Lifeline Technician
As a Lifeline Technician, you are not a man of science or medical. You take orders primarily from the Chief Biolab Overseer or the CRO provided those orders do not conflict. Your primary role is that of a trained and armed thug for medical. You make sure that medical remains safe by ensuring people don't trespass or steal items and remove those who shouldn't be there, by force if necessary and any outbreaks within medical or science are contained. Your secondary responsibility is that of an Soteria enforcer. Actions that require in house enforcement such as aiding doctors and security with violent patients in medical, and aiding in the destruction of escape slimes or kudzu from science. Your third duty is to aid medical doctors fixing patients, this can include retrieving chemicals, doing basic triage, and collecting people or escorting doctors to safely get to injured patients.
You are also fully licensed to sell any and all chemicals to all colonists. If someone isn't an employee of the Soteria Institute, charge them for their chemicals (except for their prescriptions). You are also licensed to enforce triage and keep patients where they can be treated. Refer to the below check list for procedure and allowances of what you are capable of as a Lifeline Technician.
You are, however, NOT qualified to perform Surgery under any circumstances. Refer to Standard Operating Procedure for the list of jobs that are qualified to perform surgery.
(That is: Doctor/CBO > Roboticist > Corpsman)
- When treating or claiming a patient, you must grab them or buckle them to a roller bed. Once you have laid your hand on a patient, they are your patient and cannot be taken from you except by a Soteria Doctor or the Chief Biolab Overseer.
- Claimed patients should be immediately treated then and there while being stabilized, if their injuries are too severe, transport them to medical immediately. If the patient is hostile, non-colony or not an ally, or they are a wanted criminal, handcuff them before transporting them.
- Once you've claimed a patient and begin treatment, anyone who is not a Soteria Doctor or above attempting to take said patient from you may be met with immediate force. If someone attempts to pull away a patient or stop you from treating them, you are within your legal right to immediately shoot them with any "Soteria Surface Tension" weaponry until they are pacified. Other tools such as grapples, flashes, rubber bullets, or chemicals may also be used, within reason, provided they are meant to non-lethally disable someone. However, while some Doctors, Roboticists and Corpsmen might be rowdy, they are more qualified than you are at performing emergency surgery, and if the patient requires it, they should be handed to them to perform it without causing any conflict whatsoever. In these cases, your duty is to stabilize the patient enough for the doctors to do their job without having them keel over in the middle of surgery.
- Follow the rules of engagement in regards to force response. While trying to take your patient means you can disable someone, that does not mean you can kill them unless they start shooting back. Read the Laws section to ensure you don't run afoul of the marshals.
- If at any time the patient objects to treatment or wishes to leave your care, they are to be let go without incident, this also includes situations where the individual wishes to be released to Marshals or if lack of treatment would result in death. If they are awake and capable of declining, you are not responsible for them refusing treatment.
It's worth noting that you function heavily as a nurse when not acting as muscle and treatment of patients should be priority, in particular when assisting doctors. Lifeline techs are not expected to know everything in medical. They are not expected to know all of surgery, cryogenic operation, nor chemistry.
Overview
You maintain order in medical and by extension science by being a mix between nurse and guard. While your primary purpose is as an enforcer for the Chief Biolab Overseer, you should focus on protecting and aiding anyone in Soteria to the best of your ability, ensuring safe operations.
Full Duties and Powers
- Your first priority is ensuring medical is protected and remains functioning.
- You are given a set of less-than-lethal weapons to deal with thieves and trespassers, starting your shift with a selection of both lethal and less-than-lethal options, along with various detainment methods.
- These methods of detainment include handcuffs and a straight jacket with which you can legally use to restrain people in Soteria areas who warrant it. This includes people who are non-violent but refuse to leave for whatever reason.
- You are within your legal right to detain and remove anyone in medical or science who refuses to leave after being asked at least three times. This includes the legal right to stun and handcuff them. In the event the individual attempts to fight back, lethally or non-lethally, security should be notified and the offending person charged (this includes members of security themselves and heads of staff who fight Lifeline techs).
- While you are given the power to legally stun and cuffs others this does not make you THE LAW and the same rules that apply to security apply to you, excessive force, unwarranted stunning/cuffing, and general reckless behavior can and will get you charged. A corpsman, roboticist, or Vector aiding medical doctors and being useful can generally be left alone, but rubber neckers, looters, and people not being useful should be respectfully but firmly asked to leave.
- Your right to stun and detain others only applies in Soteria areas or those attempting to take a patient from you, you may not legally do this outside said areas unless you have a valid reason. In other words, outside your respective work zones you are just like any other colonist unless you have a patient in hand.
- After handcuffing and detaining someone you are required to take them out of medical or science immediately and uncuff them. The only time this changes is if the person committed a crime in medical, at which point you can hold the person until security comes to take them to processing. If they are still incredibly hostile even whilst handcuffed or have a large chance of breaking out of their handcuffs, you can inject them with soporifics and then transport them out into the medical lobby into a chair once they are unconscious.
Secondary Duty: Being a Nurse
Your secondary duty is working with Soteria employees to ensure continued operation. Your primary concern should be Medical, aiding Doctors as an assistant and nurse in the form of treating critical and non-critical patients, fetching chemicals, and performing reasonable orders they request. Additionally, if Medical is secure and quiet, you may aid Blackshield or Prospectors within the colony. This can take the form of providing extra muscle to deal with whatever they might currently be dealing with, or simply being an extra set of hands to carry the wounded back to Medbay if it happens. While this is perfectly fine, keep in mind you do function as a guard for Medbay and should check in periodically if you leave or someone requests your assistance. Always verify with your CBO if one is present.
You are also not limited to just Medical, as Lifeline Technician you can aid Soteria research as an assistant by providing protection and aid where you can. This can include protecting a xenobiologist from slimes during xeno-research, following and defending an anomalist who is digging in the deep tunnels, and being an extra set of hands for any roboticist or researcher in the event they need it. In other words, you can be useful to any part of Soteria but you ultimately are Medical personnel and answer to the CBO. Keep that in mind if a scientist asks you to leave the research division or the Research Overseer attempts to boss you around.