Guide to Chemistry

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Note from Server Maintainers

Your PDA and Tablet has access to a program called "SIRC" which has every chemical recipe. You should use that as your main refrence and come to this page if something isn't working.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine

Name Recipe Description Metabolism Rate Overdose Threshold
Addictol 2 parts Impedrezene
2 pars Mercury
2 parts Purger
When administered at a dose greater than 10, will permenantly treats the patient's addictions, until they get addicted again. 0.1/t N/A
Alkysine 1 part Ammonia
1 part Dylovene
1 part Hydrochloric Acid
Treats brain damage. Weak painkiller. 0.05/t 30u
Aminazine 1 part Alkysine
1 part Purger
Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.

Does not eliminate the cravings.

0.1/t N/A
Arithrazine 1 part Hydrazine
1 part Hyronalin
Removes radiation from patient's body more quickly and efficiently than Hyronalin.

Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u
Bicaridine 1 part Carbon
1 part Inaprovaline
Treats brute damage.

Will eventually stop external bleeding. Seals most wounds, including surgical incisions.

0.2/t 30u
Citalopram 1 part Carbon
1 part Mindbreaker Toxin
Mild antidepressant. Helps stabilise the mind against hallucinations somewhat. 0.01/t N/A
Cronexadone 1 part Cryoxadone
1 part Sodium
1 part Plasma
5 parts Plasma (catalyst)
More effective than Cryoxadone.

Requires temperatures below 170K to function. Do not inject or swallow. Treats damage to corpses while immersed in cryogenic tubes filled with this.

0.1/t N/A
Cryoxadone 1 part Acetone
1 part Dexalin
1 part Water
Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.

Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.

0.1/t N/A
Dermaline 1 part Acetone
1 part Kelotane
1 part Phosphorous
Treats burn damage. Prevents infection.

More effective than Kelotane in every respect.

0.2/t 15u
Detox
3 parts Inaprovaline
1 part Serotrotium
Temperature required: 363K-INFINITY
Assists the nervous system to handle Neural System Accumulation without suffering the side effects. 0.1/t 30u
Dexalin 1 parts Acetone
0.1 part Plasma
Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.

Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper.

0.2/t 30u
Dexalin Plus 1 part Carbon
1 part Dexalin
1 part Iron
As Dexalin, but 80% oxygenation.

Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.

0.2/t 15u
Dylovene 1 part Ammonia
1 part Potassium
1 part Silicon
A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.

Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.

0.2/t N/A
Ethylredoxrazine 1 part Acetone
1 part Carbon
1 part Dylovene
Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.

Produces water when combined with ethanol.

0.2/t 30u
Haloperidol 1 part Dylovene
1 part Leporazine
Temperature required: 290-360K
Purges Pararein from the bloodstream, causes tiredness and eventual sedation in the patient. 0.1/t 15u
Hyronalin 1 part Dylovene
1 part Radium
Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u
Imidazoline 1 part Carbon
1 part Dylovene
1 part Hydrazine
Treats damage to the eyes.

Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes. (Results in 2u instead of 3u)

0.2/t 30u
Inaprovaline 1 part Acetone
1 part Carbon
1 part Sugar
Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning. Very weak painkiller.

Will not allow breathing if lungs have also failed. Can be administered in a sleeper.

0.1/t 60u
Kelotane 1 part Carbon
1 part Silicon
Treats burn damage. Prevents infection. 0.2/t 30u
Kyphotorin 1 part Bicaridine
1 part Clonexadone
1 part Soporific
Regnerates missing limbs and deals light burn damage occasionally. Regenerating limbs is extremely painful. ONLY works in a cryo pod. 0.2/t 19.8u
Leporazine 1 part Copper
1 part Silicon
5 parts Plasma (Catalyst)
Rapidly stabilises body temperature. Treats fevers and hypothermia. 0.2/t N/A
Meralyne 2 parts Blattedin
1 part Hyperzine
1 part Tramadol
Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.

More effective than bicardine in every respect.

0.2/t 30u
Methylphenidate 1 part Hydrazine
1 part Mindbreaker Toxin
Aids with concentration. Has no mechanical effects. 0.01/t N/A
Negative Paragenetic Marker 1 part Carbon
1 part Ryetalyn
Not a true medication. A chemical that, when heated in the presence of Changeling blood, will react to form Positive Paragenetic Marker.

Has no other effects or uses.

0.2/t N/A
Noexcutite 1 part Dylovene
1 part Oxycodone
Prevents convulsions and jitters. 0.2/t 30u
Ossisine 1 part Bicaridine
1 part Clonexadone
1 part Soporific
Repairs bones quickly, paralyses the patient while processing. Mending fractures is painful. 0.2/t 15u
Oxycodone 1 part Ethanol
1 part Tramadol
5 parts Plasma (catalyst)
Powerful painkiller.

Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance. (Results in 1u instead of 2u)

0.02/t 20u
Paracetamol 1 part Inaprovaline
1 part Ethanol
1 part Acetone
Mild painkiller.

Essentially Tylenol. Can be administered in a sleeper.

0.02/t 60u
Paroxetine 1 part Acetone
1 part Inaprovaline
1 part Mindbreaker Toxin
Stabilises the mind against hallucinations. Has a rare chance of causing severe hallucinations. 0.01/t N/A
Peridaxon 1 part Bicaridine
1 part Clonexadone
5 parts Plasma (catalyst)
Treats damage to organs, so long as they are not dead or necrotic.

Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs. (Results in 1u instead of 2u)

0.2/t 10u
Polystem 1 part Iron
1 part Polytrinic acid
3 parts Potassium
Temperature required:124K-168K
Heals both brute and burn damage, albeit slowly. Minor blood clotting.

Can be combined with other medications for faster treatment.

0.1/t 20u
Positive Paragenetic Marker 1 part (Changeling) Blood
1 part Negative Paragenetic Marker
Temperature required:700K-INFINITY
If you have created this chemical from someone's blood, then they are a Changeling.

Has no other effects or uses.

0.2/t N/A
Purger 3 parts Dylovene
1 part Mindbreaker Toxin
Temperature required: 363K-INFINITY
Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier.

Does not remove the effects of withdrawal.

0.1/t N/A
Quickclot 1 part Clonexadone
1 part Kelotane
1 part Plasma (Catalyst)
An extremely fast-acting clotting agent.

Mechancially pointless with the removal of Internal Bleeding.

0.1/t 15u
Rezadone 1 part Carpotoxin
1 part Copper
1 part Cryptobiolin
Treats genetic degradation.

Causes disfigurement if administered in doses higher than 3u. (Results in 1u instead 2u)

0.2/t 30u
Ryetalyn 1 part Arithrazine
1 part Carbon
Treats disabilities and mutations.

Any amount of 0.1 or more is fully effective. .

0.2/t 30u
Spaceacillin 1 part Cryptobiolin
1 part Inaprovaline
A theta-lactam antibiotic. Slows progression of diseases. Treats infections. 0.2/t 30u
Sterilizine 1part Dylovene
1 part Ethanol
1 part Hydrochloric Acid
Kills germs and cleans up bloodstains more effectively than space cleaner.

Prevents surgical infections.

0.2/t N/A
Synaptizine 1 part Lithium
1 part Sugar
1 part Water
Treats hallucinations, paralysis and purges mindbreaker. Functions as a stimulant, counteracting stuns and acting as a mild painkiller

Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.

0.01/t 5u
Tramadol 1 part Paracetamol
1 part Sugar
1 part Water
Painkiller.

Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. (Results in 1u instead of 3u)

0.05/t 30u
Tricordrazine 1 part Dylovene
1 part Inaprovaline
Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.

Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).

0.2/t 30u
Vomitole 1 part Acetone
1 part Carbon
1 part Sugar
Every tick, has a 1 in chance of inducing vomiting - totally purging the stomach of all ingested chemicals. 0.2/t 30u


Stims

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 3 parts Blood
1 parts Dexalin
Temperature required:373K-INFINITY
Counteracts stuns and moderately increases Toughness. Very mildly toxic 0.2/t 30u
Bouncer 1 part Fuhrerole
1 part Hyperzine
1 part Violence
Temperature required:303K-333K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Boxer 2 parts Amatoxin
2 parts Bouncer
1 part Plasma
Temperature required:323K-328K
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness. 0.2/t 15u
Cherry Drops 1 part Iron
1 part Plant-B-Gone
1 part Psilocybin
Temperature required:303K-333K
Mildly improves Cognition at the cost of Mechanical. 0.2/t 35u
Grape Drops 2 parts Cherry Drops
2 parts Ethanol
1 part Honey
Temperature required:338K-343K
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical. 0.2/t 25u
Machine Binding Ritualt 2 parts Coffee
1 part Diplopterum
1 part Ethanol
1 part Sugar
Temperature required:323K-343K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Machine Spirit 1 part Blattedin
1 part Ethanol
1 part Machine Binding Ritual
1 part Tramadol

Temperature required:308K-318K
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition 0.1/t 18u
Menace 1 part Boxer
1 part Turbo
1 part Violence Ultra
Temperature required:358K-363K
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical. 0.2/t 9u
Party Drops 1 part Grape Drops
1 part Machine Spirit
1 part Ultrasurgeon
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance. 0.2/t 12u
ProSurgeons 1 part Nicotine
2 parts Sugar
2 parts Tungsten
Mildly improves Biology at the cost of Cognition. 0.1/t 20u
Steady 1 part Carpotoxin
1 part Copper
1 part Hydrazine
1 part Pararein
Temperature required:323K-338K
Mildly improves Vigilance at the cost of Toughness. 0.2/t 20u
Turbo 1 part Adrenaline
1 part Steady
1 part Synaptazine
Temperature required:288K-293K
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness. 0.2/t 12u
UltraSurgeon 1 part Noexcutite
3 parts ProSurgeon
Temperature required:243K-263K
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical. 0.2/t 17u
Violence 1 part Ammonia
3 parts Blood
1 part Gewaltine
Temperature required:393K-423K
Mildly improves Robustness at the cost of Vigilance. 0.2/t 20u
Violence Ultra 1 part Fuhrerole
1 part Hyperzine
1 part Violence
Temperature required:243K-258K
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance. 0.2/t 11u

Drugs

Name Recipe Description Metabolism Rate Overdose Threshold
Cryptobiolin 1 part Acetone
1 part Potassium
1 part Sugar
Causes confusion and dizzyness.

Sanity Gain = 1

0.1/t 30u
Hyperzine 1 part Blattedin
1 part Sugar
1 part Sulfur
Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. (Results in 1u instead of 3u)

0.03/t 15u
Impedrezene 1 part Acetone
1 part Mercury
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.

Sanity Gain = 1

0.2/t 30u
Mindbreaker Toxin 1 part Dylovene
1 part Hydrazine
1 part Silicon
A powerful hallucinogen 0.05/t 30u
Sanguinum 1 part Bicaridine
1 part Mercury
1 part Spaceacillin
Greatly increases blood restoration. May cause blood coughing.


0.2/t 15u
Serotrotium 5 parts Blood
1 part Psilocybin
5 parts Nutriment (Catalyst)
Temeprature required:203K-273K
Promotes concentrated production of the serotonin neurotransmitter in humans.

Sanity gain = 1.5

0.05/t 30u
Space drugs 1 part Lithium
1 part Mercury
1 part Sugar
Causes random movements and feelings of drugginess, lowers the heart rate.

Sanity gain = 1.5

0.1/t 30u

Nanites

Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.

Name Recipe Description Metabolism Rate Overdose Threshold
A-rad 1 part Arithrazine
1 part Raw Industrial Nanobots
Purges radiation over time. N/A N/A
Control Booster Combat 1 part Menace
1 part Raw Industrial Nanobots
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.

Has no side effects.

N/A N/A
Control Booster Utility 1 part Party Drops
1 part Raw Industrial Nanobots
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.

Has no side effects.

N/A N/A
Handyprints 1 part Handyprints
1 part Raw Uncapped Nanobots
Alters the user's fingerprints to obscure identification.

(Note: Presently unatainable due to a bugged recipe.)

N/A N/A
Implantoids 1 part Aluminum
1 part Raw Industrial Nanobots
Repairs mechanical limbs, implants and organs over time.

Does not heal organic parts.

N/A N/A
Nanosymbiotes 1 part Peridaxon
1 part Raw Industrial Nanobots
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.

Does not heal other internal organs or mechanical parts.

N/A N/A
Nantidotes 1 part Haloperidol
1 part Raw Industrial Nanobots
Removes reagents from the bloodstream that is anything but itself.

Does not heal toxin damage.

N/A N/A
Oxyrush 1 part Dexalin
1 part Raw Industrial Nanobots
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. N/A N/A
Purgers 1 part Raw Industrial Nanobots
1 part Synaptizine
Removes other nanites from the bloodstream. N/A N/A
Raw Industrial Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. N/A N/A
Raw Uncapped Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites. N/A N/A
Trauma Control System 1 part Bicaridine
1 part Raw Industrial Nanobots
Heals organic organs over time.

Does not heal external damage, or mechanical organs.

N/A N/A
Voice mimics 1 part Raw Industrial Nanobots
1 part Synaptizine
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. N/A N/A

Toxins

Name Recipe Description Metabolism Rate Overdose Threshold
Advanced Mutation Toxin Obtained through black slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. 0.01/t N/A
Amatoxin Grind Fly Amanita mushrooms A powerful poison derived from certain species of mushroom. 0.01/t N/A
Beer 2 Dispensed by emagged brobots

Chloral Hydrate disguised as beer.

0.01/t N/A
Blattedin Obtained from Roaches of all varieties.

An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body.

0.02/t N/A
Biomatter Obtained from Church Bioreactor

An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.

0.01/t N/A
Carpotoxin Extracted from Carp meat

A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance.

A useful ingredient in certain medications and required for certain, powerful stimulants.

0.01/t 10u
Chloral Hydrate 1 part Ethanol
3 parts
Hydrochloric Acid
1 part Water
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. 0.1/t 15u
Cyanide 5 parts Toxin
3 parts Mindbreaker
2 parts Fuhrerole
An extremely toxic poison. 0.4/t N/A
Diplopterum Obtained from grinding roach meat A toxic stimulant that mildly boosts Mechanics. 0.2/t 19.8u
EZ Nutrient 1 part Ammonia
3 parts Carbon
A chemical fertilizer.

An extremely weak poison.

0.01/t N.A
Fuhrerole Harvested from Fuhrer roaches. Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.

A precursor to powerful stimulants and poisons.

0.01/t 8u
Gewaltine Harvested from Jager roaches. A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic. 0.01/t 15u
Left-4-Zed 1 part Nutriment
3 parts Radium
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A
Lexorin 1 part Ammoniat
1 part Hydrazine
1 part Plasma
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.

Purged with Dexalin and Dexalin Plus.

0.01/t 30u
Mutation Toxin Obtained through green slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.

NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.

0.01/t N/A
Oil 1 part Carbont
1 part Ethanol
1 part Welding Fuel
Temperature required:480K-INFINITY
A precursor to Plasticide. Mildly toxic. 0.01/t N/A
Pararein Harvested from Spiders. Mildly decreases Robustness and Vigilance. Mildly Toxic. 0.01/t 10u
Plant-B-Gone 1 part Toxin
4 parts Water
A strong herbicide, but a very weak poison. 0.01/t N/A
Plasma Acquired from mining. A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.

Ingestion and/or injection is highly toxic.

0.01/t N/A
Plasticide 1 part Ethanol
1 part Oil
1 part Silicon
Temperature required:0K-273K
A key ingredient in a number of industrial chemical processes.

Extremely toxic.

0.01/t N/A
Polytrinic acid 1 part Hydrochloric Acid
1 part Potassium
1 part Sulphuric Acid
A very powerful acid.

Can be used to destroy objects and Hivemind wires.

0.4/t N/A
Robust Harvest 3 parts Carbon
1 part EZ Nutrient
3 parts Sugar
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A
Seligitillin Harvested from Seuche roaches. A storng clotting agent with mild brute healing capabilities. Mildly toxic. 0.01/t 15u
Slime Jelly Harvested from Slimes. Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage. 0.01/t N/A
Soporific 1 part Chloral Hydrate
4 parts Sugar
A slow acting, long-lasting anaesthetic. Not toxic.

Combine with a small amount of Chloral Hydrate for best effect.

0.1/t 30u
Starkellin Harvested from Panzer roaches. Mildly increases Toughness. Mildly toxic. 0.01/t 15u
Toxin Heating up various venoms, such as Pararein Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch. 0.01/t N/A
Unstable mutagen 1 part Hydrochloric Acid
1 part Phosphorous
1 part Radium
Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage. 0.01/t N/A
Zombie Powder 5 parts Carpotoxin
5 parts Copper
5 parts Soporific
Causes the victim to enter a state of false death and fool all but the most thorough medical tests.

Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long.

0.2/t N/A

Other

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 1 part Inaprovaline
1 part Hyperzine
1 part Dexalin Plus
Used as a cardiac stimulant.

Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.

0.1/t 20u


Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.