Stats: Difference between revisions

From Sojourn
Cdb (talk | contribs)
No edit summary
 
Line 80: Line 80:
# The speed and success chance of butchering a corpse, or cutting up pieces of meat from a monkey hanging on a butchering rack.
# The speed and success chance of butchering a corpse, or cutting up pieces of meat from a monkey hanging on a butchering rack.
# Detecting reagents on any given container (50 BIO required)
# Detecting reagents on any given container (50 BIO required)
# Bypassing science perk requirements for operating Xenogenetics machines like the Belvoix Genetic Analyzer (60 BIO), Xenofauna Genetics Pulper (70 BIO), Vat Control Console (150 BIO) and Belvoix Xenofauna Cloning Vat (180 BIO)
# Bypassing science perk requirements for operating Xenogenetics machines like the Soteria Genetic Analyzer (60 BIO), Xenofauna Genetics Pulper (70 BIO), Vat Control Console (150 BIO) and Soteria Xenofauna Cloning Vat (180 BIO)
# Increasing the amount of damage healed through the tissue restoration surgical step per use of trauma kit / burn kit, up to a cap.
# Increasing the amount of damage healed through the tissue restoration surgical step per use of trauma kit / burn kit, up to a cap.
# Increasing the value of Cauterizing, Clamping, Retracting, Bone setting, Cutting and Bone grafting qualities of a psionic-summoned tool (up to 50 quality at BIO 62)
# Increasing the value of Cauterizing, Clamping, Retracting, Bone setting, Cutting and Bone grafting qualities of a psionic-summoned tool (up to 50 quality at BIO 62)

Latest revision as of 22:44, 25 September 2024

Overview

Stats are numeric values that signify your character's skill in various areas. Besides being a rough guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general purpose" stats: Mechanical, Cognition, and Biology, as well as three "combat oriented" stats: Robustness, Vigilance, and Toughness. These stats can be altered indefinitely, with the stats of a character generally determined by their role in the colony combined with their species. Stats can not only be modified by either character creation and background, and assigning your 15 extra points into them on the same screen before even playing, but also in-game via "levelling up" while holding an oddity that increases them permanently (in a round-basis), or gaining temporary bonuses and maluses through various questionably legal stimulants or toxins.

Additionally, stat-levels can often be portrayed with more nebulous language in game unless using specific perks or sources of information(Such as employment records.). See the following list for a rundown of the terms

-1000 to -50 : Hopeless
-50 to -25 : Inept
-25 to -1 : Misinformed
0 to 15 : Untrained
15 to 25 : Basic
25 to 40 : Adept
40 to 60 : Expert
60 to ∞ : Master

Stat Breakdown

Stats are what makes or breaks a character when it comes to performing their job, handling combat, or doing anything for their own (or someone else's) benefit. They handle how you interact with other players, mobs, or objects on a multitude of tasks. There are a total of six individual stats, and two extra stats affecting the abilities (and capabilities) of your character. Each one will come with a full list of every single interaction handled by them in the game.

Mechanical (MEC) Mechanical

All things building and fixing.

Cognition (COG) Cognition

Everything technological and smart, or practical and general.

Biology (BIO) Biology

Knowledge of the body and its inner workings.

Robustness (ROB) Robustness

Any disciple of Maint-Fu knows how to defend themselves.

Toughness (TGH) Toughness

How much do you think you can take?

Vigilance (VIG) Vigilance

Those that possess a keen eye with a gun, and nerves of steel to overcome anything.

Extra stats

These stats affect the health of your character, and are impossible to increase with leveling up (unless you got lucky as an Artist) or modify in other way than receiving bonuses or penalties on character creation.

Vivification (VIV) Vivification

Drugs are bad, mkay?

Vivification gives a bonus (or penalty) to your maximum Neural System Accumulation, meaning you can take certain hard drugs and medicines without causing instability to your neural system, inducing vomit and other negative ailments to your health.

Anatomy (ANA) Anatomy

Two kinds of people: Those with loaded guns, and those with twigs for arms.

Anatomy increases (or decreases) your maximum health, allowing your body to tolerate more punishment before entering critical condition or dying, or becoming more frail and weak to damage from all sources.


Further Reading

Sanity