Prospector
Prospecter
"One mans trash, another mans treasure" |
Department:
Prospectors |
Access:
Prospector prep area, prospector locker room |
Supervisors:
Expedition Foreman |
Difficulty:
Medium |
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"Difference between us and the Lonestar schmucks, we don't care if it's bolted down." - Donny Husjak, prospector.
Prospectors are members of the expedition team who report to the foreman, but who's primary mission takes place far away from the station. In general, prospectors are dispatched to investigate areas around the colony and planets. They will typically be required to encounter danger and face extraterrestrial threats in the course of their job.
Setup
Unlike other members of the colony, the prospectors are very likely to require weapons and equipment that rivals security. Care must be taken to avoid this equipment from falling into the hands of untrained personnel. A good prospector will prepare for any possibility be it bad weather, cave ins, or armed hostile humanoids.
Exploring
The prospector's main job function is to explore, locate any devices or artifacts of interest, make contact with any indigenous life, and generally make new discoveries while looting everything that isn't nailed down and even then stealing the nails if they're not secured properly.
You should be familiar with Standard Operating Procedure with regards to away missions, and make sure you follow the directions of the expedition foreman if present.
Weaponry and You
Unlike the rest of the crew, who are not permitted to have rifles/experimental weapons, you are permitted to carry weapons to further your job as necessary, this include legal carry for long arms not a grenade launcher. In general however, you should only carry a weapon if you plan to use it, there is no reason to have a slung shotgun while sitting at the bar or being off duty. Note that this only applies if you're on active duty in the prospector department, being off duty or another secondary job is not a valid reason to carry a rifle.