Technologies

From Sojourn
Revision as of 00:23, 24 January 2023 by Cora (talk | contribs)

Bluespace

Bluespace, a defining technology of the 24th century, freed from the shackles of FTL technology, near-instantaneous transit across vast quantities of space became possible. breaking the excruciatingly slow speeds of FTL and plunging the galaxy into a state where the measure of a parsec became a reasonable unit of measure for travel.

Furthermore, the subjugation of colonies became far easier for superpowers. No longer would fleets take weeks, or months of real time to cover the space, but mere hours or days to cover the space. Furthermore, Bluespace transit was simply more comfortable, and the terrors and insanity brought on by FTL exposure were nullified due to the complete alternate means of travel.

Bluespace, at its core, is the unlocking of another dimension of travel, though often simply put as "folding space" to contend with curious minds. The true inner workings of Bluespace drives often confuse even their own maintainers. A scant few researchers have spent enough time researching all the aspects of Bluespace travel to understand exactly the calculations and procedures taken to complete a full jump, start to finish.

Onboard ships, most engineers simply know how to operate the computers and examine statistics to ensure the drive is in good working order, as well as confirm jump calculations are accurate. The complex computations of 4th dimensional travel take drive computers much time, as well as multiple runs to confirm the math checks out. Once completed the complex process of jumping starts, As a pathway through another dimension is formed before the ship, it will accelerate past the point of no return and enter the Bluespace tunnel.

While in fourth-dimensional space, nothing unusual is able to be noted, save for the complete and utter warping of all visual aspects outside of the carefully calculated and formed route. For this reason most of the crew are completely barred from looking outside of a ship during Bluespace travel. Those that have, report, at best, no effect, while other cases result in complete and irrecoverable mental insanity.

In the early days Bluespace travel was dangerous, taking near a year of research for acceptable levels of loss of vessel percentages to be achieved. Even at its height of use though, Bluespace travel was never 100% safe, with the rare occasional ship being lost to the void. Often blamed on failed maintenance of the drive or improperly calculated jump routes, on rare occasions, ships have returned in varying states of decay or intactness.

Around 2638, the Mar’Qua Alliance posted a bulletin to the galaxy at large, warning of a statistical increase in vessels lost to Bluespace. The margin of increase was deemed too low to be of concern to most, even to some of the Mar’Qua Nest worlds. This bulletin would be the only warning sign of the impending Bluespace crash.

In the year 2645, on October 19th, at 06:26 and 15 seconds, Bluespace, as it was known to work, ceased. Ships traveling in groups and arriving one after another around this time would note that any ship arriving before that exact moment would arrive, but anything after the 15th second would never arrive. All ships in Bluespace at this time were lost to the void; further ships wouldn't receive notice of the crash and would jump into the warp, never to be seen again. By 06:38, SolFed announced the galaxy-wide crash of Bluespace and warned all ships to cease Bluespace travel. From this moment on, Bluespace travel has never worked for long-distance travel, and short-distance teleportation has taken great effort to make work in any meaningful way.


FTL

WIP


Subspace

WIP


AI

WIP


Cyrosleep

WIP


Bio-revival

WIP


Prosthetics

WIP