Draft:Chemistry: Difference between revisions

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Added chemical reactions that do not produce another chemical
 
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== Solidifications ==
== Other reactions ==
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:#B452CD;'|Name
! scope="col" style='width:150px; background-color:#B452CD;'|Name
! scope = "col" class="unsortable" style='width:150px; background-color:#B452CD'|Recipe
! scope = "col" class="unsortable" style='width:150px; background-color:#B452CD'|Recipe
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
! scope="col" class="unsortable" style='background-color:#B452CD'|Metabolism Rate
! scope="col" style='background-color:#B452CD;'|Overdose Threshold
|-
|-
|
!style='background-color:#B452CD;'|Cerebrix inhaler
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]<br>30 units water<br>30 units silicon
|Creates a Cerebrix inhaler
|-
!style='background-color:#B452CD;'|Compressed jelly jar
|100 units slime jelly
|Creates a compressed jelly jar
|-
!style='background-color:#B452CD;'|Plasma sheets
|5 units Iron<br>5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]<br>20 units Plasma
|Creates solid plasma sheets
|-
!style='background-color:#B452CD;'|Plastic sheets
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]<br>2 units [[Guide to Chemistry#Plasticide|Plasticide]]
|Creates solid plastic sheets
|-
!style='background-color:#B452CD;'|Gold sheets
|5 units Iron<br>5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]<br>20 units Gold
|Creates solid gold sheets
|-
!style='background-color:#B452CD;'|Uranium sheets
|5 units Phosphorus<br>5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]<br>20 units Uranium
|Creates solid uranium sheets
|-
!style='background-color:#B452CD;'|Silver sheets
|5 units Iron<br>5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]<br>20 units Silver
|Creates solid silver sheets
|-
!style='background-color:#B452CD;'|Cardboard sheets
|5 units Wood pulp<br>5 units Water
|Creates cardboard sheets
|-
!style='background-color:#B452CD;'|Potassium explosion
|1 unit Water<br>1 unit Potassium
|Explosive reaction
|-
!style='background-color:#B452CD;'|Flash powder
|1 unit Aluminium<br>1 unit Potassium<br>1 unit Sulfur
|Creates a bright spark, wear eye protection!
|-
!style='background-color:#B452CD;'|EM-Pulse
|1 unit Uranium<br>1 unit Iron
|Causes an electromagnetic pulse
|-
!style='background-color:#B452CD;'|Napalm
|1 unit Aluminium<br>1 unit Plasma<br>1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]
|Emits a cloud of gaseous Plasma, highly inflammable
|-
!style='background-color:#B452CD;'|Smoke
|1 unit Potassium<br>1 unit Sugar<br>1 unit Phosphorus
|Emits a cloud of smoke
|-
!style='background-color:#B452CD;'|Foam
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]<br>1 unit Water
|Emits a cloud of foam
|-
|-
!style='background-color:#B452CD;'|Plastication<span style="color:#d3d9db;background-color:white">▮</span>
!style='background-color:#B452CD;'|Metallic foam
|2 part [[Guide to Chemistry#Plasticide|Plasticide]]<br>1 part [[Guide to Chemistry#Polytrinic acid|Polytrinic Acid]]
|3 units Aluminium<br>1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]<br>1 unit Polytrinic Acid
|Solidifies the solution into sheets of plastic.
|Emits a cloud of metallic foam
|N/A
|N/A
|-
|-
!style='background-color:#B452CD;'|Gold Solidification<span style="color:#BB9900;background-color:white">▮</span>
!style='background-color:#B452CD;'|Iron foam
|2 part CHEMICAL<br>1 part CHEMICAL
|3 units Iron<br>1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]<br>1 unit Polytrinic Acid
|Solidifies liquid gold into solid gold.
|Emits a cloud of iron-metallic foam
|N/A
|N/A
|-
|-
!
!style='background-color:#B452CD;'|Sterilizer Crystal
|
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]<br>20 units Sulfur<br>20 units Tungsten
|
|Crystallizes into a Sterilizer crystal
|
|
|-
|-
|}
|}
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.


{{Gameplay guides}}
{{Gameplay guides}}

Latest revision as of 10:42, 11 December 2024

Note from Server Maintainers

Your PDA and Tablet has access to a program called "SIRC" which has every chemical recipe. You should use that as your main reference and come to this page if something isn't working.

Chemicals

With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.

Chem Dispenser

The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it's properly powered.

Upgrades

  • Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)
  • Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)
  • Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)

To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn't required.)

Tier 1
Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water
Tier 2
Oil Cryptobiolin
Tier 3
Toxin (Generic) Sodium Chloride (Table Salt)
Tier 4
Unstable Mutagen
Tier 5
Inaprovaline
Hacked
Mind Breaker Toxin Space Cleaner

Industrial Chem Dispenser

Tier 1
Acetone Aluminum
Ammonia Copper
Ethanol Hydrochloric Acid
Hydrazine Iron
Phosphorus Potassium
Radium Sulphuric Acid
Silicon Sulfur
Tungsten
Tier 2
Oil Cryptobiolin
Sterilizine
Tier 3
Foaming Agent Plasticide
InstantIce
Tier 4
Polytrinic acid
Tier 5
N/A
Hacked
Space Cleaner Azosurfactant
Silicate Coolant

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Medicine

Name Recipe Description Metabolism Rate Overdose Threshold
Addictol 2 parts Mercury
2 parts Purger
2 parts Impedrezene
After administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient's addictions, until they get addicted again. 0.1/t in Blood
0.05/t in Stomach
N/A
Alkysine 1 part Hclacid
1 part Ammonia
1 part Dylovene
Treats brain damage. Extremely weak painkiller. 0.05/t in Blood
0.03/t in Stomach
30u
Aminazine 1 part Purger
1 part Alkysine
Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.

Does not eliminate the cravings.

0.1/t in Blood
0.05/t in Stomach
30u
Arithrazine 1 part Hyronalin
1 part Hydrazine
Removes radiation from patient's body more quickly and efficiently than Hyronalin.

Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with Dylovene.

0.05/t in Blood
0.03/t in Stomach
30u
Bicaridine 1 part Inaprovaline
1 part Carbon
Without sugar present
Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht'mant. 0.2/t in Blood
0.1/t in Stomach
30u
Carpotoxin Tincture 10 parts Vodka
1 part Conccentrated Carpotoxin
An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells. 0.25/t in Blood
0.13/t in Stomach
6u
Carthatoline 1 part Dylovene
2 parts Carbon
0.1 parts Toxin
5 parts Plasma (Catalyst)
Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then Dylovene. Works for healing Cht'mant. 0.2/t in Blood
0.1/t in Stomach
N/A
Chloral Hydrate 1 part Ethanol
3 parts Hclacid
1 part Water
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. 1/t in Blood
0.5/t in Stomach
15u
Citalopram 1 part Mindbreaker Toxin
1 part Carbon
Mild antidepressant. Helps stabilize the mind. (Pure RP effect) 0.01/t in Blood
0.01/t in Stomach
N/A
Cordradaxon 1 part Potassium Chloride
1 part Blattedin
0.1 parts Cronexidone
5 parts Plasma (Catalyst)
An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant. 0.2/t in Blood
0.1/t in Stomach
N/A
Cronexidone 1 part Cryoxadone
1 part Sodium
0.1 parts Radium
5 parts Plasma (Catalyst)
at temperatures between 22.5K and 45K
More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!

Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.

0.2/t in Blood
0.1/t in Stomach
N/A
Cryoxadone 1 part Dexalin Plus
1 part Water
1 part Acetone
at temperatures between 45K and 90K
Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.

Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!

0.2/t in Blood
0.1/t in Stomach
N/A
Dermahypnodol 1 part Dermaline
1 part Tramadol
1 part Sodium
15 parts Water (Catalyst)
Without Kelotane present
Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose 0.2/t in Blood
0.1/t in Stomach
75u
Dermaline 1 part Acetone
1 part Phosphorus
1 part Kelotane
Treats burn damage. Prevents infection. Works for healing Cht'mant.

More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.

0.2/t in Blood
0.1/t in Stomach
15u
Detox 1 part Serotrotium
3 parts Inaprovaline
at a temperature above 363K
Increases maximum Neural System Accumulation threshold, preventing puking. 0.1/t in Blood
0.05/t in Stomach
30u
Dexalin 2 parts Acetone
0.1 parts Iron
5 parts Plasma (Catalyst)
Without water present
Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for Cht'mant, use Diplopterum instead. 0.2/t in Blood
0.1/t in Stomach
30u
Dexalin Plus 1 part Dexalin
1 part Iron
1 part Acetone
5 parts Plasma (Catalyst)
Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht'mant. 0.2/t in Blood
0.1/t in Stomach
15u
Dylovene 1 part Silicon
1 part Potassium
1 part Ammonia
Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes Pararein, Carpotoxin, Blattedin and Toxin from the blood. Can be administered in a sleeper. Works for healing Cht'mant. 0.2/t in Blood
0.1/t in Stomach
30u
Ethylredoxrazine 1 part Acetone
1 part Dylovene
1 part Carbon
Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected. 0.2/t in Blood
0.1/t in Stomach
30u
Haloperidol 2 parts Dylovene
1 part Leporazine
at temperatures between 290K and 340K
Purges Toxin & Stimulator class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like Unstable Mutagen, MENACE or Party Drops from the bloodstream without endangering bloodloss through dyalisis.

Do not administer in tandem with healing Toxin & Stimulator class chems or they'll be lost!

0.1/t in Blood
0.05/t in Stomach
15u
Hyronalin 1 part Radium
1 part Dylovene
Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic (clone) damage.

0.05/t in Blood
0.03/t in Stomach
30u
Imidazoline 1 part Carbon
1 part Hydrazine
1 part Dylovene
Treats damage to the eyes, removing blindness and/or blurring.

Does not cure blindness from genetic mutations. (Results in 2u instead of 3u)

0.2/t in Blood
0.1/t in Stomach
30u
Inaprovaline 1 part Acetone
1 part Carbon
1 part Sugar
Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing. 0.1/t in Blood
0.05/t in Stomach
60u
Kelotane 1 part Silicon
1 part Carbon
Treats burn damage. Does not work on Cht'mant, use Seligitilin instead. 0.2/t in Blood
0.1/t in Stomach
30u
Kyphotorin 1 part Peridaxon
1 part Unstable mutagen
1 part Cronexidone
Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is extremely painful. ONLY works in a cryo pod and at temperatures below 170K.

Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.

Works on the dead as well, it will regrow even their heads, but for some reason they won't have eyes!

0.2/t in Blood
0.1/t in Stomach
19.8u
Leporazine 1 part Silicon
1 part Copper
5 parts Plasma (Catalyst)
Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect) 0.2/t in Blood
0.1/t in Stomach
30u
Meralyne 1 part Hyperzine
2 parts Blattedin
1 part Tramadol
Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds. 0.2/t in Blood
0.1/t in Stomach
30u
Methylphenidate 1 part Mindbreaker Toxin
1 part Hydrazine
Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP) 0.01/t in Blood
0.01/t in Stomach
N/A
Nanobot Fluid 1 part Cronexidone
1 part Aluminum
1 part Iron
0.1 parts Raw Uncapped Nanobots
5 parts Plasma (Catalyst)
at temperatures between 73K and 98K
Used in beakers inside cryo cells. Requires temperatures below 170K to function.

Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP's, as they do not have a bloodstream. Also works on dead bodies.

0.2/t in Blood
0.1/t in Stomach
N/A
Negative Paragenetic Marker 1 part Ryetalyn
1 part Carbon
at a temperature above 400K
A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion. 0.2/t in Blood
0.1/t in Stomach
N/A
Noexcutite 1 part Oxycodone
1 part Dylovene
Stops convulsions and jittering. If overdosed, will cause paralysis. 0.2/t in Blood
0.1/t in Stomach
30u
Ossisine 1 part Soporific
1 part Cronexidone
1 part Bicaridine
Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do surgery instead. Overdosing causes fatal cellular (clone) damage. 0.3/t in Blood
0.15/t in Stomach
12u
Oxycodone 1 part Ethanol
1 part Tramadol
5 parts Plasma (Catalyst)
Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you're not Tough enough. 0.1/t in Blood
0.05/t in Stomach
19.8u
Paracetamol 1 part Inaprovaline
1 part Ethanol
1 part Acetone
Weak painkiller. Can be administered in a sleeper. 0.1/t in Blood
0.05/t in Stomach
60u
Paroxetine 1 part Mindbreaker Toxin
1 part Acetone
1 part Inaprovaline
Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations. 0.01/t in Blood
0.01/t in Stomach
N/A
Peridaxon 2 parts Bicaridine
0.1 parts Cronexidone
5 parts Plasma (Catalyst)
Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for Cht'mant, use Fuhrerole instead. 0.2/t in Blood
0.1/t in Stomach
10u
Polystem 1 part Polytrinic acid
1 part Iron
3 parts Potassium
at temperatures between 124K and 168K
Heals both brute and burn damage, albeit slowly. Minor blood clotting.

Can be combined with other medications for faster treatment.

0.1/t in Blood
0.05/t in Stomach
30u
Positive Paragenetic Marker 1 part Negative Paragenetic Marker
1 part Blood
at a temperature above 700K
The result of heating up Negative Paragenetic Marker in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely). 0.2/t in Blood
0.1/t in Stomach
N/A
Purger 1 part Mindbreaker Toxin
3 parts Dylovene
at a temperature above 363K
Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.

Does not remove the effects of withdrawal.

0.1/t in Blood
0.05/t in Stomach
10u
Quickclot 1 part Kelotane
1 part Cronexidone
1 part Plasma (Catalyst)
An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster. 0.1/t in Blood
0.05/t in Stomach
5u
Respirodaxon 1 part Dexalin Plus
1 part Blattedin
0.1 parts Cronexidone
5 parts Plasma (Catalyst)
An intense organ repair chemical used to treat damage to the lungs. 0.2/t in Blood
0.1/t in Stomach
15u
Rezadone 1 part Cronexidone
1 part Cryptobiolin
1 part Copper
Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.

Causes facial disfigurement if administered in doses higher than 3u.

0.2/t in Blood
0.1/t in Stomach
12u
Ryetalyn 1 part Arithrazine
1 part Carbon
Just injecting one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage. 0.3/t in Blood
0.15/t in Stomach
30u
Somnadine 1 part Bicaridine
1 part Tramadol
1 part Carbon
15 parts Water (Catalyst)
Without Bicaridine present
Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose 0.2/t in Blood
0.1/t in Stomach
75u
Soporific 1 part Chloral Hydrate
4 parts Sugar
A slow acting, long-lasting anaesthetic. Not toxic.

Combine with a small amount of Chloral Hydrate for increased effect.

1/t in Blood
0.5/t in Stomach
30u
Spaceacillin 1 part Cryptobiolin
1 part Inaprovaline
A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage 0.01/t in Blood
0.01/t in Stomach
30u
sterilizer 1 part Dermaline
1 part Sodium
1 part Sterilizine
5 parts Cronexidone (Catalyst)
Sterilizing solution used in making medical supplies. Don't.. drink it. 0.2/t in Blood
0.1/t in Stomach
N/A
Sterilizine 1 part Ethanol
1 part Dylovene
1 part Hclacid
Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when treating septic infections 0.2/t in Blood
0.1/t in Stomach
N/A
Suppressital 1 part Blood
1 part Citalopram
at temperatures between 7.7K and 12.7K
Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant. 0.2/t in Blood
0.1/t in Stomach
30u
Synaptizine 1 part Sugar
1 part Lithium
1 part Water
Treats hallucinations, paralysis and purges Mindbreaker Toxin off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.

Moderately toxic. Recommended dosage at under 5 units and paired with Dylovene. Metabolizes very slowly. Overdose does nothing.

0.02/t in Blood
0.01/t in Stomach
5u
Tramadol 1 part Paracetamol
1 part Sugar
1 part Water
Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you're not Tough enough. 0.1/t in Blood
0.05/t in Stomach
30u
Tricordrazine 1 part Inaprovaline
1 part Dylovene
Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on Cht'mant, use Blattedin instead.

Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u Inaprovaline/10u Dylovene through a sleeper.

0.2/t in Blood
0.1/t in Stomach
30u
Trypsin 1 part Carbon
1 part Sacid
1 part Dermaline
A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses. 0.2/t in Blood
0.1/t in Stomach
10u
Varceptol 1 part Carthatoline
1 part Bicaridine
1 part Blattedin
5 parts Plasma (Catalyst)
A powerful treatment chemical capable of repairing both the body and purging of toxins. 0.2/t in Blood
0.1/t in Stomach
15u
Vermicetol 1 part Kelotane
1 part Dermaline
1 part Blattedin
0.5 parts Cryoxadone
0.5 parts Cronexidone
5 parts Plasma (Catalyst)
A potent chemical that treats physical damage at an exceptional rate. 0.2/t in Blood
0.1/t in Stomach
15u

Stims

Name Recipe Description Metabolism Rate Overdose Threshold
Adenosine+ 1 part Dermaline
1 part Cronexidone
1 part Sterilizine
1 part Aminazine
1 part Serotrotium
1 part Polystem
1 part Paroxetine
1 part Rezadone
1 part Spaceacillin
1 part Rejuvenating agent
1 part Cordradaxon
1 part Carthatoline
1 part Dexalin Plus
5 parts Honey (Catalyst)
A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\

only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.

0.2/t in Blood
0.1/t in Stomach
N/A
Bouncer 1 part Violence
1 part Fuhrerole
1 part Hyperzine
at temperatures between 303K and 333K
Mildly improves Toughness at the cost of Robustness. 0.2/t in Blood
0.1/t in Stomach
30u
Boxer 2 parts Bouncer
1 part Plasma
2 parts Amatoxin
at temperatures between 323K and 328K
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness. 0.2/t in Blood
0.1/t in Stomach
15u
Cherry Drops 1 part Iron
1 part Psilocybin
1 part Plant-B-Gone
at temperatures between 303K and 333K
Mildly improves Cognition at the cost of Mechanical. 0.2/t in Blood
0.1/t in Stomach
35u
Grape Drops 1 part Honey
2 parts Cherry Drops
2 parts Ethanol
at temperatures between 338K and 343K
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical. 0.2/t in Blood
0.1/t in Stomach
25u
Greaser 2 parts Coffee
1 part Diplopterum
1 part Sugar
1 part Ethanol
at temperatures between 323K and 343K
A ethanol based stimulator. Used as pick me up for engineers and technicians. 0.2/t in Blood
0.1/t in Stomach
30u
Greasy Lard 1 part Greaser
1 part Tramadol
1 part Blattedin
at temperatures between 308K and 318K
Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines. 0.2/t in Blood
0.1/t in Stomach
18u
MENACE 1 part TURBO
1 part Boxer
1 part Violence Ultra
at temperatures between 358K and 363K
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical. 0.2/t in Blood
0.1/t in Stomach
12u
Party Drops 1 part Grape Drops
1 part Greasy Lard
1 part UltraSurgeon
1 part Honey (Catalyst)
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance. 0.2/t in Blood
0.1/t in Stomach
10u
ProSurgeon 1 part Nicotine
2 parts Sugar
2 parts Tungsten
A stimulating drug, used to reduce tremor to minimum. Common in medical facilities. 0.2/t in Blood
0.1/t in Stomach
30u
Steady 1 part Pararein
1 part Carpotoxin
1 part Copper
1 part Hydrazine
at temperatures between 323K and 338K
Mildly improves Vigilance at the cost of Toughness. 0.2/t in Blood
0.1/t in Stomach
20u
TURBO 1 part Steady
1 part Adrenaline
1 part Synaptizine
at temperatures between 288K and 293K
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness. 0.2/t in Blood
0.1/t in Stomach
12u
UltraSurgeon 3 parts ProSurgeon
1 part Noexcutite
at temperatures between 243K and 263K
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical. 0.2/t in Blood
0.1/t in Stomach
17u
Violence 3 parts Blood
1 part Ammonia
1 part Gewaltine
at temperatures between 393K and 423K
Mildly improves Robustness at the cost of Vigilance. 0.2/t in Blood
0.1/t in Stomach
20u
Violence Ultra 1 part Violence
1 part Fuhrerole
1 part Hyperzine
at temperatures between 243K and 258K
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance. 0.2/t in Blood
0.1/t in Stomach
-

Drugs

Name Recipe Description Metabolism Rate Overdose Threshold
antihistamine hydrochloride 1 part Tramadol
1 part Chloral Hydrate
1 part Soporific
1 part Sodawater
A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high. 0.1/t in Blood
0.05/t in Stomach
30u
Cerebrix 1 part Psilocybin
1 part Synaptizine
1 part Cryptobiolin
A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities. 0.1/t in Blood
0.05/t in Stomach
30u
Cryptobiolin 1 part Potassium
1 part Acetone
1 part Sugar
Causes confusion and dizzyness.

Sanity Gain = 1

0.1/t in Blood
0.05/t in Stomach
30u
Hyperzine 1 part Sugar
1 part Blattedin
1 part Sulfur
Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. (Results in 1u instead of 3u)

0.1/t in Blood
0.05/t in Stomach
19.8u
Impedrezene 1 part Mercury
1 part Acetone
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.

Sanity Gain = 1

0.2/t in Blood
0.1/t in Stomach
30u
Mindbreaker Toxin 1 part Silicon
1 part Hydrazine
1 part Dylovene
A powerful hallucinogen 0.05/t in Blood
0.03/t in Stomach
30u
Mindwipe 1 part Mindbreaker Toxin
1 part Psilocybin
1 part Sanguinum
1 part Dylovene
1 part Ethanol
Shocks the user's brain hard enough to make him forget about his quirks. Is ill-advised because of side effects 0.1/t in Blood
0.05/t in Stomach
30u
Nanoblood 3 parts Blood
5 parts Raw Uncapped Nanobots
2 parts Sanguinum
5 parts Plasma (Catalyst)
A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body. 0.2/t in Blood
0.1/t in Stomach
3u
Nicotine 1 part Toxin
1 part Carbon
1 part Capsaicin
1 part Mercury
A highly addictive stimulant extracted from the tobacco plant. 0.2/t in Blood
0.1/t in Stomach
30u
Nosfernium 27 parts Sanguinum
34 parts Bicaridine
1 part Milk
29 parts Iron
16 parts Lithium
8 parts Sugar
21 parts Plasma (Catalyst)
at temperatures between 358K and 373K
A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton. 0.1/t in Blood
0.05/t in Stomach
5u
Ruined Nanoblood 1 part Nanoblood rotting copper 0.2/t in Blood
0.1/t in Stomach
3u
Sanguinum 1 part Bicaridine
1 part Spaceacillin
1 part Mercury
Greatly increases blood restoration. May cause blood coughing. 0.2/t in Blood
0.1/t in Stomach
15u
Serotrotium 5 parts Blood
1 part Psilocybin
5 parts Nutriment (Catalyst)
at temperatures between 203K and 273K
Promotes concentrated production of the serotonin neurotransmitter in humans.

Sanity gain = 1.5

0.05/t in Blood
0.03/t in Stomach
30u
Space drugs 1 part Mercury
1 part Sugar
1 part Lithium
Causes random movements and feelings of drugginess, lowers the heart rate.

Sanity gain = 1.5

0.1/t in Blood
0.05/t in Stomach
30u

Nanites

Name Recipe Description Metabolism Rate Overdose Threshold
A-rad 1 part Raw Industrial Nanobots
1 part Arithrazine
Purges radiation over time. 0.2/t in Blood
0.1/t in Stomach
N/A
Control Booster Combat 1 part Raw Uncapped Nanobots
1 part MENACE
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.

Has no side effects.

0.2/t in Blood
0.1/t in Stomach
N/A
Control Booster Utility 1 part Raw Uncapped Nanobots
1 part Party Drops
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.

Has no side effects.

0.2/t in Blood
0.1/t in Stomach
N/A
Handyprints 1 part Raw Uncapped Nanobots
1 part Handyprints
Alters the user's fingerprints to obscure identification.

(Note: Presently unatainable due to a bugged recipe.)

0.2/t in Blood
0.1/t in Stomach
N/A
Nanosymbiotes 1 part Raw Industrial Nanobots
1 part Peridaxon
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.

Does not heal other internal organs or mechanical parts.

0.2/t in Blood
0.1/t in Stomach
N/A
Nantidotes 1 part Raw Industrial Nanobots
1 part Haloperidol
Removes reagents from the bloodstream that is anything but itself.

Does not heal toxin damage.

0.2/t in Blood
0.1/t in Stomach
N/A
Oxyrush 1 part Raw Industrial Nanobots
1 part Dexalin
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. 0.2/t in Blood
0.1/t in Stomach
N/A
Purgers 1 part Raw Industrial Nanobots
1 part Synaptizine
Removes other nanites from the bloodstream. 0.2/t in Blood
0.1/t in Stomach
N/A
repair nanites 1 part Raw Industrial Nanobots
1 part Silicon
Microscopic construction robots programmed to repair internal components. 0.2/t in Blood
0.1/t in Stomach
5u
Trauma Control System 1 part Raw Industrial Nanobots
1 part Bicaridine
Heals organic organs over time.

Does not heal external damage, or mechanical organs.

0.2/t in Blood
0.1/t in Stomach
N/A
Voice mimics 1 part Raw Uncapped Nanobots
1 part Synaptizine
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. 0.2/t in Blood
0.1/t in Stomach
-

Toxins

Name Recipe Description Metabolism Rate Overdose Threshold
Cyanide 5 parts Toxin
3 parts Mindbreaker Toxin
2 parts Fuhrerole
at temperatures between 10K and 33K
An extremely toxic poison. 0.05/t in Blood
0.03/t in Stomach
N/A
Lexorin 1 part Plasma
1 part Hydrazine
1 part Ammonia
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.

Purged with Dexalin and Dexalin Plus (or Diplopterum on Cht'mant)

0.5/t in Blood
0.25/t in Stomach
30u
Oil 1 part Fuel
1 part Carbon
1 part Ethanol
at a temperature above 480K
A precursor to Plasticide. Mildly toxic. 0.2/t in Blood
0.1/t in Stomach
N/A
Plant-B-Gone 1 part Toxin
4 parts Water
A strong herbicide, but a very weak poison. 0.2/t in Blood
0.1/t in Stomach
N/A
Plasticide 1 part Oil
1 part Ethanol
1 part Silicon
A key ingredient in a number of industrial chemical processes.

Extremely toxic.

0.2/t in Blood
0.1/t in Stomach
N/A
Polytrinic acid 1 part Sacid
1 part Hclacid
1 part Potassium
A very powerful acid.

Can be used to destroy objects and Hivemind wires.

0.4/t in Blood
0.2/t in Stomach
N/A
Potassium Chloride 1 part Sodiumchloride
1 part Potassium
A delicious salt that arrests the heart if injected there. 0.2/t in Blood
0.1/t in Stomach
30u
Potassium Chlorophoride 1 part Potassium Chloride
1 part Toxin
1 part Chloral Hydrate
A specific chemical based on Potassium Chloride to arrest the heart for surgery. 0.2/t in Blood
0.1/t in Stomach
20u
Tetraricide 1 part Hydrazine
1 part Cyanide
1 part Potassium Chloride
1 part Lexorin
A powerful chemical weapon, sometimes referred to as \ 0.2/t in Blood
0.1/t in Stomach
15u
Unstable mutagen 1 part Radium
1 part Phosphorus
1 part Hclacid
Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage. 0.2/t in Blood
0.1/t in Stomach
N/A
Zombie Powder 5 parts Carpotoxin
5 parts Soporific
5 parts Copper
Causes the victim to instantly enter a state of false death and fool all but the most thorough medical tests.

Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.

0.2/t in Blood
0.1/t in Stomach
-

Other reactions

Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.

Name Recipe Description
Cerebrix inhaler 30 units Cerebrix
30 units water
30 units silicon
Creates a Cerebrix inhaler
Compressed jelly jar 100 units slime jelly Creates a compressed jelly jar
Plasma sheets 5 units Iron
5 units Frost Oil
20 units Plasma
Creates solid plasma sheets
Plastic sheets 1 unit Polynitric Acid
2 units Plasticide
Creates solid plastic sheets
Gold sheets 5 units Iron
5 units Frost Oil
20 units Gold
Creates solid gold sheets
Uranium sheets 5 units Phosphorus
5 units Frost Oil
20 units Uranium
Creates solid uranium sheets
Silver sheets 5 units Iron
5 units Frost Oil
20 units Silver
Creates solid silver sheets
Cardboard sheets 5 units Wood pulp
5 units Water
Creates cardboard sheets
Potassium explosion 1 unit Water
1 unit Potassium
Explosive reaction
Flash powder 1 unit Aluminium
1 unit Potassium
1 unit Sulfur
Creates a bright spark, wear eye protection!
EM-Pulse 1 unit Uranium
1 unit Iron
Causes an electromagnetic pulse
Napalm 1 unit Aluminium
1 unit Plasma
1 unit Sulphuric Acid
Emits a cloud of gaseous Plasma, highly inflammable
Smoke 1 unit Potassium
1 unit Sugar
1 unit Phosphorus
Emits a cloud of smoke
Foam 1 unit Azosurfactant
1 unit Water
Emits a cloud of foam
Metallic foam 3 units Aluminium
1 unit Foaming Agent
1 unit Polytrinic Acid
Emits a cloud of metallic foam
Iron foam 3 units Iron
1 unit Foaming Agent
1 unit Polytrinic Acid
Emits a cloud of iron-metallic foam
Sterilizer Crystal 20 units Sterilizer
20 units Sulfur
20 units Tungsten
Crystallizes into a Sterilizer crystal