Surgery: Difference between revisions

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Major Surgery procedures update (up to 12/11/20)
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You can also perform surgery on yourself (known as Self-Surgery), but it will require buckling yourself to a [[File:Chair.png]]'''chair''' instead of a bed. You won't be able to do this while unconscious, so at least medicate yourself with some [[Guide_to_Chemistry#Tramadol|strong]] [[Guide_to_Chemistry#Oxycodone|painkillers]] beforehand. And you can't also operate on your hand if your tool is the one holding it, so you can't open an incision on your right hand if your right hand is the one holding the scalpel!
You can also perform surgery on yourself (known as Self-Surgery), but it will require buckling yourself to a [[File:Chair.png]]'''chair''' instead of a bed. You won't be able to do this while unconscious, so at least medicate yourself with some [[Guide_to_Chemistry#Tramadol|strong]] [[Guide_to_Chemistry#Oxycodone|painkillers]] beforehand. And you can't also operate on your hand if your tool is the one holding it, so you can't open an incision on your right hand if your right hand is the one holding the scalpel!
==Surgical Tools==
==Surgical Tools==
For the sake of easier classification and not listing every single item in the game, we will talk about Tool Qualities first.
For the sake of easier classification and not listing every single item in the game, we will talk about [[Guide to Tools and Mods|Tool Qualities]] first.
Every surgical step requires a tool with a certain Tool Quality to work. The Qualities used in surgery are:
Every surgical step requires a tool with a certain Tool Quality to work. The Qualities used in surgery are:
* '''Cutting/Laser Cutting'''
* '''Cutting/Laser Cutting'''
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*:- This is used for amputation of organic limbs.
*:- This is used for amputation of organic limbs.
* '''Cauterizing'''
* '''Cauterizing'''
*:- This is used to cauterize and close surgical incisions cleanly.
*:- This is used to cauterize and close surgical incisions cleanly, as well as recconecting transplanted organs.
* '''Hammering'''
* '''Hammering'''
*:- This is used to purposedly break bones.
*:- This is used to purposedly break bones.
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* '''Prying'''
* '''Prying'''
*:- This is used to remove objects from a robotic limb.
*:- This is used to remove objects from a robotic limb.
 
* '''Bone grafting'''
*:- This is used to repair integral damage to bones.
----
----


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* [[File:Cautery.png]] Cautery
* [[File:Cautery.png]] Cautery
* [[File:Bonesetter.png]] Bone setter
* [[File:Bonesetter.png]] Bone setter
* <s>Surgical drill</s> (Unused)
* [[File:Bonegel.png]] Bone gel
* [[File:Anesthetics.png]] Anesthetics
* [[File:Anesthetics.png]] Anesthetics
* [[File:Autopsyscan.gif]] Autopsy scanner
* [[File:Autopsyscan.gif]] Autopsy scanner
* [[File:Latex.png]] Latex gloves
* [[File:Latex.png]] Latex/Nitrile gloves
* [[File:Traumakit.png]] Advanced Trauma Kit
* [[File:Traumakit.png]] Advanced Trauma Kit
* [[File:Burnkit.png]] Advanced Burn Kit
* [[File:Burnkit.png]] Advanced Burn Kit
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*[[File:Bandaid.png]] Bruise pack (As a trauma kit)
*[[File:Bandaid.png]] Bruise pack (As a trauma kit)
*[[File:Ointment.png]] Ointment (As a burn kit)
*[[File:Ointment.png]] Ointment (As a burn kit)
*[[File:Superglue.png]] Superglue (For healing damaged bones)


</div>
</div>
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----
----


The Soteria Medical Omnitool [[File: Omnitool.png]] is an excellent implant any respectable Medical Doctor or Corpsmen would love to have installed. It saves space instead to carry around an entire Surgical Kit, and works as every tool on it just by clicking on the body (and choosing the steps from the prompt UI) or the Surgery UI window's buttons with it in hand! Only drawback is requiring a battery to function, but it's said that there's a famed Greyson Positronics model that requires no battery at all....
The Soteria Medical Omnitool [[File: Omnitool.png]] is an excellent implant any respectable Medical Doctor or Corpsmen would love to have installed. It saves space by virtue of being an implant instead of having to carry around an entire Surgical Kit, and works as every tool on it just by clicking on the body (and choosing the steps from the prompt UI) or the Surgery UI window's buttons with it in hand! Only drawback is requiring a battery to function <s>,but it's said that there's a famed Greyson Positronics model that requires no battery at all...</s> Someone didn't like that and now even Greyson Medical Omnitools require batteries. Sad! (They're at least faster than Soteria ones...)


==Preventing Infections==
==Preventing Infections==
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=Surgical Procedures List=
=Surgical Procedures List=
There are many different types of surgeries that can be performed to save the life of a patient. The following list assumes the patient is already buckled to a surgical table/bed/roller bed and properly sedated.
There are many different types of surgeries that can be performed to save the life of a patient. The following list assumes the patient is already buckled to a surgical table/bed/roller bed and properly sedated.<br>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
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# Click on the patient with [[File:Hemostat.png]] '''Hemostat''' or a tool with Clamping quality in hand to stop the bleeding.
# Click on the patient with [[File:Hemostat.png]] '''Hemostat''' or a tool with Clamping quality in hand to stop the bleeding.
# Use the [[File:Retractor.png]] '''Retractor''', or a tool with Retracting quality, to open the surgical interface.
# Use the [[File:Retractor.png]] '''Retractor''', or a tool with Retracting quality, to open the surgical interface.
[[File:SurgeryUI.png|center|thumb|An example of the Surgery UI window. This is your main way to interact with internal organs of a patient.<br>Notice that the Diagnostics part will only show by default if your Biology/Mechanical skill is high enough, otherwise it will be replaced with a Diagnose button.]]
The Surgical UI interface is your main way to interact with everything '''inside''' a patient. Unless stated otherwise, all surgical steps are assumed to be performed on the body lying on your table rather than the options inside the Surgery UI window.
The Surgical UI interface is your main way to interact with everything '''inside''' a patient. Unless stated otherwise, all surgical steps are assumed to be performed on the body lying on your table rather than the options inside the Surgery UI window.
<br />
<br />
'''NOTE:''' If opening an incision with a  [[File:Scalpel3.png]] '''Laser Scalpel''', you will get an option UI to do either a normal incision or a laser-assisted one. If you choose the latter (The red scalpel icon, bottom option), forego the Hemostat step entirely.<br>
'''NOTE:''' If opening an incision with a  [[File:Scalpel3.png]] '''Laser Scalpel''', you will get a prompt in the form of a double button UI to do either a normal incision or a laser-assisted one. If you choose the latter (The red scalpel icon, bottom option), forego the Hemostat step entirely.<br>
  If for some reason you walk away from surgery and the Surgery UI closes, all you need to do is Examine the patient to open up the window again, or just use the Retractor once more, as long as you target the right bodypart.
  If for some reason you walk away from surgery and the Surgery UI closes, all you need to do is Examine the patient to open up the window again, or just use the Retractor once more, as long as you target the right bodypart.
</div></div>
</div></div>
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Bone Setting and Repair==
==Bone Setting and Repair==
<small><i>Putting bones back the way they should be.</i></small>
<small><i>Putting bones back the way they should be, and fixing their integrity damage.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a fracture [[File:Targethud.gif]]
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a fracture [[File:Targethud.gif]]
# On the surgical screen, click on "Mend" while holding a [[File:Bonesetter.png]] '''Bone Setter''' (or a tool with Bone setting quality) to set the bone in place if it's broken.
# On the surgical screen, click on "Mend" while holding a [[File:Bonesetter.png]] '''Bone Setter''' (or a tool with Bone setting quality) to set the bone in place if it's broken.
# Click on "Heal" while holding an [[File:Traumakit.png]] '''Advanced Trauma Kit''' or a [[File:Bandaid.png]] '''Bruise Pack''' to restore its integrity.
# Click on "Graft" while holding a [[File:Bonegel.png]] '''Bone Gel''' (or a tool with Bone Grafting quality) to heal the damage to its integrity.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
<br>
<br>
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Tissue Reconstitution==
==Tissue Reconstitution==
<small><i>Healing massive ammounts of either Brute or Burn damage to prepare a corpse for revival.<br>Note that bodies with more than 400 Burn damage will require [[Guide_to_Chemistry#Ryetalyn|Ryetalyn]] to unhusk after this surgery to be properly revived.</i></small>
<small><i>Healing massive ammounts of either Brute or Burn damage to prepare a corpse for revival.<br>Note that bodies with more than 400 Burn damage will require [[Guide_to_Chemistry#Ryetalyn|Ryetalyn]] to unhusk after this surgery to be properly revived.</i></small>
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<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Internal Organs Repair==
==Internal Organs Repair==
<small><i>Mending damaged organs such as lungs, liver, and brain. This also applies for Muscles, Nerves and Blood Veins...and surprisingly enough, '''[[Surgery#Bone_Setting_and_Repair|ALSO BONES!]]'''</i></small>
<small><i>Mending damaged organs such as lungs, liver, kidneys, stomach and brain. This also applies for Muscles, Nerves and Blood Veins.</i></small>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a damaged organ. [[File:Targethud.gif]]
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a damaged organ. [[File:Targethud.gif]]
# Locate the damaged organ and click the Heal/Mend button with the corresponding tool:
# Locate the damaged organ and click the Heal/Mend button while holding the corresponding tool in your hand:
#* [[File:Traumakit.png]] '''Advanced Trauma Kit''' or [[File:Bandaid.png]] '''Bruise Pack''' for organic organs.
#* [[File:Traumakit.png]] '''Advanced Trauma Kit''' or [[File:Bandaid.png]] '''Bruise Pack''' for organic organs.
#* [[File:Screwdriver.png]] '''Screwdriver''' or [[File:Nanopaste.png]] '''Nanopaste''' for synthetic/robotic organs.
#* [[File:Screwdriver.png]] '''Screwdriver''' or [[File:Nanopaste.png]] '''Nanopaste''' for synthetic/robotic organs.
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].
On a funny note, Bones are cathegorized as Organs as well, meaning this procedure works to fix their integrity as well.
</div>
</div>
</div>
</div>


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Limb and Stump Amputation==
==Limb and Stump Amputation==
<small><i>This surgical step is '''required''' to [[Surgery#Limb_Replacement|replace a limb]] amputated through enough damage received that it left a stump in its place. Or to replace them with prosthetic variants.</i></small>
<small><i>This surgical step is '''required''' to [[Surgery#Limb_Replacement|replace a limb]] amputated through enough damage received that it left a stump in its place. Or to replace them with prosthetic variants.</i></small>
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'''THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS OR ARTIFICER'S GUILD MEMBERS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.'''
'''THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS OR ARTIFICER'S GUILD MEMBERS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.'''
# Aim for the chest [[File: Chest.png]]
# Aim for the chest [[File: Chest.png]]
# Use a '''turned on''' [[File:Welder.png]] '''Welding Tool''', or tool with Welding quality to cut through the support systems.
# Use a '''surgical drill''', or tool with Drilling quality to cut through the support systems.
#* Make sure your eyes are properly covered! [[File: Weldingmask.png]]
# Click and drag the patient's sprite to your character's sprite, and remove the Hardsuit Module from their Back slot.
# Click and drag the patient's sprite to your character's sprite, and remove the Hardsuit Module from their Back slot.
</div>
</div>
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</div>
</div>
</div>
</div>
=Prosthetic Procedures for Roboticists=
Contrary to popular belief, prosthetic surgical procedures are very simple compared to their biological ones, most failures that aren't organ repair will most likely not damage the integrity of a limb when failed. And while repairing external damage is as easy as using a length of cable or a welder to repair integrity, it isn't as fuel-efficient as taking your time to perform maintenance through these easy ''"surgical"'' steps.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Opening/Closing the Hatch==
==Necrotic Tissue Excision (Sepsis Removal)==
<small><i>The standard procedure for starting to work on the innars of a prosthetic limb.</small></i>
<small><i>When a patient's infection gets untreated for a long time, their external organs show signs of sepsis, or rotten body tissue, causing toxin damage over time. This surgery step is used to remove a Septic condition on an infected bodypart.</small></i>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
# Target the Prosthetic bodypart you wish to perform maintenance to [[File:Targethud.gif]]
# Scan your patient on the Body Scanner to locate the Septic organ
# Use a [[File: Screwdriver.png]] '''Screwdriver''' or tool with Screwdriving quality to open the hatch.
# Inject 15 units of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]] (No more than 17 units) on the patient to treat their Infection, so that their germ accumulation begins to go down, and his infection levels decrease over time.
#* The Surgical UI window should open up instantly on succeeding.
# Once on the table, aim for the bodypart that contains the Septic organ [[File:Targethud.gif]]
To close the hatch on a Prosthetic's open panel, simply [[File: Screwdriver.png]] '''Screwdriver''' it again.
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart in question.
</div> </div>
# Click on the "Treat" button while holding a [[File:Scalpel.png]] '''Scalpel''' or tool with Cutting quality.
#* Wait a bit. If the Necrosis shows once more, that means the infection level hasn't gone down to an acceptable threshold, and you will need to repeat this step.
#* '''OPTIONAL:''' Accelerate the process of lowering germs on the bodypart by spraying the body of your patient with a [[File:Spray.png]] '''Spray Bottle''' filled with [[Guide_to_Chemistry#Sterilizine|Sterilizine]].
# Once the Necrosis stops showing on the Conditions window, [[Surgery#Closing_a_Surgical_Incision|close the incision]].
# Direct your patient to rest on the Recovery Wing, periodically scanning them on the Body Scanner and injecting additional Spaceacillin as necessary until the infection is fully gone.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<br>
==Brute/Burn Maintenance Repairs==
<small><i>The most useful procedure you'll ever use. Time consuming, but saves on fuel and wire!</small></i>
<div class="mw-collapsible-content">
#[[Surgery#Opening/Closing_the_Hatch|Open the hatch]] of the damaged Prosthetic limb [[File: Targethud.gif]]
# On the Surgery UI window, to the left should be the limb's overall integrity diagnosed, along with a button to "Fix" the Brute integrity damage, or "Mend" to replace burnt wiring on the limb.
#* For Brute damage, click on the corresponding button with your '''turned on''' [[File: Welder.png]] '''Welding Tool''' or tool with Welding quality in hand. Make sure your eyes are properly covered! [[File: Weldingmask.png]]
#* For Burnt wiring, click on the corresponding button with a [[File: Cablecoil.png]] '''Cable Coil''' stack in hand.
# [[Surgery#Opening/Closing_the_Hatch|Close the hatch]].


Both procedures can also be done with [[File: Nanopaste.png]] '''Nanopaste''' as well.
[[File:Necrosis.png|center|frame|This is what will show up if infections are neglected for a long time!]]


</div></div>
<br>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Prosthetic Limb Attachment==
<small><i>How to insert a prosthetic limb on a body.</small></i>
<div class="mw-collapsible-content">
'''IMPORTANT NOTE:''' If the "parent" bodypart of the limb you wish to install is '''organic''', leave [[Surgery#Limb_Replacement|this procedure]] to the [[Medical_Doctor|Medical Doctors]] instead.
#[[Surgery#Opening/Closing_the_Hatch|Open the hatch]] of the corresponding parent bodypart of the limb you wish to replace:
#* For the Arms/Head, target the Chest [[File: Chest.png]]
#* For the Legs, target the Groin [[File: Groin.png]]
# Scroll down to the bottom of the Surgery UI window and click Insert with your desired limb in hand [[File: Robolimb.png]]
# [[Surgery#Opening/Closing_the_Hatch|Close the hatch]].


</div></div>
Infections have multiple stages, and this condition shows up once an infected bodypart reaches Stage 3 and higher, wich code-wise means an accumulation of 1000 units (or more) of germs on a bodypart. Unless the bodypart in question gets its germ_count reduced to below that ammount, the Necrosis will continue to show on the Conditions window.<br>There is, sadly, no in-game way to see the germ count of a patient (other than assuming infection stages through the Body Scanner), so this procedure is guided more by intuition than anything else.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
</div>
==Prosthetic Organ Removal/Installation==
</div>
<small><i>The same procedure we employ for fleshy organs.</small></i>
<div class="mw-collapsible-content">
# [[Surgery#Opening/Closing_the_Hatch|Open the hatch]] of the bodypart that contains (or should contain) the organ you wish to manipulate [[File: Targethud.gif]]
#* Refer to [[Surgery#Organ_Extraction/Transplant|Organ Extraction/Transplant]] for location of organs.


'''Removing a Robotic Organ:'''
=Prosthetic Procedures for Roboticists=
# Click on "Disconnect" with a [[File: Screwdriver.png]] '''Screwdriver''' or tool with Screwdriving quality in hand.
For FBP and robotic organ repairs, refer to the [[Guide_to_Robotics#Repairing_Damage|Guide to Robotics]]
#* Then click on "Extract" with a [[File: Freeman.png]] '''Crowbar''' or tool of Prying quality in hand to remove it.
#[[Surgery#Opening/Closing_the_Hatch|Close the hatch]].
 
'''Installing a Robotic organ'''
# Scroll to the bottom of the Surgery UI window and click on "Insert" with the desired Robotic organ in hand.
# Click on "Connect" with a [[File: Screwdriver.png]] '''Screwdriver''' or tool of Screwdriving quality in hand.
#[[Surgery#Opening/Closing_the_Hatch|Close the hatch]].
</div> </div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Prosthetic Limb Amputation==
<small><i>How to disconnect prosthetic limbs from a body.</small></i>
<div class="mw-collapsible-content">
# [[Surgery#Opening/Closing_the_Hatch|Open the hatch]] of the limb you wish to remove [[File: Targethud.gif]]
# On the Surgery UI window, scroll down to the bottom and hit the red "Amputate" button while holding a <br> [[File: Wrench.png]] '''Wrench''' or tool with Bolt Turning quality in hand.
# The limb should fall off. Manually close the Surgery UI window at this point, we're done.
</div> </div>
 
==Prosthetic Organ Repair==
 
Refer to [[Surgery#Internal_Organs_Repair|Internal Organs Repair]].


[[Category:guides]]
{{Gameplay guides}}
{{Gameplay guides}}

Latest revision as of 22:29, 13 September 2022


A Preface to Surgical Procedures

All surgical procedures are handled primarily by two different variables:

  1. The Qualities a tool has. The higher the required quality a tool has, the more effective (fast) that tool will be.
  2. Your Biology stat. the higher it is, the less likely you are to fail a surgical procedure. Same rings true for any procedures on prosthetics, but with the Mechanical stat instead.

Your Biology (or Mechanical in the case of prosthetics) statistic will determine how good you are at diagnosing patient's conditions. If you don't quite reach the requirements, the Surgical UI window will show with a single button called "Diagnose". Once you click it, you will begin to attempt to diagnose the patient's condition on the bodypart you're operating in. If successful, the information such as health and organs' integrity will display. If unsuccessful, you will have to try again and again until you make it, else you won't be able to perform most of the procedures detailed here.

Only Medical Doctors and the Chief Biolab Overseer are qualified to perform advanced surgery, but nothing bars Corpsmen or Roboticists from doing so when no Doctors (or ideal conditions) are available.
Ideally, all surgical procedures require a set of proper Surgical Tools in the Operating Theatre, along with an Operating Table: and Anesthetics

The patient must ALWAYS be sedated to perform surgery, both out of ethical practice and to not have them go through the horror of feeling their guts played with. The ideal way is through the use of Anesthetics , but in case of not counting with them for whatever reason, using Soporifics (NOT CHLORAL HYDRATE. SOPORIFIC.) is a viable alternative. If somehow lacking both shame on you, at least numb the patient's pain through the use of either Tramadol, or better yet, Oxycodone.
The sole exception to this rule are either Chtโ€™mant (since they cannot feel pain, and most prefer to even watch the surgical procedures due to being sick fucks scared of impalement with metals), or people who specify either verbally or through their Medical Records to not undergo a state of unconsciousness during surgery, for whatever reason it might be (Preference, past trauma, religious purposes, etc). Always respect people's wishes first and foremost, as they have the right to refuse.

IF THE PATIENT IS *NOT* BUCKLED, YOU WILL MURDER THEM INSTEAD OF ATTEMPTING SURGERY STEPS!!

Field Surgery

Generally, this should only be put into play if you are unable to reach Medbay or the operating rooms (e.g. Medbay is full of spiders, exploded or both otherwise on an expedition far outside the Colony) and surgery needs to be done immediately to save a patient's life, or return them to combat capabilities. Since you likely won't have a proper operating table at hand, a more serviceable option than the floor would be a Roller bed , since it has the least chance of step failure outside properly suited surfaces. However, if even that convenience isn't an option, carrying around some metal to construct a Bed on the fly should work, as long as the patient remains buckled to it.
If possible, remove their backpack, put a tank of anesthetic on their back and a breathing mask on their face, turn it on, and get to it. All of this is accomplished by dragging their character's sprite to yours, then clicking on the corresponding equipment slots with your hands empty.
If no anesthetic is supplied, refer to the use of Tramadol or Oxycodone, and tell them to look aside.

AGAIN, MAKE SURE THEY ARE *BUCKLED* TO THE BED/ROLLER BED OR YOU WILL HURT THEM INSTEAD!!!

Self Surgery

You can also perform surgery on yourself (known as Self-Surgery), but it will require buckling yourself to a chair instead of a bed. You won't be able to do this while unconscious, so at least medicate yourself with some strong painkillers beforehand. And you can't also operate on your hand if your tool is the one holding it, so you can't open an incision on your right hand if your right hand is the one holding the scalpel!

Surgical Tools

For the sake of easier classification and not listing every single item in the game, we will talk about Tool Qualities first. Every surgical step requires a tool with a certain Tool Quality to work. The Qualities used in surgery are:

  • Cutting/Laser Cutting
    - This handles incisions and facial reconstruction surgery.
  • Clamping
    - This handles stopping the bleeding caused by incisions, and removal of objects.
  • Retracting
    - This is used to open the surgery interface window on an open incision.
  • Bone setting
    - This is used to set a damaged bone back in its proper place, without fixing the integrity damage.
  • Sawing
    - This is used for amputation of organic limbs.
  • Cauterizing
    - This is used to cauterize and close surgical incisions cleanly, as well as recconecting transplanted organs.
  • Hammering
    - This is used to purposedly break bones.
  • Screw driving
    - This is used for opening the hatch on prosthetic limbs, or fixing robotic organs.
  • Bolt turning
    - This is used to disconnect (i.e, Amputate) robotic limbs.
  • Prying
    - This is used to remove objects from a robotic limb.
  • Bone grafting
    - This is used to repair integral damage to bones.

Approved Surgical Tools:


"Alternative" Tools:


The Soteria Medical Omnitool is an excellent implant any respectable Medical Doctor or Corpsmen would love to have installed. It saves space by virtue of being an implant instead of having to carry around an entire Surgical Kit, and works as every tool on it just by clicking on the body (and choosing the steps from the prompt UI) or the Surgery UI window's buttons with it in hand! Only drawback is requiring a battery to function ,but it's said that there's a famed Greyson Positronics model that requires no battery at all... Someone didn't like that and now even Greyson Medical Omnitools require batteries. Sad! (They're at least faster than Soteria ones...)

Preventing Infections

ALWAYS wear Latex/Nitrile Gloves (or at least any kind of glove) and wash your hands before (AND AFTER) every surgery. Failure to do so will result in giving your patient an infection which, if left untreated for a long time, can be deadly very inconveniencing. Make sure both your hands AND your tools are clean from blood BEFORE attempting surgery. Having a bottle spray filled with Sterilizine handy does wonder for keeping infections away if proper sanitization fails. Just spray them with it it after you're done!

Preparing the Operating Theatre

  • Open any of the lockers inside the room, take out an Anesthetics tank and slap it into the Medical Stand
  • It should now look like this:
  • Tighten the nut holding the tank in place with a Wrench from the same locker, by clicking on the Medical Stand (with the Anesthetic tank attached) with it.

Preparing a patient for surgery

  1. Lay the patient on the Operating Table This will buckle them to it.
  2. Click and hold the Medical Stand's sprite then drag it unto the patient's sprite.
    Make sure they are not wearing a mask, a cigarette, or holding anything on their mouths.
    If there's a Blood Pack attached to the Medical Stand as well, you'll get a prompt on wich you want to connect: Blood pack or Mask.
  3. Click on the Medical Stand's sprite with an empty hand, and select "Toggle Valve" to open or close the gas tank's valve, making them breathe in the anesthetics.
  4. Right click the patient's sprite and Examine them, to ascertain that they are properly asleep.
  5. Start the surgical procedures
If the patient is already dead NANI?!, forego the use of anesthesics entirely.
Don't forget to perform an Autopsy scan for research points!

Surgical Procedures List

There are many different types of surgeries that can be performed to save the life of a patient. The following list assumes the patient is already buckled to a surgical table/bed/roller bed and properly sedated.

Opening a Surgical Incision

The first step to perform every single surgical procedure.

Closing a Surgical Incision

The final step of ALL surgeries.

Bone Setting and Repair

Putting bones back the way they should be, and fixing their integrity damage.

Tissue Reconstitution

Healing massive ammounts of either Brute or Burn damage to prepare a corpse for revival.
Note that bodies with more than 400 Burn damage will require Ryetalyn to unhusk after this surgery to be properly revived.

Internal Organs Repair

Mending damaged organs such as lungs, liver, kidneys, stomach and brain. This also applies for Muscles, Nerves and Blood Veins.

Limb and Stump Amputation

This surgical step is required to replace a limb amputated through enough damage received that it left a stump in its place. Or to replace them with prosthetic variants.

Limb Replacement

Replacing missing limbs with new ones. Yes, even the head.

Inserting Implants and Toolsets

"My vision is augmented."

Foreign Object Removal

Removing embedded shrapnel and objects from the body, as well as Implants (most importantly Excelsior ones) and other stuff that shouldn't normally be inside a body...

Facial Reconstruction

When a person shows as "Unknown" or "<Name> (as "<Name>")" despite not having their face obscured, it means their vocal chords snapped or their face is most likely manged beyond recognition by severe blunt trauma. Examining a person will most likely tell at a glance that their face "looks horribly mangled!". This is how we make 'em pretty again.

Organ Extraction/Transplant

Removal and re-insertion of different organs.

Purging Toxins/Fixing Neural Degradation

This procedure cures all Toxin damage on a patient, whether alive or dead. It also fixes Neural Degradation on the brain caused by being dead for a long time. If a body died with 200 Toxin, and/or someone refuses to revive due to "Excessive neural degeneration", this is the surgery you're looking for.

Autopsy

Examination of cadavers to find cause of death. See autopsy prodedures for more information. Remember to give a copy of the scans to Science for research points!

Hardsuit Removal

The only way to remove a hardsuit out of a dead or unconscious person to be able to perform surgery on them.

Bone Reinforcement

Are your bones too brittle? With this little surgery you can get stronger bones, at the cost of their weight hampering your walking speed.

Necrotic Tissue Excision (Sepsis Removal)

When a patient's infection gets untreated for a long time, their external organs show signs of sepsis, or rotten body tissue, causing toxin damage over time. This surgery step is used to remove a Septic condition on an infected bodypart.

Prosthetic Procedures for Roboticists

For FBP and robotic organ repairs, refer to the Guide to Robotics