<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://sojourn13.space/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soleil</id>
	<title>Sojourn - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://sojourn13.space/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soleil"/>
	<link rel="alternate" type="text/html" href="http://sojourn13.space/wiki/Special:Contributions/Soleil"/>
	<updated>2026-06-02T14:20:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=General_Help&amp;diff=3779</id>
		<title>General Help</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=General_Help&amp;diff=3779"/>
		<updated>2023-01-18T04:00:31Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Controls */ Various grammatical corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the help page. Here&#039;s a bunch of information for you! See [[The Basics]] if you&#039;re new.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
A basic, starter tutorial can be found on the [[The Basics|this page]]. Additional guides can be found [[Guides|here]].&lt;br /&gt;
&lt;br /&gt;
Tips on roleplay can be found in [[A Crash Course in Roleplaying]]&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* To move, use the &#039;&#039;&#039;arrow keys&#039;&#039;&#039;.&lt;br /&gt;
* To speak in game, type &#039;&#039;&#039;say &amp;quot;text&amp;quot;&#039;&#039;&#039; OR Click on the chat button on the bottom right. Once you do this, you will automatically have &#039;&#039;&#039;say &amp;quot;&#039;&#039;&#039; as your starting text on your command text line.&lt;br /&gt;
* To speak on standard radio channels type &#039;&#039;&#039;say &amp;quot;;text&amp;quot;&#039;&#039;&#039;. To speak on your department channel, use &#039;&#039;&#039;say &amp;quot;:h text&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* To speak in OOC chat type &#039;&#039;&#039;ooc &amp;quot;text&amp;quot;&#039;&#039;&#039;. You can ask questions about game mechanics in out of character (ooc) command or use the adminhelp command. &#039;&#039;&#039;Please&#039;&#039;&#039; do not state any information about anything IC related in OOC!&lt;br /&gt;
* Instead of asking over OOC, it&#039;s sometimes better to ask question IC, such as &amp;quot;If someone should be doing something&amp;quot; in-game. As in saying in your radio &amp;quot;;Should the security officer have a revolver?&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Left clicking&#039;&#039;&#039; an object makes you interact with your hand, or whatever object may be held in it. Usually this will let you pick up items. You can drop items by using the drop option in the tool bar, or throw option (followed by a click on screen for the direction and distance). &lt;br /&gt;
* &#039;&#039;&#039;Right clicking&#039;&#039;&#039; will bring up options for the tile you selected, such as an item list and options on how to interact with an object.&lt;br /&gt;
* You have a number of equipment slots you can change about with different items, and two hand slots.&lt;br /&gt;
* Of all the option slots, the ones you should pay attention to are the &amp;quot;Run/Walk&amp;quot; tool bar option (which allows you to slow your character down so they don&#039;t slip on wet floors or walk more carefully), and the &amp;quot;Intent&amp;quot; button (which changes how your hand and weapons interact with people).&lt;br /&gt;
&lt;br /&gt;
Most objects can be interacted with in the game world by clicking on them, double clicking them, or right-clicking them.&lt;br /&gt;
&lt;br /&gt;
=== More Controls ===&lt;br /&gt;
To take items off a person, click the person&#039;s sprite with the left mouse button and drag their sprite onto yours.&lt;br /&gt;
&lt;br /&gt;
When you have done that, a popup window should come up and by simply clicking the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.&lt;br /&gt;
&lt;br /&gt;
With the mouse you can perform the following actions:&lt;br /&gt;
* Pick things up (one left mouse click on the object when having a free hand selected).&lt;br /&gt;
* Switch hands (one left mouse click on the button that has a picture of two hands).&lt;br /&gt;
* Drop what you are holding in the selected hand (one left mouse click on the button that says &amp;quot;Drop&amp;quot;)&lt;br /&gt;
* Attack (one left mouse click to attack once with the object you are holding in the selected hand).&lt;br /&gt;
* Pull (right click on the item, in the drop down box select the item and click &amp;quot;pull&amp;quot;, to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box).&lt;br /&gt;
* Use potatoes and objects (one left mouse click when having a free hand selected).&lt;br /&gt;
* Examine what is on the tile your mouse is on (right click on the item, in the drop down box select the item and click &amp;quot;examine&amp;quot;).&lt;br /&gt;
* Grab (one left mouse click on the person while having &amp;quot;intent&amp;quot; set on &amp;quot;grab&amp;quot;).&lt;br /&gt;
* Use objects on people (one left mouse click on the person while having the object in the selected hand, same as &amp;quot;attack&amp;quot;).&lt;br /&gt;
* Help/Perform CPR (one left mouse click on the person while having intent set on &amp;quot;help&amp;quot;).&lt;br /&gt;
* You can press Shift+(Arrow Key) to change the direction you&#039;re facing.&lt;br /&gt;
* See the [[Commands]] page, for more commands.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Shortcuts ===&lt;br /&gt;
There are a few keyboard shortcuts for your convenience.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Shortcut&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Action&lt;br /&gt;
|-&lt;br /&gt;
! F1&lt;br /&gt;
! AdminHelp&lt;br /&gt;
|-&lt;br /&gt;
! F2&lt;br /&gt;
! OOC Text&lt;br /&gt;
|-&lt;br /&gt;
! F3&lt;br /&gt;
! IC Text&lt;br /&gt;
|-&lt;br /&gt;
! F4&lt;br /&gt;
! Emote&lt;br /&gt;
|-&lt;br /&gt;
! F6&lt;br /&gt;
! Switch Gun Modes&lt;br /&gt;
|-&lt;br /&gt;
! Home, Ctrl+D&lt;br /&gt;
! Drop Held Object&lt;br /&gt;
|-&lt;br /&gt;
! End, Ctrl+W&lt;br /&gt;
! Toggle Throw Object On/Off&lt;br /&gt;
|-&lt;br /&gt;
! Page Down, Ctrl+A&lt;br /&gt;
! Activate Held Object&lt;br /&gt;
|-&lt;br /&gt;
! Shift + Click&lt;br /&gt;
! Examine Object&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl + Click&lt;br /&gt;
! Pull Object&lt;br /&gt;
|-&lt;br /&gt;
! Delete&lt;br /&gt;
! Stop Pulling Object&lt;br /&gt;
|-&lt;br /&gt;
! Crtl+E/Q, Insert&lt;br /&gt;
! Switch Intents&lt;br /&gt;
|-&lt;br /&gt;
! Middle Mouse Click, Page Up, Ctrl+S&lt;br /&gt;
! Switch Hands&lt;br /&gt;
|-&lt;br /&gt;
! Ctrl+Up, Ctrl+Down&lt;br /&gt;
! Scroll previously entered text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starting Tips ==&lt;br /&gt;
&#039;&#039;&#039;Some general tips that will get you through game play:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;READ THE [[Rules|RULES]].&#039;&#039;&#039;&lt;br /&gt;
* To set internals, put an air or gas mask on your mask equipment slot, then take an air tank in hand and click it to open an options menu. You should leave the pressure output to default for air mix tanks, and you can change pure oxygen tanks as low as 17 pressure. Large tanks can hooked to your back, emergency tanks can hooked to your belt and in your pocket (both ways, once the tank is open, allow your hands to be free). You need internals if the environmental air is gone or poisoned.&lt;br /&gt;
* Start out as a Colonist the first time you play. They are not really expected to do anything so you can explore all you want.&lt;br /&gt;
* If someone kills you in game, do not complain about it over the Out of Character channel - This is the most egregious case of IC in OOC! If this occurs, you can adminhelp using F1 and explain the full situation.&lt;br /&gt;
* Please try not to let people know exactly what you are doing in game in OOC; &amp;quot;How do I fire a revolver&amp;quot;. You can reword that and say, &amp;quot;I&#039;ve heard a lot about revolvers here and there but not enough, how do they work?&amp;quot;&lt;br /&gt;
* Do not complain to an admin if you got caught during a crime, especially if you weren&#039;t a traitor. Read the colony law to know what not to do in character.&lt;br /&gt;
* Leave criminal catching to the marshals. If there is no marshals or Blackshield, or your life is in danger, either run away or drop that mother fucker with a mag dump of bullets and laser fire.&lt;br /&gt;
* Try to listen to the marshals. They&#039;re trying to keep the station safe. Most of the time.&lt;br /&gt;
* Breaches and space are deadly without a space suit on, and a set of internals running - More so than on other servers. Lifting environmental locks can be &#039;&#039;&#039;extremely hazardous&#039;&#039;&#039; and a player should strive not to breach an area. Not that this is relevant on a planetside colony. &amp;lt;s&amp;gt;Usually.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Traitor]]===&lt;br /&gt;
Try to resist the urge to press the &amp;quot;Be Murderboner&amp;quot; button. Traitor has incredibly high expectation on Sojourn compared to other servers, and diving in the deep end can end tragically. Get a feel for how everything works, and hope you get brainwashed in a Revolution or a changeling round to have a watered down traitor experience, before taking the plunge. Remember: The ultimate goal is not to win, but to make the game fun for everyone as an antagonist here.&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
Helpful hints and tips that don&#039;t really fit anywhere else. These are those small details which most people get through playing, but are here for players new and old to learn&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* By dragging the sprite of a container, for example a box or a character sprite onto your own characters sprite when next to them you will open a window with it&#039;s contents. This allows you take items without picking up the container, or to access a characters inventory (you also set [[Internals]] there). Containers that dispose it&#039;s contents by simply clicking, like the donut box or the paper bin can be picked up with that method.&lt;br /&gt;
* You can give an item to someone quickly by right-clicking them and selecting the give option while adjacent to them. This won&#039;t work if their hands are full.&lt;br /&gt;
* &#039;&#039;&#039;say &amp;quot;:b&amp;quot;&#039;&#039;&#039; is Cyborg talk; only the AI and other Cyborgs can hear this.&lt;br /&gt;
* Almost every department has their own radio channel. Each can only be heard by the appropriate headset, or by someone standing adjacent to them. Examine your headset to find out what it is.&lt;br /&gt;
* You can use the .ping command to measure the round trip ping-pong between you and the server.&lt;br /&gt;
* If you want to use a command many times quickly for some reason (such as .ping), or your headset did not broadcast your message over its special channel, you can recall the text you have previously entered by holding control and pressing the up-arrow key.&lt;br /&gt;
* When pulling an object, such as a locker, fuel tank or something else you can walk over, click a floor tile with an empty hand to push the object to the desired tile.&lt;br /&gt;
* Press the drop button to drop someone while grabbing them.&lt;br /&gt;
* Press the pull button (icon that has a man and a box) to stop dragging an object.&lt;br /&gt;
* Drag a characters sprite onto yourself to open a window where you can forcibly take off or put items on their person after a delay. Both of you must be adjacent to each other during this time for it to be successful.&lt;br /&gt;
* Click yourself with food or drink in hand to eat/drink.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Remember when using internal] that only &#039;&#039;pure&#039;&#039; oxygen should be set at around 17kPA. A tank of mixed air&#039;s distribution pressure should be set around 81kPa.&lt;br /&gt;
* Clicking something on a table will set something down on it.&lt;br /&gt;
* To use the Hand Labeler click it while it is in your hand, then write your text. This will produce a label, pick it up and click it to remove the backing, then you can stick it on whatever you choose- &#039;&#039;Before setting it down,&#039;&#039; double click it to turn it off and avoid labeling the desk.&lt;br /&gt;
* You can name a sheet of paper by right clicking it and choosing rename.&lt;br /&gt;
* Labcoats and the detective&#039;s coat have pockets. You can store two small objects inside them (click with a free hand to open, click and drag to hand icon to take off). You can take off backpacks and belts in the same way.&lt;br /&gt;
* You can buckle yourself or other people onto chairs/beds by dragging the character sprite onto the chair/bed that they are currently standing on. You unbuckle by clicking on it. You can unbuckle yourself as long as your aren&#039;t handcuffed.&lt;br /&gt;
* To use a bed sheet, first pick the item up. Next, while it is in your hand, stand over the bed and click the &amp;quot;activate held item&amp;quot; button in your objects tab. This will make the bed sheet appear above you or the person you wished to cover.&lt;br /&gt;
* When talking to/about someone, right click and examine the person to check their gender.&lt;br /&gt;
* When being attacked, the number one thing you want to do is run and call for help. If this is not possible, clicking your attacker with the &amp;quot;Disarm&amp;quot; intent is your friend and will be the most helpful for you.&lt;br /&gt;
* If someone is forcing something onto you (force feeding, taking off clothes, etc.) your best bet is to run away. If not possible, clicking resist can help.&lt;br /&gt;
* You can remove handcuffs or straight jackets by clicking resist. This requires a couple of minutes and standing still. This also applies to being handcuffed and buckled to something.&lt;br /&gt;
* Clicking on someone with the help intent will shake them. Use this on others and yourself to stand up faster from falling.&lt;br /&gt;
* You can commit suicide if you target your mouth and click yourself with a gun, though this is not recommended in the slightest. &#039;&#039;&#039;Remember suicide is against the rules: Log out via cryo if you have to leave!&#039;&#039;&#039;&lt;br /&gt;
* If you log out you will fall asleep. You will most likely be taken to the dormitories, so don&#039;t be surprised when you wake up. Unless you specify it in your flavor text or otherwise give permission, it&#039;s against the rules to eat you so ahelp if this happens.&lt;br /&gt;
* While asleep, you can dream. It appears as blue text with random words.&lt;br /&gt;
* Reinforced metal (plasteel) can be made by [[Lonestar Miner|Miner]]s by smelting plasma ore and iron ore in the smelter on the mining base.&lt;br /&gt;
* You can weld and un-weld a locker/closet by using a welding tool.&lt;br /&gt;
* Swipe your ID on a personal locker to claim it as your own. Only you, the HoP, or the Captain can open them once claimed.&lt;br /&gt;
* Do not use a lit welding tool on a welding fuel tank. The results are explosive.&lt;br /&gt;
* Wardrobes function like Plants Bags/Mining Satchels. Click it in your hand to drop all items to the floor. Click the items with the Wardrobe in hand to pick them all back up.&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
* Keep your stun gloves charged as your #1 choice of weapon against unarmed law offenders, use the rubbers only when you have to stun someone from distance to ensure he/she wont attack you as it has a much more dangerous and damaging hit.&lt;br /&gt;
&lt;br /&gt;
=== Communication ===&lt;br /&gt;
* If your headset stops working, it&#039;s likely the [[Telecommunications |Telecommunication Satellite]] is down. Station Bounced Radios and Intercoms will still work.&lt;br /&gt;
* Electrical storms can change your radio messages to gibberish.&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
* The guide to [[Surgery]] can help you fix a lot if issues if your character has the anatomy skill at trained/professional.&lt;br /&gt;
* Your health indicator works off of pain, and you might have more or less damage than you actually see- Check with a doctor if you hurt!&lt;br /&gt;
* Sleepers cannot heal toxin damage. Soporific will send the patient to sleep.&lt;br /&gt;
* All damage you take will add to your &#039;shock&#039; damage. When your &#039;shock&#039; damage gets high enough you will start to move slowly, only be able to whisper or stammer into your headset, be unable to see, and eventually collapse. Painkillers, such as tramadol are able to treat shock, but regular damage must still be treated normally.&lt;br /&gt;
* The Body Scanner in Medbay can be used to tell where injuries, broken bones, and implants are located.&lt;br /&gt;
* Diseases do not show up on your medical scanner. Appendicitis is the only condition that does.&lt;br /&gt;
* Spaceacillin will slow most disease progression, but must be cured by virology.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen and Bar ===&lt;br /&gt;
* Chickens will lay eggs if fed wheat, and using a bucket on a cow can harvest milk.&lt;br /&gt;
&lt;br /&gt;
=== Code ===&lt;br /&gt;
* Break the game and win a Certificate of Awesome!&lt;br /&gt;
* Report bugs to the admins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3778</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3778"/>
		<updated>2023-01-18T03:53:06Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Interacting with Other People */ Typo/punctuation corrections, new Discord/Forum redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options in this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the in-game jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the in-game description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Combat|Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s name in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods ([[Discord|forums, Discord, etc.]]).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Jobs|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3777</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3777"/>
		<updated>2023-01-17T21:18:44Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Modes */ On reflection, this was ugly and misleading. Updated to be pretty and hopefully less confusing. My bad on the dupe edits, I&amp;#039;m a wee bit rusty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options in this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the in-game jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the in-game description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Combat|Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Jobs|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3776</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3776"/>
		<updated>2023-01-17T21:17:22Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* What To Do Now */ Controversial opinion: Double dipping the same guides link is redundant, so I made this one redirect to the jobs page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options in this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the in-game jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the in-game description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Combat]] Intent setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Jobs|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3775</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3775"/>
		<updated>2023-01-17T21:07:01Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Modes */ Updated a dead redirect to Intents, which no longer exists, to the Combat page which now hosts intents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options in this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the in-game jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the in-game description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Combat]] Intent setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3774</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3774"/>
		<updated>2023-01-17T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Antagonism Tab */ Grammatical correction. This is why we read everything twice before calling it good.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options in this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the in-game jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the in-game description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3773</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3773"/>
		<updated>2023-01-17T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Global Tab */ Ingame | In-game grammar consistency change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the in-game jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the in-game description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3772</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3772"/>
		<updated>2023-01-17T20:14:53Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Antagonism Tab */ Ingame | In-game grammar consistency change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests in-game that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3771</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3771"/>
		<updated>2023-01-17T20:13:54Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Background Information */ Ingame | In-game grammar consistency change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records in-game for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests ingame that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3770</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3770"/>
		<updated>2023-01-17T20:13:37Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Equipment */ Ingame | In-game grammar consistency change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed in-game with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records ingame for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests ingame that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3769</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3769"/>
		<updated>2023-01-17T20:13:25Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Languages */ Ingame | In-game grammar consistency change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible in-game in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed ingame with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records ingame for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests ingame that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3768</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3768"/>
		<updated>2023-01-17T20:10:56Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Background Information */ Punctuation correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible ingame in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed ingame with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records ingame for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out; you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests ingame that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3767</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3767"/>
		<updated>2023-01-17T20:08:06Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Body */ Minor typo correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible ingame in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part of the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed ingame with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records ingame for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out, you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests ingame that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3766</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3766"/>
		<updated>2023-01-17T19:48:46Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* General */ - Minor consistency alteration of &amp;quot;ingame&amp;quot; to &amp;quot;in-game&amp;quot; to fit with the rest of the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you in-game.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible ingame in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part if the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed ingame with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records ingame for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out, you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests ingame that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3765</id>
		<title>Starter Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Starter_Guide&amp;diff=3765"/>
		<updated>2023-01-17T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;Soleil: /* Joining the Server */ - Updated the connection link (IP), as it was erroneous.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13, players take the role of workers in a sci-fi setting. There are many different [[Jobs|jobs]] available, and each player chooses and plays a role in the space station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sojourn is a heavy [[A Crash Course in Roleplaying|roleplay]] server. The choice is not optional; it is enforced. Should you be new to roleplaying, consult [[A Crash Course in Roleplaying]]. Should you still have questions, poke any of the in-game admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
Yes, there are [[Rules|rules]] set in place to ensure an enjoyable experience for all players. Please take a moment and read them. &lt;br /&gt;
&lt;br /&gt;
== Joining the Server ==&lt;br /&gt;
To join the server you&#039;ll need to follow a couple of steps:&lt;br /&gt;
&lt;br /&gt;
#Download the BYOND client from [http://www.byond.com/download/ here]. You&#039;ll need it to start playing&lt;br /&gt;
#Register for a BYOND account [https://secure.byond.com/?page=Join here].&lt;br /&gt;
#Add the server address to your bookmarks, or just join manually using the BYOND client. Either way, connect to &#039;&#039;&#039;byond://104.243.38.223:35565&#039;&#039;&#039;&lt;br /&gt;
If all has gone well, congratulations! You&#039;re on the server! Before you can jump in and start playing, we strongly recommend you set up your character first.&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
== General Tab ==&lt;br /&gt;
These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; As part of the [[Rules#Roleplay|roleplay guidelines]] followed by the server, it is required that all characters have a first and last name (with the exception of different languages or cultures, but use common sense!). By randomizing your name, the game will pick a suitable name for your character, accounting for gender.&lt;br /&gt;
*&#039;&#039;&#039;Gender:&#039;&#039;&#039; Self-explanatory; this may or may not alter your sprite depending on your selected species&#039; gender dimorphism.&lt;br /&gt;
*&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Alters the pronouns used to refer to you ingame.&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won&#039;t change your character&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;Spawn point:&#039;&#039;&#039; This selects where on the map your character will spawn in. If you are not familiar with the different locations, just leave the default setting.&lt;br /&gt;
*&#039;&#039;&#039;OOC Notes:&#039;&#039;&#039; You &#039;&#039;&#039;must&#039;&#039;&#039; input your ERP preferences into this section so other players can read them and decide if your preferences align for ERP purposes.&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
*&#039;&#039;&#039;Adding/Removing Languages:&#039;&#039;&#039; You can add and remove any language you wish, except English common which is the default language for all characters. Depending on your species or whitelist status for restricted languages, you may see more or fewer choices.&lt;br /&gt;
*&#039;&#039;&#039;Language Keys:&#039;&#039;&#039; When you wish to speak in another language, you must prefix the message with one of these keys, followed by a language-specific character, visible ingame in the &amp;quot;Check Known Languages&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
*&#039;&#039;&#039;Reset (R):&#039;&#039;&#039; The small R in parenthesis will reset your body to a random state, clearing your custom settings.&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; Here you will select the species which you wish to play as. Some species have mechanical advantages and disadvantages, but all of the commonly available, non-whitelisted species are fairly similar. Whitelisted species may have large mechanical differences.&lt;br /&gt;
*&#039;&#039;&#039;Blood type:&#039;&#039;&#039; As in real-life, this determines your compatibility for transfusions from blood packs or to/from other characters. See [https://en.wikipedia.org/wiki/Blood_type Blood Type] for details.&lt;br /&gt;
*&#039;&#039;&#039;Needs glasses:&#039;&#039;&#039; Whether or not your character needs prescription lenses to have full visual acuity. If you are saying &amp;quot;why would anyone want this? that&#039;s a disadvantage!&amp;quot; you should read up on roleplaying realistic characters.&lt;br /&gt;
*&#039;&#039;&#039;Limbs:&#039;&#039;&#039; Here you can replace any of your limbs with cybernetic facsimiles or remove them altogether. Playing a cripple not capable of performing any job is generally not allowed. See the [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;Internal Organs:&#039;&#039;&#039; You can modify the state of your internal organs here, namely whether or not they are mechanically assisted or cybernetic.&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; You can select a hairstyle here. For some species with ears, you should select their &#039;Speciesname&#039;-style hairstyles to keep the ears as the ears are actually part if the hair sprites.&lt;br /&gt;
*&#039;&#039;&#039;Facial:&#039;&#039;&#039; For facial hair selection, similar to hair style selection.&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They may only be one pixel, but they&#039;re pretty obvious if you&#039;re not wearing glasses.&lt;br /&gt;
*&#039;&#039;&#039;Body Color:&#039;&#039;&#039; The overall color of your body. Depending on the species, may take some playing with to get the color you want exactly right.&lt;br /&gt;
*&#039;&#039;&#039;Body Markings:&#039;&#039;&#039; You can add and remove colorable body markings here to further customize your character. Please keep it reasonable, however.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Here you can select some undergarments for your character. Most of the options are fairly self-explanatory. None of them confer any mechanical change: they are purely cosmetic changes. Underwear and socks can be removed ingame with the use of a verb in the IC tab.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
Purely for roleplay purposes, these show up on your employment, security, or medical records ingame for other players, so should be populated to match the backstory for your character. &#039;&#039;&#039;Not having records as a colonist can and will get you arrested, make sure to fill them out, you can find templates for each record here: [[Example Paperwork]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Records ===&lt;br /&gt;
Security, medical, and employment records should each be populated with appropriate information that might be in a real record for that character. None of the records should contain any &#039;fantastic&#039; information that a normal HR, security, or medical person wouldn&#039;t include. No backstory involving extra-ordinary crimes or mercenaries or ninjas or other things is allowed without a Special Character Application to the staff.&lt;br /&gt;
&lt;br /&gt;
=== Flavor ===&lt;br /&gt;
You are required to populate your flavor text with some information about the visual appearance of your character. Without this, people will only have an idea of what you look like based on the tiny sprite, and that is not a lot to go on. These should contain things that people can SEE, not thoughts the character has. &#039;Robot&#039; flavor text is the flavor text applied if you join as a Cyborg rather than any other job slot, and is not used any other time.&lt;br /&gt;
&lt;br /&gt;
== Occupation Tab ==&lt;br /&gt;
This grid allows you to set job preferences. These preferences only take effect when the game is automatically assigning jobs at the beginning of a round, and have no effect if you are joining after a round has already begun.&lt;br /&gt;
&lt;br /&gt;
If you set your preferences here, it will attempt to assign you the highest preference job, in competition with anyone else who has that same preference set, and do the same for all other players, trying to assign them each their most desirable job. You can also pick what happens if none of your desired jobs are available, at the bottom of this tab.&lt;br /&gt;
&lt;br /&gt;
== Antagonism Tab ==&lt;br /&gt;
Most of the options on this tab have no effect, as we do not play with traditional randomly-assigned antagonist roles. Some settings still influence things, however:&lt;br /&gt;
*&#039;&#039;&#039;Be positronic brain:&#039;&#039;&#039; If someone selects a positronic brain and requests ingame that a ghost inhabit it, if you have this enabled, you will be asked if you wish to inhabit the brain and join the round.&lt;br /&gt;
*&#039;&#039;&#039;Be pAI candidate:&#039;&#039;&#039; Similar to the above, but for inhabiting pAI devices.&lt;br /&gt;
&lt;br /&gt;
== Loadout Tab ==&lt;br /&gt;
Here you can select some equipment to start the round with, aside from your default starting equipment. Some of the pieces of equipment on this page may be restricted to certain jobs, and even if you select them, you will not spawn with them if you do not join as that job.&lt;br /&gt;
&lt;br /&gt;
You have a certain number of points to allocate on this screen, if you wish. There&#039;s no requirement to use any of the points.&lt;br /&gt;
&lt;br /&gt;
== Global Tab ==&lt;br /&gt;
This has some settings that apply to all of your characters, as they are not really character-specific settings, but rather &#039;player&#039; settings on how your client should behave.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UI Style:&#039;&#039;&#039; You can select a style for the in-game user interface here, as well as the color and transparency level of the interface.&lt;br /&gt;
*&#039;&#039;&#039;Preferences:&#039;&#039;&#039; There are many settings here, each which you might not understand until you have played the game to some extent. It&#039;s recommended you not alter any of them until you have played the game and understand what they mean.&lt;br /&gt;
*&#039;&#039;&#039;pAI:&#039;&#039;&#039; When you are a pAI candidate and someone is searching for a ghost to inhabit their pAI, these fields will be displayed to them so they can make their choice.&lt;br /&gt;
*&#039;&#039;&#039;Communicator Identity:&#039;&#039;&#039; These settings allow you to configure a communicator, if you begin the game with one. Traditionally the game starts you with a PDA to communicate with other players, however you may also take a handheld Communicator capable of voice and video calls. You can pick this in the Loadout tab.&lt;br /&gt;
*&#039;&#039;&#039;Jukebox Volume:&#039;&#039;&#039; If you find the ingame jukebox music to be too loud, you can permanently alter the volume here.&lt;br /&gt;
*&#039;&#039;&#039;Media Player Type:&#039;&#039;&#039; See the ingame description.&lt;br /&gt;
&lt;br /&gt;
= The User Interface =&lt;br /&gt;
This is a general guide to the game interface; note that it won&#039;t be accurate to all UI styles, nor are all the elements shown in the image at right.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Tut-Equipment.png|400px|thumb|right|Equipment Area]]&lt;br /&gt;
There are several slots on which you can equip items that represent different parts of your body.&lt;br /&gt;
*&#039;&#039;&#039;1:&#039;&#039;&#039; Head slot, for hats, helmets, and other things you can put on your head.&lt;br /&gt;
*&#039;&#039;&#039;2:&#039;&#039;&#039; Ear slots, for headsets and other very small objects that could be put behind an ear (pens, etc).&lt;br /&gt;
*&#039;&#039;&#039;3:&#039;&#039;&#039; Eye slot, for glasses and goggles.&lt;br /&gt;
*&#039;&#039;&#039;4:&#039;&#039;&#039; Face slot, for masks mostly.&lt;br /&gt;
*&#039;&#039;&#039;5:&#039;&#039;&#039; Uniform slot, the base clothing layer that most people will have equipped.&lt;br /&gt;
*&#039;&#039;&#039;6:&#039;&#039;&#039; Suit/Exosuit slot, for clothing worn over your uniform, including spacesuits.&lt;br /&gt;
*&#039;&#039;&#039;7:&#039;&#039;&#039; Gloves slot, for various gloves.&lt;br /&gt;
*&#039;&#039;&#039;8:&#039;&#039;&#039; Shoes slot, for various shoes, boots, and sandals.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; ID slot, holds an ID card, a wallet, or PDA. Doors check the access in your hands first, then this slot.&lt;br /&gt;
*&#039;&#039;&#039;B:&#039;&#039;&#039; Belt slot, you can also put some smaller items here to clip them onto a waistband.&lt;br /&gt;
*&#039;&#039;&#039;P:&#039;&#039;&#039; Backpack slot, where a bag is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.&lt;br /&gt;
*&#039;&#039;&#039;Hands:&#039;&#039;&#039; You usually have two of them, and can swap between them. The active one has a lit border. You will &#039;use&#039; this hand when you click on things in the world.&lt;br /&gt;
*&#039;&#039;&#039;Pockets:&#039;&#039;&#039; Only usable if you have a uniform equipped, these pockets can hold one small item each.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
[[File:Tut-Modes.png|400px|thumb|right|Modes Area]]&lt;br /&gt;
*&#039;&#039;&#039;M:&#039;&#039;&#039; Movement speed toggle, switch between running and walking. Walking allows you to cross slippery areas without tripping.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; [[Intent]] setting. This selects how you will interact with an object or a person when you make an action. Blue is &#039;&#039;&#039;Disarm&#039;&#039;&#039;, green is &#039;&#039;&#039;Help&#039;&#039;&#039;, yellow is &#039;&#039;&#039;Grab&#039;&#039;&#039;, and red is &#039;&#039;&#039;Harm&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;T:&#039;&#039;&#039; Targeting diagram. You can click body parts here to select what body part to affect when clicking other characters. For example if you have the head selected and click someone with a crowbar in your hand, you will hit them in the head with the crowbar.&lt;br /&gt;
*&#039;&#039;&#039;G:&#039;&#039;&#039; Gun settings. Toggles between either immediately firing a gun each click, or aiming and notifying the player that they are targeted. You can then select options to automatically fire in certain conditions such as if they move.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
[[File:Tut-Status.png|400px|thumb|right|Status Area]]&lt;br /&gt;
*&#039;&#039;&#039;W:&#039;&#039;&#039; Warnings will be displayed here about temperature or pressure problems you&#039;re experiencing, such as being exposed to fire, vacuum, or toxic atmospheres.&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A button that represents whether or not you are breathing through your air mask (or hardsuit) if one is worn. Click to toggle.&lt;br /&gt;
*&#039;&#039;&#039;D:&#039;&#039;&#039; A dummy of your body is here to show where you are feeling pain. It will usually be green, with darker and darker red highlights to indicate more pain. If grey, you are unable to feel pain due to being a synthmorph, or for other reasons.&lt;br /&gt;
*&#039;&#039;&#039;H:&#039;&#039;&#039; A hunger indicator is displayed here which will show darker and darker shades of red as your character becomes more and more hungry. This represents charge level for synthmorphs.&lt;br /&gt;
&lt;br /&gt;
== Interacting With the World ==&lt;br /&gt;
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character&#039;s hands, things will make more sense: you can&#039;t, for example, open a toolbox in your left hand if your right hand is full.&lt;br /&gt;
&lt;br /&gt;
A good way of interpreting the interaction system in Space Station 13 is to think of each click as &#039;using&#039; the object (or hand) on whatever you&#039;re clicking on. For instance, to use a computer in real life, you&#039;d essentially &#039;use&#039; an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:&lt;br /&gt;
&lt;br /&gt;
* If the object in hand is meant to be used with the object you&#039;re clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you&#039;ll transfer a certain amount of fluid units (usually 10) of the liquid from the container in your hand, to the container you&#039;re clicking on. For things like crowbar&#039;ing the floor, you&#039;ll pry off a floor tile.&lt;br /&gt;
* If the object in hand is not meant to be used with the object you&#039;re clicking on, more often than not (and very annoyingly, sometimes) you&#039;ll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the essence of Robusting, as well (which we do not recommend you to try on unsuspecting crewmembers for no reason), which is basically clicking on someone, but with a weapon or very damaging object in hand.&lt;br /&gt;
* If what you&#039;re clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.&lt;br /&gt;
&lt;br /&gt;
Several interactions also use mouse drags to interact. For example, if you are standing adjacent to a cardboard box, dragging the sprite of the box onto your character&#039;s sprite will open the box and display the contents. Dragging your backpack that you are wearing to one of your hand slots will remove the backpack and put it in that hand. That&#039;s important because clicking your worn backpack just opens it and displays the contents, so this is one of the only ways to remove backpacks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.&lt;br /&gt;
&lt;br /&gt;
== Interacting with Other People ==&lt;br /&gt;
Sojourn is a roleplay-heavy server, and so your interactions with those around you are going to be very, very important. You won&#039;t get very far with pointing-and-clicking alone, so there are several basic commands to remember when dealing with other characters on the station:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Say&amp;lt;/tt&amp;gt;:&#039;&#039;&#039;, Speak to those in sight. You can prefix your message a semicolon (&amp;lt;tt&amp;gt;;&amp;lt;/tt&amp;gt;) to talk on the general radio channel, if you have a headset, or a colon and a letter (i.e. &amp;lt;tt&amp;gt;:m&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;:s&amp;lt;/tt&amp;gt;) to talk on your department radio channel. (You can examine headsets to see which channels they can access.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Whisper&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak quietly, only audible to those right next to you. Anyone farther away will be told that you&#039;re whispering something.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Me&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate your character&#039;s actions in an emote. This will have your character&#039;s make in front of the text.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;Subtle&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Lets you narrate something your character is doing subtly and would not be obvious to those further away. &#039;Subtle&#039; is to &#039;Me&#039;, as &#039;Whisper&#039; is to &#039;Say&#039;.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;OOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Do not send lots of messages via this. If you have a lot to discuss, join one of the out-of-game communication methods (forums, Discord, etc).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;LOOC&amp;lt;/tt&amp;gt;:&#039;&#039;&#039; Speak to everyone within your view in an Out-Of-Character way. This can be used to ask other players to explain procedures or ask for help without having to broadcast your request to the entire server. Also used for negotiating ERP preferences with those that you&#039;re playing with.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to be creative! Writing speech with an accent, or being descriptive with your emotes, will make you a lot more memorable.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;tt&amp;gt;Say &amp;quot;:n Dr. Glass, could you come to Xenobiology, please? I think you should see this...&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Whisper &amp;quot;Don&#039; bloody move, yeah, or you&#039;re a dead man.&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;Me &amp;quot;grumbles irritably and kicks his feet up on his desk, glowering at his boss.&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget to type properly! Consistently making typos or forgetting punctuation looks about the same to other players as showing up to a job interview drunk and slurring.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)&lt;br /&gt;
*&#039;&#039;&#039;:h&#039;&#039;&#039; Will send your message to your department radio directly.&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; Will send the message to the Command Channel&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; Will send the message to the Security Channel&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; Will send the message to the Medical Channel&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; Will send the message to the Engineering Channel&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; Will send the message to the Research Channel&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; Will send the message to the Supply Channel&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; Will send the message to the Service Channel&lt;br /&gt;
*&#039;&#039;&#039;:b&#039;&#039;&#039; Will send the message to the Blackshield Channel (not yet implemented)&lt;br /&gt;
*&#039;&#039;&#039;:k&#039;&#039;&#039; will send a message to the Prospector Channel&lt;br /&gt;
*&#039;&#039;&#039;:t&#039;&#039;&#039; will send a message to the Absolutist Church Channel&lt;br /&gt;
If you wish to emote something over coms then use &amp;quot; say;! [...] &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= What To Do Now =&lt;br /&gt;
There&#039;s a couple of things to do to help you settle in at Sojourn once you&#039;ve gotten the hang of the game:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Read up on some other [[Guides]]:&#039;&#039;&#039; You can never know too much.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Try advanced jobs:&#039;&#039;&#039; Once you feel you have the basics of the game under your belt, don&#039;t be afraid to check the [[Job Guides|guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Help out the game:&#039;&#039;&#039; If you&#039;re good with programming, drawing sprites, telling stories or designing maps, feel free to drop by and show us what you can do.&lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun! After all, isn&#039;t that we&#039;re all here for?&lt;br /&gt;
&lt;br /&gt;
Welcome to Sojourn and enjoy your stay!&lt;/div&gt;</summary>
		<author><name>Soleil</name></author>
	</entry>
</feed>