Standard Operating Procedure (Prospectors)

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Prospector Standard Operating Procedure

Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. Part of your profits made are to go to the department as a whole, while the rest is to go to the individual employees within the department. A man is, in fact, entitled to the sweat of his brow - but to a limit of that they must provide for their department as well.

  • Prospectors are required to advise all department members where they are heading to before leaving the colony. Failure to do so is grounds for demotion.
  • If a team is possible to be formed, such as the department having available manpower, it is to be formed or its formation delegated by the Foreman. Prospectors are not to run out alone unless approved by their Foreman to do so, if additional manpower is not available - such as a lack of personnel, or if all personnel are in agreement to allow solo-operations.
  • All recovered salvage is to be divided as seen fit by the members of the group. If an agreement cannot be reached between group members regarding loot share, the Foreman or Premier, if the Foreman is unavailable, should step in to mediate.
    • This is to be split according to credit-worth unless Prospectors come to an individual agreement for how the haul will be split.
  • Prospectors are not permitted to hoard items that are not being used. If an item is not in current use, or is not part of another prospector’s kit, it is to be sold or scrapped for profit. Small amounts of emergency gear are permitted, such as a handful of extra firearms or armor, but this is not to exceed more than 3-4 each.
  • If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible. Prospectors are not to put someone’s well being at risk for a haul, such as delaying medical care purposefully.
  • Prospectors are permitted to make use of explosives outside of the colony. Prospectors are also permitted to bring explosives into the colony, but only to store for future operations, for resale to Lonestar for export, or to sell to Marshals or Blackshield. Prospectors must declare any and all explosives that are being brought in when coming through the gatehouse. Failure to do so can result in contraband charges.
  • Expenses, such as medical injury, are to be paid by the department account if a Foreman is present. No prospector is to be denied coverage regarding injuries.
    • The Foreman, however, may demote any prospector deemed as ‘unprofitable’. A proper record of expenses endured by the prospector must be presented in a fax upon a firing of this type to the High Council.