Perks
From Sojourn
Overview
Perks are special attributes that are gained or lost through your Job, your background, or through assorted circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you'd like before going after some of these.
Perk Listing
Perk | Description | Source | ||||||
---|---|---|---|---|---|---|---|---|
Racial Perks |
||||||||
Last Stand | On-demand pain relief. 15m cooldown. | Sablekyne Racial | ||||||
Bone Plated | Higher pain tolerance. | Sablekyne Racial | ||||||
Sudden Brilliance | MEC/COG/BIO boost, 25m cooldown. | Mar'qua Racial | ||||||
Inspired Intellect | Gain inspiration much faster. | Mar'qua Racial | ||||||
Tenacity | On-demand mild heal and painkiller, 15m cooldown. | Human Racial | ||||||
Guts and Glory | On-demand organ heal, 30m cooldown. | Human Racial | ||||||
Enhance Senses | TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown. | Kriosan Racial | ||||||
Reckless Frenzy | Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown. | Akula Racial | ||||||
Adrenaline Burst | Movement speed boost, 15m cooldown. | Naramad Racial | ||||||
Born Warrior | Proficient with melee weapons, they never embed in a enemy. | Naramad Racial | ||||||
Purge Toxins | On-demand toxins and addictions cleanse, 15m cooldown. | Cindarite Racial | ||||||
Uncanny Resilience | On-demand infection heal/stabilizer, 30m cooldown. | Cindarite Racial | ||||||
Smuggled Circuit | Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown. | Opifex Racial | ||||||
Smuggled Patch Kit | Personnel IFAK. 12h(!) cooldown. | Opifex Racial | ||||||
Smuggled Tools | On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown. | Opifex Racial | ||||||
Smuggled Medicine | On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown. | Opifex Racial | ||||||
Smuggled Armaments | On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown. | Opifex Racial | ||||||
Scuttlebug | Faster movement speed. | Cht’mant Racial | ||||||
Chitin Armor | Better physical resistance. | Cht’mant Racial | ||||||
Produce Ichor | Can make advanced med kits at the cost of nutrition. | Cht’mant Racial | ||||||
Background Perks |
||||||||
Kin to the Spiders | Lose Roach faction, gain Spider faction. | Cht’mant Upbringing | ||||||
Spin Webs | Spawn a web tile centered on yourself. 5s cooldown. | Kin to the Spiders | ||||||
Sol Born | Higher addiction chance, lower tolerance for chemicals. | Homeworld | ||||||
Klutz | Clumsy trait. Guns/melee backfire on you. | Upbringing | ||||||
Chem Addict | Higher addiction chance, higher tolerance for chemicals. | Upbringing | ||||||
Sure Step | Lower chance to set off traps/mines, prevents tripping on underplating. | Career | ||||||
Raider's Leap | Faster climbing. | Career | ||||||
Unclean Living | Mild healing when smoking. | Homeworld | ||||||
Lead Blood | Lower damage from toxins. | Homeworld | ||||||
Rough Life | Defense against explosions and tripping. | Upbringing | ||||||
Nightcrawler | Normal walk speed when in darkness. | Upbringing | ||||||
Quiet as a Mouse | All sound from actions is quieter. | Homeworld | Green Thumb | Easier identification and analysis of all plants without device. | Homeworld | |||
Lungs of Iron | Lower oxygen requirement. | Career | ||||||
Fast Fingers | Silent pickpocketing from certain body slots. | Career | ||||||
Lazarus Protocol | Chance of revival to unconsciousness on death with mild heal. | Augmentation | ||||||
Holy Light | Holy aura that lightly heals those of the Absolute around you. | Admin only | ||||||
True Faith | Protects and reduces damage taken as a member of the Absolute. | Augmentation | ||||||
Job Perks | ||||||||
Exotic Inspiration | MEC/COG boost when drunk. | Guild Master, Guild Adept | ||||||
Handyman | Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials. | Guild Master, Guild Adept | ||||||
Hyperzine Implant | Hyperzine injection, 15m cooldown. | Chief Executive Officer | ||||||
Market Professional | By looking at a item, you can tell what its price is. | Cargo Technician | ||||||
Medical Expertise | Lower addiction chance, higher threshold for chemicals. | Medical Jobs, Science Jobs | ||||||
Surgical Master | Increased chances of success in all surgery steps. | Roboticist, Chief Research Overseer | ||||||
Ear of Quicksilver | Larger hearing radius, higher damage from noise. | Ranger | ||||||
Expert Scavenger | Chance of rare items from trash piles. | Prospector, Salvager, Expedition Foreman | ||||||
Anomaly Hunter | Hints at the perk that a oddity holds. | Prospector, Salvager, Expedition Foreman | ||||||
Expert Defensive Training | Knockdown immunity against mobs. | Blackshield Commander, Warrant Officer | ||||||
Sommelier | Immunity to becoming drunk with the Premier's super secret booze stash, and gives a TGH boost for ten minutes. | Premier | ||||||
Rough and Tumble | As a prospector you've been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers. | Prospector | ||||||
Blackshield Conditioning | Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning. | Trooper | Key Smith | With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven't been given all the keys to the place. | Janitor | Artist | You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art. | Artist |
Random Perks |
||||||||
Revival Sickness | Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown. | Death | ||||||
Fungal Host | Take toxin damage and inflict toxin damage to those around you at a recurring interval. | Oddities | ||||||
Gunslinger | Faster firing speed for one handed weapons. | Oddities | ||||||
True Grit | Higher pain tolerance. | Oddities | ||||||
Springheel | Faster movement speed. | Oddities | ||||||
Natural Armor | Higher physical damage resistance. | Oddities | ||||||
Thin Skin | Lower physical damage resistance. | Oddities | ||||||
Toxic Resistance | Higher toxic damage resistance from weapons, not chems. | Oddities | ||||||
Shell Shock | Lowered ROB/TGH/VIG stats. | Oddities | ||||||
Failing Mind | Lowered COG/MCH/BIO stats. | Oddities | ||||||
Sharpened Mind | Boosted COG/MCH/BIO stats. | Oddities | ||||||
Inner Strength | Boosted ROB/TGH/VIG stats. | Oddities |