Difference between revisions of "Guide to Chemistry"

From Sojourn
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{{Outdated Page|reason = Requesting this be updated to in-game SIRC, in order to keep the wiki up to date.}}
 +
 
== Note from Server Maintainers ==
 
== Note from Server Maintainers ==
 
Your PDA and Tablet has access to a program called "SIRC" which has every chemical recipe. You should use that as your main refrence and come to this page if something isn't working.
 
Your PDA and Tablet has access to a program called "SIRC" which has every chemical recipe. You should use that as your main refrence and come to this page if something isn't working.
  
 
== Chemicals ==
 
== Chemicals ==
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
+
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.
 +
 
 +
=== Chem Dispenser ===
 +
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it's properly powered.
 +
 
 +
==== Upgrades ====
 +
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)
 +
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)
 +
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)
 +
 
 +
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn't required.)
  
 
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
! style="background-color:#B452CD;" width="100px" |
+
!colspan="2" style="background-color:#B452CD;" width="100px"|Tier 1
! style="background-color:#B452CD;" width="100px" |
 
 
|-
 
|-
 
|'''Acetone'''||'''Aluminum'''
 
|'''Acetone'''||'''Aluminum'''
Line 30: Line 41:
 
|-
 
|-
 
|'''Water'''||   
 
|'''Water'''||   
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#7FFFD4;" width="100px"|Tier 2
 +
|-
 +
|'''Oil'''||'''Cryptobiolin'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#EADDCA;" width="100px"|Tier 3
 +
|-
 +
|'''Toxin (Generic)'''||'''Sodium Chloride (Table Salt)'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#AA4A44;" width="100px"|Tier 4
 +
|-
 +
|'''Unstable Mutagen'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#36454F; color:white" width="100px"|Tier 5
 +
|-
 +
|'''Inaprovaline'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#C41E3A; color:limegreen" width="100px"|Hacked
 +
|-
 +
|'''Mind Breaker Toxin'''||'''Space Cleaner'''
 +
|}
 +
 +
=== Industrial Chem Dispenser ===
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#B452CD;" width="100px"|Tier 1
 +
|-
 +
|'''Acetone'''||'''Aluminum'''
 +
|-
 +
|'''Ammonia'''||'''Copper'''
 +
|-
 +
|'''Ethanol'''||'''Hydrochloric Acid'''
 +
|-
 +
|'''Hydrazine'''||'''Iron'''
 +
|-
 +
|'''Phosphorus'''||'''Potassium'''
 +
|-
 +
|'''Radium'''||'''Sulphuric Acid'''
 +
|-
 +
|'''Silicon'''||'''Sulfur'''
 +
|-
 +
|'''Tungsten'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#7FFFD4;" width="100px"|Tier 2
 +
|-
 +
|'''Oil'''||'''Cryptobiolin'''
 +
|-
 +
|'''Sterilizine'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#EADDCA;" width="100px"|Tier 3
 +
|-
 +
|'''Foaming Agent'''||'''Plasticide'''
 +
|-
 +
|'''InstantIce'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#AA4A44;" width="100px"|Tier 4
 +
|-
 +
|'''Polytrinic acid'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#36454F; color:white" width="100px"|Tier 5
 +
|-
 +
|'''N/A'''
 +
|}
 +
 +
{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
 +
!colspan="2" style="background-color:#C41E3A; color:limegreen" width="100px"|Hacked
 +
|-
 +
|'''Space Cleaner'''||'''Azosurfactant'''
 +
|-
 +
|'''Silicate'''||'''Coolant'''
 
|}
 
|}
  
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! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD'|Metabolism Rate
 
! scope="col" class="unsortable" style='background-color:#B452CD'|Metabolism Rate
! scope="col" style='background-color:#B452CD;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#B452CD;'|Overdose Threshold
 
|-
 
|-
{{Anchor | Addictol }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Addictol<span style="color:#0179e7;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Addictol<span style="color:#0179e7;background-color:white">▮</span>
 
|2 parts [[#Impedrezene|Impedrezene]]<br>2 pars Mercury<br>2 parts [[#Purger|Purger]]
 
|2 parts [[#Impedrezene|Impedrezene]]<br>2 pars Mercury<br>2 parts [[#Purger|Purger]]
|When administered at a dose greater than 10, will permenantly treats the patient's addictions, until they get addicted again.
+
|'''After''' administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient's addictions, until they get addicted again.
|0.1/t  
+
|0.1/t In Blood<br>0.05/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Alkysine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Alkysine<span style="color:#FFFF66;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Alkysine<span style="color:#FFFF66;background-color:white">▮</span>
 
|1 part Ammonia<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrochloric Acid
 
|1 part Ammonia<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrochloric Acid
|Treats brain damage. Weak painkiller.
+
|Treats brain damage. Extremely weak painkiller.
|0.05/t  
+
|0.05/t In Blood<br>0.025/t In Stomach
 
|30u  
 
|30u  
{{Anchor | Aminazine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Aminazine<span style="color:#88336f;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Aminazine<span style="color:#88336f;background-color:white">▮</span>
Line 69: Line 168:
  
 
Does not eliminate the cravings.
 
Does not eliminate the cravings.
|0.1/t  
+
|0.1/t In Blood<br>0.05/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Arithrazine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Arithrazine<span style="color:#008000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Arithrazine<span style="color:#008000;background-color:white">▮</span>
 
|1 part Hydrazine<br>1 part [[#Hyronalin|Hyronalin ]]
 
|1 part Hydrazine<br>1 part [[#Hyronalin|Hyronalin ]]
| Removes radiation from patient's body more quickly and efficiently than Hyronalin.
+
|Removes radiation from patient's body more quickly and efficiently than Hyronalin.
  
Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.
+
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].
|0.05/t  
+
|0.05/t In Blood<br>0.025/t In Stomach
 
|30u  
 
|30u  
{{Anchor | Bicaridine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Bicaridine<span style="color:#BF0000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Bicaridine<span style="color:#BF0000;background-color:white">▮</span>
|1 part Carbon<br>1 part [[#Inaprovaline|Inaprovaline]]
+
|1 part Carbon<br>1 part [[#Inaprovaline|Inaprovaline]]<br> **Without** Sugar Present
|Treats brute damage.
+
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht'mant.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|30u
 +
 
 +
|-
 +
!style='background-color:#B452CD;'|Carthatoline<span style="color:#225722;background-color:white">▮</span>
 +
|1 part [[#Dylovene|Dylovene]] <br>2 parts Carbon <br>0.1 parts Toxin <br>5 parts Plasma (Catalyst)
 +
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht'mant.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|N/A
  
Will eventually stop external bleeding. Seals most wounds, including surgical incisions.
 
|0.2/t
 
|30u
 
{{Anchor | Citalopram }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Citalopram<span style="color:#FF80FF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Citalopram<span style="color:#FF80FF;background-color:white">▮</span>
 
|1 part Carbon<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
 
|1 part Carbon<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.
+
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)
|0.01/t
+
|0.01/t In Blood<br>0.005/t In Stomach
 
|N/A
 
|N/A
 
|-
 
|-
{{Anchor | Cronexadone }}
+
 
 +
|-
 +
!style='background-color:#B452CD;'|Cryoxadone<span style="color:##8080FF;background-color:white">▮</span>
 +
|1 part Acetone<br>1 part [[#Dexalin Plus|Dexalin Plus]]<br>1 part Water<br>at temperatures between 45K and 90K
 +
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.
 +
 
 +
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|N/A
 +
 
 
|-
 
|-
!style='background-color:#B452CD;'|Cronexadone<span style="color:#80BFFF;background-color:white">▮</span>
+
!style='background-color:#B452CD;'|Clonexadone<span style="color:#80BFFF;background-color:white">▮</span>
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium <br>1 part [[#Plasma|Plasma]] <br>5 parts [[#Plasma|Plasma]] (catalyst)
+
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium <br>0.1 parts Radium <br>5 parts [[#Plasma|Plasma]] (catalyst) <br>at temperatures between 22.5K and 45K
|More effective than Cryoxadone.
+
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!
  
Requires temperatures below 170K to function. Do not inject or swallow. Treats damage to corpses while immersed in cryogenic tubes filled with this.  
+
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.
|0.1/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Cryoxadone }}
+
 
 
|-
 
|-
!style='background-color:#B452CD;'|Cryoxadone<span style="color:##8080FF;background-color:white">▮</span>
+
!style='background-color:#B452CD;'|Nanobot Fluid<span style="color:#C2C2D6;background-color:white">▮</span>
|1 part Acetone<br>1 part [[#Dexalin|Dexalin]]<br>1 part Water
+
|1 part [[#Cronexidone|Cronexidone]]<br>1 part Aluminum <br> 1 part Iron <br>0.1 parts Raw Uncapped Nanobots <br>5 parts [[#Plasma|Plasma]] (catalyst) <br>at temperatures between 73K and 98K
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.
+
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.
  
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.  
+
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP's, as they do not have a bloodstream. Also works on dead bodies.
|0.1/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Dermaline }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Dermaline<span style="color:#FF8000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Dermaline<span style="color:#FF8000;background-color:white">▮</span>
 
|1 part Acetone<br>1 part [[#Kelotane|Kelotane]]<br>1 part Phosphorous
 
|1 part Acetone<br>1 part [[#Kelotane|Kelotane]]<br>1 part Phosphorous
|Treats burn damage. Prevents infection.
+
|Treats burn damage. Prevents infection. Works for healing Cht'mant.
  
More effective than Kelotane in every respect.
+
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|15u
 
|15u
{{Anchor | Detox }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Detox<span style="color:#229e08;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Detox<span style="color:#229e08;background-color:white">▮</span>
 
|<br>3 parts [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Serotrotium|Serotrotium]]<br>Temperature required: 363K-INFINITY
 
|<br>3 parts [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Serotrotium|Serotrotium]]<br>Temperature required: 363K-INFINITY
|Assists the nervous system to handle Neural System Accumulation without suffering the side effects.
+
|Increases maximum Neural System Accumulation threshold, preventing puking.
|0.1/t  
+
|0.1/t In Blood<br>0.05/t In Stomach
 
|30u
 
|30u
{{Anchor | Dexalin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Dexalin<span style="color:#0080FF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Dexalin<span style="color:#0080FF;background-color:white">▮</span>
|1 parts Acetone <br>0.1 part [[#Plasma|Plasma]]
+
|2 parts Acetone <br>0.1 parts Iron <br>5 parts [[#Plasma|Plasma]] (catalyst)
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.
+
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht'mant]], use [[#Diplopterum|Diplopterum]] instead.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|30u
  
Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper.
 
|0.2/t
 
|30u
 
{{Anchor | Dexalin Plus }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Dexalin Plus<span style="color:#0040FF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Dexalin Plus<span style="color:#0040FF;background-color:white">▮</span>
|1 part Carbon <br>1 part [[#Dexalin|Dexalin]]<br>1 part Iron
+
|1 part Acetone <br>1 part [[#Dexalin|Dexalin]]<br>1 part Iron <br>5 parts [[#Plasma|Plasma]] (catalyst)
|As Dexalin, but 80% oxygenation.
+
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht'mant.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|15u
  
Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.
 
|0.2/t
 
|15u
 
{{Anchor | Dylovene }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Dylovene<span style="color:#00A000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Dylovene<span style="color:#00A000;background-color:white">▮</span>
 
|1 part Ammonia <br>1 part Potassium <br>1 part Silicon
 
|1 part Ammonia <br>1 part Potassium <br>1 part Silicon
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.
+
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht'mant.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|30u
  
Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper. 
 
|0.2/t
 
|N/A
 
{{Anchor | Ethylredoxrazine }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Ethylredoxrazine<span style="color:#605048;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Ethylredoxrazine<span style="color:#605048;background-color:white">▮</span>
 
|1 part Acetone<br>1 part Carbon<br>1 part [[#Dylovene|Dylovene]]
 
|1 part Acetone<br>1 part Carbon<br>1 part [[#Dylovene|Dylovene]]
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.
+
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|30u
  
Produces water when combined with ethanol.
 
|0.2/t
 
|30u
 
{{Anchor | Haloperidol }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Haloperidol<span style="color:#ba1f04;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Haloperidol<span style="color:#ba1f04;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Leporazine|Leporazine]]<br>Temperature required: 290-360K
+
|2 parts [[#Dylovene|Dylovene]]<br>1 part [[#Leporazine|Leporazine]]<br>Temperature required: 290-360K
|Purges Pararein from the bloodstream, causes tiredness and eventual sedation in the patient.
+
|Purges '''Toxin & Stimulator''' class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.
|0.1/t  
+
'''Do not administer in tandem with healing Toxin & Stimulator class chems or they'll be lost!'''
 +
|0.1/t In Blood<br>0.05/t In Stomach
 
|15u
 
|15u
{{Anchor | Hyronalin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Hyronalin<span style="color:#408000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Hyronalin<span style="color:#408000;background-color:white">▮</span>
Line 180: Line 286:
 
|Removes radiation from the patient's system.
 
|Removes radiation from the patient's system.
  
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.  
+
Does not treat toxin damage. Does not treat genetic (clone) damage.
|0.05/t  
+
|0.05/t In Blood<br>0.025/t In Stomach
 
|30u
 
|30u
{{Anchor | Imidazoline }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Imidazoline<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Imidazoline<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Carbon<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrazine
 
|1 part Carbon<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrazine
|Treats damage to the eyes.
+
|Treats damage to the eyes, removing blindness and/or blurring.
  
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.
+
Does not cure blindness from genetic mutations.
 
(Results in 2u instead of 3u)
 
(Results in 2u instead of 3u)
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|30u
 
|30u
{{Anchor | Inaprovaline }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Inaprovaline<span style="color:#00BFFF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Inaprovaline<span style="color:#00BFFF;background-color:white">▮</span>
 
|1 part Acetone<br>1 part Carbon <br>1 part Sugar
 
|1 part Acetone<br>1 part Carbon <br>1 part Sugar
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning. Very weak painkiller.
+
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.
  
Will not allow breathing if lungs have also failed. Can be administered in a sleeper.
+
|0.1/t In Blood<br>0.05/t In Stomach
|0.1/t  
 
 
|60u
 
|60u
{{Anchor | Kelotane }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Kelotane<span style="color:#FFA800;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Kelotane<span style="color:#FFA800;background-color:white">▮</span>
 
|1 part Carbon<br>1 part Silicon
 
|1 part Carbon<br>1 part Silicon
|Treats burn damage. Prevents infection.
+
|Treats burn damage. Does not work on [[Cht’mant|Cht'mant]], use [[#Seligitilin|Seligitilin]] instead.
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|30u
 
|30u
{{Anchor | Kyphotorin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Kyphotorin<span style="color:#7d88e6;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Kyphotorin<span style="color:#7d88e6;background-color:white">▮</span>
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Soporific|Soporific]]
+
|1 part [[#Peridaxon|Peridaxon]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Unstable_Mutagen|Unstable Mutagen]]
|Regnerates missing limbs and deals light burn damage occasionally. Regenerating limbs is ''extremely'' painful. ''ONLY'' works in a cryo pod.
+
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is ''extremely'' painful. '''ONLY''' works in a cryo pod and at temperatures below 170K.
|0.2/t  
+
 
 +
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.
 +
 
 +
'''Works on the dead as well''', it will regrow even their heads, but for some reason they won't have eyes!
 +
|0.2/t In Blood<br>0.1/t In Stomach
 
|19.8u
 
|19.8u
{{Anchor | Leporazine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Leporazine<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Leporazine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Copper<br>1 part Silicon<br>5 parts [[#Plasma|Plasma]] (Catalyst)
 
|1 part Copper<br>1 part Silicon<br>5 parts [[#Plasma|Plasma]] (Catalyst)
|Rapidly stabilises body temperature. Treats fevers and hypothermia.
+
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Meralyne }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Meralyne<span style="color:#E6666C;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Meralyne<span style="color:#E6666C;background-color:white">▮</span>
 
|2 parts [[#Blattedin|Blattedin]]<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Tramadol|Tramadol]]
 
|2 parts [[#Blattedin|Blattedin]]<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Tramadol|Tramadol]]
|Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.
+
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.
More effective than bicardine in every respect.
+
|0.2/t In Blood<br>0.1/t In Stomach
|0.2/t  
 
 
|30u
 
|30u
{{Anchor | Methylphenidate }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Methylphenidate<span style="color:#BF80BF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Methylphenidate<span style="color:#BF80BF;background-color:white">▮</span>
 
|1 part Hydrazine<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
 
|1 part Hydrazine<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|Aids with concentration. Has no mechanical effects.
+
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)
|0.01/t  
+
|0.01/t In Blood<br>0.005/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Negative Paragenetic Marker }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Negative Paragenetic Marker<span style="color:#022000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Negative Paragenetic Marker<span style="color:#022000;background-color:white">▮</span>
|1 part Carbon<br>1 part [[#Ryetalyn|Ryetalyn]]
+
|1 part Carbon<br>1 part [[#Ryetalyn|Ryetalyn]] <br>Temperature required: 400K-INFINITY
|Not a true medication. A chemical that, when heated in the presence of Changeling blood, will react to form Positive Paragenetic Marker.
+
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|N/A
  
Has no other effects or uses.
 
|0.2/t
 
|N/A
 
{{Anchor | Noexcutite }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Noexcutite<span style="color:#bc018a;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Noexcutite<span style="color:#bc018a;background-color:white">▮</span>
 
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Oxycodone|Oxycodone]]
 
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Oxycodone|Oxycodone]]
|Prevents convulsions and jitters.
+
|Stops convulsions and jittering. If overdosed, will cause paralysis.
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|30u
 
|30u
{{Anchor | Ossisine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Ossisine<span style="color:#660679;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Ossisine<span style="color:#660679;background-color:white">▮</span>
 
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Soporific|Soporific]]
 
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Soporific|Soporific]]
|Repairs bones quickly, paralyses the patient while processing. Mending fractures is painful.
+
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes '''fatal''' cellular (clone) damage.
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|15u
 
|15u
{{Anchor | Oxycodone }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Oxycodone<span style="color:#800080;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Oxycodone<span style="color:#800080;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part [[#Tramadol|Tramadol]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
 
|1 part Ethanol<br>1 part [[#Tramadol|Tramadol]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
|Powerful painkiller.
+
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you're not [[Stats|Tough]] enough.
 +
|0.02/t In Blood<br>0.01/t In Stomach
 +
|19.8u
  
Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance.
 
(Results in 1u instead of 2u)
 
|0.02/t
 
|20u
 
{{Anchor | Paracetamol }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Paracetamol<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Paracetamol<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Ethanol<br>1 part Acetone
 
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Ethanol<br>1 part Acetone
|Mild painkiller.
+
|Weak painkiller. Can be administered in a sleeper.
 +
|0.02/t In Blood<br>0.01/t In Stomach
 +
|60u
  
Essentially Tylenol. Can be administered in a sleeper. 
 
|0.02/t
 
|60u
 
{{Anchor | Paroxetine }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Paroxetine<span style="color:#FF80BF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Paroxetine<span style="color:#FF80BF;background-color:white">▮</span>
 
|1 part Acetone<br>1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
 
|1 part Acetone<br>1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
|Stabilises the mind against hallucinations. Has a rare chance of causing severe hallucinations.  
+
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.
|0.01/t  
+
|0.01/t In Blood<br>0.005/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Peridaxon }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Peridaxon<span style="color:#561EC3;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Peridaxon<span style="color:#561EC3;background-color:white">▮</span>
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
+
|2 parts [[#Bicaridine|Bicaridine]]<br>0.1 parts [[#Clonexadone|Clonexadone]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
|Treats damage to organs, so long as they are not dead or necrotic.
+
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht'mant]], use [[#Fuhrerole|Fuhrerole]] instead.
 +
|0.02/t In Blood<br>0.01/t In Stomach
 +
|10u
  
Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs.
 
(Results in 1u instead of 2u)
 
|0.2/t
 
|10u
 
{{Anchor | Polystem }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Polystem<span style="color:#ded890;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Polystem<span style="color:#ded890;background-color:white">▮</span>
Line 304: Line 402:
  
 
Can be combined with other medications for faster treatment.
 
Can be combined with other medications for faster treatment.
|0.1/t  
+
|0.01/t In Blood<br>0.005/t In Stomach
 
|20u
 
|20u
{{Anchor | Positive Paragenetic Marker }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Positive Paragenetic Marker<span style="color:#910000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Positive Paragenetic Marker<span style="color:#910000;background-color:white">▮</span>
|1 part (Changeling) Blood<br>1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]<br>Temperature required:700K-INFINITY
+
|1 part (Carrion) Blood<br>1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]<br>Temperature required:700K-INFINITY
|If you have created this chemical from someone's blood, then they are a Changeling.
+
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).
 +
|0.02/t In Blood<br>0.01/t In Stomach
 +
|N/A
  
Has no other effects or uses.
 
|0.2/t
 
|N/A
 
{{Anchor | Purger }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Purger<span style="color:#d4cf3b;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Purger<span style="color:#d4cf3b;background-color:white">▮</span>
 
|3 parts [[#Dylovene|Dylovene]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>Temperature required: 363K-INFINITY
 
|3 parts [[#Dylovene|Dylovene]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>Temperature required: 363K-INFINITY
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier.
+
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.
  
 
Does not remove the effects of withdrawal.
 
Does not remove the effects of withdrawal.
|0.1/t  
+
|0.01/t In Blood<br>0.005/t In Stomach
 
|N/A
 
|N/A
{{Anchor | Quickclot }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Quickclot<span style="color:#a6b85b;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Quickclot<span style="color:#a6b85b;background-color:white">▮</span>
 
|1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Kelotane|Kelotane]]<br>1 part [[#Plasma|Plasma]] (Catalyst)
 
|1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Kelotane|Kelotane]]<br>1 part [[#Plasma|Plasma]] (Catalyst)
|An extremely fast-acting clotting agent.
+
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.
 +
|0.1/t In Blood<br>0.05/t In Stomach
 +
|15u
  
''Mechancially pointless with the removal of Internal Bleeding.''
 
|0.1/t
 
|15u
 
{{Anchor | Rezadone }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Rezadone<span style="color:#669900;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Rezadone<span style="color:#669900;background-color:white">▮</span>
|1 part [[#Carpotoxin|Carpotoxin]]<br>1 part Copper<br>1 part [[#Cryptobiolin|Cryptobiolin]]
+
|1 part [[#Clonexadone|Clonexadone]]<br>1 part Copper<br>1 part [[#Cryptobiolin|Cryptobiolin]]
|Treats genetic degradation.
+
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.
  
Causes disfigurement if administered in doses higher than 3u.
+
Causes facial disfigurement if administered in doses higher than 3u.
(Results in 1u instead 2u)
+
|0.2/t In Blood<br>0.1/t In Stomach
|0.2/t  
 
 
|30u
 
|30u
{{Anchor | Ryetalyn }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Ryetalyn<span style="color:#004000;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Ryetalyn<span style="color:#004000;background-color:white">▮</span>
 
|1 part [[#Arithrazine|Arithrazine]]<br>1 part Carbon
 
|1 part [[#Arithrazine|Arithrazine]]<br>1 part Carbon
|Treats disabilities and mutations.
+
|Just '''injecting''' one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|30u
  
Any amount of 0.1 or more is fully effective. .
 
|0.2/t
 
|30u
 
{{Anchor | Spaceacillin }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Spaceacillin<span style="color:#C1C1C1;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Spaceacillin<span style="color:#C1C1C1;background-color:white">▮</span>
 
|1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part [[#Inaprovaline|Inaprovaline]]
 
|1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part [[#Inaprovaline|Inaprovaline]]
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.
+
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|30u
 
|30u
{{Anchor | Sterilizine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1part [[#Dylovene|Dylovene]]<br>1 part Ethanol<br>1 part Hydrochloric Acid
 
|1part [[#Dylovene|Dylovene]]<br>1 part Ethanol<br>1 part Hydrochloric Acid
|Kills germs and cleans up bloodstains more effectively than space cleaner.
+
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]
 +
|0.2/t In Blood<br>0.1/t In Stomach
 +
|N/A
  
Prevents surgical infections.
 
|0.2/t
 
|N/A
 
{{Anchor | Synaptizine }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Synaptizine<span style="color:#99CCFF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Synaptizine<span style="color:#99CCFF;background-color:white">▮</span>
 
|1 part Lithium<br>1 part Sugar<br>1 part Water
 
|1 part Lithium<br>1 part Sugar<br>1 part Water
|Treats hallucinations, paralysis and purges mindbreaker. Functions as a stimulant, counteracting stuns and acting as a mild painkiller
+
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.
  
Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.
+
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.
|0.01/t  
+
|0.02/t In Blood<br>0.001/t In Stomach
 
|5u
 
|5u
{{Anchor | Tramadol }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Tramadol<span style="color:#CB68FC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Tramadol<span style="color:#CB68FC;background-color:white">▮</span>
 
|1 part [[#Paracetamol|Paracetamol]]<br>1 part Sugar<br>1 part Water
 
|1 part [[#Paracetamol|Paracetamol]]<br>1 part Sugar<br>1 part Water
|Painkiller.
+
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you're not [[Stats|Tough]] enough.
 +
|0.1/t In Blood<br>0.05/t In Stomach
 +
|30u
  
Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol.
 
(Results in 1u instead of 3u)
 
|0.05/t
 
|30u
 
{{Anchor | Tricordrazine }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Tricordrazine<span style="color:#8040FF;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Tricordrazine<span style="color:#8040FF;background-color:white">▮</span>
 
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Inaprovaline|Inaprovaline]]
 
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Inaprovaline|Inaprovaline]]
|Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.
+
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht'mant]], use [[#Blattedin|Blattedin]] instead.
  
Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).
+
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.
|0.2/t  
+
|0.2/t In Blood<br>0.1/t In Stomach
 
|30u
 
|30u
{{Anchor | Vomitol }}
+
 
 
|-
 
|-
!style='background-color:#B452CD;'|Vomitole<span style="color:#a6b85b;background-color:white">▮</span>
 
|1 part Acetone<br>1 part Carbon <br>1 part Sugar
 
|Every tick, has a 1 in chance of inducing vomiting - totally purging the stomach of all ingested chemicals.
 
|0.2/t
 
|30u
 
 
 
  
 
|}
 
|}
Line 415: Line 494:
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
! scope="col" style='background-color:#B452CD;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#B452CD;'|Overdose Threshold
 
|-
 
|-
{{Anchor | Adrenaline }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
Line 424: Line 503:
 
|0.2/t  
 
|0.2/t  
 
|30u
 
|30u
{{Anchor | Bouncer }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Bouncer<span style="color:#682f93;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Bouncer<span style="color:#682f93;background-color:white">▮</span>
Line 431: Line 510:
 
|0.2/t  
 
|0.2/t  
 
|30u
 
|30u
{{Anchor | Boxer }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Boxer<span style="color:#0ed750;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Boxer<span style="color:#0ed750;background-color:white">▮</span>
Line 438: Line 517:
 
|0.2/t  
 
|0.2/t  
 
|15u
 
|15u
{{Anchor | Cherry Drops }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Cherry Drops<span style="color:#9bd70f;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Cherry Drops<span style="color:#9bd70f;background-color:white">▮</span>
Line 445: Line 524:
 
|0.2/t  
 
|0.2/t  
 
|35u
 
|35u
{{Anchor | Grape Drops }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Grape Drops<span style="color:#eb5783;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Grape Drops<span style="color:#eb5783;background-color:white">▮</span>
Line 452: Line 531:
 
|0.2/t  
 
|0.2/t  
 
|25u
 
|25u
{{Anchor | Machine Binding Ritual }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Machine Binding Ritualt<span style="color:#5f95e2;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Machine Binding Ritualt<span style="color:#5f95e2;background-color:white">▮</span>
Line 459: Line 538:
 
|0.2/t  
 
|0.2/t  
 
|30u
 
|30u
{{Anchor | Machine Spirit }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Machine Spirit<span style="color:#9eb236;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Machine Spirit<span style="color:#9eb236;background-color:white">▮</span>
Line 466: Line 545:
 
|0.1/t  
 
|0.1/t  
 
|18u
 
|18u
{{Anchor | Menace }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Menace<span style="color:#ffb3b7;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Menace<span style="color:#ffb3b7;background-color:white">▮</span>
Line 473: Line 552:
 
|0.2/t  
 
|0.2/t  
 
|9u
 
|9u
{{Anchor | Party Drops }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Party Drops<span style="color:#ffb3b7;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Party Drops<span style="color:#ffb3b7;background-color:white">▮</span>
Line 480: Line 559:
 
|0.2/t  
 
|0.2/t  
 
|12u
 
|12u
{{Anchor | ProSurgeon }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|ProSurgeons<span style="color:#2d867a;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|ProSurgeons<span style="color:#2d867a;background-color:white">▮</span>
Line 487: Line 566:
 
|0.1/t  
 
|0.1/t  
 
|20u
 
|20u
{{Anchor | Steady }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Steady<span style="color:#334183;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Steady<span style="color:#334183;background-color:white">▮</span>
Line 494: Line 573:
 
|0.2/t  
 
|0.2/t  
 
|20u
 
|20u
{{Anchor | Turbo }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Turbo<span style="color:#f22168;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Turbo<span style="color:#f22168;background-color:white">▮</span>
Line 501: Line 580:
 
|0.2/t  
 
|0.2/t  
 
|12u
 
|12u
{{Anchor | UltraSurgeon }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|UltraSurgeon<span style="color:#0c07c4;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|UltraSurgeon<span style="color:#0c07c4;background-color:white">▮</span>
Line 508: Line 587:
 
|0.2/t  
 
|0.2/t  
 
|17u
 
|17u
{{Anchor | Violence }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Violence<span style="color:#75aea5;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Violence<span style="color:#75aea5;background-color:white">▮</span>
Line 515: Line 594:
 
|0.2/t  
 
|0.2/t  
 
|20u
 
|20u
{{Anchor | Violence Ultra }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Violence Ultra<span style="color:#3d3362;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Violence Ultra<span style="color:#3d3362;background-color:white">▮</span>
Line 532: Line 611:
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
! scope="col" style='background-color:#B452CD;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#B452CD;'|Overdose Threshold
 
|-
 
|-
{{Anchor | Cryptobiolin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Cryptobiolin<span style="color:#000055;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Cryptobiolin<span style="color:#000055;background-color:white">▮</span>
Line 543: Line 622:
 
|0.1/t  
 
|0.1/t  
 
|30u  
 
|30u  
{{Anchor | Hyperzine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Hyperzine<span style="color:#FF3300;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Hyperzine<span style="color:#FF3300;background-color:white">▮</span>
Line 553: Line 632:
 
|0.03/t  
 
|0.03/t  
 
|15u
 
|15u
{{Anchor | Impedrezene}}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
Line 562: Line 641:
 
|0.2/t  
 
|0.2/t  
 
|30u  
 
|30u  
{{Anchor | Mindbreaker Toxin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
Line 569: Line 648:
 
|0.05/t  
 
|0.05/t  
 
|30u  
 
|30u  
{{Anchor | Sanguinum }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Sanguinum<span style="color:#e06270;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Sanguinum<span style="color:#e06270;background-color:white">▮</span>
Line 578: Line 657:
 
|0.2/t  
 
|0.2/t  
 
|15u  
 
|15u  
{{Anchor | Serotrotium }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Serotrotium<span style="color:#202040;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Serotrotium<span style="color:#202040;background-color:white">▮</span>
Line 587: Line 666:
 
|0.05/t  
 
|0.05/t  
 
|30u  
 
|30u  
{{Anchor | Space drugs }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Space drugs<span style="color:#60A584;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Space drugs<span style="color:#60A584;background-color:white">▮</span>
Line 606: Line 685:
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
! scope="col" style='background-color:#B452CD;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#B452CD;'|Overdose Threshold
 
|-
 
|-
{{Anchor | A-rad }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|A-rad<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|A-rad<span style="color:#696969;background-color:white">▮</span>
Line 615: Line 694:
 
|N/A
 
|N/A
 
|N/A
 
|N/A
{{Anchor | Control Booster Combat }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Control Booster Combat<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Control Booster Combat<span style="color:#696969;background-color:white">▮</span>
Line 624: Line 703:
 
|N/A
 
|N/A
 
|N/A
 
|N/A
{{Anchor | Control Booster Utility }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Control Booster Utility<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Control Booster Utility<span style="color:#696969;background-color:white">▮</span>
Line 633: Line 712:
 
|N/A
 
|N/A
 
|N/A
 
|N/A
{{Anchor | Handyprints }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Handyprints<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Handyprints<span style="color:#696969;background-color:white">▮</span>
Line 642: Line 721:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Implantoids }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Implantoids<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Implantoids<span style="color:#696969;background-color:white">▮</span>
Line 651: Line 730:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Nanosymbiotes }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Nanosymbiotes<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Nanosymbiotes<span style="color:#696969;background-color:white">▮</span>
Line 660: Line 739:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Nantidotes }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Nantidotes<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Nantidotes<span style="color:#696969;background-color:white">▮</span>
Line 669: Line 748:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Oxyrush }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Oxyrush<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Oxyrush<span style="color:#696969;background-color:white">▮</span>
Line 676: Line 755:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Purgers }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Purgers<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Purgers<span style="color:#696969;background-color:white">▮</span>
Line 683: Line 762:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Raw Industrial Nanobots }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Raw Industrial Nanobots<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Raw Industrial Nanobots<span style="color:#696969;background-color:white">▮</span>
Line 690: Line 769:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Raw Uncapped Nanobots }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Raw Uncapped Nanobots<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Raw Uncapped Nanobots<span style="color:#696969;background-color:white">▮</span>
Line 697: Line 776:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Trauma Control System }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Trauma Control System<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Trauma Control System<span style="color:#696969;background-color:white">▮</span>
Line 706: Line 785:
 
|N/A
 
|N/A
 
|N/A  
 
|N/A  
{{Anchor | Voice mimics }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Voice mimics<span style="color:#696969;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Voice mimics<span style="color:#696969;background-color:white">▮</span>
Line 724: Line 803:
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
! scope="col" style='background-color:#B452CD;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#B452CD;'|Overdose Threshold
 
|-
 
|-
{{Anchor | Advanced Mutation Toxin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
|Obtained through black slimes via Xenobiology.
 
|Obtained through black slimes via Xenobiology.
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime.
+
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play.
 
|0.01/t  
 
|0.01/t  
 
|N/A  
 
|N/A  
{{Anchor | Amatoxin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Amatoxin<span style="color:#792300;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Amatoxin<span style="color:#792300;background-color:white">▮</span>
Line 740: Line 819:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Beer 2 }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Beer 2<span style="color:#664300;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Beer 2<span style="color:#664300;background-color:white">▮</span>
Line 748: Line 827:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Blattedin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Blattedin<span style="color:#0F4800;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Blattedin<span style="color:#0F4800;background-color:white">▮</span>
 
|Obtained from Roaches of all varieties.  
 
|Obtained from Roaches of all varieties.  
 
|
 
|
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body.
+
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as [[#Tricordazine|Tricordazine]] for [[Cht’mant|Cht'mant]].
 
|0.02/t  
 
|0.02/t  
 
|N/A
 
|N/A
{{Anchor | Biomatter }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Biomatter<span style="color:#527f4f;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Biomatter<span style="color:#527f4f;background-color:white">▮</span>
 
|Obtained from Church Bioreactor
 
|Obtained from Church Bioreactor
 
|
 
|
An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.
+
An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Carpotoxin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Carpotoxin<span style="color:#003333;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Carpotoxin<span style="color:#003333;background-color:white">▮</span>
Line 774: Line 853:
 
|0.01/t  
 
|0.01/t  
 
|10u
 
|10u
{{Anchor | Chloral Hydrate }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
Line 781: Line 860:
 
|0.1/t  
 
|0.1/t  
 
|15u
 
|15u
{{Anchor | Cyanide }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Cyanide<span style="color:#CF3600;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Cyanide<span style="color:#CF3600;background-color:white">▮</span>
Line 788: Line 867:
 
|0.4/t  
 
|0.4/t  
 
|N/A
 
|N/A
{{Anchor | Diplopterum }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Diplopterum<span style="color:#c9bed2;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Diplopterum<span style="color:#c9bed2;background-color:white">▮</span>
 
|Obtained from grinding roach meat
 
|Obtained from grinding roach meat
|A toxic stimulant that mildly boosts Mechanics.
+
|A toxic stimulant that mildly boosts Mechanics. Works identically as [[#Dexalin|Dexalin]] for [[Cht’mant|Cht'mant]].
 
|0.2/t  
 
|0.2/t  
 
|19.8u
 
|19.8u
{{Anchor | EZ Nutrient }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|EZ Nutrient<span style="color:#664330;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|EZ Nutrient<span style="color:#664330;background-color:white">▮</span>
Line 804: Line 883:
 
|0.01/t  
 
|0.01/t  
 
|N.A
 
|N.A
{{Anchor | Fuhrerole }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Fuhrerole<span style="color:#a6b85b;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Fuhrerole<span style="color:#a6b85b;background-color:white">▮</span>
Line 810: Line 889:
 
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.
 
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.
  
A precursor to powerful stimulants and poisons.
+
A precursor to powerful stimulants and poisons. Works as [[#Peridaxon|Peridaxon]] for [[Cht’mant|Cht'mant]].
 
|0.01/t  
 
|0.01/t  
 
|8u
 
|8u
{{Anchor | Gewaltine }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Gewaltine<span style="color:#9452ba;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Gewaltine<span style="color:#9452ba;background-color:white">▮</span>
 
|Harvested from Jager roaches.
 
|Harvested from Jager roaches.
 
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.
 
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.
 +
Works identically as [[#Dylovene|Dylovene]] for [[Cht’mant|Cht'mant]].
 
|0.01/t  
 
|0.01/t  
 
|15u
 
|15u
{{Anchor | Left-4-Zed }}
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Left-4-Zed<span style="color:#664330;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Left-4-Zed<span style="color:#664330;background-color:white">▮</span>
Line 829: Line 908:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Lexorin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Lexorin<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Lexorin<span style="color:#C8A5DC;background-color:white">▮</span>
Line 835: Line 914:
 
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.  
 
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.  
  
Purged with Dexalin and Dexalin Plus.
+
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht'mant]])
 
|0.01/t  
 
|0.01/t  
 
|30u
 
|30u
{{Anchor | Mutation Toxin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
Line 844: Line 923:
 
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.  
 
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.  
  
''NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.''
+
''NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.''
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Oil }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Oil<span style="color:#0C0C0C;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Oil<span style="color:#0C0C0C;background-color:white">▮</span>
Line 854: Line 933:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Pararein }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Pararein<span style="color:#a37d9c;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Pararein<span style="color:#a37d9c;background-color:white">▮</span>
Line 861: Line 940:
 
|0.01/t  
 
|0.01/t  
 
|10u
 
|10u
{{Anchor | Plant-B-Gone }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
Line 868: Line 947:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Plasma }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Plasma<span style="color:#9D14DB;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Plasma<span style="color:#9D14DB;background-color:white">▮</span>
 
|Acquired from mining.
 
|Acquired from mining.
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.
+
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs.
  
Ingestion and/or injection is highly toxic.
 
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Plasticide }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Plasticide<span style="color:#CF3600;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Plasticide<span style="color:#CF3600;background-color:white">▮</span>
Line 886: Line 964:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Polytrinic acid }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Polytrinic acid<span style="color:#8E18A9;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Polytrinic acid<span style="color:#8E18A9;background-color:white">▮</span>
Line 895: Line 973:
 
|0.4/t  
 
|0.4/t  
 
|N/A
 
|N/A
{{Anchor |Robust Harvest }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Robust Harvest<span style="color:#664330;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Robust Harvest<span style="color:#664330;background-color:white">▮</span>
Line 904: Line 982:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Seligitillin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Seligitillin<span style="color:#6d33b4;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Seligitillin<span style="color:#6d33b4;background-color:white">▮</span>
 
|Harvested from Seuche roaches.
 
|Harvested from Seuche roaches.
|A storng clotting agent with mild brute healing capabilities. Mildly toxic.
+
|A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as [[#Kelotane|Kelotane]] on [[Cht’mant|Cht'mant]].
 
|0.01/t  
 
|0.01/t  
 
|15u
 
|15u
{{Anchor | Slime Jelly }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
Line 918: Line 996:
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Soporific }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Soporific<span style="color:#009CA8;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Soporific<span style="color:#009CA8;background-color:white">▮</span>
Line 924: Line 1,002:
 
|A slow acting, long-lasting anaesthetic. Not toxic.
 
|A slow acting, long-lasting anaesthetic. Not toxic.
  
Combine with a small amount of Chloral Hydrate for best effect.
+
Combine with a small amount of Chloral Hydrate for increased effect.
 
|0.1/t  
 
|0.1/t  
 
|30u
 
|30u
{{Anchor | Starkellin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Starkellin<span style="color:#736bbe;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Starkellin<span style="color:#736bbe;background-color:white">▮</span>
 
|Harvested from Panzer roaches.
 
|Harvested from Panzer roaches.
|Mildly increases Toughness. Mildly toxic.
+
|Mildly increases Toughness. Mildly toxic. Works identically as [[#Bicaridine|Bicaridine]] for [[Cht’mant|Cht'mant]].
 
|0.01/t  
 
|0.01/t  
 
|15u
 
|15u
{{Anchor | Toxin }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
|Heating up various venoms, such as [[#Pararein|Pararein]]
 
|Heating up various venoms, such as [[#Pararein|Pararein]]
|Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch.
+
|Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles.
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Unstable mutagen }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Unstable mutagen<span style="color:#13BC5E;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Unstable mutagen<span style="color:#13BC5E;background-color:white">▮</span>
 
|1 part Hydrochloric Acid<br>1 part Phosphorous<br>1 part Radium
 
|1 part Hydrochloric Acid<br>1 part Phosphorous<br>1 part Radium
|Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage.
+
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.
 
|0.01/t  
 
|0.01/t  
 
|N/A
 
|N/A
{{Anchor | Zombie Powder }}
+
 
 
|-
 
|-
 
!style='background-color:#B452CD;'|Zombie Powder<span style="color:#669900;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Zombie Powder<span style="color:#669900;background-color:white">▮</span>
 
|5 parts [[#Carpotoxin|Carpotoxin]]<br>5 parts Copper<br>5 parts [[#Soporific|Soporific]]
 
|5 parts [[#Carpotoxin|Carpotoxin]]<br>5 parts Copper<br>5 parts [[#Soporific|Soporific]]
|Causes the victim to enter a state of false death and fool all but the most thorough medical tests.
+
|Causes the victim to '''instantly''' enter a state of false death and fool all but the most thorough medical tests.
  
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long.  
+
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.
 
|0.2/t  
 
|0.2/t  
 
|N/A
 
|N/A
Line 968: Line 1,046:
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Description
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
 
! scope="col" class="unsortable" style='background-color:#B452CD;'|Metabolism Rate
! scope="col" style='background-color:#B452CD;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#B452CD;'|Overdose Threshold
 
|-
 
|-
 
!style='background-color:#B452CD;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
 
!style='background-color:#B452CD;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
Line 976: Line 1,054:
 
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.
 
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.
 
|0.1/t  
 
|0.1/t  
|20u {{Anchor | Alkysine }}
+
|20u  
 
|-
 
|-
  
Line 984: Line 1,062:
  
 
== Beyond the Dispenser ==
 
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
+
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
  
 
{{Gameplay guides}}
 
{{Gameplay guides}}

Latest revision as of 11:29, 10 January 2023

This article is outdated and needs to be updated to the recent version of the code
Reason:
Requesting this be updated to in-game SIRC, in order to keep the wiki up to date.

If you want to make changes, please contact the Lore Head: User:SingingSpock for substantive changes to the wiki, or Wiki Maintainer: User:LillyTrilby or CodeCat: User:LillyTrilby for typo corrections and other quick changes.

Note from Server Maintainers

Your PDA and Tablet has access to a program called "SIRC" which has every chemical recipe. You should use that as your main refrence and come to this page if something isn't working.

Chemicals

With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.

Chem Dispenser

The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it's properly powered.

Upgrades

  • Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)
  • Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)
  • Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)

To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn't required.)

Tier 1
Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water
Tier 2
Oil Cryptobiolin
Tier 3
Toxin (Generic) Sodium Chloride (Table Salt)
Tier 4
Unstable Mutagen
Tier 5
Inaprovaline
Hacked
Mind Breaker Toxin Space Cleaner

Industrial Chem Dispenser

Tier 1
Acetone Aluminum
Ammonia Copper
Ethanol Hydrochloric Acid
Hydrazine Iron
Phosphorus Potassium
Radium Sulphuric Acid
Silicon Sulfur
Tungsten
Tier 2
Oil Cryptobiolin
Sterilizine
Tier 3
Foaming Agent Plasticide
InstantIce
Tier 4
Polytrinic acid
Tier 5
N/A
Hacked
Space Cleaner Azosurfactant
Silicate Coolant

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine

Name Recipe Description Metabolism Rate Overdose Threshold
Addictol 2 parts Impedrezene
2 pars Mercury
2 parts Purger
After administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient's addictions, until they get addicted again. 0.1/t In Blood
0.05/t In Stomach
N/A
Alkysine 1 part Ammonia
1 part Dylovene
1 part Hydrochloric Acid
Treats brain damage. Extremely weak painkiller. 0.05/t In Blood
0.025/t In Stomach
30u
Aminazine 1 part Alkysine
1 part Purger
Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.

Does not eliminate the cravings.

0.1/t In Blood
0.05/t In Stomach
N/A
Arithrazine 1 part Hydrazine
1 part Hyronalin
Removes radiation from patient's body more quickly and efficiently than Hyronalin.

Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with Dylovene.

0.05/t In Blood
0.025/t In Stomach
30u
Bicaridine 1 part Carbon
1 part Inaprovaline
**Without** Sugar Present
Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht'mant. 0.2/t In Blood
0.1/t In Stomach
30u
Carthatoline 1 part Dylovene
2 parts Carbon
0.1 parts Toxin
5 parts Plasma (Catalyst)
Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then Dylovene. Works for healing Cht'mant. 0.2/t In Blood
0.1/t In Stomach
N/A
Citalopram 1 part Carbon
1 part Mindbreaker Toxin
Mild antidepressant. Helps stabilize the mind. (Pure RP effect) 0.01/t In Blood
0.005/t In Stomach
N/A
Cryoxadone 1 part Acetone
1 part Dexalin Plus
1 part Water
at temperatures between 45K and 90K
Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.

Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!

0.2/t In Blood
0.1/t In Stomach
N/A
Clonexadone 1 part Cryoxadone
1 part Sodium
0.1 parts Radium
5 parts Plasma (catalyst)
at temperatures between 22.5K and 45K
More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!

Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.

0.2/t In Blood
0.1/t In Stomach
N/A
Nanobot Fluid 1 part Cronexidone
1 part Aluminum
1 part Iron
0.1 parts Raw Uncapped Nanobots
5 parts Plasma (catalyst)
at temperatures between 73K and 98K
Used in beakers inside cryo cells. Requires temperatures below 170K to function.

Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP's, as they do not have a bloodstream. Also works on dead bodies.

0.2/t In Blood
0.1/t In Stomach
N/A
Dermaline 1 part Acetone
1 part Kelotane
1 part Phosphorous
Treats burn damage. Prevents infection. Works for healing Cht'mant.

More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.

0.2/t In Blood
0.1/t In Stomach
15u
Detox
3 parts Inaprovaline
1 part Serotrotium
Temperature required: 363K-INFINITY
Increases maximum Neural System Accumulation threshold, preventing puking. 0.1/t In Blood
0.05/t In Stomach
30u
Dexalin 2 parts Acetone
0.1 parts Iron
5 parts Plasma (catalyst)
Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for Cht'mant, use Diplopterum instead. 0.2/t In Blood
0.1/t In Stomach
30u
Dexalin Plus 1 part Acetone
1 part Dexalin
1 part Iron
5 parts Plasma (catalyst)
Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht'mant. 0.2/t In Blood
0.1/t In Stomach
15u
Dylovene 1 part Ammonia
1 part Potassium
1 part Silicon
Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes Pararein, Carpotoxin, Blattedin and Toxin from the blood. Can be administered in a sleeper. Works for healing Cht'mant. 0.2/t In Blood
0.1/t In Stomach
30u
Ethylredoxrazine 1 part Acetone
1 part Carbon
1 part Dylovene
Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected. 0.2/t In Blood
0.1/t In Stomach
30u
Haloperidol 2 parts Dylovene
1 part Leporazine
Temperature required: 290-360K
Purges Toxin & Stimulator class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like Unstable Mutagen, MENACE or Party Drops from the bloodstream without endangering bloodloss through dyalisis.

Do not administer in tandem with healing Toxin & Stimulator class chems or they'll be lost!

0.1/t In Blood
0.05/t In Stomach
15u
Hyronalin 1 part Dylovene
1 part Radium
Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic (clone) damage.

0.05/t In Blood
0.025/t In Stomach
30u
Imidazoline 1 part Carbon
1 part Dylovene
1 part Hydrazine
Treats damage to the eyes, removing blindness and/or blurring.

Does not cure blindness from genetic mutations. (Results in 2u instead of 3u)

0.2/t In Blood
0.1/t In Stomach
30u
Inaprovaline 1 part Acetone
1 part Carbon
1 part Sugar
Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing. 0.1/t In Blood
0.05/t In Stomach
60u
Kelotane 1 part Carbon
1 part Silicon
Treats burn damage. Does not work on Cht'mant, use Seligitilin instead. 0.2/t In Blood
0.1/t In Stomach
30u
Kyphotorin 1 part Peridaxon
1 part Clonexadone
1 part Unstable Mutagen
Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is extremely painful. ONLY works in a cryo pod and at temperatures below 170K.

Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.

Works on the dead as well, it will regrow even their heads, but for some reason they won't have eyes!

0.2/t In Blood
0.1/t In Stomach
19.8u
Leporazine 1 part Copper
1 part Silicon
5 parts Plasma (Catalyst)
Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect) 0.2/t In Blood
0.1/t In Stomach
N/A
Meralyne 2 parts Blattedin
1 part Hyperzine
1 part Tramadol
Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds. 0.2/t In Blood
0.1/t In Stomach
30u
Methylphenidate 1 part Hydrazine
1 part Mindbreaker Toxin
Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP) 0.01/t In Blood
0.005/t In Stomach
N/A
Negative Paragenetic Marker 1 part Carbon
1 part Ryetalyn
Temperature required: 400K-INFINITY
A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion. 0.2/t In Blood
0.1/t In Stomach
N/A
Noexcutite 1 part Dylovene
1 part Oxycodone
Stops convulsions and jittering. If overdosed, will cause paralysis. 0.2/t In Blood
0.1/t In Stomach
30u
Ossisine 1 part Bicaridine
1 part Clonexadone
1 part Soporific
Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do surgery instead. Overdosing causes fatal cellular (clone) damage. 0.2/t In Blood
0.1/t In Stomach
15u
Oxycodone 1 part Ethanol
1 part Tramadol
5 parts Plasma (catalyst)
Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you're not Tough enough. 0.02/t In Blood
0.01/t In Stomach
19.8u
Paracetamol 1 part Inaprovaline
1 part Ethanol
1 part Acetone
Weak painkiller. Can be administered in a sleeper. 0.02/t In Blood
0.01/t In Stomach
60u
Paroxetine 1 part Acetone
1 part Inaprovaline
1 part Mindbreaker Toxin
Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations. 0.01/t In Blood
0.005/t In Stomach
N/A
Peridaxon 2 parts Bicaridine
0.1 parts Clonexadone
5 parts Plasma (catalyst)
Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for Cht'mant, use Fuhrerole instead. 0.02/t In Blood
0.01/t In Stomach
10u
Polystem 1 part Iron
1 part Polytrinic acid
3 parts Potassium
Temperature required:124K-168K
Heals both brute and burn damage, albeit slowly. Minor blood clotting.

Can be combined with other medications for faster treatment.

0.01/t In Blood
0.005/t In Stomach
20u
Positive Paragenetic Marker 1 part (Carrion) Blood
1 part Negative Paragenetic Marker
Temperature required:700K-INFINITY
The result of heating up Negative Paragenetic Marker in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely). 0.02/t In Blood
0.01/t In Stomach
N/A
Purger 3 parts Dylovene
1 part Mindbreaker Toxin
Temperature required: 363K-INFINITY
Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.

Does not remove the effects of withdrawal.

0.01/t In Blood
0.005/t In Stomach
N/A
Quickclot 1 part Clonexadone
1 part Kelotane
1 part Plasma (Catalyst)
An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster. 0.1/t In Blood
0.05/t In Stomach
15u
Rezadone 1 part Clonexadone
1 part Copper
1 part Cryptobiolin
Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.

Causes facial disfigurement if administered in doses higher than 3u.

0.2/t In Blood
0.1/t In Stomach
30u
Ryetalyn 1 part Arithrazine
1 part Carbon
Just injecting one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage. 0.2/t In Blood
0.1/t In Stomach
30u
Spaceacillin 1 part Cryptobiolin
1 part Inaprovaline
A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage 0.2/t In Blood
0.1/t In Stomach
30u
Sterilizine 1part Dylovene
1 part Ethanol
1 part Hydrochloric Acid
Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when treating septic infections 0.2/t In Blood
0.1/t In Stomach
N/A
Synaptizine 1 part Lithium
1 part Sugar
1 part Water
Treats hallucinations, paralysis and purges Mindbreaker Toxin off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.

Moderately toxic. Recommended dosage at under 5 units and paired with Dylovene. Metabolizes very slowly. Overdose does nothing.

0.02/t In Blood
0.001/t In Stomach
5u
Tramadol 1 part Paracetamol
1 part Sugar
1 part Water
Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you're not Tough enough. 0.1/t In Blood
0.05/t In Stomach
30u
Tricordrazine 1 part Dylovene
1 part Inaprovaline
Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on Cht'mant, use Blattedin instead.

Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u Inaprovaline/10u Dylovene through a sleeper.

0.2/t In Blood
0.1/t In Stomach
30u

Stims

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 3 parts Blood
1 parts Dexalin
Temperature required:373K-INFINITY
Counteracts stuns and moderately increases Toughness. Very mildly toxic 0.2/t 30u
Bouncer 1 part Fuhrerole
1 part Hyperzine
1 part Violence
Temperature required:303K-333K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Boxer 2 parts Amatoxin
2 parts Bouncer
1 part Plasma
Temperature required:323K-328K
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness. 0.2/t 15u
Cherry Drops 1 part Iron
1 part Plant-B-Gone
1 part Psilocybin
Temperature required:303K-333K
Mildly improves Cognition at the cost of Mechanical. 0.2/t 35u
Grape Drops 2 parts Cherry Drops
2 parts Ethanol
1 part Honey
Temperature required:338K-343K
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical. 0.2/t 25u
Machine Binding Ritualt 2 parts Coffee
1 part Diplopterum
1 part Ethanol
1 part Sugar
Temperature required:323K-343K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Machine Spirit 1 part Blattedin
1 part Ethanol
1 part Machine Binding Ritual
1 part Tramadol

Temperature required:308K-318K
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition 0.1/t 18u
Menace 1 part Boxer
1 part Turbo
1 part Violence Ultra
Temperature required:358K-363K
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical. 0.2/t 9u
Party Drops 1 part Grape Drops
1 part Machine Spirit
1 part Ultrasurgeon
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance. 0.2/t 12u
ProSurgeons 1 part Nicotine
2 parts Sugar
2 parts Tungsten
Mildly improves Biology at the cost of Cognition. 0.1/t 20u
Steady 1 part Carpotoxin
1 part Copper
1 part Hydrazine
1 part Pararein
Temperature required:323K-338K
Mildly improves Vigilance at the cost of Toughness. 0.2/t 20u
Turbo 1 part Adrenaline
1 part Steady
1 part Synaptazine
Temperature required:288K-293K
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness. 0.2/t 12u
UltraSurgeon 1 part Noexcutite
3 parts ProSurgeon
Temperature required:243K-263K
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical. 0.2/t 17u
Violence 1 part Ammonia
3 parts Blood
1 part Gewaltine
Temperature required:393K-423K
Mildly improves Robustness at the cost of Vigilance. 0.2/t 20u
Violence Ultra 1 part Fuhrerole
1 part Hyperzine
1 part Violence
Temperature required:243K-258K
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance. 0.2/t 11u

Drugs

Name Recipe Description Metabolism Rate Overdose Threshold
Cryptobiolin 1 part Acetone
1 part Potassium
1 part Sugar
Causes confusion and dizzyness.

Sanity Gain = 1

0.1/t 30u
Hyperzine 1 part Blattedin
1 part Sugar
1 part Sulfur
Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. (Results in 1u instead of 3u)

0.03/t 15u
Impedrezene 1 part Acetone
1 part Mercury
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.

Sanity Gain = 1

0.2/t 30u
Mindbreaker Toxin 1 part Dylovene
1 part Hydrazine
1 part Silicon
A powerful hallucinogen 0.05/t 30u
Sanguinum 1 part Bicaridine
1 part Mercury
1 part Spaceacillin
Greatly increases blood restoration. May cause blood coughing.


0.2/t 15u
Serotrotium 5 parts Blood
1 part Psilocybin
5 parts Nutriment (Catalyst)
Temeprature required:203K-273K
Promotes concentrated production of the serotonin neurotransmitter in humans.

Sanity gain = 1.5

0.05/t 30u
Space drugs 1 part Lithium
1 part Mercury
1 part Sugar
Causes random movements and feelings of drugginess, lowers the heart rate.

Sanity gain = 1.5

0.1/t 30u

Nanites

Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.

Name Recipe Description Metabolism Rate Overdose Threshold
A-rad 1 part Arithrazine
1 part Raw Industrial Nanobots
Purges radiation over time. N/A N/A
Control Booster Combat 1 part Menace
1 part Raw Industrial Nanobots
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.

Has no side effects.

N/A N/A
Control Booster Utility 1 part Party Drops
1 part Raw Industrial Nanobots
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.

Has no side effects.

N/A N/A
Handyprints 1 part Handyprints
1 part Raw Uncapped Nanobots
Alters the user's fingerprints to obscure identification.

(Note: Presently unatainable due to a bugged recipe.)

N/A N/A
Implantoids 1 part Aluminum
1 part Raw Industrial Nanobots
Repairs mechanical limbs, implants and organs over time.

Does not heal organic parts.

N/A N/A
Nanosymbiotes 1 part Peridaxon
1 part Raw Industrial Nanobots
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.

Does not heal other internal organs or mechanical parts.

N/A N/A
Nantidotes 1 part Haloperidol
1 part Raw Industrial Nanobots
Removes reagents from the bloodstream that is anything but itself.

Does not heal toxin damage.

N/A N/A
Oxyrush 1 part Dexalin
1 part Raw Industrial Nanobots
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. N/A N/A
Purgers 1 part Raw Industrial Nanobots
1 part Synaptizine
Removes other nanites from the bloodstream. N/A N/A
Raw Industrial Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. N/A N/A
Raw Uncapped Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites. N/A N/A
Trauma Control System 1 part Bicaridine
1 part Raw Industrial Nanobots
Heals organic organs over time.

Does not heal external damage, or mechanical organs.

N/A N/A
Voice mimics 1 part Raw Industrial Nanobots
1 part Synaptizine
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. N/A N/A

Toxins

Name Recipe Description Metabolism Rate Overdose Threshold
Advanced Mutation Toxin Obtained through black slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play. 0.01/t N/A
Amatoxin Grind Fly Amanita mushrooms A powerful poison derived from certain species of mushroom. 0.01/t N/A
Beer 2 Dispensed by emagged brobots

Chloral Hydrate disguised as beer.

0.01/t N/A
Blattedin Obtained from Roaches of all varieties.

An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as Tricordazine for Cht'mant.

0.02/t N/A
Biomatter Obtained from Church Bioreactor

An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.

0.01/t N/A
Carpotoxin Extracted from Carp meat

A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance.

A useful ingredient in certain medications and required for certain, powerful stimulants.

0.01/t 10u
Chloral Hydrate 1 part Ethanol
3 parts
Hydrochloric Acid
1 part Water
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. 0.1/t 15u
Cyanide 5 parts Toxin
3 parts Mindbreaker
2 parts Fuhrerole
An extremely toxic poison. 0.4/t N/A
Diplopterum Obtained from grinding roach meat A toxic stimulant that mildly boosts Mechanics. Works identically as Dexalin for Cht'mant. 0.2/t 19.8u
EZ Nutrient 1 part Ammonia
3 parts Carbon
A chemical fertilizer.

An extremely weak poison.

0.01/t N.A
Fuhrerole Harvested from Fuhrer roaches. Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.

A precursor to powerful stimulants and poisons. Works as Peridaxon for Cht'mant.

0.01/t 8u
Gewaltine Harvested from Jager roaches. A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.

Works identically as Dylovene for Cht'mant.

0.01/t 15u
Left-4-Zed 1 part Nutriment
3 parts Radium
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A
Lexorin 1 part Ammoniat
1 part Hydrazine
1 part Plasma
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.

Purged with Dexalin and Dexalin Plus (or Diplopterum on Cht'mant)

0.01/t 30u
Mutation Toxin Obtained through green slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.

NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.

0.01/t N/A
Oil 1 part Carbont
1 part Ethanol
1 part Welding Fuel
Temperature required:480K-INFINITY
A precursor to Plasticide. Mildly toxic. 0.01/t N/A
Pararein Harvested from Spiders. Mildly decreases Robustness and Vigilance. Mildly Toxic. 0.01/t 10u
Plant-B-Gone 1 part Toxin
4 parts Water
A strong herbicide, but a very weak poison. 0.01/t N/A
Plasma Acquired from mining. A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs. 0.01/t N/A
Plasticide 1 part Ethanol
1 part Oil
1 part Silicon
Temperature required:0K-273K
A key ingredient in a number of industrial chemical processes.

Extremely toxic.

0.01/t N/A
Polytrinic acid 1 part Hydrochloric Acid
1 part Potassium
1 part Sulphuric Acid
A very powerful acid.

Can be used to destroy objects and Hivemind wires.

0.4/t N/A
Robust Harvest 3 parts Carbon
1 part EZ Nutrient
3 parts Sugar
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A
Seligitillin Harvested from Seuche roaches. A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as Kelotane on Cht'mant. 0.01/t 15u
Slime Jelly Harvested from Slimes. Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage. 0.01/t N/A
Soporific 1 part Chloral Hydrate
4 parts Sugar
A slow acting, long-lasting anaesthetic. Not toxic.

Combine with a small amount of Chloral Hydrate for increased effect.

0.1/t 30u
Starkellin Harvested from Panzer roaches. Mildly increases Toughness. Mildly toxic. Works identically as Bicaridine for Cht'mant. 0.01/t 15u
Toxin Heating up various venoms, such as Pararein Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles. 0.01/t N/A
Unstable mutagen 1 part Hydrochloric Acid
1 part Phosphorous
1 part Radium
Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage. 0.01/t N/A
Zombie Powder 5 parts Carpotoxin
5 parts Copper
5 parts Soporific
Causes the victim to instantly enter a state of false death and fool all but the most thorough medical tests.

Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.

0.2/t N/A

Other

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 1 part Inaprovaline
1 part Hyperzine
1 part Dexalin Plus
Used as a cardiac stimulant.

Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.

0.1/t 20u


Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.


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