Supply Specialist: Difference between revisions

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One thing a supply specialist may do is sell weaponry from the armory to colonists, provided they can legally carry and use said weapon. Equipment given to marshal and blackshield members is done so free of charge and on a loan basis as they don't get to keep them unless they purchase it. For regular crew, you may only loan weapons during code red or delta, otherwise, you can sell a colonist a weapon at prices you determine. Attached to the armory is a small shop where you can give equipment out to your fellow security members and sell firearms to crew, inside the shop are display cases filled with various pistols, holsters, and ammunition. The money earned from this venture should be used to buy more weapons and armor for the armory.
One thing a supply specialist may do is sell weaponry from the armory to colonists, provided they can legally carry and use said weapon. Equipment given to marshal and blackshield members is done so free of charge and on a loan basis as they don't get to keep them unless they purchase it. For regular crew, you may only loan weapons during code red or delta, otherwise, you can sell a colonist a weapon at prices you determine. Attached to the armory is a small shop where you can give equipment out to your fellow security members and sell firearms to crew, inside the shop are display cases filled with various pistols, holsters, and ammunition. The money earned from this venture should be used to buy more weapons and armor for the armory.


In practice, a supply specialist should sell a few pistols to buy more powerful or interesting rifles from cargo, research, or the prospectors. Additionally, selling weaponry and ammo to the colonists allows them to protect themselves if they leave the colonies safety. But you shouldn't let being an arms dealer distract you from your primary duties. You also have the right to refuse to sell to anyone for any reason, be it prior crimes or convictions. Be sure to always check someones records prior to handing over any powerful guns or munitions. You should also remind anyone who purchases a rifle who is not allowed to openly carry one to return it to a personal locker immediately as carrying it is considered contraband while within the colony walls.
In practice, a supply specialist should sell a few pistols to buy more powerful or interesting rifles from cargo, research, or the prospectors. Additionally, selling weaponry and ammo to the colonists allows them to protect themselves if they leave the colonies safety. But you shouldn't let being an arms dealer distract you from your primary duties. You also have the right to refuse to sell to anyone for any reason, be it prior crimes or convictions. Be sure to always check someone's records prior to handing over any powerful guns or munitions. You should also remind anyone who purchases a rifle who is not allowed to openly carry one to return it to a personal locker immediately as carrying it is considered contraband while within the colony walls.
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Revision as of 01:50, 11 March 2023

Supply Specialist.

"I'm not a packrat, I'm prepared".

Department:

Marshals

Access:

Security, Brig, Warden's Office, Maintenance, EVA

Supervisors:

Warrant Officer

Difficulty:

Bureaucratically Hard


The supply specialist is a member of the marshal staff and is responsible for the armory and supplying both the marshals and blackshield.

Watch Hound

Half of your job is to look after the armory; make sure it's stocked with extra supplies at all times. The other job is outfitting your fellow co-workers with weapons, armor, and ammunition of their reasonable request. When not passing out gear a supply specialist should be ordering or getting new supplies.

If you have no pressing matters at hand, you should be coordinating with your fellow officers over your radio channel, checking cameras when people call for help, and updating arrest records. Your fellow officers will appreciate your help in sending them where they can make a difference. You should also do a roll call every so often, to make sure that all your officers are still alive and well. You have the opportunity to make marshals run like a well-oiled machine.

Also make sure you keep track of what's in the armory. You start a list of all the equipment currently in the armory and make sure to note down what equipment is loaned out and to whom. Keeping track will better allow you to retrieve your equipment when its no longer needed and to discover who is responsible when equipment goes missing.

Remember to follow standard security procedures.

Things to Know

As a supply specialist, you have full control over the entirety of the armory. Other than that, you are on the same level as everyone else in Security. You report to the Warrant Officer just like every other officer.

Have an advanced knowledge of the law. There aren't many people who want to be brigged for no reason, and nobody wants to be held until transfer without due cause. If necessary, you might even need to release a prisoner for being held unlawfully. Since you are less busy than a standard officer expect to be asked to update records or look over a prisoner after they've been sentenced, which while optional, go a long way for your fellow officers if you volunteer for it.

Equipment

To help your supplying ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a stun baton. You already have a taser and a pair of sunglasses. Several portable flashers are in the armory. These CAN and will be useful in securing the armory during attacks. Make sure no one gets your ID, and you know who the Warrant Officer is, as you need to defend your equipment from would-be thieves. Nobody other than yourself, the Warrant Officer, and the blackshield commander are allowed into the armory; walking into the armory without authorization is considered trespassing.

Don't Sit Around

Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. One of your jobs is to protect all of the security from people busting in, or out. A quick sweep every few minutes should be fine, being a supply specialist is a mostly relaxing job, just make sure to stun anyone who is behaving suspiciously in security and hold them till the warrant officer comes. Remember, talk first, disarm second, kill if that's your only option (it never is).

If you are going to sit around, it may be worthwhile to update the security records for any prisoners. Seriously. Update the security records.

Do remember that you can say custom sentences in encoded speech by ending your sentence with an @. For example, My ass hurts from sitting on this stupid fucking chair all shift@ would appear in game as encoded speech.

How to be a Weapons Dealer

One thing a supply specialist may do is sell weaponry from the armory to colonists, provided they can legally carry and use said weapon. Equipment given to marshal and blackshield members is done so free of charge and on a loan basis as they don't get to keep them unless they purchase it. For regular crew, you may only loan weapons during code red or delta, otherwise, you can sell a colonist a weapon at prices you determine. Attached to the armory is a small shop where you can give equipment out to your fellow security members and sell firearms to crew, inside the shop are display cases filled with various pistols, holsters, and ammunition. The money earned from this venture should be used to buy more weapons and armor for the armory.

In practice, a supply specialist should sell a few pistols to buy more powerful or interesting rifles from cargo, research, or the prospectors. Additionally, selling weaponry and ammo to the colonists allows them to protect themselves if they leave the colonies safety. But you shouldn't let being an arms dealer distract you from your primary duties. You also have the right to refuse to sell to anyone for any reason, be it prior crimes or convictions. Be sure to always check someone's records prior to handing over any powerful guns or munitions. You should also remind anyone who purchases a rifle who is not allowed to openly carry one to return it to a personal locker immediately as carrying it is considered contraband while within the colony walls.

Jobs on Sojourn

Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter