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Revision as of 11:39, 3 June 2022

Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official Guide to Marshals. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It's important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see Standard Operating Procedure. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.

Law's protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.

Interpretation of the Law

All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.

A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party's intent is important. The difference between 'assault' and 'attempted murder' can be very hard to ascertain. It is important to note though, that 'assault' and 'attempted murder' are mutually exclusive. You cannot be charged with 'assault' and 'attempted murder' from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.

If the crime has a victim involved who chooses not to press charges specific to them, security may not decide to press charges anyway. It doesn't matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must choose this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse all crimes committed by the assailant, only the crimes committed directly against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.

Red paragraph crimes may not, for any reason, be dropped barring a determination of no wrongdoing from the Warrant Officer or Ranger after an investigation, or a pardon from the Provost Marshal. This means that should a victim die to an accidental death, or an intentional one, the victim may not drop charges, as such charges are a threat to the colony itself and not just the victim. Red paragraph crimes includes "Exceptional" and "Capitol" offenses. Addendum: Should the Warrant Officer or Ranger be found to be abusing the authority they possess, they should be charged following steps detailed for arresting heads of staff, or in criminal laws respectively. Falsifying evidence to prosecute a colonist falls under criminal acts that are determined based upon the extent.

  • To ensure you, as an arresting officer, don't fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by standard operating procedure.
  • In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.
  • A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.
  • Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.
  • Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
  • As an arresting officer, follow the Guide to Marshals to ensure you don't fall foul of legal proceedings.

Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.

Additional

Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).

  • If you can't find the incident listed in here you can ask for the council to vote on a decision.
  • The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.
  • You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.
  • Double jeopardy applies, once you've been charged and served your time OR you've been determined innocent, you cannot be arrested or charged again for that singular instance. This does not apply to different instances or separate crimes discovered after the fact.
  • If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.
  • If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.
  • If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.

Salvaging Rights

These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals or, Blackshield depending the jurisdiction of the 'claim' and apply to all colonists of the Nadezdha Colony as well as Colony Allies and 'Neutral' third parties. Basic salvage rights entail only the following caveats;

  • Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the 'first claimant'. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.
  • Clearly owned property must be respected. A labeled cart, a gun who's serial is registered and thus known - these are considered personal property, and must be respected.

Additionally the following rules apply to all 'claims'

  • If an item is stolen and then rediscovered by in an area that would normally count as right-to-loot then it must be returned as it is their rightful property.
  • Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene's boundaries will be clearly marked by tape set up by Marshals or Blackshield.
  • Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned.
  • The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.


Types of Salvage Claims

In summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free

  • Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their 'rightful property'. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier "Breach of salvage rights" should be applied to each of these charges and any items taken returned or, if not possible - their value owed in remediation.
  • Unclaimed areas, while still within colony property have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.
  • Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.
  • Free areas are neither within colony territory nor hold any special claim. These areas are typically considered 'free' of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).


Known claims and their status

  • The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are 'colony property' and not subject to claims by non-colony forces.
  • Colony maintenance is 'unclaimed', thus only basic salvage rights must be respected.
  • The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations. 'Preppers' bunker. 'Ironhead compound' Smuggler base. 'Zoo' research facility.
  • The 'Scrap haven' is, as of now a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim.
  • The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge
  • The 'Salvage Fields' are 'free' claim, though basic salvage rights should be respected.
  • The assorted, smaller 'Points of Interest' in the immediate vicinity of the colony are 'uncontested'(E.G, scorched outpost, lost outpost, etc).

Enforcement of Claims and Jurisdiction.

As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play.
Blackshield are largely expected to handle matters of salvage dispute where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter.
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.

Additional Caveats

  • Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc.
  • The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of 'equal value' taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences
  • Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-juimpers to return the stolen salvage and leave before force is used.

Contraband Quick-Reference Table

See Contraband

Minor Contraband
Chemicals
  • Zoom
  • Mind Breaker
  • Warlock Velvet
  • Slime Jelly
  • Cryptobilin
  • Impedrezene
Devices
  • Thermal Goggles (this includes implants)
  • Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)
Technology
  • Hardsuit Voice Synthesizer
  • Data Jack module
  • Electro Warfare module
  • Thermal Modules


Major Contraband
Chemicals
  • Zombie Powder
  • Demon Powder
  • Chloral Hydrate
  • Polytrinic Acid
  • Voice Nanites
  • Handy Prints Nanites
  • Napalm
  • Tetraricide (Sweet Death)
Devices
  • Bluespace Harpoon
  • Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)
  • Any and all Uplink devices.
  • Freedom implant, Compressed matter implant
Technology
  • Combat mechs (durand, gygax, phazon)
  • Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.
  • Any mind swapping technology.
  • All Teleporters (modules, hand teleporters, etc.)
  • Stealth Fields (any form, hard-suit or otherwise)
  • Functioning Cryptographic Sequencer(Also known as Emag | E-mag)


Excelsior Equipment

Note, if it's marked Excelsior (EXCLUDING SOAP), it's Excelsior Contraband. If it isn't, it's fine.

Excelsior Guns and Armor
  • Excelsior Branded Weaponry ("Kalashnikov", "Drozd", "PPSh", and so on.)
  • Excelsior Branded/Colored Armored Voidsuits & Helmets
Excelsior Technology
  • Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)
  • Excelsior Branded Implants
  • Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)
  • Excelsior Branded Power Cells
Excelsior Machinery
  • Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)
  • Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)
  • Excelsior Branded Boom Boxes

Contraband Policy

Minor Contraband

  • Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.
    • If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader.
    • Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the Supply Speicalist. If there are neither, hold onto them for later or fax them up to the Council.
  • Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.
  • The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.
  • If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.
  • Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.
  • In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.
  • The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).
  • All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.
  • Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.
  • Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.
  • Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.

Major Contraband

  • Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.
    • Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the proper forms and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).
  • The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).
  • Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.
  • Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.

Explosives

Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.

Exceptions to the above clause may only be found in four cases:

1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or blackshield ranges with proper notification that explosives will be fired at the specified range.

2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.

3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms. In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.

4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.

Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault.

Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.

Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?

Was the device and potential containers holding it secured behind access locked doors?

Was the location of the device(s) kept discrete and related information on a need to know basis?

Modifiers & Special Situations

These may reduce or increase your sentence depending on circumstances relating to the crimes committed.

Modifier Description Effect
Cooperation with Prosecution or Security To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense. 25% to 50% timer reduction.
Surrender To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders. 25% to 50% timer reduction.

Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.

Self Defense To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party.

For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.

The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.

Immediate Release.
Victim in a Willfully Dangerous Position For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.

When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.

Immediate release or 50% timer reduction on the offender.
Violation of Resident Privacy To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision, searches without a proper legal warrant or any other such violation of privacy.

Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband.

All charged crimes or cases of contraband should be immediately dropped.

The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.

Entrapment To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed.

Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.

Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.

In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.

Repeat Offender To be charged with the same crime/violation.

Examples include repeat offenses of vandalism, assault or contraband distribution.

For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.

Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer

Offense by Colony Command To be a member of the colony's command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges. Immediate demotion, in addition to other penalties levied for the charge.

Note: A fax should immediately be sent to the High Council upon the offender’s demotion.

Immediate Threat or Severe Health Threat to the Prisoner To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health. The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.

If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.

Medical Treatment Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured. Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.

In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.

Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.

Forced Labor To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts. The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.

A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.

Use of psionic powers To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers. Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT'd, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.
Conflicts with Trauma Team To attempt to take a patient from a member of trauma team, whether by lawful and legal arrest or other reasons which then resulted in armed conflict. This situation involves anyone, including marshals, attempting to take a patient from a member of trauma team and then being disabled by said trauma team personnel or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the member of trauma team followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. This includes marshals, up to and including warrant officers, being disabled for attempting to take a patient. Investigating officers should consider charging those who come into conflict with trauma team with appropriate fines.
Crime by AI/Cyborg For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.

As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more.

Use of Genetic Enhancements To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements. Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT'd, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift.

Quick Reference Guide

This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers CAN NOT be stacked unless stated otherwise within the crimes description.

Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault.

Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.

Code # Minor Offenses (1XX) Moderate Offenses (2XX) Major Offenses (3XX) Exceptional Offenses (4XX) Capital Offenses (5XX)
X01 Vandalism Failure to Obey Safety Protocol Negligence Sabotage Terrorism
X02 Failure to Execute an Order Obstruction of Duty Failure to Execute an Order with Serious Consequences - Mutiny
X03 Violation of Employee Rights Illegal Detention, Arrest or Holding Fraudulent, Excessive or Incorrect Charges - -
X04 Battery Assault - Manslaughter Murder or Attempted Murder
X05 Theft Extortion, Blackmail and/or Bribery - Grand Theft -
X06 Minor Contraband Major Contraband Illegal Modification of AI/Cyborg Operating Excelsior Equipment -
X07 Suspicious Conduct Escaping from Confinement / Debt Illegal Blocking of Areas - -


X08 Trespass - Infiltration - Grand Trespass
X09 Rubbernecking Resisting Arrest or Sparking a Manhunt Organizing a Breakout - Escaping from HuT Sentence
X10 Threat of Murder or Serious Injury Excessive Use of Force Severe Use of Excessive Force Mistreatment of Prisoners Wrongful Execution
X11 Forgery - Abuse of Confiscated Equipment Exceeding Official Powers -
X12 Violation of an Injunction Disrespect of the Dead Animal Cruelty - Slavery
X13 Sexual Harassment - - - Sexual Assault
X14 Public Indecency - - - -
X15 Sending a time wasting fax - - - -


Quick Reference Punishment

Offense Type Minor Offenses (1XX) Moderate Offenses (2XX) Major Offenses (3XX) Exceptional Offenses (4XX) Capital Offenses (5XX)
Quick-Reference Punishments Fines suggested; timers applicable.

See crime for timer.

Some fines offered depending on crime; timers suggested.

See crime for timer.

Timers only. Timers applicable to some crimes; HuT is commonly standard punishment. HuT with possibility for legal execution or permanent exile depending on the crime.

Specialty Charges

Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.

Specialty Charge Description Repercussion / Procedure
001 - Defaulting on Debt To default on one's debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services. The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.

In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts.


002 - Friendly Fire To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team. A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.

Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.

All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.

In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.

003 - Suicide Attempt To physically attempt to or credibly threaten to end one's own life either through radio communications or while in brig. Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.

Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination.


004 - Disturbing the Peace To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth. A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.

Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.

005 - Unwilling Teleportation To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act. All unwanted teleportations are considered §504-murder or attempted murder, regardless of how "safe" the method is or what happens to the person upon arrival.
006 - Breach of Salvage Rights To violate salvage rights by means of theft, 'claim jumping' or otherwise taking undue action against a rightful claimant. Violations of salvaging rights generally results in charges of theft, Grand theft, etc. Additionally any individual found guilty of such a charge may be held to return ALL items taken unlawfully from a claim, or in the event of the items no longer being returnable(sold, used, etc) the offender may be demanded to pay back a value not exceeding the total value of the stollen salvage.

Minor Charges

Crime Code Name of Crime Description Notes Fine/Timer
§101 Vandalism To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this. This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area. Timer of no more than 10 minutes

Or a fine of 500 credits.

§102 Failure to Execute an Order To ignore or disregard a superior's valid orders as long as they remain legal and within SoP. This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty. Timer of no more than 5 minutes

Or a fine of 250 credits.

§103 Violation of Employee Rights To deliberately deny an employee certain rights, as defined in Standard Operating Procedure This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply.

This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.

Timer of no more than 20 minutes

Or a fine of up to 1,000 credits to be paid to the victim.


§104 Battery To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated. Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as Assault. Timer of no more than 10 minutes

Or a fine of up to 500 credits.


§105 Theft To steal items that are owned by another department and/or person. This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to.

If money or items are taken via threat of harassment see Extortion/Blackmail.

If the item is extremely expensive or irreplaceable see Grand Theft.

Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.

If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see Defaulting on Debt.

§106 Minor Contraband To be in possession of contraband, including drugs, that isn't dangerous to other members of the crew.

See Contraband Table.

For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.

If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, Assault and Extortion should apply.

Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.

Timer of no more than 15 minutes

Or a fine of up to 750 credits.

Contraband must be confiscated off the offender and placed into evidence.

§107 Suspicious Conduct To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one's identity in public, to attempt to impersonate other staff members, or actively stalking other employees. This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.

Concealing one's identity with a mask, attempting to do another department's job while capable staff are present or posing as a staff member in another department.

Timer of no more than 5 minutes or aging of up to 250 credits.

Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised.


§108 Trespass To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department's relevant staff. Trespassing is typically accompanied with other crimes such as Vandalism, if doors are broken through or wires are cut, or Theft if items are stolen.

If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see Infiltration.

Timer of no more than 5 minutes

Or a fine of up to 250 credits.


§109 Rubbernecking Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue. This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.

This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see Illegal Blocking of Areas.

Forceful removal from the area.

If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.


§110 Threat of Murder or Serious Injury To threaten to kill, maim, seriously injure an employee. For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with previous violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.

If gestures include a weapon, see Assault as additional charge. If the offender stalks the victim see Suspicious Conduct as an additional charge.

Timer of no more than 15 minutes

Or a fine of up to 750 credits.


§111 Forgery To falsify official documents, records or orders. Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or falsifying ones records to pose as either more certified or to fake eligibility for job positions. Timer of no more than 15 minutes and an immediate search

Or a fine of up to 750 credits.


§112 Violation of an Injunction To violate the terms of an injunction made by the marshal or other legal professions. Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too. Timer of no more than 15 minutes.

No fine may be issued on this charge.


§113 Sexual Harassment To make unwanted sexual advances or obscene remarks towards another employee. This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.

For anything escalating from this, such as unwanted physical contact in a sexual manner, see Sexual Assault.

Timer of no more than 10 minutes.

No fine may be issued on this charge.

Injunction of ‘no contact’ between the offender and victim should be placed.


§114 Public Indecency To be in public colony areas or faction departments, in nudity or doing explicit sexual activities. This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters.

What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.

Timer of no more than 15 minutes.

Or a fine of 500.

§115 Sending a time wasting fax See Faxes To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in Faxes it outlines what is and isn't a time wasting fax. This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals. 15 minute in a cell or a 750 credit fine.

Moderate Charges

Crime Code Name of Code Description Notes Timer
§201 Failure to Obey Safety Protocol To willfully ignore safety measures keeping crew out of a crisis zone. Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this.

If someone is killed because of it, add Manslaughter to the charges.

Being trapped inside a dangerous area and just trying to escape doesn't count toward this.

Timer of no more than 20 minutes.
§202 Obstruction of Duty To negatively interfere with the duties of the crew. Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this.

If someone is injured because of this, see Assault. If serious damage occurs because of this, see Sabotage. If someone dies because of this, see Manslaughter.

Timer of no more than 20 minutes

Or a fine of no more than 1,250 credits.


§203 Illegal Detention, Arrest or Holding To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus. This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes. Timer of no more than 30 minutes.

Demotion at the decision of the WO.


§204 Assault To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury. Anything beyond a few punches like in Battery. It has to be bad enough that a few bandages or pills won't fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.

See Attempted Murder if the intent was to kill.

Timer of no more than 30 minutes.
§205 Extortion, Blackmail and/or Bribery To attempt to blackmail, extort or bribe an individual either financially or other. This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.

If a bribery is accepted both parties are to be charged with this.

Timer of no more than 20 minutes.

If physical exchange of an item or credits takes place the item or currency should be confiscated.

Demotion possible at the decision of the department head.


§206 Major Contraband To possess, use, or distribute dangerous contraband items, including drugs. See Contraband Table for what applies to this charge.

See Contraband Policy.

Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law.

The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their Contraband Policy.

Timer of no more than 20 minutes and the confiscation of contraband items.
§207 Escaping from Confinement / Debt To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract. For cases of HuT prisoners attempting escape see Escaping from HuT. Reset original timer for offenses committed and add an additional 20 minutes for escaping.
§209 Resisting Arrest or Sparking a Manhunt To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209. Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.

An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn't be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier.

Likewise, if anyone in security has threatened them with harm, not just arrest, they're somewhat justified in hiding.

Timer of no more than 20 minutes.
§210 Excessive Use of Force To use more than the required force to subdue a suspect as a security member. Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril.

Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.

Timer of no more than 30 minutes

Or a fine of no more than 2,000 credits paid to the victim.


§212 Disrespect of the Dead To abuse bodies of dead or previously dead employees. Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone's body for 'experimental surgery'. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead. Timer of no more than 20 minutes

Or a fine of no more than 1,250 credits.


Major Offenses

Charge Number Name of Charge Description Notes Timer
§301 Negligence To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions. This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it's the crew's fault if they get shocked, and so on.

If someone is killed because of it, see Manslaughter.

Timer of no more than 25 minutes.
§302 Failure to Execute an Order with Serious Consequences To ignore or disregard a superior's valid orders, which then causes serious damage to property or life. While similar to Failure to Execute an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.

Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.

If the refusal to follow an order results in death, see Manslaughter.

Timer of no more than 25 minutes.
§303 Fraudulent, Excessive, Incorrect Charges or providing false testimony To punish a crew member in excess to their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime. This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).

This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the Contraband Policy or gross errors in sentencing or levied charges.

Timer of no more than 30 minutes.

Demotion for the rest of the work shift at the discretion of the WO.


§306 Illegal Modification of AI/Cyborg To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority. An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation. Timer of no more than 25 minutes.
§307 Illegal Blocking of Areas To make an area inaccessible for those with appropriate access. Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.

This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.

Timer of no more than 25 minutes.
§308 Organizing a Breakout To attempt, or succeed, in freeing criminals from the brig or other holding areas. This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape. Timer of no more than 30 minutes.
§309 Infiltration To attempt to, or successfully, enter a high-security area without authorization. Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.

If trespass into the vault, armory or AI upload occurs see Grand Trespass.

Timer of no more than 30 minutes.
§310 Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Evidence such as even weapons should never be taken and used by security; even in cases of emergency. Timer of no more than 30 minutes.

Demotion for the duration of the shift at the discretion of the WO.


§311 Severe Use of Excessive Force Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them. Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning. Timer of no more than 40 minutes.
§312 Animal Cruelty To inflict unnecessary suffering or harm upon animals with malicious intent. Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don't count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren't. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren't being kept in private areas such as personal dorms. Timer of no more than 20 minutes.

Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.

If Ian was targeted, it is a automatic 90 minute sentence.

Exceptional Offenses

Charge Number Name of Charge Description Notes Timer
§401 Sabotage To hinder the efforts of the crew or station with malicious intent. This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.

If the act is to purposefully cause imminent peril or to aid a hostile faction see Terrorism.

Timer of no more than 45 minutes
§404 Manslaughter To kill someone without malice or forethought. This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense. Timer of no more than 50 minutes.

Tracking implant upon release at the discretion of the WO.


§405 Grand Theft To steal items that are of a dangerous, of high value, or of sensitive nature. This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.

Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.

Timer of no more than 45 minutes and confiscation of stolen items.

If items cannot be recovered the offender is forced to monetarily compensate for the loss.


§406 Operating Excelsior Equipment To be in illegal possession of or to actively operate Excelsior equipment. This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.

The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.

Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.

See Contraband Policy

Immediate medical examination and confiscation of equipment.

If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.

If Excelsior equipment is operated or sold but no implant is found see Terrorism.

§410 Mistreatment of Prisoners To intentionally act, or cause an act that puts a non-hostile prisoner's well-being in danger. Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication.

In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either Murder or Manslaughter, depending on intent.

Timer of no more than 45 minutes.

Demotion at the decision of the WO.

§411 Exceeding Official Powers To act beyond what is allowed by the chain of command. This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification. Timer of no more than 40 minutes.

Demotion at the behest of the department head.

If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.



Capital Offenses

Charge Number Name of Charge Description Notes Timer
§501 Terrorism To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony's integrity as a whole. This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed. Holding until Judgement.

Execution is encouraged; especially if deaths are caused by the action.

Possible permanent removal from the colony.


§502 Mutiny To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power. One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that's just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny. Holding until Judgement.

Execution is an option.


§504 Murder or Attempted Murder To willfully and intentionally kill or attempt to kill someone. To prevent a rightful revival or else render someone unrevivable through clear action. Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.

Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.

If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.

If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.

Colony residents who commit murder should not be revived if they die unless stated otherwise by the Council.


§508 Grand Trespass To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present. This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires proper reasoning such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion. Holding until Transfer.


§509 Escaping from HuT Sentence To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence. The offender must have been properly judged by tribunal for holding until transfer to be legally issued. Execution.

A tribunal is not required under this circumstance, and is the only case where this is currently so.

Possible permanent removal from the colony.


§510 Wrongful Execution To execute a crew member who later turned out to be innocent. This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.

The warrant officer is punished and any individuals who deliberately produced false evidence are charged with Murder. Those who unintentionally provided incorrect evidence are charged with Manslaughter and Negligence.

It is also required to contact provost marshal Boris Kilmeade if this happens.

Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.

Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer.


§512 Slavery To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding). This charge does not apply to the modifier Forced Labor unless it extends over 2 hours or is otherwise stated.

It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.

Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.


§513 Sexual Assault To assault, or attempt to assault, someone else sexually, including rape If the victim dies because of it, see Murder. A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.

Upon victim request a council vote may be held, hold until transfer and execution are both options.

Possible permanent removal from the colony.

Commentaries and Clarifications

  • Community Service: For minor (green paragraph) infractions (or specialty charges (00x) applied that are not connected to a moderate+ infraction), at the officer's discretion, the officer may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as "fix the mess you made" for a vandalism charge, to "replace that lunch you stole. There is no specific limit on what may be appropriate for community service, but officers who offer something too punitive shouldn't be surprised if prisoners just elect to take the custodial sentence instead.
  • Lethal Firearm: A gun loaded or set to a fire mode that's main purpose is to inflict damage to put someone into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.
  • Cyborgification The removal of a person's brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.
  • Dismissal: Changing ID title to "Dismissed", which has zero access. Requires the judgement of the prisoner's head of staff or the council to be valid.
  • Demotion: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner's head of staff or the council to be valid.
  • Employee: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.
  • Empowering: Illegal acquiring (not via Head of Personnel or Colony Director) of access.
  • Execution: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See Permanent Death for OOC details. ))
  • Head of Staff: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.
  • Imminent Peril: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there's no other options remaining.
  • HuJ / Holding Until Judgement: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.
  • HuT / Holding Until Transfer: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.
  • Severe Injury: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.

Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.

For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.

Serving sentences in jail can be replaced with forced labor in some cases.

In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.

The standard penalty can be applied without a tribunal by Security Officers.

Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.

Legal Standard Operating Procedure

Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it's the same as the old trial, but without a jury and slightly streamlined. An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.

  • Purpose: For crimes or decisions that require more than one person, or crimes where there is no set punishment.
  • Overview: A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.
  • Process: The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.
  • Conviction: The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier's vote wins. For an execution to take place, the vote must be unanimous.
  • Sentencing: If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.

OOC Notes

  • It's vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is not going to magically know attack logs or fingerprints or anything else they don't know IC, because it's like playing a game with cheat codes. It's fun to screw off for a little while, but then it's going to get really boring.
    • The above also applies in the case of admins playing normal security.
    • The only exception to the above is in the case of potentially removing a character from the station. See Permanent Death for details. Admins are not going to PK someone who they know OOCly didn't actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.
  • Laws ARE NOT RULES for the server itself! That means, so long as you have a believable in-character motive for breaking these regulations, you won't get banned for it, especially if good roleplay is your end goal. Conversely, if you're just going around smashing windows for shits and giggles, you're obviously going to get yelled at by an admin. See the actual server rules for more details.