Guide to Chemistry: Difference between revisions
Corrects certain recipes, adds Carthatoline, adds useful tips. |
m Corrects Carthatoline recipe, minor typesetting fixes |
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!style='background-color:#B452CD;'|Carthatoline<span style="color:#225722;background-color:white">▮</span> | !style='background-color:#B452CD;'|Carthatoline<span style="color:#225722;background-color:white">▮</span> | ||
|1 part [[#Dylovene|Dylovene] <br>2 parts Carbon <br>0.1 parts Toxin | |1 part [[#Dylovene|Dylovene]] <br>2 parts Carbon <br>0.1 parts Toxin <br>5 parts Plasma (Catalyst) | ||
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Does not purge any kind of toxins from the body, use [[#Dylovene|Dylovene]] for that instead. Works for healing Cht'mant. | |Treats toxin damage at an accelerated rate, while healing damage to the Liver. Does not purge any kind of toxins from the body, use [[#Dylovene|Dylovene]] for that instead. Works for healing Cht'mant. | ||
|0.2/t | |0.2/t | ||
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|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller. | |Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller. | ||
Moderately toxic. Recommended dosage at under 5 units and paired with [[Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing. | Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing. | ||
|0.01/t | |0.01/t | ||
|5u | |5u |
Revision as of 05:56, 17 May 2021
Note from Server Maintainers
Your PDA and Tablet has access to a program called "SIRC" which has every chemical recipe. You should use that as your main refrence and come to this page if something isn't working.
Chemicals
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Acetone | Aluminum |
Ammonia | Carbon |
Copper | Ethanol |
Hydrazine | Hydrochloric Acid |
Iron | Lithium |
Mercury | Phosphorus |
Potassium | Radium |
Silicon | Sodium |
Sugar | Sulfur |
Sulphuric Acid | Tungsten |
Water |
Formulas
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.
Pharmaceutical chemicals can usually be identified by a light pink-ish color.
Medicine
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Addictol▮ | 2 parts Impedrezene 2 pars Mercury 2 parts Purger |
When administered at a dose greater than 10 units, will permenantly treats the patient's addictions, until they get addicted again. | 0.1/t | N/A |
Alkysine▮ | 1 part Ammonia 1 part Dylovene 1 part Hydrochloric Acid |
Treats brain damage. Extremely weak painkiller. | 0.05/t | 30u |
Aminazine▮ | 1 part Alkysine 1 part Purger |
Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.
Does not eliminate the cravings. |
0.1/t | N/A |
Arithrazine▮ | 1 part Hydrazine 1 part Hyronalin |
Removes radiation from patient's body more quickly and efficiently than Hyronalin.
Has a chance to cause minor brute damage to patient per tick. Does not treat toxin damage. Does not treat genetic (clone) damage. In most cases, should be administered with Dylovene. |
0.05/t | 30u |
Bicaridine▮ | 1 part Carbon 1 part Inaprovaline |
Treats brute damage at a moderate rate. Will eventually stop external bleeding. | 0.2/t | 30u |
Carthatoline▮ | 1 part Dylovene 2 parts Carbon 0.1 parts Toxin 5 parts Plasma (Catalyst) |
Treats toxin damage at an accelerated rate, while healing damage to the Liver. Does not purge any kind of toxins from the body, use Dylovene for that instead. Works for healing Cht'mant. | 0.2/t | N/A |
Citalopram▮ | 1 part Carbon 1 part Mindbreaker Toxin |
Mild antidepressant. Helps stabilise the mind. (Pure RP effect) | 0.01/t | N/A |
Cronexadone▮ | 1 part Cryoxadone 1 part Sodium 0.1 parts Radium 5 parts Plasma (catalyst) |
More effective than Cryoxadone, same effects.
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking. |
0.1/t | N/A |
Cryoxadone▮ | 1 part Acetone 1 part Dexalin 1 part Water |
Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (clone) damage, even if the patient is dead.
Requires temperatures below 170K to function. Does not work if ingested. |
0.1/t | N/A |
Dermaline▮ | 1 part Acetone 1 part Kelotane 1 part Phosphorous |
Treats burn damage. Prevents infection. Works for healing Cht'mant.
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking. |
0.2/t | 15u |
Detox▮ | 3 parts Inaprovaline 1 part Serotrotium Temperature required: 363K-INFINITY |
Increases maximum Neural System Accumulation threshold, preventing puking. | 0.1/t | 30u |
Dexalin▮ | 2 parts Acetone 0.1 parts Iron 5 parts Plasma (catalyst) |
Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for Cht'mant, use Diplopterum instead. | 0.2/t | 30u |
Dexalin Plus▮ | 1 part Acetone 1 part Dexalin 1 part Iron 5 parts Plasma (catalyst) |
Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht'mant. | 0.2/t | 15u |
Dylovene▮ | 1 part Ammonia 1 part Potassium 1 part Silicon |
Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes Pararein, Carpotoxin and Toxin from the blood. Can be administered in a sleeper. Works for healing Cht'mant. | 0.2/t | N/A |
Ethylredoxrazine▮ | 1 part Acetone 1 part Carbon 1 part Dylovene |
Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected. | 0.2/t | 30u |
Haloperidol▮ | 1 part Dylovene 1 part Leporazine Temperature required: 290-360K |
Purges EVERY chem on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like Unstable Mutagen, MENACE or Party Drops from the bloodstream without endangering bloodloss through dyalisis.
Do not administer in tandem with healing chemicals or they'll be lost! |
0.1/t | 15u |
Hyronalin▮ | 1 part Dylovene 1 part Radium |
Removes radiation from the patient's system.
Does not treat toxin damage. Does not treat genetic (clone) damage. |
0.05/t | 30u |
Imidazoline▮ | 1 part Carbon 1 part Dylovene 1 part Hydrazine |
Treats damage to the eyes, removing blindness and/or blurring.
Does not cure blindness from genetic mutations. (Results in 2u instead of 3u) |
0.2/t | 30u |
Inaprovaline▮ | 1 part Acetone 1 part Carbon 1 part Sugar |
Very weak painkiller. Stabilizes pulse (purely cosmetic effect, has no inference on a player's life until a proper pulse code is implemented. Don't administer this at all unless it's to combine Tricordazine) | 0.1/t | 60u |
Kelotane▮ | 1 part Carbon 1 part Silicon |
Treats burn damage. Prevents infection. Does not work on Cht'mant, use Seligitilin instead. | 0.2/t | 30u |
Kyphotorin▮ | 1 part Peridaxon 1 part Clonexadone 1 part Unstable Mutagen |
Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is extremely painful. ONLY works in a cryo pod and at temperatures below 170K. Use just 2u at a time in a beaker (DO NOT COMBINE WITH CRYO/CRONE, JUST 2U KYPHOTORIN) and wait until the brute damage gets healed, then dyalisis the rest. Chem gets tripled inside a cryotube and using more than 2u will result in a fatal overdose that causes cellular (clone) damage. | 0.2/t | 19.8u |
Leporazine▮ | 1 part Copper 1 part Silicon 5 parts Plasma (Catalyst) |
Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect) | 0.2/t | N/A |
Meralyne▮ | 2 parts Blattedin 1 part Hyperzine 1 part Tramadol |
Treats brute damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.
More effective than bicardine in every respect. |
0.2/t | 30u |
Methylphenidate▮ | 1 part Hydrazine 1 part Mindbreaker Toxin |
Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP) | 0.01/t | N/A |
Negative Paragenetic Marker▮ | 1 part Carbon 1 part Ryetalyn Temperature required: 400K-INFINITY |
A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion. | 0.2/t | N/A |
Noexcutite▮ | 1 part Dylovene 1 part Oxycodone |
Stops convulsions and jittering. If overdosed, will cause paralysis. | 0.2/t | 30u |
Ossisine▮ | 1 part Bicaridine 1 part Clonexadone 1 part Soporific |
Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do surgery instead. Overdosing causes fatal cellular (clone) damage. | 0.2/t | 15u |
Oxycodone▮ | 1 part Ethanol 1 part Tramadol 5 parts Plasma (catalyst) |
Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you're not Tough enough. | 0.02/t | 19.8u |
Paracetamol▮ | 1 part Inaprovaline 1 part Ethanol 1 part Acetone |
Weak painkiller. Can be administered in a sleeper. | 0.02/t | 60u |
Paroxetine▮ | 1 part Acetone 1 part Inaprovaline 1 part Mindbreaker Toxin |
Strongest antidepressant available that greatly stabilizes the mind. Has a chance of destabilizing the mind, causing severe hallucinations. | 0.01/t | N/A |
Peridaxon▮ | 2 parts Bicaridine 0.1 parts Clonexadone 5 parts Plasma (catalyst) |
Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for Cht'mant, use Fuhrerole instead. | 0.2/t | 10u |
Polystem▮ | 1 part Iron 1 part Polytrinic acid 3 parts Potassium Temperature required:124K-168K |
Heals both brute and burn damage, albeit slowly. Minor blood clotting.
Can be combined with other medications for faster treatment. |
0.1/t | 20u |
Positive Paragenetic Marker▮ | 1 part (Carrion) Blood 1 part Negative Paragenetic Marker Temperature required:700K-INFINITY |
The result of heating up Negative Paragenetic Marker in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely). | 0.2/t | N/A |
Purger▮ | 3 parts Dylovene 1 part Mindbreaker Toxin Temperature required: 363K-INFINITY |
Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.
Does not remove the effects of withdrawal. |
0.1/t | N/A |
Quickclot▮ | 1 part Clonexadone 1 part Kelotane 1 part Plasma (Catalyst) |
An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster. | 0.1/t | 15u |
Rezadone▮ | 1 part Clonexadone 1 part Copper 1 part Cryptobiolin |
Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.
Causes facial disfigurement if administered in doses higher than 3u. |
0.2/t | 30u |
Ryetalyn▮ | 1 part Arithrazine 1 part Carbon |
Just injecting one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage. | 0.2/t | 30u |
Spaceacillin▮ | 1 part Cryptobiolin 1 part Inaprovaline |
A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 5 units or more are present on the body. | 0.2/t | 30u |
Sterilizine▮ | 1part Dylovene 1 part Ethanol 1 part Hydrochloric Acid |
Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when treating septic infections | 0.2/t | N/A |
Synaptizine▮ | 1 part Lithium 1 part Sugar 1 part Water |
Treats hallucinations, paralysis and purges Mindbreaker Toxin off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.
Moderately toxic. Recommended dosage at under 5 units and paired with Dylovene. Metabolizes very slowly. Overdose does nothing. |
0.01/t | 5u |
Tramadol▮ | 1 part Paracetamol 1 part Sugar 1 part Water |
Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you're not Tough enough. | 0.05/t | 30u |
Tricordrazine▮ | 1 part Dylovene 1 part Inaprovaline |
Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on Cht'mant, use Blattedin instead.
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u Inaprovaline/10u Dylovene through a sleeper. |
0.2/t | 30u |
Stims
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Adrenaline▮ | 3 parts Blood 1 parts Dexalin Temperature required:373K-INFINITY |
Counteracts stuns and moderately increases Toughness. Very mildly toxic | 0.2/t | 30u |
Bouncer▮ | 1 part Fuhrerole 1 part Hyperzine 1 part Violence Temperature required:303K-333K |
Mildly improves Toughness at the cost of Robustness. | 0.2/t | 30u |
Boxer▮ | 2 parts Amatoxin 2 parts Bouncer 1 part Plasma Temperature required:323K-328K |
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness. | 0.2/t | 15u |
Cherry Drops▮ | 1 part Iron 1 part Plant-B-Gone 1 part Psilocybin Temperature required:303K-333K |
Mildly improves Cognition at the cost of Mechanical. | 0.2/t | 35u |
Grape Drops▮ | 2 parts Cherry Drops 2 parts Ethanol 1 part Honey Temperature required:338K-343K |
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical. | 0.2/t | 25u |
Machine Binding Ritualt▮ | 2 parts Coffee 1 part Diplopterum 1 part Ethanol 1 part Sugar Temperature required:323K-343K |
Mildly improves Toughness at the cost of Robustness. | 0.2/t | 30u |
Machine Spirit▮ | 1 part Blattedin 1 part Ethanol 1 part Machine Binding Ritual 1 part Tramadol Temperature required:308K-318K |
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition | 0.1/t | 18u |
Menace▮ | 1 part Boxer 1 part Turbo 1 part Violence Ultra Temperature required:358K-363K |
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical. | 0.2/t | 9u |
Party Drops▮ | 1 part Grape Drops 1 part Machine Spirit 1 part Ultrasurgeon |
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance. | 0.2/t | 12u |
ProSurgeons▮ | 1 part Nicotine 2 parts Sugar 2 parts Tungsten |
Mildly improves Biology at the cost of Cognition. | 0.1/t | 20u |
Steady▮ | 1 part Carpotoxin 1 part Copper 1 part Hydrazine 1 part Pararein Temperature required:323K-338K |
Mildly improves Vigilance at the cost of Toughness. | 0.2/t | 20u |
Turbo▮ | 1 part Adrenaline 1 part Steady 1 part Synaptazine Temperature required:288K-293K |
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness. | 0.2/t | 12u |
UltraSurgeon▮ | 1 part Noexcutite 3 parts ProSurgeon Temperature required:243K-263K |
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical. | 0.2/t | 17u |
Violence▮ | 1 part Ammonia 3 parts Blood 1 part Gewaltine Temperature required:393K-423K |
Mildly improves Robustness at the cost of Vigilance. | 0.2/t | 20u |
Violence Ultra▮ | 1 part Fuhrerole 1 part Hyperzine 1 part Violence Temperature required:243K-258K |
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance. | 0.2/t | 11u |
Drugs
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Cryptobiolin▮ | 1 part Acetone 1 part Potassium 1 part Sugar |
Causes confusion and dizzyness.
Sanity Gain = 1 |
0.1/t | 30u |
Hyperzine▮ | 1 part Blattedin 1 part Sugar 1 part Sulfur |
Muscle stimulant. Allows greater freedom of movement.
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. (Results in 1u instead of 3u) |
0.03/t | 15u |
Impedrezene▮ | 1 part Acetone 1 part Mercury 1 part Sugar |
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.
Sanity Gain = 1 |
0.2/t | 30u |
Mindbreaker Toxin▮ | 1 part Dylovene 1 part Hydrazine 1 part Silicon |
A powerful hallucinogen | 0.05/t | 30u |
Sanguinum▮ | 1 part Bicaridine 1 part Mercury 1 part Spaceacillin |
Greatly increases blood restoration. May cause blood coughing.
|
0.2/t | 15u |
Serotrotium▮ | 5 parts Blood 1 part Psilocybin 5 parts Nutriment (Catalyst) Temeprature required:203K-273K |
Promotes concentrated production of the serotonin neurotransmitter in humans.
Sanity gain = 1.5 |
0.05/t | 30u |
Space drugs▮ | 1 part Lithium 1 part Mercury 1 part Sugar |
Causes random movements and feelings of drugginess, lowers the heart rate.
Sanity gain = 1.5 |
0.1/t | 30u |
Nanites
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
A-rad▮ | 1 part Arithrazine 1 part Raw Industrial Nanobots |
Purges radiation over time. | N/A | N/A |
Control Booster Combat▮ | 1 part Menace 1 part Raw Industrial Nanobots |
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.
Has no side effects. |
N/A | N/A |
Control Booster Utility▮ | 1 part Party Drops 1 part Raw Industrial Nanobots |
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.
Has no side effects. |
N/A | N/A |
Handyprints▮ | 1 part Handyprints 1 part Raw Uncapped Nanobots |
Alters the user's fingerprints to obscure identification.
(Note: Presently unatainable due to a bugged recipe.) |
N/A | N/A |
Implantoids▮ | 1 part Aluminum 1 part Raw Industrial Nanobots |
Repairs mechanical limbs, implants and organs over time.
Does not heal organic parts. |
N/A | N/A |
Nanosymbiotes▮ | 1 part Peridaxon 1 part Raw Industrial Nanobots |
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.
Does not heal other internal organs or mechanical parts. |
N/A | N/A |
Nantidotes▮ | 1 part Haloperidol 1 part Raw Industrial Nanobots |
Removes reagents from the bloodstream that is anything but itself.
Does not heal toxin damage. |
N/A | N/A |
Oxyrush▮ | 1 part Dexalin 1 part Raw Industrial Nanobots |
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. | N/A | N/A |
Purgers▮ | 1 part Raw Industrial Nanobots 1 part Synaptizine |
Removes other nanites from the bloodstream. | N/A | N/A |
Raw Industrial Nanobots▮ | Can be acquired from Kraftwerk Roaches. Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form. |
Undifferentiated and will react with certain chemicals to form specialised nanites. | N/A | N/A |
Raw Uncapped Nanobots▮ | Can be acquired from Kraftwerk Roaches. Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form. |
Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites. | N/A | N/A |
Trauma Control System▮ | 1 part Bicaridine 1 part Raw Industrial Nanobots |
Heals organic organs over time.
Does not heal external damage, or mechanical organs. |
N/A | N/A |
Voice mimics▮ | 1 part Raw Industrial Nanobots 1 part Synaptizine |
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. | N/A | N/A |
Toxins
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Advanced Mutation Toxin▮ | Obtained through black slimes via Xenobiology. | An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play. | 0.01/t | N/A |
Amatoxin▮ | Grind Fly Amanita mushrooms | A powerful poison derived from certain species of mushroom. | 0.01/t | N/A |
Beer 2▮ | Dispensed by emagged brobots |
Chloral Hydrate disguised as beer. |
0.01/t | N/A |
Blattedin▮ | Obtained from Roaches of all varieties. |
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. |
0.02/t | N/A |
Biomatter▮ | Obtained from Church Bioreactor |
An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it. |
0.01/t | N/A |
Carpotoxin▮ | Extracted from Carp meat |
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. A useful ingredient in certain medications and required for certain, powerful stimulants. |
0.01/t | 10u |
Chloral Hydrate▮ | 1 part Ethanol 3 parts Hydrochloric Acid 1 part Water |
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. | 0.1/t | 15u |
Cyanide▮ | 5 parts Toxin 3 parts Mindbreaker 2 parts Fuhrerole |
An extremely toxic poison. | 0.4/t | N/A |
Diplopterum▮ | Obtained from grinding roach meat | A toxic stimulant that mildly boosts Mechanics. | 0.2/t | 19.8u |
EZ Nutrient▮ | 1 part Ammonia 3 parts Carbon |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N.A |
Fuhrerole▮ | Harvested from Fuhrer roaches. | Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.
A precursor to powerful stimulants and poisons. |
0.01/t | 8u |
Gewaltine▮ | Harvested from Jager roaches. | A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic. | 0.01/t | 15u |
Left-4-Zed▮ | 1 part Nutriment 3 parts Radium |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N/A |
Lexorin▮ | 1 part Ammoniat 1 part Hydrazine 1 part Plasma |
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.
Purged with Dexalin and Dexalin Plus. |
0.01/t | 30u |
Mutation Toxin▮ | Obtained through green slimes via Xenobiology. | An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.
NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled. |
0.01/t | N/A |
Oil▮ | 1 part Carbont 1 part Ethanol 1 part Welding Fuel Temperature required:480K-INFINITY |
A precursor to Plasticide. Mildly toxic. | 0.01/t | N/A |
Pararein▮ | Harvested from Spiders. | Mildly decreases Robustness and Vigilance. Mildly Toxic. | 0.01/t | 10u |
Plant-B-Gone▮ | 1 part Toxin 4 parts Water |
A strong herbicide, but a very weak poison. | 0.01/t | N/A |
Plasma▮ | Acquired from mining. | A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.
Ingestion and/or injection is highly toxic. |
0.01/t | N/A |
Plasticide▮ | 1 part Ethanol 1 part Oil 1 part Silicon Temperature required:0K-273K |
A key ingredient in a number of industrial chemical processes.
Extremely toxic. |
0.01/t | N/A |
Polytrinic acid▮ | 1 part Hydrochloric Acid 1 part Potassium 1 part Sulphuric Acid |
A very powerful acid.
Can be used to destroy objects and Hivemind wires. |
0.4/t | N/A |
Robust Harvest▮ | 3 parts Carbon 1 part EZ Nutrient 3 parts Sugar |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N/A |
Seligitillin▮ | Harvested from Seuche roaches. | A storng clotting agent with mild brute healing capabilities. Mildly toxic. | 0.01/t | 15u |
Slime Jelly▮ | Harvested from Slimes. | Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage. | 0.01/t | N/A |
Soporific▮ | 1 part Chloral Hydrate 4 parts Sugar |
A slow acting, long-lasting anaesthetic. Not toxic.
Combine with a small amount of Chloral Hydrate for best effect. |
0.1/t | 30u |
Starkellin▮ | Harvested from Panzer roaches. | Mildly increases Toughness. Mildly toxic. | 0.01/t | 15u |
Toxin▮ | Heating up various venoms, such as Pararein | Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch. | 0.01/t | N/A |
Unstable mutagen▮ | 1 part Hydrochloric Acid 1 part Phosphorous 1 part Radium |
Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage. | 0.01/t | N/A |
Zombie Powder▮ | 5 parts Carpotoxin 5 parts Copper 5 parts Soporific |
Causes the victim to enter a state of false death and fool all but the most thorough medical tests.
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. |
0.2/t | N/A |
Other
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Adrenaline▮ | 1 part Inaprovaline 1 part Hyperzine 1 part Dexalin Plus |
Used as a cardiac stimulant.
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate. |
0.1/t | 20u |
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.