Core Species: Difference between revisions
Created page with "=Core Species= Core species represent large empires or numerous demographics on the colony. They usually have detailed biology, histories, and cultures that are enforced by th..." |
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|civilization = Sol Federation | |civilization = Sol Federation | ||
|appearance = Humanoid, what else? | |appearance = Humanoid, what else? | ||
}} | }} | ||
Humans hail from the Sol Federation and are former citizens of the united empire that is currently the largest and strongest faction in the known galaxy. Humans hailing from the Sol Federation escaped to the Nadezhda colony to get out from under the thumb of their militaristic and authoritarian rule. | Humans hail from the Sol Federation and are former citizens of the united empire that is currently the largest and strongest faction in the known galaxy. Humans hailing from the Sol Federation escaped to the Nadezhda colony to get out from under the thumb of their militaristic and authoritarian rule. | ||
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|civilization = Varied Lodges/Orders | |civilization = Varied Lodges/Orders | ||
|appearance = Felid Humanoids | |appearance = Felid Humanoids | ||
}} | }} | ||
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars. | Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars. | ||
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|civilization = Communal | |civilization = Communal | ||
|appearance = Unclassified Anthropomorph | |appearance = Unclassified Anthropomorph | ||
}} | }} | ||
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula. | The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula. | ||
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|civilization = Hivemind | |civilization = Hivemind | ||
|appearance = Insectoid, Varied | |appearance = Insectoid, Varied | ||
}} | }} | ||
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8. | A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8. | ||
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|civilization = Remnants/Survivors | |civilization = Remnants/Survivors | ||
|appearance = Reptilian | |appearance = Reptilian | ||
}} | }} | ||
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions. | Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions. | ||
</br> | |||
{{SpeciesHeader | |||
|headerbgcolor = red | |||
|headerfontcolor = white | |||
|speciesname = [[Mycus]] | |||
|imagebgcolor = pink | |||
|fullname = Mycus | |||
|commonality = Rare | |||
|homeworld = Amethyn | |||
|civilization = Subterranean Tribes | |||
|appearance = Fungal Humanoids | |||
}} | |||
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. | |||
</br> | |||
{{SpeciesHeader | |||
|headerbgcolor = blue | |||
|headerfontcolor = white | |||
|speciesname = [[Folken]] | |||
|imagebgcolor = lightblue | |||
|fullname = Folken | |||
|commonality = Rare | |||
|homeworld = Amethyn | |||
|civilization = Nomadic Tribes | |||
|appearance = Plantoid Humanoids | |||
}} | |||
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races. | |||
</br> | |||
{{SpeciesHeader | |||
|headerbgcolor = cyan | |||
|headerfontcolor = grey | |||
|speciesname = [[Aulvae]] | |||
|imagebgcolor = lightblue | |||
|fullname = Aulvae/Aulvae | |||
|commonality = Very Rare | |||
|homeworld = Unknown, potentially Amethyn | |||
|civilization = Varies by Community. | |||
|appearance = Amorphous, translucent and typically humanoid | |||
}} | |||
A slime-like race freshly discovered within some of Amethyns deepest xenoarcheological digs, found in an unstable state and afflicted with illnesses no doubt too advanced for their kin to mend. Given a second chance by Soterias Medical Miracles, the Aulvae have proven a pliable and positive peoples even in spite of a pervasive retrograde amnesia. | |||
</br> | </br> | ||
Latest revision as of 10:43, 19 January 2024
Core Species
Core species represent large empires or numerous demographics on the colony. They usually have detailed biology, histories, and cultures that are enforced by the staff team as part of our heavy roleplay stance.
Human | |
Human |
Full name: Human/Humans Commonality: Very Common Homeworld: Sol (Earth) Civilization: Sol Federation Appearance: Humanoid, what else? |
Humans hail from the Sol Federation and are former citizens of the united empire that is currently the largest and strongest faction in the known galaxy. Humans hailing from the Sol Federation escaped to the Nadezhda colony to get out from under the thumb of their militaristic and authoritarian rule.
Sablekyne | |
Sablekyne |
Full name: Sablekyne/Sablekynes Commonality: Common Homeworld: Onkarth Civilization: Varied Lodges/Orders Appearance: Felid Humanoids |
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.
Kriosan | |
Kriosan |
Full name: Kriosan/Kriosans Commonality: Common Homeworld: Krios Civilization: TBD Appearance: Caniform Humanoids |
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire.
Akula | |
Akula |
Full name: Akula Commonality: Semi-Common Homeworld: Donbettyr Civilization: Traditional Confederacy/Tourist Trap Appearance: Carchariniform Humanoid |
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of abhumans spliced from their genome, a process that has caused more than some internal strife.
Mar'qua | |
Mar'qua |
Full name: Mar'qua Commonality: Uncommon Homeworld: Qra’Merr’Marqa (Epithemy 5) Civilization: Caste System Appearance: Amphibious Humanoid |
The Mar'qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar'qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.
Naramad | |
Naramad |
Full name: Naramad/Naramadi Commonality: Common Homeworld: Norian Civilization: Communal Appearance: Unclassified Anthropomorph |
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.
Abhuman
Abhumans are humans with DNA spliced from other creatures or genetically modified into a different race. Abhumans take the forms of anthropomorphic animals from earth or races derived from human fantasy. While many abhumans hail from various former empires and groups, nearly all of them are or have been a part of the Sol Federation.
Non-Core Species
Non-core species represent small demographics on the colony and may be abhumans who have developed their own culture or xenos who are few in number but still present on Amethyn. These may or may not be playable races.
Opifex | |
Opifex |
Full name: Opifex Commonality: Very Rare Homeworld: N/A Civilization: Scavengers Appearance: Avian Humanoids |
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.
Cht’mant | |
Cht’mant |
Full name: Cht’mant Commonality: Rare Homeworld: Chirk (former, destroyed), Amethyn (current) Civilization: Hivemind Appearance: Insectoid, Varied |
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.
Cindarite | |
Cindarite |
Full name: Cindarite/Cindarites Commonality: Semi-Common Homeworld: Cindar Civilization: Remnants/Survivors Appearance: Reptilian |
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.
Mycus | |
Mycus |
Full name: Mycus Commonality: Rare Homeworld: Amethyn Civilization: Subterranean Tribes Appearance: Fungal Humanoids |
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods.
Folken | |
Folken |
Full name: Folken Commonality: Rare Homeworld: Amethyn Civilization: Nomadic Tribes Appearance: Plantoid Humanoids |
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.
Aulvae | |
Aulvae |
Full name: Aulvae/Aulvae Commonality: Very Rare Homeworld: Unknown, potentially Amethyn Civilization: Varies by Community. Appearance: Amorphous, translucent and typically humanoid |
A slime-like race freshly discovered within some of Amethyns deepest xenoarcheological digs, found in an unstable state and afflicted with illnesses no doubt too advanced for their kin to mend. Given a second chance by Soterias Medical Miracles, the Aulvae have proven a pliable and positive peoples even in spite of a pervasive retrograde amnesia.
Minor Factions
The universe is a big place, and the Sol Federation's intolerance is blind to race. A million minor factions have existed, exist, and will exist in the universe, representing the infinite diversity in infinite combinations that the galaxy can bring. A member of a minor faction is likely alone in Nadezhda, and few others have heard of their race. But their race is yours, and they are you.
For a guide on how to create your own alien or abhuman race, along with its own civilization, see this guide.
Canon Species in the Sojourn Universe |
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Core Species Akula - Kriosans - Humans - Mar'qua - Sablekyne - Naramad - Abhuman |
Non-Core Species Opifex - Cht’mant - Cindarite - Mycus - Folken - Aulvae - Minor Factions |