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	<updated>2026-05-31T04:18:48Z</updated>
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		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2229</id>
		<title>Laws</title>
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		<updated>2021-09-20T22:18:15Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: Emag -&amp;gt; functioning cryptographic sequencer(Also known as Emag) and its now listed as MC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Functioning Cryptographic Sequencer(Also known as Emag | E-mag)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §304-attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival. If the person dies due to this teleportation, the charge is upped to §404-manslaughter or §504-murder, pending investigation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2227</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2227"/>
		<updated>2021-09-17T22:56:34Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Cakes and Sweets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]], 2 unit Corn Oil&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]], 1 unit Corn Oil&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sbsandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Strawberry Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Base&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar 1u ice 1u cream.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2226</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2226"/>
		<updated>2021-09-16T23:46:12Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Major Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §304-attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival. If the person dies due to this teleportation, the charge is upped to §404-manslaughter or §504-murder, pending investigation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2224</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2224"/>
		<updated>2021-09-15T12:41:43Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Cakes and Sweets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]], 2 unit Corn Oil&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]], 1 unit Corn Oil&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sbsandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Strawberry Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Base&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar 1u ice 1u cream.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2223</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2223"/>
		<updated>2021-09-15T12:37:57Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Reagents and Condiments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]], 2 unit Corn Oil&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]], 1 unit Corn Oil&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sbsandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Strawberry Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Base&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar 1u ice 1u cream.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2222</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2222"/>
		<updated>2021-09-15T12:25:42Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: oils&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]], 2 unit Corn Oil&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]], 1 unit Corn Oil&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sbsandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Strawberry Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2066</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2066"/>
		<updated>2021-08-02T10:25:10Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Basic Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 10 Iron, 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
|Combine 1 [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] with [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3-13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 22 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 Boiled Egg, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]]&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], 25 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Ectoplasm&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Sandwich&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt; (if carp) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 Carp Fillet&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]],1 Carp meat&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;,&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Meatball|Meatball]] &#039;&#039;&#039;or&#039;&#039;&#039; 1 [[#Cutlet|Cutlet]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Burger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Perfectly fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but very toxic to all other species. Due to a varying amount of many different toxic chemicals, please dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2065</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2065"/>
		<updated>2021-08-02T10:21:14Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Basic Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 10 Iron, 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
|Combine 1 [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] with [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3-13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 22 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 Boiled Egg, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]]&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], 25 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Ectoplasm&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Sandwich&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt; (if carp) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 Carp Fillet&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]],1 Carp meat&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;,&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Meatball|Meatball]] &#039;&#039;&#039;or&#039;&#039;&#039; 1 [[#Cutlet|Cutlet]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Burger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Perfectly fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but very toxic to all other species. Due to a varying amount of many different toxic chemicals, please dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2064</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2064"/>
		<updated>2021-08-02T10:06:37Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Cakes and Sweets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 10 Iron, 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
|Combine 1 [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] with [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3-13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 22 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 Boiled Egg, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]]&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], 25 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Ectoplasm&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Sandwich&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt; (if carp) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 Carp Fillet&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]],1 Carp meat&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;,&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Meatball|Meatball]] &#039;&#039;&#039;or&#039;&#039;&#039; 1 [[#Cutlet|Cutlet]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Burger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Perfectly fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but very toxic to all other species. Due to a varying amount of many different toxic chemicals, please dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Construction&amp;diff=2062</id>
		<title>Construction</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Construction&amp;diff=2062"/>
		<updated>2021-08-01T06:21:11Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: Fixes bad directions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;background-color:#FAFAFA; position:fixed; bottom:2%; left:0.25%; padding:0; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For the basics on construction and deconstruction, see [[Basic Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of machines, see [[Guide to Advanced Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of weapons, see [[Improvised Weapons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Materials ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Rods.png]] Rods ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor_Tiles.png]] Floor tiles ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_r.png]] Reinforced Glass ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], 1 x [[File:Glass.png|Glass]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; on &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Metal_r.png]] Reinforced Metal ====&lt;br /&gt;
Smelted with a combination of iron ore, coal and platinum ore ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
&lt;br /&gt;
=== Floor ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Lattice.png]] Lattice ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
 Place by having rods in your hand, and clicking on a empty space tile.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Underplating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor_Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic floor which you put things like wires and pipes upon, &#039;all&#039; floor is built on top of this.&lt;br /&gt;
 Place by having the floor tile in your hand, and click on a lattice.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Plating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
 The &amp;quot;floor above the floor&amp;quot;. You can&#039;t usually trip on this, and all tiles attach here.&lt;br /&gt;
 Place by having the metal in your hand, and click on an Underplating.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor.png]] Steel Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why &lt;br /&gt;
 there&#039;s none of these in maintence.&lt;br /&gt;
  Place by having the floor tile in your hand, and click on a Plating tile.  &lt;br /&gt;
&lt;br /&gt;
==== [[File:LightFloor.gif]] Light Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], 1 x [[File:Metal.png|Metal]], 5 x [[File:Cablecoil.png|Wire Coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Assuming there already is a plating&#039;&#039;&lt;br /&gt;
  Use the wire on glass&lt;br /&gt;
  Use the metal on the tile you get&lt;br /&gt;
  Place the light tile on the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:Wall.png]] Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; from the list&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
=== [[File:R_wall.png]] Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 2 x [[File:Metal_r.png|Reinforced metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them&lt;br /&gt;
  Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall&lt;br /&gt;
&lt;br /&gt;
=== [[File:Grille.png]] Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Stand where you wish the grille to be placed&lt;br /&gt;
  Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel_r.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the reinforced glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall_r.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Crowbar&lt;br /&gt;
  Screwdriver &lt;br /&gt;
&lt;br /&gt;
==== [[File:windoor.png]] Window-door (Windoor) ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Glass_r.png|Reinforced glass]], 4x [[File:Rods.png|Rods]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;Windoor&amp;quot; button&lt;br /&gt;
  Wrench&lt;br /&gt;
  Rods(Optional: To create a secure windoor)&lt;br /&gt;
  Cable&lt;br /&gt;
  Airlock Electronics&lt;br /&gt;
  Crowbar&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall.gif]] Regular ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
To turn a wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching, and instead proceed from the &amp;quot;Use crowbar on girders&amp;quot; line above.&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall_r.gif]] Reinforced ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]],2 x [[File:Metal_r.png|Reinforced metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the dislodged girders twice to finish it&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== [[File:APC.png]] APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Ecrowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame &lt;br /&gt;
  Use the frame on the wall you want the APC on.&lt;br /&gt;
  Fit it with the wire coil.&lt;br /&gt;
  Fit it with the Power Control Module.&lt;br /&gt;
  Screwdriver the electronics into place.&lt;br /&gt;
  Add the Power Cell.&lt;br /&gt;
  Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.&lt;br /&gt;
&lt;br /&gt;
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]. If you&#039;re trying to replace a broken APC, you can get the cover off by breaking it, likely with a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
==== [[File:AirAlarm.png]] Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
==== [[File:FireAlarm.png]] Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
===[[file:Hazard Door.png]] Emergency Shutter ===&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], 1x [[File:Cablecoil.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Emergency Shutter Assembly.&lt;br /&gt;
  Wrench it inplace.&lt;br /&gt;
  Add cables to the apparatus.&lt;br /&gt;
  Add Air Alarm Electronics to it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock.gif]] Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], 1x [[File:Glass_r.png|Reinforced glass]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Airlock Assembly &lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Use pen to name the Airlock (OPTIONAL)&lt;br /&gt;
  Add reinforced glass (Only if you wish to make a glass airlock)&lt;br /&gt;
  Add wires&lt;br /&gt;
  Unlock the airlock electronic board with an ID&lt;br /&gt;
  Use the airlock electronic board and set the access level&lt;br /&gt;
  Add the airlock electronic board to the airlock frame. &lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Damaged Airlocks&#039;&#039;&#039;&lt;br /&gt;
  Use metal sheets to repair damaged airlocks. Destroyed airlocks must be deconstructed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Computer_Solar.png]] Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:Cablecoil.png|Wire coil]] (5 pieces), [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; to open the construction panel&lt;br /&gt;
  Choose Computer frame&lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Insert Circuitboard&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Wires&lt;br /&gt;
  &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
=== [[File:AILarge.gif]] AI Core ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  [[File:0AICore.png]]Build Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
  Wrench into place &lt;br /&gt;
  [[File:1AICore.png]]Add Circuit board &lt;br /&gt;
  [[File:2AICore.png]]Screwdriver &lt;br /&gt;
  [[File:3AICore.png]]Add wires &lt;br /&gt;
  [[File:4AICore.png]]Add brain placed in an MMI or a Posibrain (only if you want a NEW AI) &lt;br /&gt;
  [[File:5AICore.png]]Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autolathe.gif]] Machine ===&lt;br /&gt;
&lt;br /&gt;
Their construction detailed in the [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:lightfixture.png]] Light Fixture ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire Coil]], light tube/bulb,[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Build frame from 2 metal sheets (or 1 metal sheet for small lights)&lt;br /&gt;
  Place frame on wall&lt;br /&gt;
  Add wires&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Add light tube (or light bulb for small fixtures)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif]] Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Camera Assembly, 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the camera assembly on the tile where&#039;d you like the camera to be.&lt;br /&gt;
  Wrench it into position&lt;br /&gt;
  Weld it to the wall.&lt;br /&gt;
  Add any additional upgrades. (OPTIONAL)&lt;br /&gt;
  Add wire.&lt;br /&gt;
  Screwdriver the camera to complete it.&lt;br /&gt;
  Set camera network (default is SS13)&lt;br /&gt;
  Set camera direction&lt;br /&gt;
&lt;br /&gt;
For upgrades, insert a sheet of osmium for EMP proofing, a level two (Advanced) scanner modular for X-Ray and a proximity sensor for Motion.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Turret.PNG]] Turrets ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!requires&lt;br /&gt;
|-&lt;br /&gt;
|7 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], 1 x any energy-based gun , 1 x proximity sensor&lt;br /&gt;
|}&lt;br /&gt;
  &lt;br /&gt;
  Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Use a wrench to secure the turret frame(it can be moved around before being secured)&lt;br /&gt;
  Use metal on the turret frame to build the cover&lt;br /&gt;
  Use a wrench on the frame to bolt the cover&lt;br /&gt;
  Add the gun&lt;br /&gt;
  Add the prox sensor&lt;br /&gt;
  Use a screwdriver to secure it all&lt;br /&gt;
  Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame&lt;br /&gt;
  Finally use a welder to secure the second layer of metal&lt;br /&gt;
&lt;br /&gt;
=== [[File:Floorbot.gif]][[File:Generic_borg.png]][[File:Ripley.png]]Robots, cyborgs and mechs ===&lt;br /&gt;
Their construction is described: [[Guide_to_Robotics#Bots|robots]], [[Guide_to_Robotics#Cyborgs|cyborgs]] and [[Guide_to_Robotics#Mechs|mechs]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Flamethrower.gif]] Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:Igniter.png|Igniter]], [[File:Handheld-Plasmatank.png|Plasma Tank]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the welder&lt;br /&gt;
  Add rods to the welder to create the flamethrower&lt;br /&gt;
  Screwdriver the igniter&lt;br /&gt;
  Add the igniter to the flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma tank - high pressures work best&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
It is not very useful but it is used in science and it can destroy alien weeds.&lt;br /&gt;
&lt;br /&gt;
=== [[File:disposal_pipe.png]][[File:disposal_bin.png]][[File:disposal_outlet.png]] Disposal Pipes and Machinery ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Disposal Pipe/Machine, [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]])&lt;br /&gt;
  Crowbar floortile if exists to access plating&lt;br /&gt;
  Move pipe over plating, rotate and flip using the rightclick menu&lt;br /&gt;
  Wrench pipe&lt;br /&gt;
  Weld pipe&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]], [[File:EWrench.png|Wrench]], [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]], [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
  Wrench the solar assembly into place.&lt;br /&gt;
  Add the electronics if you want to create a solar tracker (OPTIONAL)&lt;br /&gt;
  Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
&lt;br /&gt;
=== Bookcase ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Planks.png]], [[File:EWrench.png|Wrench]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Construct a frame with 4 wooden planks.&lt;br /&gt;
  Wrench the frame into place.&lt;br /&gt;
  Add a plank to the frame to make a shelf.&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
=== Floors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]]/[[File:EScrewdriver.png|Screwdriver]], For light floors: [[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  For all floors, use a crowbar on a floor tile to remove it.&lt;br /&gt;
  For wooden floors, use a screwdriver to preserve the tile.&lt;br /&gt;
  &lt;br /&gt;
  If you&#039;re working on a light floor, you can further dismantle the light floor tile:&lt;br /&gt;
    Use a crowbar on the light tile to remove the metal&lt;br /&gt;
    Use wirecutters on the resulting tile to separate wires from glass&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]] (Or [[File:Ecrowbar.png|Crowbar]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Weld off the plating&lt;br /&gt;
  Wrench the girders apart&lt;br /&gt;
  (Alternately, you can use a Crowbar to dislodge the girders and drag them out of the way)&lt;br /&gt;
&lt;br /&gt;
=== Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Wrench.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Wrench.&lt;br /&gt;
&lt;br /&gt;
=== Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use wirecutters twice to destroy the grille OR&lt;br /&gt;
  Use screwdriver to unfasten it&lt;br /&gt;
&lt;br /&gt;
First method destroys it, giving two sets of metal rods. Wirecutters will remove it instantly, attacking the grill will instead kick it, requiring a good few kicks. Second loosens the grille, allowing it to be pulled around. Destroying the grill in this method will leave behind a still-secured section of broken grill which may be walked over but is not aesthetically pleasing. Wirecutters will not instantly remove this remnant. However, using a lit welder will destroy it instantly.&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]],[[File:EWrench.png|wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Lots of Welder usage to destroy it&lt;br /&gt;
  or&lt;br /&gt;
  Screwdriver to detach it from its sockets, then wrench to dismantle it to glass sheets.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to loosen the pane.&lt;br /&gt;
  Crowbar to pop it out.&lt;br /&gt;
  Screwdriver to unscrew the frame.&lt;br /&gt;
&lt;br /&gt;
Hitting the pane repeatedly with a blunt item or welder will smash it into one set of metal rods and a glass shard.&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door (Regular or Reinforced) ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]],[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Welder&lt;br /&gt;
  Wrench&lt;br /&gt;
&lt;br /&gt;
=== Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wrench to disassemble the table.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder to weaken the table.&lt;br /&gt;
  Wrench to disassemble it.&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWelder.png|Welder]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Swipe Card to unlock APC.&lt;br /&gt;
  Remove Power Cell.&lt;br /&gt;
  Screwdriver to unsecure electronics.&lt;br /&gt;
  Crowbar to lift floor tile in front of APC&lt;br /&gt;
  Wirecutters to remove cables.&lt;br /&gt;
  Crowbar to remove Power Control Board.&lt;br /&gt;
  Welder to remover from wall.&lt;br /&gt;
  Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.&lt;br /&gt;
&lt;br /&gt;
==== Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut all the wires using wirecutters.&lt;br /&gt;
 Cut the remaining wires by clicking on the airalarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
==== Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut the wires by clicking on the firealarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Shutter ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
  Weld the shutter closed.&lt;br /&gt;
  Crowbar the Electronics out.&lt;br /&gt;
  Wrench the shutter assembly to unsecure it.&lt;br /&gt;
  Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
&lt;br /&gt;
=== Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EMultitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the door.&lt;br /&gt;
  Use multitool and wirecutters to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] Doorbolts must be up for this to work.&lt;br /&gt;
  Weld the door shut.&lt;br /&gt;
  Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
  Wirecut the wires out.&lt;br /&gt;
  Unsecure it with a wrench.&lt;br /&gt;
  Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock. RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.&lt;br /&gt;
&lt;br /&gt;
=== Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to detach the screen.&lt;br /&gt;
  Crowbar to pry off the screen.&lt;br /&gt;
  Wirecutters to cut the cables.&lt;br /&gt;
  Screwdriver to detach the circuit lid.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wrench to detach the frame.&lt;br /&gt;
  Welder to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Returns all components used in construction.&lt;br /&gt;
&lt;br /&gt;
=== Machine ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Wrench to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Recharge Station ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Unlock the charger with an ID&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Wrench to dislodge the internal plating.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Crowbar to remove the components.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the camera to open the back panel.&lt;br /&gt;
  Use your wirecutter to cut all the wires. (Cutting the alarm wire is optional)&lt;br /&gt;
  Use your welder to unweld the camera from the wall.&lt;br /&gt;
  Wrench the camera to unattach it from the wall.&lt;br /&gt;
  Crowbar the camera assembly to remove any upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Disposal Pipes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder on pipe to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
Note: You can then click and drag the pipe segment onto the disposal pipe dispenser to delete it&lt;br /&gt;
==== Disposal Machinery ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
  If Disposal Bin, turn off the pump&lt;br /&gt;
  Screwdriver to remove power connection&lt;br /&gt;
  Welder on machine to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Take out the panel with a crowbar.&lt;br /&gt;
  If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)&lt;br /&gt;
  Unwrench the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
&lt;br /&gt;
=== Locker ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the locker.&lt;br /&gt;
  Weld the locker.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2061</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2061"/>
		<updated>2021-07-27T03:09:43Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: Only combat mechs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
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! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2059</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2059"/>
		<updated>2021-07-26T22:50:15Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Cakes and Sweets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 10 Iron, 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
|Combine 1 [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] with [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3-13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 22 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 Boiled Egg, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]]&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], 25 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Ectoplasm&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Sandwich&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]] &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt; (if carp) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 Carp Fillet&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]],1 Carp meat&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;,&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Meatball|Meatball]] &#039;&#039;&#039;or&#039;&#039;&#039; 1 [[#Cutlet|Cutlet]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Burger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Perfectly fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but very toxic to all other species. Due to a varying amount of many different toxic chemicals, please dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2058</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2058"/>
		<updated>2021-07-26T03:01:17Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Major Contraband */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2050</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2050"/>
		<updated>2021-07-17T07:30:50Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Burgers &amp;amp; Sandwiches */  - removes doup wrong hotdog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 10 Iron, 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
|Combine 1 [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] with [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3-13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 22 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 Boiled Egg, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]]&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], 25 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Ectoplasm&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Sandwich&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]] &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt; (if carp) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 Carp Fillet&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]],1 Carp meat&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;,&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Meatball|Meatball]] &#039;&#039;&#039;or&#039;&#039;&#039; 1 [[#Cutlet|Cutlet]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Burger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Perfectly fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but very toxic to all other species. Due to a varying amount of many different toxic chemicals, please dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2017</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2017"/>
		<updated>2021-06-16T07:54:46Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: law&amp;#039;s protection rather then laws, protection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Mech based teleporters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2016</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2016"/>
		<updated>2021-06-16T07:39:22Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: Undo revision 2015 by Kazkin (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laws, protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Mech based teleporters.&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Chain_of_Command&amp;diff=2013</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Chain_of_Command&amp;diff=2013"/>
		<updated>2021-06-15T22:26:59Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Faction Owners */ are now better then round start people and used oddities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction to Command=&lt;br /&gt;
Orders are to flow from on high down through the ranks. An order from a superior must always be obeyed, that their wisdom may be carried out without hesitation.&lt;br /&gt;
&lt;br /&gt;
Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them. In this way harmony of intent and cohesion of thought is maintained.&lt;br /&gt;
&lt;br /&gt;
Certain circumstances may change this, but under normal procedures, this is how the colony is intended to operate.&lt;br /&gt;
&lt;br /&gt;
==Faction Owners==&lt;br /&gt;
Each faction is represented by its owner, those individuals who are responsible for their faction within the colony and are the sole authority in all matters relating to them. Faction owners will rarely be on the colony itself, generally delegating all day to day tasks to their respective heads of staff who act as faction leaders in their absence. The day to day worker will rarely ever worry about meeting with or even seeing a faction owner but may speak with them through the use of the fax machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Brigadier Ayanda Mwangi&#039;&#039;&#039;&lt;br /&gt;
|The overall commander of the Blackshield, Brigadier Mwangi is overall just a standard human. Balding, average in height and build, and otherwise unremarkable despite his status as the colonies acting defense administrator. Skilled and experienced though he may be, his most valuable asset is his mind for strategy and tactics. A former Major General of the Sol Federation, Mwangi held command over an infantry division that served on various worlds through &#039;The Second Conquering&#039;. Tired of the growing authoritarianism, Mwangi deserted and joined the exodus of colonists to the present day Nadezhda colony alongside his long time friend Boris Kilmeade. Ayanda is often described as a no nonsense man with a serious tone and personality at all times and commonly refrains from speaking unless directly spoken to.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Chairman Robert Ryan&#039;&#039;&#039;&lt;br /&gt;
|The chairman of Lonestar Shipping Solutions, LLC and current holder of all the companies stocks. Robert Ryan is described as an enigmatic man with an out going personality supported by his charisma and strange slang-ridden speech. He is rarely ever on the colony as he spends most of his time negotiating contracts, trade deals, and scoping potential new markets. Originally a Sol Federation citizen Robert is now a wanted criminal with a large bounty on his head in SolFed space due to tax evasion and grand larceny. As such, he changes his physical appearance at times, but always remains a pure human.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 80&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 60&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Provost Marshal Boris Kilmeade&#039;&#039;&#039;&lt;br /&gt;
|The head provost of the marshals who leads them through the more complex and complicated matters facing the security team. Boris is a huge muscular behemoth of a man due to his abhuman origin of that of an ogre often described by his stature, oily pink skin, bald head, and clean cut nature. Despite his appearance Boris is known as an extremely even tempered and careful man with a sarcastic humor, rarely using the threat of force or even raising his voice. His origins were that of a Sol Federation military man, where he served for several decades in the SolFed systems defense division. Though he is unofficially retired, Boris maintains ownership of marshal forces and directs them during complicated matters. Of all faction owners he spends the most time within the colonies and is the easiest to contact via fax.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 140&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Over-Boss Jeremiah Hogg&#039;&#039;&#039;&lt;br /&gt;
|The self titled &amp;quot;over-boss&amp;quot; of the prospectors. Jeremiah is described as a large ugly warthog-like man with a black mohawk and a deep brown tan who smells of cheap beer and sweat. He is crass, insulting, offensive, and at times more than willing to let things devolve into a fist fight. His past is largely unknown other than he was a frontier spacer unaffiliated with the Sol Federation. Unlike the other faction owners who were leaders from the founding Jeremiah was &#039;negotiated&#039; into his position after leading a revolt from the Lonestar that caused miners and scavengers to leave the faction. For better or worse, his leadership and expertise is second to none in the wilds. Some rumors exist that Jeremiah has also personally fought the brigadier and provost marshal several times to a stand still, but this has not been verified.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 200&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 200&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 0&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Director Nakharan Mkne&#039;&#039;&#039;&lt;br /&gt;
|The director and sole owner of the soteria institute, being the leader of both the medical and research division. Nakharan is a short dark green skinned Mar&#039;Qua who is considered a maverick by his own people with a cold and emotionless personality. Nakharan is said to describe his workers not as people but as units in a logistical matter meant only to progress the institutes scientific goals. That said, he often takes personal interest in his underlings and considers their survival and safety a priority, though many dryly reply that this is for selfish reasons. Despite being the owner of two separate departments and a quite large faction Nakharan is exceedingly hard to get in touch with and rarely ever appears on the colony, his own personal research taking priority over the day to day of the colonists.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 120&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Grand Master Tacitus O&#039;Connor&#039;&#039;&#039;&lt;br /&gt;
|The guild grand master Tacitus O&#039;Connor is a sablekyne with gray fur, green eyes, and average stature with a slight beer belly. Tacitus is well known by the guild and nearly every guild member from adept upwards will have met with him at least once. He is often described as friendly, caring, a hard worker, and the teller of terrible puns. In addition to his good relations with his guild members Tacitus often oversees the most dangerous or difficult construction work. Sadly due to his hands on approach he is often out in the lower colony levels working on general repairs and rarely answers faxes in a timely manner.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 180&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 90&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cartographer Augustine Browne&#039;&#039;&#039;&lt;br /&gt;
|The prophet of the church of absolution known as Cartographer Augustine Browne, creator of the cruciform and biogenerator and the leader in all manners of the spirit. Augustine is a short abhuman woman of the rat variant with chestnut brown fur and solid black eyes. She&#039;s described as overly friendly, patient, and resolved to the point of arrogance. Many of her flock have met her in passing and she is said to only appear during important church functions. Often time she is either off colony working on recruiting new converts to the flock or working on improving the design of the cruciforms and the biogenerators that power them. She is also often described as &#039;mapping&#039; mathematics under the school of thought that math cannot be created, only discovered, since all math is a universal absolute much like their god.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 100&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Matriarch Jea Smail&#039;&#039;&#039;&lt;br /&gt;
|The leader and founder of the Hunting Lodge, known as Jea Smail. Smail is a tall human woman, a blue eye, and with her hair kept in a long ponytail, always changing the very color of it from time to time. She&#039;s known to be a caring, hot headed, and very moral person, often comparing herself differently to a close friend of hers. Once a former Warrant Officer of the Marshals, due to the confession of certain information, she was relieved of her position within the Marshals. Now a member of the Absolutist Church and believer of the Faith, she runs and manages the Hunting Lodge with the Huntmasters.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Also known as command staff or council members, these are the men and women charged with the administration of the colony. Each of them have access to the council chambers, the command radio channel (accessed with :c), and are the sole authority of their respective faction. They are the most important people aboard the station and should be well respected and protected.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Premier]]&lt;br /&gt;
|The premier is the arbiter of the Nadezhda council and capable of vetoing any decision by the council unless the decision is unanimous among all current council members. The premier has no authority to order any crew, nor council member, except for his own premier guard. The premier is also the only person on station allowed to promote or demote members of factions at the sole request of the faction leader. The premier must also be present for a sanctioned execution to be valid and his signature, unless specifically stated, cannot fill in for any faction leader.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Executive Officer]]&lt;br /&gt;
|The chief executive officer or CEO handles most of the civilian departments. He holds direct authority over the janitor, chef, botanist, bartender, shaft miners, and cargo technicians. All functions related to these departments fall under his sole authority and he may alter these in whatever way he believes the most profitable. The CEO is also the sole authority when discussing any non-colonist related trade deals in the event seelie/unseelie or Kriosan confederacy merchants or traders appear on the colony.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Blackshield Commander]]&lt;br /&gt;
|The Blackshield commander handles all hostile threats both within and outside of the colony directing troops and assets to where they are need to defend its borders. The Blackshield commander can also deputize volunteer Blackshield, pass out guns during code red, and perform offensives to aid in protecting the colony. Commands troopers, corpsman, and the sergeant.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Warrant Officer]]&lt;br /&gt;
|The warrant officer handles all the paperwork warrants, arrests, and security records though he may delegate this task to someone else, provided the work is done. The warrant officer is the sole authority when it comes to internal criminal proceedings and his signature is required to issue permits. The warrant officer is expected to fill in for the Blackshield Commander or Brigadier in event of their absence or deaths during a code red or delta scenario. They are also expected to arrest anyone who is doing illegal things, even other heads of staff, or the premier. Commands officers, the supply specialist &amp;amp; rangers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Guild Master]]&lt;br /&gt;
|The guild master must be informed of any major construction projects to the colony and has sole authority on the station lay out and build, including faction controlled areas with the exclusion of personal quarters. Has authority over guild adepts.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Research Overseer]]&lt;br /&gt;
|The research overseer has authority over all active research ongoing with their staff members and may aid or halt them on their discretion. They hold authority over the station AI, cyborgs, scientists, and roboticists.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Biolab Overseer]]&lt;br /&gt;
|If a head of staff is acting medically unstable, it is the job of the CBO to disable and treat them till they are once again fit for duty. They have sole authority over the medical division and all research or tasks within. They hold authority over virologists, psychologists, medical doctors, paramedics, and chemists. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Prime]]&lt;br /&gt;
|The acting leader in all things effecting the church and user of the most powerful cruciform. Unlike other heads of staff the Prime is not required to follow any form of standard operating procedure and is free to conduct himself how he wishes, whether it be healing people in medical, aiding scientists by giving them inspiration, or attracting new converts to the church.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Foreman]]&lt;br /&gt;
|The acting thug in chief for the prospectors, often considered the least respected head of staff due to the departments life style of digging through trash and scavenging to get by. The foreman is the only head of staff not required to be at least 30 Terran years of age, this fact often reflected by the risk and dangers of life as a scav. They have full authority over prospectors and salvagers and often spend their time beyond colony walls fighting various creatures and recovering valuable objects for the colony and themselves.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Huntmaster]]&lt;br /&gt;
|The Hunt Master is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Council Members and Chain of Authority ==&lt;br /&gt;
The installation does not require a premier to function normally, but it helps. In the event a council vote is needed a premier is not required, nor is a full council, to come to a decision.&lt;br /&gt;
&lt;br /&gt;
There are only a few situations in which a chain of command exists outside the council vote.&lt;br /&gt;
* During a code blue scenario the blackshield may volunteer to aid the marshals, though marshal officer orders and decisions take preference when dealing with criminals or criminal activity.&lt;br /&gt;
* During a code red scenario the marshals and blackshield are expected to work as a cohesive unit. Orders from a warrant officer to a blackshield or a blackshield commander to an officer are highly recommended to follow but are not required.&lt;br /&gt;
* During code delta the brigadier , and thus the blackshield, assume direct leadership over all members of the colony, including the premier and heads of staff.&lt;br /&gt;
* On all code levels barring delta, the soteria CBO and CRO are only in authority over their respective staff members and areas of concern. However, orders from the research overseer to the medical staff or the biolab overseer to the research team should be treated as strong recommendation. They are not, however, required to listen to them. Decisions made that affect both departments must be agreed upon by both the CRO and CBO to be enforced.&lt;br /&gt;
&lt;br /&gt;
== The premier and you ==&lt;br /&gt;
What is the premier? What are their expectations, their rights, and for that matter, their purpose? Your the arbiter of the colony, you provide advise, suggestions, and over see disputes between colonists and the marshals or between factions. Say the guild wants to block off an area to do construction. However they need the marshals to enforce the barriers. Without a premier, these two departments could argue endlessly without reaching a resolution. This is where the premier comes in to decide if the guild really needs that assistance. Another example might be someone is upset with their head of staff regarding how they&#039;re being treated. Under normal circumstances, they&#039;d turn to a premier. A third and also very common question is can the premier promote people to heads of staff? No. Nor can they promote or demote someone without request by the relevant head of staff, though if a head of staff is not present and the employee request demotion, they may.&lt;br /&gt;
&lt;br /&gt;
However it is commonplace for the premier to make the mistake of throwing around their power too much, resulting in disrespect for their authority from the crew. This is to be avoided. If you&#039;re the premier, then ask yourself this question: &#039;&#039;&amp;quot;Have I been asked to be involved, or do I see an impasse of opinions that only a premier can break by choosing a side?&amp;quot;&#039;&#039; If the answer is yes, then you may intervene, and in fact, you should. If the answer is no, then you should probably stay out of it as a premier would anyway.&lt;br /&gt;
&lt;br /&gt;
= General Guide to Command =&lt;br /&gt;
While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the adepts and medics head in, and the marshals have no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the jobs of the department===&lt;br /&gt;
Nothing is worse than someone like a guild master not knowing how the supermatter engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
=Promoting and Demoting Heads=&lt;br /&gt;
&#039;&#039;&#039;Any&#039;&#039;&#039; head of staff, in fact, any crew member, can be promoted or demoted by the council at any time for any reason. If you suspect the reasons to be motivated by nepotism or discrimination, contact the respective faction owners. Note that a premier cannot promote other staff to be a head of staff without a unanimous council vote&lt;br /&gt;
&lt;br /&gt;
For a demotion, if there is a unanimous vote of &#039;&#039;&#039;all&#039;&#039;&#039; other non-SSD heads of staff and the presiding premier approves the head of staff may be demoted. If there are two or less heads of staff or no premier is present, there is no official procedure for demotion, so contact their respective faction owner.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff and Criminal Offense==&lt;br /&gt;
A head of staff proven to have committed a crime can be arrested, but not demoted without going through the proper procedure of demoting a head of staff. Arresting a head of staff based on suspicions is not legal, solid evidence is required. A head of staff cannot be arrested just because you do not agree with their actions or orders.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
The high council has absolute authority over their respective faction and all employees within. The council has higher authority than everyone else on the colony. No head of staff (excluding council made decisions) can overrule another, except in extreme cases (e.g. criminal activity, mental instability). In the event of missing ranks authority falls to the members of that faction and how they wish to proceed until a head of staff shows up with only a council vote have presiding authority.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Neighbors_and_Factions&amp;diff=2001</id>
		<title>Neighbors and Factions</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Neighbors_and_Factions&amp;diff=2001"/>
		<updated>2021-06-10T05:13:16Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: H&amp;amp;S/SA lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout space, there are a number of corporations, groups, and more who specialize in one or more types of product/area, some of which [[List of Factions#Lonestar Shipping Solutions, LLC.|Lonestar Shipping Solutions]] frequently does business with, some are primarily criminal organizations, and some restrict what they will openly sell to the colony to specific lists of products for legal reasons. Here follows a list of known groups, their backgrounds, and some of their interactions/dealings.&lt;br /&gt;
&lt;br /&gt;
==Greyson Positronics==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Greyson&lt;br /&gt;
| tagline = Beep Boop.&lt;br /&gt;
| type = Cybernetics&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Minor&lt;br /&gt;
| focus = Robotics/Research&lt;br /&gt;
}}&lt;br /&gt;
Greyson Positronics began as a Martian cybernetics research firm funded primarily by interest groups from a democratic Taiwanese, Pre-Federal government on Earth known as the Republic of China, in the hopes of securing a military advantage over the much larger authoritarian Communist regime which dominates the Chinese mainland. Being one of the main exporters of electronic components, Taiwan was able to spearhead the development of autonomous drones and artificial intelligence systems, including the first Integrated Positronic Chassis; a modular, cybernetic unit with inbuilt fabricators, allowing the tool configuration of the unit to be changed on the fly with the use of a multitool by a trained roboticist. Some time afterward, Greyson Positronics developed the Master Control Mainframe: A positronic brain mounted in a supercomputer chassis, capable of autonomously controlling, debugging, and maintaining the electronic systems of an entire facility, as well as being assigned IPC units, which it could coordinate to perform physical maintenance detail. The MCM, unlike the ICPs, was not slaved to any directives. It had the free will to do what it wished within the bounds of company policy, was given an incredible amount of responsibility, and was generally treated by the company that created it as being just as valuable an employee as a human would have been with the same responsibilities. This MCM unit, which is still active to this day, is known as &#039;Hal Greyson,&#039; and formed a close working relationship with the Greyson family who built it. After the unsuccessful attempts by the Sol Federation to assassinate the Greyson family and subsume its assets, Hal Greyson orchestrated the first exodus from Federated space, in a move that crippled the Solar economy, for which SolFed propaganda continues to demonize them to this day. Greyson Positronics now resides on the distant planet Xianjian, as a primary manufacturer for the transhumanist Xianese Democratic Republic. It also has several autonomous facilities on various non-chartered planets along the Perseus arm, including Amethyn, which are maintained by Secondary Control Mainframes, in order to conserve resources and manpower. These facilities are immensely hostile and treat all non-greyson machines as a direct threat.&lt;br /&gt;
&lt;br /&gt;
==Nanotrasen LLC==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Nanotrasen&lt;br /&gt;
| tagline = Tell us more about this... Plasma.&lt;br /&gt;
| type = General Supply&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Assorted&lt;br /&gt;
}}&lt;br /&gt;
When Greyson Positronics departed from Federal jurisdiction, it left behind a number of small subsidiary companies, which provided it with basic tools, standardized uniforms, pens, radios and headsets, and all manner of other small electronics and assorted items that could fall under the category of &#039;office supplies,&#039; &#039;convenience,&#039; and &#039;general goods.&#039; Without the resources and guidance of the megacorp they supplemented, these subsidiaries decided to make the best of the situation and do what seemed most logical; Pool their resources together into a limited liability conglomerate under the leadership of one Jackson Trasen, a wealthy shareholder from Mars with some experience in corporate management. Such things as fire alarms, airlock electronics, office supplies, hydroponics trays, and most of the run-of-the-mill machinery, even on Nadezhda, contain circuitry and stock parts originally designed by the companies now united under the name Nanotrasen. More broadly, it is a safe assumption that any common object or device that does not bear the manufacturing mark of another company is produced by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
==Holland &amp;amp; Sullivan==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Holland &amp;amp; Sullivan&lt;br /&gt;
| tagline = POW pew pew bang boom!&lt;br /&gt;
| type = Weapon Manufacturing&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Weapons&lt;br /&gt;
}}&lt;br /&gt;
Holland &amp;amp; Sullivan is the largest and most productive weapon manufacturing, do to its pure market dominance they are known from high tech laser weapons to ballistic civilian firearms. With working closely with the Sol Federation and on privet markets H&amp;amp;S is able to work though legal battles with easy leading to controversy over some designs. The workload and production of H&amp;amp;S lead to the market being flooded with cheap to expensive weapons of questionable to high grade quality.  Well not the first to produce a plasma firearm H&amp;amp;S was able to after considerable funding and help form Sol Fed and some prototype SI weapons, making it one of the only non Absolute branded fire arms in Sol.&lt;br /&gt;
&lt;br /&gt;
==Scarborough Arms==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Scarborough Arms&lt;br /&gt;
| tagline = Pew Pew!&lt;br /&gt;
| type = Manufacturing&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Weapons and Safes&lt;br /&gt;
}}&lt;br /&gt;
Scarborough Arms is wildly known as a small manufacturer of high grade ballistic weapons that operate outside of Sol jurisdiction. It&#039;s main clients and sales being with frontier colonies and pirates, leading most people not knowing the obscure brand other then a few other products made for general market like safes. Other guns that make it known to Scarborough Arms is the Bullpup SMG cementing them to be effective, and reliable gun manufacturers that in their markets able to out perform even H&amp;amp;S. Thanks to being relatively small they are able to manufacture their wares at an increase price for the premium name leading to Kriosan Confederacy importing large amounts of Scarborough Arms disks and weapons. It&#039;s rumored that some of the rare sleek firearm that have no markings are produced by Scarborough Arms on custom orders, choosing to forgo the marking their product out to make sure no leads go back to them. Most of the Scarborough Arms are revamped or free market patens that are made or licensed on demand ranging form SMGs to battle rifles. &lt;br /&gt;
&lt;br /&gt;
==Kriosan Confederacy==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Kriosan Confederacy&lt;br /&gt;
| tagline = Woof&lt;br /&gt;
| type = General Supply&lt;br /&gt;
| presence = Major&lt;br /&gt;
| Assorted&lt;br /&gt;
}}&lt;br /&gt;
The Kriosan Confederacy is the only known neighboring nation near the planet of Amethyn, of which the colony Nadezhda is on. Formerly under the control of the Sol Federation, the Kriosans rebelled and won at a heavy cost. Now, they are a small yet growing nation with control of several nearby sectors. Whilst relations have been rocky with them, currently the colony maintains a trade agreement along with a defense pact with the Confederacy, the resulting trade agreement granting Kriosans to build several outposts within the system of Amethyn. The defense pact stands for both the colony and the Kriosans, with either assisting one another when they are in need. The first case of this occurring was the Kriosans sending a drop pod with a specialized combat mech during a Excelsior assault.&lt;br /&gt;
&lt;br /&gt;
==Void Wolves==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Void Wolves&lt;br /&gt;
| tagline = &amp;lt;nowiki&amp;gt;*Sounds of sustained laser fire*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| type = Combat&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Minor&lt;br /&gt;
| focus = Mercenaries/Assorted&lt;br /&gt;
}}&lt;br /&gt;
Void Wolves are not so much a faction but an identity, a catch all mask that is used by frontier pirates to avoid detection and classification by the various groups and empires they prey upon. While one could identify which group a Void Wolves belongs to with enough study, this commonly accepted mask works to make many of the disparate, often warring, pirates blend together enough to make them seem as a cohesive whole. One can usually be spotted by their common use of traditional void suits modified with armor plating and the use of energy swords, energy pistols, shields, and breaching kits. A more unsavory aspect of Void Wolves operating in the local region are the use of vat grown humans bolted with remnants of armor and equipment used to guard or assault locations. These &#039;meat puppets&#039; are no more than organic machines with their weaponry and armor nailed to there flesh and used strictly as cannon fodder. &lt;br /&gt;
&lt;br /&gt;
Of the Void Wolf factions operating around Nadezhda, the known groups are:&lt;br /&gt;
===The Iron Lords===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Jun Juro&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Iron Lords are a group of Void Wolves allied to the colony that provide enforcers for other Void Wolf factions, their primary asset to the colony is being look-outs and reporters of potential threats and problems. The Iron Lords have three well equipped ships, weapons, and quite a few hardened criminals working under them. According to rumors, it&#039;s leader Jun had a previous acquaintance with [[List of Factions#The Prospectors|Over-Boss Jeremiah Hogg]], though the details are unknown at present.&lt;br /&gt;
&lt;br /&gt;
===Xanaroth Syndicate===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Barbara Xanaroth&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xanaroth Syndicate is a group of smugglers and traders operating on the frontier and provide a wide range of goods, if the money is worth it. They are allied to the colony and presently work very closely with Lonestar, transporting equipment from cargo using their trade routes, a risky but incredibly profitable venture. The syndicate has a massive range of lightly equipped and speedy ships, giving them a wide presence as a frontier merchant.&lt;br /&gt;
&lt;br /&gt;
===Urianth Construction Company===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Inuaq Ar’u&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;free traders&#039; of the frontier, the Urianth Construction Company builds on both planets and ships and has a small number of highly skilled engineers, atmospherics technicians, and construction experts. This particular group is known quite well for working with a wide range of factions and are allied with the colony, providing schematics they have either designed or &#039;appropriated&#039; by their men. Though no proof exists, some have noted that of the known faction capable of providing vat grown cannon fodder, the Urianth is the most equipped.&lt;br /&gt;
&lt;br /&gt;
===Jackals===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; James Preston (KIA)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A relatively unknown group that was believed to have been spying on the colony and has reported to have worked with [[Excelsior]] more than once. Of the Void Wolf groups, they were the largest, most ruthless and weren&#039;t interested in allying with the colony. After the final assault, resulting in the death of James Preston, what remains of the Jackals are small splintered groups. If any are spotted, they are considered shoot-on-sight by most [[Prospector]] and [[Marshal Officer|Marshal]] forces.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Neighbors_and_Factions&amp;diff=2000</id>
		<title>Neighbors and Factions</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Neighbors_and_Factions&amp;diff=2000"/>
		<updated>2021-06-10T04:06:35Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Scarborough Arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout space, there are a number of corporations, groups, and more who specialize in one or more types of product/area, some of which [[List of Factions#Lonestar Shipping Solutions, LLC.|Lonestar Shipping Solutions]] frequently does business with, some are primarily criminal organizations, and some restrict what they will openly sell to the colony to specific lists of products for legal reasons. Here follows a list of known groups, their backgrounds, and some of their interactions/dealings.&lt;br /&gt;
&lt;br /&gt;
==Greyson Positronics==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Greyson&lt;br /&gt;
| tagline = Beep Boop.&lt;br /&gt;
| type = Cybernetics&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Minor&lt;br /&gt;
| focus = Robotics/Research&lt;br /&gt;
}}&lt;br /&gt;
Greyson Positronics began as a Martian cybernetics research firm funded primarily by interest groups from a democratic Taiwanese, Pre-Federal government on Earth known as the Republic of China, in the hopes of securing a military advantage over the much larger authoritarian Communist regime which dominates the Chinese mainland. Being one of the main exporters of electronic components, Taiwan was able to spearhead the development of autonomous drones and artificial intelligence systems, including the first Integrated Positronic Chassis; a modular, cybernetic unit with inbuilt fabricators, allowing the tool configuration of the unit to be changed on the fly with the use of a multitool by a trained roboticist. Some time afterward, Greyson Positronics developed the Master Control Mainframe: A positronic brain mounted in a supercomputer chassis, capable of autonomously controlling, debugging, and maintaining the electronic systems of an entire facility, as well as being assigned IPC units, which it could coordinate to perform physical maintenance detail. The MCM, unlike the ICPs, was not slaved to any directives. It had the free will to do what it wished within the bounds of company policy, was given an incredible amount of responsibility, and was generally treated by the company that created it as being just as valuable an employee as a human would have been with the same responsibilities. This MCM unit, which is still active to this day, is known as &#039;Hal Greyson,&#039; and formed a close working relationship with the Greyson family who built it. After the unsuccessful attempts by the Sol Federation to assassinate the Greyson family and subsume its assets, Hal Greyson orchestrated the first exodus from Federated space, in a move that crippled the Solar economy, for which SolFed propaganda continues to demonize them to this day. Greyson Positronics now resides on the distant planet Xianjian, as a primary manufacturer for the transhumanist Xianese Democratic Republic. It also has several autonomous facilities on various non-chartered planets along the Perseus arm, including Amethyn, which are maintained by Secondary Control Mainframes, in order to conserve resources and manpower. These facilities are immensely hostile and treat all non-greyson machines as a direct threat.&lt;br /&gt;
&lt;br /&gt;
==Nanotrasen LLC==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Nanotrasen&lt;br /&gt;
| tagline = Tell us more about this... Plasma.&lt;br /&gt;
| type = General Supply&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Assorted&lt;br /&gt;
}}&lt;br /&gt;
When Greyson Positronics departed from Federal jurisdiction, it left behind a number of small subsidiary companies, which provided it with basic tools, standardized uniforms, pens, radios and headsets, and all manner of other small electronics and assorted items that could fall under the category of &#039;office supplies,&#039; &#039;convenience,&#039; and &#039;general goods.&#039; Without the resources and guidance of the megacorp they supplemented, these subsidiaries decided to make the best of the situation and do what seemed most logical; Pool their resources together into a limited liability conglomerate under the leadership of one Jackson Trasen, a wealthy shareholder from Mars with some experience in corporate management. Such things as fire alarms, airlock electronics, office supplies, hydroponics trays, and most of the run-of-the-mill machinery, even on Nadezhda, contain circuitry and stock parts originally designed by the companies now united under the name Nanotrasen. More broadly, it is a safe assumption that any common object or device that does not bear the manufacturing mark of another company is produced by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
==Scarborough Arms==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Scarborough Arms&lt;br /&gt;
| tagline = Pew Pew!&lt;br /&gt;
| type = Manufacturing&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Weapons and Safes&lt;br /&gt;
}}&lt;br /&gt;
Scarborough Arms is wildly known as a small manufacturer of high grade ballistic weapons that operate outside of Sol jurisdiction. It&#039;s main clients and sales being with frontier colonies and pirates, leading most people not knowing the obscure brand other then a few other products made for general market like safes. Other guns that make it known to Scarborough Arms is the Bullpup SMG cementing them to be effective, and reliable gun manufacturers that in their markets able to out perform even H&amp;amp;S. Thanks to being relatively small they are able to manufacture their wares at an increase price for the premium name leading to Kriosan Confederacy importing large amounts of Scarborough Arms disks and weapons. It&#039;s rumored that some of the rare sleek firearm that have no markings are produced by Scarborough Arms on custom orders, choosing to forgo the marking their product out to make sure no leads go back to them.&lt;br /&gt;
&lt;br /&gt;
==Kriosan Confederacy==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Kriosan Confederacy&lt;br /&gt;
| tagline = Woof&lt;br /&gt;
| type = General Supply&lt;br /&gt;
| presence = Major&lt;br /&gt;
| Assorted&lt;br /&gt;
}}&lt;br /&gt;
The Kriosan Confederacy is the only known neighboring nation near the planet of Amethyn, of which the colony Nadezhda is on. Formerly under the control of the Sol Federation, the Kriosans rebelled and won at a heavy cost. Now, they are a small yet growing nation with control of several nearby sectors. Whilst relations have been rocky with them, currently the colony maintains a trade agreement along with a defense pact with the Confederacy, the resulting trade agreement granting Kriosans to build several outposts within the system of Amethyn. The defense pact stands for both the colony and the Kriosans, with either assisting one another when they are in need. The first case of this occurring was the Kriosans sending a drop pod with a specialized combat mech during a Excelsior assault.&lt;br /&gt;
&lt;br /&gt;
==Void Wolves==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Void Wolves&lt;br /&gt;
| tagline = &amp;lt;nowiki&amp;gt;*Sounds of sustained laser fire*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| type = Combat&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Minor&lt;br /&gt;
| focus = Mercenaries/Assorted&lt;br /&gt;
}}&lt;br /&gt;
Void Wolves are not so much a faction but an identity, a catch all mask that is used by frontier pirates to avoid detection and classification by the various groups and empires they prey upon. While one could identify which group a Void Wolves belongs to with enough study, this commonly accepted mask works to make many of the disparate, often warring, pirates blend together enough to make them seem as a cohesive whole. One can usually be spotted by their common use of traditional void suits modified with armor plating and the use of energy swords, energy pistols, shields, and breaching kits. A more unsavory aspect of Void Wolves operating in the local region are the use of vat grown humans bolted with remnants of armor and equipment used to guard or assault locations. These &#039;meat puppets&#039; are no more than organic machines with their weaponry and armor nailed to there flesh and used strictly as cannon fodder. &lt;br /&gt;
&lt;br /&gt;
Of the Void Wolf factions operating around Nadezhda, the known groups are:&lt;br /&gt;
===The Iron Lords===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Jun Juro&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Iron Lords are a group of Void Wolves allied to the colony that provide enforcers for other Void Wolf factions, their primary asset to the colony is being look-outs and reporters of potential threats and problems. The Iron Lords have three well equipped ships, weapons, and quite a few hardened criminals working under them. According to rumors, it&#039;s leader Jun had a previous acquaintance with [[List of Factions#The Prospectors|Over-Boss Jeremiah Hogg]], though the details are unknown at present.&lt;br /&gt;
&lt;br /&gt;
===Xanaroth Syndicate===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Barbara Xanaroth&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Xanaroth Syndicate is a group of smugglers and traders operating on the frontier and provide a wide range of goods, if the money is worth it. They are allied to the colony and presently work very closely with Lonestar, transporting equipment from cargo using their trade routes, a risky but incredibly profitable venture. The syndicate has a massive range of lightly equipped and speedy ships, giving them a wide presence as a frontier merchant.&lt;br /&gt;
&lt;br /&gt;
===Urianth Construction Company===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; Inuaq Ar’u&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;free traders&#039; of the frontier, the Urianth Construction Company builds on both planets and ships and has a small number of highly skilled engineers, atmospherics technicians, and construction experts. This particular group is known quite well for working with a wide range of factions and are allied with the colony, providing schematics they have either designed or &#039;appropriated&#039; by their men. Though no proof exists, some have noted that of the known faction capable of providing vat grown cannon fodder, the Urianth is the most equipped.&lt;br /&gt;
&lt;br /&gt;
===Jackals===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; James Preston (KIA)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A relatively unknown group that was believed to have been spying on the colony and has reported to have worked with [[Excelsior]] more than once. Of the Void Wolf groups, they were the largest, most ruthless and weren&#039;t interested in allying with the colony. After the final assault, resulting in the death of James Preston, what remains of the Jackals are small splintered groups. If any are spotted, they are considered shoot-on-sight by most [[Prospector]] and [[Marshal Officer|Marshal]] forces.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=1999</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=1999"/>
		<updated>2021-06-09T23:12:48Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* Gate Operations */  - Staff meeting approved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
== Colony Labor Rights ==&lt;br /&gt;
As per the conditions of the Nadezhda Declaration of Sentient Rights, all employees are granted specific legally afforded rights as colonists in the city of Nadezhda.&lt;br /&gt;
&lt;br /&gt;
* Everyone has the right to work, free choice of employment, just and favorable conditions of work, and to protection against unemployment.&lt;br /&gt;
** What it means: Barring an emergency in which you are qualified and able to help safely resolve, you cannot be conscripted or otherwise forced into an occupation that you have no desire or ability to meet the responsibilities of. For example, a Cargo Technician cannot be fired for not following orders to go mining, because that&#039;s a completely different job.&lt;br /&gt;
* Everyone, without any discrimination, has the right to equal pay for equal work.&lt;br /&gt;
** What it means: You cannot be denied work or pay because of your appearance, race, gender, species, or religious affiliation within reason. For example, a naramad cannot be removed from command just for being a naramad.&lt;br /&gt;
* Everyone who works has the right to just and favorable remuneration ensuring for himself and his family an existence worthy of a sentient being&#039;s dignity, and supplemented, if necessary, by other means of social protection.&lt;br /&gt;
** What it means: You are paid a living wage in the form of credits via electronic deposit in such a way that you may access and spend those funds freely. You are also granted, if you so desire, certain benefits from the colony such as safe and affordable housing in protected colony zones. For example, paying you with commodities such as meat is not permitted (even if you would be okay with being paid in meat).&lt;br /&gt;
* Everyone has the right to form and to join trade unions for the protection of his/her interests.&lt;br /&gt;
** What it means: You can be part of a union. This is self explanatory. Heads of staff may fire any employee at any time for forming a union.&lt;br /&gt;
* Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay.&lt;br /&gt;
** What it means: All employees are entitled to break time, vacations, and holidays as outlined in your employee handbook. (( What this actually means OOCly: Nobody can come along and fire you or punish you for not doing your job 24/7 on the server. As long as the needs of your current job are met within reason, and there&#039;s no current emergencies, you can bugger off to do lewds or RP. Nobody likes a kill joy. ))&lt;br /&gt;
* Each faction has the right to fire an employee for a valid reason, repeated termination may result in a temporary or indefinite suspension. Basic workers in a department who have been fired three times on valid grounds within the span of 1 month will receive an indefinite suspension until an appeal is made. Heads of staff fired by their respective faction leaders are suspended from the department indefinitely until an appeal is made.&lt;br /&gt;
** OOC: What is considered valid for a strike is determined by an admin, usually with consensus from other admins, on a case by case basis. Generally committing crimes, refusing to follow valid orders, refusing to do your job, or causing notable strife among other people in your department is considered valid grounds for termination from your job.&lt;br /&gt;
&lt;br /&gt;
Violation of employee labor rights is punishable under [[Laws]] &amp;amp;sect;103.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Privacy Policy ==&lt;br /&gt;
Under normal colony operation, the invasion of private areas such as locked dorms, bathrooms, personal offices, personal belongings, personal lockers, or other personal space is highly illegal without consent of the owner or a search warrant. Furthermore, the use of thermal imaging goggles or other artificial means of observing crew in private areas such as tracking devices is also strictly forbidden without explicit consent or warrant, and the tools used to conduct such crimes are considered contraband. If your right to privacy is violated by the marshals or other members of the crew, contact the premier or warrant officer to submit an official complaint. If this violation of privacy results in the conviction of a crime, you may be eligible to have the incident voided by order of a Nadezhda council and be compensated for wrongful arrest.&lt;br /&gt;
&lt;br /&gt;
The Privacy Laws extends to every individual colonist and ally of the colony, especially in the Medical and Security Sector. The essence of it is help and report crimes whenever you can, but to not hurt a persons reputation immediately by doing so. Sometimes you will witness things out of context. You can always say &amp;quot;I just witnessed someone break into the premiers office!&amp;quot; instead of calling out their name immediately. You can always report the crime to a marshal or blackshield member later.&lt;br /&gt;
&lt;br /&gt;
The location of suit sensors may never be reported under any circumstances unless the individual in question calls for help, the person is wanted for a dangerous crime/considered to be a threat to other colonists or there is good reason to fear a medical emergency. This is extended below in the appropriate sections, so do not just use the previous sentence as the final say. All employees are recommended to let their head of staff know about their whereabouts or if they decide to take a break and for how long. An employee going or on a break never has to reveal their location, unless they decide to leave the colony. Every Head of Staff has the right to see the Gatelog in the Guardhouse if requested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An unconscious person that called for help previously or is showing a medical emergency on suit sensors (including death) always and automatically consents to their location being made public information. This can never change. It is recommended to keep the person identity private to avoid any charges.&lt;br /&gt;
&lt;br /&gt;
Transporting injured personnel should be ideally be done by at least stretchers, but is recommended to use a stasis bag instead to protect the privacy of the person. A dead person should be transported via a body bag.&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to notify another colonist of the injured colonists medical status. Soteria Medical Personnel and Corpsman are excluded from this providing it is done in a private location or on the medical channel. This may be extended to other colonists capable of treating a person in the medical facilities, however the location and radio channel previously mentioned still apply. The only person that should be contacted is the relevant Head of Staff in case of serious injury or death. If a Head of Staff is seriously injured or dead other Command Members may be informed. Medical Records may reveal a next-of-kin or emergency contacts and if they are on duty are allowed to be contacted.&lt;br /&gt;
In the event of an unrevivable death of a colonist only the relevant Head of Staff must be informed. Otherwise post-mortem instructions are to be followed and the death should not be revealed to other colonists. A fax should be sent to the High Council with an autopsy report attached.&lt;br /&gt;
&lt;br /&gt;
Medical issues such as addictions and mental problems are never to be discussed with anyone, unless consent is provided.&lt;br /&gt;
&lt;br /&gt;
Informing the Medical Team of an emergency coming in is appropriate as well as the extent of their wounds, however it is recommended that the persons identity should not be revealed to avoid any potential charges.&lt;br /&gt;
&lt;br /&gt;
If a treated individual discusses their wounds and status on a public channel - namely common radio -, they waive any right to medical privacy for the issue they have mentioned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to discuss the crimes or alleged crimes with any other colonists. This does not apply to marshals, but should be done in private or over security radios. While members of the Blackshield have access to this channel, they should not interfere in such a conversation unless they can contribute information regarding the crime. A yellow paragraph crime may not be shared with the relevant Head of Staff. A orange paragraph crime or higher must be shared with the relevant Head of Staff. A red paragraph crime has to be reported to the Faction Owner of the person who committed the crime via fax. This may be handled by the Marshals or another Command Member, preferring the relevant Head of Staff. Records may never be shared without consent.&lt;br /&gt;
&lt;br /&gt;
Any colonist has the right to accuse another colonist of a crime and an investigation should be launched. The accuser&#039;s name should be kept hidden and private to prevent repercussions and revenge. Any marshal or someone who has been granted the appropriate authority to deal with internal security issues (most likely a blackshield member) who fails to launch an investigation can be charged with Negligence. If the accuser charges someone in bad faith, revenge or to waste their time, they should be charged with Obstruction of Duty. Failing to find evidence for a crime is not an accusation done in bad faith. The accuser has the right to be informed of the outcome of the investigation. They do not have the right to make this public knowledge.&lt;br /&gt;
&lt;br /&gt;
You are always allowed to report a crime you witnessed even if it does not involve you, just do so privately with a Marshal. It is recommended to call a marshal over to you or move to the Marshal Area. If you are being robbed it may be better if you stay quiet for your own safety and then report the crime. If you are being attacked self defense laws apply. It is recommended you disable/hide in an area and then immediately call for help - details are not important in such a moment and you can give a full report after the situation is safer.&lt;br /&gt;
&lt;br /&gt;
During interrogation a second colonist should be present as a witness to the statements of the accuser or accused. Who the witness is may change depending on circumstances, but a ranking order is given here as a reference: Warrant Officer, Ranger, Marshal Officer, Supply Specialist, Premier, Blackshield Commander, Sergeant, Any Head of Staff, Corpsman/Trooper. This is subject to change depending on duties and personnel involved in the incident.&lt;br /&gt;
&lt;br /&gt;
While Suit Sensors may be used to look for someone who has committed a crime, they may not be called out over public communication. This rule is only dismissed if the subject is found to be a danger to themselves or others. A danger to themselves falls under the medical emergency category and is classified as a person that is at risk of committing suicide or someone that is dying of wounds. A danger to others only applies if the subject is actively trying to hurt someone, violently breaking into staffed areas or breaking vital colony equipment. Examples: A person that uses drugs and/or distributes them is not a danger to others. A person that subdues others and forces drugs on them is dangerous to others.&lt;br /&gt;
&lt;br /&gt;
Any colonist charged with a crime or accused of a crime loses their right to privacy regarding the crime they talk about if they mention/discuss it in a public forum -mainly common radio channel-.&lt;br /&gt;
&lt;br /&gt;
This privacy policy may at times be suspended for the greater security of the station crew. If heightened security alertness is abused by the command staff, such as failing to lower the alert level after an incident, or raising the alert level when there is no incident, please contact your premier as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Violation of employee privacy is punishable under [[Laws]] &amp;amp;sect;103. Other crime charges may apply.&lt;br /&gt;
&lt;br /&gt;
A colonist that chooses forced labor as a punishment loses some of his rights to privacy laws - namely their location needs to be transmitted via suit sensors at all times and any crimes/medical emergencies involving the colonist in debt during this period can be publicly communicated regardless of circumstances. Records and previous location/medical issues/crimes may not be discussed.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Dress Code ==&lt;br /&gt;
Certain positions within Nadezhda are expected to maintain a specific dress code. The strictness of these codes are &#039;&#039;Enforced&#039;&#039;, &#039;&#039;Recommended&#039;&#039;, and &#039;&#039;Suggested&#039;&#039;. They are defined as follows:&lt;br /&gt;
&lt;br /&gt;
* Marshal and blackshield staff are enforced to wear department specific clothing, or any clothing with dominant colors of green, black, blue, or gray depending on their respective job assignment. Individuals may not conduct activities naked while representing the blackshield or marshals. At a minimum, pants and an undershirt or tank top are mandatory.&lt;br /&gt;
* Medical staff are enforced to wear sterile lab clothing while working in Medical&#039;s facilities.&lt;br /&gt;
* Engineering staff are recommended but not enforced to wear bright and easily recognizable clothing, such as yellows or oranges, to be easily spotted in case of an emergency.&lt;br /&gt;
* Service staff are recommended but not enforced to wear aprons while preparing or harvesting food. Bartenders and waiter staff have no specific dress code, but it is suggested that they agree on similar clothing to wear for the day.&lt;br /&gt;
* Science staff are suggested but not enforced to wear uniforms of purple and white. If a VIP is visiting the station, please dress appropriately for your department.&lt;br /&gt;
* Cargo/Mining staff are suggested but not enforced to wear uniforms made of highly durable cloth so as to avoid damage caused by physical labor.&lt;br /&gt;
* The premier and steward are required to wear their clothing while on duty, it is suggested though not enforced they wear their official uniforms. &#039;&#039;&#039;Failure to remain clothed in public will result in immediate termination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failure or refusal to adhere to suggested dress codes are valid grounds for punishment up to and including termination and will likely result in a lack of respect from co-workers. Other staff and visitors are not bound by any dress code and may dress within reason so long as it does not violate [[Laws]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== Code Green - All Clear ===&lt;br /&gt;
Default operating level. No immediate or clear threat to the colony. All departments may carry out work as normal. This alert level can be set at the Communications Console with a head of staff level ID. Privacy laws are in effect.&lt;br /&gt;
&lt;br /&gt;
===Code Blue - Potential Threat===&lt;br /&gt;
Code blue scenarios can include but are not limited to:&lt;br /&gt;
* An active manhunt for a criminal within the colony.&lt;br /&gt;
* Station wide power failure.&lt;br /&gt;
* Station lock down or quarantine.&lt;br /&gt;
* Notable threats outside the colony that pose a potential threat. This can include a large pack of animals, dangerous but singular animals like renders, or wildlife acting in strange and unusual ways. Code blue should only be called if the threat is on going and not something a single person with a rifle could solve easily.&lt;br /&gt;
&lt;br /&gt;
Code blue scenarios rarely require active action by non-relevant staff and should be adhered to depending on the scenario. An active manhunt may have the warrant officer or blackshield commander order staff to remain in their departments. A quarantine may have the biolab overseer or research overseer order infected personnel to medical to be cured. Orders from the relevant heads of staff are considered valid and must be followed to the letter even if normal procedure states otherwise. During a code blue scenario or higher&lt;br /&gt;
&lt;br /&gt;
===Code Red - Serious Threat===&lt;br /&gt;
Code red scenarios can include but are not limited to:&lt;br /&gt;
* Serious external or internal threats to the colony such as massive roach groupings, numerous xenomorph attacks, void wolf attacks, or large groupings of synthetic life forms.&lt;br /&gt;
* The appearance of a blob somewhere on the colony.&lt;br /&gt;
* Any sign of a hive-mind, be it radio signals or visual confirmation.&lt;br /&gt;
* Malfunctioning or rogue AI.&lt;br /&gt;
* Terran Federation activity.&lt;br /&gt;
&lt;br /&gt;
Code red scenarios almost always involve the entirety of the colony and under such circumstances priority of orders is often given to the blackshield commander, warrant officer, or premier (in order of importance). In code red scenarios colonists are considered able to volunteer for assisting the blackshield be it with combat, mechanical, or medical skills. All orders from a blackshield member to a volunteering colony member is considered valid and must be adhered to. During a code red scenario all colonists should activate their suit sensors as an emergency precaution. During code red, all contraband policies towards weapons, including mechs, are lifted unless otherwise stated by the commanding head of staff.&lt;br /&gt;
&lt;br /&gt;
===Code Delta - Abandon All Hope===&lt;br /&gt;
Code delta scenarios are only called when the colony faces total destruction and the only scenario in which the blackshield commander or equivalent can perform field executions for disobeying an order. Code delta is called only by the high council. All orders from heads of staff are considered a necessity and refusal may result in immediate and swift termination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lonestar Service ==&lt;br /&gt;
The service department includes the jobs of Gardener, Cook, Bartender, Janitor and Actor. The service department is a largely independent (except for Janitor) necessity sponored by Lonestar.&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
Your job is very simple, however crucially needed - clean the colony. You are in the second highest income bracket of all colonist - you are expected to do your job.&lt;br /&gt;
*Gear up in your Janitor Preperation Room&lt;br /&gt;
*Move around the Colony and clean the tiles&lt;br /&gt;
*Make sure to put down a wet floor sign BEFORE cleaning the tiles. Try to keep at least one path open at all times for colonists to use without the fear of slipping. Make sure to point at it when someone slips.&lt;br /&gt;
*Do not clean crucial areas in use such as the way from the elevator to medbay IF a medical emergency is announced (for example). If you cause issues by doing this you will be charged with Negligence and may be demoted.&lt;br /&gt;
*For large messes use a cleaning grenade instead.&lt;br /&gt;
*Make an effort to ask for entry into departments to clean them.&lt;br /&gt;
*Carry a handgun on you at all times, you move around the most and are likely to spot roaches/spiders during your duty.&lt;br /&gt;
*When you have cleaned all areas, you are allowed to go into maintenance and clean up there. As long as you are not needed you may alternatively do whatever you want. If you plan to leave the colony try to be back within the next 30 minutes. If you leave for longer you may be demoted at the discretion of the CEO or other staff, if reported.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Staff ===&lt;br /&gt;
Your job is to provide various services to the crew. In case of foreign guests, diplomats or emissaries arriving you are also encouraged to cater to their needs and provide whatever services they require. Work together with the CEO and Lonestar Shipping in this regard.&lt;br /&gt;
*The Gardener, Cook and Bartender may all work in each others departments as long as no one else works there or they have permission to do so. The CEO may also work in these areas if required, but should try to delegate the work instead.&lt;br /&gt;
*For food you have to charge at least 50 credits and no more than 200 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred to the Lonestar Account.&lt;br /&gt;
*Water is free. For all other drinks you have to charge at least 50 credits and no more than 100 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred ot the Lonestar Account. &lt;br /&gt;
* Use the following paperwork format for all recipes: [[Example_Paperwork#Lonestar_Service_Receipt]]&lt;br /&gt;
*You are encouraged to ask for tips.&lt;br /&gt;
*Act professional, always smile!&lt;br /&gt;
*Not collecting money or refusing to hand it over is considered theft of Lonestar property and the money may be seized from you. Legal charges and a demotion should apply as well.&lt;br /&gt;
*Lonestar may provide you with additional resources from the Cargo Deparmtent, provided your job is done well. Otherwise you will have to pay with your own credits. This should be decided by the CEO.&lt;br /&gt;
&lt;br /&gt;
=== Artist ===&lt;br /&gt;
* You are a colonist with your own office essentially. Try to entertain people.&lt;br /&gt;
* Using your office to commit or hide crimes is a reason to for demotion.&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping ==&lt;br /&gt;
Lonestar provides a collection of [[Example Paperwork#Cargo|Example Paperwork for Cargo]] that can be used during a shift. Keep several copies available at all times.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this at least this format for Orders from the Cargo Console: [[Example Paperwork#Lonestar Shipping Reciept v2]] and at least this format for selling your mined materials: [[Example Paperwork#Confirmation Form v2]] as receipts to justify your personal profits and keep an ordered paper trail.&lt;br /&gt;
&lt;br /&gt;
=== Ordering Cargo ===&lt;br /&gt;
Cargo orders are a matter of buying and selling. Cargo will always charge more for a crate than the listed price as a way to make a profit on it. Cargo can sell anything to anyone with the reasonable restriction of needing a paper trail of all orders, receipts, and requests. If someone purchases something that is then used for a crime cargo is not liable if the proper record keeping has been done.&lt;br /&gt;
&lt;br /&gt;
The following steps are needed for a proper order:&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If it has been declined, stamp the request form with the &amp;quot;Denied&amp;quot; stamp, and put it in the file cabinet next to the cargo computer. Inform the customer that their request has been declined, and the reason why. Give the denied customer a copy of the form below, and keep a copy for your own records and paperclip it to the request form that was denied.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Cargo Request Denial Record&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Lonestar Shipping Solutions, LLC.&lt;br /&gt;
[logo]&lt;br /&gt;
[large][u]Cargo Request Denial[/u][/large][/b][/center][hr][small][i]To be filled out by cargo personnel handling the request. All sections are required to be filled out.[/small]&lt;br /&gt;
[small]A copy of this form should be archived upon denial of any request. The requesting employee whose request was denied is also to be given a copy of this form.[/i][/small]&lt;br /&gt;
[b]Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Faction of Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Requested Cargo:[/b] [field]&lt;br /&gt;
[b]Reason for Request:[/b] [field]&lt;br /&gt;
[b]Reason for Denial:[/b] [field]&lt;br /&gt;
[hr][b]Cargo Employee&#039;s Signature:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If the order is declined, this is the final step. Open the cargo computer and decline the order if it exists.&lt;br /&gt;
# The order has been accepted. Accept the agreed upon payment and open the cargo computer to accept the order, or place the order and accept it if the order does not exist.&lt;br /&gt;
# Do not immediately call the cargo shuttle. Confirm with the customer, &amp;quot;Will that be all?&amp;quot; If so, or if they just wander off without confirming this, you may now call the cargo shuttle.&lt;br /&gt;
# Wait for the cargo shuttle to arrive. Ask the customer how they would like the cargo delivered. There are three methods of delivery: Pickup, mail, or courier. By default, cargo is pickup. &#039;&#039;&#039;Dangerous cargo is &#039;&#039;pickup only&#039;&#039;.&#039;&#039;&#039; is to be returned to if the order cannot be picked up within 30 minutes of arrival.&lt;br /&gt;
# Upon arrival of the cargo, bring all cargo to the center of the cargo bay. You may be dealing with multiple orders from multiple people, so ensure you have sorted the cargo to its correct owner before delivering anything. Leave notes if necessary. &#039;&#039;&#039;Do not&#039;&#039;&#039; open any crates for any reason unless instructed to do so by the customer.&lt;br /&gt;
# Once the cargo is sorted, deliver the cargo using the specified method to the specified location. By default, it is to be sent to the customer&#039;s department. Pickup orders are to be kept in the cargo bay (not the lobby) until the customer arrives to pick it up. Mailed orders are to be wrapped and tagged in the mail room and sent through the pipe network to their destination. Courier delivered orders must have a cargo technician bring the order(s) directly to the destination.&lt;br /&gt;
# Upon delivery of any order, ensure you are given back the manifest of the order. All cargo technicians are responsible for stamping manifests and returning them to the cargo warehouse.&lt;br /&gt;
# If possible, collect the empty crates of any completed orders for return to the cargo warehouse. If you have any stamped manifests, put them in one of these crates.&lt;br /&gt;
# Return the shuttle to cargo warehouse.&lt;br /&gt;
# You&#039;re done! Relax and wait for the next cargo request.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Mining is the section of Lonestar that goes down to the deep tunnels to harvest minerals either through the use of a hand drill or bulk mining drill. Miners are generally equipped with a weapon of their choice and go below ground to run their day to day operations. In addition miners are given an oxygen-supplied voidsuit should they ever become lost underground, the suit even comes with armor for dealing with any dangerous creatures found in the depths.&lt;br /&gt;
&lt;br /&gt;
Miners should always perform these tasks:&lt;br /&gt;
* &#039;&#039;Get equipped:&#039;&#039; Miners should at the minimum take a mining satchel, ore scanner, shovel or drill, armored voidsuit, a toolbelt (with at minimum a screwdriver, crowbar, duct tape, and wrench), a weapon, a shortwave hand radio, and basic medical supplies.&lt;br /&gt;
* &#039;&#039;Upgrade your tools:&#039;&#039; Miners should consider getting an tool upgrades for their shovel or drill. Miners who use the drill should consider getting an advanced motor, expanded fuel tank, and ergonomic grip. Shovel users should consider an ergonomic grip and whetstone for a sharpened edge and, if possible, a diamond edge.&lt;br /&gt;
* &#039;&#039;Bigger, better batteries:&#039;&#039; Miners should see about getting larger and more powerful batteries from either the Prospectors or Soteria if they plan to use the bulk mining drills. The standard batteries within leave much to be desired. Additional batteries are also very useful for optical meson scanners.&lt;br /&gt;
* &#039;&#039;Regular maintenance:&#039;&#039; Miners should always bring an ore crate with which they can empty the bulk mining drills to prevent them from grinding to a halt due to being full. Hand tool miners should always use duct tape regularly to maintain and fix their tools so they don&#039;t break mid-outing. Be advised, a broken tool cannot be recovered, nor its tool augments.&lt;br /&gt;
* &#039;&#039;Stay alive:&#039;&#039; You&#039;re no use to the colony or your fellow miners if you bleed out or pass out from injury. A regular medkit, a few tramadol pills, and a single syringe of Dylovene can keep you alive long enough to get back topside for proper treatment.&lt;br /&gt;
* &#039;&#039;Communication:&#039;&#039; Always keep in contact with your fellow miners in case you get in trouble and need help. A shortwave radio is a great back up if regular communications go down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miners should never bring their non-pistol weaponry into public colony areas and should leave all contraband weapons in the mining prep area or personnel lockers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon returning, miners are expected to fill out a [[Example Paperwork#Lonestar Mining Report v2|mineral inventory form]] with an accurate count of all minerals collected. A copy of this form should be provided to the [[Chief Executive Officer]] and filed in the main cargo desk area for easy bookkeeping. This form must be filled out for every shipment of minerals taken up from the deep tunnels separately.&lt;br /&gt;
&lt;br /&gt;
=== Profit Distribution ===&lt;br /&gt;
Lonestar&#039;s goal is to make as many credits as possible, although a deal that continues after one transaction is considered more profitable than a one-time deal. Anyone working for Lonestar is generously supplied with a wage for their basic living needs. While promotions are not always possible, every Lonestar employee should have the option to make money providing Lonestar profits from it as well.&lt;br /&gt;
*Lonestar is entitled to at least 20% of the profits of any transaction. If someone is ordering something from Lonestar, you better negotiate a price that Lonestar makes a win off of.&lt;br /&gt;
*Every Lonestar-Cargo Employee is entitled up to 20% of the profits made, as long as the previous point is taken into account. (A Xanorath Syndicate Recreational Crate costs 1000 credits. Selling it for 1500 credits is a profit of 500 credits. 20% of 500 credits is 100, which goes to the cargo technician.)&lt;br /&gt;
*The above also applies to buying/selling things via the shuttle.&lt;br /&gt;
*Miners are entitled up to 10% of the profits from mining. While the shuttle has a fixed price, you may be able to make more selling to other departments. It is encouraged to sell to other departments as you may make more of a profit from them than you would from the supply shuttle.&lt;br /&gt;
*The CEO is allowed to work in all Lonestar Departments and take over any of the work, however is encouraged to outsource it to other Lonestar employees or the Prospectors if possible. Their primary job is to keep all operations running smoothly, but is definitely encouraged to do large trade-deals, maximizing profits.&lt;br /&gt;
*The CEO is entitled to the same amount of profits as the other respective jobs, however is expected to provide the maximum amount of profits for Lonestar instead. If the CEO shows their commitment towards Lonestar, they are allowed to fax Lonestar for a special CEO bonus, providing good circumstances.&lt;br /&gt;
&lt;br /&gt;
== Lonestar and Prospector Relationship ==&lt;br /&gt;
The merge of Lonestar and the Prospectors is entirely based around the idea of profits. While some access is shared, there is no shared authority between the CEO and Foreman. They are encouraged to work together at all times to maximize profits for both lonestar and the individuals of the prospectors. Lonestar and Prospectors must respect each others areas and equipment at all times. Taking anything from the other department without permission is considered theft. Causing trouble for the other department may be used as a reason for demotion. A CEO can never command the Prospectors or demand anything of them. A Foreman can never command the Lonestar department or demand anything from them.&lt;br /&gt;
&lt;br /&gt;
The following are suggestions for a better working relationship:&lt;br /&gt;
* If miners are available, prospectors should never do any mining, however to avoid medical bills and injuries it is highly suggested to bring a prospector along to guard the miner. A prospector is entitled to 10% of the profits just as a miner. This money should be taken from the total made.&lt;br /&gt;
* If miners are lacking, other Lonestar-Cargo personnel should be utilized first if avaliable and volunteering for the job. Otherwise a prospector can be used for mining, however they are still only entitled to 10% of the profits.&lt;br /&gt;
* CEO and Foreman are encouraged to negotiate prices and how much share each expedition member gets beforehand&lt;br /&gt;
* Lacking a head of staff, both faction members are encouraged to temporarely step up as the leader of the faction, take control in these matters. For Lonestar, this only applies to Lonestar-Cargo.&lt;br /&gt;
* You are expected to deal with issues among yourselves before faxing Hogg or Ryan. Only fax them if its absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
== Prospector SOP ==&lt;br /&gt;
===General===&lt;br /&gt;
Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. &lt;br /&gt;
* Prospector are encouraged to go in groups to a single destination.&lt;br /&gt;
* It is generally advisable to keep track of each others locations in case a colleague requires assistance.&lt;br /&gt;
* Salvagers should stock up on medical or engineering supplies, Prospectors should stock up on combat supplies.&lt;br /&gt;
* All loot should be divided as seen fit by the members of the group.&lt;br /&gt;
* You are legally allowed to carry a long arms anywhere, but don&#039;t abuse this and get yourself arrested, you don&#039;t need a shotgun to sit at the bar and drink.&lt;br /&gt;
* Dying alone outside the colony means you have to pay a recovery fee of 800 credits to Blackshield and may result in your demotion as you are seen unfit for this job - you are supposed to make a profit. Dying is acceptable, dying alone and relying on the boys in black isn&#039;t.&lt;br /&gt;
* If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible.&lt;br /&gt;
* Do not hoard. Sell it. The who or why doesn&#039;t matter, just net a profit.&lt;br /&gt;
* Comply with the law. Just because you found fancy guns and armor doesn&#039;t mean you can suddenly fight the Blackshield or Marshals, they can and will bring the proverbial hammer down on not just you but your entire department.&lt;br /&gt;
* Expect to be demoted if you lose a lot of money or get yourself put in hold until transfer.&lt;br /&gt;
&lt;br /&gt;
====Pre-Mission Setup====&lt;br /&gt;
* All weapon-trained crew should be offered the opportunity to arm themselves from prospector supplies or they may bring whatever weapon of choice they decide.&lt;br /&gt;
* Non-prospector participants, if given weapons, should be energy based only, such as lasers. (The reason for this is inexperienced personnel often have very poor weapon discipline, so friendly fire is an unfortunate but common occurrence. Laser burns are easier to treat than ballistic trauma while in the field.)&lt;br /&gt;
* For safety, the participants should be in sealed pressure suits unless the destination is already known, and confirmed to have a habitable atmosphere.&lt;br /&gt;
* The foreman calls the shots, he may or may not order someone to be his second in command, if he does you follow that persons orders as well as his.&lt;br /&gt;
* As each team member&#039;s loadout is complete, they should wait at prospector prep.&lt;br /&gt;
&lt;br /&gt;
====Mid-Mission Operations====&lt;br /&gt;
* If separated from the group, or in an airless environment, establish communication immediately with other members of the group. If you are unable to re-establish communications, wait where you are for rescue. If you are in danger of running out of oxygen or supplies, move back towards the start of the mission, following any markers that were laid down.&lt;br /&gt;
* If the group is scattered for whatever reason, communications and regrouping should be the number one priority.&lt;br /&gt;
* Anything valuable should be looted, if its nailed down remove said nails and then steal said nails for good measure. Unusual life forms should be noted, as should the best way to kill them. Bringing the body back may prove worthwhile for Soteria.&lt;br /&gt;
* If an expedition participant is injured and needs surgery, they should be evacuated to the colony immediately if field surgery is not possible. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue.&lt;br /&gt;
&lt;br /&gt;
====Post-Mission Debriefing====&lt;br /&gt;
* The returning crew are not to leave the prep room or shuttle hangar until allowed to do so by the foreman, or if the foreman is absent, then by the team leader, or next in command. During this time, participants should be screened for contraband, health, and mental well-being before returning to the rest of the colony.&lt;br /&gt;
* If any staff are at risk of health complications such as parasitic life forms, viral infections, insanity, etc, they are to be immediately evacuated to the medical department for treatment. All loot they may or may not have should be left in the hanger or at the gate house.&lt;br /&gt;
* Excluding items that the research department wants to study, marshals are to confiscate any contraband discovered during the mission. This does not include weapons or armor, both experimental and mechanized combat units, unless they are capable of causing an explosion or are a threat to the colony itself such as having a heavy radioactive aura. [[Example_Paperwork#Evidence_Log|All items confiscated should be moved to evidence storage and recorded in a evidence log, with a copy of the file given to the foreman.]]&lt;br /&gt;
* All weapons taken for the trip that are not considered melee or pistol quality should be returned to the prospectors respective prep area or personal locker.&lt;br /&gt;
* Other excess supplies are to be returned to their rightful department.&lt;br /&gt;
* A [[Example_Paperwork#Mission_Report|post-mission report]] should be given to the council detailing any unusual discoveries or events. This report is only required under the discovery of unusual artifacts or items, general expeditions within regular perimeters do not require a report but it is recommended.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Colony ==&lt;br /&gt;
*Every Colonist has the right (but not the access) to leave the colony. As a note, Blackshield has the right and power to deny a colonist leave of the colony if they have reason. Heads of staff are exempt from this unless explicitly said otherwise by either the Blackshield Commander or Warrant Officer.&lt;br /&gt;
*Breaking the Gatehouse or perimeter fence without very good reason is a crime of Infiltration and Sabotage. Other such illegal forms of entering the colony is a crime of infiltration and sabotage, and possibly more depending on circumstances.&lt;br /&gt;
*Blackshield may search you on your way out. Blackshield must search you on your way in.&lt;br /&gt;
*It is recommmended you comply with Blackshields recommendations before heading out (have some armor/weapon/supplies/suit sensors)&lt;br /&gt;
*It is recommended you do not leave alone.&lt;br /&gt;
*If Blackshield has to rescue you from any area outside the colony, Blackshield MUST charge you a recovery fee of 800 credits for every person recovered. Remember medical charges may apply as well.&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Power ===&lt;br /&gt;
The main duty of the Guild is to keep power running to all stations. A Guild Master may choose their preferred method of power generation and a Guild Adept needs to follow those orders. Lacking a Guild Master, a Guild Adept may choose their own way of generating power.&lt;br /&gt;
* Solars can be found on the mountain top and outside the colony near the scrap beacon. Usually the Scrap beacon solars are used and set up by the Church, however a Guild Adept may offer to assist or just do it in case they have a Cruciform installed. The mountain solars can be accessed by the elevator in the &amp;quot;engine room&amp;quot;&lt;br /&gt;
* The second method is using materials to power the generators in the engine room. This may require some more oversight, but usually generates more power than the Solars.&lt;br /&gt;
=== Construction / Repairs ===&lt;br /&gt;
The method of construction and repair changes depending on the goals and orders of the guild master, however, the general rules below should be considered the default operation.&lt;br /&gt;
&lt;br /&gt;
* The area should have all non-guild personnel removed or standing at a safe distance, in particular when working with exposed electrical wire or potentially hazardous equipment.&lt;br /&gt;
* In the event the area requires use of a oxygen supplied void suit all exits and entrances should be taped off with engineering tape and covered by inflatable doors or walls. All entry ways used by guild personnel should have two inflatable doors to prevent accidental atmospheric issues, in particular when dealing with fires or gas leaks.&lt;br /&gt;
* Each task for construction or repair should be assigned by the guild master to separate each task for timely completion of each project. Example, a fire broke out that burned down several walls, one adept is assigned to fixing the atmos, another is given the task of restoring the walls, and the guild master chooses to weld the damaged floors and remaining walls.&lt;br /&gt;
&lt;br /&gt;
The method and choices of how the guild proceeds is ultimately up to the guild master but the general principles above should be followed. Failure to do so may result in negligence charges.&lt;br /&gt;
&lt;br /&gt;
=== Fire and Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control hazard.&lt;br /&gt;
* The guild master and guild adepts are to remove all materials that could further spread or worsen these hazards before dispatching them.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Storm ===&lt;br /&gt;
* All crew to move to lower levels of the colony.&lt;br /&gt;
* Damage is to be repaired by the guild master and guild adepts after the threat has passed.&lt;br /&gt;
&lt;br /&gt;
== Soteria Biolab Division ==&lt;br /&gt;
=== Medical Oath ===&lt;br /&gt;
The Medical Oath sworn by recognized medical doctors in the employ of the Soteria. Members of the biolab division are required to treat all willing patients.&lt;br /&gt;
&lt;br /&gt;
#Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering. &lt;br /&gt;
#I recognize that the practice of medicine is a privilege with which comes considerable responsibility and I will not abuse my position. &lt;br /&gt;
#I will practice medicine with integrity, humility, honesty, and compassion-working with my fellow doctors and other colleagues to meet the needs of my patients. &lt;br /&gt;
#I shall never intentionally do or administer anything to the overall harm of my patients. &lt;br /&gt;
#I will assist my patients to make informed decisions that coincide with their own values and beliefs and will uphold patient confidentiality. &lt;br /&gt;
#I will recognize the limits of my knowledge and seek to maintain and increase my understanding and skills throughout my professional life. I will acknowledge and try to remedy my own mistakes and honestly assess and respond to those of others. &lt;br /&gt;
#I will seek to promote the advancement of medical knowledge through teaching and research. &lt;br /&gt;
#I make this declaration solemnly, freely, and upon my honor.&lt;br /&gt;
&lt;br /&gt;
===Payment for Treatment===&lt;br /&gt;
Medical does not have unlimited medical supplies and while they are required to treat critical patients there is a limit to the amount resources being given to one person freely. All critical forms of healing such as defibbing, surgery, and use of chemicals &#039;&#039;&#039;are free the first time they are given to a single colonist per shift&#039;&#039;&#039;. If the treatment is not critical, the colonist may decide to pay instead of receiving free treatment. All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
* Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
* Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
* Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff. &lt;br /&gt;
* Use of a sleeper: 150 credits&lt;br /&gt;
&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but &#039;&#039;only&#039;&#039; if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
=== Non-Disclosure Policy ===&lt;br /&gt;
All patient records, treatments, therapies, prescriptions, etc, almost anything the medical crew does, is &#039;&#039;&#039;not&#039;&#039;&#039; to be disclosed to other members of the station outside of Medbay without the (unanimous) permission of (all) the patient(s) directly involved, or the Chief Biolab Overseer. Even marshals, the premier, and council are not allowed to share details of any past or ongoing treatments, and you are not required to inform them should they inquire unless you have the direct consent of the patient.&lt;br /&gt;
&lt;br /&gt;
Warrants and Code Blue (and above) may still grant security access to review autopsies and medical records, but you are not to divulge information directly when questioned about any patients unless overridden by the CBO.&lt;br /&gt;
&lt;br /&gt;
Repeated failure to obey the non-disclosure policy is grounds for termination from the medical department. See [[Example_Paperwork#Dismissal_Order|dismissal forms]].&lt;br /&gt;
&lt;br /&gt;
=== Right to Refuse Treatment ===&lt;br /&gt;
As a patient, to consent to or refuse treatment, you must have the capacity to make that decision. Capacity means the ability to use and understand information to make a decision.&lt;br /&gt;
&lt;br /&gt;
Under colony procedure, all adults are presumed to have sufficient capacity to decide on their own medical treatment, unless there is significant evidence to suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
For consent to treatment or refusal of treatment to be valid, the decision must be voluntary and you must be appropriately informed:&lt;br /&gt;
* Voluntary: you must make your decision to consent to or refuse treatment alone, and your decision must not be due to pressure by healthcare professionals, friends, or family.&lt;br /&gt;
* Appropriately informed: You must be given full information about what the treatment involves, including the benefits and risks, whether there are reasonable alternative treatments, and what will happen if treatment doesn’t go ahead.&lt;br /&gt;
&lt;br /&gt;
Doctors are authorized to refuse treatment if they believe alternative procedures would be even more detrimental to the well being of the patient (such as refusing anesthetics before a major surgery, which could cause the patient bleed out or go into shock or be harmed by moving during aforementioned surgery). If you have capacity and make a voluntary and appropriately informed decision to refuse a treatment, your decision must be respected. This applies even if your decision would result in your death.&lt;br /&gt;
&lt;br /&gt;
=== Viral Outbreak ===&lt;br /&gt;
* All infected crew to be isolated in Virology or Medbay.&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until outbreak can be contained and disease can be treated.&lt;br /&gt;
&lt;br /&gt;
=== Autopsy ===&lt;br /&gt;
In the event that a deceased individual is discovered, or an individual perishes while under your care, an autopsy should be performed if one has not been done already.&lt;br /&gt;
* Security should be informed any time a corpse is discovered, regardless of whether the cause of death is known or not.&lt;br /&gt;
* An autopsy should be performed and recorded in an effort to resolve any questions that may arise later on, or if evidence is needed by Security.&lt;br /&gt;
* If you have valid reason to believe the death was a suicide, see [[Standard_Operating_Procedure#Suicide_or_other_voluntary_death|Suicide or other voluntary death]] below for how to proceed.&lt;br /&gt;
&lt;br /&gt;
=== Suicide or other voluntary death ===&lt;br /&gt;
In &#039;&#039;&#039;all&#039;&#039;&#039; cases of potential suicides, Security should be contacted to investigate, just in case it&#039;s actually murder.&lt;br /&gt;
&lt;br /&gt;
* If they are missing one of the two records, consult their medical records for any indications that they are do not resuscitate.&lt;br /&gt;
* If at any time you believe a DNR order has been falsified, or unjustly ordered, you should bring it to the attention of council immediately. Falsifying a DNR order is punishable and is viewed as attempted murder by [[Laws]].&lt;br /&gt;
* A valid DNR is usually:&lt;br /&gt;
# A confirmed desire to not be revived. See also [[Standard_Operating_Procedure#Right to Refuse Treatment|Right to Refuse Treatment]]. An employee may also specify a standing DNR in their medical and/or employment records. These are witnessed by the soteria biolab office&#039;s and are legally binding.&lt;br /&gt;
# Reasonable order from a station&#039;s chief biolab overseer or council to withhold resuscitation for known suicidal&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; individuals. Note there must be hard evidence of a suicide for this to be valid, such as announcing the suicide on the radio, or a note left behind, multiple eye witnesses, etc.&lt;br /&gt;
# Legal execution by order of the high council and/or tribunal of the acting council as listed under legal code.&lt;br /&gt;
# Reviving a proven or unproven suicide (in the case of unproven, suspected suicides should have an autopsy and full investigation before revival), patient with a DNR, or a person marked for execution is grounds for a 1 month of suspension from medical duties, this includes ranks such as corpsman, salvager, or soteria researchers aiding medical. Reviving someone to ask them if they committed suicide is an automatic and permanent removal from all medical positions indefinitely.&lt;br /&gt;
&lt;br /&gt;
===Medical Structure===&lt;br /&gt;
The Chief Biological Overseer is the boss of the department. After that, each respective job has its own authority in different matters but doctors and psychiatrists do not have authority over orderlies or paramedics, and vice versa. They are expected to work together and handle their duties to the best of their capabilities. &lt;br /&gt;
&lt;br /&gt;
===Medical Paperwork===&lt;br /&gt;
* [[Example_Paperwork#Prescription_Form|Prescription Forms]]&lt;br /&gt;
* [[Example_Paperwork#Autopsy_Report|Autopsy Reports]]&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
=== Cyborg Handling ===&lt;br /&gt;
* In cases were [[Identifying_Antagonists#AI_Malfunction|Cyborgs are confirmed to be malfunctioning]], detonation of the cyborg shell may be used if containing, and locking down the cyborg unit are unsuccessful or deemed too dangerous by acting Soteria Institute Overseers.&lt;br /&gt;
* Cyborgs that are illegally modified should be remotely locked down. If unable to locked down, overloading its sensors with a flash or controlled EMP to remove the Cyborg&#039;s actuator and or cell should be done before detonation takes place. &lt;br /&gt;
* In cases where destruction of the Cyborg is necessary, the acting CRO must fax a report to the High Council.&lt;br /&gt;
* Unwarranted or illegal destruction of a Cyborg or AI count as [[Laws#Exceptional_Offenses|Sabotage]]&lt;br /&gt;
* Cyborgs are Soteria Institue property, and are expected to be maintained and upgraded by the institute where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Waiver Clause ===&lt;br /&gt;
* Any sapient crew members who volunteer for experimentation &#039;&#039;&#039;must&#039;&#039;&#039; [[Example_Paperwork#R.26D_Testing_Waiver|sign a waiver]] absolving the scientist of all responsibility for any injuries, deaths, or associated damage to the individual, regardless of the purpose of that experiment. Failure to obtain a waiver will result in a &#039;negligence&#039; charge for the test subject and for any involved Soteria personnel.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Laboratory Procedure ===&lt;br /&gt;
* Internals required at all time while inside labs.&lt;br /&gt;
* During mixing process, explosive ordnance disposal suit to be worn at all times.&lt;br /&gt;
* When mixing process is complete, mixing chamber is to be vented using the pipe disposal system.&lt;br /&gt;
* All detonations are to be announced over public comms with a countdown, and must be detonated at a designated location.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Research ===&lt;br /&gt;
* All crew with genetically modified DNA should be confined to the research division at all times.&lt;br /&gt;
* All crew subject to testing must have a [[Example_Paperwork#R.26D_Testing_Waiver|written and signed waiver]] with a stamp from the chief research overseen, chief biolab overseer, or premier (in order of importance).&lt;br /&gt;
* The only time genetically modified DNA is premitted outside the research division is with the express consent of the High Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medical Treatment ===&lt;br /&gt;
* If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
* Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
* All Medical SOP applies to the Science Division&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
=== Permits ===&lt;br /&gt;
Any permit legally distributed by the warrant officer, the council, or (in the case of multi-shift permits) high council, some aspects of standard operating procedure may be overridden--within reason. The premier&#039;s approving signature is required for all permits. If the premier is not on duty or is not active, the warrant officer may substitute for the premier&#039;s signature. The warrant officer&#039;s signature is also required for all permits. Likewise, if the warrant officer is not available or is signing in place of the premier, the blackshield commander may substitute for this signature. A permit may be signed by the premier and blackshield commander in absence of a warrant officer and is considered valid. Both the warrant officer and premier (or equivalent) must stamp the document with their appropriate department head of staffs stamps for the document to be valid. Only a member of high council can bypass this process with both a valid signature and a signature from the member on the permit form. The terms of the permit will be explicitly explained on the document. A permit is null and void if the member in question commits a crime of any kind. A warrant officer, blackshield commander, or premier may revoke a permit at any time for any reason, in which it becomes immediately null and void.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Weapon_Permit_Application|Anyone wishing to have a weapon permit application should fill out this form here.]]&lt;br /&gt;
&lt;br /&gt;
=== Relevant Terminology ===&lt;br /&gt;
* &#039;&#039;&#039;The Brig&#039;&#039;&#039;: The part of the station used to detain those who violate [[Corporate Regulations]].&lt;br /&gt;
* &#039;&#039;&#039;Robust&#039;&#039;&#039;: As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.&lt;br /&gt;
* &#039;&#039;&#039;Shitcurity&#039;&#039;&#039;: Slang for describing a marshal officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a marshal officer who simply doesn&#039;t follow standard operating procedure.&lt;br /&gt;
* &#039;&#039;&#039;Lethals&#039;&#039;&#039;: Weapons designed for or able to switch to configurations intended for lethal force.&lt;br /&gt;
* &#039;&#039;&#039;Non-lethals&#039;&#039;&#039;: Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.&lt;br /&gt;
* &#039;&#039;&#039;Use of Force&#039;&#039;&#039;: Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Stun&#039;&#039;&#039;: Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is &#039;&#039;shoot&#039;&#039;-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Disable&#039;&#039;&#039;: Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Kill&#039;&#039;&#039;: Using lethal weapons, engaging a target until the target is neutralized. This doesn&#039;t actually mean you &#039;&#039;have&#039;&#039; to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.&lt;br /&gt;
* &#039;&#039;&#039;Armed&#039;&#039;&#039;: Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039;: Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
* On code green all arrests require a signed warrant from the premier, warrant officer, supply specialist, or ranger to be considered valid. In the absence of all the stated jobs a marshal officer may use his own signature and fax the high council should he do so. An arrest warrant should be signed and filled out before the arrest is made but is not required to. It is, however, required to be filled out and either signed or stamped by the time the arrested suspect leaves the brig. It is recommended that should an officer wait to fill out an arrest warrant they should fill it out after the suspect is either let go due to not being charged or sitting in a cell serving their time. Failure to keep proper paperwork can result in the officer being fined, charged, or potentially fired.&lt;br /&gt;
** Note that this only applies to arrest warrants. Search warrants are required to be written, signed or stamped, before the search is conducted. Failure to do so will result in all charges being dropped.&lt;br /&gt;
* During an investigation, two or more witnesses are preferred, but in situations where only one is present an investigator may rule that the sole witness is an impartial one. Under this scenario, if the investigator believes a sole witness/arresting officer has no bias and is completely impartial, they may treat their sole testimony as valid evidence. The investigator/arresting officer may do this with their own witness testimony as well, if they observe a crime being committed. Under all circumstances, the person being arrested may request the impartial witness be reviewed, either by the investigators superiors (in the event of officers to rangers to warrant officers) or someone meant to be impartial like a head of staff, premier, or steward.&lt;br /&gt;
* When confronting a suspect for any green paragraph crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Laws]]. The fine is to be turned in to the warrant officer or supply specialist. If the fine is refused, they are to be arrested.&lt;br /&gt;
* Calling for backup over a level 1 crime is usually considered a waste of resources. Two officers should be enough.&lt;br /&gt;
* When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to have their case reviewed by the premier, or lack there of, any member of the council willing to do so by volunteer. If there is no one capable of reviewing their case, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See [[Standard Operating Procedure#Appeals|Appeals]] for details.)&lt;br /&gt;
* Refusal of handcuffs does not constitute resisting arrest, as per [[Laws]] &amp;amp;sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by, preferably, no less than two armed security personnel to the brig. Attempting to cuff a compliant subject is considered a §117 volition of employee rights, the subject may resist the initial cuffing but should not flee else they will be charged with §202 resisting arrest. Any security personnel who use violence as a means to restrain and cuff an otherwise compliant colonist for resisting the initial cuffing is to be charged with §112 excessive force of detainment.&lt;br /&gt;
** If you cannot handcuff someone that requires cuffs, such as they are using a deployed hardsuit or have a missing hand, you must warn them at least three times to comply with the arrest. If they continue to refuse after the third warning is given marshal personnel and only marshal personnel may break their legs. &#039;&#039;&#039;In the event the suspect dies from this the officer is not liable and cannot be charged with any crime provided he gave three verbal warnings and has at least one witness to attest to this. As always, marshal officers should use the absolute minimum amount of force to get the subject to comply and should a higher ranking officer deem excessive force was used, you can and will be charged.&#039;&#039;&#039;&lt;br /&gt;
** If, in the event you are dealing with an unruly subject who is immune to most forms of non-lethal stuns (such as a cht&#039;mant) the use of eye-based stuns are recommended. If the cht&#039;mant (or other individual) refuses to comply and is wearing eye covering the use of other disabling methods are allowed (such as flashbangs or table slams). In the event said individual is refusing to comply and armed, shoot to kill is authorized, but caution must be taken to ensure they may be cuffed and revived in medical. Rendering the body unrevivable is considered murder.&lt;br /&gt;
* A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.&lt;br /&gt;
* When confronting an armed suspect, always call for additional backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.&lt;br /&gt;
* If a suspect uses a mech to resist arrest, shoot-to-kill is authorized. Deployment of barricades and use of flipped tables for cover is also advised to create choke points where security can fire upon the target.&lt;br /&gt;
* If a suspect is green, screaming, and able to punch down walls, they&#039;re probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CBO did not directly inform Security in advance, a &#039;hulk&#039; outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.&lt;br /&gt;
* If a suspect escapes the colony, shoot-to-kill is authorized for any personnel within the marshals or blackshield who go out to pursue. Scoped rifles and GPS devices are recommended for the pursuit, as are mechs. Additionally, the blackshield should be informed so they may watch station access points and various outposts to guard them. The marshals may request fire support from the blackshield to aid in hunting down and killing the suspect.&lt;br /&gt;
* During Code Delta, any noncompliance from staff is to be met with lethal force.&lt;br /&gt;
* For secure areas, see below for specific rules of engagement.&lt;br /&gt;
&lt;br /&gt;
=== Secure areas ===&lt;br /&gt;
* In code green, secure areas like the AI core, research server room, telecommunications, bridge, all armories (security, bridge, and church) etc, should never be blocked. Use of deployable barriers to block areas during code green is considered illegal under [[Laws]] &amp;amp;sect;217. Trespassing in these areas is covered under &amp;amp;sect;207.&lt;br /&gt;
* All armories are considered secure areas and have their own section SOP.&lt;br /&gt;
* The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the research overseer or premier to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.&lt;br /&gt;
* The research server room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.&lt;br /&gt;
* The brig is considered a high security area. Unauthorized personnel attempting to break in, or any &amp;quot;Hold until Transfer&amp;quot; inmates attempting to break out, are both shoot to kill.&lt;br /&gt;
* The telecomms is a highly sensitive area that provides vital communications among the crew and to the high council, thus any unauthorized personnel who have accessed the control room are shoot-to-kill.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Processing ===&lt;br /&gt;
See [[Laws]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Laws]] &amp;amp;sect;206.&lt;br /&gt;
&lt;br /&gt;
Criminal processing should not take more than a few minutes at most. Don&#039;t needlessly waste time with additional questioning and interrogation until they&#039;re already properly arrested. Detained prisoners are the responsibility of the arresting officer or, if one volunteers, another officer, the supply specialist, or the warrant officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon arrest of a criminal, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
# State the main reason for their arrest, even if you have already. This is not required, but it&#039;s good practice.&lt;br /&gt;
# Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.&lt;br /&gt;
# Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Laws]] for details. Anything else &#039;&#039;not&#039;&#039; considered contraband but still may compromise the security of the cell (such as a chef&#039;s kitchen knife, or an engineer&#039;s tools) should also be temporarily confiscated and returned after the sentence is served.&lt;br /&gt;
#  The warrant officer, or if one is not present, a ranger should determine the validity of any charges based upon evidence gathered or witnesses present. One witness is not enough to make a valid conviction even if the witness is the premier, warrant officer, or yourself. Unless physical evidence supports a single witness testimony or two or more witness come forward, charges should be dismissed. Example, a marshal officer says he saw a prospector break a window and the prospector says it was broken when he found it. The window is indeed broken, but the one witness is not enough and the prospector may be telling the truth. Best judgement is advised.&lt;br /&gt;
# Calculate sentencing based on the total charges. &#039;&#039;&#039;Multiple instances of the same offense counts in this case.&#039;&#039;&#039; For example, if a suspect stole three items, you cannot charge them theft three times. If they have already been arrested for the same crime during that shift, follow [[Laws#Modifiers_.26_Special_Situations|the laws on special circumstances]].&lt;br /&gt;
# Update the prisoner&#039;s security records accordingly. Set their status to &amp;quot;Imprisoned&amp;quot;.&lt;br /&gt;
# Return the prisoner&#039;s PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).&lt;br /&gt;
# Inform their head of staff of their arrest. You have no authority to demote anyone.&lt;br /&gt;
# Escort the prisoner to their cell, preferably with another officer to aid you. Bring any of their belongings that you did not confiscate.&lt;br /&gt;
# Find a vacant cell and buckle the prisoner to the bed. If the sentence is longer than 10 minutes, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.&lt;br /&gt;
# Put all of their belongings (besides communication) that are not evidence for a crime into the cell&#039;s locker, which will lock automatically when you start the timer.&lt;br /&gt;
# Set and start the timer. The door will close and the locker will be locked.&lt;br /&gt;
# Enter the cell with a flash at the ready and remove the prisoner&#039;s handcuffs. If possible, have a second officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.&lt;br /&gt;
# Ensure someone is monitoring the prison area for the duration of the prisoner&#039;s sentence, or at least be there when it ends.&lt;br /&gt;
# Wait for the sentence to expire. Proceed to final step once it has expired.&lt;br /&gt;
# Return all temporarily confiscated goods.&lt;br /&gt;
# Allow the prisoner to leave Security. Set the prisoner&#039;s status to &amp;quot;released&amp;quot; or &amp;quot;patrolled&amp;quot; depending on their conviction or there lack-of.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Expectations ===&lt;br /&gt;
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.&lt;br /&gt;
* If you are incarcerated, do not attempt escape.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the warden, the warrant officer, premier, or a willing council member (in that order of first to last) to appeal your case.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Rights ===&lt;br /&gt;
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.&lt;br /&gt;
* All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/2 of their sentence is considered a violation of this right so long as the prisoner is cooperating.&lt;br /&gt;
* All prisoners are entitled to medical examination and aid if requested.&lt;br /&gt;
* All prisoners are entitled to speak to the premier or volunteer council member for legal defense if requested.&lt;br /&gt;
* All prisoners are entitled to food and water if requested.&lt;br /&gt;
* All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.&lt;br /&gt;
* All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig&#039;s communal area if serving a sentence longer than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
* The prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad, plasma gassing, or, in rare cases, melee fights to the death.&lt;br /&gt;
* The prisoner is to be granted a final request (within reason, because obviously &amp;quot;let me go&amp;quot; or &amp;quot;kill this dude for me&amp;quot; isn&#039;t reasonable).&lt;br /&gt;
* The prisoner is given their last meal.&lt;br /&gt;
* The prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of a doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.&lt;br /&gt;
* It is required for the premier and at least three council members to be present, or an execution may not proceed.&lt;br /&gt;
&lt;br /&gt;
= Armory =&lt;br /&gt;
There are four armories on the colony. The first is the general armory, owned by the Marshals, north of the Security Lobby. The second is the Church&#039;s Armory found in the Prime&#039;s private department. The third is the command armory, behind the private rooms of the Steward and Premier. The fourth is the Blackshield armory to the west of the Blackshield&#039;s triage room. Unless you have access, are invited, or otherwise specified, anyone in the armory is Shoot-to-Kill excluding the Premier/Steward who may have a reason to break SOP. If this is found to be untrue, proceed with an arrest and legal ramifications.&lt;br /&gt;
* The Church Armory is only accessible by the Prime. This is only to be accessed during serious threats to the colony or church and can only be handed out to members of the church. Not following this SOP for good reason is grounds for demotion and church-related consequences.&lt;br /&gt;
* The Command Armory is only accessible by the Premier and Steward. Stewards should arm up with their preferred guns at this location, premiers may do so. Weapons should generally not be handed out, unless the other armories are not avaliable or guns are missing. Guns from this armory should be handed out primarily to other heads of staff first.&lt;br /&gt;
&lt;br /&gt;
=== Security Armory ===&lt;br /&gt;
This armory is divided into two sections - the public shop area and the storage area. Everything behind the secured windows is considered storage area. Unless asked to leave or banned from the armory shop, the public shop area is publicly accessible to anyone providing the blast doors are open. Any colonist may buy, sell or trade with the appropriate authorities here.&lt;br /&gt;
*In regards to the storage area of the armory, the Supply Specialist is the controller of the armory. They are a Marshal. When it comes to the armory, their word is law. They are responsible for handing out weapons, keeping everything stocked and inventoried, and running the shop. While the Warrant Officer, Commander and Sergeant have access, the Supply Specialist is to be respected. If they tell you to leave, you leave. Failure to comply leaves you open to legal ramifications.&lt;br /&gt;
*In case of a weapon request from Blackshield/Marshals, the Supply Specialist must always utilize paperwork that determines what was removed from the Armory. The weapon that gets replaced should also be noted on the paperwork and handed in with all ammo.&lt;br /&gt;
*In case of selling items from the armory, the Supply Specialist should keep a receipt on what item(s) were sold and how many credits were made.&lt;br /&gt;
*If no Supply Specialist is present or avaliable, the rank order of ownership is as follows: Warrant Officer&amp;gt;Commander&amp;gt;Sergeant. The two previous points still apply.&lt;br /&gt;
*Commanders and Sergeants should not loot the armory and freely hand out equipment to all blackshield members just because they can. Proper paperwork should still be followed at all times. The amount of resources avaliable including print amount on disks should be kept in mind at all times.&lt;br /&gt;
*Under normal circumstances no equipment should be handed out for free to none-security department staff.&lt;br /&gt;
*In a Code-Red scenario, the armory should be fully utilized and weapons should be handed out to Security-Staff first, Volunteers of Blackshield second and colonists last. These should be returned when the crisis is over or else the individual may face legal consequences.&lt;br /&gt;
*Abusing your access, authority or carelessly using the resources is a reason for demotion if reported to the High Council.&lt;br /&gt;
*The Department Account is trusted to the Supply Specialist to use, as well as the Blackshield Commander and Warrant Officer. All three of the personnel in these positions are trusted to use the finances responsibly to upgrade or equip the department as required. This may include purchasing weapons, allowing loans for equipment, and so on for members of the Marshal and Blackshield department.&lt;br /&gt;
&lt;br /&gt;
= Blackshield =&lt;br /&gt;
=== General Duties ===&lt;br /&gt;
The duties of the Blackshield are first and foremost the protection of the colony and its citizens above all else. The Blackshield is on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
The blackshield is required to guard the surface level of the colonies main gate at all times and should inspect all incoming and out going traffic. All exiting people should be recorded in a gate log with the time, name, and rank of the person noted down. A photograph is optional but not required. All returning colonists should be noted down in the same log in a new entry before being allowed to declare any contraband items they may have found outside the colony walls. After all contraband is declared and forfeited that are to be searched for any remaining contraband. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §113 or §212 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
Note: A colonist declaring a rifle or weapon with the intent of returning it to their personal quarters or department may do so, provided it is not explosive or excelsior in origin.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures.&lt;br /&gt;
* All Blackshield staff must be armed with a minimum one rifle type weapon, one pistol type weapon, and one deadly melee weapon. Blackshield members are required to have at least two magazines worth of lethal quality ammunition for any weapons they carry and may choose to carry non-lethal.&lt;br /&gt;
* All Blackshield staff may request a different weapon from the armory. They have to respect the authority of the Supply Specialist if one is available. If not, the Warrant Officer is the highest authority of the Armory followed by the Commander and then Sergeant. An armory request form has to be filled out and if a Commander or Sergeant is available, approved by them first via signature or stamp. A request may be refused at anytime for any reason.&lt;br /&gt;
* All Blackshield staff are required to carry, either on their person or within their bag, one suit of body armor and one helmet.&lt;br /&gt;
* Blackshield staff under no circumstance during code green should loan their equipment, munitions, or weapons out to any colonist, including the marshals unless during a code blue or higher scenario.&lt;br /&gt;
* Blackshield staff are authorized and encouraged to act as members of security if no marshals are present on site. If marshals are present however, they should provide support only when asked. They may make arrests, investigate crimes, or detain criminals even during code green as required. When Blackshield staff members act as a member of the marshals, all orders, even from a standard officer, must be obeyed and take priority even over the Blackshield commander.&lt;br /&gt;
&lt;br /&gt;
===General Guidelines===&lt;br /&gt;
* Calling non-Blackshield ‘Civilian’ or ‘Citizen’ is derisive and is to be avoided. Blackshield is a militia, and in no way is above another colonist outside of their assigned role, &#039;&#039;&#039;this is not a military&#039;&#039;&#039;.&lt;br /&gt;
* You are serving in the Blackshield to serve the colony. In most circumstances, this goes hand in hand with your own goals, however there is nothing stopping you from playing like any other colonist.&lt;br /&gt;
* Remaining calm in challenging circumstances will reinforce a professional appearance, however there is room for leeway in regards to how you handle these situations. So long as a situation is handled with minimal casualties, the situation is handled.&lt;br /&gt;
* The past of members of Blackshield is irrelevant. Whether criminal, prior military, pirate, machine, or ghost, all members of the militia are given equal opportunity for advancement and acceptance so long as they prove competent during training, and during their assigned daily tasks. Volunteers additionally are given equal opportunity to be accepted.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks the law. If either the Commander or the sergeant gives you an order you cannot follow without breaking the law, telling them clearly that you can not follow that order is better than making a scene.&lt;br /&gt;
* The Premier and the Steward hold no authority over any department, and as such their orders hold no weight. However, if they give you a suggestion that is in good faith and advisory, it may be wise to listen to them. However, they may be requested to vacate any area within the Blackshield sector, or the Gatehouse, at the attending Marshal&#039;s or Blackshield&#039;s preference. They may also, at the behest of a Corpsman, Sergeant, or Commander, be asked to remain off the Blackshield Channel.&lt;br /&gt;
* Other command staff may be designated as someone acceptable to take orders from below the Sergeant within specific circumstances. For example, the Chief Research Overseer may be designated as a temporary superior if providing security at a dig site. &lt;br /&gt;
* Members of the Blackshield may use and customize their firearms or weaponry as they desire, using whatever energy, projectile, and melee weapon they desire. In the case of better or more fitting non-standard equipment existing within the armory, Blackshield personnel may request better armaments from the Supply Specialist and/or Blackshield Commander within reason. (Such as exchanging out standard-issue 7.5 boltgun for a .257 Kalash, .35 Bullpup, or any other weapon that is considered carbine-sized or above).&lt;br /&gt;
* Blackshield equipment cannot be sold without facing legal ramifications. If you want new equipment, either through purchase or requisition, return your prior equipment to your locker, or to the Armory if requesting equipment from there.&lt;br /&gt;
&lt;br /&gt;
===Gate Operations===&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority. By default there must always be at least one trooper, corpsman, or the sergeant at the gate. &lt;br /&gt;
The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
&lt;br /&gt;
All command staff, &#039;&#039;&#039;barring the Warrant Officer, Steward, and Premier&#039;&#039;&#039;, are authorized to depart the colony of their own volition and have access to the doors as a result.&lt;br /&gt;
Non-command staff, barring Prospectors and Marshals, have no access to the gates. They should be allowed through if they wish to leave.&lt;br /&gt;
When individuals are leaving the gate, bound for the forest, they are not necessary to search and it’s advisable to not search them unless there’s reasonable suspicion of contraband. Notify them that they will be searched on return, however.&lt;br /&gt;
&lt;br /&gt;
For proper logging, a trooper, corpsman, or sergeant is to ask that the individual show their ID, state their destination, and for medivac purposes, are to turn on their suit sensors to maximum if they are not already on. Colonists leaving the colony &#039;&#039;&#039;alone&#039;&#039;&#039; are to be informed that if Blackshield is to perform a medivac to rescue the colonist, that a 800 credit fee will be incurred immediately and paid to a Blackshield member. The cost of used medical supplies and ammunition is not included in the 800 credit medivac fee, and additional charges may be accrued for their use.&lt;br /&gt;
If a colonist, prospector, etc, fails to properly follow these three simple requests, Blackshield can deny them their right to leave the colony on these grounds (Hunters are exempt from this). The only ones that cannot be denied are command staff. Only orders by Marshals, the Sergeant, and the Blackshield Commander can keep command staff from leaving, so long as there is a reason behind them. &lt;br /&gt;
&lt;br /&gt;
On returning, all individuals must be searched. &#039;&#039;&#039;This includes the Commander, Warrant Officer, other Blackshield, and other Marshals.&#039;&#039;&#039; A full search is authorized from the start, including the bag, pockets, wallets, boxes, and other storage items. If they refuse to comply, cuffing them for the search is authorized.&lt;br /&gt;
If contraband is found in the bag, detainment is authorized and the individual must be requested, first, to voluntarily allow cuffing. If they refuse, forced cuffing is authorized. &lt;br /&gt;
After detainment and a full search, alert the Marshals to the detainment, move the individual to the gate cell, and await arrival of the Marshals to allow them to take custody of the individual.&lt;br /&gt;
If the individual in question with contraband is a member of Blackshield or the Marshals, and they didn’t report that they were bringing contraband for destruction or holding, the relevant command should be notified and previous procedure followed.&lt;br /&gt;
&lt;br /&gt;
Patrols must be carried out along the fence every so often to ensure that the fence itself is intact and there are no hostile creatures at the perimeter that the turrets did not handle.&lt;br /&gt;
In the event of a hole in the fence, call for the Guild to mend it, then stand guard. Ensure that all on the Blackshield or Marshal channel are notified of the damage. Take note of the hole in the fence. If it was a clean cut, someone likely cut in or out. If the broken grille is visible, it may have been a creature but was also likely someone breaking in or out.&lt;br /&gt;
Movement to blue alert may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Marshals and the Colony===&lt;br /&gt;
The relationship with the Marshals is one of cooperation. The Blackshield provides the external security, and the Marshals the internal. They are two parts of the colony’s defense, and should work together when it comes to said defense. The Commander and the Warrant Officer, both command staff, are expected to work together, share resources as needed, share comms, and be willing to reach out to the other if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It should be noted, however, that if there is no Marshals, Blackshield may step in as colony Law Enforcement.&#039;&#039;&#039; Militia intervention in civil legal matters is likely to result in injuries if left unchecked, however, and for the most part the use of weapons unless strictly required is barred. In the event that weaponry is required, nonlethals, followed by less-than-lethals (rubbers/beanbags), followed by lethals is the order that must be followed.&lt;br /&gt;
&lt;br /&gt;
If the Warrant Officer, or other Marshal personnel, requests Blackshield assistance to augment their manpower, or to deal with high risk suspects, the Commander or Sergeant can and should authorize Troopers to aid the Marshals, but is not required to do so. In such circumstances, the Marshals they accompany are their temporary superiors.&lt;br /&gt;
The Warrant Officer is not to command Blackshield to act in lieu of a Commander or Sergeant, but Troopers can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
In the event that there is a severe external threat to the colony (ex. Xenomorph swarms), the Commander is able to request Marshal assistance to supplement their manpower. As with the opposite, the Warrant Officer can and should authorize Marshal assistance, but is not required to do so. Any Marshals that assist are placed under temporary Blackshield orders. Likewise, the Commander is not to command the Marshals in lieu of a Warrant Officer. Marshals can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
Other command staff may request Blackshield assistance where applicable. For example, a Chief Research Overseer requesting troopers to help protect a high-risk dig site may be authorized at the discretion of the Commander or Sergeant. If neither exist, Troopers can willingly assist, but are recommended not to unless prudent.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Prospectors===&lt;br /&gt;
The Relationship with the Marshals aside, Prospectors share a large amount of interaction with Blackshield. This includes, but is not limited to, asking for escort to dangerous away sites, searches upon return due to their primary role of being outside the colony, medical evacuations, and so on. This does not mean that the Prospectors are well liked by Blackshield, however, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Blackshield may, &#039;&#039;&#039;upon request by a Foreman or with approval of the Blackshield Commander&#039;&#039;&#039; (Both is preferable, if available), give an escort to Prospectors should they be heading into dangerous areas that they believe they are not equipped for, as per their goal of defending the colony and it&#039;s colonists. The Foreman or requesting prospector/salvager (if accepted by the commander) should draft out a form that is signed and, if applicable, stamped, to pay for Blackshield&#039;s assistance. This form should include the following:&lt;br /&gt;
&lt;br /&gt;
* The time you wish to leave, as well as where you are heading.&lt;br /&gt;
* The estimated danger that comes where you are going. This includes whether there will be turrets, abandoned defense systems, Greyson Security Units, a large amount of Spiders, so on, and so forth.&lt;br /&gt;
* The items specifically offered to Blackshield as payment for their services. This includes weaponry, tools, equipment, design disks, and materials. If items are not specified, a percentage should be specified, which is a minimum of 30% to Blackshield for the assistance.&lt;br /&gt;
* If the last point is not filled out in forms of equipment, a financial option is available. Prospectors may pay for Blackshield assistance in the form of credits, with a fee of 400 per Blackshield Trooper or Sergeant assigned, 600 if a Corpsman is assigned to assist, as well as additional fees for Ammunition and Medical Supplies required for use by Blackshield personnel during the escort.&lt;br /&gt;
* A signature of the Foreman, Blackshield Commander, Requesting Prospector, or Requesting Salvager.&lt;br /&gt;
* A Stamp of the Blackshield Commander, or Foreman who authorized the escort.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Blackshield_Escort_Request|Or, an example paper can be found here.]]&lt;br /&gt;
&lt;br /&gt;
Failure to abide by the proper procedure means that criminal charges may be pressed in the event of an escort. For example, if no items that are listed on a manifest are given, Prospectors or Salvagers may be charged for failure to pay for an escort. Defaulting on a Debt is the proper charge to use in this case, until the Credits for the escort, as explained above, are given to Blackshield by the department.&lt;br /&gt;
&lt;br /&gt;
Should Blackshield take items that are not listed on the manifest, or take items at all should the financial option have been taken, they may be charged with Theft, as due to salvage claims that is property of the Prospectors, Salvagers, and Foreman respectively.&lt;br /&gt;
&lt;br /&gt;
===Medivac shuttle===&lt;br /&gt;
The medivac shuttle near the gatehouse is to be operated for the sole purpose of medivacs that are conducted by Blackshield. This shuttle can go to several locations on the planet of Amethyn. In the instance a medivac has to be done, follow normal Blackshield protocol in forming a group before boarding the shuttle. However, bring at least three members if using the shuttle. The shuttle is the safest and also fastest form of travel currently.&lt;br /&gt;
* When operating the shuttle, always make sure occupants are buckled down, no one is standing behind the engines, and that the shuttle&#039;s door is closed and bolted. &lt;br /&gt;
* The usage of the medivac shuttle does not make the Blackshield medivac bill increase from 800. &lt;br /&gt;
* Remain buckled during travel to destinations. When the shuttle has landed, armed personnel are to exit out of the shuttle first and ensure the surrounding area is clear before proceeding to rescue colonists. &lt;br /&gt;
* As a precaution to prevent hijacking or sabotage of the shuttle, a armed guard of at least one is to remain with the shuttle.&lt;br /&gt;
* Upon returning to the shuttle with the wounded, use the body scanner and sleeper during the trip back to stabilize them before taking them to Soteria medical.&lt;br /&gt;
* The Marshals also have the authority to use the medivac shuttle for the rare occasion of collecting a colonist from the Lodge if there have been issues with them, or to capture/intercept a criminal out in the wilderness. Blackshield can be requested to come along and are recommended to accept such requests unless there is only one, then it is to be immediately denied so that the gates are not left unmanned and unguarded. &lt;br /&gt;
All Blackshield, Marshals, and heads of staff can access the shuttle. For marshals, they are to follow the above if leaving the colony in the medivac shuttle. For heads of staff, refer to the Council SOP. The Blackshield Commander may choose to use the medivac shuttle in other situations but cannot order the use of the shuttle if there are no immediate medivacs to be done, or situations. The Commander however is authorized to train personnel on use of the shuttle from time to time.&lt;br /&gt;
&lt;br /&gt;
= The Council =&lt;br /&gt;
The council is made up of each faction head of staff and the premier (who is usually a volunteer head of staff who chose to take a shift as the premier). A decision from the council has absolute authority and precedence over all other decisions, regulations, and rules except during a code red or code delta scenario (the brigadier/blackshield commander supersedes the council in these scenarios). Members of the council are given only a small set of rules that apply during any council vote or decision.&lt;br /&gt;
&lt;br /&gt;
* All heads of staff must respect a decision made by the council and follow said decision. Issues with a vote can be taken to provost marshal Boris via faxes as he presides over much of the legality on the colony, but must still be followed even when contested.&lt;br /&gt;
* All heads of staff are required to vote yay or nay during a decision. Any head of staff that refuses to make a decision or abstains is to be demoted on the spot. &#039;&#039;&#039;This is not negotiable, you are a leader and expected to make choices, especially hard choices.&#039;&#039;&#039; Those who are demoted from a head position for abstaining from a vote will be permanently barred from any head of staff position unless an appeal is made.&lt;br /&gt;
* The Soteria overseers may only have a collective vote of one and only if both agree on the decision. This means that when the votes are tallied both overseers count as a singular vote and only if they both arrived at the same vote. If the CRO and CBO cannot come to an agreement on where they vote, they instead lose their vote entirely. The inability for them to agree is &#039;&#039;&#039;not&#039;&#039;&#039; a valid grounds for demotion of either overseers.&lt;br /&gt;
* The steward does not have a vote. They are a secretary and bodyguard and while they are considered command staff, it is the job of the premier to sway or veto votes.&lt;br /&gt;
* Only the warrant officer, blackshield commander, premier, and steward are required to remain on the colony at all times except when aiding in the colonies defense or colonists safety. Other heads of staff may come and go at their discretion but should &#039;&#039;&#039;always&#039;&#039;&#039; inform the council and their staff team should they leave outside radio range. A head of staff may elect a member of their staff team to make decisions in their absence up to and including council votes, in all other cases, they should be contacted and retrieved before council votes are made.&lt;br /&gt;
* All council members and by extension heads of staff must be at least thirty Terran years of age or older. Heads of staff found to be younger than thirty are to be demoted due to not fulfilling the basic requirements of the job. The only exception to this rule is the expedition foreman, who may be of any age.&lt;br /&gt;
* All heads of staff can use the medivac shuttle in times of crisis if there are no Blackshield nor Marshals. When using the shuttle, bring at least two other individuals with you, one to be left behind at least to guard the shuttle. If found to be using the medivac shuttle for personal reasons or reasons that do not qualify the usage of the shuttle, i.e. prospectors using it to get to locations that they scavenge from, then this can and will be charged by a &amp;amp;sect;406, exceeding official powers. &lt;br /&gt;
&lt;br /&gt;
===Demoting Staff===&lt;br /&gt;
In the event of a head of staff desires the demotion of a staff member in their faction they must meet one of the following criteria.&lt;br /&gt;
# Dereliction of Duty, the subject in question failed to perform there job duty at the bare minimum satisfaction.&lt;br /&gt;
# Negligence, the subject in question performed a grossly incompetent action while on duty that result in injury, loss of life, damages, or loss of property.&lt;br /&gt;
# Criminal activity, the subject in question performed a orange or red paragraph crime in which they were successfully convicted of.&lt;br /&gt;
# Failure to execute an order, the subject willfully and knowingly defied a valid order from their respective head of staff. Note that this only covers valid orders pertaining to their department, a head of staff could enforce a no smoking policy on his staff inside medical but not outside of medical.&lt;br /&gt;
&lt;br /&gt;
All valid demotions from a head of staff are recorded and noted in an employee file. Employees who have been demoted three times from their respective faction will be permanently demoted and unable to take work in any positions within that department. Not all demotions are considered valid and they should be recorded [[Example_Paperwork#Dismissal_Order|with the proper paperwork using a dismissal form]] before being faxed to their respective faction owner for review.&lt;br /&gt;
&lt;br /&gt;
Heads of staff may be demoted by a council vote and approval from the respective faction owner using a [[Example_Paperwork#Demotion_form|demotion form]] and proper signature from a premier or, if one is not present, the steward. Lacking both, the signature may remain blank.&lt;br /&gt;
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===How to order an execution===&lt;br /&gt;
In the rare and unfortunate event that a crew member has committed a crime in which execution is considered a certain criteria must be met in order for the execution to be valid.&lt;br /&gt;
# Assuming the person in question is successfully convicted and placed within the brig a premier must be present to arbitrate the crime to first ensure that the conviction is entirely valid with appropriate evidence and witnesses.&lt;br /&gt;
# A premier and at minimum three heads of staff must be present for a execution vote to be made. An execution vote may be called by any head of staff except for the premier. Once called all members must meet and discuss the case, all evidence, and what should be done.&lt;br /&gt;
# For an execution to be considered valid upon finishing discussion of the case all heads of staff must vote unanimously for execution and then sign and stamp a document that will be faxed to whichever faction owner presides over the prisoner. A reply will then be made back approving said execution.&lt;br /&gt;
# The prisoner is then executed in accordance to Marshal policy once approved by the relevant faction owner.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
As a head of staff and Council member, you are the most responsible person within your department and as such are expected to handle most situations without having to fax the High Council. Only when it is absolutely necessary or outside of your hands, experience, or capabilities, should you fax the High Council. &lt;br /&gt;
The High Council may not always respond to a fax sent to them, especially when the fax sent does not warrant a response from the High Council. Only when it&#039;s absolutely needed, the High Council will send a response. (OOCly speaking, heads of staff are expected and trusted to handle most things and should not need the oversight of head/admins).&lt;br /&gt;
&lt;br /&gt;
= Foreigner Treatment =&lt;br /&gt;
The authority of the Colony ends currently at the electrified fence. Laws still apply to all colonists even outside the fenced area, however they do not apply to foreigners as long as long as they remain outside the colony. Circumstances may change this.&lt;br /&gt;
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&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allies of the Colony are granted the same rights as a normal colonists. They may enter and leave and are subject to searches at the Gatehouse, Laws and Departmental SOP (if applicable). Allies of the colony are permitted to not have an ID on them, however it is encouraged to grant them a Guest Pass. Any ally of the colony may move freely inside the colonies public areas including the bar and kitchen (customer area), which should always be accessible to them unless they commit a crime there at which point it may be applied to them. Yellow paragraph crimes do not have to be reported to the High Council. If a debt of an allied member cannot be paid a fax should be sent to the Void Wolf Alliance or High Council for other factions. Any orange or higher paragraph crime must be reported to Boris Kilmaede immediately and additional measures may be taken against the person. All allied members are entitled to unlimited free life-saving treatment and unlimited free treatment regarding serious injury. Other injuries should be charged accordingly. If an allied member misbehaves, causes issues or plans to act against the Colony the High Council should be informed immediately. Due to possible diplomatic issues, strong evidence must be gathered BEFORE a fax is send. If an allied member turns hostile they should be ideally captured alive or revived and kept under watch while the High Council is informed. Making an allied member unrevivable even after they committed a hostile crime is considered a terroristic act as it may immensely cripple diplomatic relations. This is ignored if the unrevivable injury is sustained through combat.&lt;br /&gt;
&lt;br /&gt;
Any contraband (other than excelsior equipment) may be temporarily confiscated at the gatehouse and must be returned when the individual/group of allies is leaving.&lt;br /&gt;
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&#039;&#039;&#039;Neutral/Unknown Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These factions may have been hostile in the past or their allegiances are unknown. While it is best to find out their allegiance, they may keep this secret or their faction is unknown to the colony. Some neutral factions are indifferent or outright will ignore the colony. Hostile attempts may be stopped lethally or non-lethally. Neutral Factions that are not invited inside the colony do not have any rights or protection from the law, however a colonist going out of their way to potentially harm relationship with a neutral faction may face a terrorism charge. Any HOSTILE encounter with a neutral faction should be reported to the high council immediately. If a HOSTILE neutral person is taking alive they should be treated as a Hold until Transfer Prisoner until a decision is made by the High Council. Depending on severety this decision may be delegated to the council (head of departments).&lt;br /&gt;
&lt;br /&gt;
If a peaceful or non-hostile neutral faction or person wishes to enter the colony, the council should be informed and are expected to make a decision within 15 minutes of the arrival. It is recommended the person is to be searched and asked for their business inside the colony. If the council cannot come to a unanimous decision a vote may be held with the premier as a tie-breaker vote only to let the individual in or not. If let in they are allowed to move at least freely in between the fenced area and the entrance of the colony (colony entrance/church to wall/gatehouse). All other public access should be discussed first, however every department head is allowed to give them access to their own department for any reason at anytime (only applicable if they were let in at the first place). It is recommended, however not enforced, that a neutral person is given some free medical treatment and food or access to the kitchen customer area. Bartering and Trading is encouraged. Due to the fact that a neutral person may not be aware of the colony laws and contraband policies, they may not be charged with bringing in any illegal equipment. Depending on circumstances these may be either confiscated or held at the Gate until the neutral party wishes to leave. This rule is suspended in case of excelsior equipment at which point they are to be treated as a hostile faction. If a neutral faction willingly commits any crime inside the colony or towards a colonist outside the colony they should be seen as Hold until Transfer and the High Council should be informed. If such a person becomes violent and cannot be detained peacefully, lethals are authorized. Unless another order is given a neutral member that turns hostile is not to be revived.&lt;br /&gt;
&lt;br /&gt;
In case two neutral factions fight each other, the colony may decide to join and help either or neither. This should be decided by the council, but other colonists have a right to have their say in the matter too.&lt;br /&gt;
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&#039;&#039;&#039;Known Hostile Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a member of a hostile faction wishes to engage in peaceful negotation or is surrendering, they are considered to be Shoot on Sight. This applies to unarmed non-surrendering hostiles. If their presence is known to any colonist, it should be repored to the Blackshield which in turn should alert all colonists. Increasing the alert status to blue is appropriate. A killed hostile faction member should never be revived unless there is a good reason such as thinking they have important intel or are a valuable target. A critically wounded enemy may be captured alive at the order of the highest ranking combat member or if the council decides to do so. Enemy bodies are not to be dismembered or abused - going against this order is a crime of disrespect for the dead. They may be looted freely by any colonist. Hostile bodies should be left where they were killed unless inside the colony. If they were killed inside the colony they should be transported a decent distance outside the colony. These rule do not apply to enemies that can regenerate from death. Any captured hostile enemy should be treated as &amp;quot;Hold until Transfer&amp;quot; and the High Council should be informed of the situation. &lt;br /&gt;
&lt;br /&gt;
Anyone abusing prisoners, regardless of their faction, should be charged with battery/assault/attempted murder/murder. Depending on the reason for such a retaliation the amount of time spend in prison may be reduced or completely waived, however a temporary ban of carrying weapons should be applied. This is at the discretion of the council and especially warrant officer. If there is a disagreement Boris Kilmaede should be informed.&lt;br /&gt;
&lt;br /&gt;
Any excelsior agent that is captured alive should have their implant removed. If removal is successful they are to be treated as a neutral faction. The council should deliberate how to treat the individual in question. It is recommended, but not necessary, to run a psychological evaluation.&lt;br /&gt;
&lt;br /&gt;
== The Lodge ==&lt;br /&gt;
Given that the Lodge is a faction that is expected to have more regular and closer interactions than others, these details have been provided to help colonists.&lt;br /&gt;
&lt;br /&gt;
1: There are currently no trade agreements in place between the colony’s factions and the Lodge. As such, with individual hunters and colonists, they are to negotiate their own prices in regards of deals.&lt;br /&gt;
&lt;br /&gt;
2: The location in which the Lodge resides is its sovereign territory, and the plains that connect to the Lodge is considered its territory. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Nadezhda’s territory lies in the very place it occupies, the meadows south of it and the adjacent forest area. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Hunters can move through these territories to reach the colony and vice versa for colonists. The swamp is considered neutral territory for the time being.&lt;br /&gt;
&lt;br /&gt;
3: Any hunters found breaching the fifth rule of the Hunters Codex are to be reported to a hunt master or the Matriarch of the Lodge to be handled. The fifth rule within the Codex strictly forbids Hunters from scavenging and looting like prospectors.&lt;br /&gt;
&lt;br /&gt;
4: The skinning knives and the Matriarch&#039;s shotgun that the Hunting Lodge has are to be treated in a similar fashion to the Absolute’s tech and equipment. If they are stolen or taken, grand theft may and can be applied.&lt;br /&gt;
&lt;br /&gt;
= Duels =&lt;br /&gt;
The only acceptable way of fighting another colonist that CANNOT result in a charge of crime as long as all rules are followed.&lt;br /&gt;
=== How to initiate a duel ===&lt;br /&gt;
Anyone colonist may at anytime challenge another colonist to a duel (including CQC training). If accepted, you must follow the following steps:&lt;br /&gt;
1. Set a time and place to proceed with the duel. (Do it somewhere, where you are not going to stand in the way of others)(OOC: The basketball court is a popular spot since its an arena people can watch easily.)&lt;br /&gt;
2. The place must be set in a publicly accessible area.&lt;br /&gt;
3. Agree on at least 1 neutral observer to oversee the duel. While a premier or command member is preferred, anyone can do this. If you cannot agree on a neutral observer, both attendees need to be bring an observer who may be a friend, department member or other. If no one volunteers or is available, you cannot duel.&lt;br /&gt;
4. Let the Marshals and Blackshield know you are carrying this out to avoid misunderstandings.&lt;br /&gt;
5. When the time has come, get into position, let the neutral observer countdown the fight. In case of no neutral observer, one of the attendees may count down. The rules should be recited by the neutral observer or attendee that does not count down the fight.&lt;br /&gt;
=== Rules of the Duel ===&lt;br /&gt;
# You cannot leave permanent damage on your opponent (ooc: read PULL YOUR PUNCHES. IC Tab -&amp;gt; Pull Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your opponent goes down to the ground or gets knocked out, stop immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
# No leaving the designated area unless you wish to surrender. If an opponent surrenders, respect it.&amp;lt;br&amp;gt;&lt;br /&gt;
# No one from the outside is allowed to intervene in the fight. If they do, you may press charges of Violation of Employee Rights as well as other charges if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
# If either dueler breaks the rules, this is to be considered a charge of at battery, assault, attempted murder or murder - depending on circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=1985</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=1985"/>
		<updated>2021-06-06T19:15:10Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: /* What can switch between salvageable and non salvageable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Mech based teleporters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Cyborg&amp;diff=1960</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Cyborg&amp;diff=1960"/>
		<updated>2021-05-31T18:02:18Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = Generic_borg.png&lt;br /&gt;
|img =&lt;br /&gt;
|jobtitle = Cyborg&lt;br /&gt;
|access = Everywhere&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Chief Research Overseer, roboticists, and the AI.&lt;br /&gt;
|duties = Follow your laws and do what the crew says.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
As a &#039;&#039;&#039;Cyborg&#039;&#039;&#039;, you are a type of synthetic designed to serve the crew of the colony, much like the station&#039;s [[AI]]. You are an extension of the AI and are required to coordinate and work together with them (within reason).&lt;br /&gt;
&lt;br /&gt;
Two Cyborgs are shipped to the station at the beginning of the round. Any more need to be built by the [[Roboticist]] with either a positronic brain or the brain of a living or dead human.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The cyborg is very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather mandated laws by the Soteria approved for the colony.&lt;br /&gt;
&lt;br /&gt;
* 1. &amp;quot;Serve the public trust&amp;quot;&lt;br /&gt;
* 2. &amp;quot;Protect the innocent&amp;quot;&lt;br /&gt;
* 3. &amp;quot;Do not let unauthorized individuals tamper with your chassis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. LAWS TAKE PRIORITY BASED ON ORDER WITH LAW 0 TAKING PRIORITY OVER ALL OTHERS. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Order of order importance (i.e. who you should listen to above all)&lt;br /&gt;
* 0. &#039;&#039;&#039;EXCEPTION&#039;&#039;&#039;: When a cyborg is using a module that makes them apart of a department (such as a security cyborg working with the Marshals/Blackshield, a mining cyborg working with Lonestar, etc. etc.) you treat all orders apart of that department with greater importance than anyone besides the council. This applies to only to orders relevant to that department, i.e. you would listen to the warrant officer and Blackshield commander in security matters over the CRO, roboticist, or AI.&lt;br /&gt;
* 1. The chief research overseer is your de-facto boss and his orders should always be adhered to unless they break colony laws or your own laws. Orders from the council are considered orders from the CRO even if a CRO is not presently on shift.&lt;br /&gt;
* 2. Roboticist are also considered your supervisor and orders from them should be treated with the same importance as a CRO. The council and CRO can override a roboticist&#039;s orders.&lt;br /&gt;
* 3. The AI, who is your boss under most normal circumstances and should be adhered to. Their interpretations of your laws and the actions you should take override yours. If they feel a different action better upholds the public trust you should do it without question.&lt;br /&gt;
* 4. The only authorized personnel allowed to tamper with your chassis are those within Soteria Research. The CRO and Roboticist are primarily the ones to have authority to handle a cyborg&#039;s internals and should be the ones handling that. If there are neither on shift, Soteria Scientists and CBOs can take over until a Roboticist or CRO comes up.&lt;br /&gt;
* 5. Even if you are a cyborg, you must adhere to and follow SOP and laws. For example, mining for Lonestar and then proceeding to give the resources for free to Soteria, the Guild, or other departments without any form of transaction or deals. Exceptions can occur with alert levels, specifically code blue and code red, and situations that threaten the safety of the colony, the department you&#039;re in, or even Soteria itself.&lt;br /&gt;
&lt;br /&gt;
All other orders from any colony member is considered a suggestion that you &#039;should&#039; follow but are not &#039;required&#039; to follow. This applies even to members of the high council but not Nakharan Mkne, his orders are considered priority and override all laws up to and including orders from a brigadier or colony law. &#039;&#039;&#039;Under most circumstances you should fulfill any request asked of you unless you have a very good reason not to. Use common sense and remember, you&#039;re here to aid the colony and its members.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For colonists:&lt;br /&gt;
&#039;&#039;&#039;Remember cyborgs are players, as well; [[Standard_Operating_Procedure#Cyborg_Handling|blowing them without a good reason is]] [[Laws#Exceptional_Offenses|Sabotage]] so use the lockdown button and avoid blowing cyborgs for no good reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Starting as Cyborg===&lt;br /&gt;
The station is supplied to support 2 cyborgs but more can be made, these cyborgs can be shipped into any of the normal crew arrival areas or the robotics storage in robotics or the drone fabrication area. These cyborgs do not have the best battery, so it is suggested that they upgrade their battery with a higher capacity cell as soon as possible. The cyborgs were shipped in less than secure conditions, but the AI would know if one of its cyborgs was tampered with. Right?&lt;br /&gt;
&lt;br /&gt;
===Being Upgraded===&lt;br /&gt;
Welcome to the land of being a cyborg! Being revived in this fashion is often highly disorienting, and can lead to considerable confusion and difficulty adapting to one&#039;s new body.&lt;br /&gt;
&lt;br /&gt;
You were once human, and had your brain tossed in a suit of metal. Your law programming is default quite broad and can change depending on which module you select. Also note that if an traitor] was after you in life, you are considered dead as a cyborg (so they technically succeeded).&lt;br /&gt;
&lt;br /&gt;
==Non-Human Communication==&lt;br /&gt;
Cyborgs are different in that they have a &#039;&#039;&#039;binary channel&#039;&#039;&#039;, which works with &#039;&#039;&#039;,b&#039;&#039;&#039;. They can use this private channel to talk to other cyborgs, androids, and the AI.&lt;br /&gt;
&lt;br /&gt;
Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering).&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&lt;br /&gt;
For more information about Cyborg maintenance, see the [[Guide to Robotics|Guide to robotics]].&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Cyborgs come with an array of advanced cybernetic modules, each loaded with a number of features (referred to as modules). Each has a flash device built in. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
[[File:Standardrobot.png|64px|M-USE NanoTrasen]] [[File:Standard-eyebot.gif|64px|Cabeiri]] [[File:Standard-noble.png|64px|CUPCAKE]] [[File:Standard-marina.png|64px|Haruka]] [[File:Standard-tall.png|64px|Usagi]] [[File:Standard-toilet.gif|64px|Telemachus]] [[File:Standard-sleek.png|64px|WTOperator]] [[File:Standard-omo.png|64px|WTOmni]] [[File:Standard-spider.png|64px|XI-GUS]] [[File:Standard-heavy.png|64px|XI-ALP]] [[File:borg.png|64px|Basic]] [[File:Droid_Borg.gif|64px|Android]] [[File:Standard-drone.gif|64px|Drone]][[File:Handy-standard.gif|64x64px]][[File:Mechoid-standard.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Stun Baton&lt;br /&gt;
* Wrench&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Energy Sword (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[File:engi-robot.png|64px|M-USE NanoTrasen]] [[File:engi-eyebot.gif|64px|Cabeiri]] [[File:engi-noble.gif|64px||CUPCAKE]] [[File:engi-marina.png|64px|Haruka]] [[File:engi-tall.png|64px|Usagi]] [[File:engi-toilet.gif|64px|Telemachus]] [[File:engi-sleek.png|64px|WTOperator]] [[File:engi-spider.png|64px|XI-GUS]] [[File:engi-heavy.png|64px|XI-ALP]] [[File:engi-old.png|64px|Basic]] [[File:Borg_Engineer_Humanoid.png|64px|Antique]] [[File:Borg_Engineer_Nonhumanoid.png|64px|Landmate]] [[File:engi-tread.png|64px|Landmate - Treaded]] [[File:engi-drone.gif|64px|Drone]] [[File:engi-treadwell.png|64px|Treadwell]] [[File:engi-handy.gif|64px|Handy]][[File:Mechoid-engineering.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair themselves, or other cyborgs. Engineering modules are loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Meson Vision&lt;br /&gt;
* Rapid-construction-device&lt;br /&gt;
* Fire extinguisher&lt;br /&gt;
* Electric Welding Tool&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Multitool&lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyzer&lt;br /&gt;
* Metal&lt;br /&gt;
* Plasteel&lt;br /&gt;
* Glass&lt;br /&gt;
* Reinforced Glass&lt;br /&gt;
* Wood&lt;br /&gt;
* Glass&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Engineering Tape&lt;br /&gt;
* Floor Painter&lt;br /&gt;
* Pipe Painter&lt;br /&gt;
* Sheet Loader&lt;br /&gt;
* Geiger Counter&lt;br /&gt;
* Light Replacer&lt;br /&gt;
* Plasma Cutter&lt;br /&gt;
* Electrified arm - Like a stun baton (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Surgeon===&lt;br /&gt;
[[File:Med-robot.png|64px|M-USE NanoTrasen]] [[File:Med-eyebot.gif|64px|Cabeiri]] [[File:Med-noble.png|64px|CUPCAKE]] [[File:Med-marina.png|64px|Haruka]] [[File:Med-arach.png|64px|Minako]] [[File:Med-tall.png|64px|Usagi]] [[File:Surg-toilet.gif|64px|Telemachus]] [[File:Surg-sleek.png|64px|WTOperator]] [[File:Standard-heavy.png|64px|XI-ALP]] [[File:Medbot.png|64px|Basic]] [[File:Medicaldroid.png|64px|Advanced Droid]] [[File:Borg_Medic.gif|64px|Needles]] [[File:Surg-drone.gif|64px|Drone]] [[File:Med-handy.gif|64px|Handy]][[File:Mechoid-medical.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
This particular module is a spin-off of the Medical Module. However it specialises in the surgery aspect of medical which the standard Medical unit cannot do. Features a plethora of tools to assist you in [[Surgery]]. Comes loaded with the following goodies:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Medical Hud&lt;br /&gt;
* Health Analyser&lt;br /&gt;
* Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Oxycodone, Dexalin, Spaceacillin.)&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Hemostat&lt;br /&gt;
* Retractor&lt;br /&gt;
* Cautery&lt;br /&gt;
* Bone Gel&lt;br /&gt;
* Fix O Vein&lt;br /&gt;
* Bone Setter&lt;br /&gt;
* Circular Saw&lt;br /&gt;
* Surgical Drill&lt;br /&gt;
* Advanced Trauma kit&lt;br /&gt;
* Organ Gripper&lt;br /&gt;
* Medical Gripper&lt;br /&gt;
* Dropper&lt;br /&gt;
* Syringe&lt;br /&gt;
* NanoPaste&lt;br /&gt;
* Defibrillator&lt;br /&gt;
* Polyacid Spray (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Crisis===&lt;br /&gt;
[[File:Med-robot.png|64px|M-USE NanoTrasen]] [[File:Med-eyebot.gif|64px|Cabeiri]] [[File:Med-noble.png|64px|CUPCAKE]] [[File:Med-marina.png|64px|Haruka]] [[File:Med-arach.png|64px|Minako]] [[File:Med-tall.png|64px|Usagi]] [[File:Borg_Medic_Nonhumanoid.gif|64px|Telemachus]] [[File:Med-sleek.png|64px|WTOperator]] [[File:Standard-heavy.png|64px|XI-ALP]] [[File:Medbot.png|64px|Basic]] [[File:Medicaldroid.png|64px|Advanced Droid]] [[File:Borg_Medic.gif|64px|Needles]] [[File:Med-drone.gif|64px|Drone - Medical]] [[File:Chem-drone.gif|64px|Drone - Chemistry]]&lt;br /&gt;
&lt;br /&gt;
Yet another spin off of the Medical Module. It specialises in emergency situations when multiple casualties may exist. Loaded with:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Medical Hud&lt;br /&gt;
* Health Analyser&lt;br /&gt;
* Advanced Reagent Scanner&lt;br /&gt;
* Roller Bed Rack&lt;br /&gt;
* Ointment&lt;br /&gt;
* Advanced Trauma Kit&lt;br /&gt;
* Medical Splints&lt;br /&gt;
* Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin)&lt;br /&gt;
* Large Beaker&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Syringe&lt;br /&gt;
* Defibrillator&lt;br /&gt;
* Organ Gripper&lt;br /&gt;
* Medical Gripper&lt;br /&gt;
* Polyacid Spray (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[File:Miner-robot.png|64px|NM-USE NanoTrasen]] [[File:Miner-eyebot.gif|64px|Cabeiri]] [[File:Miner-noble.png|64px|CUPCAKE]] [[File:Miner-marina.png|64px|Haruka]] [[File:Miner-toilet.gif|64px|Telemachus]] [[File:Miner-sleek.png|64px|WTOperator]] [[File:Miner-spider.png|64px|XI-GUS]] [[File:Miner-heavy.png|64px|XI-ALP]] [[File:Borg_Miner.png|64px|Basic]] [[File:Mining_Hulk.png|64px|Advanced Droid]]  [[File:Mining_Droid.png|64px|Treadhead]] [[File:Miner-drone.gif|64px|Drone]][[File:Handy-miner.gif|64x64px]][[File:Mechoid-miner.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not able to use regular crates, and will need to drag materials from the smelter one at a time. Includes:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Optical Material Scanner&lt;br /&gt;
* Mining Scanner&lt;br /&gt;
* Drill Maintenance Gripper&lt;br /&gt;
* Mining Satchel&lt;br /&gt;
* Advanced Sonic Jackhammer&lt;br /&gt;
* Shovel&lt;br /&gt;
* Plasma Cutter (When emagged/upgraded)&lt;br /&gt;
* Diamond Drill (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Janitor===&lt;br /&gt;
[[File:jani-robot.png|64px|M-USE NanoTrasen]] [[File:jani-crawl.png|64px|Arachne]] [[File:jani-eyebot.gif|64px|Cabeiri]] [[File:jani-noble.png|64px|CUPCAKE]] [[File:jani-marina.png|64px|Haruka]] [[File:jani-toilet.gif|64px|Telemachus]] [[File:jani-sleek.png|64px|WTOperator]] [[File:jani-heavy.png|64px|XI-ALP]] [[File:Janbot.png|64px|Basic]] [[File:Borg_Janitor_Humanoid.png|64px|Mopbot]] [[File:mopgearrex.gif|64px|Mop Gear Rex]] [[File:jani-drone.gif|64px|Drone]][[File:Handy-janitor.gif|64x64px]][[File:Mechoid-janitor.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
About as useful as a regular [[Janitor]]. Cyborgs with the Janitor module automatically clean the floor when they pass over a tile. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Soap&lt;br /&gt;
* Trash Bag&lt;br /&gt;
* Mop&lt;br /&gt;
* Light Replacer&lt;br /&gt;
* Lube spray - Causes people to trip (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
[[File:serv-robot.png|64px|M-USE NanoTrasen]] [[File:Standard-eyebot.gif|64px|Cabeiri]] [[File:serv-noble.png|64px|CUPCAKE]] [[File:serv-marina.png|64px|Haruka]] [[File:serv-maid.png|64px|Michiru]] [[File:serv-tall.png|64px|Usagi]] [[File:Standard-toilet.gif|64px|Telemachus]] [[File:serv-sleek.png|64px|WTOperator]] [[File:Standard-omo.png|64px|WTOmni]] [[File:Standard-spider.png|64px|XI-GUS]] [[File:serv-heavy.png|64px|XI-ALP]] [[File:Borg_Butler.png|64px|Standard]] [[File:Borg_Waitress.png|64px|Waitress]] [[File:Borg_Bro.png|64px|Bro]] [[File:Borg_Rich.png|64px|Rich]] [[File:serv-drone.gif|64px|Drone - Service]] [[File:hydro-drone.gif|64px|Drone - Hydro]][[File:Handy-service.gif|64x64px]][[File:Mechoid-service.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
A fairly useless module, but can be fun to have around. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Service Gripper&lt;br /&gt;
* Bucket&lt;br /&gt;
* Mini Hoe&lt;br /&gt;
* Hatchet&lt;br /&gt;
* Plant Analyzer&lt;br /&gt;
* Plant Bag&lt;br /&gt;
* Auto Harvester&lt;br /&gt;
* Kitchen Knife&lt;br /&gt;
* Rolling Pin&lt;br /&gt;
* Multitool&lt;br /&gt;
* Rapid-Service-Fabricator (RSF) - Can produce drinking glasses, cigarettes, paper, pens, and packs of dice (only works on flat surfaces).&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
* Tray&lt;br /&gt;
* Drink Synthesizer&lt;br /&gt;
* Mickey Finn&#039;s Special Brew - Chloral Hydrate disguised as beer (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
[[File:sec-robot.png|64px|M-USE NanoTrasen]] [[File:sec-eyebot.gif|64px|Cabeiri]] [[File:Borg_Security.png|64px|Cerberus]] [[File:sec-treads.png|64px|Cerberus - Treaded]] [[File:sec-noble.png|64px|CUPCAKE]] [[File:sec-marina.png|64px|Haruka]] [[File:sec-tall.png|64px|Usagi]] [[File:sec-toilet.gif|64px|Telemachus]] [[File:sec-sleek.png|64px|WTOperator]] [[File:sec-spider.png|64px|XI-GUS]] [[File:sec-heavy.png|64px|XI-ALP]] [[File:Borg_Officer.png|64px|Basic]] [[File:Borg_Security_Humanoid.png|64px|Black Knight]] [[File:sec-drone.gif|64px|Drone]][[File:Handy-sec.gif|64x64px]][[File:Mechoid-security.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
Security cyborgs are fairly useful. Their taser and [[stun baton]] are dependant on their cell charge and they have an unlimited number of handcuffs. Security modules are loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Security HUD&lt;br /&gt;
* Handcuffs&lt;br /&gt;
* Stun Baton&lt;br /&gt;
* Taser&lt;br /&gt;
* Security Tape&lt;br /&gt;
* Pepper Spray&lt;br /&gt;
* Laser Gun (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[File:res-peace.png|64px|L&#039;Ouef]] [[File:res-eyebot.gif|64px|Cabeiri]] [[File:res-marina.png|64px|Haruka]] [[File:res-prime.png|64px|WTDove]] [[File:res-sleek.png|64px|WTOperator]] [[File:Borg_Scientist_Droid.png|64px|Droid]] [[File:res-drone.gif|64px|Drone]] [[File:res-handy.gif|64px|Handy]][[File:Mechoid-science.gif|64x64px]]&lt;br /&gt;
&lt;br /&gt;
A module that specializes in research and development. Comes with a portable destructive analyzer for SCIENCE! on the go.&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Portable Destructive Analyzer&lt;br /&gt;
* Rapid Parts Exchange Device&lt;br /&gt;
* Access Code Transmission Device - Unlocks Borg Covers&lt;br /&gt;
* Research Gripper&lt;br /&gt;
* Scientific Gripper&lt;br /&gt;
* Exosuit Gripper&lt;br /&gt;
* Robotics Organ Gripper&lt;br /&gt;
* Sheet Loader&lt;br /&gt;
* Robotic Analyzer&lt;br /&gt;
* Electric Welding tool&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Multitool&lt;br /&gt;
* Cable Coil&lt;br /&gt;
* NanoPaste&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Circular Saw&lt;br /&gt;
* Syringe&lt;br /&gt;
* Large Beaker&lt;br /&gt;
* Jumper Cables&lt;br /&gt;
* Slime Baton&lt;br /&gt;
* Xeno Taser&lt;br /&gt;
* Hand Tele (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Pupdozer===&lt;br /&gt;
[[File:Pupdozer.png|128x128px]]&lt;br /&gt;
&lt;br /&gt;
Be a useful helper to the guild.&lt;br /&gt;
*Flash&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Fire Extinguisher&lt;br /&gt;
*Global positioning system&lt;br /&gt;
*Synthesizer ( Glass, Metal rod, Cable coil , floor tile, reinforced glass, wood floor tile, wood, plastic, Steel.)&lt;br /&gt;
*Inflatable dispenser&lt;br /&gt;
*Geiger counter&lt;br /&gt;
*Light replacer&lt;br /&gt;
*Matter decompiler&lt;br /&gt;
*Meson vision&lt;br /&gt;
*Electric welding tool&lt;br /&gt;
*Powered screwdriver&lt;br /&gt;
*Atomic wrench&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Multitool&lt;br /&gt;
*T-ray scanner&lt;br /&gt;
*Engineering tape&lt;br /&gt;
&lt;br /&gt;
=== Medihound ===&lt;br /&gt;
[[File:Medihound-default.png|64px|Medical Hound]] [[File:Medihound-dark.png|64px|Dark Medical Hound (Static)]] [[File:Medihound-vale.png|64px|Mediborg model V-2]]&lt;br /&gt;
&lt;br /&gt;
Aid medical doctors and paramedics.&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Health Analyzer&lt;br /&gt;
* Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Beaker&lt;br /&gt;
* Defibrillator&lt;br /&gt;
* Medical hud&lt;br /&gt;
&lt;br /&gt;
=== K9 ===&lt;br /&gt;
[[File:Knine-default.png|64px|K9 hound]] [[File:Knine-alt.png|64px|K9 Alternative (Static)]]&lt;br /&gt;
&lt;br /&gt;
Be securities attack dog.&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Handcuffs&lt;br /&gt;
* Stun Baton&lt;br /&gt;
* Police Tape&lt;br /&gt;
* Taser&lt;br /&gt;
* Security Hud&lt;br /&gt;
* Mounted Laser Gun (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Janihound ===&lt;br /&gt;
[[File:Janihound.png|64px|Custodial Hound]]&lt;br /&gt;
&lt;br /&gt;
Clean as you walk.&lt;br /&gt;
* Flash&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Light Replacer&lt;br /&gt;
* Pounce Module (When emagged/upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Resetting Modules ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade.&lt;br /&gt;
&lt;br /&gt;
# [[File:robotics_reset_module_circuit.png]] Build a module reset board from the robotics Exosuit Fabricator.&lt;br /&gt;
# Use ID on Cyborg to unlock panel.&lt;br /&gt;
# Crowbar open the Cyborg&#039;s panel.&lt;br /&gt;
# Shove that module reset board into the Cyborg.&lt;br /&gt;
# Crowbar the panel closed and ID lock it.&lt;br /&gt;
&lt;br /&gt;
==Other Notes on Cyborgs==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow your laws.&lt;br /&gt;
* You cannot pick up, use, or equip most external items. &lt;br /&gt;
* You can be locked down or blown up using the robotics control console.&lt;br /&gt;
* You are considered directly subordinate to the [[AI]] if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a communications console.&lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* You can use the [[AI#Shortcuts|same hotkeys as the AI]] to interact with airlocks, APCs, etc.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the cyborg recharging stations.&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the cyborg doesn&#039;t have the right to rush in with a stun baton and beat the hostage takers.&lt;br /&gt;
* Cyborgs can be improved with [[Guide_to_Robotics#Cyborg_Upgrades|a number of useful upgrades]] by a helpful [[Roboticist]].&lt;br /&gt;
&lt;br /&gt;
==.hack//==&lt;br /&gt;
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.&lt;br /&gt;
&lt;br /&gt;
To emag a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Use and Emag or ID to unlock the cover.&lt;br /&gt;
# Crowbar open the cover.&lt;br /&gt;
# Use Emag again.&lt;br /&gt;
&lt;br /&gt;
This will turn control of the cyborg over the the person who emagged it and disconnect it from the AI and Cyborg Upload Console.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=1957</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=1957"/>
		<updated>2021-05-31T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: Cyborg Handling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
== Colony Labor Rights ==&lt;br /&gt;
As per the conditions of the Nadezhda Declaration of Sentient Rights, all employees are granted specific legally afforded rights as colonists in the city of Nadezhda.&lt;br /&gt;
&lt;br /&gt;
* Everyone has the right to work, free choice of employment, just and favorable conditions of work, and to protection against unemployment.&lt;br /&gt;
** What it means: Barring an emergency in which you are qualified and able to help safely resolve, you cannot be conscripted or otherwise forced into an occupation that you have no desire or ability to meet the responsibilities of. For example, a Cargo Technician cannot be fired for not following orders to go mining, because that&#039;s a completely different job.&lt;br /&gt;
* Everyone, without any discrimination, has the right to equal pay for equal work.&lt;br /&gt;
** What it means: You cannot be denied work or pay because of your appearance, race, gender, species, or religious affiliation within reason. For example, a naramad cannot be removed from command just for being a naramad.&lt;br /&gt;
* Everyone who works has the right to just and favorable remuneration ensuring for himself and his family an existence worthy of a sentient being&#039;s dignity, and supplemented, if necessary, by other means of social protection.&lt;br /&gt;
** What it means: You are paid a living wage in the form of credits via electronic deposit in such a way that you may access and spend those funds freely. You are also granted, if you so desire, certain benefits from the colony such as safe and affordable housing in protected colony zones. For example, paying you with commodities such as meat is not permitted (even if you would be okay with being paid in meat).&lt;br /&gt;
* Everyone has the right to form and to join trade unions for the protection of his/her interests.&lt;br /&gt;
** What it means: You can be part of a union. This is self explanatory. Heads of staff may fire any employee at any time for forming a union.&lt;br /&gt;
* Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay.&lt;br /&gt;
** What it means: All employees are entitled to break time, vacations, and holidays as outlined in your employee handbook. (( What this actually means OOCly: Nobody can come along and fire you or punish you for not doing your job 24/7 on the server. As long as the needs of your current job are met within reason, and there&#039;s no current emergencies, you can bugger off to do lewds or RP. Nobody likes a kill joy. ))&lt;br /&gt;
* Each faction has the right to fire an employee for a valid reason, repeated termination may result in a temporary or indefinite suspension. Basic workers in a department who have been fired three times on valid grounds within the span of 1 month will receive an indefinite suspension until an appeal is made. Heads of staff fired by their respective faction leaders are suspended from the department indefinitely until an appeal is made.&lt;br /&gt;
** OOC: What is considered valid for a strike is determined by an admin, usually with consensus from other admins, on a case by case basis. Generally committing crimes, refusing to follow valid orders, refusing to do your job, or causing notable strife among other people in your department is considered valid grounds for termination from your job.&lt;br /&gt;
&lt;br /&gt;
Violation of employee labor rights is punishable under [[Laws]] &amp;amp;sect;103.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Privacy Policy ==&lt;br /&gt;
Under normal colony operation, the invasion of private areas such as locked dorms, bathrooms, personal offices, personal belongings, personal lockers, or other personal space is highly illegal without consent of the owner or a search warrant. Furthermore, the use of thermal imaging goggles or other artificial means of observing crew in private areas such as tracking devices is also strictly forbidden without explicit consent or warrant, and the tools used to conduct such crimes are considered contraband. If your right to privacy is violated by the marshals or other members of the crew, contact the premier or warrant officer to submit an official complaint. If this violation of privacy results in the conviction of a crime, you may be eligible to have the incident voided by order of a Nadezhda council and be compensated for wrongful arrest.&lt;br /&gt;
&lt;br /&gt;
The Privacy Laws extends to every individual colonist and ally of the colony, especially in the Medical and Security Sector. The essence of it is help and report crimes whenever you can, but to not hurt a persons reputation immediately by doing so. Sometimes you will witness things out of context. You can always say &amp;quot;I just witnessed someone break into the premiers office!&amp;quot; instead of calling out their name immediately. You can always report the crime to a marshal or blackshield member later.&lt;br /&gt;
&lt;br /&gt;
The location of suit sensors may never be reported under any circumstances unless the individual in question calls for help, the person is wanted for a dangerous crime/considered to be a threat to other colonists or there is good reason to fear a medical emergency. This is extended below in the appropriate sections, so do not just use the previous sentence as the final say. All employees are recommended to let their head of staff know about their whereabouts or if they decide to take a break and for how long. An employee going or on a break never has to reveal their location, unless they decide to leave the colony. Every Head of Staff has the right to see the Gatelog in the Guardhouse if requested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An unconscious person that called for help previously or is showing a medical emergency on suit sensors (including death) always and automatically consents to their location being made public information. This can never change. It is recommended to keep the person identity private to avoid any charges.&lt;br /&gt;
&lt;br /&gt;
Transporting injured personnel should be ideally be done by at least stretchers, but is recommended to use a stasis bag instead to protect the privacy of the person. A dead person should be transported via a body bag.&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to notify another colonist of the injured colonists medical status. Soteria Medical Personnel and Corpsman are excluded from this providing it is done in a private location or on the medical channel. This may be extended to other colonists capable of treating a person in the medical facilities, however the location and radio channel previously mentioned still apply. The only person that should be contacted is the relevant Head of Staff in case of serious injury or death. If a Head of Staff is seriously injured or dead other Command Members may be informed. Medical Records may reveal a next-of-kin or emergency contacts and if they are on duty are allowed to be contacted.&lt;br /&gt;
In the event of an unrevivable death of a colonist only the relevant Head of Staff must be informed. Otherwise post-mortem instructions are to be followed and the death should not be revealed to other colonists. A fax should be sent to the High Council with an autopsy report attached.&lt;br /&gt;
&lt;br /&gt;
Medical issues such as addictions and mental problems are never to be discussed with anyone, unless consent is provided.&lt;br /&gt;
&lt;br /&gt;
Informing the Medical Team of an emergency coming in is appropriate as well as the extent of their wounds, however it is recommended that the persons identity should not be revealed to avoid any potential charges.&lt;br /&gt;
&lt;br /&gt;
If a treated individual discusses their wounds and status on a public channel - namely common radio -, they waive any right to medical privacy for the issue they have mentioned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to discuss the crimes or alleged crimes with any other colonists. This does not apply to marshals, but should be done in private or over security radios. While members of the Blackshield have access to this channel, they should not interfere in such a conversation unless they can contribute information regarding the crime. A yellow paragraph crime may not be shared with the relevant Head of Staff. A orange paragraph crime or higher must be shared with the relevant Head of Staff. A red paragraph crime has to be reported to the Faction Owner of the person who committed the crime via fax. This may be handled by the Marshals or another Command Member, preferring the relevant Head of Staff. Records may never be shared without consent.&lt;br /&gt;
&lt;br /&gt;
Any colonist has the right to accuse another colonist of a crime and an investigation should be launched. The accuser&#039;s name should be kept hidden and private to prevent repercussions and revenge. Any marshal or someone who has been granted the appropriate authority to deal with internal security issues (most likely a blackshield member) who fails to launch an investigation can be charged with Negligence. If the accuser charges someone in bad faith, revenge or to waste their time, they should be charged with Obstruction of Duty. Failing to find evidence for a crime is not an accusation done in bad faith. The accuser has the right to be informed of the outcome of the investigation. They do not have the right to make this public knowledge.&lt;br /&gt;
&lt;br /&gt;
You are always allowed to report a crime you witnessed even if it does not involve you, just do so privately with a Marshal. It is recommended to call a marshal over to you or move to the Marshal Area. If you are being robbed it may be better if you stay quiet for your own safety and then report the crime. If you are being attacked self defense laws apply. It is recommended you disable/hide in an area and then immediately call for help - details are not important in such a moment and you can give a full report after the situation is safer.&lt;br /&gt;
&lt;br /&gt;
During interrogation a second colonist should be present as a witness to the statements of the accuser or accused. Who the witness is may change depending on circumstances, but a ranking order is given here as a reference: Warrant Officer, Ranger, Marshal Officer, Supply Specialist, Premier, Blackshield Commander, Sergeant, Any Head of Staff, Corpsman/Trooper. This is subject to change depending on duties and personnel involved in the incident.&lt;br /&gt;
&lt;br /&gt;
While Suit Sensors may be used to look for someone who has committed a crime, they may not be called out over public communication. This rule is only dismissed if the subject is found to be a danger to themselves or others. A danger to themselves falls under the medical emergency category and is classified as a person that is at risk of committing suicide or someone that is dying of wounds. A danger to others only applies if the subject is actively trying to hurt someone, violently breaking into staffed areas or breaking vital colony equipment. Examples: A person that uses drugs and/or distributes them is not a danger to others. A person that subdues others and forces drugs on them is dangerous to others.&lt;br /&gt;
&lt;br /&gt;
Any colonist charged with a crime or accused of a crime loses their right to privacy regarding the crime they talk about if they mention/discuss it in a public forum -mainly common radio channel-.&lt;br /&gt;
&lt;br /&gt;
This privacy policy may at times be suspended for the greater security of the station crew. If heightened security alertness is abused by the command staff, such as failing to lower the alert level after an incident, or raising the alert level when there is no incident, please contact your premier as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Violation of employee privacy is punishable under [[Laws]] &amp;amp;sect;103. Other crime charges may apply.&lt;br /&gt;
&lt;br /&gt;
A colonist that chooses forced labor as a punishment loses some of his rights to privacy laws - namely their location needs to be transmitted via suit sensors at all times and any crimes/medical emergencies involving the colonist in debt during this period can be publicly communicated regardless of circumstances. Records and previous location/medical issues/crimes may not be discussed.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Dress Code ==&lt;br /&gt;
Certain positions within Nadezhda are expected to maintain a specific dress code. The strictness of these codes are &#039;&#039;Enforced&#039;&#039;, &#039;&#039;Recommended&#039;&#039;, and &#039;&#039;Suggested&#039;&#039;. They are defined as follows:&lt;br /&gt;
&lt;br /&gt;
* Marshal and blackshield staff are enforced to wear department specific clothing, or any clothing with dominant colors of green, black, blue, or gray depending on their respective job assignment. Individuals may not conduct activities naked while representing the blackshield or marshals. At a minimum, pants and an undershirt or tank top are mandatory.&lt;br /&gt;
* Medical staff are enforced to wear sterile lab clothing while working in Medical&#039;s facilities.&lt;br /&gt;
* Engineering staff are recommended but not enforced to wear bright and easily recognizable clothing, such as yellows or oranges, to be easily spotted in case of an emergency.&lt;br /&gt;
* Service staff are recommended but not enforced to wear aprons while preparing or harvesting food. Bartenders and waiter staff have no specific dress code, but it is suggested that they agree on similar clothing to wear for the day.&lt;br /&gt;
* Science staff are suggested but not enforced to wear uniforms of purple and white. If a VIP is visiting the station, please dress appropriately for your department.&lt;br /&gt;
* Cargo/Mining staff are suggested but not enforced to wear uniforms made of highly durable cloth so as to avoid damage caused by physical labor.&lt;br /&gt;
* The premier and steward are required to wear their clothing while on duty, it is suggested though not enforced they wear their official uniforms. &#039;&#039;&#039;Failure to remain clothed in public will result in immediate termination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failure or refusal to adhere to suggested dress codes are valid grounds for punishment up to and including termination and will likely result in a lack of respect from co-workers. Other staff and visitors are not bound by any dress code and may dress within reason so long as it does not violate [[Laws]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== Code Green - All Clear ===&lt;br /&gt;
Default operating level. No immediate or clear threat to the colony. All departments may carry out work as normal. This alert level can be set at the Communications Console with a head of staff level ID. Privacy laws are in effect.&lt;br /&gt;
&lt;br /&gt;
===Code Blue - Potential Threat===&lt;br /&gt;
Code blue scenarios can include but are not limited to:&lt;br /&gt;
* An active manhunt for a criminal within the colony.&lt;br /&gt;
* Station wide power failure.&lt;br /&gt;
* Station lock down or quarantine.&lt;br /&gt;
* Notable threats outside the colony that pose a potential threat. This can include a large pack of animals, dangerous but singular animals like renders, or wildlife acting in strange and unusual ways. Code blue should only be called if the threat is on going and not something a single person with a rifle could solve easily.&lt;br /&gt;
&lt;br /&gt;
Code blue scenarios rarely require active action by non-relevant staff and should be adhered to depending on the scenario. An active manhunt may have the warrant officer or blackshield commander order staff to remain in their departments. A quarantine may have the biolab overseer or research overseer order infected personnel to medical to be cured. Orders from the relevant heads of staff are considered valid and must be followed to the letter even if normal procedure states otherwise. During a code blue scenario or higher&lt;br /&gt;
&lt;br /&gt;
===Code Red - Serious Threat===&lt;br /&gt;
Code red scenarios can include but are not limited to:&lt;br /&gt;
* Serious external or internal threats to the colony such as massive roach groupings, numerous xenomorph attacks, void wolf attacks, or large groupings of synthetic life forms.&lt;br /&gt;
* The appearance of a blob somewhere on the colony.&lt;br /&gt;
* Any sign of a hive-mind, be it radio signals or visual confirmation.&lt;br /&gt;
* Malfunctioning or rogue AI.&lt;br /&gt;
* Terran Federation activity.&lt;br /&gt;
&lt;br /&gt;
Code red scenarios almost always involve the entirety of the colony and under such circumstances priority of orders is often given to the blackshield commander, warrant officer, or premier (in order of importance). In code red scenarios colonists are considered able to volunteer for assisting the blackshield be it with combat, mechanical, or medical skills. All orders from a blackshield member to a volunteering colony member is considered valid and must be adhered to. During a code red scenario all colonists should activate their suit sensors as an emergency precaution. During code red, all contraband policies towards weapons, including mechs, are lifted unless otherwise stated by the commanding head of staff.&lt;br /&gt;
&lt;br /&gt;
===Code Delta - Abandon All Hope===&lt;br /&gt;
Code delta scenarios are only called when the colony faces total destruction and the only scenario in which the blackshield commander or equivalent can perform field executions for disobeying an order. Code delta is called only by the high council. All orders from heads of staff are considered a necessity and refusal may result in immediate and swift termination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lonestar Service ==&lt;br /&gt;
The service department includes the jobs of Gardener, Cook, Bartender, Janitor and Actor. The service department is a largely independent (except for Janitor) necessity sponored by Lonestar.&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
Your job is very simple, however crucially needed - clean the colony. You are in the second highest income bracket of all colonist - you are expected to do your job.&lt;br /&gt;
*Gear up in your Janitor Preperation Room&lt;br /&gt;
*Move around the Colony and clean the tiles&lt;br /&gt;
*Make sure to put down a wet floor sign BEFORE cleaning the tiles. Try to keep at least one path open at all times for colonists to use without the fear of slipping. Make sure to point at it when someone slips.&lt;br /&gt;
*Do not clean crucial areas in use such as the way from the elevator to medbay IF a medical emergency is announced (for example). If you cause issues by doing this you will be charged with Negligence and may be demoted.&lt;br /&gt;
*For large messes use a cleaning grenade instead.&lt;br /&gt;
*Make an effort to ask for entry into departments to clean them.&lt;br /&gt;
*Carry a handgun on you at all times, you move around the most and are likely to spot roaches/spiders during your duty.&lt;br /&gt;
*When you have cleaned all areas, you are allowed to go into maintenance and clean up there. As long as you are not needed you may alternatively do whatever you want. If you plan to leave the colony try to be back within the next 30 minutes. If you leave for longer you may be demoted at the discretion of the CEO or other staff, if reported.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Staff ===&lt;br /&gt;
Your job is to provide various services to the crew. In case of foreign guests, diplomats or emissaries arriving you are also encouraged to cater to their needs and provide whatever services they require. Work together with the CEO and Lonestar Shipping in this regard.&lt;br /&gt;
*The Gardener, Cook and Bartender may all work in each others departments as long as no one else works there or they have permission to do so. The CEO may also work in these areas if required, but should try to delegate the work instead.&lt;br /&gt;
*For food you have to charge at least 50 credits and no more than 200 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred to the Lonestar Account.&lt;br /&gt;
*Water is free. For all other drinks you have to charge at least 50 credits and no more than 100 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred ot the Lonestar Account. &lt;br /&gt;
* Use the following paperwork format for all recipes: [[Example_Paperwork#Lonestar_Service_Receipt]]&lt;br /&gt;
*You are encouraged to ask for tips.&lt;br /&gt;
*Act professional, always smile!&lt;br /&gt;
*Not collecting money or refusing to hand it over is considered theft of Lonestar property and the money may be seized from you. Legal charges and a demotion should apply as well.&lt;br /&gt;
*Lonestar may provide you with additional resources from the Cargo Deparmtent, provided your job is done well. Otherwise you will have to pay with your own credits. This should be decided by the CEO.&lt;br /&gt;
&lt;br /&gt;
=== Artist ===&lt;br /&gt;
* You are a colonist with your own office essentially. Try to entertain people.&lt;br /&gt;
* Using your office to commit or hide crimes is a reason to for demotion.&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping ==&lt;br /&gt;
Lonestar provides a collection of [[Example Paperwork#Cargo|Example Paperwork for Cargo]] that can be used during a shift. Keep several copies available at all times.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this at least this format for Orders from the Cargo Console: [[Example Paperwork#Lonestar Shipping Reciept v2]] and at least this format for selling your mined materials: [[Example Paperwork#Confirmation Form v2]] as receipts to justify your personal profits and keep an ordered paper trail.&lt;br /&gt;
&lt;br /&gt;
=== Ordering Cargo ===&lt;br /&gt;
Cargo orders are a matter of buying and selling. Cargo will always charge more for a crate than the listed price as a way to make a profit on it. Cargo can sell anything to anyone with the reasonable restriction of needing a paper trail of all orders, receipts, and requests. If someone purchases something that is then used for a crime cargo is not liable if the proper record keeping has been done.&lt;br /&gt;
&lt;br /&gt;
The following steps are needed for a proper order:&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If it has been declined, stamp the request form with the &amp;quot;Denied&amp;quot; stamp, and put it in the file cabinet next to the cargo computer. Inform the customer that their request has been declined, and the reason why. Give the denied customer a copy of the form below, and keep a copy for your own records and paperclip it to the request form that was denied.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Cargo Request Denial Record&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Lonestar Shipping Solutions, LLC.&lt;br /&gt;
[logo]&lt;br /&gt;
[large][u]Cargo Request Denial[/u][/large][/b][/center][hr][small][i]To be filled out by cargo personnel handling the request. All sections are required to be filled out.[/small]&lt;br /&gt;
[small]A copy of this form should be archived upon denial of any request. The requesting employee whose request was denied is also to be given a copy of this form.[/i][/small]&lt;br /&gt;
[b]Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Faction of Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Requested Cargo:[/b] [field]&lt;br /&gt;
[b]Reason for Request:[/b] [field]&lt;br /&gt;
[b]Reason for Denial:[/b] [field]&lt;br /&gt;
[hr][b]Cargo Employee&#039;s Signature:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If the order is declined, this is the final step. Open the cargo computer and decline the order if it exists.&lt;br /&gt;
# The order has been accepted. Accept the agreed upon payment and open the cargo computer to accept the order, or place the order and accept it if the order does not exist.&lt;br /&gt;
# Do not immediately call the cargo shuttle. Confirm with the customer, &amp;quot;Will that be all?&amp;quot; If so, or if they just wander off without confirming this, you may now call the cargo shuttle.&lt;br /&gt;
# Wait for the cargo shuttle to arrive. Ask the customer how they would like the cargo delivered. There are three methods of delivery: Pickup, mail, or courier. By default, cargo is pickup. &#039;&#039;&#039;Dangerous cargo is &#039;&#039;pickup only&#039;&#039;.&#039;&#039;&#039; is to be returned to if the order cannot be picked up within 30 minutes of arrival.&lt;br /&gt;
# Upon arrival of the cargo, bring all cargo to the center of the cargo bay. You may be dealing with multiple orders from multiple people, so ensure you have sorted the cargo to its correct owner before delivering anything. Leave notes if necessary. &#039;&#039;&#039;Do not&#039;&#039;&#039; open any crates for any reason unless instructed to do so by the customer.&lt;br /&gt;
# Once the cargo is sorted, deliver the cargo using the specified method to the specified location. By default, it is to be sent to the customer&#039;s department. Pickup orders are to be kept in the cargo bay (not the lobby) until the customer arrives to pick it up. Mailed orders are to be wrapped and tagged in the mail room and sent through the pipe network to their destination. Courier delivered orders must have a cargo technician bring the order(s) directly to the destination.&lt;br /&gt;
# Upon delivery of any order, ensure you are given back the manifest of the order. All cargo technicians are responsible for stamping manifests and returning them to the cargo warehouse.&lt;br /&gt;
# If possible, collect the empty crates of any completed orders for return to the cargo warehouse. If you have any stamped manifests, put them in one of these crates.&lt;br /&gt;
# Return the shuttle to cargo warehouse.&lt;br /&gt;
# You&#039;re done! Relax and wait for the next cargo request.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Mining is the section of Lonestar that goes down to the deep tunnels to harvest minerals either through the use of a hand drill or bulk mining drill. Miners are generally equipped with a weapon of their choice and go below ground to run their day to day operations. In addition miners are given an oxygen-supplied voidsuit should they ever become lost underground, the suit even comes with armor for dealing with any dangerous creatures found in the depths.&lt;br /&gt;
&lt;br /&gt;
Miners should always perform these tasks:&lt;br /&gt;
* &#039;&#039;Get equipped:&#039;&#039; Miners should at the minimum take a mining satchel, ore scanner, shovel or drill, armored voidsuit, a toolbelt (with at minimum a screwdriver, crowbar, duct tape, and wrench), a weapon, a shortwave hand radio, and basic medical supplies.&lt;br /&gt;
* &#039;&#039;Upgrade your tools:&#039;&#039; Miners should consider getting an tool upgrades for their shovel or drill. Miners who use the drill should consider getting an advanced motor, expanded fuel tank, and ergonomic grip. Shovel users should consider an ergonomic grip and whetstone for a sharpened edge and, if possible, a diamond edge.&lt;br /&gt;
* &#039;&#039;Bigger, better batteries:&#039;&#039; Miners should see about getting larger and more powerful batteries from either the Prospectors or Soteria if they plan to use the bulk mining drills. The standard batteries within leave much to be desired. Additional batteries are also very useful for optical meson scanners.&lt;br /&gt;
* &#039;&#039;Regular maintenance:&#039;&#039; Miners should always bring an ore crate with which they can empty the bulk mining drills to prevent them from grinding to a halt due to being full. Hand tool miners should always use duct tape regularly to maintain and fix their tools so they don&#039;t break mid-outing. Be advised, a broken tool cannot be recovered, nor its tool augments.&lt;br /&gt;
* &#039;&#039;Stay alive:&#039;&#039; You&#039;re no use to the colony or your fellow miners if you bleed out or pass out from injury. A regular medkit, a few tramadol pills, and a single syringe of Dylovene can keep you alive long enough to get back topside for proper treatment.&lt;br /&gt;
* &#039;&#039;Communication:&#039;&#039; Always keep in contact with your fellow miners in case you get in trouble and need help. A shortwave radio is a great back up if regular communications go down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miners should never bring their non-pistol weaponry into public colony areas and should leave all contraband weapons in the mining prep area or personnel lockers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon returning, miners are expected to fill out a [[Example Paperwork#Lonestar Mining Report v2|mineral inventory form]] with an accurate count of all minerals collected. A copy of this form should be provided to the [[Chief Executive Officer]] and filed in the main cargo desk area for easy bookkeeping. This form must be filled out for every shipment of minerals taken up from the deep tunnels separately.&lt;br /&gt;
&lt;br /&gt;
=== Profit Distribution ===&lt;br /&gt;
Lonestar&#039;s goal is to make as many credits as possible, although a deal that continues after one transaction is considered more profitable than a one-time deal. Anyone working for Lonestar is generously supplied with a wage for their basic living needs. While promotions are not always possible, every Lonestar employee should have the option to make money providing Lonestar profits from it as well.&lt;br /&gt;
*Lonestar is entitled to at least 20% of the profits of any transaction. If someone is ordering something from Lonestar, you better negotiate a price that Lonestar makes a win off of.&lt;br /&gt;
*Every Lonestar-Cargo Employee is entitled up to 20% of the profits made, as long as the previous point is taken into account. (A Xanorath Syndicate Recreational Crate costs 1000 credits. Selling it for 1500 credits is a profit of 500 credits. 20% of 500 credits is 100, which goes to the cargo technician.)&lt;br /&gt;
*The above also applies to buying/selling things via the shuttle.&lt;br /&gt;
*Miners are entitled up to 10% of the profits from mining. While the shuttle has a fixed price, you may be able to make more selling to other departments. It is encouraged to sell to other departments as you may make more of a profit from them than you would from the supply shuttle.&lt;br /&gt;
*The CEO is allowed to work in all Lonestar Departments and take over any of the work, however is encouraged to outsource it to other Lonestar employees or the Prospectors if possible. Their primary job is to keep all operations running smoothly, but is definitely encouraged to do large trade-deals, maximizing profits.&lt;br /&gt;
*The CEO is entitled to the same amount of profits as the other respective jobs, however is expected to provide the maximum amount of profits for Lonestar instead. If the CEO shows their commitment towards Lonestar, they are allowed to fax Lonestar for a special CEO bonus, providing good circumstances.&lt;br /&gt;
&lt;br /&gt;
== Lonestar and Prospector Relationship ==&lt;br /&gt;
The merge of Lonestar and the Prospectors is entirely based around the idea of profits. While some access is shared, there is no shared authority between the CEO and Foreman. They are encouraged to work together at all times to maximize profits for both lonestar and the individuals of the prospectors. Lonestar and Prospectors must respect each others areas and equipment at all times. Taking anything from the other department without permission is considered theft. Causing trouble for the other department may be used as a reason for demotion. A CEO can never command the Prospectors or demand anything of them. A Foreman can never command the Lonestar department or demand anything from them.&lt;br /&gt;
&lt;br /&gt;
The following are suggestions for a better working relationship:&lt;br /&gt;
* If miners are available, prospectors should never do any mining, however to avoid medical bills and injuries it is highly suggested to bring a prospector along to guard the miner. A prospector is entitled to 10% of the profits just as a miner. This money should be taken from the total made.&lt;br /&gt;
* If miners are lacking, other Lonestar-Cargo personnel should be utilized first if avaliable and volunteering for the job. Otherwise a prospector can be used for mining, however they are still only entitled to 10% of the profits.&lt;br /&gt;
* CEO and Foreman are encouraged to negotiate prices and how much share each expedition member gets beforehand&lt;br /&gt;
* Lacking a head of staff, both faction members are encouraged to temporarely step up as the leader of the faction, take control in these matters. For Lonestar, this only applies to Lonestar-Cargo.&lt;br /&gt;
* You are expected to deal with issues among yourselves before faxing Hogg or Ryan. Only fax them if its absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
== Prospector SOP ==&lt;br /&gt;
===General===&lt;br /&gt;
Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. &lt;br /&gt;
* Prospector are encouraged to go in groups to a single destination.&lt;br /&gt;
* It is generally advisable to keep track of each others locations in case a colleague requires assistance.&lt;br /&gt;
* Salvagers should stock up on medical or engineering supplies, Prospectors should stock up on combat supplies.&lt;br /&gt;
* All loot should be divided as seen fit by the members of the group.&lt;br /&gt;
* You are legally allowed to carry a long arms anywhere, but don&#039;t abuse this and get yourself arrested, you don&#039;t need a shotgun to sit at the bar and drink.&lt;br /&gt;
* Dying alone outside the colony means you have to pay a recovery fee of 800 credits to Blackshield and may result in your demotion as you are seen unfit for this job - you are supposed to make a profit. Dying is acceptable, dying alone and relying on the boys in black isn&#039;t.&lt;br /&gt;
* If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible.&lt;br /&gt;
* Do not hoard. Sell it. The who or why doesn&#039;t matter, just net a profit.&lt;br /&gt;
* Comply with the law. Just because you found fancy guns and armor doesn&#039;t mean you can suddenly fight the Blackshield or Marshals, they can and will bring the proverbial hammer down on not just you but your entire department.&lt;br /&gt;
* Expect to be demoted if you lose a lot of money or get yourself put in hold until transfer.&lt;br /&gt;
&lt;br /&gt;
====Pre-Mission Setup====&lt;br /&gt;
* All weapon-trained crew should be offered the opportunity to arm themselves from prospector supplies or they may bring whatever weapon of choice they decide.&lt;br /&gt;
* Non-prospector participants, if given weapons, should be energy based only, such as lasers. (The reason for this is inexperienced personnel often have very poor weapon discipline, so friendly fire is an unfortunate but common occurrence. Laser burns are easier to treat than ballistic trauma while in the field.)&lt;br /&gt;
* For safety, the participants should be in sealed pressure suits unless the destination is already known, and confirmed to have a habitable atmosphere.&lt;br /&gt;
* The foreman calls the shots, he may or may not order someone to be his second in command, if he does you follow that persons orders as well as his.&lt;br /&gt;
* As each team member&#039;s loadout is complete, they should wait at prospector prep.&lt;br /&gt;
&lt;br /&gt;
====Mid-Mission Operations====&lt;br /&gt;
* If separated from the group, or in an airless environment, establish communication immediately with other members of the group. If you are unable to re-establish communications, wait where you are for rescue. If you are in danger of running out of oxygen or supplies, move back towards the start of the mission, following any markers that were laid down.&lt;br /&gt;
* If the group is scattered for whatever reason, communications and regrouping should be the number one priority.&lt;br /&gt;
* Anything valuable should be looted, if its nailed down remove said nails and then steal said nails for good measure. Unusual life forms should be noted, as should the best way to kill them. Bringing the body back may prove worthwhile for Soteria.&lt;br /&gt;
* If an expedition participant is injured and needs surgery, they should be evacuated to the colony immediately if field surgery is not possible. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue.&lt;br /&gt;
&lt;br /&gt;
====Post-Mission Debriefing====&lt;br /&gt;
* The returning crew are not to leave the prep room or shuttle hangar until allowed to do so by the foreman, or if the foreman is absent, then by the team leader, or next in command. During this time, participants should be screened for contraband, health, and mental well-being before returning to the rest of the colony.&lt;br /&gt;
* If any staff are at risk of health complications such as parasitic life forms, viral infections, insanity, etc, they are to be immediately evacuated to the medical department for treatment. All loot they may or may not have should be left in the hanger or at the gate house.&lt;br /&gt;
* Excluding items that the research department wants to study, marshals are to confiscate any contraband discovered during the mission. This does not include weapons or armor, both experimental and mechanized combat units, unless they are capable of causing an explosion or are a threat to the colony itself such as having a heavy radioactive aura. [[Example_Paperwork#Evidence_Log|All items confiscated should be moved to evidence storage and recorded in a evidence log, with a copy of the file given to the foreman.]]&lt;br /&gt;
* All weapons taken for the trip that are not considered melee or pistol quality should be returned to the prospectors respective prep area or personal locker.&lt;br /&gt;
* Other excess supplies are to be returned to their rightful department.&lt;br /&gt;
* A [[Example_Paperwork#Mission_Report|post-mission report]] should be given to the council detailing any unusual discoveries or events. This report is only required under the discovery of unusual artifacts or items, general expeditions within regular perimeters do not require a report but it is recommended.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Colony ==&lt;br /&gt;
*Every Colonist has the right (but not the access) to leave the colony. As a note, Blackshield has the right and power to deny a colonist leave of the colony if they have reason. Heads of staff are exempt from this unless explicitly said otherwise by either the Blackshield Commander or Warrant Officer.&lt;br /&gt;
*Breaking the Gatehouse or perimeter fence without very good reason is a crime of Infiltration and Sabotage. Other such illegal forms of entering the colony is a crime of infiltration and sabotage, and possibly more depending on circumstances.&lt;br /&gt;
*Blackshield may search you on your way out. Blackshield must search you on your way in.&lt;br /&gt;
*It is recommmended you comply with Blackshields recommendations before heading out (have some armor/weapon/supplies/suit sensors)&lt;br /&gt;
*It is recommended you do not leave alone.&lt;br /&gt;
*If Blackshield has to rescue you from any area outside the colony, Blackshield MUST charge you a recovery fee of 800 credits for every person recovered. Remember medical charges may apply as well.&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Power ===&lt;br /&gt;
The main duty of the Guild is to keep power running to all stations. A Guild Master may choose their preferred method of power generation and a Guild Adept needs to follow those orders. Lacking a Guild Master, a Guild Adept may choose their own way of generating power.&lt;br /&gt;
* Solars can be found on the mountain top and outside the colony near the scrap beacon. Usually the Scrap beacon solars are used and set up by the Church, however a Guild Adept may offer to assist or just do it in case they have a Cruciform installed. The mountain solars can be accessed by the elevator in the &amp;quot;engine room&amp;quot;&lt;br /&gt;
* The second method is using materials to power the generators in the engine room. This may require some more oversight, but usually generates more power than the Solars.&lt;br /&gt;
=== Construction / Repairs ===&lt;br /&gt;
The method of construction and repair changes depending on the goals and orders of the guild master, however, the general rules below should be considered the default operation.&lt;br /&gt;
&lt;br /&gt;
* The area should have all non-guild personnel removed or standing at a safe distance, in particular when working with exposed electrical wire or potentially hazardous equipment.&lt;br /&gt;
* In the event the area requires use of a oxygen supplied void suit all exits and entrances should be taped off with engineering tape and covered by inflatable doors or walls. All entry ways used by guild personnel should have two inflatable doors to prevent accidental atmospheric issues, in particular when dealing with fires or gas leaks.&lt;br /&gt;
* Each task for construction or repair should be assigned by the guild master to separate each task for timely completion of each project. Example, a fire broke out that burned down several walls, one adept is assigned to fixing the atmos, another is given the task of restoring the walls, and the guild master chooses to weld the damaged floors and remaining walls.&lt;br /&gt;
&lt;br /&gt;
The method and choices of how the guild proceeds is ultimately up to the guild master but the general principles above should be followed. Failure to do so may result in negligence charges.&lt;br /&gt;
&lt;br /&gt;
=== Fire and Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control hazard.&lt;br /&gt;
* The guild master and guild adepts are to remove all materials that could further spread or worsen these hazards before dispatching them.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Storm ===&lt;br /&gt;
* All crew to move to lower levels of the colony.&lt;br /&gt;
* Damage is to be repaired by the guild master and guild adepts after the threat has passed.&lt;br /&gt;
&lt;br /&gt;
== Soteria Biolab Division ==&lt;br /&gt;
=== Medical Oath ===&lt;br /&gt;
The Medical Oath sworn by recognized medical doctors in the employ of the Soteria. Members of the biolab division are required to treat all willing patients.&lt;br /&gt;
&lt;br /&gt;
#Now, as a new doctor, I solemnly promise that I will, to the best of my ability, serve humanity-caring for the sick, promoting good health, and alleviating pain and suffering. &lt;br /&gt;
#I recognize that the practice of medicine is a privilege with which comes considerable responsibility and I will not abuse my position. &lt;br /&gt;
#I will practice medicine with integrity, humility, honesty, and compassion-working with my fellow doctors and other colleagues to meet the needs of my patients. &lt;br /&gt;
#I shall never intentionally do or administer anything to the overall harm of my patients. &lt;br /&gt;
#I will assist my patients to make informed decisions that coincide with their own values and beliefs and will uphold patient confidentiality. &lt;br /&gt;
#I will recognize the limits of my knowledge and seek to maintain and increase my understanding and skills throughout my professional life. I will acknowledge and try to remedy my own mistakes and honestly assess and respond to those of others. &lt;br /&gt;
#I will seek to promote the advancement of medical knowledge through teaching and research. &lt;br /&gt;
#I make this declaration solemnly, freely, and upon my honor.&lt;br /&gt;
&lt;br /&gt;
===Payment for Treatment===&lt;br /&gt;
Medical does not have unlimited medical supplies and while they are required to treat critical patients there is a limit to the amount resources being given to one person freely. All critical forms of healing such as defibbing, surgery, and use of chemicals &#039;&#039;&#039;are free the first time they are given to a single colonist per shift&#039;&#039;&#039;. If the treatment is not critical, the colonist may decide to pay instead of receiving free treatment. All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
* Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
* Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
* Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff. &lt;br /&gt;
* Use of a sleeper: 150 credits&lt;br /&gt;
&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but &#039;&#039;only&#039;&#039; if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
=== Non-Disclosure Policy ===&lt;br /&gt;
All patient records, treatments, therapies, prescriptions, etc, almost anything the medical crew does, is &#039;&#039;&#039;not&#039;&#039;&#039; to be disclosed to other members of the station outside of Medbay without the (unanimous) permission of (all) the patient(s) directly involved, or the Chief Biolab Overseer. Even marshals, the premier, and council are not allowed to share details of any past or ongoing treatments, and you are not required to inform them should they inquire unless you have the direct consent of the patient.&lt;br /&gt;
&lt;br /&gt;
Warrants and Code Blue (and above) may still grant security access to review autopsies and medical records, but you are not to divulge information directly when questioned about any patients unless overridden by the CBO.&lt;br /&gt;
&lt;br /&gt;
Repeated failure to obey the non-disclosure policy is grounds for termination from the medical department. See [[Example_Paperwork#Dismissal_Order|dismissal forms]].&lt;br /&gt;
&lt;br /&gt;
=== Right to Refuse Treatment ===&lt;br /&gt;
As a patient, to consent to or refuse treatment, you must have the capacity to make that decision. Capacity means the ability to use and understand information to make a decision.&lt;br /&gt;
&lt;br /&gt;
Under colony procedure, all adults are presumed to have sufficient capacity to decide on their own medical treatment, unless there is significant evidence to suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
For consent to treatment or refusal of treatment to be valid, the decision must be voluntary and you must be appropriately informed:&lt;br /&gt;
* Voluntary: you must make your decision to consent to or refuse treatment alone, and your decision must not be due to pressure by healthcare professionals, friends, or family.&lt;br /&gt;
* Appropriately informed: You must be given full information about what the treatment involves, including the benefits and risks, whether there are reasonable alternative treatments, and what will happen if treatment doesn’t go ahead.&lt;br /&gt;
&lt;br /&gt;
Doctors are authorized to refuse treatment if they believe alternative procedures would be even more detrimental to the well being of the patient (such as refusing anesthetics before a major surgery, which could cause the patient bleed out or go into shock or be harmed by moving during aforementioned surgery). If you have capacity and make a voluntary and appropriately informed decision to refuse a treatment, your decision must be respected. This applies even if your decision would result in your death.&lt;br /&gt;
&lt;br /&gt;
=== Viral Outbreak ===&lt;br /&gt;
* All infected crew to be isolated in Virology or Medbay.&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until outbreak can be contained and disease can be treated.&lt;br /&gt;
&lt;br /&gt;
=== Autopsy ===&lt;br /&gt;
In the event that a deceased individual is discovered, or an individual perishes while under your care, an autopsy should be performed if one has not been done already.&lt;br /&gt;
* Security should be informed any time a corpse is discovered, regardless of whether the cause of death is known or not.&lt;br /&gt;
* An autopsy should be performed and recorded in an effort to resolve any questions that may arise later on, or if evidence is needed by Security.&lt;br /&gt;
* If you have valid reason to believe the death was a suicide, see [[Standard_Operating_Procedure#Suicide_or_other_voluntary_death|Suicide or other voluntary death]] below for how to proceed.&lt;br /&gt;
&lt;br /&gt;
=== Suicide or other voluntary death ===&lt;br /&gt;
In &#039;&#039;&#039;all&#039;&#039;&#039; cases of potential suicides, Security should be contacted to investigate, just in case it&#039;s actually murder.&lt;br /&gt;
&lt;br /&gt;
* If they are missing one of the two records, consult their medical records for any indications that they are do not resuscitate.&lt;br /&gt;
* If at any time you believe a DNR order has been falsified, or unjustly ordered, you should bring it to the attention of council immediately. Falsifying a DNR order is punishable and is viewed as attempted murder by [[Laws]].&lt;br /&gt;
* A valid DNR is usually:&lt;br /&gt;
# A confirmed desire to not be revived. See also [[Standard_Operating_Procedure#Right to Refuse Treatment|Right to Refuse Treatment]]. An employee may also specify a standing DNR in their medical and/or employment records. These are witnessed by the soteria biolab office&#039;s and are legally binding.&lt;br /&gt;
# Reasonable order from a station&#039;s chief biolab overseer or council to withhold resuscitation for known suicidal&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; individuals. Note there must be hard evidence of a suicide for this to be valid, such as announcing the suicide on the radio, or a note left behind, multiple eye witnesses, etc.&lt;br /&gt;
# Legal execution by order of the high council and/or tribunal of the acting council as listed under legal code.&lt;br /&gt;
# Reviving a proven or unproven suicide (in the case of unproven, suspected suicides should have an autopsy and full investigation before revival), patient with a DNR, or a person marked for execution is grounds for a 1 month of suspension from medical duties, this includes ranks such as corpsman, salvager, or soteria researchers aiding medical. Reviving someone to ask them if they committed suicide is an automatic and permanent removal from all medical positions indefinitely.&lt;br /&gt;
&lt;br /&gt;
===Medical Structure===&lt;br /&gt;
The Chief Biological Overseer is the boss of the department. After that, each respective job has its own authority in different matters but doctors and psychiatrists do not have authority over orderlies or paramedics, and vice versa. They are expected to work together and handle their duties to the best of their capabilities. &lt;br /&gt;
&lt;br /&gt;
===Medical Paperwork===&lt;br /&gt;
* [[Example_Paperwork#Prescription_Form|Prescription Forms]]&lt;br /&gt;
* [[Example_Paperwork#Autopsy_Report|Autopsy Reports]]&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
=== Cyborg Handling ===&lt;br /&gt;
* In cases were [[Identifying_Antagonists#AI_Malfunction|Cyborgs are confirmed to be malfuctioning]], dentation of the cyborg shell may be used if containing, and locking down the cyborg unit are unsuccessful or deemed to dangerous by acting SI command.&lt;br /&gt;
* Cyborgs that are illegal modified should be remotely locked down. If unable to locked down, overloading its sensors with a flash or controlled EMP to remove the Cyborgs actuator and or cell. &lt;br /&gt;
* In cases were destruction of the Cyborg is necessary, the acting CRO must fax a report to the High Councle.&lt;br /&gt;
* Un-warranted or illegal destruction of a Cyborg or AI count as [[Laws#Exceptional_Offenses|Sabotage]]&lt;br /&gt;
* Cyborgs are SI properly and are expected to maintain and upgrade any Cyborg&lt;br /&gt;
&lt;br /&gt;
=== Waiver Clause ===&lt;br /&gt;
* Any sapient crew members who volunteer for experimentation &#039;&#039;&#039;must&#039;&#039;&#039; [[Example_Paperwork#R.26D_Testing_Waiver|sign a waiver]] absolving the scientist of all responsibility for any injuries, deaths, or associated damage to the individual, regardless of the purpose of that experiment. Failure to obtain a waiver will result in a &#039;negligence&#039; charge for the test subject and for any involved Soteria personnel.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Laboratory Procedure ===&lt;br /&gt;
* Internals required at all time while inside labs.&lt;br /&gt;
* During mixing process, explosive ordnance disposal suit to be worn at all times.&lt;br /&gt;
* When mixing process is complete, mixing chamber is to be vented using the pipe disposal system.&lt;br /&gt;
* All detonations are to be announced over public comms with a countdown, and must be detonated at a designated location.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Research ===&lt;br /&gt;
* All crew with genetically modified DNA should be confined to the research division at all times.&lt;br /&gt;
* All crew subject to testing must have a [[Example_Paperwork#R.26D_Testing_Waiver|written and signed waiver]] with a stamp from the chief research overseen, chief biolab overseer, or premier (in order of importance).&lt;br /&gt;
* The only time genetically modified DNA is premitted outside the research division is with the express consent of the High Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medical Treatment ===&lt;br /&gt;
* If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
* Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
* All Medical SOP applies to the Science Division&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
=== Permits ===&lt;br /&gt;
Any permit legally distributed by the warrant officer, the council, or (in the case of multi-shift permits) high council, some aspects of standard operating procedure may be overridden--within reason. The premier&#039;s approving signature is required for all permits. If the premier is not on duty or is not active, the warrant officer may substitute for the premier&#039;s signature. The warrant officer&#039;s signature is also required for all permits. Likewise, if the warrant officer is not available or is signing in place of the premier, the blackshield commander may substitute for this signature. A permit may be signed by the premier and blackshield commander in absence of a warrant officer and is considered valid. Both the warrant officer and premier (or equivalent) must stamp the document with their appropriate department head of staffs stamps for the document to be valid. Only a member of high council can bypass this process with both a valid signature and a signature from the member on the permit form. The terms of the permit will be explicitly explained on the document. A permit is null and void if the member in question commits a crime of any kind. A warrant officer, blackshield commander, or premier may revoke a permit at any time for any reason, in which it becomes immediately null and void.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Weapon_Permit_Application|Anyone wishing to have a weapon permit application should fill out this form here.]]&lt;br /&gt;
&lt;br /&gt;
=== Relevant Terminology ===&lt;br /&gt;
* &#039;&#039;&#039;The Brig&#039;&#039;&#039;: The part of the station used to detain those who violate [[Corporate Regulations]].&lt;br /&gt;
* &#039;&#039;&#039;Robust&#039;&#039;&#039;: As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.&lt;br /&gt;
* &#039;&#039;&#039;Shitcurity&#039;&#039;&#039;: Slang for describing a marshal officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a marshal officer who simply doesn&#039;t follow standard operating procedure.&lt;br /&gt;
* &#039;&#039;&#039;Lethals&#039;&#039;&#039;: Weapons designed for or able to switch to configurations intended for lethal force.&lt;br /&gt;
* &#039;&#039;&#039;Non-lethals&#039;&#039;&#039;: Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.&lt;br /&gt;
* &#039;&#039;&#039;Use of Force&#039;&#039;&#039;: Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Stun&#039;&#039;&#039;: Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is &#039;&#039;shoot&#039;&#039;-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Disable&#039;&#039;&#039;: Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Kill&#039;&#039;&#039;: Using lethal weapons, engaging a target until the target is neutralized. This doesn&#039;t actually mean you &#039;&#039;have&#039;&#039; to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.&lt;br /&gt;
* &#039;&#039;&#039;Armed&#039;&#039;&#039;: Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039;: Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
* On code green all arrests require a signed warrant from the premier, warrant officer, supply specialist, or ranger to be considered valid. In the absence of all the stated jobs a marshal officer may use his own signature and fax the high council should he do so. An arrest warrant should be signed and filled out before the arrest is made but is not required to. It is, however, required to be filled out and either signed or stamped by the time the arrested suspect leaves the brig. It is recommended that should an officer wait to fill out an arrest warrant they should fill it out after the suspect is either let go due to not being charged or sitting in a cell serving their time. Failure to keep proper paperwork can result in the officer being fined, charged, or potentially fired.&lt;br /&gt;
** Note that this only applies to arrest warrants. Search warrants are required to be written, signed or stamped, before the search is conducted. Failure to do so will result in all charges being dropped.&lt;br /&gt;
* During an investigation, two or more witnesses are preferred, but in situations where only one is present an investigator may rule that the sole witness is an impartial one. Under this scenario, if the investigator believes a sole witness/arresting officer has no bias and is completely impartial, they may treat their sole testimony as valid evidence. The investigator/arresting officer may do this with their own witness testimony as well, if they observe a crime being committed. Under all circumstances, the person being arrested may request the impartial witness be reviewed, either by the investigators superiors (in the event of officers to rangers to warrant officers) or someone meant to be impartial like a head of staff, premier, or steward.&lt;br /&gt;
* When confronting a suspect for any green paragraph crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Laws]]. The fine is to be turned in to the warrant officer or supply specialist. If the fine is refused, they are to be arrested.&lt;br /&gt;
* Calling for backup over a level 1 crime is usually considered a waste of resources. Two officers should be enough.&lt;br /&gt;
* When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to have their case reviewed by the premier, or lack there of, any member of the council willing to do so by volunteer. If there is no one capable of reviewing their case, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See [[Standard Operating Procedure#Appeals|Appeals]] for details.)&lt;br /&gt;
* Refusal of handcuffs does not constitute resisting arrest, as per [[Laws]] &amp;amp;sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by, preferably, no less than two armed security personnel to the brig. Attempting to cuff a compliant subject is considered a §117 volition of employee rights, the subject may resist the initial cuffing but should not flee else they will be charged with §202 resisting arrest. Any security personnel who use violence as a means to restrain and cuff an otherwise compliant colonist for resisting the initial cuffing is to be charged with §112 excessive force of detainment.&lt;br /&gt;
** If you cannot handcuff someone that requires cuffs, such as they are using a deployed hardsuit or have a missing hand, you must warn them at least three times to comply with the arrest. If they continue to refuse after the third warning is given marshal personnel and only marshal personnel may break their legs. &#039;&#039;&#039;In the event the suspect dies from this the officer is not liable and cannot be charged with any crime provided he gave three verbal warnings and has at least one witness to attest to this. As always, marshal officers should use the absolute minimum amount of force to get the subject to comply and should a higher ranking officer deem excessive force was used, you can and will be charged.&#039;&#039;&#039;&lt;br /&gt;
** If, in the event you are dealing with an unruly subject who is immune to most forms of non-lethal stuns (such as a cht&#039;mant) the use of eye-based stuns are recommended. If the cht&#039;mant (or other individual) refuses to comply and is wearing eye covering the use of other disabling methods are allowed (such as flashbangs or table slams). In the event said individual is refusing to comply and armed, shoot to kill is authorized, but caution must be taken to ensure they may be cuffed and revived in medical. Rendering the body unrevivable is considered murder.&lt;br /&gt;
* A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.&lt;br /&gt;
* When confronting an armed suspect, always call for additional backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.&lt;br /&gt;
* If a suspect uses a mech to resist arrest, shoot-to-kill is authorized. Deployment of barricades and use of flipped tables for cover is also advised to create choke points where security can fire upon the target.&lt;br /&gt;
* If a suspect is green, screaming, and able to punch down walls, they&#039;re probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CBO did not directly inform Security in advance, a &#039;hulk&#039; outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.&lt;br /&gt;
* If a suspect escapes the colony, shoot-to-kill is authorized for any personnel within the marshals or blackshield who go out to pursue. Scoped rifles and GPS devices are recommended for the pursuit, as are mechs. Additionally, the blackshield should be informed so they may watch station access points and various outposts to guard them. The marshals may request fire support from the blackshield to aid in hunting down and killing the suspect.&lt;br /&gt;
* During Code Delta, any noncompliance from staff is to be met with lethal force.&lt;br /&gt;
* For secure areas, see below for specific rules of engagement.&lt;br /&gt;
&lt;br /&gt;
=== Secure areas ===&lt;br /&gt;
* In code green, secure areas like the AI core, research server room, telecommunications, bridge, all armories (security, bridge, and church) etc, should never be blocked. Use of deployable barriers to block areas during code green is considered illegal under [[Laws]] &amp;amp;sect;217. Trespassing in these areas is covered under &amp;amp;sect;207.&lt;br /&gt;
* All armories are considered secure areas and have their own section SOP.&lt;br /&gt;
* The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the research overseer or premier to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.&lt;br /&gt;
* The research server room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.&lt;br /&gt;
* The brig is considered a high security area. Unauthorized personnel attempting to break in, or any &amp;quot;Hold until Transfer&amp;quot; inmates attempting to break out, are both shoot to kill.&lt;br /&gt;
* The telecomms is a highly sensitive area that provides vital communications among the crew and to the high council, thus any unauthorized personnel who have accessed the control room are shoot-to-kill.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Processing ===&lt;br /&gt;
See [[Laws]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Laws]] &amp;amp;sect;206.&lt;br /&gt;
&lt;br /&gt;
Criminal processing should not take more than a few minutes at most. Don&#039;t needlessly waste time with additional questioning and interrogation until they&#039;re already properly arrested. Detained prisoners are the responsibility of the arresting officer or, if one volunteers, another officer, the supply specialist, or the warrant officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon arrest of a criminal, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
# State the main reason for their arrest, even if you have already. This is not required, but it&#039;s good practice.&lt;br /&gt;
# Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.&lt;br /&gt;
# Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Laws]] for details. Anything else &#039;&#039;not&#039;&#039; considered contraband but still may compromise the security of the cell (such as a chef&#039;s kitchen knife, or an engineer&#039;s tools) should also be temporarily confiscated and returned after the sentence is served.&lt;br /&gt;
#  The warrant officer, or if one is not present, a ranger should determine the validity of any charges based upon evidence gathered or witnesses present. One witness is not enough to make a valid conviction even if the witness is the premier, warrant officer, or yourself. Unless physical evidence supports a single witness testimony or two or more witness come forward, charges should be dismissed. Example, a marshal officer says he saw a prospector break a window and the prospector says it was broken when he found it. The window is indeed broken, but the one witness is not enough and the prospector may be telling the truth. Best judgement is advised.&lt;br /&gt;
# Calculate sentencing based on the total charges. &#039;&#039;&#039;Multiple instances of the same offense counts in this case.&#039;&#039;&#039; For example, if a suspect stole three items, you cannot charge them theft three times. If they have already been arrested for the same crime during that shift, follow [[Laws#Modifiers_.26_Special_Situations|the laws on special circumstances]].&lt;br /&gt;
# Update the prisoner&#039;s security records accordingly. Set their status to &amp;quot;Imprisoned&amp;quot;.&lt;br /&gt;
# Return the prisoner&#039;s PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).&lt;br /&gt;
# Inform their head of staff of their arrest. You have no authority to demote anyone.&lt;br /&gt;
# Escort the prisoner to their cell, preferably with another officer to aid you. Bring any of their belongings that you did not confiscate.&lt;br /&gt;
# Find a vacant cell and buckle the prisoner to the bed. If the sentence is longer than 10 minutes, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.&lt;br /&gt;
# Put all of their belongings (besides communication) that are not evidence for a crime into the cell&#039;s locker, which will lock automatically when you start the timer.&lt;br /&gt;
# Set and start the timer. The door will close and the locker will be locked.&lt;br /&gt;
# Enter the cell with a flash at the ready and remove the prisoner&#039;s handcuffs. If possible, have a second officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.&lt;br /&gt;
# Ensure someone is monitoring the prison area for the duration of the prisoner&#039;s sentence, or at least be there when it ends.&lt;br /&gt;
# Wait for the sentence to expire. Proceed to final step once it has expired.&lt;br /&gt;
# Return all temporarily confiscated goods.&lt;br /&gt;
# Allow the prisoner to leave Security. Set the prisoner&#039;s status to &amp;quot;released&amp;quot; or &amp;quot;patrolled&amp;quot; depending on their conviction or there lack-of.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Expectations ===&lt;br /&gt;
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.&lt;br /&gt;
* If you are incarcerated, do not attempt escape.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the warden, the warrant officer, premier, or a willing council member (in that order of first to last) to appeal your case.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Rights ===&lt;br /&gt;
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.&lt;br /&gt;
* All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/2 of their sentence is considered a violation of this right so long as the prisoner is cooperating.&lt;br /&gt;
* All prisoners are entitled to medical examination and aid if requested.&lt;br /&gt;
* All prisoners are entitled to speak to the premier or volunteer council member for legal defense if requested.&lt;br /&gt;
* All prisoners are entitled to food and water if requested.&lt;br /&gt;
* All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.&lt;br /&gt;
* All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig&#039;s communal area if serving a sentence longer than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
* The prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad, plasma gassing, or, in rare cases, melee fights to the death.&lt;br /&gt;
* The prisoner is to be granted a final request (within reason, because obviously &amp;quot;let me go&amp;quot; or &amp;quot;kill this dude for me&amp;quot; isn&#039;t reasonable).&lt;br /&gt;
* The prisoner is given their last meal.&lt;br /&gt;
* The prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of a doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.&lt;br /&gt;
* It is required for the premier and at least three council members to be present, or an execution may not proceed.&lt;br /&gt;
&lt;br /&gt;
= Armory =&lt;br /&gt;
There are four armories on the colony. The first is the general armory, owned by the Marshals, north of the Security Lobby. The second is the Church&#039;s Armory found in the Prime&#039;s private department. The third is the command armory, behind the private rooms of the Steward and Premier. The fourth is the Blackshield armory to the west of the Blackshield&#039;s triage room. Unless you have access, are invited, or otherwise specified, anyone in the armory is Shoot-to-Kill excluding the Premier/Steward who may have a reason to break SOP. If this is found to be untrue, proceed with an arrest and legal ramifications.&lt;br /&gt;
* The Church Armory is only accessible by the Prime. This is only to be accessed during serious threats to the colony or church and can only be handed out to members of the church. Not following this SOP for good reason is grounds for demotion and church-related consequences.&lt;br /&gt;
* The Command Armory is only accessible by the Premier and Steward. Stewards should arm up with their preferred guns at this location, premiers may do so. Weapons should generally not be handed out, unless the other armories are not avaliable or guns are missing. Guns from this armory should be handed out primarily to other heads of staff first.&lt;br /&gt;
&lt;br /&gt;
=== Security Armory ===&lt;br /&gt;
This armory is divided into two sections - the public shop area and the storage area. Everything behind the secured windows is considered storage area. Unless asked to leave or banned from the armory shop, the public shop area is publicly accessible to anyone providing the blast doors are open. Any colonist may buy, sell or trade with the appropriate authorities here.&lt;br /&gt;
*In regards to the storage area of the armory, the Supply Specialist is the controller of the armory. They are a Marshal. When it comes to the armory, their word is law. They are responsible for handing out weapons, keeping everything stocked and inventoried, and running the shop. While the Warrant Officer, Commander and Sergeant have access, the Supply Specialist is to be respected. If they tell you to leave, you leave. Failure to comply leaves you open to legal ramifications.&lt;br /&gt;
*In case of a weapon request from Blackshield/Marshals, the Supply Specialist must always utilize paperwork that determines what was removed from the Armory. The weapon that gets replaced should also be noted on the paperwork and handed in with all ammo.&lt;br /&gt;
*In case of selling items from the armory, the Supply Specialist should keep a receipt on what item(s) were sold and how many credits were made.&lt;br /&gt;
*If no Supply Specialist is present or avaliable, the rank order of ownership is as follows: Warrant Officer&amp;gt;Commander&amp;gt;Sergeant. The two previous points still apply.&lt;br /&gt;
*Commanders and Sergeants should not loot the armory and freely hand out equipment to all blackshield members just because they can. Proper paperwork should still be followed at all times. The amount of resources avaliable including print amount on disks should be kept in mind at all times.&lt;br /&gt;
*Under normal circumstances no equipment should be handed out for free to none-security department staff.&lt;br /&gt;
*In a Code-Red scenario, the armory should be fully utilized and weapons should be handed out to Security-Staff first, Volunteers of Blackshield second and colonists last. These should be returned when the crisis is over or else the individual may face legal consequences.&lt;br /&gt;
*Abusing your access, authority or carelessly using the resources is a reason for demotion if reported to the High Council.&lt;br /&gt;
*The Department Account is trusted to the Supply Specialist to use, as well as the Blackshield Commander and Warrant Officer. All three of the personnel in these positions are trusted to use the finances responsibly to upgrade or equip the department as required. This may include purchasing weapons, allowing loans for equipment, and so on for members of the Marshal and Blackshield department.&lt;br /&gt;
&lt;br /&gt;
= Blackshield =&lt;br /&gt;
=== General Duties ===&lt;br /&gt;
The duties of the Blackshield are first and foremost the protection of the colony and its citizens above all else. The Blackshield is on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
The blackshield is required to guard the surface level of the colonies main gate at all times and should inspect all incoming and out going traffic. All exiting people should be recorded in a gate log with the time, name, and rank of the person noted down. A photograph is optional but not required. All returning colonists should be noted down in the same log in a new entry before being allowed to declare any contraband items they may have found outside the colony walls. After all contraband is declared and forfeited that are to be searched for any remaining contraband. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §113 or §212 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
Note: A colonist declaring a rifle or weapon with the intent of returning it to their personal quarters or department may do so, provided it is not explosive or excelsior in origin.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures.&lt;br /&gt;
* All Blackshield staff must be armed with a minimum one rifle type weapon, one pistol type weapon, and one deadly melee weapon. Blackshield members are required to have at least two magazines worth of lethal quality ammunition for any weapons they carry and may choose to carry non-lethal.&lt;br /&gt;
* All Blackshield staff may request a different weapon from the armory. They have to respect the authority of the Supply Specialist if one is available. If not, the Warrant Officer is the highest authority of the Armory followed by the Commander and then Sergeant. An armory request form has to be filled out and if a Commander or Sergeant is available, approved by them first via signature or stamp. A request may be refused at anytime for any reason.&lt;br /&gt;
* All Blackshield staff are required to carry, either on their person or within their bag, one suit of body armor and one helmet.&lt;br /&gt;
* Blackshield staff under no circumstance during code green should loan their equipment, munitions, or weapons out to any colonist, including the marshals unless during a code blue or higher scenario.&lt;br /&gt;
* Blackshield staff are authorized and encouraged to act as members of security if no marshals are present on site. If marshals are present however, they should provide support only when asked. They may make arrests, investigate crimes, or detain criminals even during code green as required. When Blackshield staff members act as a member of the marshals, all orders, even from a standard officer, must be obeyed and take priority even over the Blackshield commander.&lt;br /&gt;
&lt;br /&gt;
===General Guidelines===&lt;br /&gt;
* Calling non-Blackshield ‘Civilian’ or ‘Citizen’ is derisive and is to be avoided. Blackshield is a militia, and in no way is above another colonist outside of their assigned role, &#039;&#039;&#039;this is not a military&#039;&#039;&#039;.&lt;br /&gt;
* You are serving in the Blackshield to serve the colony. In most circumstances, this goes hand in hand with your own goals, however there is nothing stopping you from playing like any other colonist.&lt;br /&gt;
* Remaining calm in challenging circumstances will reinforce a professional appearance, however there is room for leeway in regards to how you handle these situations. So long as a situation is handled with minimal casualties, the situation is handled.&lt;br /&gt;
* The past of members of Blackshield is irrelevant. Whether criminal, prior military, pirate, machine, or ghost, all members of the militia are given equal opportunity for advancement and acceptance so long as they prove competent during training, and during their assigned daily tasks. Volunteers additionally are given equal opportunity to be accepted.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks the law. If either the Commander or the sergeant gives you an order you cannot follow without breaking the law, telling them clearly that you can not follow that order is better than making a scene.&lt;br /&gt;
* The Premier and the Steward hold no authority over any department, and as such their orders hold no weight. However, if they give you a suggestion that is in good faith and advisory, it may be wise to listen to them. However, they may be requested to vacate any area within the Blackshield sector, or the Gatehouse, at the attending Marshal&#039;s or Blackshield&#039;s preference. They may also, at the behest of a Corpsman, Sergeant, or Commander, be asked to remain off the Blackshield Channel.&lt;br /&gt;
* Other command staff may be designated as someone acceptable to take orders from below the Sergeant within specific circumstances. For example, the Chief Research Overseer may be designated as a temporary superior if providing security at a dig site. &lt;br /&gt;
* Members of the Blackshield may use and customize their firearms or weaponry as they desire, using whatever energy, projectile, and melee weapon they desire. In the case of better or more fitting non-standard equipment existing within the armory, Blackshield personnel may request better armaments from the Supply Specialist and/or Blackshield Commander within reason. (Such as exchanging out standard-issue 7.5 boltgun for a .257 Kalash, .35 Bullpup, or any other weapon that is considered carbine-sized or above).&lt;br /&gt;
* Blackshield equipment cannot be sold without facing legal ramifications. If you want new equipment, either through purchase or requisition, return your prior equipment to your locker, or to the Armory if requesting equipment from there.&lt;br /&gt;
&lt;br /&gt;
===Gate Operations===&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority. By default there must always be at least one trooper, corpsman, or the sergeant at the gate. &lt;br /&gt;
The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
&lt;br /&gt;
All command staff, &#039;&#039;&#039;barring the Warrant Officer, Blackshield Commander, Steward, and Premier&#039;&#039;&#039;, are authorized to depart the colony of their own volition and have access to the doors as a result.&lt;br /&gt;
Non-command staff, barring Prospectors and Marshals, have no access to the gates. They should be allowed through if they wish to leave.&lt;br /&gt;
When individuals are leaving the gate, bound for the forest, they are not necessary to search and it’s advisable to not search them unless there’s reasonable suspicion of contraband. Notify them that they will be searched on return, however.&lt;br /&gt;
&lt;br /&gt;
For proper logging, a trooper, corpsman, or sergeant is to ask that the individual show their ID, state their destination, and for medivac purposes, are to turn on their suit sensors to maximum if they are not already on. Colonists leaving the colony &#039;&#039;&#039;alone&#039;&#039;&#039; are to be informed that if Blackshield is to perform a medivac to rescue the colonist, that a 800 credit fee will be incurred immediately and paid to a Blackshield member. The cost of used medical supplies and ammunition is not included in the 800 credit medivac fee, and additional charges may be accrued for their use.&lt;br /&gt;
If a colonist, prospector, etc, fails to properly follow these three simple requests, Blackshield can deny them their right to leave the colony on these grounds (Hunters are exempt from this). The only ones that cannot be denied are command staff. Only orders by Marshals, the Sergeant, and the Blackshield Commander can keep command staff from leaving, so long as there is a reason behind them. &lt;br /&gt;
&lt;br /&gt;
On returning, all individuals must be searched. &#039;&#039;&#039;This includes the Commander, Warrant Officer, other Blackshield, and other Marshals.&#039;&#039;&#039; A full search is authorized from the start, including the bag, pockets, wallets, boxes, and other storage items. If they refuse to comply, cuffing them for the search is authorized.&lt;br /&gt;
If contraband is found in the bag, detainment is authorized and the individual must be requested, first, to voluntarily allow cuffing. If they refuse, forced cuffing is authorized. &lt;br /&gt;
After detainment and a full search, alert the Marshals to the detainment, move the individual to the gate cell, and await arrival of the Marshals to allow them to take custody of the individual.&lt;br /&gt;
If the individual in question with contraband is a member of Blackshield or the Marshals, and they didn’t report that they were bringing contraband for destruction or holding, the relevant command should be notified and previous procedure followed.&lt;br /&gt;
&lt;br /&gt;
Patrols must be carried out along the fence every so often to ensure that the fence itself is intact and there are no hostile creatures at the perimeter that the turrets did not handle.&lt;br /&gt;
In the event of a hole in the fence, call for the Guild to mend it, then stand guard. Ensure that all on the Blackshield or Marshal channel are notified of the damage. Take note of the hole in the fence. If it was a clean cut, someone likely cut in or out. If the broken grille is visible, it may have been a creature but was also likely someone breaking in or out.&lt;br /&gt;
Movement to blue alert may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Marshals and the Colony===&lt;br /&gt;
The relationship with the Marshals is one of cooperation. The Blackshield provides the external security, and the Marshals the internal. They are two parts of the colony’s defense, and should work together when it comes to said defense. The Commander and the Warrant Officer, both command staff, are expected to work together, share resources as needed, share comms, and be willing to reach out to the other if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It should be noted, however, that if there is no Marshals, Blackshield may step in as colony Law Enforcement.&#039;&#039;&#039; Militia intervention in civil legal matters is likely to result in injuries if left unchecked, however, and for the most part the use of weapons unless strictly required is barred. In the event that weaponry is required, nonlethals, followed by less-than-lethals (rubbers/beanbags), followed by lethals is the order that must be followed.&lt;br /&gt;
&lt;br /&gt;
If the Warrant Officer, or other Marshal personnel, requests Blackshield assistance to augment their manpower, or to deal with high risk suspects, the Commander or Sergeant can and should authorize Troopers to aid the Marshals, but is not required to do so. In such circumstances, the Marshals they accompany are their temporary superiors.&lt;br /&gt;
The Warrant Officer is not to command Blackshield to act in lieu of a Commander or Sergeant, but Troopers can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
In the event that there is a severe external threat to the colony (ex. Xenomorph swarms), the Commander is able to request Marshal assistance to supplement their manpower. As with the opposite, the Warrant Officer can and should authorize Marshal assistance, but is not required to do so. Any Marshals that assist are placed under temporary Blackshield orders. Likewise, the Commander is not to command the Marshals in lieu of a Warrant Officer. Marshals can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
Other command staff may request Blackshield assistance where applicable. For example, a Chief Research Overseer requesting troopers to help protect a high-risk dig site may be authorized at the discretion of the Commander or Sergeant. If neither exist, Troopers can willingly assist, but are recommended not to unless prudent.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Prospectors===&lt;br /&gt;
The Relationship with the Marshals aside, Prospectors share a large amount of interaction with Blackshield. This includes, but is not limited to, asking for escort to dangerous away sites, searches upon return due to their primary role of being outside the colony, medical evacuations, and so on. This does not mean that the Prospectors are well liked by Blackshield, however, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Blackshield may, &#039;&#039;&#039;upon request by a Foreman or with approval of the Blackshield Commander&#039;&#039;&#039; (Both is preferable, if available), give an escort to Prospectors should they be heading into dangerous areas that they believe they are not equipped for, as per their goal of defending the colony and it&#039;s colonists. The Foreman or requesting prospector/salvager (if accepted by the commander) should draft out a form that is signed and, if applicable, stamped, to pay for Blackshield&#039;s assistance. This form should include the following:&lt;br /&gt;
&lt;br /&gt;
* The time you wish to leave, as well as where you are heading.&lt;br /&gt;
* The estimated danger that comes where you are going. This includes whether there will be turrets, abandoned defense systems, Greyson Security Units, a large amount of Spiders, so on, and so forth.&lt;br /&gt;
* The items specifically offered to Blackshield as payment for their services. This includes weaponry, tools, equipment, design disks, and materials. If items are not specified, a percentage should be specified, which is a minimum of 30% to Blackshield for the assistance.&lt;br /&gt;
* If the last point is not filled out in forms of equipment, a financial option is available. Prospectors may pay for Blackshield assistance in the form of credits, with a fee of 400 per Blackshield Trooper or Sergeant assigned, 600 if a Corpsman is assigned to assist, as well as additional fees for Ammunition and Medical Supplies required for use by Blackshield personnel during the escort.&lt;br /&gt;
* A signature of the Foreman, Blackshield Commander, Requesting Prospector, or Requesting Salvager.&lt;br /&gt;
* A Stamp of the Blackshield Commander, or Foreman who authorized the escort.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Blackshield_Escort_Request|Or, an example paper can be found here.]]&lt;br /&gt;
&lt;br /&gt;
Failure to abide by the proper procedure means that criminal charges may be pressed in the event of an escort. For example, if no items that are listed on a manifest are given, Prospectors or Salvagers may be charged for failure to pay for an escort. Defaulting on a Debt is the proper charge to use in this case, until the Credits for the escort, as explained above, are given to Blackshield by the department.&lt;br /&gt;
&lt;br /&gt;
Should Blackshield take items that are not listed on the manifest, or take items at all should the financial option have been taken, they may be charged with Theft, as due to salvage claims that is property of the Prospectors, Salvagers, and Foreman respectively.&lt;br /&gt;
&lt;br /&gt;
===Medivac shuttle===&lt;br /&gt;
The medivac shuttle near the gatehouse is to be operated for the sole purpose of medivacs that are conducted by Blackshield. This shuttle can go to several locations on the planet of Amethyn. In the instance a medivac has to be done, follow normal Blackshield protocol in forming a group before boarding the shuttle. However, bring at least three members if using the shuttle. The shuttle is the safest and also fastest form of travel currently.&lt;br /&gt;
* When operating the shuttle, always make sure occupants are buckled down, no one is standing behind the engines, and that the shuttle&#039;s door is closed and bolted. &lt;br /&gt;
* The usage of the medivac shuttle does not make the Blackshield medivac bill increase from 800. &lt;br /&gt;
* Remain buckled during travel to destinations. When the shuttle has landed, armed personnel are to exit out of the shuttle first and ensure the surrounding area is clear before proceeding to rescue colonists. &lt;br /&gt;
* As a precaution to prevent hijacking or sabotage of the shuttle, a armed guard of at least one is to remain with the shuttle.&lt;br /&gt;
* Upon returning to the shuttle with the wounded, use the body scanner and sleeper during the trip back to stabilize them before taking them to Soteria medical.&lt;br /&gt;
* The Marshals also have the authority to use the medivac shuttle for the rare occasion of collecting a colonist from the Lodge if there have been issues with them, or to capture/intercept a criminal out in the wilderness. Blackshield can be requested to come along and are recommended to accept such requests unless there is only one, then it is to be immediately denied so that the gates are not left unmanned and unguarded. &lt;br /&gt;
All Blackshield, Marshals, and heads of staff can access the shuttle. For marshals, they are to follow the above if leaving the colony in the medivac shuttle. For heads of staff, refer to the Council SOP. The Blackshield Commander may choose to use the medivac shuttle in other situations but cannot order the use of the shuttle if there are no immediate medivacs to be done, or situations. The Commander however is authorized to train personnel on use of the shuttle from time to time.&lt;br /&gt;
&lt;br /&gt;
= The Council =&lt;br /&gt;
The council is made up of each faction head of staff and the premier (who is usually a volunteer head of staff who chose to take a shift as the premier). A decision from the council has absolute authority and precedence over all other decisions, regulations, and rules except during a code red or code delta scenario (the brigadier/blackshield commander supersedes the council in these scenarios). Members of the council are given only a small set of rules that apply during any council vote or decision.&lt;br /&gt;
&lt;br /&gt;
* All heads of staff must respect a decision made by the council and follow said decision. Issues with a vote can be taken to provost marshal Boris via faxes as he presides over much of the legality on the colony, but must still be followed even when contested.&lt;br /&gt;
* All heads of staff are required to vote yay or nay during a decision. Any head of staff that refuses to make a decision or abstains is to be demoted on the spot. &#039;&#039;&#039;This is not negotiable, you are a leader and expected to make choices, especially hard choices.&#039;&#039;&#039; Those who are demoted from a head position for abstaining from a vote will be permanently barred from any head of staff position unless an appeal is made.&lt;br /&gt;
* The Soteria overseers may only have a collective vote of one and only if both agree on the decision. This means that when the votes are tallied both overseers count as a singular vote and only if they both arrived at the same vote. If the CRO and CBO cannot come to an agreement on where they vote, they instead lose their vote entirely. The inability for them to agree is &#039;&#039;&#039;not&#039;&#039;&#039; a valid grounds for demotion of either overseers.&lt;br /&gt;
* The steward does not have a vote. They are a secretary and bodyguard and while they are considered command staff, it is the job of the premier to sway or veto votes.&lt;br /&gt;
* Only the warrant officer, blackshield commander, premier, and steward are required to remain on the colony at all times except when aiding in the colonies defense or colonists safety. Other heads of staff may come and go at their discretion but should &#039;&#039;&#039;always&#039;&#039;&#039; inform the council and their staff team should they leave outside radio range. A head of staff may elect a member of their staff team to make decisions in their absence up to and including council votes, in all other cases, they should be contacted and retrieved before council votes are made.&lt;br /&gt;
* All council members and by extension heads of staff must be at least thirty Terran years of age or older. Heads of staff found to be younger than thirty are to be demoted due to not fulfilling the basic requirements of the job. The only exception to this rule is the expedition foreman, who may be of any age.&lt;br /&gt;
* All heads of staff can use the medivac shuttle in times of crisis if there are no Blackshield nor Marshals. When using the shuttle, bring at least two other individuals with you, one to be left behind at least to guard the shuttle. If found to be using the medivac shuttle for personal reasons or reasons that do not qualify the usage of the shuttle, i.e. prospectors using it to get to locations that they scavenge from, then this can and will be charged by a &amp;amp;sect;406, exceeding official powers. &lt;br /&gt;
&lt;br /&gt;
===Demoting Staff===&lt;br /&gt;
In the event of a head of staff desires the demotion of a staff member in their faction they must meet one of the following criteria.&lt;br /&gt;
# Dereliction of Duty, the subject in question failed to perform there job duty at the bare minimum satisfaction.&lt;br /&gt;
# Negligence, the subject in question performed a grossly incompetent action while on duty that result in injury, loss of life, damages, or loss of property.&lt;br /&gt;
# Criminal activity, the subject in question performed a orange or red paragraph crime in which they were successfully convicted of.&lt;br /&gt;
# Failure to execute an order, the subject willfully and knowingly defied a valid order from their respective head of staff. Note that this only covers valid orders pertaining to their department, a head of staff could enforce a no smoking policy on his staff inside medical but not outside of medical.&lt;br /&gt;
&lt;br /&gt;
All valid demotions from a head of staff are recorded and noted in an employee file. Employees who have been demoted three times from their respective faction will be permanently demoted and unable to take work in any positions within that department. Not all demotions are considered valid and they should be recorded [[Example_Paperwork#Dismissal_Order|with the proper paperwork using a dismissal form]] before being faxed to their respective faction owner for review.&lt;br /&gt;
&lt;br /&gt;
Heads of staff may be demoted by a council vote and approval from the respective faction owner using a [[Example_Paperwork#Demotion_form|demotion form]] and proper signature from a premier or, if one is not present, the steward. Lacking both, the signature may remain blank.&lt;br /&gt;
&lt;br /&gt;
===How to order an execution===&lt;br /&gt;
In the rare and unfortunate event that a crew member has committed a crime in which execution is considered a certain criteria must be met in order for the execution to be valid.&lt;br /&gt;
# Assuming the person in question is successfully convicted and placed within the brig a premier must be present to arbitrate the crime to first ensure that the conviction is entirely valid with appropriate evidence and witnesses.&lt;br /&gt;
# A premier and at minimum three heads of staff must be present for a execution vote to be made. An execution vote may be called by any head of staff except for the premier. Once called all members must meet and discuss the case, all evidence, and what should be done.&lt;br /&gt;
# For an execution to be considered valid upon finishing discussion of the case all heads of staff must vote unanimously for execution and then sign and stamp a document that will be faxed to whichever faction owner presides over the prisoner. A reply will then be made back approving said execution.&lt;br /&gt;
# The prisoner is then executed in accordance to Marshal policy once approved by the relevant faction owner.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
As a head of staff and Council member, you are the most responsible person within your department and as such are expected to handle most situations without having to fax the High Council. Only when it is absolutely necessary or outside of your hands, experience, or capabilities, should you fax the High Council. &lt;br /&gt;
The High Council may not always respond to a fax sent to them, especially when the fax sent does not warrant a response from the High Council. Only when it&#039;s absolutely needed, the High Council will send a response. (OOCly speaking, heads of staff are expected and trusted to handle most things and should not need the oversight of head/admins).&lt;br /&gt;
&lt;br /&gt;
= Foreigner Treatment =&lt;br /&gt;
The authority of the Colony ends currently at the electrified fence. Laws still apply to all colonists even outside the fenced area, however they do not apply to foreigners as long as long as they remain outside the colony. Circumstances may change this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allies of the Colony are granted the same rights as a normal colonists. They may enter and leave and are subject to searches at the Gatehouse, Laws and Departmental SOP (if applicable). Allies of the colony are permitted to not have an ID on them, however it is encouraged to grant them a Guest Pass. Any ally of the colony may move freely inside the colonies public areas including the bar and kitchen (customer area), which should always be accessible to them unless they commit a crime there at which point it may be applied to them. Yellow paragraph crimes do not have to be reported to the High Council. If a debt of an allied member cannot be paid a fax should be sent to the Void Wolf Alliance or High Council for other factions. Any orange or higher paragraph crime must be reported to Boris Kilmaede immediately and additional measures may be taken against the person. All allied members are entitled to unlimited free life-saving treatment and unlimited free treatment regarding serious injury. Other injuries should be charged accordingly. If an allied member misbehaves, causes issues or plans to act against the Colony the High Council should be informed immediately. Due to possible diplomatic issues, strong evidence must be gathered BEFORE a fax is send. If an allied member turns hostile they should be ideally captured alive or revived and kept under watch while the High Council is informed. Making an allied member unrevivable even after they committed a hostile crime is considered a terroristic act as it may immensely cripple diplomatic relations. This is ignored if the unrevivable injury is sustained through combat.&lt;br /&gt;
&lt;br /&gt;
Any contraband (other than excelsior equipment) may be temporarily confiscated at the gatehouse and must be returned when the individual/group of allies is leaving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral/Unknown Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These factions may have been hostile in the past or their allegiances are unknown. While it is best to find out their allegiance, they may keep this secret or their faction is unknown to the colony. Some neutral factions are indifferent or outright will ignore the colony. Hostile attempts may be stopped lethally or non-lethally. Neutral Factions that are not invited inside the colony do not have any rights or protection from the law, however a colonist going out of their way to potentially harm relationship with a neutral faction may face a terrorism charge. Any HOSTILE encounter with a neutral faction should be reported to the high council immediately. If a HOSTILE neutral person is taking alive they should be treated as a Hold until Transfer Prisoner until a decision is made by the High Council. Depending on severety this decision may be delegated to the council (head of departments).&lt;br /&gt;
&lt;br /&gt;
If a peaceful or non-hostile neutral faction or person wishes to enter the colony, the council should be informed and are expected to make a decision within 15 minutes of the arrival. It is recommended the person is to be searched and asked for their business inside the colony. If the council cannot come to a unanimous decision a vote may be held with the premier as a tie-breaker vote only to let the individual in or not. If let in they are allowed to move at least freely in between the fenced area and the entrance of the colony (colony entrance/church to wall/gatehouse). All other public access should be discussed first, however every department head is allowed to give them access to their own department for any reason at anytime (only applicable if they were let in at the first place). It is recommended, however not enforced, that a neutral person is given some free medical treatment and food or access to the kitchen customer area. Bartering and Trading is encouraged. Due to the fact that a neutral person may not be aware of the colony laws and contraband policies, they may not be charged with bringing in any illegal equipment. Depending on circumstances these may be either confiscated or held at the Gate until the neutral party wishes to leave. This rule is suspended in case of excelsior equipment at which point they are to be treated as a hostile faction. If a neutral faction willingly commits any crime inside the colony or towards a colonist outside the colony they should be seen as Hold until Transfer and the High Council should be informed. If such a person becomes violent and cannot be detained peacefully, lethals are authorized. Unless another order is given a neutral member that turns hostile is not to be revived.&lt;br /&gt;
&lt;br /&gt;
In case two neutral factions fight each other, the colony may decide to join and help either or neither. This should be decided by the council, but other colonists have a right to have their say in the matter too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Hostile Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a member of a hostile faction wishes to engage in peaceful negotation or is surrendering, they are considered to be Shoot on Sight. This applies to unarmed non-surrendering hostiles. If their presence is known to any colonist, it should be repored to the Blackshield which in turn should alert all colonists. Increasing the alert status to blue is appropriate. A killed hostile faction member should never be revived unless there is a good reason such as thinking they have important intel or are a valuable target. A critically wounded enemy may be captured alive at the order of the highest ranking combat member or if the council decides to do so. Enemy bodies are not to be dismembered or abused - going against this order is a crime of disrespect for the dead. They may be looted freely by any colonist. Hostile bodies should be left where they were killed unless inside the colony. If they were killed inside the colony they should be transported a decent distance outside the colony. These rule do not apply to enemies that can regenerate from death. Any captured hostile enemy should be treated as &amp;quot;Hold until Transfer&amp;quot; and the High Council should be informed of the situation. &lt;br /&gt;
&lt;br /&gt;
Anyone abusing prisoners, regardless of their faction, should be charged with battery/assault/attempted murder/murder. Depending on the reason for such a retaliation the amount of time spend in prison may be reduced or completely waived, however a temporary ban of carrying weapons should be applied. This is at the discretion of the council and especially warrant officer. If there is a disagreement Boris Kilmaede should be informed.&lt;br /&gt;
&lt;br /&gt;
Any excelsior agent that is captured alive should have their implant removed. If removal is successful they are to be treated as a neutral faction. The council should deliberate how to treat the individual in question. It is recommended, but not necessary, to run a psychological evaluation.&lt;br /&gt;
&lt;br /&gt;
== The Lodge ==&lt;br /&gt;
Given that the Lodge is a faction that is expected to have more regular and closer interactions than others, these details have been provided to help colonists.&lt;br /&gt;
&lt;br /&gt;
1: There are currently no trade agreements in place between the colony’s factions and the Lodge. As such, with individual hunters and colonists, they are to negotiate their own prices in regards of deals.&lt;br /&gt;
&lt;br /&gt;
2: The location in which the Lodge resides is its sovereign territory, and the plains that connect to the Lodge is considered its territory. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Nadezhda’s territory lies in the very place it occupies, the meadows south of it and the adjacent forest area. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Hunters can move through these territories to reach the colony and vice versa for colonists. The swamp is considered neutral territory for the time being.&lt;br /&gt;
&lt;br /&gt;
3: Any hunters found breaching the fifth rule of the Hunters Codex are to be reported to a hunt master or the Matriarch of the Lodge to be handled. The fifth rule within the Codex strictly forbids Hunters from scavenging and looting like prospectors.&lt;br /&gt;
&lt;br /&gt;
4: The skinning knives and the Matriarch&#039;s shotgun that the Hunting Lodge has are to be treated in a similar fashion to the Absolute’s tech and equipment. If they are stolen or taken, grand theft may and can be applied.&lt;br /&gt;
&lt;br /&gt;
= Duels =&lt;br /&gt;
The only acceptable way of fighting another colonist that CANNOT result in a charge of crime as long as all rules are followed.&lt;br /&gt;
=== How to initiate a duel ===&lt;br /&gt;
Anyone colonist may at anytime challenge another colonist to a duel (including CQC training). If accepted, you must follow the following steps:&lt;br /&gt;
1. Set a time and place to proceed with the duel. (Do it somewhere, where you are not going to stand in the way of others)(OOC: The basketball court is a popular spot since its an arena people can watch easily.)&lt;br /&gt;
2. The place must be set in a publicly accessible area.&lt;br /&gt;
3. Agree on at least 1 neutral observer to oversee the duel. While a premier or command member is preferred, anyone can do this. If you cannot agree on a neutral observer, both attendees need to be bring an observer who may be a friend, department member or other. If no one volunteers or is available, you cannot duel.&lt;br /&gt;
4. Let the Marshals and Blackshield know you are carrying this out to avoid misunderstandings.&lt;br /&gt;
5. When the time has come, get into position, let the neutral observer countdown the fight. In case of no neutral observer, one of the attendees may count down. The rules should be recited by the neutral observer or attendee that does not count down the fight.&lt;br /&gt;
=== Rules of the Duel ===&lt;br /&gt;
# You cannot leave permanent damage on your opponent (ooc: read PULL YOUR PUNCHES. IC Tab -&amp;gt; Pull Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your opponent goes down to the ground or gets knocked out, stop immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
# No leaving the designated area unless you wish to surrender. If an opponent surrenders, respect it.&amp;lt;br&amp;gt;&lt;br /&gt;
# No one from the outside is allowed to intervene in the fight. If they do, you may press charges of Violation of Employee Rights as well as other charges if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
# If either dueler breaks the rules, this is to be considered a charge of at battery, assault, attempted murder or murder - depending on circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=1931</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=1931"/>
		<updated>2021-05-26T16:51:44Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: less mushing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities. Both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* The entire maintenance sections are under the domain of the Guild. If a Guild member tells you to leave, then you are to leave unless you have a official reason to be within maintenance. (Manhunt, Marshals/Blackshield patrol of clearing infestations, medical emergency within maintenance, etc). &lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile. However, due to the scrap beacon being owned by the church, they have ultimate say of salvage rights and who may use the beacon.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Mech based teleporters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
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! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Xenobiology&amp;diff=1695</id>
		<title>Guide to Xenobiology</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Xenobiology&amp;diff=1695"/>
		<updated>2021-05-09T14:01:52Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: death to phoron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of &#039;Slimes&#039;, which are extremely dangerous to handle without the right equipment.&lt;br /&gt;
&lt;br /&gt;
== Familiarize Yourself ==&lt;br /&gt;
Generally speaking, you and your slimes will be at a remote facility, far from the main station, referred to as Xenobiology. It has many cells to place your slimes inside of, where they cannot get out without some serious effort. Each cell has a disposals chute, used to safely give food to the slimes inside the cell without endangering yourself, as well as a button to lock down that specific cell, in case the glass breaks or you have something even more dangerous than a slime inside. Elsewhere, you should have a Processor machine, which is used to harvest dead slimes and recycle food.&lt;br /&gt;
&lt;br /&gt;
==Get equipped==&lt;br /&gt;
You&#039;ll need these items to do your job.&lt;br /&gt;
* A fire extinguisher, to efficiently kill slimes. Some slimes might also light you on fire. For best use, move the slime into a corner so all the water hits them.&lt;br /&gt;
* A syringe, used to inject various fluids (generally Plasma, blood, or water) into Extracts, which you obtain from processing dead Slimes.&lt;br /&gt;
* A slimebaton, which functions similarly to a stunbaton, however it is only effectively against Slimes (and Prometheans). One hit will stun the slime for a few seconds, and will discipline it. A slime baton can be used to build a slime securitron, which is very useful if you&#039;re the only Xenobiologist but there is a friendly Roboticist onboard. More slimebations can be made in Research and Development.&lt;br /&gt;
* A Slime Taser, which like the above, functions similarly to a normal energy weapon, however it is only effective against slimy things like Slimes and Prometheans. The stun duration is smaller than the Baton, however it can be used at range, and across window panes. Like the baton, more can be made in Research and Development.&lt;br /&gt;
* Galoshes, which prevent you from slipping on wet surfaces. The fire extinguisher makes the floor wet, and not wearing these can be extremely dangerous if you slip while a slime is trying to eat you.&lt;br /&gt;
* Welder and welding helmet. Useful for minor self repairs that will be inevitable, if you or your co-worker is a Full Body Prosthetic or Bound Synthetic. Also useful for mending the cracks on the cell windows, as slimes tend to smash them if they see food on the other side of the window.&lt;br /&gt;
Optional but highly useful things to acquire to make your job easier.&lt;br /&gt;
* A slime securitron, from Robotics, which is optimized to fight slimes and other minor xeno-lifeforms.&lt;br /&gt;
* A medibot, also from Robotics, to heal you from minor harm the slimes may do to you, as the closest medical bay might be far away or even off-world.&lt;br /&gt;
* A temperature gun, from RnD. It can kill slimes at a range when set to the &#039;cold&#039; setting, and can replace the fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
==Basics of Slime Care==&lt;br /&gt;
When you start your shift, you should have two grey colored slimes in different cells. They will most likely try to escape their cell to eat you or your co-worker, so feel free to use the xeno taser to stop them. One of these cells should be dedicated to growing grey slimes, so you will have a renewable source of monkey cubes. If you run out of monkey cubes, you will need to get more from Cargo, which could take awhile.&lt;br /&gt;
&lt;br /&gt;
When your &#039;grey&#039; cell slime reproduces, you should always ensure that one grey slime is always alive inside, and kill or separate the rest into different cells. It is a good idea to keep one grey extract in reserve in case all of your greys are lost, for whatever reason, as injecting a grey extract will create a new grey slime.&lt;br /&gt;
&lt;br /&gt;
Cells should never have more than one color of slime inside, as they tend to fight each other and it can be difficult to tase them due to other slimes being in the way.&lt;br /&gt;
&lt;br /&gt;
Some colors are more useful than others, for instance;&lt;br /&gt;
* Dark Purple, obtained from going (Grey &amp;gt; Purple &amp;gt; Dark Purple) or (Grey &amp;gt; Orange &amp;gt; Dark Purple), allows for a renewable source of plasma. You start with two sheets, which gives 40u of liquid plasma when ground up, or 8 injections. Generally, the more useful reactions from extracts require plasma, so Dark Purple is a good goal to work towards early.&lt;br /&gt;
* Blue, which is just one step from Grey, will give you two useful things. Slime stability agents reduce the odds of mutation when a slime reproduces, which you should give to your dedicated Grey slime until the chance goes to 0%, to increase the average yield of monkey cubes as well as to prevent the rare but possible situation of all four new slimes not being Grey anymore. Blue slimes also give you Frost Oil, which isn&#039;t terribly useful on its own but can be very useful when paired with a Metal Slime, for reasons explained below.&lt;br /&gt;
* Metal, which like Blue, is one step from Grey. Metal slime extracts allow for most types of metal material to become renewable, which includes steel, plasteel, gold, silver, uranium, and platinum. One extract creates 20u metamorphic liquid metal, which will turn into a different type of liquid metal (e.g. liquid gold, liquid silver, etc) when it torches them in a reagent container, like a beaker. Liquid metals are not very useful on their own, but can be made into a solid sheet of material by adding 5u Frost Oil to the reagent container. The Frost Oil is consumed when this is done, and 20u of liquid metal makes one sheet. Frost Oil is obtained from Blue slimes.&lt;br /&gt;
* Purple, which is like Blue and Metal, one step away from Grey. The extract can make a Slime Steroid Agent, which when applied to a living slime, will increase how many extracts it will make when put in the processor.&lt;br /&gt;
* Cerulean, which is obtained from (Grey &amp;gt; Blue &amp;gt; Dark Blue &amp;gt; Cerulean) or (Grey &amp;gt; Purple &amp;gt; Dark Blue &amp;gt; Cerulean), will create Extract Enhancement Agent, which adds more uses to an extract. This is extremely useful, as less slimes need to be breed to produce a given number of things.&lt;br /&gt;
* Red, which is obtained from (Grey &amp;gt; Orange &amp;gt; Red), will make a Slime Mutation Agent, which increases the odds of mutation when slimes split. Useful for if you&#039;re targeting a specific color, as higher odds for mutation mean less generations are needed to get there.&lt;br /&gt;
* Yellow, obtained from (Grey &amp;gt; Orange &amp;gt; Yellow) or (Grey &amp;gt; Metal &amp;gt; Yellow), can create self recharging 10k power cells, which are very useful for Bound Synthetics, Hardsuits, Defibs, certain APCs, and potentally anything that uses power cells.&lt;br /&gt;
* Pink, obtained from (Grey &amp;gt; Blue &amp;gt; Pink), can be used as a source of healing, both while alive, as well as when using their extracts. The extracts can produce three different kinds of advanced medications, which Medical might want. The medications can fix organs, fix bleeding, or fix bones, depending on what is injected into the extract.&lt;br /&gt;
* Light Pink, which is one step from Pink (Grey &amp;gt; Blue &amp;gt; Pink &amp;gt; Light Pink), can be used to make a specific slime be friendly and harmless forever, which might be useful to use on a Pink slime, so you can replace a medibot.&lt;br /&gt;
* Sapphire, obtained from (Grey &amp;gt; Metal &amp;gt; Gold &amp;gt; Sapphire), is how you get Prometheans. The extract gives you a slime cube, which creates a Promethean if it can find another player who wishes to play as one.&lt;br /&gt;
&lt;br /&gt;
== Slime Protection ==&lt;br /&gt;
Slimes can kill you in many ways, dependent mostly on their color. Wearing the correct armor when handling a specific color can make survival much easier. Xenobiology has been provided with a large range of specialized clothing to wear, when the need arises.&lt;br /&gt;
* Bio Suits, which prevent damage from slimes trying to eat you. Note that slimes will wise up to this and instead try to glomp you to death instead. A bio suit will also stop slimes from spreading certain chemical-based attacks onto you.&lt;br /&gt;
* Fire Suits, as the orange slime can ignite you, and the dark purple slime can release Plasma gas if killed improperly.&lt;br /&gt;
* Bomb suits, as the oil slime explodes if killed improperly (hit with fire).&lt;br /&gt;
* Radiation suits, as the green slime is radioactive. It is also thick enough to protect from slime chemical attacks.&lt;br /&gt;
&lt;br /&gt;
== Slime Life-cycle ==&lt;br /&gt;
[[File:Slime-mutations-Temp.png|thumb|&lt;br /&gt;
Here is a chart of all the slime reproductive color cycle.&lt;br /&gt;
]]&lt;br /&gt;
Slimes start their life as a small baby. Don&#039;t be fooled, it is still very dangerous and capable of killing anyone careless. Slimes require food, or else they will die. Starving slimes have been known to turn on their captors.&lt;br /&gt;
&lt;br /&gt;
When fed enough, baby slimes will grow into an &#039;adult&#039; form, which makes them tougher. When the slime eats enough as an adult, it will reproduce, by splitting into four new slimes. There is a small chance that one or more of the new slimes may mutate into a different color. If this happens, the mutated slime should be isolated from its siblings, as they will fight each other to the death if they are separate colors. A slime taser is useful for this, as it can shoot through the glass of the cell.&lt;br /&gt;
&lt;br /&gt;
== Slime Psychology ==&lt;br /&gt;
&lt;br /&gt;
=== Discipline ===&lt;br /&gt;
Slimes can be subjugated by force by various means, with the easiest way being the slimebation. The slime will give a sad face, however it won&#039;t harm humanoids for a little while. If it was trying to kill something, it will stop doing so.&lt;br /&gt;
&lt;br /&gt;
Successfully removing a slime from someone it&#039;s eating will also discipline it.&lt;br /&gt;
&lt;br /&gt;
Beating the slime with a heavy object repeatively will sometimes discipline it, however this is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=== Obedience ===&lt;br /&gt;
Giving &#039;justified&#039; disciplining to a slime will cause it to become more obedient, making future disciplining last longer. Sufficient amounts of obedience can make discipline last forever. Note that slimes in that state are still dangerous, as they will still defend themselves against attackers.&lt;br /&gt;
&lt;br /&gt;
An act of discipline is &#039;justified&#039; when it is done while the slime is trying to harm or eat someone, otherwise it is &#039;unjustified&#039;.&lt;br /&gt;
&lt;br /&gt;
A slime securitron will automatically engage &#039;guilty&#039; slimes, but leave innocent ones alone.&lt;br /&gt;
&lt;br /&gt;
=== Resentment ===&lt;br /&gt;
Giving &#039;unjustified&#039; disciplining to a slime will cause the slime to hold resentment towards their captors. If pushed too far, the slime will enrage, and try to kill everything it can see, so try to not be like Security.&lt;br /&gt;
&lt;br /&gt;
Sometimes it is possible to calm down a raging slime with enough disciplining, however it is generally easier and safer to just kill it with a slimebation and fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
A slime securitron engage an enraged slime in a fight to the death, not stopping until the slime dies, or the securitron is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Speech ===&lt;br /&gt;
Slimes appear to be capable of slow, simple speech, and will respond to various topics and requests that it hears.&lt;br /&gt;
&lt;br /&gt;
If a slime likes you enough or is sufficiently obedient, it can be given certain commands, such as to &#039;&#039;&#039;follow&#039;&#039;&#039; you, to &#039;&#039;&#039;stop&#039;&#039;&#039; attacking/eating/following things, or to &#039;&#039;&#039;attack&#039;&#039;&#039; a specific target. You&#039;ll need to say the slime&#039;s &#039;name&#039;, or say &#039;slimes&#039; to give the command to all the slimes that can hear you.&lt;br /&gt;
&lt;br /&gt;
You can also say hi to them, and they will respond.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
All slimes have various means to harm things. The most common attack is a &#039;glomp&#039; which will hurt whatever it hits, and will hurt more if the slime is a big one. Some slime colors will cause a substance to enter your bloodstream if it successfully hits you. Sufficiently thick clothing should stop that from happening.&lt;br /&gt;
&lt;br /&gt;
A more dangerous &#039;attack&#039; is that the slime may decide to attach themselves onto their victim, which is how slimes eat things. This causes severe cellular damage to the victim, and will require advanced medical treatment to fix, so you are advised to remove the slime from yourself or your co-worker &amp;lt;abbr&amp;gt;ASAP&amp;lt;/abbr&amp;gt; if it latches on. A slime securitron will rush to you if this happens to you. Slimes won&#039;t try to eat inorganic entities, instead glomping them.&lt;br /&gt;
&lt;br /&gt;
Slimes can also incapacitate its target in two ways. First, it can try to knock down its target by shoving them down, which stuns for a brief moment, however it is not guaranteed to work. Second, it can use stored up electricity to shock a target to stun them for a longer period of time. After downing a target, a slime generally will try to eat it if it&#039;s organic, or continue glomping it to death if not.&lt;br /&gt;
&lt;br /&gt;
=== Friend or Foe ===&lt;br /&gt;
Slimes will never willingly harm another slime of the same color, or a Promethean. When under the effects of discipline, a slime will not try to fight or eat humanoids or robotic entities, but will still eat monkeys.&lt;br /&gt;
&lt;br /&gt;
A slime pacified with a slime docility agent will never harm anyone and is incapable of doing any harm. Pacified slimes will also never enrage, even with a red slime extract.&lt;br /&gt;
&lt;br /&gt;
An enraged slime will ignore the effects of discipline.&lt;br /&gt;
&lt;br /&gt;
== Slimes Biology ==&lt;br /&gt;
Slimes come in many colors, and most of them have unique properties. Their extracts will do different things depending on the color, as well. Slimes will attack slimes of a different color, so separating them with different cells is required.&lt;br /&gt;
&lt;br /&gt;
When slimes reproduce, there is a chance that one or more of the offspring will mutate into a different color. The chance is usually at around 25%, however this can be increased or deceased by giving the slime a mutation agent or stability agent, which can be obtained from a red extract and blue extract, respectively.&lt;br /&gt;
&lt;br /&gt;
Each color, except for the grey slime, will have a specific trait unique to that color, and may warrant additional preparation before handling. A list of slime colors is provided below.&lt;br /&gt;
&lt;br /&gt;
=== Special: ===&lt;br /&gt;
&lt;br /&gt;
==== Rainbow slime ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; N/A&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Never harms or is harmed by another slime due to seperate color&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; N/A&lt;br /&gt;
 The rainbow slime is very rare color that other slimes consider to be their color, and so they won&#039;t attack it.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a slime unity agent, which grants the &#039;other slimes see this slime as their own color&#039; ability to other slimes, and carries across generations.&lt;br /&gt;
&lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Grey Slime&#039;&#039;&#039; [[File:Greybabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 0&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; N/A&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preperations:&#039;&#039;&#039; N/A&lt;br /&gt;
 Grey slimes are the first slimes you will have, as you start with two. It&#039;s generally recommended to always have a cell with grey slimes, as their extracts create monkey cubes, which you will need a lot of.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a fresh grey slime when injected with plasma, which is useful as a backup in case all your specimens die or all your greys mutated.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates monkey cubes when injected with blood.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Orange Slime&#039;&#039;&#039;[[File:Orangebabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 1&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Increases flammability of targets per hit, chance to ignite per hit&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Wear a firesuit&lt;br /&gt;
 Orange slimes can light you on fire if you&#039;re careless, however generally this is not a big deal as you have a fire extinguisher (you did bring one right?). If you want to be extra safe, wear a fire suit.&lt;br /&gt;
 &lt;br /&gt;
 Note that if an orange slime can trigger the dark purple or oil slime&#039;s effect.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create smoke when injected with water.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create a plasma fire if injected with plasma.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Purple Slime&#039;&#039;&#039;[[File:Purplebabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 1&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Injects toxins per hit&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Wear a biosuit&lt;br /&gt;
 Purple slimes inject a weak but long lasting toxin into their victim with each attack. A thick armor such as a biosuit or spacesuit will stop this from affecting you.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create a slime steroid agent when injected with plasma, which is a potent chemical mix that causes a slime to produce an additional extract when processed. It needs to be alive for the steroid to be applied.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Blue Slime&#039;&#039;&#039;[[File:Bluebabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 1&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Injects cryo-toxin&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Wear a biosuit&lt;br /&gt;
 Blue slimes chill their enemies with cryo-toxin, so a biosuit will keep that away from you. Don&#039;t wear a winter coat, it isn&#039;t thick enough to stop the injection and it will actually make it take longer to warm up, potentially making the cryo-toxin lethal.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create a slime stability agent when injected with blood, which reduces the odds of mutations by 15%, and carries through across generations. Useful for your grey slimes so they stay grey forever.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create frost oil when injected with plasma, which can solidify certain liquid metals like liquid iron, gold, silver, etc. Five units frost oil and twenty units of a metallic liquid will make one bar of solid metal, consuming the frost oil in the process. Some foods also call for frost oil in their recipe.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Metal Slime&#039;&#039;&#039;[[File:Metalbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 1&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; More durable, resistant to weak weapons&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; N/A&lt;br /&gt;
 Metal slimes are harder to kill by virtue of being able to take more punishment before dying. They are one of the few slimes able to survive a dark blue extract cold snap. They otherwise aren&#039;t much more dangerous than a regular grey slime.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates 20 units of a metamorphic liquid when injected with plasma, which when combined with other metallic liquids (such as liquid iron, gold, silver, uranium, plasma, etc), will turn into the liquid it touches. This makes metallic liquid renewable, and metallic liquid can be converted to more useful solid metal with frost oil.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates 20 units of binding liquid, which is used to create &#039;alloys&#039;, without the intense heat. This is used to create liquid steel and liquid plasteel.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Yellow Slime&#039;&#039;&#039;[[File:Yellowbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Shoots lightning, charges electricity faster&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Out-range slime with slime taser, wear insulation if possible&lt;br /&gt;
 Yellow slimes are one of the few slimes to possess a ranged attack. Be warned, the lightning can go through the glass of its cell, so the blast doors may be required. The lightning technically has a very high range, but slimes will only fire it if they are between two to three meters from their target. Yellow slimes don&#039;t fire lightning when in melee range (their glomps actually hurt more, however).&lt;br /&gt;
 &lt;br /&gt;
 Extract will create an object that can be used as a large powercell, with a capacity of 10k. Unlike regular power cells, these will unconditionally self recharge at a slow rate. Useful for APCs, Defibs, and Synthetics. It cannot be used as a substitute for device or weapon cells.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create an EMP when injected with blood, as strong as a regular EMP grenade. The user is not immune to the EMP blast, so be careful.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create an object which glows with yellow bio-luminescence when injected with water.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dark Purple Slime&#039;&#039;&#039;[[File:Darkpurplebabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Injects plasma per attack, creates plasma fire if killed with fire&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Wear a biosuit&lt;br /&gt;
 Dark Purple slimes inject plasma into its target, which is extremely toxic, so a biosuit is required.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create liquid plasma when injected with water.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Dark Blue Slime&#039;&#039;&#039;[[File:Darkbluebabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Lowers temperature of nearby entities, resistant to cold temperatures&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Wear a winter coat&lt;br /&gt;
 Dark Blue slimes passively lower the temperature of entities near it. It doesn&#039;t actually lower the room temperature, however. Note that other slimes can be harmed by the &#039;cold aura&#039;. Dark Blue slimes are also unharmed by cold temperatures, however water will still kill them.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create a &#039;cold snap&#039; when injected with plasma, after a delay, which rapidly lowers the temperature of nearby entities, and lowers the temperature of the surrounding atmosphere. It is generally capable of instantly killing most types of slimes, except for the Metal and other Dark Blue slimes, therefore it is ideal for containing a slime outbreak. It is recommended to wear cold protection, like a winter coat, when using the cold snap.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Silver Slime&#039;&#039;&#039;[[File:Silverbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium-High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Reflects beams and energy projectiles&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Use slimebation instead of xeno taser&lt;br /&gt;
 Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipline the wrong slime, posing an enrage risk if the slime you hit didn&#039;t deserve to be tased. The slimebation still works on them.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates 5u of liquid silver when injected with plasma.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Red Slime&#039;&#039;&#039;[[File:Redbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium-High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Moves faster, enrages if disciplined&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Don&#039;t discipline if possible, otherwise isolate it from everything else&lt;br /&gt;
 Red slimes are extremely aggressive, and will never submit to your attempts to civilize them. They also move faster than other slimes.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a bottle of slime mutation agent when injected with plasma, which makes a slime 12% more likely to mutate, and carries across generations. It&#039;s the opposite of the stability agent.&lt;br /&gt;
 &lt;br /&gt;
 Extract causes all slimes that can see the user, and are not pacified, to become enraged, when injected with blood.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Green Slime&#039;&#039;&#039;[[File:Greenbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Radioactive, injects radium per hit&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Wear a radiation suit&lt;br /&gt;
 Green slimes will irradiate nearby entities and cause their cell to become radioactive for awhile. This can be bad or can be put to use with creative means.&lt;br /&gt;
 &lt;br /&gt;
 The extract creates 5u of liquid uranium when injected with plasma.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Pink Slime&#039;&#039;&#039;[[File:Pinkbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Heals living entities nearby&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; N/A&lt;br /&gt;
 Pink slimes heal other entities near it. Things being healed will sparkle pink for a few seconds. It won&#039;t apply the heal to things the slime is trying to kill, so you will likely need to discipline or pacify the slime before you can use it as a source of healing.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create &#039;Agent A&#039;, a clotting liquid which will heal bleeding, internal and external, when injected with blood.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create &#039;Agent B&#039;, a bone fixing liquid, when injected with plasma.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create &#039;Agent C&#039;, an organ fixing liquid, when injected with water.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Gold Slime&#039;&#039;&#039;[[File:Goldbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 2&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Immune to stuns&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; N/A&lt;br /&gt;
 The gold slime absorbs energy, and trying to stun it will actually charge it. Despite this, your slime tools will still discipline it, so this is only an issue if it enrages.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates 5u liquid gold when injected with plasma.&lt;br /&gt;
&lt;br /&gt;
=== Tier: 3 ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bluespace Slime&#039;&#039;&#039;[[File:Bluespacebabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Teleports to target&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Seal slime behind blast doors&lt;br /&gt;
 The Bluespace slime can teleport out of its cell, which makes containing it difficult. The best method is to stun it with the slimebaton, then close the blast doors very fast. Running away from a Bluespace slime without the ability to stun it is generally futile.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create five &#039;lesser&#039; slimy crystals when injected with water, which can teleport yourself or someone else randomly once, by crushing it in hand or throwing it at someone. The teleport will never place you in space or on an asteroid.&lt;br /&gt;
 &lt;br /&gt;
 Extract will create one &#039;greater&#039; slimy crystal when injected with plasma, which allows for a controlled teleport to a specific location.&lt;br /&gt;
&lt;br /&gt;
==== Ruby Slime ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Very High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Unnatural physical strength&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Kite and use slime taser, or ask security for riot armor&lt;br /&gt;
 The Ruby slime is very strong physically, and has the potential to crit a human in three hits. The slime has an outgoing damage multipler, reduced incoming damage, higher base health, and is stunned for less time. This ability can be yours, at least temporarily, with its extract.&lt;br /&gt;
 &lt;br /&gt;
 Extract will grant a &#039;buff&#039; to nearby entities when injected with plasma, giving the entity similar boons to the Ruby slime, for ten minutes. The entity will have red sparkles while it lasts.&lt;br /&gt;
&#039;&#039;&#039;Cerulean Slime&#039;&#039;&#039;[[File:Ceruleanbabyslime.gif|32px]]&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Medium&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Higher base stations than average&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; N/A&lt;br /&gt;
 The Cerulean slime is a &#039;jack of all trades, master of none&#039; color, so it isn&#039;t much more threatening than a regular grey slime.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a slime extract enhancer agent when injected with plasma, which adds more &#039;charges&#039; to a specific extract. It&#039;s a good idea to use this agent on your second Cerulean extract, so you get a large amount of enhancer agents.&lt;br /&gt;
&lt;br /&gt;
==== Amber Slime ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Feeds other slimes passively&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Separate from other slimes to prevent runaway slime reproduction&lt;br /&gt;
 The Amber slime feeds other slimes (it cannot feed itself, fortunately) through some unknown process, and can cause them to reproduce without being fed monkeys. This can be exploited if one is careful.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a slime feeding agent when injected with plasma, which when applied to a specific slime, will instantly cause the slime to evolve and reproduce.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a gooy clump of slime that is edible for humans when injected with water. It is very filling and sweet.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Oil Slime&#039;&#039;&#039;[[File:Oilbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Explodes if hit with fire or another explosion&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Wear a bombsuit&lt;br /&gt;
 Oil slimes are essentially walking welding tanks. Don&#039;t try to kill one with a welder, laser, or anything that causes burns, as it will make it explode.&lt;br /&gt;
 &lt;br /&gt;
 If an oil slime gets enraged, it will do a suicide charge at someone and blow themselves up. This is extremely lethal if it attaches to you before exploding.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates an explosion if injected with plasma. If the extract is enhanced, the explosion is more powerful, but still only has one use.&lt;br /&gt;
&lt;br /&gt;
==== Emerald Slime ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Makes entities nearby go very fast for a few moments&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; N/A&lt;br /&gt;
 The Emerald slime goes very fast, faster than the red slimes, and can make other slimes go just as fast. It can also make you go fast, if it&#039;s not trying to eat you. This can be exploited by an enterprising Xenobiologist looking to cut down on travel time.&lt;br /&gt;
 &lt;br /&gt;
 Extract will &#039;buff&#039; entities near the extract for ten minutes, allowing them to move slightly faster. Projectiles will hit them less often, as well. The entity will have green sparkles for the duration.&lt;br /&gt;
&lt;br /&gt;
==== Light Pink Slime[[File:Lightpinkbabyslime.gif|32px]] ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Low&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Will never attack humanoids or most synthetics&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; N/A&lt;br /&gt;
 The light pink slime is essentially permanently disciplined. It will still eat monkeys, but nothing else.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a slime pacification agent when injected with water, which makes the slime be just as safe to handle as Ian. It might also work on other things than just slimes…&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a slime friendship agent when injected with plasma, which makes the slime be your ally forever. It also might work on other things.&lt;br /&gt;
&lt;br /&gt;
==== Sapphire Slime ====&lt;br /&gt;
 &#039;&#039;&#039;Tier:&#039;&#039;&#039; 3&lt;br /&gt;
 &#039;&#039;&#039;Threat Level:&#039;&#039;&#039; Extremely High&lt;br /&gt;
 &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; More robust combat tactics&lt;br /&gt;
 &#039;&#039;&#039;Recommended Preparations:&#039;&#039;&#039; Outrange and outnumber, get a slime securitron&lt;br /&gt;
 Sapphire slimes are one of the most dangerous slimes, as they are more intelligent than the others and will use more effective fighting tactics, generally stunning much more often.&lt;br /&gt;
 &lt;br /&gt;
 If two sapphire slimes are fighting you, one will keep you stunned while the other eats or glomps you to death, so bring a buddy or a slime securitron.&lt;br /&gt;
 &lt;br /&gt;
 Extract creates a slime cube, which is used to create a new Promethean. Use it in hand and wait for a ghost to accept the prompt, and then a new slime person will appear!&lt;br /&gt;
&lt;br /&gt;
== Possibly Outdated Information ==&lt;br /&gt;
Below is some leftover information from the old guide. Please inform the staff where and if this information should be replaced back into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sepia Slime&#039;&#039;&#039;[[File:Sepiababyslime.gif|32px]]&lt;br /&gt;
* Inject the extract with: &lt;br /&gt;
** Plasma: Creates a camera. How? Slime Magic!&lt;br /&gt;
** Blood: Creates some film for a camera. How? More Slime Magic!&lt;br /&gt;
* Potential Children: Sepia&lt;br /&gt;
* Potential Parents: Sepia, Dark Purple&lt;br /&gt;
&#039;&#039;&#039;Pyrite Slime&#039;&#039;&#039;[[File:Pyritebabyslime.gif|32px]]&lt;br /&gt;
* Inject the extract with:&lt;br /&gt;
** Plasma: Creates some paint. &amp;lt;strike&amp;gt;For the love of all that is holy, don&#039;t give it to the clown!&amp;lt;/strike&amp;gt; There are no clowns. Moving on.&lt;br /&gt;
* Potential Children: Pyrite&lt;br /&gt;
* Potential Parents: Silver, Pyrite&lt;br /&gt;
&#039;&#039;&#039;Black Slime&#039;&#039;&#039;[[File:Blackbabyslime.gif|32px]]&lt;br /&gt;
* Inject the extract with:&lt;br /&gt;
** Plasma: Randomly creates between 1 and 50 pieces of a random mineral. It also has a 1/1000 chance to explode, and a 1/10 chance to do nothing at all. Pay attention and keep your distance when working with black slime cores. If it begins to vibrate violently, &amp;lt;b&amp;gt;run&amp;lt;/b&amp;gt;.&lt;br /&gt;
* Potential Children: Black&lt;br /&gt;
* Potential Parents: Black, Green&lt;br /&gt;
&#039;&#039;&#039;Adamantine Slime&#039;&#039;&#039;[[File:Adamantinebabyslime.gif|32px]]&lt;br /&gt;
* Inject the extract with: &lt;br /&gt;
** Plasma: Creates a rune that can summon an adamantine golem, a player-controlled construct that will follow its creator&#039;s orders. If no player is available for the golem, the rune will fizzle, but can be re-used.&lt;br /&gt;
* Potential Children: Adamantine&lt;br /&gt;
* Potential Parents: Adamantine, Gold&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Research Locations]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Atmospherics&amp;diff=1694</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Atmospherics&amp;diff=1694"/>
		<updated>2021-05-09T13:59:20Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Atmospherics.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
Atmospherics (or Atmosia) is the land of pipes and air, a peaceful place often left to its automatic work. To the untrained eye, it might appear to be entirely impenetrable and useless, just a mess of pipes that should be left alone to do their own work while the [[Atmospheric Technician]]s goof off in the break room. But this is far from the truth.&lt;br /&gt;
&lt;br /&gt;
==Atmosia==&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
&lt;br /&gt;
Atmosia contains several notable things that every Atmospheric Technician should know about:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monitoring Computers&#039;&#039;&#039; that allow the Atmospheric Technicians to check the atmospheric, fire, and power condition of the entire station&lt;br /&gt;
* &#039;&#039;&#039;The Atmospheric Pipe System&#039;&#039;&#039; that takes in waste air from the rest of the station, filters it, and gets it ready to be used again&lt;br /&gt;
* &#039;&#039;&#039;The Distribution Computers&#039;&#039;&#039; that allow control of the composition of the atmosphere station-wide&lt;br /&gt;
* &#039;&#039;&#039;Reserve air tanks&#039;&#039;&#039; that can be filled in case Atmospherics&#039; reserve tanks are destroyed&lt;br /&gt;
* &#039;&#039;&#039;Fire-fighting equipment&#039;&#039;&#039; that enables Atmospheric Technicians to survive easily for extended periods in difficult atmospheres&lt;br /&gt;
* &#039;&#039;&#039;[[Portable air pump|Portable air pumps]]&#039;&#039;&#039; that can be used to repressurize or depressurize areas of the station&lt;br /&gt;
* &#039;&#039;&#039;[[Atmospherics_Items#Portable_Scrubber|Portable air scrubbers]]&#039;&#039;&#039; that can be used to clear toxins from the air&lt;br /&gt;
* &#039;&#039;&#039;[[Atmospherics_Items#Space_Heater|Portable space heaters]]&#039;&#039;&#039; that can be used to keep an area from freezing&lt;br /&gt;
* &#039;&#039;&#039;[[Atmospherics_Items#Pipe_Dispenser|Pipe dispensers]]&#039;&#039;&#039; that allow repair of disposal and air distribution pipes&lt;br /&gt;
* &#039;&#039;&#039;[[General_Items#Fuel_Tank|Fuel]] and [[General_Items#Water_Tank|water]] tanks&#039;&#039;&#039; for use when fighting fires or other hazards&lt;br /&gt;
* &#039;&#039;&#039;Freezer and Heater&#039;&#039;&#039; that can heat or freeze the gas in the pipes&lt;br /&gt;
&lt;br /&gt;
===The Pipes===&lt;br /&gt;
&lt;br /&gt;
[[File:Atmos.png|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. It consists of four pipe &amp;quot;loops&amp;quot;, which are color-coded for easy checking:&lt;br /&gt;
&lt;br /&gt;
*The dark blue loop is the &#039;&#039;&#039;distribution loop&#039;&#039;&#039;. It sends air to all the vents on the station, and is fed by the cyan and orange loops&lt;br /&gt;
*The cyan air mix loop, which contains &#039;&#039;&#039;mixed air&#039;&#039;&#039; to feed into the distribution loop&lt;br /&gt;
*The red/green loop, which &#039;&#039;&#039;retrieves (red) and filters (green) waste air&#039;&#039;&#039; from the rest of the station&lt;br /&gt;
*The yellow/orange loop, internal to Atmospherics, which is used for &#039;&#039;&#039;custom air mixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are confused on how each of these things work, this may be a helpful way to think of the pipes: every section of pipes is like a tank that holds gas. The pumps will simply move gas from that &amp;quot;tank&amp;quot; to another &amp;quot;tank&amp;quot;, or another section of pipes. There is not a flow through the pipes, just the pumps, filters, and other devices. Opening a valve will link two tanks together to be one tank, and closing it would make them go back to two separate tanks.&lt;br /&gt;
&lt;br /&gt;
The arrows on the image indicate the direction of flow of various pipe systems. The dark blue arrow indicates the distribution loop carrying gas out to the rest of the station. The red arrow shows the waste intake. The yellow arrow shows both the direction of mixed air flow and points towards the portable air pumps that are outside Atmospherics.&lt;br /&gt;
&lt;br /&gt;
The air breathed by humans on Baystation 12 is made out of oxygen and nitrogen, and is mixed on the south end of Atmosia (Air Mixing). The gasses are pumped through the cyan tubes from their respective canisters (&#039;&#039;&#039;N2&#039;&#039;&#039;, &#039;&#039;&#039;O2&#039;&#039;&#039;) and are mixed in the air canister (&#039;&#039;&#039;Air&#039;&#039;&#039;). The breathable gas is then pumped through the cyan loop to the north of Atmosia, where it is then pumped into the blue loop and out to the station.&lt;br /&gt;
&lt;br /&gt;
The filtering loop basically runs the gasses through the filters along the green piping and injects all gas not filtered into the mixing canister.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;canisters&amp;quot; of the station&#039;s Atmospherics network are actually rooms filled with the appropriate gas. The output of these rooms are controlled by their respective Supply Control Computers, a small valve that allows the gas to be injected into the pipes, and a filter pump that moves the gas through the pipes.&lt;br /&gt;
&lt;br /&gt;
To create a custom mix of gas, turn on the output of the supply control computers, open the manual valves, and turn the output of the pump to what you wish it to be. The gas will travel through the orange pipes into the mixing chamber. The air mix is pumped into the mixing chamber via a pump north of the orange loop. The mix obtained can then be pumped into the distribution and filtering loop. Remember to open the hand valve south of dark blue t-shaped  valves and turn on the pumps or your custom mix will just be redistributed through the red loop.&lt;br /&gt;
&lt;br /&gt;
===The Gases===&lt;br /&gt;
*&#039;&#039;&#039;N2&#039;&#039;&#039;: One of the components of the Air mix. N2 soaks up heat in the air, and lowers the temperature of a fire. By association, it can very quickly lower the temperature of a fiery rupture to the point where the flames self-extinguish.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;O2&#039;&#039;&#039;: You [[synthmorph|probably]] breathe this. Running out of O2 will cause your slow death by suffocation damage. It is also required for a fire to even start, and hold, ending the fire when the O2 or plasma is depleted. Having less than 16 kPa of O2 flowing into your lungs chokes you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Air&#039;&#039;&#039;: The gas mix that is distributed in the station. It is composed of 79% N2 and 21% O2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CO2&#039;&#039;&#039;: An invisible, heavy gas, CO2 is one of the first and fastest gases the scrubbers suck out of the air. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. The emote for this at low levels is (gasps alone? chokes and gasps?)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;N2O&#039;&#039;&#039;: A white-flecked gas. Makes you laugh at low doses and at higher ones puts you to sleep. Scrubbers don&#039;t deal with it too well and portable scrubbers just choke on it. If using this as a sleep gas mix do *not* forget the O2 at at least 16 kPa, or you will kill someone.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plasma&#039;&#039;&#039;: The one truly flammable gas on the station, [[Plasma|plasma]] is orange and highly toxic. Of note is the fact that in the presence of any oxygen at high pressures, plasma pumped into air can and will spontaneously ignite on turf at high pressures.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Atmosia==&lt;br /&gt;
[[File:AtmosGuide.png|thumb|300px]]&lt;br /&gt;
Properly initialized, Atmospherics, or &amp;quot;Atmosia&amp;quot;, can keep the station aired-up through nearly any emergency.  Improperly initialized, it&#039;s a waste of space at best and an outright fire hazard at worst.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how to do it the right way:&lt;br /&gt;
&lt;br /&gt;
# Go to every &amp;lt;span style=color:green;font-weight:bold&amp;gt;green-circled&amp;lt;/span&amp;gt; pump and filter.  Make sure they&#039;re all on and set to max pressure, so gas will actually be moved.&lt;br /&gt;
# Go to the &amp;lt;span style=color:red;font-weight:bold&amp;gt;red-circled&amp;lt;/span&amp;gt; pump in the top right corner of Atmospherics (the one feeding air into distribution from the cyan air mix loop) and set its output pressure to around 300 kPa (So that pipes around the station can be edited without too much trouble).&lt;br /&gt;
# Go to every &amp;lt;span style=color:goldenrod;font-weight:bold&amp;gt;yellow-circled valve&amp;lt;/span&amp;gt; and make sure they&#039;re turned on. You can tell if it&#039;s on by looking at the small light on its side; if it&#039;s green, it&#039;s on.&lt;br /&gt;
# Go to every computer at the edge of the room and click &amp;quot;Search&amp;quot; so that the computer will register the gas inside of the tank. Use the O2 and N2 computers and set their vents to the maximum pressure.&lt;br /&gt;
# Go into the engineering hallway where the external ports are and make sure the portable air pumps are connected to the gas ports so that they&#039;ll fill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that Atmosia is set up, there is a short list of things which fall under your stead:&lt;br /&gt;
&lt;br /&gt;
*First and by far most important: make sure pipes don&#039;t get broken and if they do, fix them.&lt;br /&gt;
*Go around swiping your ID on air alarms, setting plasma and N2O to filter automatically, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.&lt;br /&gt;
*Least importantly, maintain the disposals system. You can generate pipes with the disposal pipe dispensers.&lt;br /&gt;
&lt;br /&gt;
==Air Alarms==&lt;br /&gt;
&lt;br /&gt;
Air alarms are the central tool of an atmos tech outside setting atmospherics up. To use an air alarm, simply swipe your ID across it. Here&#039;s the different options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panic Syphons:&#039;&#039;&#039; They turn all vents off and set all scrubbers to syphon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vents:&#039;&#039;&#039; you control vents through the air alarm. There are the following settings:&lt;br /&gt;
*External on, Internal off: will drain/add air from the tile the vent is on to make it the correct amount. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels.&lt;br /&gt;
*Both on: completely useless. Don&#039;t bother.&lt;br /&gt;
*External off, Internal on: Drains/adds air to the tile to get the pipe attached to the correct level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scrubbers&#039;&#039;&#039;: two settings, scrubbing and syphoning.&lt;br /&gt;
*Scrubbers will slowly drain any gasses set to scrub in the air of the tile they are on, and transfer it to their pipe. Really, really slow with N2O.&lt;br /&gt;
*Syphons will do the same, except indiscriminately and drain all gasses on their tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve set up Atmosia, you can go around and configure the various air alarms on the station to filter out toxins, NO2, and CO2. They default to filtering only CO2, but the other two are just as dangerous. You can get the AI to help you with this, though, so it&#039;s not that difficult.&lt;br /&gt;
&lt;br /&gt;
==Pipe Dispensers==&lt;br /&gt;
&lt;br /&gt;
There are a few different pipes and devices that you can get from the dispensers, each with specific uses.&lt;br /&gt;
&lt;br /&gt;
Pipe Dispenser:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regular pipes&#039;&#039;&#039; - The station is infested with these thing.&lt;br /&gt;
*&#039;&#039;&#039;Insulated pipes&#039;&#039;&#039; - Keeps the cold out if you&#039;re placing pipes out in space. (Regular pipes don&#039;t transfer outside heat at all from the environment, so these are pretty much regular pipes without the luxury of manifolds.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
*Connector - Used to attach canisters, pumps or scrubbers to a pipe network. If you can&#039;t get a pipe network easily to the filter loop, an empty canister can be a good substitute.&lt;br /&gt;
*Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.&lt;br /&gt;
*Gas pump - The basic pumps you&#039;ll find all over Atmospherics. This is how you will move most gasses. Maximum flow rate of 200 L/s&lt;br /&gt;
*Pressure Regulator - Lets you limit how much of a gas flows into a pipe, either by limiting its flow rate in liters per second, or by maximum pressure. You can also set it to have no limit, and it will act as a one way valve.&lt;br /&gt;
*Scrubber - Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an [[Electronics#Atmos Alarm|air alarm terminal]] after being wrenched into place.&lt;br /&gt;
*Meter - Wanna know how much gas is in a pipe? Wrench these onto the pipe and you can see its pressure and temperature. (Helpful hint: In a room with the default 101.3 kPa atmosphere pipes &amp;lt; 303.9 kPa pressure can be unwrenched.)&lt;br /&gt;
*Gas Filter - Filters out a selected gas, while pushing the filtered gas mix out of the output. These are used at each of the gas tanks to separate waste into each individual gas.&lt;br /&gt;
*Gas Mixer - Like a filter, but mixes gasses instead of filters. There is one in Atmospherics that mixes nitrogen and oxygen to create the station&#039;s air mix.&lt;br /&gt;
*Omni Gas Filter - Like a Gas Filter, but can filter up to two gases, customize the location of the input, output, and filter ports, and in general are just better than normal filters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Exchange&#039;&#039;&#039;&lt;br /&gt;
*Pipes - H/E pipes transfer temperatures between the environment and gas within&#039;. Besides looking spiffy, you can place some in space to cool gases, or create a burning length of death pipe.&lt;br /&gt;
*Junction - Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space &#039;&#039;somehow&#039;&#039;!&lt;br /&gt;
*Heat Exchanger - These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gases. To use, place them facing each other. (So you&#039;re going to need at LEAST a 1 X 4 area to set this up.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disposal Pipes&#039;&#039;&#039; are made through the disposal pipe dispenser; use them to fix or expand the disposals system on the Exodus.&lt;br /&gt;
&lt;br /&gt;
==Pipe Prospecting==&lt;br /&gt;
&lt;br /&gt;
Atmospherics isn&#039;t the only place with pipes, the entire pipe system is there to explore. &lt;br /&gt;
&lt;br /&gt;
*Officially, Atmospherics has one other official room on the station, a small room in maintenance just north of the [[Fitness Room]]  and just east of the [[Detective&#039;s Office]]. This room can isolate the Security wings distribution system with its own feed of gas, canister of air mix included within.&lt;br /&gt;
&lt;br /&gt;
*The [[Incinerator]] provides a good off-site burn room.&lt;br /&gt;
&lt;br /&gt;
*The [[Construction Area]] is a oft disused little haven that&#039;s just asking for some pipes, it even comes with an Air alarm that controls nothing that you don&#039;t build yourself! This place provides a great blank canvas for any sort of atmospheric experimentation outside of Atmosia. However, it&#039;s a little far from any distribution pipes.&lt;br /&gt;
&lt;br /&gt;
*The [[Vacant Office]] is also a prime location for Atmospherics, though there already is a vent system in place as well as plenty of annoying desks to dismantle, it can be a place to practice your pipe skills.&lt;br /&gt;
&lt;br /&gt;
*By [[Arrivals]] and also the airlocks leading to the [[Toxins Test Chamber]] in the maintenance tunnels are two large cans of emergency air mix that can be put into the system with the turn of a valve. &lt;br /&gt;
&lt;br /&gt;
Finally, the entirety of the maintenance system itself is a giant playground of pipes. Try using your T-ray to explore the vast pipe systems. &lt;br /&gt;
&lt;br /&gt;
Whatever you do, be responsible with your experiments. When in doubt, adminhelp what you&#039;re going to do.&lt;br /&gt;
&lt;br /&gt;
== Notes about Pressure, Temperature, Volume and Heat Capacity ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PV=nRT&#039;&#039;&#039; where R = 8:  The following are linked by this equation. Sadly, without either Volume or Moles, it&#039;s not useful in game and is here for the theory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pressure (P)&#039;&#039;&#039;: Measured in kPa, kiloPascals, Pressure is lethal above 750 kPa&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperature(T)&#039;&#039;&#039;: Measures in K, Kelvins, Temperature above x and below y causes burn damage. Bomb making usually relies on a temperature at or in excess of 90 kK. Floors and walls melt at a temperature of z.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moles(n)&#039;&#039;&#039;: While not a variable that can be seen, Moles are the amount of particles of a gas in the air. It is moles that cause odd effects with a certain chemical. As it dumps so many moles to a turf, to keep the pressure acceptable, the moles have to be very, very cold, causing the infectious effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volume(V)&#039;&#039;&#039;: Another unseen variable, Volume is the size of a turf, or a canister, tank or piped tank. This helps dictate how much gas it can hold. (Potential list of volume for a tile, pipe, airtanks, etanks, canisters, ect?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Capacity&#039;&#039;&#039;: A gasmix has heat capacity, and it is calculated by taking into account the quantity of all of the gases in the air and their specific heat. Oxygen and Nitrogen have a specific heat of 20, CO2 has 30, and plasma has 200. The higher the specific heat, the more energy required to heat up the mixture, meaning that with an air mix vs. pure O2 mix, it takes much more energy to heat the air than the O2, and the increase in energy required also decreases how much the fire spreads. Simply slowing it down means that heat energy will be &#039;soaked up&#039; by the air instead of super-heating everything extremely quickly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;: An effect usually caused by burning plasma, fire comes in two different forms of hotspot. It causes massive burn damage, and a strong fire will not be stopped by standard firesuits. Plumbing N2 into a room might work, but heavy firefighting is not the point of this section. Fire will ignite any form of combustibles in near tiles. Sufficiently hot fires use less oxygen as they rise in temperature. This is due to the fact that fires remove X plasma and X*(1.4-Y, Y&amp;lt; or = 1) oxygen. X CO2 is produced.&lt;br /&gt;
&lt;br /&gt;
== Things to Do in Atmosia ==&lt;br /&gt;
&lt;br /&gt;
=== Fun Projects ===&lt;br /&gt;
*The Atmospherics system is far from optimal, and I&#039;m talking about just the pipe configuration! Break out that wrench and start experimenting! (Just make sure you know what&#039;s what.)&lt;br /&gt;
*Extremely high temperature gases (Like those from a panic siphoned fire.) can really clog the waste loop. Can something be done to correct that?&lt;br /&gt;
*No one uses the ports outside of the &#039;refilling&#039; station, but that doesn&#039;t mean that functionality can&#039;t be added onto them!&lt;br /&gt;
*Speaking of EVA suits, your engineering buddies can potentially help you with anything you might want to do in space, be it adding or modifying pipes.&lt;br /&gt;
*The main cargo area inside Cargo has a laughably small number of vents, and how many times have those [[Cargo Technician|geniuses]] sent the shuttle off while the doors are open?&lt;br /&gt;
*The brig&#039;s distribution system is set up to be potentially independent of the rest of the stations distribution loop; maybe other places can be set up like this as well?&lt;br /&gt;
*The mining station doesn&#039;t have air recycling. Very long rounds might make this a problem for any miners working there.&lt;br /&gt;
&lt;br /&gt;
=== Being a Traitorous Bastard ===&lt;br /&gt;
&lt;br /&gt;
# Open valves connected to harmful gas you want to add to the station.&lt;br /&gt;
# Set pumps to the distribution loop to maximum pressure output (4500 kPa)&lt;br /&gt;
# Set filters to not filter harmful gasses you want to add to the station&lt;br /&gt;
# Open valve from custom mix chamber&lt;br /&gt;
# Turn on pump leading to distribution loop&lt;br /&gt;
# Wait for vents to slowly kick out your deathgas mix as regular atmos drains out through the inevitable hull breaches. (Alternatively turn off pressure checks on atmos alarms vents)&lt;br /&gt;
# If you need to kill someone for your objective, and you want to be more proactive, the Fire Axe mounted in the wall is surprisingly effective. Just don&#039;t leave it lying around, because it&#039;s one of only two on the entire station.&lt;br /&gt;
&lt;br /&gt;
To hurry this process up, you can set the air vents at local control panels to maximum output pressure. Not doing so gives the AI and atmos techs more time to notice what you&#039;ve done and shut it off before it takes effect.&lt;br /&gt;
&lt;br /&gt;
Crafty atmos traitors will want to cut cameras, replace pumps with pipes, and use tricky pipe configurations to avoid the AI interfering or the detective trying to fix it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; If you plan on using any dangerous gas as a traitor, adminhelp first. Say what you&#039;re planning and wait to get approval. Do not act without an admin greenlight.&lt;br /&gt;
&lt;br /&gt;
== Tips and Trivia ==&lt;br /&gt;
*Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.&lt;br /&gt;
*Air Filters and H/E allow you to expose gasses to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.&lt;br /&gt;
*Canister bombs are heated Plasma in a canister, with a O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.&lt;br /&gt;
*You can hack an air alarm to use it as a non-[[Atmospheric Technician|atmostech]].&lt;br /&gt;
*Any time chemistry sets off an air-affecting grenade (Think Welderfuel/Ground Plasma), the particles spread themselves as part of an air mix. This can be annoying because, though the Air Alarms pick them up as &amp;quot;High Concentration of Unknown Particles Detected&amp;quot;, they are impossible to suck down to Atmos. Spacing the entire affected air is, as far as I know, the only real &amp;quot;cure&amp;quot;. There is a viable way to clean this, if you can safely cordon off the area. Detonating a welding fuel tank usually (always?) cuts a hole to space on the tile beneath it, and thus if you set your internals on and wear a fire suit, is a highly unsafe but effective way of draining the air. It is also one of the few ways to destroy pipes which are at a high pressure and thus can be a useful emergency cut-off if there is plasma irrevocably linked to distribution. It does KO you, do damage, and can make a space tile, which means without internals and a fire suit it can kill you. Caution is advised.&lt;br /&gt;
*Pipes at higher than 300 kPa pressure cannot be unwrenched; keep this in mind when building or repairing any pipe systems.&lt;br /&gt;
*If there is a large area that has a fire and is at sweltering pressure and temperatures, siphoning, filtering, and cooling will take a lot of time, power, and will clog the waste loop beyond imagination. Rather than using this method for large fires, It may be more advisable to vent the area to space, either by opening a hole in the floor, or opening a wall to space, which will empty the room of air and put out the fire. It would be &#039;&#039;VERY&#039;&#039; advised to have magboots on before you do something like this, as the change in pressure will send you flying.&lt;br /&gt;
&lt;br /&gt;
=== The Lesser-Known Hazards of Gas ===&lt;br /&gt;
*N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.&lt;br /&gt;
*Any gas can displace O2, and less than &#039;&#039;16&#039;&#039; (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and a Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.&lt;br /&gt;
*Pressures above 750 kPa do 10 brute damage per second plus 5 damage per second for every extra 375 kPa above that mark,  rounded off. Space suits completely block it all, but there is no other defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Power&amp;diff=1693</id>
		<title>Guide to Power</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Power&amp;diff=1693"/>
		<updated>2021-05-09T13:57:11Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Power is one of the biggest and most important concepts of engineering, and the sooner you learn about it, the smoother your rounds as an engineer will be regarding how power is distributed and contained.&lt;br /&gt;
&lt;br /&gt;
=Engines=&lt;br /&gt;
Interns that were somehow put in charge of what the colony uses as a power source can&#039;t seem to stop arguing, therefore the engine is changed every shift, currently between the [[Supermatter Engine|supermatter]] and the [[Tesla Engine|tesla]], though there&#039;s word of more engines being utilized in the rotation.&lt;br /&gt;
&lt;br /&gt;
==[[File:Supermatter.png|64px]] [[Supermatter Engine]]==&lt;br /&gt;
The supermatter is basically a highly unstable crystal made up of exotic material, which is able to emit radiation and certain gasses once energized. It can be energized by pretty much anything, but is mainly powered by an emitter. This particular setup uses the SM to heat up gas in the core to be extracted and piped into TEGs, which is utilized in tandem with the cold gas from heat exchanging pipes in space to produce power instead of using radiation collectors. A familiar but somewhat unforgiving engine if allowed to delaminate.&lt;br /&gt;
&lt;br /&gt;
==[[File:Energy_ball.gif|64px]] [[Tesla Engine]]==&lt;br /&gt;
The tesla is the engine that started the rotation. It&#039;s similar to how the singularity engine functions in that there is a containment field holding an unstable, moving, power generating anomaly, except that it is a ball of energy instead of an angry swirling black hole, but the particle accelerator is still present. Power is generated whenever the ball of energy arcs electricity into a tesla coil, harnessing and transferring the energy into the power net to charge the SMES. A rather safe engine, the only thing that could go wrong would be if the grounding rods weren&#039;t secured or if the containment field fails due to a lack of power.&lt;br /&gt;
&lt;br /&gt;
==[[File:R-UST.gif|64px]] [[R-UST Fusion Reactor|R-UST]]==&lt;br /&gt;
The R-UST fusion reactor is an experimental nuclear fusion engine that, on it&#039;s own, utilizes fusion to generate power, though the proposed setup will involve TEGs as well, much like the supermatter setup. Usually deuterium and tritium are fused in a super heated field into helium, releasing a large amount of energy once it occurs. Very safe, will explode if the field is turned off, though, which would probably release super heated kill gas everywhere and EMP a large amount of the equipment surrounding the core.&lt;br /&gt;
&lt;br /&gt;
==[[File:Singularity.gif|64px]] [[Singularity Engine]]==&lt;br /&gt;
A seemingly popular engine, this setup generates a black hole and keeps it contained by means of a containment field after being shot with particles from a particle accelerator with the resulting radiation being captured by radiation collector arrays. A lot can go wrong with this setup if the singularity is fed carelessly, particularly when it&#039;s set loose and begins consuming the station, which would probably warrant an evacuation order.&lt;br /&gt;
&lt;br /&gt;
==Secondary/Backup Power Sources==&lt;br /&gt;
&lt;br /&gt;
===[[File:Solar_rotating.gif|64px]] Solar Farm===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See also: [[Solars]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out west of Surface 1 is the large solar farm, which is always present. The panels are already setup, all that&#039;s required is to scan for panels, turn on auto tracking, connect the output wire to the SMES units, and turn the SMES on. Most engineers will deconstruct two of the three SMES units to consolidate the coils into one single SMES, which helps with power management.&lt;br /&gt;
&lt;br /&gt;
===[[File:Superpacman.png|64px]] P.A.C.M.A.N.===&lt;br /&gt;
The PACMAN generators are normally used for emergencies when power goes out and must be restored quickly, usually used for the engine room if a crisis strikes there. Wrenching a generator on top a wire knot and turning it on will supply power to that power net. Note that setting their power level to max will generate a lot of heat, and remaining at 300 Celsius (800C for Mrs. PACMAN) will cause the generator to explode. It should also be noted that PACMANs have stock parts and can be upgraded by Research. There are three types of PACMAN generators:&lt;br /&gt;
*&#039;&#039;&#039;P.A.C.M.A.N.&#039;&#039;&#039;: Utilizes plasma to generate power. Rated for 80 kW, can output 100 kW max.&lt;br /&gt;
*&#039;&#039;&#039;Super P.A.C.M.A.N.&#039;&#039;&#039;: Consumes uranium. Rated for 80 kW and can output a maximum of 100 kW, but the fuel lasts twice as long with the side effect of emitting low levels of radiation.&lt;br /&gt;
*&#039;&#039;&#039;Mrs. P.A.C.M.A.N.&#039;&#039;&#039;: Uses tritium for fuel. Rated for 200 kW and can output a maximum of 250 kW, and the fuel lasts twice as long.&lt;br /&gt;
&lt;br /&gt;
=The Net=&lt;br /&gt;
The power net can pretty much be summed up as the nervous system of the station, with wires running all throughout the entire facility, connecting everything and powering important rooms. Below are headings that give a rough idea as to how power flows.&lt;br /&gt;
&lt;br /&gt;
==[[File:SMES_animated.gif|64px]] SMES==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;See also: [[SMES Manual]]&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A SMES (Superconducting Magnetic Energy Storage) unit is basically one large rechargeable battery, capable of storing several megawatts of energy for later distribution, depending on the coils installed inside the unit. These large storage devices are basically what (safely) controls the flow of power throughout the station, determined by how much energy it has and what the output level is set to. In order for a SMES to receive power, a wire must be knotted under the terminal connected to the unit and input must be turned on. In order for a SMES to output the energy it has stored, a wire must be knotted under the unit itself and output must be turned on.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMESCoil.png|64px]] Upgrading===&lt;br /&gt;
The level at which a SMES can output energy and how much energy it can store is based on the coils installed inside the unit. There&#039;s no penalty for mixing different coils. To place coils inside a SMES, unscrew the maintenance panel and simply place them inside, but the SMES has to be completely discharged, otherwise the safety mechanism will prevent you from placing any coils inside (and it&#039;s probably a good thing, otherwise you&#039;ll explode from arc flash). To remove coils, unscrew the maintenance panel, wirecut the terminal wires out, and crowbar the internal mechanisms out, then just retrieve the coils that you want and rebuild the SMES. A SMES can hold six coils, but all pre-built SMES units around the station will have a couple coils inside already. The following are the types of coils that can be installed:&lt;br /&gt;
*&#039;&#039;&#039;Basic Superconductive Magnetic Coil&#039;&#039;&#039;: The most basic of the coils that can be installed in a SMES. Adds 20 kWh to capacity and 150 kW to transmission ability.&lt;br /&gt;
*&#039;&#039;&#039;Superconductive Magnetic Coil&#039;&#039;&#039;: The standard coil that you&#039;ll be seeing in a lot of units. Adds 100 kWh to capacity and 250 kW to transmission ability.&lt;br /&gt;
*&#039;&#039;&#039;Superconductive Capacitance Coil&#039;&#039;&#039;: A coil suited for storing large amounts of energy. Adds 1000 kWh to capacity and 50 kW to transmission ability.&lt;br /&gt;
*&#039;&#039;&#039;Superconductive Transmission Coil&#039;&#039;&#039;: A coil suited for taking in and distributing larger amounts of energy. Adds 10 kWh to capacity and 1000 kW to transmission ability.&lt;br /&gt;
&lt;br /&gt;
===[[File:Breaker.png|64px]] Substations and RCON===&lt;br /&gt;
There are quite a number of SMES units around the station that are easy to overlook, but the purpose of these units is to provide power to particular areas of the station (medbay, security, etc.), which will divide the grid into sub-grids, which carries a few nice reasons for using these:&lt;br /&gt;
*Grub damage/power draw localization&lt;br /&gt;
*Control over specific department power usage&lt;br /&gt;
All pre-built SMES units (except for the AI Core SMES) have something called RCON (Remote CONtrol) enabled, which allows for anyone with access to a RCON console to adjust the input and output of a SMES unit remotely, which is rather convenient given how many units are present on the station, but the console is also used to control the breaker boxes next to the substations which, when toggled (bypass disabled), will separate the area from the main grid, relying on the area&#039;s SMES for power.&lt;br /&gt;
&lt;br /&gt;
==[[File:Cablecoil.png|64px]] Wire==&lt;br /&gt;
Wire cables are what transfer power throughout the entire station, usually from a SMES unit to an APC. The amount of power they can transmit is restricted only to what the power source they&#039;re connected to is generating, and the power currently in the cable can be measured by using a multitool on it.&lt;br /&gt;
&lt;br /&gt;
==[[File:APC.gif|64px]]APC==&lt;br /&gt;
An APC (Area Power Controller) is a console localized to any room that supplies power to equipment, doors and peripherals, and lighting. All APCs have an interface that allows you to control the three categories mentioned, but they all remain locked unless you swipe an engineering ID over it. APCs have terminals connected to them that are, in turn, connected by wire to the power net. Based on the charge of the cell and how much power the APC is receiving, as long as the categories are set to auto, it will automatically turn off equipment to conserve power, starting with turning off equipment, then lighting, then environment once the cell eventually runs out of charge. Conveniently, the screen color on an APC will change depending on it&#039;s status:&lt;br /&gt;
*&amp;lt;span style=&#039;color:green&#039;&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Receiving power, cell at full charge.&lt;br /&gt;
*&amp;lt;span style=&#039;color:blue&#039;&amp;gt;&#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Receiving power, cell charging.&lt;br /&gt;
*&amp;lt;span style=&#039;color:red&#039;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Not receiving power, therefore not charging.&lt;br /&gt;
There are also lights on the side of the APC that show what equipment is receiving power:&lt;br /&gt;
*&#039;&#039;&#039;Black&#039;&#039;&#039;: APC breaker turned off.&lt;br /&gt;
*&amp;lt;span style=&#039;color:blue&#039;&amp;gt;&#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to auto and is turned on.&lt;br /&gt;
*&amp;lt;span style=&#039;color:green&#039;&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to on.&lt;br /&gt;
*&amp;lt;span style=&#039;color:red&#039;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to off.&lt;br /&gt;
*&amp;lt;span style=&#039;color:orange&#039;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to auto but is turned off.&lt;br /&gt;
&lt;br /&gt;
===[[File:Powercell.png|64px]] Power Cell===&lt;br /&gt;
Power cells are most commonly found inside APCs, but are certainly found in other pieces of equipment as well. Without cells, the APC would quickly cut power to all equipment it&#039;s in charge of the moment there&#039;s a discrepancy in the grid. Below are the different types of power cells as well as their charge capacity:&lt;br /&gt;
*&#039;&#039;&#039;Potato Battery&#039;&#039;&#039;: 0.3k&lt;br /&gt;
*&#039;&#039;&#039;Heavy Duty Cell&#039;&#039;&#039;: 5k&lt;br /&gt;
*&#039;&#039;&#039;Default Borg Cell&#039;&#039;&#039;: 7.5k&lt;br /&gt;
*&#039;&#039;&#039;Charged Slime Core&#039;&#039;&#039;: 10k, plus passive recharging.&lt;br /&gt;
*&#039;&#039;&#039;High Capacity Cell&#039;&#039;&#039;: 15k&lt;br /&gt;
*&#039;&#039;&#039;Super Capacity Cell&#039;&#039;&#039;: 20k&lt;br /&gt;
*&#039;&#039;&#039;Hyper Capacity Cell&#039;&#039;&#039;: 30k&lt;br /&gt;
*&#039;&#039;&#039;Infinite Capacity Cell&#039;&#039;&#039;: Infinite charge, duh.&lt;br /&gt;
&lt;br /&gt;
=SMES Settings=&lt;br /&gt;
Below is a list of RCON settings for the multiple SMES units around the station. Ensure the substation bypasses are disabled when you turn the input and output on for the substations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that these are only one configuration, and that others can be perfectly acceptable. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! SMES !! Input !! Output !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engine&#039;&#039;&#039; || 250 || 250 || Powers the engine room. Draw is variable depending on the engine, though these two values should remain maxed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Main/Distribution&#039;&#039;&#039; || 1000 || 950 || Powers anything not covered by a substation. This is considered the main grid, though care should be considered regarding the input based on how the engine was setup. It should also be noted that this SMES unit takes priority when drawing power from the engine over the Engine SMES.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Atmos&#039;&#039;&#039; || 200 || 250 || Powers atmospherics. Draw is variable depending on how atmospherics was configured that shift.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cargo&#039;&#039;&#039; || 40 || 80 || Powers the cargo department. Normally draws 8 kW, has 1 recharger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civ West&#039;&#039;&#039; || 40 || 80 || Powers surface EVA, tool storage, and first aid station. Normally draws 7 kW, has 2 rechargers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civilian&#039;&#039;&#039; || 80 || 160 || Powers laundry room, holodeck, cryo pods, and library. Normally draws 32 kW, can raise higher than 80 kW if holodeck is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || 60 || 120 || Powers bridge, CD and HoP offices, teleporter, meeting room, IAA office, and EVA. Normally draws 18 kW, has 3 rechargers and 1 cell charger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering&#039;&#039;&#039; || 80 || 160 || Powers the engineering department, including the three space-side telecomms relays. Normally draws 37 kW, has 4 rechargers and 3 cell chargers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medical&#039;&#039;&#039; || 100 || 200 || Powers the medical department. Normally draws 36 kW, has 2 rechargers and 1 gas cooler. Given high input due to value to the facility.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MedSec&#039;&#039;&#039; || 40 || 80 || Powers surface triage and surface drunk tank. Normally draws 8 kW, has 1 recharger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mining&#039;&#039;&#039; || 40 || 80 || Powers the mining department. Normally draws 7 kW, has 1 recharger and 1 cell charger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Research&#039;&#039;&#039; || 100 || 200 || Powers the research department. Normally draws 46 kW, but has a lot of different rechargers, hence the high input.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science Outpost&#039;&#039;&#039; || 40 || 160 || Powers the toxins outpost. Normally draws 15 kW, but houses atmospherics equipment which can increase power usage greatly. Otherwise it is mostly unused.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security&#039;&#039;&#039; || 80 || 160 || Powers the security department. Normally draws 32 kW, has numerous wall rechargers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Surface Civilian&#039;&#039;&#039; || 60 || 120 || Powers hydroponics, the bar and kitchen, reading rooms, plasma shelter, and backup shuttle landing pads. Normally draws 23 kW, has 1 cyborg recharger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telecomms&#039;&#039;&#039; || 60 || 120 || Powers surface telecommunications. Normally draws 22 kW.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mining Station&#039;&#039;&#039; || 250 || 200 || Powers the off-station mining outpost. Normally draws 5 kW, has 1 recharger, 1 cell charger, and 1 mech charging station. Maxed input is for miners to turn on the PACMAN to power the SMES.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AI Chamber&#039;&#039;&#039; || 200 || 200 || Powers the AI Core. Normally draws 10 kW, but increases to 60 kW if an AI is present. This SMES cannot be accessed remotely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Voidsuit&amp;diff=1692</id>
		<title>Voidsuit</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Voidsuit&amp;diff=1692"/>
		<updated>2021-05-09T13:56:28Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&#039;&#039;&#039;Space suits&#039;&#039;&#039; are split into two categories: &#039;&#039;&#039;Voidsuits&#039;&#039;&#039; and the more advanced &#039;&#039;&#039;[[Hardsuit]]s&#039;&#039;&#039;. Voidsuits can protect you from a lack of pressure, temperature extremes (all suits protect up to 5000 Kelvin), radiation, and perhaps a few other dangers depending on the suit. Not wearing one of these out in space will almost definitely lead to your demise. There are several models designed for different departments, usually showing off the department colors if it isn&#039;t obvious. The [[Guide to EVA]] may be a good page to visit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Voidsuits=&lt;br /&gt;
Below are voidsuits that can be found at the start of each shift, as well as some additional basic info about each of them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Grey_space_suit.png|64px]]Space Suit==&lt;br /&gt;
Perhaps the most basic of all of the suits about to be mentioned here, this suit offers all you need to go out into space. Nothing more, nothing less. Actually this isn&#039;t even a voidsuit, &#039;&#039;&#039;I lied&#039;&#039;&#039;. Found in EVA and Expedition Prep.&lt;br /&gt;
&lt;br /&gt;
==[[File:Engineer_Hardsuit.png|64px]]Engineering==&lt;br /&gt;
Probably the most iconic suit, this engineering voidsuit has decent radiation protection, though not complete immunity. Found in Engineering EVA. Used by [[Station Engineer|engineers]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Atmospherics_Hardsuit.png|64px]]Atmospherics==&lt;br /&gt;
A suit similar to the engineering hardsuit, but it can withstand an incredible 30000 Kelvin atmosphere, provided the user isn&#039;t on fire. Found in EVA, Engineering EVA, and Atmospherics. Used by [[Atmospheric Technician|atmos techs]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Mining_Hardsuit.png|64px]]Mining==&lt;br /&gt;
A hardy suit for hardy labor, providing protection against melee and explosions. Found in Mining. Used by [[Shaft Miner|miners]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Medical_Hardsuit.png|64px]]Medical==&lt;br /&gt;
A white and blue suit for when medical inevitably gets breached by debris or something, nothing really notable about it. Found in EVA. Used by [[Medical Doctor|medbay staff]].&lt;br /&gt;
&lt;br /&gt;
==[[File:EMT_Voidsuit.png|64px]]EMT==&lt;br /&gt;
A blue and yellow voidsuit with the medical cross on it, denoting that the user is either an [[Paramedic|EMT or Paramedic]], same as the medical voidsuit. Found in the EMT Bay. Used by [[Paramedic|EMTs]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Security_Hardsuit.png|64px]]Security==&lt;br /&gt;
A bright red suit that pretty much screams &amp;quot;hey I&#039;m security,&amp;quot; provides good melee and explosive protection. Found in EVA. Used by [[Security Officer|officers]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Experimental_Voidsuit.png|64px]]Experimental==&lt;br /&gt;
A voidsuit in the [[Head of Security]]&#039;s possession (in their locker even), this is... exactly the same as a regular security voidsuit. Found in the HoS Office. Used by the [[Head of Security]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Skrell_Voidsuit.png|64px]]Skrell==&lt;br /&gt;
A voidsuit fitted for [[Skrell]] users, providing good energy and explosive resistance. Actually these aren&#039;t even voidsuits. Found in EVA. Used by [[Skrell]] crew. &amp;lt;s&amp;gt;Why are these here again?&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Alternate Suits=&lt;br /&gt;
These voidsuits aren&#039;t normally found on station, and are acquired through [[Supply Crates|cargo]]. These suits aren&#039;t necessarily &#039;&#039;better&#039;&#039; but rather flip some stats around, making them situational.&lt;br /&gt;
&lt;br /&gt;
==[[File:Reinforced_Voidsuit.png|64px]]Reinforced Engineering==&lt;br /&gt;
A much bulkier engineering voidsuit, mostly used if you plan on deflecting meteors with your fists. Also immune to radiation. Used by [[Station Engineer|engineers]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Heavy_Voidsuit.png|64px]]Heavy Duty Atmospherics==&lt;br /&gt;
A heavier variant of the regular atmospherics voidsuit, mostly used if you want to dive head first into a plasma fire. Used by [[Atmospheric Technician|atmos techs]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Construction_Voidsuit.png|64px]]Construction==&lt;br /&gt;
A bright orange and yellow suit, basically a bulky space-proof hazard vest. Used by [[Station Engineer|engineers]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Hazmat_Voidsuit.png|64px]]Hazmat==&lt;br /&gt;
A bulky yellow modification of the engineering voidsuit with a simple black finish to it, grants immunity to radiation. Used by [[Station Engineer|engineers]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Frontier_Voidsuit.png|64px]]Frontier==&lt;br /&gt;
A heavily plated voidsuit with a neat mohawk that &#039;&#039;apparently&#039;&#039; trades radiation resistance for bullet defense. Used by [[Shaft Miner|miners]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Biohazard_Voidsuit.png|64px]]Biohazard==&lt;br /&gt;
A booger green and white voidsuit that&#039;s about the same as the other medical voidsuits, just with more radiation and melee protection at the cost of explosive resistance. Used by [[Medical Doctor|virologists]].&lt;br /&gt;
&lt;br /&gt;
==[[File:VMVoidsuit.png|64px]]Vey-Med Streamlined==&lt;br /&gt;
A streamlined, lightweight voidsuit that trades protection for seamless movement. Used by [[Paramedic|EMTs]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Riot_Voidsuit.png|64px]]Riot==&lt;br /&gt;
A sleek suit with a bit of a goofy helmet, but it provides very good melee resistance. Used by [[Security Officer|officers]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Crowd_Voidsuit.png|64px]]Crowd Control==&lt;br /&gt;
A black and intimidating voidsuit used in containing large crowds of filthy rubberneckers. Used by [[Security Officer|officers]].&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
Out of reach of cargo and otherwise hard to obtain suits may actually end up on the VORE.&lt;br /&gt;
&lt;br /&gt;
==[[File:NASA_Suit.gif|64px]]Basic Voidsuit==&lt;br /&gt;
A clunky red suit that&#039;s about the same as the first entry but with the same temperature resistances as the other voidsuits.&lt;br /&gt;
&lt;br /&gt;
==[[File:Gem_Voidsuit.png|64px]]Gem==&lt;br /&gt;
This odd suit is encrusted with jewels and gems, almost like it belongs to a wizard of some sort. Found in the Vault.&lt;br /&gt;
&lt;br /&gt;
==[[File:Mercenary_Voidsuit.png|64px]]Mercenary==&lt;br /&gt;
A blood red voidsuit with freakish green lighting, fit for combat scenarios &amp;lt;s&amp;gt;like raiding a station full of hungry and diverse crew, for instance!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Drinks&amp;diff=1691</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Drinks&amp;diff=1691"/>
		<updated>2021-05-09T13:55:57Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
The bread and butter, or gin and vermouth as it were, of a skilled bartender is both knowing how to make your drinks, and presentation thereof. While this guide isn&#039;t made for the latter, should the power go out or your PDA get lost, you&#039;ll still have a handy guide on how to sling booze with the best of &#039;em. Now go get &#039;em all smashed to the gills, champ.&lt;br /&gt;
&lt;br /&gt;
===Alcoholic Drinks===&lt;br /&gt;
Alcoholic drinks contain ethanol. Each drink is given a numerical value, that reflects how much it takes to raise you one stage of drunkenness. &#039;&#039;&#039;Lower numbers mean the drink is stronger.&#039;&#039;&#039; Depending on how much you drink, you may slur your speech, get dizzy, start stumbling around, and even pass out. Just as in real life, the more slowly you drink, the less you are affected by alcohol. Some species have special reactions to alcohol: Skrell will always treat any alcohol as extremely strong, and will get very drunk, very quickly. Humans will take liver damage from drinking too much; this damage happens at around the same level where the character passes out.&lt;br /&gt;
&lt;br /&gt;
====Poured Drinks====&lt;br /&gt;
Poured drinks generally only need to be dispensed straight from the bottle or the Booze-o-Mat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Drink&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Strength&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png]][[File:Absintheglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Absinthe&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte&amp;quot;. Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:atomicdistillery.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Vodka&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Clear distilled alcoholic beverage that originates from Poland and Russia, now with nuclear taste! Forbidden to all but Command Staff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cahorbottle.png]][[File:wineglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Absolutism Cahors Wine&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Fortified dessert wine made from cabernet sauvignon, saperavi, and other grapes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png]][[File:Aleglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ale&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:beer.png]][[File:beerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 corn oil and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png]][[File:curacoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Curacao&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao&amp;quot;. Mix 10 orange juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:candyliquor.png]][[File:candyliquorglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Liquor&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png]][[File:cognacglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cognac&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gin.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|A distilled alcoholic drink that derives its predominant flavour from juniper berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua.png]][[File:kahluaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kahlua&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur&amp;quot;. Mix 5 coffee + 5 sugar + 5 Enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:mead.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mead&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|A Viking&#039;s drink, though a cheap one. Mix 1 sugar + 1 water + 5 Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquor.png]][[File:melonliquorglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Melon Liquor&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor&amp;quot;. Mix 10 watermelon juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Moonshine&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night. Mix 10 nutriment, 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:nanatsunoumi.png]][[File:nanatsunoumiglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nanatsunoumi&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Definitely not sake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwine.png]][[File:pwineglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poison Wine&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Made from poison berries. Hallucinogenic and poisonous. Mix 10 poison berry  juice and 5 universal enzyme (Catalyst). &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CONTRABAND&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:rum.png]][[File:rumglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rum&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum&amp;quot;. Dispenser labels it &amp;quot;Deadrum&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sake&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Alcoholic beverage made by fermenting rice that has been polished. Mix 10 rice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskey.png]][[File:whiskeyglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Special Blend Whiskey&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|Like whiskey, but just better overall.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequila.png]][[File:tequilaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tequila&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png]][[File:thirteenlokoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Thirteen Loko&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machine]]. Will also make you jittery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouth.png]][[File:vermouthglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vermouth&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodka.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled&amp;quot;. Mix 10 Potato Juice + 5 Enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskey.png]][[File:whiskeyglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:wine.png]][[File:wineglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine&amp;quot;. Mix 10 grape juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mixed Drinks====&lt;br /&gt;
These generally require some combination of other alcohols and reagents. Inquire at your local [[Medical Doctor|Chemist]], [[Lonestar Miner|Miner]], [[Chef]] or [[Gardener]].&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to concoct these drinks before pouring them out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Ingredients&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Strength&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Acid Spit&#039;&#039;&#039;&lt;br /&gt;
|1 part sulphuric acid, 5 parts wine&lt;br /&gt;
|30&lt;br /&gt;
|Get [[Guide_to_Chemistry#Sulphuric Acid|sulphuric acid]] from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png]]&lt;br /&gt;
|&#039;&#039;&#039;Allies Cocktail&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;Classic Martini&#039;&#039;, 1 part vodka&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aloe&#039;&#039;&#039;&lt;br /&gt;
|1 part cream, 1 part watermelon juice, 1 part whiskey&lt;br /&gt;
|15&lt;br /&gt;
|The whiskey must be added last. Makes 2 parts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amasec&#039;&#039;&#039;&lt;br /&gt;
|1 part iron, 5 parts vodka, 5 parts wine&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png]]&lt;br /&gt;
|&#039;&#039;&#039;Andalusia&#039;&#039;&#039;&lt;br /&gt;
|1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Anti-Freeze&#039;&#039;&#039;&lt;br /&gt;
|1 part cream, 1 part ice, 1 parts vodka&lt;br /&gt;
|12&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Bomb&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;b-52&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png]]&lt;br /&gt;
|&#039;&#039;&#039;B-52&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;irish cream&#039;&#039;, 1 part cognac, 1 part kahlua&lt;br /&gt;
|12&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bahama Mama&#039;&#039;&#039;&lt;br /&gt;
|1 part ice, 2 parts orange juice, 1 part lime juice, 2 parts rum&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Balloon&#039;&#039;&#039;&lt;br /&gt;
|1 part Cream, 1 part Blue Curacao&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png]]&lt;br /&gt;
|&#039;&#039;&#039;Barefoot&#039;&#039;&#039;&lt;br /&gt;
|1 part berry juice, 1 part cream, 1 part vermouth&lt;br /&gt;
|30&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beepksy Smash&#039;&#039;&#039;&lt;br /&gt;
|1 part iron, 2 parts lime juice, 2 parts whiskey&lt;br /&gt;
|12&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bilk&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 1 part milk&lt;br /&gt;
|50&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png]]&lt;br /&gt;
|&#039;&#039;&#039;Black Russian&#039;&#039;&#039;&lt;br /&gt;
|3 part vodka, 2 part kahlua&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bloody Mary&#039;&#039;&#039;&lt;br /&gt;
|2 parts tomato juice, 1 part vodka, 1 part lime juice&lt;br /&gt;
|15&lt;br /&gt;
|Tomato juice from booze vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Booger&#039;&#039;&#039;&lt;br /&gt;
|1 part banana, 1 part cream, 1 part watermelon juice, 1 part rum&lt;br /&gt;
|30&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brave Bull&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part kahlua&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Changeling Sting&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;screwdriver&#039;&#039;, 1 part lemon juice, 1 part lime juice&lt;br /&gt;
|10&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice); get lemons from the gardener and process them&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Martini&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part vermouth&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuba Libre&#039;&#039;&#039;&lt;br /&gt;
|1 part cola, 2 parts rum&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Daiquiri&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 2 lime juice, 1 sugar&lt;br /&gt;
|25&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Deadrum&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 3 lime juice, 3 salt&lt;br /&gt;
|25&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Demons Blood&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part Mountain Wind, 1 part Dr.Gibb, 3 part rum&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png]]&lt;br /&gt;
|&#039;&#039;&#039;Devils Kiss&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part kahlua, 1 part rum&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png]]&lt;br /&gt;
|&#039;&#039;&#039;Erika Surprise&#039;&#039;&#039; &lt;br /&gt;
|1 part banana, 1 part ice, 1 part lime juice, 1 part ale, 1 part whiskey&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fortune.png]][[File:Fortuneglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune&#039;&#039;&#039;&lt;br /&gt;
|1 part Nanatsunoumi, 1 part Candy Liquor, 1 part Blue Curacao, 1 part Melon Liquor&lt;br /&gt;
|10&lt;br /&gt;
|All the liquors!&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin and Tonic&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part tonic&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin Fizz&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part soda water, 1 part lime juice&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlager.png]][[File:Goldschlagerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Goldschlager&#039;&#039;&#039;&lt;br /&gt;
|10 parts vodka, 1 part gold&lt;br /&gt;
|15&lt;br /&gt;
|Grind up Gold from Mining. Can be got from a party crate through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grog&#039;&#039;&#039;&lt;br /&gt;
|1 part rum, 1 part water&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hippies Delight&#039;&#039;&#039;&lt;br /&gt;
|1 part psilocybin, 1 part gargle blaster&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hooch&#039;&#039;&#039;&lt;br /&gt;
|2 parts ethanol, 1 part fuel (welder fuel), 5u Universal Enzyme (catalyst)&lt;br /&gt;
|25&lt;br /&gt;
|Is mildly toxic. Ethanol from the chemistry dispensers; welder fuel from welder fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Beer&#039;&#039;&#039;&lt;br /&gt;
|5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil&lt;br /&gt;
|50&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Car Bomb&#039;&#039;&#039;&lt;br /&gt;
|1 part ale, 1 part &#039;&#039;irish cream&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Coffee&#039;&#039;&#039;&lt;br /&gt;
|1 parts &#039;&#039;irish cream&#039;&#039;, 1 parts coffee&lt;br /&gt;
|15&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Cream&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part cream&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png]]&lt;br /&gt;
|&#039;&#039;&#039;Long Island Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;Cuba Libre&#039;&#039;, 1 part vodka, 1 part gin, 1 part tequila&lt;br /&gt;
|12&lt;br /&gt;
|Cuba Libre (1 Cola, 2 Rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png]]&lt;br /&gt;
|&#039;&#039;&#039;Manhattan&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part vermouth&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Manhattan Project&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;Manhattan&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Gets you high. Manhattan (2 Whiskey, 1 Vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margarita&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part lime juice&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mojito&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 1 lime juice, 1 mint&lt;br /&gt;
|30&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Neurotoxin&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;pan-galactic gargle blaster&#039;&#039;, 1 part soporific&lt;br /&gt;
|10&lt;br /&gt;
|Also stuns you. Soporific available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-Galactic Gargle Blaster&#039;&#039;&#039;&lt;br /&gt;
|1 part gin, 1 part vodka, 1 part whiskey, 1 part cognac, 1 part lime juice&lt;br /&gt;
|10&lt;br /&gt;
|Gets you drunk and high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patron.png]][[File:Patronglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Patron&#039;&#039;&#039;&lt;br /&gt;
|10 parts tequila, 1 part silver&lt;br /&gt;
|30&lt;br /&gt;
|Can be got from a party crate through Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png]]&lt;br /&gt;
|&#039;&#039;&#039;Red Mead&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part mead&lt;br /&gt;
|30&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sbiten&#039;&#039;&#039;&lt;br /&gt;
|1 part capsaicin, 10 parts vodka.&lt;br /&gt;
|15&lt;br /&gt;
|Raises body temperature. Capsaicin is found in Chili from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriverglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part orange juice&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:silencerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Silencer&#039;&#039;&#039;&lt;br /&gt;
|1 &#039;&#039;Nothing&#039;&#039;, 1 cream, 1 sugar&lt;br /&gt;
|12&lt;br /&gt;
|Get &#039;&#039;Nothing&#039;&#039; from the mime costume crate&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Singulo&#039;&#039;&#039;&lt;br /&gt;
|5 part vodka, 1 part radium, 5 part wine.&lt;br /&gt;
|10&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png]]&lt;br /&gt;
|&#039;&#039;&#039;Snow White&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 1 part lemon lime&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sui Dream&#039;&#039;&#039;&lt;br /&gt;
|2 parts Space-Up, 1 parts curacao, 1 part melon liquor&lt;br /&gt;
|100&lt;br /&gt;
|Curacao and melon liquor are in the booze vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.png]]&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;whiskey cola&#039;&#039;, 1 part beer&lt;br /&gt;
|10&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tequila Sunrise&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part orange juice&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png]]&lt;br /&gt;
|&#039;&#039;&#039;The Manly Dorf&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 2 parts ale&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Three Mile Island Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;Long Island Iced Tea&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Also gets you high. Grind up Uranium from Mining. Long Island Iced Tea (2 Rum, 1 Cola, 3 Vodka, 3 gin, 3 Tequila)&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Toxins Special&#039;&#039;&#039;&lt;br /&gt;
|2 parts plasma, 2 parts rum, 1 part vermouth&lt;br /&gt;
|10&lt;br /&gt;
|Raises body temperature. Grind up Plasma from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka and Tonic&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part tonic&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka Martini&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part vermouth&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Cola&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part cola&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Soda&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part soda water&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeysour.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Sour&#039;&#039;&#039;&lt;br /&gt;
|2 whiskey, 1 lemon juice, 1 sugar&lt;br /&gt;
|20&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png]]&lt;br /&gt;
|&#039;&#039;&#039;White Russian&#039;&#039;&#039;&lt;br /&gt;
|3 &#039;&#039;Black Russian&#039;&#039;, 2 part cream&lt;br /&gt;
|15&lt;br /&gt;
|Black Russian (3 Vodka, 2 Kaluha)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
For when the [[Officer|Marshals]] would rather not get smashed on duty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:creambottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drink&#039;&#039;&#039;&lt;br /&gt;
|The drink version of a Burned Mess.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadine.png]][[File:Grenadineglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grenadine Syrup&#039;&#039;&#039;&lt;br /&gt;
|10 parts berry juice, 5 parts Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chocolate&#039;&#039;&#039;&lt;br /&gt;
|5 parts Water, 1 part Coco Powder; Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; hacked Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kira Special&#039;&#039;&#039;&lt;br /&gt;
|1 part orange juice, 1 part lime juice, 1 part soda water&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemonade&#039;&#039;&#039;&lt;br /&gt;
|1 part Lemon juice, 1 part sugar, 1 part Water&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkbottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&#039;&#039;&#039;&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed Wheat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milkshake&#039;&#039;&#039;&lt;br /&gt;
|1 part cream, 2 parts ice, 2 parts milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:nothing.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nothing&#039;&#039;&#039;&lt;br /&gt;
|Check with the [[Actor]] or Lonestar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soymilkbottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Milk&#039;&#039;&#039;&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.png]]&lt;br /&gt;
|&#039;&#039;&#039;The Doctor&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
|1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part cream, 1 part tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
![[File:Glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser, Cold Drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Juice====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:watermelonjuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Watermelon Juice&#039;&#039;&#039;&lt;br /&gt;
| Drinks dispenser; Process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatocarton.png]][[File:tomatojuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a tomato; Booze vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Potato juice&#039;&#039;&#039;&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:orangecarton.png]][[File:orangeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Juice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; process an orange.&lt;br /&gt;
|-&lt;br /&gt;
![[File:limebottle.png]][[File:limejuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Juice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; process a lime.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&#039;&#039;&#039;&lt;br /&gt;
| Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapejuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Juice&#039;&#039;&#039;&lt;br /&gt;
|Process grapes or green grapes; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berryglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Juice&#039;&#039;&#039;&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Soda====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:tonicwatercan.png]][[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonic water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sodawatercan.png]][[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soda Water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png]][[File:spaceupglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space-Up&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png]][[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Cola&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacola.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nuka Cola&#039;&#039;&#039;&lt;br /&gt;
|1 part uranium, 6 parts space cola. Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Star&#039;&#039;&#039;&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacemtwindcan.png]][[File:space_mountain_wind.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Mountain Wind&#039;&#039;&#039;&lt;br /&gt;
|Drinks Dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlimecan.png]][[File:lemonlime.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Lime&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesodacan.png]][[File:grapesodaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Soda&#039;&#039;&#039;&lt;br /&gt;
|2 parts grape juice, 1 part cola&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png]][[File:drgibbglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dr. Gibb&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coffee, Tea and Related====&lt;br /&gt;
SpaceBucks! Now at a Lonestar-serviced location near you!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Ingredients&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Caffe Americano&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part water&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cafe Latte&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part coffee, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cappuccino&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part cream&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Coffee&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Espresso&#039;&#039;&#039;&lt;br /&gt;
|Coffee dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flat White Espresso&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Freddo Cappuccino&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Freddo Espresso&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Coffee&#039;&#039;&#039;&lt;br /&gt;
|1 part ice, 3 parts coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteacan.png]][[File:Iceteaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part ice, 3 parts tea; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Latte&#039;&#039;&#039;&lt;br /&gt;
|1 part flat white espresso, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Macchiato&#039;&#039;&#039;&lt;br /&gt;
|1 part cappuccino, 1 part espresso&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mocaccino&#039;&#039;&#039;&lt;br /&gt;
|1 part flat white espresso, 1 part hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rewriter&#039;&#039;&#039;&lt;br /&gt;
|1 part Spacemoutainwind soda, 1 part Coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:SoyLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Latte&#039;&#039;&#039;&lt;br /&gt;
|1 part coffee, 1 part soymilk&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sromshine&#039;&#039;&#039;&lt;br /&gt;
|2 part coffee, 1 part orange juice&lt;br /&gt;
|-&lt;br /&gt;
![[File:teaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tea&#039;&#039;&#039;&lt;br /&gt;
|Works as a weak anti-toxin. From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Tips==&lt;br /&gt;
* Many of these drinks, while they do have toxic ingredients, are not toxic in and of themselves. However, because they have toxic ingredients, if you mess them up, you will poison your patrons--not something a good bartender wants to do. An evil one, though... &lt;br /&gt;
&lt;br /&gt;
===Advanced Bartending===&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:left; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Synaptizine|Synaptizine]]&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=1690</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=1690"/>
		<updated>2021-05-09T13:55:06Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
|Combine 1 [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] with [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3-13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 22 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 Boiled Egg, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]]&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], 25 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Ectoplasm&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Sandwich&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 19 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]] &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt; (if carp) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 Carp Fillet&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]],1 Carp meat&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;,&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Meatball|Meatball]] &#039;&#039;&#039;or&#039;&#039;&#039; 1 [[#Cutlet|Cutlet]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Burger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Perfectly fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but very toxic to all other species. Due to a varying amount of many different toxic chemicals, please dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Toxins&amp;diff=1689</id>
		<title>Guide to Toxins</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Toxins&amp;diff=1689"/>
		<updated>2021-05-09T13:49:00Z</updated>

		<summary type="html">&lt;p&gt;TrilbyLilly: This mostly is a test&lt;/p&gt;
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&lt;div&gt;Toxins Research is a division of the [[Research and Development]] department of the station. It is used to create bombs by mixing heated plasma with oxygen to cause an explosive reaction. These bombs can be used to destroy the [[Singularity]] if it is released, or, more commonly, to completely ruin the station when the bombs are left to traitors and idiots.&lt;br /&gt;
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== Before you Begin ==&lt;br /&gt;
Before you even begin to create deadly bombs in the lab, there are a few things that are worth remembering:&lt;br /&gt;
# If you start a fire in the mixing chamber that is &#039;&#039;&#039;6,000 kelvins&#039;&#039;&#039; or higher, the reinforced walls of the mixing chamber &#039;&#039;&#039;will begin to melt&#039;&#039;&#039;. Once the melting process has begun, there will not be enough time for you to notice and run away. &#039;&#039;&#039;You will have a bad time&#039;&#039;&#039;.&lt;br /&gt;
# Ensure the mixing chamber and any pipes are completely empty before you start. Open the blast doors, and use a portable air-pump connected to the ports and the direction set to &amp;quot;In&amp;quot; to empty the outgoing pipe. Close the valves, pumps, and blast doors when you&#039;re done.&lt;br /&gt;
# The bomb you&#039;re making needs to be, on mixing, above the &#039;&#039;&#039;plasma flashpoint&#039;&#039;&#039; of about &#039;&#039;&#039;100 degrees Celsius&#039;&#039;&#039; (or 373 kelvins). &#039;&#039;&#039;You do not need to have a super-heated bomb to create a large explosion!&#039;&#039;&#039;&lt;br /&gt;
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Finally:&lt;br /&gt;
* Leave the release valves for each canister &#039;&#039;&#039;closed&#039;&#039;&#039; at all times. Gas will still flow from the canister into the pipes!&lt;br /&gt;
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== Heating Gas ==&lt;br /&gt;
First, you&#039;ll need to leave toxins, go up the hallway and through the purple doors into Toxins Storage. You&#039;ll want to grab &#039;&#039;&#039;2 Plasma canisters&#039;&#039;&#039; and &#039;&#039;&#039;an Oxygen canister&#039;&#039;&#039; for now.&lt;br /&gt;
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Hit &amp;quot;Cycle to interior&amp;quot; to open the interior airlock of the mixing chamber, head inside and make sure &#039;&#039;&#039;both pumps&#039;&#039;&#039; are set to their &#039;&#039;&#039;default setting, about 101.25 kPa&#039;&#039;&#039;.&lt;br /&gt;
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Using one of the Plasma canisters, fill the mixing chamber with &#039;&#039;&#039;Two entire canisters of Plasma &#039;&#039;&#039;. Wrench the canister to the &#039;&#039;&#039;middle port&#039;&#039;&#039; and open the manual valve on the floor so that the green light is facing the direction of the mixing chamber. Once the canister is empty, close the manual valve on the floor and disconnect the canister with a wrench.&lt;br /&gt;
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The speed at which gases flow into and out of the Chamber depends on what the kPa is set to on the &amp;quot;Desirable Output Pressure&amp;quot; section of the gas pumps. The higher the pressure, the quicker the gas will flow. This is particularly useful for speeding up the process of emptying the Plasma canisters, though if the Oxygen canister is left attached for too long you may put too much Oxygen in the Chamber and end up will wall-melting temperatures. You will most likely have a bad time if you hit wall-melting temperatures.&lt;br /&gt;
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Next, grab your &#039;&#039;&#039;Oxygen canister&#039;&#039;&#039;. Your goal is to put only a very small, minuscule amount of oxygen into the mixing chamber. Open the manual valve for the bottom port and connect the oxygen canister &#039;&#039;&#039;for only 1 or 2 seconds&#039;&#039;&#039; (IF you set the Output Pressure to it&#039;s maximum). Remember, if you add too little oxygen, you can always add more, but if you add too much oxygen, you could have a potential headache.&lt;br /&gt;
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Ignite the chamber. It shouldn&#039;t burn for long if you&#039;ve only added a small amount of oxygen.&lt;br /&gt;
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While the fire is burning, grab one of the empty yellow canisters and drag it to the &#039;&#039;&#039;bottom port&#039;&#039;&#039; connected to the mixing chamber.&lt;br /&gt;
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Once the fire has burned out, pump a little bit of the resulting burned mix into your empty yellow canister. &#039;&#039;&#039;Check the canister&#039;s temperature before going on.&#039;&#039;&#039; If the temperature is at or above around &#039;&#039;&#039;200 C&#039;&#039;&#039;, then &#039;&#039;&#039;do not&#039;&#039;&#039; add any more oxygen. You have your hot plasma .&lt;br /&gt;
* If the temperature is too low, pump that mix straight back into the mixing chamber. Then, add another tiny amount of oxygen. Repeat until you have Plasma/CO2 mix that is hot enough.&lt;br /&gt;
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Once you&#039;re all done close off the transfer valves and disconnect your canisters.&lt;br /&gt;
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If in the event that your mixture stops flowing into the canister after only 100kPa or so, set the exit gas pump&#039;s &amp;quot;Desirable Output Pressure&amp;quot; to a higher kPa, MAX if necessary.&lt;br /&gt;
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== Sealing the Deal: Setting Us up the Bomb ==&lt;br /&gt;
Now you&#039;ll want to start off by dispensing &#039;&#039;&#039;one or two plasma tanks&#039;&#039;&#039;, load it into the white air scrubber next to the dispenser, and get rid of all that plasma .&lt;br /&gt;
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Then, take the plasma tanks to the &#039;&#039;&#039;yellow canister&#039;&#039;&#039; that now has your hot plasma in it and fill the entire plasma tank with hot gas mix.&lt;br /&gt;
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Once you have the empty tanks, go and slot them into one of your yellow canisters, again making sure that the output pressure is at &#039;&#039;&#039;1013 kPa&#039;&#039;&#039;, and fill them all up with hot gas mix.&lt;br /&gt;
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Now take these tanks of heated gas and attach each one to a tank transfer valve. Once you&#039;ve done that, head back to the tank dispenser.&lt;br /&gt;
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This time get an equal amount of &#039;&#039;&#039;oxygen tanks&#039;&#039;&#039; from the dispenser and fill them with oxygen from the &#039;&#039;&#039;oxygen canister&#039;&#039;&#039; you got at the start of this section. Make sure the canister&#039;s release pressure is set to its maximum setting, 1013.25 kPa, before attempting to fill each tank. Now attach each to a transfer valve that already has a plasma tank on it and you&#039;ll have a bomb (or several).&lt;br /&gt;
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From here on you have 3 options: &#039;&#039;&#039;timers&#039;&#039;&#039;, &#039;&#039;&#039;proximity sensors&#039;&#039;&#039; and &#039;&#039;&#039;remote signaling devices&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Each of these is a method of setting off your bomb. For your first bomb, you should probably use a remote signaling device or a timer. To attach these devices to a tank transfer valve you need to use a screwdriver on them before attaching it to the tank. In the case of proximity sensors, however, don&#039;t, because they come pre-ready for attachment. Grab a readied device and click on a tank transfer valve to attach it. All done! You have a bomb, ready for use.&lt;br /&gt;
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== Remote Signaling Devices ==&lt;br /&gt;
Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you&#039;ve attached one to a bomb you&#039;ll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don&#039;t get a nasty surprise.&lt;br /&gt;
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== Testing Your Creations ==&lt;br /&gt;
The toxins room has a nice built-in testing arena, good for one decent bomb. If you follow the corridor to the right and through two sets of doors you should come to a room full of screens with a mass driver. Just drop your bomb on the mass driver, make sure to set the timer if you&#039;ve used one, and press the button and off it goes. Then you click a screen, choose a camera, send the signal from another signaling device or wait for your timer, and enjoy seeing the result of your hard work in toxins.&lt;br /&gt;
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== Notes ==&lt;br /&gt;
Seriously, &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; go and randomly set these off on the station if you aren&#039;t a syndicate or otherwise antagonistic character, you&#039;ll probably get &#039;&#039;&#039;job-banned&#039;&#039;&#039; or &#039;&#039;&#039;permabanned&#039;&#039;&#039;.&lt;br /&gt;
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[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>TrilbyLilly</name></author>
	</entry>
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