Cargo Technician

From Sojourn
Revision as of 15:22, 21 February 2021 by NSD (talk | contribs) (paraphrasing of SOP, cargo train info)
Cargo Technician

"Push, Pull, Push"

Department:

Lonestar

Access:

Cargo, Mining, Maintenance

Supervisors:

Chief Executive Officer

Difficulty:

Easy


The Cargo Technician's role is, after staffing the front window to facilitate selling the greatest amount of goods you can get from other colonists, to unload crates, load the crates, make things in the autolathe, operate the cargo train and use the mail system. Don't forget to monitor the disposals area as well for any goodies. Or people.

Your Workplace

The cargo bay is your home as a Cargo Technician and, naturally, where you start the game. It contains a hand labeler, a cell charger and power cell set, a station bounced radio, some rods, a multitool, a med-kit, some empty crates, a copy machine, and an autolathe.

Obtaining The Almighty Credit

For a more technical description, please refer to the Standard Operating Procedures for Lonestar.

The primary reason you're employed here, above all others, is to make sure Lonestar Shipping LLC turns a profit. Therefore, you've been graciously trusted with the account number and PIN (See Notes in the IC tab) for the business account to deposit into. At least 80% of all sales made should be going directly into the business account, though taking up to 20% as commission is permitted, with Miners delivering materials and those guarding them eligible for up to 10% profit each. The synthetic workforce has no need of profits and can be safely ignored in these calculations.

Every single transaction has to be a win for Lonestar. To make sure you're getting the best deal, grab an export scanner and synchronize it with the cargo database by clicking on the cargo computer. Then run it over the item in question, and it will show the sale price should you sell it off in the cargo shuttle to the off-colony buyers. DO NOT QUOTE THIS PRICE. This price exists to provide an absolute baseline for honing your haggling skills. Remember the old Sol saying of buy low, sell high. Feel free to lower your offer for buying things off of colonists, and add a healthy markup to any supplies you sell within reason.

If a colonist has multiple items to sell, you can scan them all at once by packing all the items in question into a crate, wrapping the crate with packing paper by clicking on the closed crate with the wrapping, and running the export scanner over it to provide a total. Colonists tend to bring their own pre packed crates.

At the end of the day, you NEED to get a profit for the company, and product must be moved, and if that means eating into your commission to keep your job, so be it. It's just business, after all. And remember, always get a receipt.

Disposals Mailing

This is an alternative way of delivering items.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click in your hand to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Care and Maintenance of your Cargo Train

Located in the warehouse, the cargo train exists to help speed the delivery of shipments to buyers in an alternate fashion.

To use the train, it requires the key to be inserted, which has a distinct decoration, as well as a charged L-sized battery. The battery can be accessed by using a screwdriver on the engine, and then a crowbar to pry the battery out safely. Once recharged or replaced, reinsert the battery, and fasten the maintenance plate with a screwdriver once more.

For driving the train, drag your sprite onto the engine, and if the key is in place, and the battery is charged, go to the Vehicle tab in the status window, and select Start Engine. You are now free to move about at a faster pace, and without the worry of slowing down due to hunger or bulky armor suits. When you're finished moving wherever it is you want to go, use the Stop Engine command, click the engine to get off, and if you want to prevent any unruly Colonists from taking a joyride, right click the engine and remove the key.

The cargo train needs one engine, and at least one trailer to be of any use hauling things. Using the right click menu, you can detach unneeded trailers for a mild boost in speed and battery life.

Jobs on Sojourn

IconJobs64.png

Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter