Psionics

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Psionics and You

Psionics are a recent development from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion's body takes more damage from all sources (about 15% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.

Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below.

How do my stats effect my psionic power?

In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the status menu which shows your current and total psi essence pool.

Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down. So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.

Essence points are regained naturally every 5 minutes and are not presently effected by perks or stats. You're essence will always fill you its max cap without you needing to worry about it.

Powers: Your guide to being a mind wizard

Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you'll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.

Lesser Powers

Lesser powers are usually a single point or free to use for a psion, they represent the general abilities any psion can use, though more cognitively impressive psions can use them far more often.

Power Name (Cost) Effect Notes
Psychosomatic healing (1) Heal yourself for up to 40 brute AND burn, but you take heavy amounts of agony from the effect and may be stunned. Toughness may mitigate the effect and allow you to resist both the stun and pain damage, painkillers and racial resistance may help.
Telepathic projection (1) Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.
Telekinetic Omnitool (1) Create an omnitool which has tool quality 25 in all categories, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.
Psychic Blade (1) Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.
Psychic Shield (1) Create a psionic shield that can block melee attacks, bullets, or energy beams. Functions exactly like a standard shield.
Psychosomatic Transference (1) Instantly refill your nutrition to full at the expense of some of your blood and taking some toxins. You gain 100% nutrition but lose 20 units of blood (5%)and take 15 toxins. Easy to recover from with the right reagents.
Telekinetic Prowress (1) Example Example
Example Example Example
Example Example Example

Greater Powers

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