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Revision as of 21:58, 12 October 2021

As an Orderly, you are not a man of science or medical. You take orders primarily from the Chief Biolab Overseer or the CRO. Your primary role is that of a thug for medical. You make sure that medical remains safe by ensuring people don't trespass or steal items and remove those who shouldn't be there, by force if necessary and any outbreaks within medical or science are contained. Your secondary responsibility is that of an Soteria enforcer. Actions that require in house enforcement such as aiding doctors and security with violent patients in medical, securing the virology lab during an outbreak, and aiding in the destruction of escape slimes or kudzu from science. Your third duty is to aid medical doctors and paramedics in fixing patients, this can include retrieving chemicals, doing basic triage, and accompanying paramedics to aid them in getting injured patients. You are fully licensed to sell any and all chemicals to all colonists. If someone isn't an employee of Soteria Institute, charge them for their chemicals. It's worth noting that you function heavily as a nurse when not acting as muscle and treatment of patients should be priority, in particular when assisting doctors. Orderlies are not expected to know everything in medical. They are not expected to know all of surgery, cryogenic operation, virology, nor chemistry.

Overview

You maintain order in medical and by extension science by being a mix between assistant and guard. While your primary purpose is as an enforcer for the Chief Biolab Overseer you should focus on protecting and aiding anyone in Soteria to the best of your ability, ensuring safe operations.

Full Duties and Powers

  • Your first priority is ensuring medical is protected and remains functioning.
    • You are given a set of non-lethal weapons to deal with thieves and trespassers, starting your shift with a Zeus stun revolver, flash, and two energy cells.
    • You are also given methods of detainment, including 2 sets of handcuffs and a straight jacket with which you can legally use to restrain people in Soteria areas who warrant it. This includes people who are non-violent but refuse to leave for whatever reason.
  • You are within your legal right to detain and remove anyone in medical or science who refuses to leave after being asked at least three times. This includes the legal right to stun and handcuff them. In the event the individual attempts to fight back, lethally or non-lethally, security should be notified and the offending person charged (this includes members of security themselves and heads of staff who fight an orderly).
  • While you are given the power to legally stun and cuffs others this does not make you THE LAW and the same rules that apply to security apply to you, excessive force, unwarranted stunning/cuffing, and general reckless behavior can and will get you charged. A corpsman, roboticist, or Vector aiding medical doctors and being useful can generally be left alone, but rubber neckers, looters, and people not being useful should be respectfully but firmly asked to leave.
  • Your right to stun and detain others only applies in Soteria areas, you may not legally do this outside said areas unless you have a valid reason. In other words, outside your respective work zones you are just like any other colonist.
  • After handcuffing and detaining someone you are required to take them out of medical or science immediately and uncuff them. The only time this changes is if the person committed a crime in medical, at which point you can hold the person until security comes to take them to processing. If they are still incredibly hostile even whilst handcuffed or have a large chance of breaking out of their handcuffs, you can inject them with soporifics and then transport them out into the medical lobby into a chair once they are unconscious.

Secondary Duty: Being an assistant

Your secondary duty is working with Soteria employees to ensure continued operation. Your primary concern should be medical, aiding doctors as an assistant and nurse in the form of treating non-critical patients, fetching chemicals, and performing reasonable orders they request. Additionally, if medical is secure and quiet, you may aid paramedics who require help retrieving an injured patient. This can take the form of providing extra muscle to deal with whatever may have injured the patient in question, or simply being an extra set of hands to carry the wounded back to medbay. While this is perfectly fine, keep in mind you do function as a guard for medbay and should check in periodically if you leave or someone requests your assistance.

You are also not limited to just medical, as an orderly you can aid Soteria research as an assistant by providing protection and aid where you can. This can include protecting a xenobiologist from slimes during xeno-research, following and defending an anomalist who is digging in the deep tunnels, and being an extra set of hands for any roboticist or researcher in the event they need it. In other words, you can be useful to any part of Soteria but you ultimately are medical personnel and answer to the CBO. Keep that in mind if a scientist asks you to leave the research division or the Research Overseer attempts to boss you around.

Jobs on Sojourn

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Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter