Guide to Chemistry: Difference between revisions

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You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.


=== The Basic Chem Dispender ===
The Chem Dispenser: This machinery is the most useful for doing chemical mixing as it allows you nearly endless chemicals depending on its type.
Upgrades:
*Higher Capacity Cell = More Stored Charge as well as Charge Rate (I.E Chemical making power)
*Manipulator = Unlocked Tier Of Chemical (I.E T1 T2 T3 Note that they do all stack together)
*Capacitor = Directly Increases Cell Charge Rate (I.E How fast you can spam chemical buttons)
To Hack or Unhack a Chemical Dispenser Click a Multitool onto the Machinery (Panel does not require to be open for this).
'''Medium Orchid 3 (Purple) = T1 '''
'''Aquamarine (Green) = T2'''
'''Amber (Yellow) = T3'''
'''Brick Red (Red) = T4'''
'''Charcoal (Black) = T5'''
'''Cardinal (Brighter Red) = HACKED'''
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#B452CD;" width="100px" |
! style="background-color:#B452CD;" width="100px" |
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|-
|-
|'''Water'''||   
|'''Water'''||   
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#7FFFD4;" width="100px" |
! style="background-color:#7FFFD4;" width="100px" |
|-
|'''Oil'''||'''Cryptobiolin'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#EADDCA;" width="100px" |
! style="background-color:#EADDCA;" width="100px" |
|-
|'''Toxin (Generic)'''||'''Sodium Chloride (Table Salt)'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#AA4A44;" width="100px" |
! style="background-color:#AA4A44;" width="100px" |
|-
|'''Unstable Mutagen'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#36454F;" width="100px" |
! style="background-color:#36454F;" width="100px" |
|-
|'''Inaprovaline'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#C41E3A;" width="100px" |
! style="background-color:#C41E3A;" width="100px" |
|-
|'''Mind Breaker Toxin'''||'''Space Cleaner'''
|}
=== The Industrial Chem Dispenser ===
'''Medium Orchid 3 (Purple) = T1 '''
'''Aquamarine (Green) = T2'''
'''Amber (Yellow) = T3'''
'''Brick Red (Red) = T4'''
'''Charcoal (Black) = T5'''
'''Cardinal (Brighter Red) = HACKED'''
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#B452CD;" width="100px" |
! style="background-color:#B452CD;" width="100px" |
|-
|'''Acetone'''||'''Aluminum'''
|-
|'''Ammonia'''||'''Copper'''
|-
|'''Ethanol'''||'''Hydrochloric Acid'''
|-
|'''Hydrazine'''||'''Iron'''
|-
|'''Phosphorus'''||'''Potassium'''
|-
|'''Radium'''||'''Sulphuric Acid'''
|-
|'''Silicon'''||'''Sulfur'''
|-
|'''Tungsten'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#7FFFD4;" width="100px" |
! style="background-color:#7FFFD4;" width="100px" |
|-
|'''Oil'''||'''Cryptobiolin'''
|-
|'''Sterilizine'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#EADDCA;" width="100px" |
! style="background-color:#EADDCA;" width="100px" |
|-
|'''Foaming Agent'''||'''Plasticide'''
|-
|'''InstantIce'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#AA4A44;" width="100px" |
! style="background-color:#AA4A44;" width="100px" |
|-
|'''Polytrinic acid'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#36454F;" width="100px" |
! style="background-color:#36454F;" width="100px" |
|-
|'''N/A'''
|}
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#C41E3A;" width="100px" |
! style="background-color:#C41E3A;" width="100px" |
|-
|'''Space Cleaner'''||'''Azosurfactant'''
|-
|'''Silicate'''||'''Coolant'''
|}
|}


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!style='background-color:#B452CD;'|Addictol<span style="color:#0179e7;background-color:white">▮</span>
!style='background-color:#B452CD;'|Addictol<span style="color:#0179e7;background-color:white">▮</span>
|2 parts [[#Impedrezene|Impedrezene]]<br>2 pars Mercury<br>2 parts [[#Purger|Purger]]
|2 parts [[#Impedrezene|Impedrezene]]<br>2 pars Mercury<br>2 parts [[#Purger|Purger]]
|When administered at a dose greater than 10 units, will permenantly treats the patient's addictions, until they get addicted again.
|***After*** administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient's addictions, until they get addicted again.
|0.1/t  
|0.1/t In Blood<br>0.05/t In Stomach
|N/A
|N/A


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|1 part Ammonia<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrochloric Acid
|1 part Ammonia<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrochloric Acid
|Treats brain damage. Extremely weak painkiller.
|Treats brain damage. Extremely weak painkiller.
|0.05/t  
|0.05/t In Blood<br>0.025/t In Stomach
|30u  
|30u  


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Does not eliminate the cravings.
Does not eliminate the cravings.
|0.1/t  
|0.1/t In Blood<br>0.05/t In Stomach
|N/A
|N/A


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|Removes radiation from patient's body more quickly and efficiently than Hyronalin.
|Removes radiation from patient's body more quickly and efficiently than Hyronalin.


Has a chance to cause minor brute damage to patient per tick. Does not treat toxin damage. Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].
|0.05/t  
|0.05/t In Blood<br>0.025/t In Stomach
|30u  
|30u  


|-
|-
!style='background-color:#B452CD;'|Bicaridine<span style="color:#BF0000;background-color:white">▮</span>
!style='background-color:#B452CD;'|Bicaridine<span style="color:#BF0000;background-color:white">▮</span>
|1 part Carbon<br>1 part [[#Inaprovaline|Inaprovaline]]
|1 part Carbon<br>1 part [[#Inaprovaline|Inaprovaline]]<br> **Without** Sugar Present
|Treats brute damage at a moderate rate. Will eventually stop external bleeding.
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht'mant.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


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!style='background-color:#B452CD;'|Carthatoline<span style="color:#225722;background-color:white">▮</span>
!style='background-color:#B452CD;'|Carthatoline<span style="color:#225722;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]] <br>2 parts Carbon <br>0.1 parts Toxin <br>5 parts Plasma (Catalyst)
|1 part [[#Dylovene|Dylovene]] <br>2 parts Carbon <br>0.1 parts Toxin <br>5 parts Plasma (Catalyst)
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Does not purge any kind of toxins from the body, use [[#Dylovene|Dylovene]] for that instead. Works for healing Cht'mant.
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht'mant.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|N/A
|N/A


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!style='background-color:#B452CD;'|Citalopram<span style="color:#FF80FF;background-color:white">▮</span>
!style='background-color:#B452CD;'|Citalopram<span style="color:#FF80FF;background-color:white">▮</span>
|1 part Carbon<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|1 part Carbon<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|Mild antidepressant. Helps stabilise the mind. (Pure RP effect)
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)
|0.01/t
|0.01/t In Blood<br>0.005/t In Stomach
|N/A
|N/A
|-
|-


|-
|-
!style='background-color:#B452CD;'|Cronexadone<span style="color:#80BFFF;background-color:white">▮</span>
!style='background-color:#B452CD;'|Cronexidone<span style="color:#80BFFF;background-color:white">▮</span>
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium <br>0.1 parts Radium <br>5 parts [[#Plasma|Plasma]] (catalyst)
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium <br>0.1 parts Radium <br>5 parts [[#Plasma|Plasma]] (catalyst)
|More effective than Cryoxadone, same effects.
|More effective than Cryoxadone, same effects.


Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.
|0.1/t  
|0.2/t In Blood<br>0.1/t In Stomach
|N/A
|N/A


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!style='background-color:#B452CD;'|Cryoxadone<span style="color:##8080FF;background-color:white">▮</span>
!style='background-color:#B452CD;'|Cryoxadone<span style="color:##8080FF;background-color:white">▮</span>
|1 part Acetone<br>1 part [[#Dexalin|Dexalin]]<br>1 part Water
|1 part Acetone<br>1 part [[#Dexalin|Dexalin]]<br>1 part Water
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (clone) damage, even if the patient is dead.
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (clone) damage.


Requires temperatures below 170K to function. Does not work if ingested.
Requires temperatures below 170K to function. Does not work if ingested.
|0.1/t  
|0.2/t In Blood<br>0.1/t In Stomach
|N/A
|N/A


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More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|15u
|15u


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|<br>3 parts [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Serotrotium|Serotrotium]]<br>Temperature required: 363K-INFINITY
|<br>3 parts [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Serotrotium|Serotrotium]]<br>Temperature required: 363K-INFINITY
|Increases maximum Neural System Accumulation threshold, preventing puking.
|Increases maximum Neural System Accumulation threshold, preventing puking.
|0.1/t  
|0.1/t In Blood<br>0.05/t In Stomach
|30u
|30u


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|2 parts Acetone <br>0.1 parts Iron <br>5 parts [[#Plasma|Plasma]] (catalyst)
|2 parts Acetone <br>0.1 parts Iron <br>5 parts [[#Plasma|Plasma]] (catalyst)
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht'mant]], use [[#Diplopterum|Diplopterum]] instead.
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht'mant]], use [[#Diplopterum|Diplopterum]] instead.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


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|1 part Acetone <br>1 part [[#Dexalin|Dexalin]]<br>1 part Iron <br>5 parts [[#Plasma|Plasma]] (catalyst)
|1 part Acetone <br>1 part [[#Dexalin|Dexalin]]<br>1 part Iron <br>5 parts [[#Plasma|Plasma]] (catalyst)
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht'mant.
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht'mant.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|15u
|15u


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!style='background-color:#B452CD;'|Dylovene<span style="color:#00A000;background-color:white">▮</span>
!style='background-color:#B452CD;'|Dylovene<span style="color:#00A000;background-color:white">▮</span>
|1 part Ammonia <br>1 part Potassium <br>1 part Silicon
|1 part Ammonia <br>1 part Potassium <br>1 part Silicon
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht'mant.
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht'mant.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|N/A
|30u


|-
|-
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|1 part Acetone<br>1 part Carbon<br>1 part [[#Dylovene|Dylovene]]
|1 part Acetone<br>1 part Carbon<br>1 part [[#Dylovene|Dylovene]]
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


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!style='background-color:#B452CD;'|Haloperidol<span style="color:#ba1f04;background-color:white">▮</span>
!style='background-color:#B452CD;'|Haloperidol<span style="color:#ba1f04;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Leporazine|Leporazine]]<br>Temperature required: 290-360K
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Leporazine|Leporazine]]<br>Temperature required: 290-360K
|Purges '''EVERY''' chem on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.
|Purges '''Toxin & Stimulator''' class chem on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.
'''Do not administer in tandem with healing chemicals or they'll be lost!'''
'''Do not administer in tandem with healing Toxin & Stimulator class chems or they'll be lost!'''
|0.1/t  
|0.1/t In Blood<br>0.05/t In Stomach
|15u
|15u


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Does not treat toxin damage. Does not treat genetic (clone) damage.
Does not treat toxin damage. Does not treat genetic (clone) damage.
|0.05/t  
|0.05/t In Blood<br>0.025/t In Stomach
|30u
|30u


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Does not cure blindness from genetic mutations.
Does not cure blindness from genetic mutations.
(Results in 2u instead of 3u)
(Results in 2u instead of 3u)
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


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!style='background-color:#B452CD;'|Inaprovaline<span style="color:#00BFFF;background-color:white">▮</span>
!style='background-color:#B452CD;'|Inaprovaline<span style="color:#00BFFF;background-color:white">▮</span>
|1 part Acetone<br>1 part Carbon <br>1 part Sugar
|1 part Acetone<br>1 part Carbon <br>1 part Sugar
|Very weak painkiller. Stabilizes pulse (purely cosmetic effect, has no inference on a player's life until a proper pulse code is implemented. Don't administer this at all unless it's to combine [[#Tricordazine|Tricordazine]])
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.


|0.1/t  
|0.1/t In Blood<br>0.05/t In Stomach
|60u
|60u


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!style='background-color:#B452CD;'|Kelotane<span style="color:#FFA800;background-color:white">▮</span>
!style='background-color:#B452CD;'|Kelotane<span style="color:#FFA800;background-color:white">▮</span>
|1 part Carbon<br>1 part Silicon
|1 part Carbon<br>1 part Silicon
|Treats burn damage. Prevents infection. Does not work on [[Cht’mant|Cht'mant]], use [[#Seligitilin|Seligitilin]] instead.
|Treats burn damage. Does not work on [[Cht’mant|Cht'mant]], use [[#Seligitilin|Seligitilin]] instead.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


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|1 part [[#Peridaxon|Peridaxon]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Unstable_Mutagen|Unstable Mutagen]]
|1 part [[#Peridaxon|Peridaxon]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Unstable_Mutagen|Unstable Mutagen]]
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is ''extremely'' painful. '''ONLY''' works in a cryo pod and at temperatures below 170K. Use '''just''' 2u at a time in a beaker ('''DO NOT COMBINE WITH CRYO/CRONE, JUST 2U KYPHOTORIN''') and wait until the brute damage gets healed, then dyalisis the rest. Chem gets tripled inside a cryotube and using more than 2u will result in a fatal overdose that causes cellular (clone) damage.
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is ''extremely'' painful. '''ONLY''' works in a cryo pod and at temperatures below 170K. Use '''just''' 2u at a time in a beaker ('''DO NOT COMBINE WITH CRYO/CRONE, JUST 2U KYPHOTORIN''') and wait until the brute damage gets healed, then dyalisis the rest. Chem gets tripled inside a cryotube and using more than 2u will result in a fatal overdose that causes cellular (clone) damage.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|19.8u
|19.8u


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|1 part Copper<br>1 part Silicon<br>5 parts [[#Plasma|Plasma]] (Catalyst)
|1 part Copper<br>1 part Silicon<br>5 parts [[#Plasma|Plasma]] (Catalyst)
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|N/A
|N/A


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!style='background-color:#B452CD;'|Meralyne<span style="color:#E6666C;background-color:white">▮</span>
!style='background-color:#B452CD;'|Meralyne<span style="color:#E6666C;background-color:white">▮</span>
|2 parts [[#Blattedin|Blattedin]]<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Tramadol|Tramadol]]
|2 parts [[#Blattedin|Blattedin]]<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Tramadol|Tramadol]]
|Treats brute damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.
More effective than bicardine in every respect.
|0.2/t In Blood<br>0.1/t In Stomach
|0.2/t  
|30u
|30u


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|1 part Hydrazine<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|1 part Hydrazine<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)
|0.01/t  
|0.01/t In Blood<br>0.005/t In Stomach
|N/A
|N/A


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|1 part Carbon<br>1 part [[#Ryetalyn|Ryetalyn]] <br>Temperature required: 400K-INFINITY
|1 part Carbon<br>1 part [[#Ryetalyn|Ryetalyn]] <br>Temperature required: 400K-INFINITY
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|N/A
|N/A


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|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Oxycodone|Oxycodone]]
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Oxycodone|Oxycodone]]
|Stops convulsions and jittering. If overdosed, will cause paralysis.
|Stops convulsions and jittering. If overdosed, will cause paralysis.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


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|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Soporific|Soporific]]
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Soporific|Soporific]]
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes '''fatal''' cellular (clone) damage.
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes '''fatal''' cellular (clone) damage.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|15u
|15u


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|1 part Ethanol<br>1 part [[#Tramadol|Tramadol]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
|1 part Ethanol<br>1 part [[#Tramadol|Tramadol]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you're not [[Stats|Tough]] enough.
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you're not [[Stats|Tough]] enough.
|0.02/t  
|0.02/t In Blood<br>0.01/t In Stomach
|19.8u
|19.8u


Line 270: Line 399:
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Ethanol<br>1 part Acetone
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Ethanol<br>1 part Acetone
|Weak painkiller. Can be administered in a sleeper.
|Weak painkiller. Can be administered in a sleeper.
|0.02/t  
|0.02/t In Blood<br>0.01/t In Stomach
|60u
|60u


Line 276: Line 405:
!style='background-color:#B452CD;'|Paroxetine<span style="color:#FF80BF;background-color:white">▮</span>
!style='background-color:#B452CD;'|Paroxetine<span style="color:#FF80BF;background-color:white">▮</span>
|1 part Acetone<br>1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|1 part Acetone<br>1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|Strongest antidepressant available that greatly stabilizes the mind. Has a chance of destabilizing the mind, causing severe hallucinations.
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.
|0.01/t  
|0.01/t In Blood<br>0.005/t In Stomach
|N/A
|N/A


Line 284: Line 413:
|2 parts [[#Bicaridine|Bicaridine]]<br>0.1 parts [[#Clonexadone|Clonexadone]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
|2 parts [[#Bicaridine|Bicaridine]]<br>0.1 parts [[#Clonexadone|Clonexadone]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht'mant]], use [[#Fuhrerole|Fuhrerole]] instead.
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht'mant]], use [[#Fuhrerole|Fuhrerole]] instead.
|0.2/t  
|0.02/t In Blood<br>0.01/t In Stomach
|10u
|10u


Line 293: Line 422:


Can be combined with other medications for faster treatment.
Can be combined with other medications for faster treatment.
|0.1/t  
|0.01/t In Blood<br>0.005/t In Stomach
|20u
|20u


Line 300: Line 429:
|1 part (Carrion) Blood<br>1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]<br>Temperature required:700K-INFINITY
|1 part (Carrion) Blood<br>1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]<br>Temperature required:700K-INFINITY
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).
|0.2/t  
|0.02/t In Blood<br>0.01/t In Stomach
|N/A
|N/A


Line 309: Line 438:


Does not remove the effects of withdrawal.
Does not remove the effects of withdrawal.
|0.1/t  
|0.01/t In Blood<br>0.005/t In Stomach
|N/A
|N/A


Line 316: Line 445:
|1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Kelotane|Kelotane]]<br>1 part [[#Plasma|Plasma]] (Catalyst)
|1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Kelotane|Kelotane]]<br>1 part [[#Plasma|Plasma]] (Catalyst)
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.
|0.1/t  
|0.1/t In Blood<br>0.05/t In Stomach
|15u
|15u


Line 325: Line 454:


Causes facial disfigurement if administered in doses higher than 3u.
Causes facial disfigurement if administered in doses higher than 3u.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


Line 332: Line 461:
|1 part [[#Arithrazine|Arithrazine]]<br>1 part Carbon
|1 part [[#Arithrazine|Arithrazine]]<br>1 part Carbon
|Just '''injecting''' one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.
|Just '''injecting''' one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


Line 338: Line 467:
!style='background-color:#B452CD;'|Spaceacillin<span style="color:#C1C1C1;background-color:white">▮</span>
!style='background-color:#B452CD;'|Spaceacillin<span style="color:#C1C1C1;background-color:white">▮</span>
|1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part [[#Inaprovaline|Inaprovaline]]
|1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part [[#Inaprovaline|Inaprovaline]]
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 5 units or more are present on the body.
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


Line 346: Line 475:
|1part [[#Dylovene|Dylovene]]<br>1 part Ethanol<br>1 part Hydrochloric Acid
|1part [[#Dylovene|Dylovene]]<br>1 part Ethanol<br>1 part Hydrochloric Acid
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|N/A
|N/A


Line 355: Line 484:


Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.
|0.01/t  
|0.02/t In Blood<br>0.001/t In Stomach
|5u
|5u


Line 362: Line 491:
|1 part [[#Paracetamol|Paracetamol]]<br>1 part Sugar<br>1 part Water
|1 part [[#Paracetamol|Paracetamol]]<br>1 part Sugar<br>1 part Water
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you're not [[Stats|Tough]] enough.
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you're not [[Stats|Tough]] enough.
|0.05/t  
|0.1/t In Blood<br>0.05/t In Stomach
|30u
|30u


Line 371: Line 500:


Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.
|0.2/t  
|0.2/t In Blood<br>0.1/t In Stomach
|30u
|30u


Line 953: Line 1,082:


== Beyond the Dispenser ==
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.


{{Gameplay guides}}
{{Gameplay guides}}

Revision as of 07:16, 11 September 2022

This article is outdated and needs to be updated to the recent version of the code
Reason:
Requesting this be updated to in-game SIRC, in order to keep the wiki up to date.

If you want to make changes, please contact the Wiki Maintainer: User:LillyTrilby or CodeCat: User:LillyTrilby for typo corrections and other quick changes.

Note from Server Maintainers

Your PDA and Tablet has access to a program called "SIRC" which has every chemical recipe. You should use that as your main refrence and come to this page if something isn't working.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

The Basic Chem Dispender

The Chem Dispenser: This machinery is the most useful for doing chemical mixing as it allows you nearly endless chemicals depending on its type.

Upgrades:

  • Higher Capacity Cell = More Stored Charge as well as Charge Rate (I.E Chemical making power)
  • Manipulator = Unlocked Tier Of Chemical (I.E T1 T2 T3 Note that they do all stack together)
  • Capacitor = Directly Increases Cell Charge Rate (I.E How fast you can spam chemical buttons)

To Hack or Unhack a Chemical Dispenser Click a Multitool onto the Machinery (Panel does not require to be open for this).

Medium Orchid 3 (Purple) = T1

Aquamarine (Green) = T2

Amber (Yellow) = T3

Brick Red (Red) = T4

Charcoal (Black) = T5

Cardinal (Brighter Red) = HACKED

Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water
Oil Cryptobiolin
Toxin (Generic) Sodium Chloride (Table Salt)
Unstable Mutagen
Inaprovaline
Mind Breaker Toxin Space Cleaner

The Industrial Chem Dispenser

Medium Orchid 3 (Purple) = T1

Aquamarine (Green) = T2

Amber (Yellow) = T3

Brick Red (Red) = T4

Charcoal (Black) = T5

Cardinal (Brighter Red) = HACKED

Acetone Aluminum
Ammonia Copper
Ethanol Hydrochloric Acid
Hydrazine Iron
Phosphorus Potassium
Radium Sulphuric Acid
Silicon Sulfur
Tungsten
Oil Cryptobiolin
Sterilizine
Foaming Agent Plasticide
InstantIce
Polytrinic acid
N/A
Space Cleaner Azosurfactant
Silicate Coolant

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine

Name Recipe Description Metabolism Rate Overdose Threshold
Addictol 2 parts Impedrezene
2 pars Mercury
2 parts Purger
***After*** administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient's addictions, until they get addicted again. 0.1/t In Blood
0.05/t In Stomach
N/A
Alkysine 1 part Ammonia
1 part Dylovene
1 part Hydrochloric Acid
Treats brain damage. Extremely weak painkiller. 0.05/t In Blood
0.025/t In Stomach
30u
Aminazine 1 part Alkysine
1 part Purger
Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.

Does not eliminate the cravings.

0.1/t In Blood
0.05/t In Stomach
N/A
Arithrazine 1 part Hydrazine
1 part Hyronalin
Removes radiation from patient's body more quickly and efficiently than Hyronalin.

Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with Dylovene.

0.05/t In Blood
0.025/t In Stomach
30u
Bicaridine 1 part Carbon
1 part Inaprovaline
**Without** Sugar Present
Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht'mant. 0.2/t In Blood
0.1/t In Stomach
30u
Carthatoline 1 part Dylovene
2 parts Carbon
0.1 parts Toxin
5 parts Plasma (Catalyst)
Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then Dylovene. Works for healing Cht'mant. 0.2/t In Blood
0.1/t In Stomach
N/A
Citalopram 1 part Carbon
1 part Mindbreaker Toxin
Mild antidepressant. Helps stabilize the mind. (Pure RP effect) 0.01/t In Blood
0.005/t In Stomach
N/A
Cronexidone 1 part Cryoxadone
1 part Sodium
0.1 parts Radium
5 parts Plasma (catalyst)
More effective than Cryoxadone, same effects.

Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.

0.2/t In Blood
0.1/t In Stomach
N/A
Cryoxadone 1 part Acetone
1 part Dexalin
1 part Water
Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (clone) damage.

Requires temperatures below 170K to function. Does not work if ingested.

0.2/t In Blood
0.1/t In Stomach
N/A
Dermaline 1 part Acetone
1 part Kelotane
1 part Phosphorous
Treats burn damage. Prevents infection. Works for healing Cht'mant.

More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.

0.2/t In Blood
0.1/t In Stomach
15u
Detox
3 parts Inaprovaline
1 part Serotrotium
Temperature required: 363K-INFINITY
Increases maximum Neural System Accumulation threshold, preventing puking. 0.1/t In Blood
0.05/t In Stomach
30u
Dexalin 2 parts Acetone
0.1 parts Iron
5 parts Plasma (catalyst)
Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for Cht'mant, use Diplopterum instead. 0.2/t In Blood
0.1/t In Stomach
30u
Dexalin Plus 1 part Acetone
1 part Dexalin
1 part Iron
5 parts Plasma (catalyst)
Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht'mant. 0.2/t In Blood
0.1/t In Stomach
15u
Dylovene 1 part Ammonia
1 part Potassium
1 part Silicon
Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes Pararein, Carpotoxin, Blattedin and Toxin from the blood. Can be administered in a sleeper. Works for healing Cht'mant. 0.2/t In Blood
0.1/t In Stomach
30u
Ethylredoxrazine 1 part Acetone
1 part Carbon
1 part Dylovene
Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected. 0.2/t In Blood
0.1/t In Stomach
30u
Haloperidol 1 part Dylovene
1 part Leporazine
Temperature required: 290-360K
Purges Toxin & Stimulator class chem on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like Unstable Mutagen, MENACE or Party Drops from the bloodstream without endangering bloodloss through dyalisis.

Do not administer in tandem with healing Toxin & Stimulator class chems or they'll be lost!

0.1/t In Blood
0.05/t In Stomach
15u
Hyronalin 1 part Dylovene
1 part Radium
Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic (clone) damage.

0.05/t In Blood
0.025/t In Stomach
30u
Imidazoline 1 part Carbon
1 part Dylovene
1 part Hydrazine
Treats damage to the eyes, removing blindness and/or blurring.

Does not cure blindness from genetic mutations. (Results in 2u instead of 3u)

0.2/t In Blood
0.1/t In Stomach
30u
Inaprovaline 1 part Acetone
1 part Carbon
1 part Sugar
Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing. 0.1/t In Blood
0.05/t In Stomach
60u
Kelotane 1 part Carbon
1 part Silicon
Treats burn damage. Does not work on Cht'mant, use Seligitilin instead. 0.2/t In Blood
0.1/t In Stomach
30u
Kyphotorin 1 part Peridaxon
1 part Clonexadone
1 part Unstable Mutagen
Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is extremely painful. ONLY works in a cryo pod and at temperatures below 170K. Use just 2u at a time in a beaker (DO NOT COMBINE WITH CRYO/CRONE, JUST 2U KYPHOTORIN) and wait until the brute damage gets healed, then dyalisis the rest. Chem gets tripled inside a cryotube and using more than 2u will result in a fatal overdose that causes cellular (clone) damage. 0.2/t In Blood
0.1/t In Stomach
19.8u
Leporazine 1 part Copper
1 part Silicon
5 parts Plasma (Catalyst)
Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect) 0.2/t In Blood
0.1/t In Stomach
N/A
Meralyne 2 parts Blattedin
1 part Hyperzine
1 part Tramadol
Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds. 0.2/t In Blood
0.1/t In Stomach
30u
Methylphenidate 1 part Hydrazine
1 part Mindbreaker Toxin
Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP) 0.01/t In Blood
0.005/t In Stomach
N/A
Negative Paragenetic Marker 1 part Carbon
1 part Ryetalyn
Temperature required: 400K-INFINITY
A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion. 0.2/t In Blood
0.1/t In Stomach
N/A
Noexcutite 1 part Dylovene
1 part Oxycodone
Stops convulsions and jittering. If overdosed, will cause paralysis. 0.2/t In Blood
0.1/t In Stomach
30u
Ossisine 1 part Bicaridine
1 part Clonexadone
1 part Soporific
Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do surgery instead. Overdosing causes fatal cellular (clone) damage. 0.2/t In Blood
0.1/t In Stomach
15u
Oxycodone 1 part Ethanol
1 part Tramadol
5 parts Plasma (catalyst)
Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you're not Tough enough. 0.02/t In Blood
0.01/t In Stomach
19.8u
Paracetamol 1 part Inaprovaline
1 part Ethanol
1 part Acetone
Weak painkiller. Can be administered in a sleeper. 0.02/t In Blood
0.01/t In Stomach
60u
Paroxetine 1 part Acetone
1 part Inaprovaline
1 part Mindbreaker Toxin
Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations. 0.01/t In Blood
0.005/t In Stomach
N/A
Peridaxon 2 parts Bicaridine
0.1 parts Clonexadone
5 parts Plasma (catalyst)
Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for Cht'mant, use Fuhrerole instead. 0.02/t In Blood
0.01/t In Stomach
10u
Polystem 1 part Iron
1 part Polytrinic acid
3 parts Potassium
Temperature required:124K-168K
Heals both brute and burn damage, albeit slowly. Minor blood clotting.

Can be combined with other medications for faster treatment.

0.01/t In Blood
0.005/t In Stomach
20u
Positive Paragenetic Marker 1 part (Carrion) Blood
1 part Negative Paragenetic Marker
Temperature required:700K-INFINITY
The result of heating up Negative Paragenetic Marker in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely). 0.02/t In Blood
0.01/t In Stomach
N/A
Purger 3 parts Dylovene
1 part Mindbreaker Toxin
Temperature required: 363K-INFINITY
Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.

Does not remove the effects of withdrawal.

0.01/t In Blood
0.005/t In Stomach
N/A
Quickclot 1 part Clonexadone
1 part Kelotane
1 part Plasma (Catalyst)
An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster. 0.1/t In Blood
0.05/t In Stomach
15u
Rezadone 1 part Clonexadone
1 part Copper
1 part Cryptobiolin
Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.

Causes facial disfigurement if administered in doses higher than 3u.

0.2/t In Blood
0.1/t In Stomach
30u
Ryetalyn 1 part Arithrazine
1 part Carbon
Just injecting one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage. 0.2/t In Blood
0.1/t In Stomach
30u
Spaceacillin 1 part Cryptobiolin
1 part Inaprovaline
A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage 0.2/t In Blood
0.1/t In Stomach
30u
Sterilizine 1part Dylovene
1 part Ethanol
1 part Hydrochloric Acid
Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when treating septic infections 0.2/t In Blood
0.1/t In Stomach
N/A
Synaptizine 1 part Lithium
1 part Sugar
1 part Water
Treats hallucinations, paralysis and purges Mindbreaker Toxin off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.

Moderately toxic. Recommended dosage at under 5 units and paired with Dylovene. Metabolizes very slowly. Overdose does nothing.

0.02/t In Blood
0.001/t In Stomach
5u
Tramadol 1 part Paracetamol
1 part Sugar
1 part Water
Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you're not Tough enough. 0.1/t In Blood
0.05/t In Stomach
30u
Tricordrazine 1 part Dylovene
1 part Inaprovaline
Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on Cht'mant, use Blattedin instead.

Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u Inaprovaline/10u Dylovene through a sleeper.

0.2/t In Blood
0.1/t In Stomach
30u

Stims

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 3 parts Blood
1 parts Dexalin
Temperature required:373K-INFINITY
Counteracts stuns and moderately increases Toughness. Very mildly toxic 0.2/t 30u
Bouncer 1 part Fuhrerole
1 part Hyperzine
1 part Violence
Temperature required:303K-333K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Boxer 2 parts Amatoxin
2 parts Bouncer
1 part Plasma
Temperature required:323K-328K
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness. 0.2/t 15u
Cherry Drops 1 part Iron
1 part Plant-B-Gone
1 part Psilocybin
Temperature required:303K-333K
Mildly improves Cognition at the cost of Mechanical. 0.2/t 35u
Grape Drops 2 parts Cherry Drops
2 parts Ethanol
1 part Honey
Temperature required:338K-343K
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical. 0.2/t 25u
Machine Binding Ritualt 2 parts Coffee
1 part Diplopterum
1 part Ethanol
1 part Sugar
Temperature required:323K-343K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Machine Spirit 1 part Blattedin
1 part Ethanol
1 part Machine Binding Ritual
1 part Tramadol

Temperature required:308K-318K
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition 0.1/t 18u
Menace 1 part Boxer
1 part Turbo
1 part Violence Ultra
Temperature required:358K-363K
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical. 0.2/t 9u
Party Drops 1 part Grape Drops
1 part Machine Spirit
1 part Ultrasurgeon
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance. 0.2/t 12u
ProSurgeons 1 part Nicotine
2 parts Sugar
2 parts Tungsten
Mildly improves Biology at the cost of Cognition. 0.1/t 20u
Steady 1 part Carpotoxin
1 part Copper
1 part Hydrazine
1 part Pararein
Temperature required:323K-338K
Mildly improves Vigilance at the cost of Toughness. 0.2/t 20u
Turbo 1 part Adrenaline
1 part Steady
1 part Synaptazine
Temperature required:288K-293K
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness. 0.2/t 12u
UltraSurgeon 1 part Noexcutite
3 parts ProSurgeon
Temperature required:243K-263K
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical. 0.2/t 17u
Violence 1 part Ammonia
3 parts Blood
1 part Gewaltine
Temperature required:393K-423K
Mildly improves Robustness at the cost of Vigilance. 0.2/t 20u
Violence Ultra 1 part Fuhrerole
1 part Hyperzine
1 part Violence
Temperature required:243K-258K
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance. 0.2/t 11u

Drugs

Name Recipe Description Metabolism Rate Overdose Threshold
Cryptobiolin 1 part Acetone
1 part Potassium
1 part Sugar
Causes confusion and dizzyness.

Sanity Gain = 1

0.1/t 30u
Hyperzine 1 part Blattedin
1 part Sugar
1 part Sulfur
Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. (Results in 1u instead of 3u)

0.03/t 15u
Impedrezene 1 part Acetone
1 part Mercury
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.

Sanity Gain = 1

0.2/t 30u
Mindbreaker Toxin 1 part Dylovene
1 part Hydrazine
1 part Silicon
A powerful hallucinogen 0.05/t 30u
Sanguinum 1 part Bicaridine
1 part Mercury
1 part Spaceacillin
Greatly increases blood restoration. May cause blood coughing.


0.2/t 15u
Serotrotium 5 parts Blood
1 part Psilocybin
5 parts Nutriment (Catalyst)
Temeprature required:203K-273K
Promotes concentrated production of the serotonin neurotransmitter in humans.

Sanity gain = 1.5

0.05/t 30u
Space drugs 1 part Lithium
1 part Mercury
1 part Sugar
Causes random movements and feelings of drugginess, lowers the heart rate.

Sanity gain = 1.5

0.1/t 30u

Nanites

Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.

Name Recipe Description Metabolism Rate Overdose Threshold
A-rad 1 part Arithrazine
1 part Raw Industrial Nanobots
Purges radiation over time. N/A N/A
Control Booster Combat 1 part Menace
1 part Raw Industrial Nanobots
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.

Has no side effects.

N/A N/A
Control Booster Utility 1 part Party Drops
1 part Raw Industrial Nanobots
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.

Has no side effects.

N/A N/A
Handyprints 1 part Handyprints
1 part Raw Uncapped Nanobots
Alters the user's fingerprints to obscure identification.

(Note: Presently unatainable due to a bugged recipe.)

N/A N/A
Implantoids 1 part Aluminum
1 part Raw Industrial Nanobots
Repairs mechanical limbs, implants and organs over time.

Does not heal organic parts.

N/A N/A
Nanosymbiotes 1 part Peridaxon
1 part Raw Industrial Nanobots
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.

Does not heal other internal organs or mechanical parts.

N/A N/A
Nantidotes 1 part Haloperidol
1 part Raw Industrial Nanobots
Removes reagents from the bloodstream that is anything but itself.

Does not heal toxin damage.

N/A N/A
Oxyrush 1 part Dexalin
1 part Raw Industrial Nanobots
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. N/A N/A
Purgers 1 part Raw Industrial Nanobots
1 part Synaptizine
Removes other nanites from the bloodstream. N/A N/A
Raw Industrial Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. N/A N/A
Raw Uncapped Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites. N/A N/A
Trauma Control System 1 part Bicaridine
1 part Raw Industrial Nanobots
Heals organic organs over time.

Does not heal external damage, or mechanical organs.

N/A N/A
Voice mimics 1 part Raw Industrial Nanobots
1 part Synaptizine
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. N/A N/A

Toxins

Name Recipe Description Metabolism Rate Overdose Threshold
Advanced Mutation Toxin Obtained through black slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play. 0.01/t N/A
Amatoxin Grind Fly Amanita mushrooms A powerful poison derived from certain species of mushroom. 0.01/t N/A
Beer 2 Dispensed by emagged brobots

Chloral Hydrate disguised as beer.

0.01/t N/A
Blattedin Obtained from Roaches of all varieties.

An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as Tricordazine for Cht'mant.

0.02/t N/A
Biomatter Obtained from Church Bioreactor

An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.

0.01/t N/A
Carpotoxin Extracted from Carp meat

A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance.

A useful ingredient in certain medications and required for certain, powerful stimulants.

0.01/t 10u
Chloral Hydrate 1 part Ethanol
3 parts
Hydrochloric Acid
1 part Water
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. 0.1/t 15u
Cyanide 5 parts Toxin
3 parts Mindbreaker
2 parts Fuhrerole
An extremely toxic poison. 0.4/t N/A
Diplopterum Obtained from grinding roach meat A toxic stimulant that mildly boosts Mechanics. Works identically as Dexalin for Cht'mant. 0.2/t 19.8u
EZ Nutrient 1 part Ammonia
3 parts Carbon
A chemical fertilizer.

An extremely weak poison.

0.01/t N.A
Fuhrerole Harvested from Fuhrer roaches. Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.

A precursor to powerful stimulants and poisons. Works as Peridaxon for Cht'mant.

0.01/t 8u
Gewaltine Harvested from Jager roaches. A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.

Works identically as Dylovene for Cht'mant.

0.01/t 15u
Left-4-Zed 1 part Nutriment
3 parts Radium
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A
Lexorin 1 part Ammoniat
1 part Hydrazine
1 part Plasma
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.

Purged with Dexalin and Dexalin Plus (or Diplopterum on Cht'mant)

0.01/t 30u
Mutation Toxin Obtained through green slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.

NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.

0.01/t N/A
Oil 1 part Carbont
1 part Ethanol
1 part Welding Fuel
Temperature required:480K-INFINITY
A precursor to Plasticide. Mildly toxic. 0.01/t N/A
Pararein Harvested from Spiders. Mildly decreases Robustness and Vigilance. Mildly Toxic. 0.01/t 10u
Plant-B-Gone 1 part Toxin
4 parts Water
A strong herbicide, but a very weak poison. 0.01/t N/A
Plasma Acquired from mining. A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs. 0.01/t N/A
Plasticide 1 part Ethanol
1 part Oil
1 part Silicon
Temperature required:0K-273K
A key ingredient in a number of industrial chemical processes.

Extremely toxic.

0.01/t N/A
Polytrinic acid 1 part Hydrochloric Acid
1 part Potassium
1 part Sulphuric Acid
A very powerful acid.

Can be used to destroy objects and Hivemind wires.

0.4/t N/A
Robust Harvest 3 parts Carbon
1 part EZ Nutrient
3 parts Sugar
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A
Seligitillin Harvested from Seuche roaches. A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as Kelotane on Cht'mant. 0.01/t 15u
Slime Jelly Harvested from Slimes. Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage. 0.01/t N/A
Soporific 1 part Chloral Hydrate
4 parts Sugar
A slow acting, long-lasting anaesthetic. Not toxic.

Combine with a small amount of Chloral Hydrate for increased effect.

0.1/t 30u
Starkellin Harvested from Panzer roaches. Mildly increases Toughness. Mildly toxic. Works identically as Bicaridine for Cht'mant. 0.01/t 15u
Toxin Heating up various venoms, such as Pararein Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles. 0.01/t N/A
Unstable mutagen 1 part Hydrochloric Acid
1 part Phosphorous
1 part Radium
Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage. 0.01/t N/A
Zombie Powder 5 parts Carpotoxin
5 parts Copper
5 parts Soporific
Causes the victim to instantly enter a state of false death and fool all but the most thorough medical tests.

Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.

0.2/t N/A

Other

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 1 part Inaprovaline
1 part Hyperzine
1 part Dexalin Plus
Used as a cardiac stimulant.

Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.

0.1/t 20u


Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.