Stats

From Sojourn

Overview

Stats are numeric values that signify your character's skill in various areas. Besides being a rough guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general purpose" stats: Mechanical, Cognition, and Biology, as well as three "combat oriented" stats: Robustness, Vigilance, and Toughness. These stats can be altered indefinitely, with the stats of a character generally determined by their role in the colony combined with their species. Stats can not only be modified by either character creation and background, and assigning your 15 extra points into them on the same screen before even playing, but also in-game via "levelling up" while holding an oddity that increases them permanently (in a round-basis), or gaining temporary bonuses and maluses through various questionably legal stimulants or toxins.

Stat Breakdown

Stats are what makes or breaks a character when it comes to performing their job, handling combat, or doing anything for their own (or someone else's) benefit. They handle how you interact with other players, mobs, or objects on a multitude of tasks. There are a total of six individual stats, and two extra stats affecting the abilities (and capabilities) of your character. Each one will come with a full list of every single interaction handled by them in the game.

Mechanical (MEC) Mechanical

All things building and fixing.

Cognition (COG) Cognition

Everything technological and smart, or practical and general.

Biology (BIO) Biology

Knowledge of the body and its inner workings.

Robustness (ROB) Robustness

Any disciple of Maint-Fu knows how to defend themselves.

Toughness (TGH) Toughness

How much do you think you can take?

Vigilance (VIG) Vigilance

Those that possess a keen eye with a gun, and nerves of steel to overcome anything.

Extra stats

These stats affect the health of your character, and are impossible to increase with leveling up (unless you got lucky as an Artist) or modify in other way than receiving bonuses or penalties on character creation.

Vivification (VIV) Vivification

Drugs are bad, mkay?

Vivification gives a bonus (or penalty) to your maximum Neural System Accumulation, meaning you can take certain hard drugs and medicines without causing instability to your neural system, inducing vomit and other negative ailments to your health.

Anatomy (ANA) Anatomy

Two kinds of people: Those with loaded guns, and those with twigs for arms.

Anatomy increases (or decreases) your maximum health, allowing your body to tolerate more punishment before entering critical condition or dying, or becoming more frail and weak to damage from all sources.


Further Reading

Sanity