Difference between revisions of "Guide to Toxins"

From Sojourn
(This mostly is a test)
(Fixing lots of 'Guide to Toxins' with correct information.)
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Before you even begin to create deadly bombs in the lab, there are a few things that are worth remembering:
 
Before you even begin to create deadly bombs in the lab, there are a few things that are worth remembering:
 
# If you start a fire in the mixing chamber that is '''6,000 kelvins''' or higher, the reinforced walls of the mixing chamber '''will begin to melt'''. Once the melting process has begun, there will not be enough time for you to notice and run away. '''You will have a bad time'''.
 
# If you start a fire in the mixing chamber that is '''6,000 kelvins''' or higher, the reinforced walls of the mixing chamber '''will begin to melt'''. Once the melting process has begun, there will not be enough time for you to notice and run away. '''You will have a bad time'''.
# Ensure the mixing chamber and any pipes are completely empty before you start. Open the blast doors, and use a portable air-pump connected to the ports and the direction set to "In" to empty the outgoing pipe. Close the valves, pumps, and blast doors when you're done.
+
# Ensure the mixing chamber and any pipes are completely empty before you start by using the Mixing Chamber Monitor.
 
# The bomb you're making needs to be, on mixing, above the '''plasma flashpoint''' of about '''100 degrees Celsius''' (or 373 kelvins). '''You do not need to have a super-heated bomb to create a large explosion!'''
 
# The bomb you're making needs to be, on mixing, above the '''plasma flashpoint''' of about '''100 degrees Celsius''' (or 373 kelvins). '''You do not need to have a super-heated bomb to create a large explosion!'''
  
 
Finally:
 
Finally:
* Leave the release valves for each canister '''closed''' at all times. Gas will still flow from the canister into the pipes!
+
* Leave the release valves for each canister '''closed''' at all times unless you are filling up tanks. Gas will still flow from the canister into the pipes!
  
 
== Heating Gas ==
 
== Heating Gas ==
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Hit "Cycle to interior" to open the interior airlock of the mixing chamber, head inside and make sure '''both pumps''' are set to their '''default setting, about 101.25 kPa'''.
 
Hit "Cycle to interior" to open the interior airlock of the mixing chamber, head inside and make sure '''both pumps''' are set to their '''default setting, about 101.25 kPa'''.
  
Using one of the Plasma canisters, fill the mixing chamber with '''Two entire canisters of Plasma '''. Wrench the canister to the '''middle port''' and open the manual valve on the floor so that the green light is facing the direction of the mixing chamber. Once the canister is empty, close the manual valve on the floor and disconnect the canister with a wrench.
+
Using one of the Plasma canisters, fill the mixing chamber with '''two entire canisters of Plasma '''. Wrench the canister to the '''middle port''' and turn on the 'Air Mix to Port' on the floor so that 'Air Mix to Port' flashes in different colors. Once the canister is empty, turn off the 'Air Mix to Port' and disconnect the canister with a wrench. Swap out the canister and do it again.
  
 
The speed at which gases flow into and out of the Chamber depends on what the kPa is set to on the "Desirable Output Pressure" section of the gas pumps. The higher the pressure, the quicker the gas will flow. This is particularly useful for speeding up the process of emptying the Plasma canisters, though if the Oxygen canister is left attached for too long you may put too much Oxygen in the Chamber and end up will wall-melting temperatures. You will most likely have a bad time if you hit wall-melting temperatures.
 
The speed at which gases flow into and out of the Chamber depends on what the kPa is set to on the "Desirable Output Pressure" section of the gas pumps. The higher the pressure, the quicker the gas will flow. This is particularly useful for speeding up the process of emptying the Plasma canisters, though if the Oxygen canister is left attached for too long you may put too much Oxygen in the Chamber and end up will wall-melting temperatures. You will most likely have a bad time if you hit wall-melting temperatures.
  
Next, grab your '''Oxygen canister'''. Your goal is to put only a very small, minuscule amount of oxygen into the mixing chamber. Open the manual valve for the bottom port and connect the oxygen canister '''for only 1 or 2 seconds''' (IF you set the Output Pressure to it's maximum). Remember, if you add too little oxygen, you can always add more, but if you add too much oxygen, you could have a potential headache.
+
Next, grab your '''Oxygen canister'''. Your goal is to put only a very small, minuscule amount of oxygen into the mixing chamber. Turn on the 'Air Mix to Port' for the middle port (as you did with the Plasma canisters) and connect the Oxygen canister '''for only 1 or 2 seconds''' (IF you set the Output Pressure to it's maximum). Remember, if you add too little oxygen, you can always add more, but if you add too much oxygen, you could have a potential headache.
  
 
Ignite the chamber. It shouldn't burn for long if you've only added a small amount of oxygen.
 
Ignite the chamber. It shouldn't burn for long if you've only added a small amount of oxygen.
  
While the fire is burning, grab one of the empty yellow canisters and drag it to the '''bottom port''' connected to the mixing chamber.
+
While the fire is burning, grab one of the empty yellow canisters and drag it to the '''top port''' connected to the mixing chamber.
  
Once the fire has burned out, pump a little bit of the resulting burned mix into your empty yellow canister. '''Check the canister's temperature before going on.''' If the temperature is at or above around '''200 C''', then '''do not''' add any more oxygen. You have your hot plasma .
+
Once the fire has burned out, pump a little bit of the resulting burned mix into your empty yellow canister. '''Check the meter's temperature before going on.''' If the temperature is at or above around '''200 C''', then '''do not''' add any more oxygen. You have your hot plasma.
 
* If the temperature is too low, pump that mix straight back into the mixing chamber. Then, add another tiny amount of oxygen. Repeat until you have Plasma/CO2 mix that is hot enough.
 
* If the temperature is too low, pump that mix straight back into the mixing chamber. Then, add another tiny amount of oxygen. Repeat until you have Plasma/CO2 mix that is hot enough.
  
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== Sealing the Deal: Setting Us up the Bomb ==
 
== Sealing the Deal: Setting Us up the Bomb ==
Now you'll want to start off by dispensing '''one or two plasma tanks''', load it into the white air scrubber next to the dispenser, and get rid of all that plasma .
+
Now you'll want to start off by dispensing '''one or two plasma tanks''', load it into the white air scrubber in the top right of the room, and get rid of all that plasma.
  
 
Then, take the plasma tanks to the '''yellow canister''' that now has your hot plasma in it and fill the entire plasma tank with hot gas mix.
 
Then, take the plasma tanks to the '''yellow canister''' that now has your hot plasma in it and fill the entire plasma tank with hot gas mix.
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Now take these tanks of heated gas and attach each one to a tank transfer valve. Once you've done that, head back to the tank dispenser.
 
Now take these tanks of heated gas and attach each one to a tank transfer valve. Once you've done that, head back to the tank dispenser.
  
This time get an equal amount of '''oxygen tanks''' from the dispenser and fill them with oxygen from the '''oxygen canister''' you got at the start of this section. Make sure the canister's release pressure is set to its maximum setting, 1013.25 kPa, before attempting to fill each tank. Now attach each to a transfer valve that already has a plasma tank on it and you'll have a bomb (or several).
+
This time get an equal amount of '''oxygen tanks''' from the dispenser and keep them handy for a second. Take the Oxygen canister you got at the start of this section and take it to the top left of the room. Place the oxygen tank on top of the connector port next to the machine marked as '''gas cooling system''' and wrench it. Turn the temperature to 0 K, or as low as you can go, and turn on the machine until the oxygen is as cold as possible.
 +
 
 +
Get another '''EMPTY yellow canister''' and place it on the connector port south of the gas cooling system. Make sure to wrench it! Turn on the gas pump and analyze canister. It should be below -1C. Place one '''oxygen tank''' inside the yellow canister and set the release pressure to it's maximum setting, 1013 kPa. Finally, open the release valve and the oxygen tank should have very cold oxygen within it. Do the same to any other oxygen tanks you have.
 +
 
 +
Make sure the canister's release pressure is set to its maximum setting, 1013 kPa, before attempting to fill each tank. Now attach each to a transfer valve that already has a plasma tank on it and you'll have a bomb (or several).
  
 
From here on you have 3 options: '''timers''', '''proximity sensors''' and '''remote signaling devices'''.<br>
 
From here on you have 3 options: '''timers''', '''proximity sensors''' and '''remote signaling devices'''.<br>
Each of these is a method of setting off your bomb. For your first bomb, you should probably use a remote signaling device or a timer. To attach these devices to a tank transfer valve you need to use a screwdriver on them before attaching it to the tank. In the case of proximity sensors, however, don't, because they come pre-ready for attachment. Grab a readied device and click on a tank transfer valve to attach it. All done! You have a bomb, ready for use.
+
Each of these is a method of setting off your bomb. For your first bomb, you should probably use a remote signaling device or a timer. To attach a '''remote signaling device''' to a tank transfer valve you need to use a screwdriver on them before attaching it to the tank. In the case of '''proximity sensors''' or '''timers''', however, don't, because they come pre-ready for attachment. Grab a readied device and click on a tank transfer valve to attach it. All done! You have a bomb, ready for use.
  
 
== Remote Signaling Devices ==
 
== Remote Signaling Devices ==
Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.
+
Someone might click the remote signaling device while you have the bomb on assembly, so be prepared to '''quickly shove the bomb into the mass driver and detonate.'''
  
 
== Testing Your Creations ==
 
== Testing Your Creations ==
The toxins room has a nice built-in testing arena, good for one decent bomb. If you follow the corridor to the right and through two sets of doors you should come to a room full of screens with a mass driver. Just drop your bomb on the mass driver, make sure to set the timer if you've used one, and press the button and off it goes. Then you click a screen, choose a camera, send the signal from another signaling device or wait for your timer, and enjoy seeing the result of your hard work in toxins.
+
The toxins room has a nice built-in testing arena. If you head south, you should see a room with a console, two buttons, and a door above you. Go into the door above you and you will see a mass driver. '''Before you do anything, grab the Kinetic Energy Sensor located in the left room of the Toxin Mixing Room on the table, where you should also find the tank transfer valves, proximity sensors, and timers``` Just drop your bomb (and the Kinetic Energy Sensor) on the mass driver, make sure to set the timer if you've used one. After that, head south back into the console room and you will see the Launch-pad door-control button, which you press, and then the mass driver button, which you also press. After that, your bomb will head to the center of the toxin testing area. Then you click on the console, find the Toxin Room cameras, send the signal from another signaling device or wait for your timer, and enjoy seeing the result of your hard work in toxins.
  
 
== Notes ==
 
== Notes ==
Seriously, '''don't''' go and randomly set these off on the station if you aren't a syndicate or otherwise antagonistic character, you'll probably get '''job-banned''' or '''permabanned'''.
+
Seriously, '''don't''' go and randomly set these off on the station if you aren't a Syndicate or otherwise Antagonistic character, you'll probably get '''job-banned''' or '''permabanned'''. Even if you are a Syndicate/Antagonist, it's advised you ahelp (F1) before setting them off.
  
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 
{{Gameplay guides}}
 
{{Gameplay guides}}

Revision as of 23:48, 6 September 2021

Toxins Research is a division of the Research and Development department of the station. It is used to create bombs by mixing heated plasma with oxygen to cause an explosive reaction. These bombs can be used to destroy the Singularity if it is released, or, more commonly, to completely ruin the station when the bombs are left to traitors and idiots.

Before you Begin

Before you even begin to create deadly bombs in the lab, there are a few things that are worth remembering:

  1. If you start a fire in the mixing chamber that is 6,000 kelvins or higher, the reinforced walls of the mixing chamber will begin to melt. Once the melting process has begun, there will not be enough time for you to notice and run away. You will have a bad time.
  2. Ensure the mixing chamber and any pipes are completely empty before you start by using the Mixing Chamber Monitor.
  3. The bomb you're making needs to be, on mixing, above the plasma flashpoint of about 100 degrees Celsius (or 373 kelvins). You do not need to have a super-heated bomb to create a large explosion!

Finally:

  • Leave the release valves for each canister closed at all times unless you are filling up tanks. Gas will still flow from the canister into the pipes!

Heating Gas

First, you'll need to leave toxins, go up the hallway and through the purple doors into Toxins Storage. You'll want to grab 2 Plasma canisters and an Oxygen canister for now.

Hit "Cycle to interior" to open the interior airlock of the mixing chamber, head inside and make sure both pumps are set to their default setting, about 101.25 kPa.

Using one of the Plasma canisters, fill the mixing chamber with two entire canisters of Plasma . Wrench the canister to the middle port and turn on the 'Air Mix to Port' on the floor so that 'Air Mix to Port' flashes in different colors. Once the canister is empty, turn off the 'Air Mix to Port' and disconnect the canister with a wrench. Swap out the canister and do it again.

The speed at which gases flow into and out of the Chamber depends on what the kPa is set to on the "Desirable Output Pressure" section of the gas pumps. The higher the pressure, the quicker the gas will flow. This is particularly useful for speeding up the process of emptying the Plasma canisters, though if the Oxygen canister is left attached for too long you may put too much Oxygen in the Chamber and end up will wall-melting temperatures. You will most likely have a bad time if you hit wall-melting temperatures.

Next, grab your Oxygen canister. Your goal is to put only a very small, minuscule amount of oxygen into the mixing chamber. Turn on the 'Air Mix to Port' for the middle port (as you did with the Plasma canisters) and connect the Oxygen canister for only 1 or 2 seconds (IF you set the Output Pressure to it's maximum). Remember, if you add too little oxygen, you can always add more, but if you add too much oxygen, you could have a potential headache.

Ignite the chamber. It shouldn't burn for long if you've only added a small amount of oxygen.

While the fire is burning, grab one of the empty yellow canisters and drag it to the top port connected to the mixing chamber.

Once the fire has burned out, pump a little bit of the resulting burned mix into your empty yellow canister. Check the meter's temperature before going on. If the temperature is at or above around 200 C, then do not add any more oxygen. You have your hot plasma.

  • If the temperature is too low, pump that mix straight back into the mixing chamber. Then, add another tiny amount of oxygen. Repeat until you have Plasma/CO2 mix that is hot enough.

Once you're all done close off the transfer valves and disconnect your canisters.

If in the event that your mixture stops flowing into the canister after only 100kPa or so, set the exit gas pump's "Desirable Output Pressure" to a higher kPa, MAX if necessary.

Sealing the Deal: Setting Us up the Bomb

Now you'll want to start off by dispensing one or two plasma tanks, load it into the white air scrubber in the top right of the room, and get rid of all that plasma.

Then, take the plasma tanks to the yellow canister that now has your hot plasma in it and fill the entire plasma tank with hot gas mix.

Once you have the empty tanks, go and slot them into one of your yellow canisters, again making sure that the output pressure is at 1013 kPa, and fill them all up with hot gas mix.

Now take these tanks of heated gas and attach each one to a tank transfer valve. Once you've done that, head back to the tank dispenser.

This time get an equal amount of oxygen tanks from the dispenser and keep them handy for a second. Take the Oxygen canister you got at the start of this section and take it to the top left of the room. Place the oxygen tank on top of the connector port next to the machine marked as gas cooling system and wrench it. Turn the temperature to 0 K, or as low as you can go, and turn on the machine until the oxygen is as cold as possible.

Get another EMPTY yellow canister and place it on the connector port south of the gas cooling system. Make sure to wrench it! Turn on the gas pump and analyze canister. It should be below -1C. Place one oxygen tank inside the yellow canister and set the release pressure to it's maximum setting, 1013 kPa. Finally, open the release valve and the oxygen tank should have very cold oxygen within it. Do the same to any other oxygen tanks you have.

Make sure the canister's release pressure is set to its maximum setting, 1013 kPa, before attempting to fill each tank. Now attach each to a transfer valve that already has a plasma tank on it and you'll have a bomb (or several).

From here on you have 3 options: timers, proximity sensors and remote signaling devices.
Each of these is a method of setting off your bomb. For your first bomb, you should probably use a remote signaling device or a timer. To attach a remote signaling device to a tank transfer valve you need to use a screwdriver on them before attaching it to the tank. In the case of proximity sensors or timers, however, don't, because they come pre-ready for attachment. Grab a readied device and click on a tank transfer valve to attach it. All done! You have a bomb, ready for use.

Remote Signaling Devices

Someone might click the remote signaling device while you have the bomb on assembly, so be prepared to quickly shove the bomb into the mass driver and detonate.

Testing Your Creations

The toxins room has a nice built-in testing arena. If you head south, you should see a room with a console, two buttons, and a door above you. Go into the door above you and you will see a mass driver. Before you do anything, grab the Kinetic Energy Sensor located in the left room of the Toxin Mixing Room on the table, where you should also find the tank transfer valves, proximity sensors, and timers``` Just drop your bomb (and the Kinetic Energy Sensor) on the mass driver, make sure to set the timer if you've used one. After that, head south back into the console room and you will see the Launch-pad door-control button, which you press, and then the mass driver button, which you also press. After that, your bomb will head to the center of the toxin testing area. Then you click on the console, find the Toxin Room cameras, send the signal from another signaling device or wait for your timer, and enjoy seeing the result of your hard work in toxins.

Notes

Seriously, don't go and randomly set these off on the station if you aren't a Syndicate or otherwise Antagonistic character, you'll probably get job-banned or permabanned. Even if you are a Syndicate/Antagonist, it's advised you ahelp (F1) before setting them off.

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