Difference between revisions of "User:NikoTheGuyDude/Cindarite/Summary"

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'''This is a summary, made with the intent to show only the most relevant details about Cindarites to the reader. If you want to see the smaller (but still interesting) details, click [[User:NikoTheGuyDude/Cindarite|here]] to go to the original page.
 
'''This is a summary, made with the intent to show only the most relevant details about Cindarites to the reader. If you want to see the smaller (but still interesting) details, click [[User:NikoTheGuyDude/Cindarite|here]] to go to the original page.
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==Introduction==
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Cindarites are a fractured race of anthro reptilians. They hail from a tomb world, Cindar, and due to the harsh radiation of the planet, have developed many mutations and a massive resistance to radiation. No two Cindarites will be the same, neither in society nor physiology.
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===Mechanics===
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* Cindarites are widely skilled and reasonably tough due to their hard upbringing. They receive +2 to biology, mechanical, cognition, and toughness. An extra +3 can be gained if their homeworld is chosen in character setup.
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* Cindarites become cold much easier than humans but can withstand heat significantly better, as they are '''cold-blooded'''.
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* Cindarites are adapted to highly toxic and dangerous biomes and are entirely immune to (short-term) radiation while taking only half the toxin damage a human would.
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* Cindarite scales are quite tough and resilient even to intense heat and cause you to take 15% less burn damage than others.
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* Perk: Cindarites gain the active perk "Purge Toxins" which allows them to purge their bloodstream of toxins and remove addictions, though the effect makes them extremely tired and may make them fall asleep as a result. This can be used every fifteen minutes.
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* Perk: Cindarites have a second active perk, known as Uncanny Resilience, which injects chemicals that are equivalent to 5u of spaceacillin into their bloodstream. This fights off both infection and infectious disease.
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* Perk: Cindarites also gain the passive perk "Second Skin", which allows Cindarites to instantly equip and unequip all forms of armor, as well as ignore any and all slowdown applied by armor. Yes, this includes juggernaut and power armor.
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{{Species}}
 
{{Species}}
 
[[Category:Lore]]
 
[[Category:Lore]]

Revision as of 20:53, 18 May 2021

This is a summary, made with the intent to show only the most relevant details about Cindarites to the reader. If you want to see the smaller (but still interesting) details, click here to go to the original page.

Introduction

Cindarites are a fractured race of anthro reptilians. They hail from a tomb world, Cindar, and due to the harsh radiation of the planet, have developed many mutations and a massive resistance to radiation. No two Cindarites will be the same, neither in society nor physiology.

Mechanics

  • Cindarites are widely skilled and reasonably tough due to their hard upbringing. They receive +2 to biology, mechanical, cognition, and toughness. An extra +3 can be gained if their homeworld is chosen in character setup.
  • Cindarites become cold much easier than humans but can withstand heat significantly better, as they are cold-blooded.
  • Cindarites are adapted to highly toxic and dangerous biomes and are entirely immune to (short-term) radiation while taking only half the toxin damage a human would.
  • Cindarite scales are quite tough and resilient even to intense heat and cause you to take 15% less burn damage than others.
  • Perk: Cindarites gain the active perk "Purge Toxins" which allows them to purge their bloodstream of toxins and remove addictions, though the effect makes them extremely tired and may make them fall asleep as a result. This can be used every fifteen minutes.
  • Perk: Cindarites have a second active perk, known as Uncanny Resilience, which injects chemicals that are equivalent to 5u of spaceacillin into their bloodstream. This fights off both infection and infectious disease.
  • Perk: Cindarites also gain the passive perk "Second Skin", which allows Cindarites to instantly equip and unequip all forms of armor, as well as ignore any and all slowdown applied by armor. Yes, this includes juggernaut and power armor.


Canon Species in the Sojourn Universe
Core Species
Akula - Kriosans - Humans - Mar'qua - Sablekyne - Naramad - Abhuman
Non-Core Species
Opifex - Cht’mant - Cindarite - Mycus - Folken - Minor Factions