Game Master: Difference between revisions
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Game Masters are responsible for ensuring an event will neither breach lore, have code mishaps, nor cause administrative troubles. See [[Event Checklist]] for details. | Game Masters are responsible for ensuring an event will neither breach lore, have code mishaps, nor cause administrative troubles. See [[Event Checklist]] for details. | ||
While | While full approvals are generally required to run an event, GMs have some discretionary power to bypass approvals. | ||
* Most commonly, fully merged code features that the GM or an involved Operator are familiar with need no approval from Code. | |||
* Less frequently, if an event draws on well-known lore and will make no changes to it, such as a known colony enemy launching an attack on an already established site with no chance of any change in relations, Lore need not be involved. | |||
* In the event of radio silence from the administration, or in the face of unreasonable demands, a GM is authorized to bypass the round interference portion of approval, so long as an announcement of the event is made no less than 96 hours (4 days) in advance of the event. This power does not excuse the GM from attempting to contact the administration about possible rule implications. | |||
== Event Oversight == | == Event Oversight == |
Latest revision as of 07:38, 18 February 2025
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Game Masters are responsible for the validation and subsequent approval of events. They work closely in the event creation process to ensure that the event follows the Event Checklist. An event requires approval from a Game Master to proceed.
Mandates
Game Masters have a range of powers depending on how capable they are. In general, they fall into one of a few categories.
- Broad
- These GMs can support and approve the whole gamut of events from the simplest to the most intricate of arcs and their constituent events.
- Arc
- These GMs are specifically dedicated to reviewing and overseeing Arcs and its events. They don't concern themselves with smaller or single shot events.
- Persistent
- These GMs focus on the more complicated single-shot events that need more specific approvals without the benefit of an overarching Arc approval.
- Mini
- These GMs focus on approving small events with few lore or code consequences that can be used to spice up a round on short notice.
Event Validation
Game Masters are responsible for ensuring an event will neither breach lore, have code mishaps, nor cause administrative troubles. See Event Checklist for details.
While full approvals are generally required to run an event, GMs have some discretionary power to bypass approvals.
- Most commonly, fully merged code features that the GM or an involved Operator are familiar with need no approval from Code.
- Less frequently, if an event draws on well-known lore and will make no changes to it, such as a known colony enemy launching an attack on an already established site with no chance of any change in relations, Lore need not be involved.
- In the event of radio silence from the administration, or in the face of unreasonable demands, a GM is authorized to bypass the round interference portion of approval, so long as an announcement of the event is made no less than 96 hours (4 days) in advance of the event. This power does not excuse the GM from attempting to contact the administration about possible rule implications.
Event Oversight
Game Masters take custody of an event once the event begins. Unlike Event Operators, they do not directly run the event through the game's tools. Instead, it is their responsibility to ensure that the playerbase has a fun time experiencing the event, coordinating with the creator of the event to keep it on track while directing Operators to make changes as they see fit.
GMs are expected to oversee the event from start to finish, but have the discretion to allow an Operator to handle an event in their place if it's minor enough to not need oversight. Simply trusting the operator, however, does not suffice to justify this exception for a larger event.
A single Game Master should suffice for most events, but if additional oversight is needed, another Master can ease some of the burden. The event remains the responsibility of the GM who approved it. If none are available, an Administrator can also help.
Deputizing
Event Operators should be used and prioritized when help is needed for the event. However, if more hands are needed than are available, the Game Master can deputize certain willing staff, in this order of priority:
- Other Game Masters
- Administrators
- Moderators
- Code Staff
- General Staff