Rules: Difference between revisions
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= Maintenance Crawls/Dungeoneering = | = Maintenance Crawls/Dungeoneering = | ||
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, | A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, '''jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.''' Refer to the list below of jobs allowed to maintenance crawl or dungeoneer. | ||
===Core Dungeoneering/Maint Jobs=== | ===Core Dungeoneering/Maint Jobs=== | ||
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===Maintenance Allowed Jobs=== | ===Maintenance Allowed Jobs=== | ||
These jobs are generally allowed to enter maintenance, but shouldn't be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. | These jobs are generally allowed to enter maintenance, but shouldn't be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. | ||
* Prime - Gathering | * Prime - Gathering materials and bodies/meat for the bioprinter. | ||
* Vector - Gathering | * Vector - Gathering materials and bodies/meat for the bioprinter. | ||
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods. | * Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods. | ||
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods. | * Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods. | ||
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# Is the person there for a reason that isn't looting? I.E. are they rescuing someone who is injured, etc. etc. | # Is the person there for a reason that isn't looting? I.E. are they rescuing someone who is injured, etc. etc. | ||
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as "Something doesn't feel right, you're being watched..." or "An unearthly silence fills the space around you." or similar foreboding messages. | # If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as "Something doesn't feel right, you're being watched..." or "An unearthly silence fills the space around you." or similar foreboding messages. | ||
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they | # Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed. | ||
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, '''do not do this'''. All methods to ramp the difficult must be done in such a way that it makes perfect sense in-character. | # If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, '''do not do this'''. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficult must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn't be spawning primal renders inside the greyson field offices, etc. etc. | ||
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, | # Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they're not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Rules]] | [[Category:Rules]] |
Revision as of 01:59, 1 June 2021
Getting Started on Sojourn |
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These are the rules for the server and are subject to change without notice. For further clarification, use common sense. If you did get banned, there's probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If ever something feels wrong, either don't do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.
These rules are designed to be written in such a way that you can usually understand them just by reading the headers, because reading all of this would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.
You must be 18 or older to play on this server
There are no exceptions. If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.
- Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.
- Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.
- The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.
- You may also not play a character who is under 18 years of age.
Obey the community's global rules
These rules apply everywhere, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what's relevant to the game server. The overlap from the global rules are:
- No spam.
- No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).
- Respect other users, don't use real-world slurs excessively or seriously, and don't intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).
- Don't intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don't play stupid.
- No complaining about bans unless it's in an appeal or to an admin.
Don't be a asshole
It's fine to say stuff and whatnot but being a outright dick isn't alright, and there's a fine line with that. Also, spamming racist words is still not okay.
Do not inconvenience AFK or disconnected characters
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:
- If they've disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.
- If they've committed a crime, jail them as you normally would and conduct their sentence even if they aren't connected. 20 minutes in the brig is still 20 minutes in the brig.
- Emergencies bypass this rule. If it's an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it's an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.
ERP preferences must be respected
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.
- If you are uncomfortable with an ERP theme that you hadn't thought to add (or didn't know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn't happen again. Conversely, those of you foolish enough to put 'anything goes' into your preferences, or anything else vague like this, do so at your own risk. You forfeit your right to complain about preference breaking if you do not put some indication of your dislikes into OOC preferences. Admins will only warn you about this once.
- Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you'd call for help if given the chance. Example for a person's OOC text might be, "Unwilling preferred, will try calling for help if attacked."
- If you do not like someones erp preferences you won't be punished for saying so, but do not harass someone just because they like something you don't. It's far easier to simply avoid someone and causing drama will get you into trouble.
- Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing hit and run ERP, filling drinks with your bodily fluids, etc. You get the idea. Don't do that.
- AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.
The private areas are protected
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.
- The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.
- Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.
Do not disrupt non-public ERP scenes
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for Security players to know.
- Dorms are considered private obviously. Don't mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)
- Less obviously is finding a scene in maintenance or a room that's not visible from public areas. You're not disallowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn't ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don't want to be fucked with and have your scene stomped on.
Speak English
We are an English server. All OOC communications are expected to be done in English. It's alright if your English is rough and imperfect, just as long as we can reasonably understand it.
- This also extends into IC communications, but is more flexible as some characters have heavy accents.
- Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.
Roleplay as long as it's feasible
- This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it's feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.
- Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.
- If a fight does begin, you're not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.
- Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.
Do not join with an inappropriate ckey
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.
- Ckeys that mock certain players or groups are an example of inappropriate.
- Ckeys that violate BYOND's terms of service may also be reported.
Do not misuse Global OOC
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.
- Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you're trying to ask them to come back. It's also useful if you're a new player, or an old player exploring new mechanics, who asks something like, "How do I make Tricord again?" or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.
- Global OOC is not for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.
- Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.
Keep IC and OOC separate
- IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don't use OOC channels to discuss what's going on IC until after the round is finished, don't use OOC knowledge to do things your character wouldn't know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.
- Note that these same rules apply to LOOC as well.
- Don't complain in OOC when your actions IC get you in trouble. This is self explanatory.
- Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you're being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, "I know Security is after me, but I have to go because (some emergency)." Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.
Metacomms, metagaming, multi-keying, (etc) are not allowed
- Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.
- Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.
- Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can't do so among yourselves.
- Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.
Create and play server-appropriate characters
Although this is a furry roleplaying server based around 2D spess mans, that doesn't mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying "it's what my character would do" isn't an automatic protection against this rule if what your character is doing breaks that immersion.
- Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.
- Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.
- The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.
- The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.
- Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.
- If you are playing a lore based species such as sablekyne, mar'qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.
- OOC Notes, Flavor Text, and character records is required. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don't know how to do it properly, contact a member of staff for help. Keep your character records reasonable and inline with expectations.
- If your character is suspended, permanently killed off, or otherwise removed from the station as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about Permanent Death for details.
- Do not play vibrantly colored or "sparkle dog" type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We're a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht'mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the "I'm a custom alien! See I used the custom race guide!" is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.
Do not kill or attack things (including yourself) for no good reason
- This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it's clear it's a you or them situation.
- Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.
- Excessive responses are also covered by this. Caving in someone's skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping out an airlock because you're sad, are all examples of being excessive.
Do not powergame
- Better known as 'playing to win'. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the station AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.
- While this shares several things in common with other rules, it still is it's own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.
- Having way too many skills for one character is another example of this. Just because you're the premier and have access to everywhere doesn't mean you should (or can) know how to do all the different jobs. (See Character Creation regarding skills for more information.)
- Identifying Antagonists when you shouldn't be able to is also a violation of this rule.
Do not godmode
- Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game's mechanics, and it gives you some kind of advantage or is exceptionally weird, it's probably not allowed. For example, if you don't have access to a mechanic for turning invisible, you can't turn invisible. Saying you're invisible doesn't mean squat.
- Creating a character who is immune to injuries or pain also falls under this. The game won't let you ignore getting shot, why would any player allow it either?
- If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.
- Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.
- Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.
- Obviously we're not going to punish things we'd do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn't so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can't otherwise reasonably get we'll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.
Do not abuse subtles
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.
Do not steal the spare
- We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.
- If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier's office. Keep in mind, this is still a severe crime in character and if you get caught you'll be severely punished.
A guide to the ‘Self-Antag’
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it's the end of the round, you “want to give Security something to do”, etc. If you're going to be an asshole, have a believable reason why you're being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.
Once you've become established and been around enough here are some guides and tips to self antagging: The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider "are other people having fun or am I just being a dick?"
- Buying and selling contraband.
- Starting a drug production operation in a secluded spot in the colony.
- Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.
- Extorting people for cash with a good old fashioned mugging.
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.
Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions.
- 'Would people have fun if I did this or no?'
- 'Does my character believe they have a legitimate good reason to be doing this?'
Going further into it, actions have consequences, if you're caught. If you're unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.
One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.
- Don't complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences.
- Never use explosives that cause serious damage or ruin someone's round, without admin approval. A flashbang or force bomb so tiny it doesn't even break tiles? That's okay. A plasma bomb? You will get banned.
- Don't kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven't already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone's brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast.
- Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.
- You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin.
- We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.
Remember that if you are selected to be an antagonist-type role, it does give you some wiggle room than usual as far as the server rules go, but it does not give you permission to break any rules. Stick to your objectives, don't be over-the-top and ruining everyone else's fun if you can avoid it. Ask for admin help if you're not sure.
You are expected to perform the job you signed up for
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!
- Marhals should protect the station from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command's job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.
- A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.
- This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the station in the assistant (and associated alt-titles) job slot.
- We reserve the right to ban players from jobs who repeatedly fail to perform to an acceptable standard until we're confident that they will be able to perform the job in question.
- If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.
- Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.
- Do not hijack other people's jobs. For example, if you're a chemist but someone needs surgery, and there's already a surgeon who isn't currently busy, then don't perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you're actively getting in the way of someone else trying to play the game, you're probably breaking this rule.
- Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a paramedic, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants.
- If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.
You are expected to obey the chain of command (within reason)
- Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.
- If you're playing a role that has AI laws, you must obey these rules first and foremost to the best of your ability. This includes even disobeying high ranking staff if your AI laws are in conflict with the orders given.
- As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating Laws. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.
- If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.
Mind you, this is not a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you not to do your job, or to do your job in ways that aren't important/fun, then contact an admin for a second opinion or fax a faction owner in character.
You are expected to forget events that are deemed non-canon
- This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.
- Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. You've been warned.
- The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK'd.
- This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators should say before or after an event if it is non-canon or not.
- If you are killed in a round and then revived in the same round, you're memory is entirely intact and may act accordingly.
The intent of the rules is more important than the letter
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn't in the rules doesn't mean it's okay or allowed if it's upsetting a large number of players.
- It is within admin staff's discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.
- Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that "this rule doesn't specifically say I can't do X", even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a sane and stable individual would and wouldn't do within this fictional setting.
Listen to admin staff
- One admin's word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.
- If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin still wants you to stop, then you should stop. (This obviously works vise-versa as well.)
- Intentionally not telling a new admin about a contradiction is considered lying. It's like asking your mom for ice cream, but she says no, so you go ask dad because you think he'll be less strict.
- Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. However, these rules are always going to be incomplete, and as such, just because something isn't written doesn't mean it's allowed. If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don't try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.
- If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it's on the admin who cleared it, not you. The staff should also NEVER ban you purely for a complaint against them. Even if you're a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. Although being an asshole usually won't win an argument, so you probably shouldn't do that anyway.
- Don't confuse this for "complaining grants you immunity to bans", because that's not how it works. If you are told to not break windows and you complain how that isn't fair, you're still getting banned for breaking windows if we disagree with your complaint. What this means is we won't ban you or make an existing ban worse just because you tell us we're being excessively mean, confusing, or unfair to you or someone else.
Maintenance Crawls/Dungeoneering
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted. Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.
Core Dungeoneering/Maint Jobs
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.
- Colonist
- Outsider
- Foreman
- Prospector
- Salvager
- Lodge Hunt Master
- Lodge Hunter
Maintenance Allowed Jobs
These jobs are generally allowed to enter maintenance, but shouldn't be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required.
- Prime - Gathering materials and bodies/meat for the bioprinter.
- Vector - Gathering materials and bodies/meat for the bioprinter.
- Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.
- Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.
- Artist - Gathering materials and salvage for the express purpose of filling the artist bench.
- Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.
Staff Rules
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but encouraged to use in-game traps and mobs to kill the respective offender. However, this comes with a check list of things that need to be verified.
- Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.
- Is the person there for a reason that isn't looting? I.E. are they rescuing someone who is injured, etc. etc.
- If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as "Something doesn't feel right, you're being watched..." or "An unearthly silence fills the space around you." or similar foreboding messages.
- Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.
- If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, do not do this. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficult must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn't be spawning primal renders inside the greyson field offices, etc. etc.
- Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they're not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.