Difference between revisions of "Guild Adept"

From Sojourn
(Created page with "As a '''Station Engineer''' you are the man that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a rogue AI's core. You watch over the en...")
 
Line 1: Line 1:
 +
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
 +
!colspan="6"style="color:white; background-color:#F88109; | Guild Adept
 +
"Just slap some flex tape on it, problem solved."
 +
!colspan="6" | Department:
 +
Artificers Guild
 +
!colspan="6" | Access:
 +
Engineering, Atmospherics, EVA, Maintenance
 +
!colspan="6" |Supervisors:
 +
Guild Master
 +
!colspan="6" |Difficulty:
 +
Medium
 +
|} </div>
 +
 
As a '''Station Engineer''' you are the man that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a rogue AI's core. You watch over the engine, ensure the electrical machinery aboard the station is up and running, and, most of all, repair the station when it inevitably explodes due to general stupidity.
 
As a '''Station Engineer''' you are the man that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a rogue AI's core. You watch over the engine, ensure the electrical machinery aboard the station is up and running, and, most of all, repair the station when it inevitably explodes due to general stupidity.
  

Revision as of 21:07, 20 November 2020

Guild Adept

"Just slap some flex tape on it, problem solved."

Department:

Artificers Guild

Access:

Engineering, Atmospherics, EVA, Maintenance

Supervisors:

Guild Master

Difficulty:

Medium

As a Station Engineer you are the man that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a rogue AI's core. You watch over the engine, ensure the electrical machinery aboard the station is up and running, and, most of all, repair the station when it inevitably explodes due to general stupidity.

Equipment

You start in engineering with a hard hat, a T-ray scanner, a engineering headset, a guild jumpsuit, tool belt, and an engineering PDA.

Items that are recommended for guild adepts include utility belts, multitools, a welding helmet, optical meson scanners, and cabling, as well as the hazard vest. You should also get a pair of insulated gloves.

Utility belts allow for the storage of tools and other such items in your belt slot, freeing your hands up. The multitool is a nifty piece of kit, used in the hacking of doors for checking the amount of power flowing through wires, and not for any kind of illegal activity what-so-ever. The welding mask is vital to protect your eyes while welding and provides the secondary benefit of protecting from flashes. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a fire or bomb exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt.

It is also recommended that you carry a stack of metal and glass with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the engineering locker room. If all the metal and glass is gone more can be obtained from the cargo.

Doing Your Duty

You have a few things you should do, if you don't want to be robusted, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.

Starting the Engine

This is an extremely important task. Luckily, it is very simple. Make certain you follow the instructions precisely; an engineer who accidentally floods Engineering with plasma is not a popular person.

Working the Solars

Read the guide, make sure you have wire and gloves. Best of luck.

Fixing the Station

If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. See Construction for more details.

Power Management

Remember that you can use your ID on the Power Monitoring Computer to remotely controls APCs. In the event that your power sources run dry, it may be worth turning off a few unneeded APCs. It is also a good idea to set up substations, to prevent widespread power cuts if the main source of power is damaged. Read the guide for more information.


Jobs on Sojourn

IconJobs64.png

Command Premier, Steward, Blackshield Commander, Warrant Officer, Guild Master, Chief Research Overseer, Chief Biolab Overseer, Prime, Surface Operations Manager, Expedition Foreman
The Marshals Warrant Officer, Officer, Supply Specialist, Ranger
Blackshield Blackshield Commander, Sergeant, Corpsman, Trooper
The Guild Guild Master, Guild Adept
Soteria Medical Chief Biolab Overseer, Medical Doctor, Psychologist, Lifeline Technician
Soteria Science Chief Research Overseer, Scientist, Roboticist
Prospectors Expedition Foreman, Prospector, Salvager
The Church Prime, Vector
Lonestar & Civilian Surface Operations Manager, Bartender, Botanist, Chef, Janitor, Cargo Technician, Lonestar Miner, Colonist
Colony-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
The Lodge Huntmaster, Hunter