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== The Hunters call ==
== The Hunter's Call ==
''"A hunter is never hired for work, they answer their own call to do something legendary."
''"A hunter is never hired for work, they answer their own call to do something legendary."


Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunter ways to be different. Even a lack of colonist status does not prevent joining the hunters.


==The Hunters Codex==
==The Hunter's Codex==
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise.  
The lodge is unique, as it holds its own rules and customs outside of traditional colony law. So it is heavily recommended you at least take some time to read [[The Hunters Codex|the codex]] before joining, even if you are experienced to the server. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise.  


If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.
If you are uncertain or the codex does not cover an issue, use your common sense, or do what your character would do. Better to have tried and failed, than give up.


==The Hunters arms==
==The Hunter's Arms==
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:
The lodge has been a hard labor of work between various factions and therefore has access to various unique arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:


*'''The Hunters Armor''': Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.
*'''The Hunter's armor''': Many a foul enemy will seek to harm you, and for this the hunter's armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifier to our allies.


*'''The Hunters halberd''': The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness
*'''The Hunter's halberd''': The main weapon of choice for the hunters, based on popularity and design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness


*'''The Hunters crossbow''': The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.
*'''The Hunter's crossbow''': The most advanced piece of tech a hunter has. This is the standard ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon mostly usable without dependence on outside sources.


== The Hunters Life ==
== The Hunter's Life ==
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficent and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters
Unlike the nearby colony, hunters truly live on the frontier of the planet. Being mostly self sufficient and prepared for any danger is key for the hunters. Below will be a list of guides written and penned by the matriarch of the lodge herself. Take the time to read it and get familiar with the way hunters operate.


*The Hunters Codex: This is will In character either been given to you in written form on joining, taught by one of the many huntmasters or even the matriarch herself.  
*'''[[The Hunters Codex|The Hunter's Codex]]''': The Codex is the rules and SOP of the lodge, written by the matriarch herself. A basic understanding is at least required to join the hunters. It is advised to take a moment to look over it before joining.
 
*'''[[Frontier Livin']]''': A Guide penned by the matriarch on how to survive outside the colony walls. Reading this will explain how to procure medicines, craft arms and all the basics a hunter needs to survive.  


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{{Jobs}}
[[Category:Jobs]]

Latest revision as of 15:32, 31 March 2021

Hunter

"Through swift winds our bolts fly, each beast another bounty to be had".

Department:

Independent

Access:

The Lodge

Supervisors:

Hunt master, The Matriarch

Difficulty:

Hard

The Hunter's Call

"A hunter is never hired for work, they answer their own call to do something legendary."

Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunter ways to be different. Even a lack of colonist status does not prevent joining the hunters.

The Hunter's Codex

The lodge is unique, as it holds its own rules and customs outside of traditional colony law. So it is heavily recommended you at least take some time to read the codex before joining, even if you are experienced to the server. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise.

If you are uncertain or the codex does not cover an issue, use your common sense, or do what your character would do. Better to have tried and failed, than give up.

The Hunter's Arms

The lodge has been a hard labor of work between various factions and therefore has access to various unique arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:

  • The Hunter's armor: Many a foul enemy will seek to harm you, and for this the hunter's armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifier to our allies.
  • The Hunter's halberd: The main weapon of choice for the hunters, based on popularity and design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness
  • The Hunter's crossbow: The most advanced piece of tech a hunter has. This is the standard ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon mostly usable without dependence on outside sources.

The Hunter's Life

Unlike the nearby colony, hunters truly live on the frontier of the planet. Being mostly self sufficient and prepared for any danger is key for the hunters. Below will be a list of guides written and penned by the matriarch of the lodge herself. Take the time to read it and get familiar with the way hunters operate.

  • The Hunter's Codex: The Codex is the rules and SOP of the lodge, written by the matriarch herself. A basic understanding is at least required to join the hunters. It is advised to take a moment to look over it before joining.
  • Frontier Livin': A Guide penned by the matriarch on how to survive outside the colony walls. Reading this will explain how to procure medicines, craft arms and all the basics a hunter needs to survive.
Jobs on Sojourn

Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter