Random Events: Difference between revisions
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Update the events with the ones actually in code, adapt the descriptions to colony life. |
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Random events are separated by category and trigger at determined intervals to keep the round fresh and interesting. | Random events are separated by category and trigger at determined intervals to keep the round fresh and interesting. | ||
There are three types of random events: Mundane Events, Moderate Events, and Major Events. Each of these three types is independent of the other two, which mean that their timers are not intertwined. E.G: A major event occurring will reset the next-event timer of the major events, but not the Moderate and Mundane. | There are three types of random events: Mundane Events, Moderate Events, and Major Events. Each of these three types is independent of the other two, which mean that their timers are not intertwined. E.G: A major event occurring will reset the next-event timer of the major events, but not the Moderate and Mundane. | ||
==Mundane Events== | ==Mundane Events== | ||
===Lottery Victory=== | ===Lottery Victory=== | ||
One of the | One of the nice people in the upper colony won the lottery! Everyone can win! Except you! This is obviously rigged! | ||
===Lost Carp=== | ===Lost Carp=== | ||
A bunch of space carp were on a field trip studying space, got separated from their group, and got lost in the vastness of space. | A bunch of space carp were on a field trip studying space, got separated from their group, and got lost in the vastness of space. Somehow they found their way into the forest? | ||
===Brand Intelligence=== | ===Brand Intelligence=== | ||
Somehow a virus infected some of the various food, clothes, tool, whatever vendors on the colony! Maybe it wouldn't be as bad if the coins that are shot at you with high speed wouldn't roll away somehow, never to be found again. Fix the affected vendors, before it spreads to all of them. | |||
=== | ===Infestation=== | ||
The [[Janitor]] was never good at his job. Which is why, sometimes; spiderlings, | The [[Janitor]] was never good at his job. Which is why, sometimes; spiderlings, large burrowing insects, or some other examples of the planets rich fauna breed somewhere in the colony, wreaking havoc in the ranks of the germophobes. And everyone else. | ||
===Wallrot=== | ===Wallrot=== | ||
Once more, thanks to the general incompetence of the [[Janitor]], some fungus-like substance is spreading on the walls of the | Once more, thanks to the general incompetence of the [[Janitor]], some fungus-like substance is spreading on the walls of the colony and eating them inside out. Have the [[Guild Adept|Guild]] fix it before the wall separating your bathroom stall from your angry boss evaporates into thin air! Or grab a bottle of space cleaner, soap, or a mop and do it yourself! | ||
=== | === Camera & APC Damage === | ||
The long years of 24/7 operation have taken their toll on some of the camera and APC equipment on the station, causing them to break down and stop functioning until a [[Guild Adept|Guildie]] is sent to rectify the issue. | |||
=== | === Shipping Error === | ||
Did you order that? Me neither! Yay, a crate full of free stuff! Worst case, it's something we just don't need, right? Right? | |||
==Moderate Events== | ==Moderate Events== | ||
===Rogue Drones=== | ===Rogue Drones=== | ||
One of the drones patrolling the surrounding of the colony is malfunctioning, and is now rabidly hunting colonists to exterminate. Hide behind [[Security]] until Soteria technical teams finally get a lid on their toy. | |||
===Communication Blackout=== | ===Communication Blackout=== | ||
The random shrills of that annoying hormonal person in cargo itching your ear all the time? Then this malfunction is for you! | The random shrills of that annoying hormonal person in cargo itching your ear all the time? Then this malfunction is for you! The colony's perfect communication relays need a breather, and decided to stop working mid-shift to go take their coffee break. Time to go back to bounced radios, old school! | ||
===Grid Check=== | ===Grid Check=== | ||
The Artificer's Guild is the light of our lives! Which is why they undertake random and sporadic power grid checks, reminding the crew that without the Guild, there is no light. Deep, is it not? | |||
===Spider Infestation=== | ===Spider Infestation=== | ||
Remember those spiderlings that were breeding in the [[Vault]] that no one cared about? Well, now they're grown up and have families of their own! Did I mention they also have a taste for blood? Call [[ | Remember those spiderlings that were breeding in the [[Vault]] that no one cared about? Well, now they're grown up and have families of their own! Did I mention they also have a taste for blood? Call an [[Officer]] and cower, as usual. | ||
=== | ===Bluespace Crystals=== | ||
This blueish shimmering crystal that showed up here sure looks interesting. Let's play with it, dangerous things aren't that beautiful. | |||
=== | ===Bluespace Rift=== | ||
A | A hole in reality? I can see tiled floor on the other side, that means it's totally safe to jump through that hoop. Obviously. | ||
==Major Events== | ==Major Events== | ||
=== | ===Blob=== | ||
One of the 'special' residents of our nice colony, Blobs know no obstacle and will make the upper colony it's home if it wants to. Well... No obstacles except fire. | |||
===Hivemind=== | |||
AI was a mistake! Machines are rising! They try to assimilate the colony by spreading weird wires through hallways, walls and ceilings and turn the machines against us that made our modern life so comfy! Maybe letting the refrigerator writing your shopping list wasn't that smart after all. | |||
=== | ===Ameridian Infestation=== | ||
Walking rocks? Yeah, [[Lonestar Miner|Miner]], pull the other one! What if I tell you that they are smart enough to group up in the Forest to attack the Colony? Hope you didn't ridicule the pickaxe-swinger so much that they prefer to smile in their drink while you are the one that has to fight them. | |||
=== | ===Avian Infestation=== | ||
You think the Guild parrot stealing the stamp is bad? If you're taking a walk outside of the colony walls and get pelted with rocks by the other feathered menaces, you might reconsider. | |||
=== | ===Drop Pod=== | ||
A cargo drop pod plunging onto the colony's surface? Maybe don't stand where it lands. But don't be too far away, because you surely want to be the first one to grab the fun stuff that might be inside. | |||
=== | ===Kaiser=== | ||
Not everyone has to be a monarchist, but if the Kaiser comes to town, they will surely bring some riches with them. Don't get deterred from their arrival via burrow or the amount of legs. You're not a racist, are you? | |||
{{Gameplay guides}} | {{Gameplay guides}} | ||
[[Category:Guides]] [[Category:Game Modes]] | [[Category:Guides]] [[Category:Game Modes]] |
Latest revision as of 11:57, 21 October 2024
Random events are separated by category and trigger at determined intervals to keep the round fresh and interesting. There are three types of random events: Mundane Events, Moderate Events, and Major Events. Each of these three types is independent of the other two, which mean that their timers are not intertwined. E.G: A major event occurring will reset the next-event timer of the major events, but not the Moderate and Mundane.
Mundane Events
Lottery Victory
One of the nice people in the upper colony won the lottery! Everyone can win! Except you! This is obviously rigged!
Lost Carp
A bunch of space carp were on a field trip studying space, got separated from their group, and got lost in the vastness of space. Somehow they found their way into the forest?
Brand Intelligence
Somehow a virus infected some of the various food, clothes, tool, whatever vendors on the colony! Maybe it wouldn't be as bad if the coins that are shot at you with high speed wouldn't roll away somehow, never to be found again. Fix the affected vendors, before it spreads to all of them.
Infestation
The Janitor was never good at his job. Which is why, sometimes; spiderlings, large burrowing insects, or some other examples of the planets rich fauna breed somewhere in the colony, wreaking havoc in the ranks of the germophobes. And everyone else.
Wallrot
Once more, thanks to the general incompetence of the Janitor, some fungus-like substance is spreading on the walls of the colony and eating them inside out. Have the Guild fix it before the wall separating your bathroom stall from your angry boss evaporates into thin air! Or grab a bottle of space cleaner, soap, or a mop and do it yourself!
Camera & APC Damage
The long years of 24/7 operation have taken their toll on some of the camera and APC equipment on the station, causing them to break down and stop functioning until a Guildie is sent to rectify the issue.
Shipping Error
Did you order that? Me neither! Yay, a crate full of free stuff! Worst case, it's something we just don't need, right? Right?
Moderate Events
Rogue Drones
One of the drones patrolling the surrounding of the colony is malfunctioning, and is now rabidly hunting colonists to exterminate. Hide behind Security until Soteria technical teams finally get a lid on their toy.
Communication Blackout
The random shrills of that annoying hormonal person in cargo itching your ear all the time? Then this malfunction is for you! The colony's perfect communication relays need a breather, and decided to stop working mid-shift to go take their coffee break. Time to go back to bounced radios, old school!
Grid Check
The Artificer's Guild is the light of our lives! Which is why they undertake random and sporadic power grid checks, reminding the crew that without the Guild, there is no light. Deep, is it not?
Spider Infestation
Remember those spiderlings that were breeding in the Vault that no one cared about? Well, now they're grown up and have families of their own! Did I mention they also have a taste for blood? Call an Officer and cower, as usual.
Bluespace Crystals
This blueish shimmering crystal that showed up here sure looks interesting. Let's play with it, dangerous things aren't that beautiful.
Bluespace Rift
A hole in reality? I can see tiled floor on the other side, that means it's totally safe to jump through that hoop. Obviously.
Major Events
Blob
One of the 'special' residents of our nice colony, Blobs know no obstacle and will make the upper colony it's home if it wants to. Well... No obstacles except fire.
Hivemind
AI was a mistake! Machines are rising! They try to assimilate the colony by spreading weird wires through hallways, walls and ceilings and turn the machines against us that made our modern life so comfy! Maybe letting the refrigerator writing your shopping list wasn't that smart after all.
Ameridian Infestation
Walking rocks? Yeah, Miner, pull the other one! What if I tell you that they are smart enough to group up in the Forest to attack the Colony? Hope you didn't ridicule the pickaxe-swinger so much that they prefer to smile in their drink while you are the one that has to fight them.
Avian Infestation
You think the Guild parrot stealing the stamp is bad? If you're taking a walk outside of the colony walls and get pelted with rocks by the other feathered menaces, you might reconsider.
Drop Pod
A cargo drop pod plunging onto the colony's surface? Maybe don't stand where it lands. But don't be too far away, because you surely want to be the first one to grab the fun stuff that might be inside.
Kaiser
Not everyone has to be a monarchist, but if the Kaiser comes to town, they will surely bring some riches with them. Don't get deterred from their arrival via burrow or the amount of legs. You're not a racist, are you?