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{{ImportantJob}}
{{ImportantJob}}
{{Outdated Page|reason = Outdated lore.}}
Also known as the preacher, the prime's role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and your office from within the chapel.
Also known as the preacher, the prime's role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and your office from within the chapel.


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1. Funerals: You have a stock of coffins you can use for wakes and burials. This may be a rare act of yours considering that Soteria is able to revive corpses in absurd states of harm, yet one or two may either not be able to be revived, or have been executed and marked to not revive, on these cases, the Prime have temporary ownership (for the shift they joined in) of the crematorium.
1. Funerals: You have a stock of coffins you can use for wakes and burials. This may be a rare act of yours considering that Soteria is able to revive corpses in absurd states of harm, yet one or two may either not be able to be revived, or have been executed and marked to not revive, on these cases, the Prime have temporary ownership (for the shift they joined in) of the crematorium.
2. Psychological Care: Not truly necessary anymore considering the existence of the Empath, yet, it is still possible to provide counseling, pharmaceutical remedies, confessions, spiritual and physical guidance. Most colonists rarely if ever will submit to psychological care of their own initiative, and offer to help when someone looks troubled. Prisoners are most often in need of attention.
2. Psychological Care: Not truly necessary anymore considering the existence of the Empath, yet, it is still possible to provide counseling, pharmaceutical remedies, confessions, spiritual and physical guidance. Most colonists rarely if ever will submit to psychological care of their own initiative, and offer to help when someone looks troubled. Prisoners are most often in need of attention.
3. Church services: Give sermons and sing hymns. You're free to take inspiration from existing practices or create your own, just keep them sane.
3. Church services: Give sermons and sing hymns. You're free to take inspiration from existing practices or create your own, just keep them sane.
4. Cleaning/Charity: You and your vectors have lots of cleaning supplies and the beacon will always need some work. All unused trash at the scrap beacon should always be sent down the trash chutes to be recycled by the Lonestar, as you keep yourself from saying the litanies of Crusade just to seek for a new Hivemind to destroy, to instead declare crusade against dirt and roaches gibs.
4. Cleaning/Charity: You and your vectors have lots of cleaning supplies and the beacon will always need some work. All unused trash at the scrap beacon should always be sent down the trash chutes to be recycled by the Lonestar, as you keep yourself from saying the litanies of Crusade just to seek for a new Hivemind to destroy, to instead declare crusade against dirt and roaches gibs.
5. Guidance Provider: Provide guidance to the faithful and unfaithful alike.
5. Guidance Provider: Provide guidance to the faithful and unfaithful alike.
6. Start Ceremonies: One of November? Day of the dead! Remember their loved ones, wear skeleton masks and eat well. Easter day? Celebrate the resurrection of Jesus Christ and make chocolate eggs, and sprinkle the joyful people you like with perfumed water! Hanukkah day? Light candles and eat potato pancakes, sing songs! Day of Obon? Put lit candles in a lantern and put it on the lake outside of the gates and light giant bonfires. It all depends on your creativity and how aware that you are of the calendar.
6. Start Ceremonies: One of November? Day of the dead! Remember their loved ones, wear skeleton masks and eat well. Easter day? Celebrate the resurrection of Jesus Christ and make chocolate eggs, and sprinkle the joyful people you like with perfumed water! Hanukkah day? Light candles and eat potato pancakes, sing songs! Day of Obon? Put lit candles in a lantern and put it on the lake outside of the gates and light giant bonfires. It all depends on your creativity and how aware that you are of the calendar.


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==Crusader Protocol==
==Crusader Protocol==
The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the "Hivemind" as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any prime or vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon an energy sword, energy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.
The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the "Hivemind" as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any prime or vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon a holy sword, holy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.
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Latest revision as of 06:42, 1 March 2023

This is considered a job of high importance, expect to be demoted or jobbanned if you fail to do your job correctly, act incompetently, and generally perform poorly.

You can and will be scrutinized by admins and players in your department.

This article is outdated and needs to be updated to the recent version of the code
Reason:
Outdated lore.

If you want to make changes, please contact the Wiki Maintainer: User:LillyTrilby or CodeCat: User:LillyTrilby for typo corrections and other quick changes.

Also known as the preacher, the prime's role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and your office from within the chapel.

Primes

Nomenclature: Primes are named like so with relation to Prime numbers for their euclid nature (Euclid's theorem) and their infinity, just like their path that must never go astray, requiring the most faith, devotion, and fortitude in the face of challenge and adversity.

The Prime is an important role entrusted with a position of authority and oversight and is understood as those who possess the full priesthood given by vote done by Collinear Vectors or by Augustine herself, and therefore may ordain other clergy and are given responsibilities by Augustine to govern and sanctify a chapel or monastery. Each chapel or Monastery has at least one or two active primes, and when there is two - the second one is referred as a "Co-Prime", but said example isn't what happens to the upper colonies Church of Absolute's main Chapel, as there is only one prime active on the surface unless something absurdly serious happens that needs more Church presence. All primes are former Vectors. The Primes are the only ones that permit ordinations of a cruciform user. Even if someone receives their cruciform and unites their soul to the Axis, if one desires so to be elevated from the Laity-class Vector to the Clergy-class Vector, one must first receive the Ritual of Ordination either on the surface of the colony, or in the lower colonies. The process and ceremonies vary from Prime to Prime, but all must be pure of heart and soul, and must end with the new Vector drinking only a singular gulp of Cahors wine. The ritual often involves handing them a full glass and gauging how much or little they drink as a spiritual test, with only a single sip deemed the most acceptable. These ceremonies require the presence of all active Vectors that will pray for the success of the new brother or sister into the brotherhood.

Prime

  • Quartan Prime (Novice)
  • Primorial Prime (Experienced)
  • Fermat Prime. (Advisor)

Quartan Prime

Quartan Primes are initiate Primes responsible for one monasteriy and are not only allowed to perform all seven sacraments, being able to perform the Baptism, confirmation, eucharist, penance, anointing the sick, marriage and holy orders, but supposed to guide the vectors into performing some degree of these sacraments if needed. Quartan Primes may initiate primes, yet they are fully responsible for the monastery they control. The main difference of a monastery and a chapel for the Church of the Absolute is that monastery has ownership of a Prime which has permanent control (until their death), but a chapel follows no law of such, as a Chapel is owned by the Church of Absolute alone and because of that, will constantly receive exchange of Primes each shift. This example is most noticeable for the chapel on the surface area of the Colony.

A prime must guide their fellow Vectors and avoid letting them go astray, guiding them along through spoken word and example while administering punishments when required. Quartan Primes are often instrusted with a modicum of the churches coffers, allowing them to spend money as needed or desired if it would aid the church. The Sigil of the Quartan Prime is a buckler with a halberd behind it.

Primorial Primes

Primorial Primes are abundant, well trained and participant Primes. These are the ones that the Church often includes to participate on the day-to-day surface expeditions and political reunions with other head of factions as representative of the Church of Absolute. Primorials Primes must be swift, mentally robust and creative to provide ceremonies to the Colony and be overall work together with their Vectors and never allow them to escape from their gaze, as the Prime is, and must, be not only an authority figure - but an understanding and helpful figure that is present to guide vectors and help them in their day-to-day chores. Primorial Primes are sometimes given control of their own monasteries off world, in other frontier sectors that can range from close by or far away, but often it is rare to meet a prime with such holdings, as they have little reason to be on the colony then. The Sigil of the Primorial Prime is a Golden Shield with two swords behind it.


Fermat Primes

Fermat Primes are the highest hierarchy below Augustine, containing broad political, economical and spiritual influence and chosen by Augustine herself as her trusted advisor, and if one day Augustine's heartbeat stops, the most respected Fermat Prime will be chosen by vote or by Absolute's intervention to become the next Cartographer, considering this, the church of the Absolute may be the most organized faction as they expects anything from the future to avoid - to the best of their abilities- the church from becoming fractured in case of a head of faction's death. Fermat primes often carry a great deal of influence and power within the church, with a select few capable of activating the crusader protocol in others or the apostle protocol for themselves, bolstering cruciforms as required to keep the colony and church safe. Fermat Primes are not often on the colony surface and those that do often neglect to mention their status within the church, seeing such a thing as an action for collinear vectors or other egoist looking to garner influence. The Sigil of the Fermat Prime is a Golden Shield with wings.

Prime Duties

Each prime is free to invent the details of their rituals and talk with their Vectors on how to perform them. They may even ask them to hold a weapon with both hand as a ceremonial march, preferably a Carpediem musket since it is a ceremonial weapon.

1. Funerals: You have a stock of coffins you can use for wakes and burials. This may be a rare act of yours considering that Soteria is able to revive corpses in absurd states of harm, yet one or two may either not be able to be revived, or have been executed and marked to not revive, on these cases, the Prime have temporary ownership (for the shift they joined in) of the crematorium.

2. Psychological Care: Not truly necessary anymore considering the existence of the Empath, yet, it is still possible to provide counseling, pharmaceutical remedies, confessions, spiritual and physical guidance. Most colonists rarely if ever will submit to psychological care of their own initiative, and offer to help when someone looks troubled. Prisoners are most often in need of attention.

3. Church services: Give sermons and sing hymns. You're free to take inspiration from existing practices or create your own, just keep them sane.

4. Cleaning/Charity: You and your vectors have lots of cleaning supplies and the beacon will always need some work. All unused trash at the scrap beacon should always be sent down the trash chutes to be recycled by the Lonestar, as you keep yourself from saying the litanies of Crusade just to seek for a new Hivemind to destroy, to instead declare crusade against dirt and roaches gibs.

5. Guidance Provider: Provide guidance to the faithful and unfaithful alike.

6. Start Ceremonies: One of November? Day of the dead! Remember their loved ones, wear skeleton masks and eat well. Easter day? Celebrate the resurrection of Jesus Christ and make chocolate eggs, and sprinkle the joyful people you like with perfumed water! Hanukkah day? Light candles and eat potato pancakes, sing songs! Day of Obon? Put lit candles in a lantern and put it on the lake outside of the gates and light giant bonfires. It all depends on your creativity and how aware that you are of the calendar.

The Church of the Absolute

The church of the absolute follows a very simple and specific set of rules that all primes and vectors are expected to follow and adhere to. The absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. The founder of the church, Augustine Browne, described the idea using numbers in that if one were to count forward or backwards you would eventually find both the beginning and the end. She described this beginning number and end number as god, the alpha and omega, the beginning and the end and likened the sequence of numbers to time. From the progress of time one would always, no matter their choices or interpretations, come to an end that was absolute and stand before god.

This core belief that all paths end in the same place has lead the absolute to see all other faiths as fractals of themselves. Each faith, its interpretations, and its word for god is merely a lower number in the sequence that will eventually lead them to their absolute destination. Because of this the church is open to all faiths and is considered non-denominational in essence. Those that lack a cruciform and have not joined the church fully are called 'fractals' while those who have a cruciform and actively aid the church are known as vectors. Those who lead the flock are known as primes.

Due to their non-denominational stance the day to day tasks and operations of the church are subject to the prime and have a very open approach on how they conduct themselves, the only absolute hah expectations shared between them are as follows:

  • Full members of the church must have a cruciform installed.
  • The church is expected to provide free food and drink, generally that which is produced by the garden, to all who ask.
  • All members of the church are expected to provide aid, within reason, to those who request it. Be it through the use of their cruciform or their works.
  • The biogenerator must be kept powered at all times.
  • The church is encouraged and qualified, though not required, to repair, rebuild, and maintain most complex devices, ranging from simple machines, consoles and airlocks all the way up to exosuits, telecomms, and robots, should there be an absence of willing or able Artificers or Roboticists. They are also qualified to perform surgery, though they typically only perform it for other members of the church unless there are no qualified doctors on-duty.
  • Due to their outdoor location, the solar arrays are most commonly maintained by the Church.

Though it is not required, members of the church are encouraged to volunteer in other departments and aid them however possible and while it's allowed, it's discouraged to help the soteria. Members of the church may work fully in other departments but as per an agreement by all heads of staff but may not work as heads of staff in other departments.

Regarding the installation of the Devout upgrade. It shouldn't be given out to anyone who isn't a vector or prime normally, special circumstances like a code red scenario that doesn't warrant a crusader upgrade could be valid, but under normal procedure it shouldn't be given out for free. Also, in such scenarios, it is still up to the prime/vector doing the upgrade to decide whether the individual deserves the extra power and litanys. There is a reason why it is given to only the church roles instead of everybody with a cruciform.

Background Information

The church of the absolute is considered by the Sol Federation a cult in possession of stolen technology. The original creator of the cruciform and founder of the church, Augustine Browne, was once a member of the soteria institute and tells her primes and vectors that the discovery of the technology allowed her to see a glimpse into the truth of all faiths. During their exodus to the colony on the outer fringes of space (the colony), they sustained heavy losses as Solfed police forces attempted to apprehend them.

The function and use of the cruciform is still a mystery, even to the prime, but what is known is that it can only be charged through the use of an active biogenerator. How the cruciform applies its fantastical abilities is a subject of speculation, in particular to the baffled soteria institute.

Propitiating the Gods

The pray command is like an adminhelp, but is in character, and should be worded deferentially (e.g. "Oh Great and Wise Absolute, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers.

Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.

You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).

Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.

Artifacts

Your Book

You begin the shift with a prayer book that can provide a good resource of knowledge and is highly valuable for both your rituals and in using your cruciform. Keep it with you and safe at all times.

Ritual Knife

An odd item that is used in rituals to install a cruciform and induct someone into the church.

Your Sword

A specially made crusader sword capable of stunning those without cruciforms if used in both hands. It remains in a stone pedestal and comes with its own unique sheathe.

Church Armory

In addition to a small ritual room in your personal quarters and office you have an armory locked away with several laser rifles, ballistic pistols, and a munitions for both. This armory is strictly for your followers and should only be opened during a code red scenario to defend church grounds or yourselves. Fortunately, in your personal locker is a ballistic pistol and four spare mags for both non-lethal and lethal variety for your own personal protection. Withdrawing ammunition or weapons from the armory at an inappropriate time will result in disciplinary actions taken by the church internally.

Heresy and Excommunication

Despite the open nature of the church their are things you specifically should not do and if caught doing so you will be demoted to vector permanently or excommunicated from the church entirely. The only person capable of giving judgement on charges of heresy or excommunication is Augustine Browne herself.

  • Heresy - Heresy is the act of installing a cruciform into an unwilling person or installing a cruciform in a person who isn't allowed to have one such as a criminal or non-faithful. Punishment is excommunication.
  • Abuse of Power - This involves using their cruciform on others only when it benefits the user or using their position to command unreasonable or degenerative acts as arbitrated by Augustine. Punishment is normally permanent demotion to vector but may result in excommunication by discretion.
  • Extortion - This covers selling or benefiting from installing a cruciform on someone through some form of compensation and will result in excommunication of both the prime and buyer.
  • Tampering with a cruciform - This covers modifying a cruciform or allowing another person to modify a cruciform. This changes to excommunication if anyone within the soteria is allowed to study or modify a cruciform.
  • Committing a Exceptional Offenses or higher - Any prime or vector found convicted of a red paragraph crime will be excommunicated as a result as per agreement between faction owners. This is non-negotiable and cannot be overridden, even by Augustine herself.

Crusader Protocol

The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the "Hivemind" as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any prime or vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon a holy sword, holy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.

Objectionable Technology

Certain developments of technology are designed to benefit the colony but there appearance can be uncomfortable to the unlearned colonist. As such, any designs or disks found in the primes locker should be kept discrete, along with the devices they may create. Failure to do so can and will result in a prime's demotion to vector permanently.

Jobs on Sojourn

Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter