User:NikoTheGuyDude/Cindarite/Summary

From Sojourn

This is a summary, made with the intent to show only the most relevant details about Cindarites to the reader. If you want to see the smaller (but still interesting) details, click here to go to the original page.

Introduction

Cindarites are a fractured race of anthro reptilians. They hail from a tomb world, Cindar, and due to the harsh radiation of the planet, have developed many mutations and a massive resistance to radiation. No two Cindarites will be the same, neither in society nor physiology.

Mechanics

  • Cindarites are widely skilled and reasonably tough due to their hard upbringing. They receive +2 to biology, mechanical, cognition, and toughness. An extra +3 can be gained if their homeworld is chosen in character setup.
  • Cindarites become cold much easier than humans but can withstand heat significantly better, as they are cold-blooded.
  • Cindarites are adapted to highly toxic and dangerous biomes and are entirely immune to (short-term) radiation while taking only half the toxin damage a human would.
  • Cindarite scales are quite tough and resilient even to intense heat and cause you to take 15% less burn damage than others.
  • Perk: Cindarites gain the active perk "Purge Toxins" which allows them to purge their bloodstream of toxins and remove addictions, though the effect makes them extremely tired and may make them fall asleep as a result. This can be used every fifteen minutes.
  • Perk: Cindarites have a second active perk, known as Uncanny Resilience, which injects chemicals that are equivalent to 5u of spaceacillin into their bloodstream. This fights off both infection and infectious disease.
  • Perk: Cindarites also gain the passive perk "Second Skin", which allows Cindarites to instantly equip and unequip all forms of armor, as well as ignore any and all slowdown applied by armor. Yes, this includes juggernaut and power armor.

Biology

  • Mutations are very common among Cindarites. Many of these biological features can be disregarded via mutation.
  • All Cindarites are cold-blooded. If you want, you can roleplay being chilly with this.
  • Cindarites are covered in scales which cover their leathery skin.
  • The most common coloring of Cindarite scales/skin are green, red, and brown, but many more exist, although a neon Cindarite has yet to be found.
  • Cindarite horns tend to grow with age, and are often smaller on female Cindarites.
  • Cindarites can be either digitigrade or plantigrade.
  • Cindarites possess 1-3 lines of mixed, omnivorous teeth within their snouts, depending on their age, as well as a serpentine tongue that doesn't usually cause a lisp. Cindarite teeth are quite thin, so having three rows doesn't quite interfere with their ability to eat or speak.
  • Cindarite children normally hatch teethless. As they age, their teeth rows start coming in, with the back row appearing first. Consequently, it is the back row that is the first to fall out as Cindarites begin to age even further. Teeth typically begin coming in around the age of 3, and will continue coming in every 4-7 years. After all rows are finally present, Cindarites will typically age 40-80 years until they begin losing teeth again, in which case rows will fall out at a rate of 1-13 years apart.
  • 1-3 lines of mixed, omnivorous teeth reside, depending on their age, as well as a serpentine tongue, which they may periodically use to taste the air (and no, it doesn't cause a lisp, despite what science fiction would have you believe, although, if shaped in a certain way, it could be possible). Cindarite teeth are quite thin, so having three rows doesn't quite interfere with their ability to eat or speak.
  • Cindarite children normally hatch teethless. As they age, their teeth rows start coming in, with the back row appearing first. Consequently, it is the back row that is the first to fall out as Cindarites begin to age even further. Teeth typically begin coming in around the age of 3, and will continue coming in every 4-7 years. After all rows are finally present, Cindarites will typically age 40-80 years until they begin losing teeth again, in which case rows will fall out at a rate of 1-13 years apart.

Gender-specific/sexual features

  • While most Cindarites fall into the binary figure of "male/female", hermaphodites (those possessing both male and female specific features), sexless, or intersex individuals have been reported to occur naturally, as a result of mutation.
  • Male Cindarites are typically more brawny and broad-shouldered, with more angular snouts and larger/more curved horns in comparison to the females of the species, although mutation can cause this to vary quite a bit.
  • The females of the species lay eggs instead of giving birth to live children, and no, they do not have breasts without mutation.

Internal and misc. biology

  • Cindarites have four kidneys. This halves all toxin damage taken.
  • Cindarites are immune to short-term radiation but are still susceptable to long-term affects, like aging. However, cancer is out of the question.
  • Cindarites have chemical glands inside their body that, when the Cindarite wills it, release a spaceacillin analogue that acts just like 5u of spaceacillin.



Canon Species in the Sojourn Universe
Core Species
Akula - Kriosans - Humans - Mar'qua - Sablekyne - Naramad - Abhuman
Non-Core Species
Opifex - Cht’mant - Cindarite - Mycus - Folken - Aulvae - Minor Factions