Game Master: Difference between revisions

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== Overview ==
Game Masters are responsible for the validation and subsequent approval of events. They work closely in the event creation process to ensure that the event follows the [[Event Checklist]]. An event requires approval from a Game Master to proceed.


== Personnel Management ==
== Mandates ==
Game Masters have a range of powers depending on how capable they are. In general, they fall into one of a few categories.


== Dispute Resolution ==
; Broad : These GMs can support and approve the whole gamut of events from the simplest to the most intricate of arcs and their constituent events.
 
; Arc : These GMs are specifically dedicated to reviewing and overseeing Arcs and its events. They don't concern themselves with smaller or single shot events.
== Administrative Duty ==
; Persistent : These GMs focus on the more complicated single-shot events that need more specific approvals without the benefit of an overarching Arc approval.
; Mini : These GMs focus on approving small events with few lore or code consequences that can be used to spice up a round on short notice.

Latest revision as of 02:22, 26 November 2024

Game Masters are responsible for the validation and subsequent approval of events. They work closely in the event creation process to ensure that the event follows the Event Checklist. An event requires approval from a Game Master to proceed.

Mandates

Game Masters have a range of powers depending on how capable they are. In general, they fall into one of a few categories.

Broad
These GMs can support and approve the whole gamut of events from the simplest to the most intricate of arcs and their constituent events.
Arc
These GMs are specifically dedicated to reviewing and overseeing Arcs and its events. They don't concern themselves with smaller or single shot events.
Persistent
These GMs focus on the more complicated single-shot events that need more specific approvals without the benefit of an overarching Arc approval.
Mini
These GMs focus on approving small events with few lore or code consequences that can be used to spice up a round on short notice.