Perks: Difference between revisions
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== Perk Listing == | == Perk Listing == | ||
=== Racial Perks === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Perk !! Description !! Source | ! Perk !! Description !! Source | ||
|- | |- | ||
|'''Last Stand''' | |'''Last Stand''' | ||
Line 19: | Line 14: | ||
|'''Bone Plated''' | |'''Bone Plated''' | ||
|Higher pain tolerance. | |Higher pain tolerance. | ||
|[[Sablekyne]] Racial | |||
|- | |||
|'''Brawny Build''' | |||
|Knockdown immunity to all mobs when walking. | |||
|[[Sablekyne]] Racial | |[[Sablekyne]] Racial | ||
|- | |- | ||
Line 27: | Line 26: | ||
|'''Inspired Intellect''' | |'''Inspired Intellect''' | ||
|Gain inspiration much faster. | |Gain inspiration much faster. | ||
|[[Mar'qua]] Racial | |||
|- | |||
|'''Adapted Nervous System''' | |||
|Increased NSA and cannot become addicted. | |||
|[[Mar'qua]] Racial | |[[Mar'qua]] Racial | ||
|- | |- | ||
Line 33: | Line 36: | ||
|[[Humans|Human]] Racial | |[[Humans|Human]] Racial | ||
|- | |- | ||
|''' | |'''Will to Survive''' | ||
|On-demand organ heal, 30m cooldown. | |On-demand organ heal, 30m cooldown. | ||
|[[Humans|Human]] Racial | |||
|- | |||
|'''Inspiring Battlecry''' | |||
|Temporary combat stat boost to everyone within hearing range. | |||
|[[Humans|Human]] Racial | |[[Humans|Human]] Racial | ||
|- | |- | ||
|'''Enhance Senses''' | |'''Enhance Senses''' | ||
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown. | |TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown. | ||
|[[Kriosans|Kriosan]] Racial | |||
|- | |||
|'''Instinctual Skill''' | |||
|Can use most ranged weapons in one hand with no penalties. | |||
|[[Kriosans|Kriosan]] Racial | |[[Kriosans|Kriosan]] Racial | ||
|- | |- | ||
|'''Reckless Frenzy''' | |'''Reckless Frenzy''' | ||
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown. | |Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown. | ||
|[[Akula]] Racial | |||
|- | |||
|'''Iron Flesh''' | |||
|Will never have bullets or objects embed into your body. | |||
|[[Akula]] Racial | |[[Akula]] Racial | ||
|- | |- | ||
|'''Adrenaline Burst''' | |'''Adrenaline Burst''' | ||
|Movement speed boost, 15m cooldown. | |Movement speed boost, 15m cooldown. | ||
|[[Naramad]] Racial | |||
|- | |||
|'''Hydration Reliance''' | |||
|Drinking water heals you slowly over time. | |||
|[[Naramad]] Racial | |[[Naramad]] Racial | ||
|- | |- | ||
|'''Born Warrior''' | |'''Born Warrior''' | ||
|Proficient with melee weapons, they never embed in a enemy. | |Proficient with melee weapons, they never embed in a enemy. | ||
|[[Naramad]] Racial | |[[Naramad]] Racial | ||
|- | |- | ||
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|[[Cindarite]] Racial | |[[Cindarite]] Racial | ||
|- | |- | ||
|'''Uncanny Resilience''' | |'''Uncanny Resilience'''<!--typo in code: Uncanny Resiliance--> | ||
|On-demand infection heal/stabilizer, 30m cooldown. | |On-demand infection heal/stabilizer, 30m cooldown. | ||
|[[Cindarite]] Racial | |||
|- | |||
|'''Second Skin''' | |||
|No slow down from wearing heavy armor, and can instantly put it on or take it off. | |||
|[[Cindarite]] Racial | |[[Cindarite]] Racial | ||
|- | |- | ||
Line 93: | Line 116: | ||
|[[Cht’mant]] Racial | |[[Cht’mant]] Racial | ||
|- | |- | ||
| | |'''Diverse Culture''' | ||
| | |Adds another language to be spoken. | ||
''Background Perks | |Human, Exalt Human | ||
| | |- | ||
|'''Produce Repair Goo''' | |||
|You can vomit out glue-like goo that functions exceptionally well for tool and general repairs | |||
|[[Cht'mant]] Ro caste | |||
|- | |||
|'''Folken Photo-Healing''' | |||
|You can use the light to heal wounds, standing in areas of bright light will increase your natural regeneration. Works better on young Folken. | |||
|[[Folken]] | |||
|- | |||
|'''Mycus Regeneration''' | |||
|You heal as long as you are in the darkness, increasing your natural regeneration | |||
|[[Mycus]] | |||
|- | |||
|'''Spawn Shroomling''' | |||
|Shroomlings are animal-intelligence mycus capable of following simple orders like 'Shroomling 'Name' Follow.' and 'Shroomling 'Name' Stop.' who will stay by you when ordered. While capable of fighting, they are quite weak, the major benefit of having one is they may turn any food you feed into them into useful healing chemicals contained in bottles of resin. | |||
|[[Mycus]] | |||
|- | |||
|'''Spawn Slime-Mold''' | |||
|Slime-mold shroomlings are animal-intelligence mycus capable of following simple orders like 'Slime-Mold 'Name' Follow.' and 'Slimd-Mold 'Name' Stop.' who will stay by you when ordered. Slime-molds are made for combat, being incredibly sturdy and physically strong, able to regenerate even the worst wounds. Unfortunately they suffer from poor eyesight, requiring threats to get close before they notice them. | |||
|[[Mycus]] | |||
|- | |||
|'''Carnivore''' | |||
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products. | |||
|[[Sablekyne]], [[Akula]] | |||
|- | |||
|'''Herbivore''' | |||
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products. | |||
|Homeworld Neapolis | |||
|- | |||
|'''Hypermytosis''' | |||
|You can kick your natural regeneration into high-gear, regenerating limbs and improving healing. | |||
|[[Aulvae]] | |||
|- | |||
|'''Adaptive Anatomy''' | |||
|You can burn spare calories to momentarily temper either your physical or mental attributes. | |||
|[[Aulvae]] | |||
|- | |||
|'''Caloric Redline''' | |||
|By burning through mass at an excessive rate an Aulvae can push their body to move with surprising swiftness, albeit losing some of the fine control over their movements. | |||
|[[Aulvae]] | |||
|- | |||
|} | |||
=== Background Perks === | |||
{| class="wikitable" | |||
|- | |- | ||
|'''Kin to the Spiders''' | |'''Kin to the Spiders''' | ||
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|Career | |Career | ||
|- | |- | ||
|'''Raider's Leap''' | |'''Raider's Leap''' <!--Name in code: Raiders Leap--> | ||
|Faster climbing. | |Faster climbing. | ||
|Career | |Career | ||
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|All sound from actions is quieter. | |All sound from actions is quieter. | ||
|Homeworld | |Homeworld | ||
|- | |||
|'''Green Thumb''' | |'''Green Thumb''' | ||
|Easier identification and analysis of all plants without device. | |Easier identification and analysis of all plants without device. | ||
Line 156: | Line 225: | ||
|Silent pickpocketing from certain body slots. | |Silent pickpocketing from certain body slots. | ||
|Career | |Career | ||
|- | |||
|'''Nepotism''' | |||
| You receive more credits in paychecks. | |||
|Career | |||
|- | |||
|'''Debtor''' | |||
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference | |||
|Exalt Human | |||
|- | |||
|'''Splicer''' | |||
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don't have any mutations | |||
|Exalt Human | |||
|- | |- | ||
|'''Lazarus Protocol''' | |'''Lazarus Protocol''' | ||
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|Augmentation | |Augmentation | ||
|- | |- | ||
| | |'''Linguist''' | ||
| | |Can speak one more language than the average person. | ||
''Job Perks | |Upbringing | ||
|- | |||
|'''Nihilist''' | |||
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition | |||
|Upbringing | |||
|- | |||
|'''Idealist''' | |||
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage | |||
|Unknown | |||
|- | |||
|'''Wealthy Upbringing''' | |||
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger. | |||
|Upbringing | |||
|- | |||
|'''Exact Values''' | |||
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. | |||
|Settings or Upbringing | |||
|- | |||
|'''Bloodlust Aura''' | |||
|When more simple-minded combatives evaluate you, they will target you immediately | |||
|Upbringing | |||
|- | |||
|'''Natural Style''' | |||
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment. | |||
|Upbringing | |||
|- | |||
|'''Map Maker''' | |||
|When holding paper and a box of crayons (must have at least 1 crayon) or a multi-colour pen you can from time to time create a complex map of the area around you in a 20 range. This map will show humanoids and non-humanoids. With constant work you should be able to increase your range of map making. | |||
Note: Constantly using the perk will level up a task in Show Tasks, every level gives + 1 range. | |||
Example: Task level at 4 would mean your map range is 24 tiles. | |||
|Upbringing | |||
|} | |||
=== Job Perks === | |||
{| class="wikitable" | |||
|- | |- | ||
|'''Exotic Inspiration''' | |'''Exotic Inspiration''' | ||
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|[[Guild Master]], [[Guild Adept]] | |[[Guild Master]], [[Guild Adept]] | ||
|- | |- | ||
|'''Hyperzine | |'''Hyperzine Injections''' | ||
|Hyperzine injection, 15m cooldown. | |Hyperzine injection, 15m cooldown. | ||
|[[Chief Executive Officer]] | |[[Chief Executive Officer]] | ||
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|- | |- | ||
|'''Medical Expertise''' | |'''Medical Expertise''' | ||
|Lower addiction chance, higher threshold for chemicals. | |Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers. | ||
|[[ | |[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], | ||
|- | |||
|'''Surgery Training''' | |||
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease. | |||
|[[Chief Research Overseer]], [[Roboticist]] | |||
|- | |- | ||
|'''Surgical | |'''Advanced Surgical Techniques''' | ||
| | |Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment. | ||
|[[ | |[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]] | ||
|- | |||
|'''Robotics Expert''' | |||
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them. | |||
|[[Chief Research Overseer]], [[Roboticist]] | |||
|- | |- | ||
|'''Ear of Quicksilver''' | |'''Ear of Quicksilver''' | ||
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|[[Prospector]], [[Salvager]], [[Expedition Foreman]] | |[[Prospector]], [[Salvager]], [[Expedition Foreman]] | ||
|- | |- | ||
|''' | |'''Immovable Object''' | ||
|Knockdown immunity against mobs. | |Knockdown immunity against mobs when walking. | ||
|[[Blackshield Commander]], [[Warrant Officer]] | |[[Blackshield Commander]], [[Warrant Officer]] | ||
|- | |- | ||
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|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning. | |Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning. | ||
| [[Trooper]] | | [[Trooper]] | ||
|- | |||
|'''Key Smith''' | |'''Key Smith''' | ||
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven't been given all the keys to the place. | |With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven't been given all the keys to the place. | ||
| [[Janitor]] | | [[Janitor]] | ||
|- | |||
|'''Artist''' | |'''Artist''' | ||
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art. | |You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art. | ||
| [[Artist]] | | [[Artist]] | ||
|- | |- | ||
| | |'''Periodic Table''' | ||
| | |You get quarter more NSA than a normal person. You can also see all reagents in beakers. | ||
'' | |[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]] | ||
| | |- | ||
|'''Bar Menu''' | |||
|You can identify common ingredients that went into food or drinks and how much was used. | |||
|[[Bartender]], [[Chef]], [[Botanist]] | |||
|- | |||
|'''Illegal Substance Training''' | |||
|You know how to easily identify certain kinds of illegal chemical contraband. | |||
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], 'Former ganger' [[Akula]] background, 'Former Medical Intern' career background | |||
|- | |||
|'''Bolt Action Rifle Training''' | |||
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing. | |||
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]] | |||
|- | |||
|'''Master Butcher''' | |||
|You can harvest additional valuable parts from animals you cut up. | |||
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]] | |||
|- | |||
|'''Naturalist''' | |||
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon. | |||
|[[Lodge Hunt Master]], [[Lodge Herbalist]] | |||
|- | |||
|'''SI Science Training''' | |||
|You know how to use RnD core consoles and Exosuit Fabs. | |||
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]] | |||
|- | |||
|'''Humble Cleanser''' | |||
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning. | |||
|[[Janitor]] | |||
|- | |||
|'''Channeling''' | |||
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy. | |||
|[[Prime]], [[Vector]] | |||
|- | |||
|'''Codespeak''' | |||
|You know Marshal codes | |||
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]] | |||
|- | |||
|'''Gunsmith Master''' | |||
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so. | |||
|[[Supply Specialist]], [[Warrant Officer]] | |||
|- | |||
|'''Spice up Food''' | |||
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products. | |||
|[[Chef]] | |||
|- | |||
|} | |||
=== Implant Perks === | |||
{| class="wikitable" | |||
|- | |||
|'''Community of the Saints''' | |||
|You take 25% longer to complete all tool-based actions that aren't instantaneous. | |||
|Cruciform | |||
|- | |||
|'''Nanite Regeneration''' | |||
|You configure your nanite matrix to begin aiding in your natural healing. | |||
|Nanogate | |||
|- | |||
|'''Nanofiber Muscle Therapy''' | |||
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring. | |||
|Nanogate | |||
|- | |||
|'''Nanite Skin-Weave''' | |||
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects. | |||
|Nanogate | |||
|- | |||
|'''Nanite Metal Drinker''' | |||
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition. | |||
|Nanogate | |||
|- | |||
|'''Nanite Chemicals''' | |||
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes | |||
|Nanogate | |||
|- | |||
|'''Munition Fabrication''' | |||
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses. | |||
|Nanogate | |||
|- | |||
|} | |||
=== Psionics === | |||
{| class ="wikitable" | |||
|- | |||
|'''Psionic Psychosis''' | |||
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create. | |||
|Upbringing Bedlam | |||
|- | |||
|'''Psionic Harmony''' | |||
|You retain a higher maximum psi pool than others, increasing your capacity by two. | |||
|Upbringing Peaceful Life | |||
|- | |||
|'''Psionic Attunement''' | |||
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use. | |||
|Career Former Scholar | |||
|- | |||
|'''Mind Master''' | |||
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities. | |||
|[[Psychologist]] | |||
|- | |||
|'''Psionic Grace''' | |||
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. | |||
|Psionic power | |||
|- | |||
|'''Mind over Matter''' | |||
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. | |||
|Psionic power | |||
|- | |||
|} | |||
=== Random Perks === | |||
{| class="wikitable" | |||
|- | |- | ||
|'''Revival Sickness''' | |'''Revival Sickness''' | ||
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown. | |Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown. | ||
|Death | |Death | ||
|- | |||
|'''Aulvae Decohesion Syndrome''' | |||
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown. | |||
|Death as [[Aulvae]] | |||
|- | |- | ||
|'''Fungal Host''' | |'''Fungal Host''' | ||
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|Boosted ROB/TGH/VIG stats. | |Boosted ROB/TGH/VIG stats. | ||
|[[Sanity#Oddities|Oddities]] | |[[Sanity#Oddities|Oddities]] | ||
|- | |||
|'''Snackivore''' | |||
|Eating trashlike foods turns them into omnizine | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Will to Power''' | |||
|Extra health | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Will of Iron''' | |||
|Extra NSA and less being able to addicted to chemicals | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Survivor''' | |||
|Witnessing death doesn't give you paranoia as much. | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Inspiring Presence''' | |||
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Terrible Fate''' | |||
|If you die with people around you. Everyone gets a sanity break. | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Side Loading''' | |||
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand. | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Bluespace Alignement''' | |||
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects... | |||
|[[Sanity#Oddities|Oddities]] | |||
|- | |||
|'''Alchemy''' | |||
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers. | |||
|Obtained through a spell. | |||
|- | |||
|'''Scribe''' | |||
|Gives you the ability to write occult scrolls. | |||
|Obtained through a spell. | |||
|- | |||
|'''Blackbox Tinkering''' | |||
|Improves Cognition and Mechanics. | |||
|Matter Nano-Forge Black Box | |||
|- | |||
|'''Ultrasurgeon Knowledge''' | |||
|Enables performing surgery | |||
|Ultrasurgeon drug | |||
|- | |||
|'''Njoy''' | |||
|No breakdowns | |||
|Njoy / Suppresital drug | |||
|- | |||
|'''Celestial Gift''' | |||
|The normal limit of the mind has been expanded by 50% | |||
|Oddities | |||
|- | |||
|'''Cosmic Gazing''' | |||
|The normal limit of the mind has been expanded by 30 | |||
|Oddities | |||
|- | |||
|} | |} | ||
Latest revision as of 18:56, 17 November 2024
Overview
Perks are special attributes that are gained or lost through your Job, your background, or through assorted circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you'd like before going after some of these.
Perk Listing
Racial Perks
Perk | Description | Source |
---|---|---|
Last Stand | On-demand pain relief. 15m cooldown. | Sablekyne Racial |
Bone Plated | Higher pain tolerance. | Sablekyne Racial |
Brawny Build | Knockdown immunity to all mobs when walking. | Sablekyne Racial |
Sudden Brilliance | MEC/COG/BIO boost, 25m cooldown. | Mar'qua Racial |
Inspired Intellect | Gain inspiration much faster. | Mar'qua Racial |
Adapted Nervous System | Increased NSA and cannot become addicted. | Mar'qua Racial |
Tenacity | On-demand mild heal and painkiller, 15m cooldown. | Human Racial |
Will to Survive | On-demand organ heal, 30m cooldown. | Human Racial |
Inspiring Battlecry | Temporary combat stat boost to everyone within hearing range. | Human Racial |
Enhance Senses | TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown. | Kriosan Racial |
Instinctual Skill | Can use most ranged weapons in one hand with no penalties. | Kriosan Racial |
Reckless Frenzy | Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown. | Akula Racial |
Iron Flesh | Will never have bullets or objects embed into your body. | Akula Racial |
Adrenaline Burst | Movement speed boost, 15m cooldown. | Naramad Racial |
Hydration Reliance | Drinking water heals you slowly over time. | Naramad Racial |
Born Warrior | Proficient with melee weapons, they never embed in a enemy. | Naramad Racial |
Purge Toxins | On-demand toxins and addictions cleanse, 15m cooldown. | Cindarite Racial |
Uncanny Resilience | On-demand infection heal/stabilizer, 30m cooldown. | Cindarite Racial |
Second Skin | No slow down from wearing heavy armor, and can instantly put it on or take it off. | Cindarite Racial |
Smuggled Circuit | Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown. | Opifex Racial |
Smuggled Patch Kit | Personnel IFAK. 12h(!) cooldown. | Opifex Racial |
Smuggled Tools | On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown. | Opifex Racial |
Smuggled Medicine | On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown. | Opifex Racial |
Smuggled Armaments | On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown. | Opifex Racial |
Scuttlebug | Faster movement speed. | Cht’mant Racial |
Chitin Armor | Better physical resistance. | Cht’mant Racial |
Produce Ichor | Can make advanced med kits at the cost of nutrition. | Cht’mant Racial |
Diverse Culture | Adds another language to be spoken. | Human, Exalt Human |
Produce Repair Goo | You can vomit out glue-like goo that functions exceptionally well for tool and general repairs | Cht'mant Ro caste |
Folken Photo-Healing | You can use the light to heal wounds, standing in areas of bright light will increase your natural regeneration. Works better on young Folken. | Folken |
Mycus Regeneration | You heal as long as you are in the darkness, increasing your natural regeneration | Mycus |
Spawn Shroomling | Shroomlings are animal-intelligence mycus capable of following simple orders like 'Shroomling 'Name' Follow.' and 'Shroomling 'Name' Stop.' who will stay by you when ordered. While capable of fighting, they are quite weak, the major benefit of having one is they may turn any food you feed into them into useful healing chemicals contained in bottles of resin. | Mycus |
Spawn Slime-Mold | Slime-mold shroomlings are animal-intelligence mycus capable of following simple orders like 'Slime-Mold 'Name' Follow.' and 'Slimd-Mold 'Name' Stop.' who will stay by you when ordered. Slime-molds are made for combat, being incredibly sturdy and physically strong, able to regenerate even the worst wounds. Unfortunately they suffer from poor eyesight, requiring threats to get close before they notice them. | Mycus |
Carnivore | You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products. | Sablekyne, Akula |
Herbivore | You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products. | Homeworld Neapolis |
Hypermytosis | You can kick your natural regeneration into high-gear, regenerating limbs and improving healing. | Aulvae |
Adaptive Anatomy | You can burn spare calories to momentarily temper either your physical or mental attributes. | Aulvae |
Caloric Redline | By burning through mass at an excessive rate an Aulvae can push their body to move with surprising swiftness, albeit losing some of the fine control over their movements. | Aulvae |
Background Perks
Kin to the Spiders | Lose Roach faction, gain Spider faction. | Cht’mant Upbringing |
Spin Webs | Spawn a web tile centered on yourself. 5s cooldown. | Kin to the Spiders |
Sol Born | Higher addiction chance, lower tolerance for chemicals. | Homeworld |
Klutz | Clumsy trait. Guns/melee backfire on you. | Upbringing |
Chem Addict | Higher addiction chance, higher tolerance for chemicals. | Upbringing |
Sure Step | Lower chance to set off traps/mines, prevents tripping on underplating. | Career |
Raider's Leap | Faster climbing. | Career |
Unclean Living | Mild healing when smoking. | Homeworld |
Lead Blood | Lower damage from toxins. | Homeworld |
Rough Life | Defense against explosions and tripping. | Upbringing |
Nightcrawler | Normal walk speed when in darkness. | Upbringing |
Quiet as a Mouse | All sound from actions is quieter. | Homeworld |
Green Thumb | Easier identification and analysis of all plants without device. | Homeworld |
Lungs of Iron | Lower oxygen requirement. | Career |
Fast Fingers | Silent pickpocketing from certain body slots. | Career |
Nepotism | You receive more credits in paychecks. | Career |
Debtor | You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference | Exalt Human |
Splicer | Your genes are heavily modified already, your base genetic instability is 20%, even if you don't have any mutations | Exalt Human |
Lazarus Protocol | Chance of revival to unconsciousness on death with mild heal. | Augmentation |
Holy Light | Holy aura that lightly heals those of the Absolute around you. | Admin only |
True Faith | Protects and reduces damage taken as a member of the Absolute. | Augmentation |
Linguist | Can speak one more language than the average person. | Upbringing |
Nihilist | This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition | Upbringing |
Idealist | Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage | Unknown |
Wealthy Upbringing | Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger. | Upbringing |
Exact Values | Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. | Settings or Upbringing |
Bloodlust Aura | When more simple-minded combatives evaluate you, they will target you immediately | Upbringing |
Natural Style | All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment. | Upbringing |
Map Maker | When holding paper and a box of crayons (must have at least 1 crayon) or a multi-colour pen you can from time to time create a complex map of the area around you in a 20 range. This map will show humanoids and non-humanoids. With constant work you should be able to increase your range of map making.
Note: Constantly using the perk will level up a task in Show Tasks, every level gives + 1 range. Example: Task level at 4 would mean your map range is 24 tiles. |
Upbringing |
Job Perks
Exotic Inspiration | MEC/COG boost when drunk. | Guild Master, Guild Adept |
Handyman | Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials. | Guild Master, Guild Adept |
Hyperzine Injections | Hyperzine injection, 15m cooldown. | Chief Executive Officer |
Market Professional | By looking at a item, you can tell what its price is. | Cargo Technician |
Medical Expertise | Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers. | Lifeline Technician, Psychologist, Medical Doctor, Chief Biolab Overseer, |
Surgery Training | While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease. | Chief Research Overseer, Roboticist |
Advanced Surgical Techniques | Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment. | Chief Bioloab Overseer, Medical Doctor, Medical Resident |
Robotics Expert | Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them. | Chief Research Overseer, Roboticist |
Ear of Quicksilver | Larger hearing radius, higher damage from noise. | Ranger |
Expert Scavenger | Chance of rare items from trash piles. | Prospector, Salvager, Expedition Foreman |
Anomaly Hunter | Hints at the perk that a oddity holds. | Prospector, Salvager, Expedition Foreman |
Immovable Object | Knockdown immunity against mobs when walking. | Blackshield Commander, Warrant Officer |
Sommelier | Immunity to becoming drunk with the Premier's super secret booze stash, and gives a TGH boost for ten minutes. | Premier |
Rough and Tumble | As a prospector you've been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers. | Prospector |
Blackshield Conditioning | Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning. | Trooper |
Key Smith | With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven't been given all the keys to the place. | Janitor |
Artist | You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art. | Artist |
Periodic Table | You get quarter more NSA than a normal person. You can also see all reagents in beakers. | Chief Biolab Overseer, Medical Doctor, Medical Resident, Lifeline Technician, Psychologist, Chief Research Overseer, Scientist |
Bar Menu | You can identify common ingredients that went into food or drinks and how much was used. | Bartender, Chef, Botanist |
Illegal Substance Training | You know how to easily identify certain kinds of illegal chemical contraband. | Blackshield Commander, Sergeant, Trooper, Blackshield Cadet, 'Former ganger' Akula background, 'Former Medical Intern' career background |
Bolt Action Rifle Training | Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing. | Blackshield Commander, Sergeant, Trooper |
Master Butcher | You can harvest additional valuable parts from animals you cut up. | Lodge Hunt Master, Lodge Hunter, Lodge Herbalist |
Naturalist | Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon. | Lodge Hunt Master, Lodge Herbalist |
SI Science Training | You know how to use RnD core consoles and Exosuit Fabs. | Chief Research Overseer, Scientist, Roboticist, Chief Biolab Overseer |
Humble Cleanser | Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning. | Janitor |
Channeling | You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy. | Prime, Vector |
Codespeak | You know Marshal codes | Warrant Officer, Ranger, Officer, Marshal Junior Officer, Supply Specialist |
Gunsmith Master | Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so. | Supply Specialist, Warrant Officer |
Spice up Food | Your own special, secret touch in seasoning has anomalous properties that can enhance most food products. | Chef |
Implant Perks
Community of the Saints | You take 25% longer to complete all tool-based actions that aren't instantaneous. | Cruciform |
Nanite Regeneration | You configure your nanite matrix to begin aiding in your natural healing. | Nanogate |
Nanofiber Muscle Therapy | Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring. | Nanogate |
Nanite Skin-Weave | Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects. | Nanogate |
Nanite Metal Drinker | Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition. | Nanogate |
Nanite Chemicals | You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes | Nanogate |
Munition Fabrication | You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses. | Nanogate |
Psionics
Psionic Psychosis | Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create. | Upbringing Bedlam |
Psionic Harmony | You retain a higher maximum psi pool than others, increasing your capacity by two. | Upbringing Peaceful Life |
Psionic Attunement | You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use. | Career Former Scholar |
Mind Master | If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities. | Psychologist |
Psionic Grace | The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. | Psionic power |
Mind over Matter | You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. | Psionic power |
Random Perks
Revival Sickness | Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown. | Death |
Aulvae Decohesion Syndrome | Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown. | Death as Aulvae |
Fungal Host | Take toxin damage and inflict toxin damage to those around you at a recurring interval. | Oddities |
Gunslinger | Faster firing speed for one handed weapons. | Oddities |
True Grit | Higher pain tolerance. | Oddities |
Springheel | Faster movement speed. | Oddities |
Natural Armor | Higher physical damage resistance. | Oddities |
Thin Skin | Lower physical damage resistance. | Oddities |
Toxic Resistance | Higher toxic damage resistance from weapons, not chems. | Oddities |
Shell Shock | Lowered ROB/TGH/VIG stats. | Oddities |
Failing Mind | Lowered COG/MCH/BIO stats. | Oddities |
Sharpened Mind | Boosted COG/MCH/BIO stats. | Oddities |
Inner Strength | Boosted ROB/TGH/VIG stats. | Oddities |
Snackivore | Eating trashlike foods turns them into omnizine | Oddities |
Will to Power | Extra health | Oddities |
Will of Iron | Extra NSA and less being able to addicted to chemicals | Oddities |
Survivor | Witnessing death doesn't give you paranoia as much. | Oddities |
Inspiring Presence | You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker | Oddities |
Terrible Fate | If you die with people around you. Everyone gets a sanity break. | Oddities |
Side Loading | When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand. | Oddities |
Bluespace Alignement | The Tuning Device is taxing on the mind but rewarding... Along with some other side affects... | Oddities |
Alchemy | Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers. | Obtained through a spell. |
Scribe | Gives you the ability to write occult scrolls. | Obtained through a spell. |
Blackbox Tinkering | Improves Cognition and Mechanics. | Matter Nano-Forge Black Box |
Ultrasurgeon Knowledge | Enables performing surgery | Ultrasurgeon drug |
Njoy | No breakdowns | Njoy / Suppresital drug |
Celestial Gift | The normal limit of the mind has been expanded by 50% | Oddities |
Cosmic Gazing | The normal limit of the mind has been expanded by 30 | Oddities |