Draft:Colonist

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Revision as of 12:01, 10 January 2023 by Emilitia Ennehrt (talk | contribs) (Creating the draft.)
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This job has no access. But it's good to play if you are a newbie, because you can have an infinite number of colonists around. The Premier can give you more access on your identification card, so you can be something other than a random nobody who dies in the tunnels.

Overview

As a Colonist, you don't get paid! An obvious outrage, so you'll want to either get a job or just assist with various existing jobs around the colony. Feel free to ask over the radio if anyone would like any assistance. You don't have much access, so it'll be pretty hard to get anywhere, but this is still a good job for new players. It's also a good job to play if you want to hop into the colony but not occupy any actual job slots or have any specific duties, but be advised that the game is generally much more enjoyable if you take a job that actually gives you something to do when you're not actively engaged in ERP.

Jobs on Sojourn

Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter