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== You and security ==
== You and security ==
As a visitor, you are an ally to the colony and have been vetted in some form to have free access to public areas, however this does not mean you can get the same allowance as a colonist. Marshals and blackshield do not need to give you due process nor even consider your feelings or concerns on matters if they suspect you of a crime. Should you cause a problem, it is not only expected but '''encouraged''' for marshals to either exile you from the colony immediately at their discretion or simply shoot you dead and mark you Do-Not-Revive if the crime is severe enough. You are not a citizen, you do not get citizen rights. Expect to be treated as less than a person if you cause problems.
As a visitor, you are an ally to the colony and have been vetted in some form to have free access to public areas, however this does not mean you can get the same allowance as a colonist. Marshals and blackshield do not need to give you due process nor even consider your feelings or concerns on matters if they suspect you of a crime. Should you cause a problem, it is not only expected but '''encouraged''' for marshals to either exile you from the colony immediately at their discretion or simply shoot you dead and mark you Do-Not-Revive if the crime is severe enough. You are not a citizen, you do not get citizen rights. Expect to be treated as less than a person if you cause problems. Personal property of a visitor who is found suspected or convicted of a crime is not guaranteed, if a marshal feels it is necessary, expect to be stripped down to just your clothes and have all items, credits, or supplies taken from you before you are exiled.


{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]

Revision as of 00:36, 3 May 2021

"Schmuck."

Department:

Independent

Access:

None

Supervisors:

Nobody.

Difficulty:

Easy.

Being a Visitor

A visitor is some random person who is not a citizen of the colony but has been cleared to enter the colony for work, communication, or to tour it and later possibly become a citizen. Unlike a standard colonist, you are not given full rights, though you are considered an ally. Your records may or may not be filled out, but contain a minimum of your fingerprints, DNA, registered name, and your skill set. Services given to other colonist, such as medical or security aid may not be guaranteed like it would be with a colonist. All factions are within their right to ignore SoP or treat you differently, though obviously they cannot commit crimes against you. As a visitor, you must tread the line of being completely self reliant and maintaining good relations with the various factions and the colony as a whole.

What makes good visitor roleplay

  • Not being a sovereign citizen.
  • Not being a soveriegn citizen.

You and security

As a visitor, you are an ally to the colony and have been vetted in some form to have free access to public areas, however this does not mean you can get the same allowance as a colonist. Marshals and blackshield do not need to give you due process nor even consider your feelings or concerns on matters if they suspect you of a crime. Should you cause a problem, it is not only expected but encouraged for marshals to either exile you from the colony immediately at their discretion or simply shoot you dead and mark you Do-Not-Revive if the crime is severe enough. You are not a citizen, you do not get citizen rights. Expect to be treated as less than a person if you cause problems. Personal property of a visitor who is found suspected or convicted of a crime is not guaranteed, if a marshal feels it is necessary, expect to be stripped down to just your clothes and have all items, credits, or supplies taken from you before you are exiled.

Jobs on Sojourn

Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter