Staff Policy

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This article is a stub, and will be expanded in the future.

Staff Roles

This section is incomplete and non-definitive, but establishes a general idea of what staff structure will look like when finished.

Administrative Staff

Administrative staff handle all things to do with player activities on server. It is the role of the administration to determine where player actions contravene the server and to act to correct such instances.

Head Administrator

Head Administrators oversee the server as a whole. Individually, they can override rulings made by administrators and moderators. Together, they can override decisions on server direction as made by the staff heads, as well as rulings made by individual headmins. Outside of this, they may act as regular administrators.

Administrator

Administrators rule on player situations that need more complicated solutions than fall within a moderator's prerogative. Excessive rule-skirting, undesired behaviour and situations that escalate into mini-events that blend both IC and OOC circumstances fall under the Administrators' purview.

Moderator

Moderators act on straightforward issues involving player actions. Generally, this simply means enforcing rules as written in a cut and dry fashion, and helping collect information on situations that an Administrator would otherwise rule on. Moderators do not act on behalf of the high council when exercising their moderation powers, but can occasionally respond to faxes as supporting staff to a specific councillor.

Supporting Staff

Supporting staff handle all things to do with the server's state and development.

Staff Head

Staff Heads oversee the development of the server. Each one is given a specific family of tasks to oversee or maintain. Each staff head is either particular to Lore or Code tasks, and when there are four staff heads within either group, one of that group is granted the additional task of foreperson.

An additional, unique Staff Head role exists for maintaining the Rules. This role is also granted the powers and authority of an administrator, but is generally expected to focus on finding flaws in the rules and easing them out, over enforcing them, and to handle rule changes as dictated by headmins.

Staff Heads may respond to faxes regarding clear cut IC issues, in the same fashion as a moderator.

Game Master

A Game Master creates and runs larger events that may affect the lore or have permanent effects. They may also run normal events at will and create their own stories. Game Masters may also approve events by event operators.

Within the context of an event they are operating, Game Masters also receive authority just above that of a moderator.

Event Operator

Event Operators run normal events with the approval of a Game Master or Administrator. They also assist in events being run by Game Masters.

Developer

A member of development staff empowered to inspect and debug the server live, as well as provide technical support on the server where pertinent.

Development Staff

A contributor elevated to the rank of staff. Has a louder voice when making proposals to how the server should be improved. Is expected to be accurately authoritative when it comes to statements about the server. Works with the staff heads to make sure features are consistent with the playerbase's expectations.

Special Staff

Host

The font of all power, from which it is all delegated. Has final, unshakable authority over the server, when used.

Liaison

A player dedicated not to the server itself, but to the playerbase. Represents the playerbase within higher channels than regular staff, including a direct line of communication to the headmins and staff heads.

Regular Staff

A normal player elevated to the rank of staff, who participates in staff discussions, including those involving development staff, providing a layperson's perspective on changes and staff activities.

Administration Policies

Development and Staff Head Policies

Staff Head Overruling

Staff Heads have mostly unilateral powers when their task. However, tasks overlap, and the whole server is, in the end, a collective development effort. As such there are a handful of ways to overrule them.

  • If both forepersons and the Rules staff head agree, a decision can be overruled immediately.
  • If there is a foreperson, they can start a motion to overrule a decision made by one of the heads in their group. This vote must be unanimous, with the exception of the head that made the decision. In the case of a foreperson overruling, a headmin can instead start that vote.
  • With the approval of a headmin, all staff heads may undertake a standard vote (with abstention permitted). Headmins may vote in this as well.
  • Finally, a 66% supermajority of headmins may make a final decision on a matter.

On-Server Powers

Sounds

  • Sounds should not be used gratuitously. Save admin sounds for events and other worthwhile situations.