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		<title>Laws</title>
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		<updated>2024-10-03T00:00:46Z</updated>

		<summary type="html">&lt;p&gt;SkinkHunt: Added new law 006 Data/Information Breach -Trilby/Chef Doggo Approved-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
&lt;br /&gt;
=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victims of a crime hold the general right to drop charges.&#039;&#039;&#039; This applies to charges within the 100, 200, and 300 tiers. Victims may also choose to only collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. These clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions, however. 400 and 500-level charges &#039;&#039;&#039;cannot&#039;&#039;&#039; be dropped at any time by a victim, as these acts extend further than creating a victim, but also threatening the lives of others and the order of the colony as a whole. Officers &#039;&#039;may&#039;&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this section, each individual directly targeted by criminal activity is a victim. If a crime affects a department, such as Trespass, then the Department Head may choose to drop the charge. If there is no Head, the charge can only be dropped by unanimous consent of those who were affected. If the crime affects the colony as a whole or has no specific victim, such as Contraband, Breakout, or Disrespect of the Dead, only the Warrant Officer or Ranger may authorize the waiving of charges, and a decision to waive charges may be overridden by the Warrant Officer (if the decision was made by a Ranger) or a vote of the Low Council.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
&lt;br /&gt;
Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
&lt;br /&gt;
Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the [[Standard Operating Procedure (Legal)|Legal Standard Operating Procedure]] to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Treason&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
&lt;br /&gt;
Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
==Intellectual Property==&lt;br /&gt;
&lt;br /&gt;
Nadezhda colony is filled with products produced with propietary designs from factions both within and without the colony. These designs belong exclusively to the company that owns them, however legal license to produce the items is distributed in the form of disks. As a general rule, no faction has any claim on any disk or item salvaged by another, nor any item which was manufactured by them or sold to them by a lawful owner, regardless of whether the design originated with the faction. The exceptions to this rule are as follows:&lt;br /&gt;
&lt;br /&gt;
*Unprotected design files, such as those found on factory disks or made by Soteria Research, are forbidden to leave the control of that faction without the written and stamped permission of the Faction Head. If such a disk is stolen, all items produced from it may be reclaimed. This is considered §505: Misappropriation of Intellectual Property, with the legal liability falling on the individual who stole or distributed the designs.&lt;br /&gt;
*Factions may act to protect the integrity of their uniforms to prevent confusion. Any Faction Head may prohibit those not belonging to their faction from wearing uniforms of that faction. Primes may not restrict non-clergy clothing from anyone who has not been formally excommunicated from the Church. Refusing to comply with the directive of a Faction Head in this matter is considered §102: Failure to Execute an Order.&lt;br /&gt;
&lt;br /&gt;
== Contraband Policy ==&lt;br /&gt;
=== Minor Contraband ===&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Minor Contraband Exemptions &amp;amp; Stipulations ====&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband ===&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Major Contraband Exemptions &amp;amp; Stipulations ==== &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
===== Explosive Exemptions =====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of Sabotage, Manslaughter, Major Sabotage or Murder. &#039;&#039;&#039;Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
=== Excelsior Equipment / Excelsior Contraband ===&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
==== Excelsior Contraband Exemptions &amp;amp; Stipulations ====&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
==Criminal Regulations==&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
There are two core types of modifiers: Criminality modifiers and Sentencing modifiers. Criminality modifiers alter whether or not an action is actually criminal in nature and can alter what charges can/should be pressed for a given incident. Sentencing modifiers do not alter the charges but rather the sentence, either upwards or downwards.&lt;br /&gt;
====Criminality Modifiers====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#fff2cc;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Modifier !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Self Defense&#039;&#039;&#039; || To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others, however they are required to use only necessary force and to call for medical aid for their aggressor if they are in critical condition. This modifier &#039;&#039;&#039;never&#039;&#039;&#039; applies to &amp;quot;defending&amp;quot; oneself against a lawful arrest, even if the charges are later found to be untrue. || Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defense of Property&#039;&#039;&#039;|| To have acted with appropriate force in defense of one&#039;s rightful owned or claimed territory under colony law. Appropriate force is always nonlethal force unless the aggressor pulls out a lethal weapon. Same duties to obtain care for injured individuals that is given with Self Defense apply here. This modifier &#039;&#039;&#039;never&#039;&#039;&#039; applies when &amp;quot;defending&amp;quot; one&#039;s area against Security acting on a properly authorized warrant. || Immediate Release&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039; || To break the law to prevent a greater harm from occurring. The greater harm must be imminent rather than hypothetical, and the law must be broken as little as reasonably possible. For example: breaking into a department to rescue someone whose suit sensors show they are in critical condition or dead. Acts found to be unreasonable will not be protected by this clause. Failure to comply with an investigation is never protected by this modifier. || Dropping of any charges that depend on ill intent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entrapment&#039;&#039;&#039; || To be charged with a crime the offender was induced to commit by Security and, without their help, either would not have or could not have committed. || Charges should be either reduced or dropped depending on their own level of indepedent criminal intent. The officers running the operation should be charged with Violation of Employee Rights as well as the charges they intended to entrap the victim with.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accomplice&#039;&#039;&#039; || To knowingly and materially aid another in the commission of a crime. Both elements are important: a merchant who sells a gun to someone with no knowledge it will be used for murder is not liable, nor is someone who simply cheers on someone else comitting a crime. Providing instruction on how to commit a crime does count as material aid, however, e.g. telling someone how to make a bomb. || Apply all charges for the crime that the primary suspect was aided in to the accomplice.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Authorized Use of Force&#039;&#039;&#039; || Use of force that is legally authorized. The primary example is the Marshals using force to bring in resistant suspects in accordance with their SOP. This modifier also applies to Soteria Lifeline Technicians using nonlethal force (including against Marshals or Councilors) to prevent someone from taking their patient, and Vectors using nonlethal force on members of the Absolutist church who are resisting internal discipline. || Charges should not be applied if the use of force was within legal guidelines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sentencing Modifiers====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Modifier !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooperation with Prosecution&#039;&#039;&#039; || To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense. || 25% to 50% timer reduction. This only applies if information is provided that leads to bringing in a suspect that was not already apparent with the information security had.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Surrender&#039;&#039;&#039; || To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders. || 25% to 50% timer reduction. Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be reduced to a timed sentence no less than 60 minutes at the discretion of the Warrant Officer.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039; ||To be a member of the colony&#039;s command structure, including Steward and Premier, and to commit any Severe or higher level crime, or any crime that references this section in its sentence. This does not require formal conviction by a Tribunal, but a Warrant Officer can expect the charges to be overturned and charges to be filed against them if their fax to the High Council does not include sufficient evidence. || The Warrant Officer, at their discretion, may impose a shift-length dismissal on the individual. This sanction may only be overturned by the Faction Owner or the Low Council. Additionally, the Low Council may vote to impose sanctions either without a Warrant Officer/despite their disapproval or if they wish to impose more serious sanctions than a shift-length dismissal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repeat Offender&#039;&#039;&#039; || To commit the same crime multiple times in the same shift. This only applies if someone is punished for it and then commits the same crime after release, not for a string of offenses in a row.|| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Immediate Threat to the Prisoner&#039;&#039;&#039; || To be incarcerated when a situation in the Marshal area poses an immediate threat to the health of the prisoner || The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Powers&#039;&#039;&#039; || To use abilities greater than those normal for a member of one&#039;s species in the commission of a crime. This includes (but is not limited to) psionics, nanogates, cruciforms, and Soteria-created genetic mutations. There must be reasonable belief that powers were used in such a manner; however, due to the nature of these powers being easy to conceal after the fact, hard evidence is not required. Officer discretion is encouraged, and they may choose not to apply this modifier if they believe the evidence is insufficient. || Any crimes given to the person has its fine value or time served automatically doubled. If the empowered person has a HuT sentence, it is highly encouraged to have their powers removed if it can be done safely. A empowered individual using their powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their powers should be removed before revival. In the case of a cruciformed individual killed relating to this section, if a Vector/Prime is available to properly remove the cruciform from the corpse this should be done; otherwise it should remain attached but deactivated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039; || For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested.  A warrant is specifically required for security to enter the AI core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. || Cyborgs can be locked down within their cells or, if this is not possible, have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference Guide ===&lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Property Crimes&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X01)&#039;&#039;&#039;&lt;br /&gt;
|Vandalism&lt;br /&gt;
| -&lt;br /&gt;
|Destruction of Property&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Major Sabotage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Duty&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X02)&#039;&#039;&#039;&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Dereliction of Duty&lt;br /&gt;
|Negligence&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rights Violations &#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X03)&#039;&#039;&#039;&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Excessive Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X04)&#039;&#039;&#039;&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X05)&#039;&#039;&#039;&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Violation of Salvage Rights&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Misappropriation of Intellectual Property&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X06)&#039;&#039;&#039;&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X07)&#039;&#039;&#039;&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Treason&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespass&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X08)&#039;&#039;&#039;&lt;br /&gt;
|Trespass&lt;br /&gt;
|Disregard of Emergency Restrictions&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X09)&#039;&#039;&#039;&lt;br /&gt;
|Violation of Injunction&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Escaping from Confinement&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Lawful Authority&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X10)&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Disrupting Command&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X11)&#039;&#039;&#039;&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|False Testimony&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unconscionable Behavior&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X12)&#039;&#039;&#039;&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Cannibalism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bodily Autonomy Violations&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;(X13)&#039;&#039;&#039;&lt;br /&gt;
|Harassment&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Quick Reference Punishment====&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Specialty Charges===&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records is to receive a &#039;&#039;&#039;Providing False Testimony&#039;&#039;&#039; charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|006 - Data/Information Breach&lt;br /&gt;
|To knowingly and willfully communicate information, gained in confidence through private or departmental channels, to personnel without legal access. Department Heads have authority to communicate information from their respective channels.&lt;br /&gt;
&lt;br /&gt;
|A timer of no more than 30 minutes but no less than 10 and/or a minimum fine of 250 credits, up to 1,000, may be issued depending on severity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Charges===&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately deface or minorly damage colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, to littering in a public or departmental area, to minorly damaging a Soteria cyborg&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel with an authorized warrant and council members conducting investigations authorized by an LC vote may not be asked or made to leave.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as a Property Crime if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony control room or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, charge &#039;&#039;&#039;Assault&#039;&#039;&#039; instead. If the offender stalks the victim also charge &#039;&#039;&#039;Harassment/Stalking&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Harassment or Stalking&lt;br /&gt;
|To take repeated actions for the purpose of harassing an individual, or to continue following them after being asked to stop.&lt;br /&gt;
|This crime does not apply if there is a lawful reason for the conduct, such as Marshals pursuing an investigation or a Head trying to get their employee to do their job.&lt;br /&gt;
|Timer of no more than 5 minutes or a 250 credit fine paid to the victim.&lt;br /&gt;
&lt;br /&gt;
Injunction placed at discretion of the WO&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moderate Charges===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Dereliction of Duty&lt;br /&gt;
|To fail to complete the core functions of your job when they are necessary&lt;br /&gt;
|This is intended to handle situations where a job is required but the individual who should handle it is doing non-job related things or taking a break. For example, doctors not responding to calls for medical assistance, the Marshals not investigating a crime, the Prospectors not looting areas or not setting up their shop afterwards, or the chef not preparing any food. Providing products is not considered a core function of the Science department or the Guild unless there is an emergency and supplies are needed to aid with it. &lt;br /&gt;
&lt;br /&gt;
If there is more than one person in the relevant job and none respond to a call, all are to be punished unless they were occupied with other job-critical activities. If there is uncertainty about whether something a core function, the Faction Head and other professionals should be consulted but the final judgement rests with the Marshal handling the case.&lt;br /&gt;
|Forfeiture of 1 hour&#039;s pay to the corporate account. Timer of no more than 15 minutes. Dismissal at the discretion of the Head. If committed by a member of the Low Council, subject to sanctions pursuant to Offense by Colony Command.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head. If committed by a member of the Low Council, subject to sanctions pursuant to Offense by Colony Command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, also charge &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, also charge the relevant Property Crimes charge. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;208&lt;br /&gt;
|Disregard of Emergency Restrictions&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, also charge Manslaughter.&lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more force than is legally justified during an authorized use of force.&lt;br /&gt;
|For Marshals, what force is legally justified is defined by Marshal SOP. For other authorized uses of force, only nonlethal force is permitted. This crime covers injuries that do not require medical treatment beyond first aid but are still unwarranted. If the suspect required more than basic first aid, charge instead &#039;&#039;&#039;Severe Excessive Use of Force&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. &lt;br /&gt;
If the body or any part of it is consumed, instead charge &#039;&#039;&#039;Cannibalism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 20 minutes, alongside a fine of 500 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Offenses===&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Destruction of Property &lt;br /&gt;
|To destroy the property of a colonist, a colony faction, or the colony itself without valid reason, either deliberately or through negligence&lt;br /&gt;
|The property in question can belong to another individual, to a faction, or the colony at large. This crime includes destroying normal doors or walls, recycling or disassembling equipment, or damaging a cyborg to the point it needs internal repairs. Valid reasons include (but are not limited to) normal recycling and research activities. If an item is stolen and destroyed, charge either the relevant Theft level or this, whichever is more severe.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, also charge &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes. Payment to the victim for any repairs or replacements.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Negligence&lt;br /&gt;
|To cause notable damage to a colonist by failing at one&#039;s duty, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest mistakes, laziness, or deliberate disregard. This is usually because an employee ignored Standard Operating Procedure or failed to follow an order, but may also be applied if they failed to do something that a reasonable and competent professional in their role would do. It also applies any time any SOP explicitly calls for it, regardless of actual harm (e.g. engaging in human experimentation without a waiver). If a colonist is killed because of it, instead charge Manslaughter; if equipment is destroyed, charge Destruction of Property. This crime cannot be charged alongside Destruction of Property if the damage is the only significant result of the negligent conduct.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Excessive Charges&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid.&lt;br /&gt;
|This includes stacking charges improperly, planting evidence, confiscating contraband if it is being used in a legal manner under the Contraband Policy, or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion/Dismissal at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security, even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 30 minutes for escaping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|To use more force than is legally justified during an authorized use of force which results in the victim requiring more than basic first aid&lt;br /&gt;
|For Marshals, what force is legally justified is defined by Marshal SOP. For other authorized uses of force, only nonlethal force is permitted. This crime covers injuries that require surgery or other advanced medical treatment beyond first aid. If a victim dies and the use of force was not warranted, also charge Manslaughter.&lt;br /&gt;
|Dismissal which can only be overturned by the Faction Owner, who must be faxed in all cases of Severe Use of Excessive Force. Timer of no more than 30 minutes. Payment of all medical bills of the victim&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Providing False Testimony&lt;br /&gt;
|To provide false or deliberately misleading testimony to colony officials&lt;br /&gt;
|This can be applied in relation to interviews with investigators or to the interviews had with colony officials to create records (see §005).&lt;br /&gt;
&lt;br /&gt;
This crime requires intent to mislead, as judged by the Marshal handling the case.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
In cases of false/incomplete records, they should be permitted one chance to get them corrected unless evidence of deliberate deception is found. If such evidence exists or the records remain false, apply sentence as above.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;313&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards a person or silicon unit.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exceptional Offenses===&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To deliberately destroy colony equipment without valid reason.&lt;br /&gt;
|This includes destroying secured doors or reinforced walls, unauthorized destruction of cyborgs, breaking of machinery, etc. Valid reasons include (but are not limited to) destruction needed to prevent a greater loss of life or destruction of the colony&lt;br /&gt;
|Timer of no more than 45 minutes. Payment to the victim for any repairs or replacements.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
important items produced solely by the Church, such as Cruciforms, Absolutist Constructs, and other Absolutist artifacts are property of the Church and may at any time for any reason be demanded back. Refusal to return the items shall be considered &#039;&#039;&#039;grand theft&#039;&#039;&#039; and &#039;&#039;&#039;failure to execute an order&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Provost Marshal or the Brigadier to override this law. No lesser official can override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Treason&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;407&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two Soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, also charge &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;, charge both crimes in such cases. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Capital Offenses===&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Major Sabotage&lt;br /&gt;
|To engage in Sabotage on a large scale or on important infrastructure.&lt;br /&gt;
|This includes actions that either affect a large area or which deprive the colony or a faction the use of critical equipment such as the Church&#039;s bioreactor, the Soteria AI, or critical infrastructure. Applicable to unsuccessful attempts, if intent can be reasonably proved.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;sect;503&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force a colonist to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Misappropriation of Intellectual Property&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;sect;507&lt;br /&gt;
|Treason&lt;br /&gt;
|To deliberately undermine the efforts and interests of the colony at large, or to deliberately and willfully aid the efforts of hostile factions.&lt;br /&gt;
|This includes possessing or distributing Excelsior armor or weapons for purposes other than lawful destruction, attacking neutral factions without provocation or justifiable reason, giving a hostile faction information about the colony or its defenses, or taking up arms in support of a hostile faction against the colony. In cases of the Low Council voting to temporarily work with a normally hostile faction, Treason does not apply.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution unless the convict surrenders peacefully. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having less than a unanimous sentencing vote, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Cannibalism&lt;br /&gt;
|To eat the flesh of any sapient species&lt;br /&gt;
|Artificially made meat never counts as this. Eating flash-grown humanoids such as Voidwolves does count as this. This crime is charged alongside any relevant violence charges.&lt;br /&gt;
|Holding until Judgement&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly when they do happen.&#039;&#039;&#039;Noncon RP is not permitted on this server. Ahelp staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires following the sanction process in general SOP to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires following the sanction process in general SOP to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means.  It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation at admin discretion))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying an on-shift general leadership position within a faction.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases at Warrant Officer discretion.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Marshal Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>SkinkHunt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4254</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4254"/>
		<updated>2024-09-19T21:07:43Z</updated>

		<summary type="html">&lt;p&gt;SkinkHunt: Added the Psychological Evaluation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]]. A lot of forms were pruned recently, they can be found at [[Old Paperwork Archive]]&lt;br /&gt;
&lt;br /&gt;
==Character Records==&lt;br /&gt;
Character records are a &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters, Visitors, and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) &#039;&#039;Please be sure that records do not conflict with lore on the server&#039;&#039; and match our server &amp;quot;[[rules]]&amp;quot;. Remember: some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Education Summary:[/b]&lt;br /&gt;
[b]Current Qualifications[/b]: (If none, put none)&lt;br /&gt;
[b]Current Certifications[/b]: (If none, put none)&lt;br /&gt;
[b]Employment History[/b]&lt;br /&gt;
[Company Name]&lt;br /&gt;
[Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
[Synopsis of job]&lt;br /&gt;
[Reason for Departure/Termination]&lt;br /&gt;
[Notes]&lt;br /&gt;
&lt;br /&gt;
[Company Name]&lt;br /&gt;
[Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
[Synopsis of job]&lt;br /&gt;
[Reason for Departure/Termination]&lt;br /&gt;
[Notes]&lt;br /&gt;
&lt;br /&gt;
[b]Disciplinary History[/b]:&lt;br /&gt;
(Any incidents in which employment sanctions were imposed. This is primarily intended for sanctions you may earn while playing your character, but you may add some that happened in your character&#039;s past *within colony factions*. If you add past sanctions, they may be taken into account by Heads if they decide you need a sanction and result in a worse sanction)&lt;br /&gt;
&lt;br /&gt;
[Faction Name]&lt;br /&gt;
[Job Title]&lt;br /&gt;
[Dated Sanction was Imposed]&lt;br /&gt;
[Type of Sanction]&lt;br /&gt;
[Reason for Sanction]&lt;br /&gt;
[Issuer of Sanction (Rank and Name)]&lt;br /&gt;
[Notes]&lt;br /&gt;
 &lt;br /&gt;
[b]Hiring Agent Notes[/b]: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Ethnicity[/b]:&lt;br /&gt;
[b]Identifying Features:[/b]&lt;br /&gt;
[b]Languages Spoken:[/b]&lt;br /&gt;
[b]Preferred Language:[/b]&lt;br /&gt;
 &lt;br /&gt;
 [b]Arrest History[/b]&lt;br /&gt;
 &lt;br /&gt;
[DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
[Synopsis]&lt;br /&gt;
[b]Admission Date:[/b] [If Applicable]&lt;br /&gt;
[b]Release Date:[/b] [If Applicable]&lt;br /&gt;
[b]Release Reason:[/b] [If Applicable]&lt;br /&gt;
[b]Notes[/b]:&lt;br /&gt;
&lt;br /&gt;
 [b]Threat Assessment[/b]&lt;br /&gt;
&lt;br /&gt;
[b]Threat Capability:[/b] [Low/Medium/High]&lt;br /&gt;
[b]Notes:[/b] [Any notes an interviewing Marshal may have on your character&#039;s combat capability, including species strengths/weaknesses and core implants]&lt;br /&gt;
[b]Threat Likelihood:[/b] [Low/Medium/High]&lt;br /&gt;
[b]Notes:[/b] [Any notes an interviewing Marshal may have on your character&#039;s likelihood to commit crimes or pose a threat]&lt;br /&gt;
[Personal notes from caseworker, optional]&lt;br /&gt;
&lt;br /&gt;
 [b]Reason for Joining the Colony[/b]&lt;br /&gt;
[Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Name:[/b] [surname, fore/middle]&lt;br /&gt;
[b]Date of Birth:[/b] [d/m/y]&lt;br /&gt;
[b]Species:[/b] [insert here]&lt;br /&gt;
[b]Height:[/b] [centimetres/inches]&lt;br /&gt;
[b]Weight:[/b] [kilogram/pounds]&lt;br /&gt;
[b]Eye color:[/b]&lt;br /&gt;
[b]Hair color:[/b]&lt;br /&gt;
[b]Ethnicity:[/b]&lt;br /&gt;
[b]Spoken languages:[/b] [primary/secondary, or native/learned]&lt;br /&gt;
[b]Preferred language:[/b] [probably ___ basic or ___ common]&lt;br /&gt;
[b]Next of kin:[/b] [surname, forename ([relation], [age])]&lt;br /&gt;
[b]Emergency contact:[/b] [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
[b]Last update:[/b] [d/m/y]&lt;br /&gt;
 &lt;br /&gt;
[b][u]Important information[/u][/b]&lt;br /&gt;
  &lt;br /&gt;
[b]Postmortem instructions:[/b]&lt;br /&gt;
[b]Prosthetic(s)/implants(s):[/b] YES/NO - info if yes&lt;br /&gt;
[b]Allergies:[/b] YES/NO - info if yes&lt;br /&gt;
&lt;br /&gt;
[b]Surgical history:[/b]&lt;br /&gt;
Date [d/m/y] - description - surgeon - location&lt;br /&gt;
&lt;br /&gt;
[b]Obstetric history:[/b]&lt;br /&gt;
[surname, forename, gender, age]&lt;br /&gt;
&lt;br /&gt;
[b]Medication history:[/b]&lt;br /&gt;
[medication, dosage, every __ ([date] To [date])]&lt;br /&gt;
&lt;br /&gt;
[b]Current medications/prescriptions:[/b]&lt;br /&gt;
[medication, dosage, every __]&lt;br /&gt;
&lt;br /&gt;
[b]Physical evaluations:[/b]&lt;br /&gt;
[d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
[b]Documented psychological disorders:[/b]&lt;br /&gt;
[either list things here or put n/a]&lt;br /&gt;
 &lt;br /&gt;
[b]Psychological evaluations:[/b]&lt;br /&gt;
[d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
[b]Medical doctor&#039;s notes:[/b]&lt;br /&gt;
[include a short ic note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
-[doctor [initial] [surname]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Medical - Synth/FBP: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, creation date, Brand, Height, Weight, Eye Color, Hair Color, Model, Last Updated, Psychological/Physical Evaluation (pass or fail) and the Important Information Section (Repair directives, Modifications but not Maintenance Directives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Of note for synth players; Your repair directives is where you should place things like &#039;do or do not repair, do or do not reactivate, etc&#039;. Functionally synth postmortem. Maintenance directives is for putting roleplay hooks and if you wish you can simply put N/A. For spoken languages remember that all synths get given Technical Cant for free. If a field simply would not apply(No hair, no eyes, etc) put N/A or similar rather than leave blank.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Name/Designation:[/b][last, first Or designation]&lt;br /&gt;
[b]Creation date:[/b][d/m/y]&lt;br /&gt;
[b]Brand:[/b][fbp/creator brand/etc]&lt;br /&gt;
[b]Model:[/b][insert here]&lt;br /&gt;
[b]Height:[/b][cm or feet]&lt;br /&gt;
[b]Weight:[/b][kg or lbs]&lt;br /&gt;
[b]Eye color:[/b][n/a if none.]&lt;br /&gt;
[b]Hair color:[/b][n/a if none]&lt;br /&gt;
[b]Spoken languages:[/b][all languages known.]&lt;br /&gt;
[b]Preferred language:[/b][insert here]&lt;br /&gt;
[b]Last update:[/b][d/m/y]&lt;br /&gt;
&lt;br /&gt;
[b][u]Important information[/u][/b]&lt;br /&gt;
&lt;br /&gt;
[b]Repair directives:[/b][if you should be reactivated upon death or not. Special directions for revival.]&lt;br /&gt;
[b]Modification(s)/implants(s):[/b][any limbs that vary from base model, all implants.]&lt;br /&gt;
[b]Maintenance directives:[/b][special instructions for maintenance, if any.]&lt;br /&gt;
&lt;br /&gt;
 [b]Physical evaluations:[/b]&lt;br /&gt;
[d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
 [b]Documented psychological disorders:[/b]&lt;br /&gt;
[either list things here or put n/a]&lt;br /&gt;
&lt;br /&gt;
 [b]Psychological evaluations:[/b]&lt;br /&gt;
[d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Generic Paperwork==&lt;br /&gt;
===Incident Report===&lt;br /&gt;
For complaining to the lower colony about someone and requesting action be taken regarding them. By WilsonWeave and SingingSpock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[table][row][cell][center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-03[/b][/center]&lt;br /&gt;
[center][b]UPPER COLONY INCIDENT REPORT[/b][/center]&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
[row][cell]&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][time]&lt;br /&gt;
[row][cell]&lt;br /&gt;
[b]Relevant Department: [/b][field]&lt;br /&gt;
[b]Reporter&#039;s Name: [/b][field]&lt;br /&gt;
[b]Reporter&#039;s Rank: [/b][field]&lt;br /&gt;
[row][cell]&lt;br /&gt;
[b]Priority:[/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
[row][cell]&lt;br /&gt;
[b]Reason for Fax:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Requested Action:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[row][cell]&lt;br /&gt;
[b]Reporter&#039;s signature: [/b][field]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[table]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
[logo]&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
[hr]&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Internal Transmission===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center]&lt;br /&gt;
[center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date]&lt;br /&gt;
Time: [time]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Priority: [field]&lt;br /&gt;
Subject: [field]&lt;br /&gt;
Transmission:[/small]&lt;br /&gt;
[field]&lt;br /&gt;
[hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Employment Sanctions Form===&lt;br /&gt;
Employment Sanctions form by SingingSpock&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]LC-005 - Sanctions Form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name of employee:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Sanction applied:[/b] [field]&lt;br /&gt;
[b]New position (if demotion):[/b][field]&lt;br /&gt;
[b]Temporary or Permanent:[/b] [field]&lt;br /&gt;
[b]Imposed by:[/b] [field]&lt;br /&gt;
[b]Contested (Yes/No):[/b] [field]&lt;br /&gt;
[b]Reason for Sanction:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of imposing individual(s):[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Tribunal Ruling form===&lt;br /&gt;
Tribunal paperwork by CDB&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Prime[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Foreman[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Lonestar Mining Report===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field]&lt;br /&gt;
[*]Gold Ingot(s): [field]&lt;br /&gt;
[*]Silver Ingot(s): [field]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field]&lt;br /&gt;
[*]Plastic Sheet(s): [field]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Trade Beacon? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Material Sale Form===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field]&lt;br /&gt;
[*]Gold Ingot(s): [field]&lt;br /&gt;
[*]Silver Ingot(s): [field]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field]&lt;br /&gt;
[*]Plastic Sheet(s): [field]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Premier==&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Rank: [field]&lt;br /&gt;
[i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
From department: [field]&lt;br /&gt;
To department: [field]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Reason(s): [field]&lt;br /&gt;
Sign here: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Signature of the faction head that is transferring the person: [field]&lt;br /&gt;
Signature of the faction head that is receiving the person: [field]&lt;br /&gt;
Signature of the Premier of the Nadezhda Colony: [field]&lt;br /&gt;
Information: [i]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][hr]&lt;br /&gt;
Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony&lt;br /&gt;
STATEMENT OF COMPLAINT[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
B. Complainant (Your) Information&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable&lt;br /&gt;
First Witness: [field]&lt;br /&gt;
Second Witness, if any: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Statement of person filing this Complaint&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][hr]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
Note: in the mixed drinks field, copy paste as many times as needed&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Bar Menu[hr]&lt;br /&gt;
Daily special![field]&lt;br /&gt;
DRINKS[/b][hr]&lt;br /&gt;
Beer- [field] credits&lt;br /&gt;
Iced Beer- [field] credits&lt;br /&gt;
Grog- [field] credits&lt;br /&gt;
Ale- [field] credits&lt;br /&gt;
Gin- [field] credits&lt;br /&gt;
Whiskey-[field] credits&lt;br /&gt;
Tequila- [field] credits&lt;br /&gt;
Vodka- [field] credits&lt;br /&gt;
Vermouth-[field] credits&lt;br /&gt;
Rum- [field] credits&lt;br /&gt;
Wine- [field] credits&lt;br /&gt;
Cognac- [field] credits&lt;br /&gt;
Coffee Liqueur-[field] credits[hr]&lt;br /&gt;
[b]MIXED DRINKS[/b][hr]&lt;br /&gt;
[field]- [field] credits&lt;br /&gt;
[hr]&lt;br /&gt;
[b]NON-ALCOHOLIC DRINKS[/b]&lt;br /&gt;
Coffee- [field] credits&lt;br /&gt;
Tea- [field] credits&lt;br /&gt;
Hot Chocolate- [field] credits&lt;br /&gt;
Iced Tea- [field] credits&lt;br /&gt;
Iced Coffee- [field] credits&lt;br /&gt;
Orange Juice- [field] credits&lt;br /&gt;
Tomato Juice- [field] credits&lt;br /&gt;
Tonic Water- [field] credits&lt;br /&gt;
Sodas- [field] credits&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Meatball[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u][center]Lonestar Service Receipt[/u][/center][/h1]&lt;br /&gt;
[b]You were served by:[/b][field]&lt;br /&gt;
[b]You bought the following:[/b][field]&lt;br /&gt;
[b]Amount paid:[/b][field]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field]&lt;br /&gt;
[b]Buyers Signature[/b][field]&lt;br /&gt;
[b]Comments:[/b][field]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Medical Invoice===&lt;br /&gt;
An invoice for medical services performed by Vex8tion&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Institute - Medical Department[/b][/large]&lt;br /&gt;
[i]Medical Services Invoice[/i]&lt;br /&gt;
[small][i]See Soteria Medical Policies for Pricing[/i][/small][/center][hr]&lt;br /&gt;
[b]Attending Physician:[/b] [field]&lt;br /&gt;
[b]Patient&#039;s Name:[/b] [field]&lt;br /&gt;
[b]Treatment Rendered:[/b]&lt;br /&gt;
 - [field]&lt;br /&gt;
Elective Treatment Y/N&lt;br /&gt;
 - [field]&lt;br /&gt;
Emergency Treatment Y/N&lt;br /&gt;
 - [field]&lt;br /&gt;
[b]Credit Total:[/b] [field] cr&lt;br /&gt;
Payment Notes:&lt;br /&gt;
 - [field]&lt;br /&gt;
Attending Physician&#039;s Signature: [field]&lt;br /&gt;
Patient&#039;s or Payer&#039;s Signature: [field][hr][small]By signing this form, you confirm that all the above data is accurate to the best of your knowledge and ability, and waive the Soteria Institute of any liability for incorrect charges.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field][hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field]&lt;br /&gt;
[u]Date[/u]: [field][hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [hr]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Psychological Evaluation===&lt;br /&gt;
A form for conducting a psychological evaluation, by DrFarson&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr][center][h2]Basic Mental Health Asessment[/h2]Nadehzda Colony Medical Department&lt;br /&gt;
[small][b][date] | [time][/small][/b][hr]&lt;br /&gt;
[table][row][cell][center][u][b]Risk Asessment[/b][/u]&lt;br /&gt;
[small](Rate on Scale from 1-5)[/small]&lt;br /&gt;
[small][table][row][cell][b]Self Harm/Suicide[/b][cell][b]Harm To Others[/b][cell][b]Vulnerability[/b]&lt;br /&gt;
[row][cell][center][field][/center][cell][center][field][cell][center][field][/table][/small]&lt;br /&gt;
[u][b]Initial Mental State Examination[/b][/u]&lt;br /&gt;
[small][table][row][cell][b][center]Alertness[/center][/b][cell][field][cell][b][center]Awareness[/center][/b][cell][field]&lt;br /&gt;
[row][cell][b][center]Appearance[/center][/b][cell][field][/b][cell][b][center]Affect[/center][/b][cell][field]&lt;br /&gt;
[row][cell][b][center]Behaviour[/center][/b][cell][field][cell][b]Perception[/b][cell][field]&lt;br /&gt;
[row][cell][b][center]Conversation[/center][/b][cell][field][cell][b][center]Cognition[/center][/b][cell][field][/table][/small][hr][u][b]Interview Findings[/b][/u]&lt;br /&gt;
[small][table][row][cell][center][b]Narrative of Interview[/b]&lt;br /&gt;
[row][cell][center][field][/center][/table][/small]&lt;br /&gt;
[small][table][row][cell][center][b]Main Issues/Problems[/b][br][i]If Applicable[/i][cell][center][b]Diagnoses Made[/b][br][i]If Applicable[/i]&lt;br /&gt;
[row][cell][center][field][/center][cell][center][field][/center][/table][/small]&lt;br /&gt;
[small][table][row][cell][center][b]Plan of Approach[/b]&lt;br /&gt;
[row][cell][center][field][/center][/table][/small][hr][u][b]Treatment Plan[/b][/u]&lt;br /&gt;
[small][table][row][cell][center][b]Y/N[/b][/center][cell][center][b]Type of Treatment[/b][/center][cell][center][b]Administration Details[/b]&lt;br /&gt;
[row][cell][center][field][/center][cell][center]Medication[/center][cell][center][field]&lt;br /&gt;
[row][cell][center][field][/center][cell][center]Compliance Mechanisms[/center][cell][center][field]&lt;br /&gt;
[row][cell][center][field][/center][cell][center]Lifestyle Therapy[/center][cell][center][field]&lt;br /&gt;
[row][cell][center][field][/center][cell][center]Neurological Therapy[/center][cell][center][field]&lt;br /&gt;
[row][cell][center][field][/center][cell][center]Talk Therapy[/center][cell][center][field]&lt;br /&gt;
[row][cell][center][field][/center][cell][center]Cultural or Social Services[/center][cell][center][field]&lt;br /&gt;
[row][cell][center][field][/center][cell][center]Review of Goals[/center][cell][center][field][/table][/small][hr][u][b]Reveiw Information[/b][/u]&lt;br /&gt;
Patient Information&lt;br /&gt;
[small][table][row][cell][center][b]Name[/b][cell][center][b]Date of Birth[/b][cell][center][b]Position[/b]&lt;br /&gt;
[row][cell][center][field][/center][cell][center][field][/center][cell][center][field][/table][/small]Work Fitness&lt;br /&gt;
[small][table][row][cell][center][b][/b][/center][cell][center][b]Current Position[/b][/center][cell][center][b]Standard Position[/b][/center][cell][center][b]High Risk Position &lt;br /&gt;
[row][cell][center][b]Y/N[/b][/center][cell][center][field][/center][cell][center][field][cell][center][field][/table][/small]Evaluation Status &lt;br /&gt;
[small][table][row][cell][cell][b][center]Pass[/center][/b][cell][b][center]Fail[/b]&lt;br /&gt;
[row][cell][b]Y/N[/b][cell][center][field][/center][cell][center][field][/table][/small]Attending Psychiatrist&lt;br /&gt;
[small][table][row][cell][center][b]Name[/b][cell][center][field]&lt;br /&gt;
[row][cell][center][b]Signature[/b][cell][center][field]&lt;br /&gt;
[row][cell][center][b]Date &amp;amp; Time[/b][cell][center][date] | [field][/table][/small][/center][/table]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center][hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
[b]Fingerprints:[/b] [field][hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field][/table]&lt;br /&gt;
[b]Death alarm implanted[/b]&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field][hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
[list][*][field][/list][hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Department:[/u][/b][i]&lt;br /&gt;
[field][/i]&lt;br /&gt;
[b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[field][/i]&lt;br /&gt;
[b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[field][/i]&lt;br /&gt;
[b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[field][/i]&lt;br /&gt;
[b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[field][/i]&lt;br /&gt;
[b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[field][/i]&lt;br /&gt;
[b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[field][/i][hr]&lt;br /&gt;
[i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff.[hr]&lt;br /&gt;
Item(s) loaned:[field]&lt;br /&gt;
Name of receiver: [field]&lt;br /&gt;
Name of colony member loaning the item(s): [field]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][hr]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[hr]&lt;br /&gt;
Name of volunteer test subject: [field]&lt;br /&gt;
Research Experiment and Goal(s): [field][hr]&lt;br /&gt;
Signature of Volunteer Test Subject: [field]&lt;br /&gt;
Signature of Soteria Staff: [field][hr]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure.[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool, Imbedded pouch.&lt;br /&gt;
[*] Legs : Mechanical Muscles.&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Chest : Subdermal Armor.&lt;br /&gt;
[*] Lower Body: Sanguin-Stash, S.N.A.C.K System.&lt;br /&gt;
[*] Head : S.M.H Enhancer, Cortex Support Cyberware, NSA Banker.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3]Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field] [hr]&lt;br /&gt;
Number of augments : [Field]&lt;br /&gt;
Total Cost : [Field]&lt;br /&gt;
Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center][hr]&lt;br /&gt;
Suspect name: [field]&lt;br /&gt;
Crimes committed: [field]&lt;br /&gt;
Time of occurrence: [field]&lt;br /&gt;
Location(s) of occurrence: [field]&lt;br /&gt;
Persons involved: [field] [hr]&lt;br /&gt;
Details of Crime: [field]&lt;br /&gt;
Evidence of Crime: [field]&lt;br /&gt;
Arresting officer: [field]&lt;br /&gt;
Arresting officer Signature: [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center][hr]&lt;br /&gt;
Suspect name: [field]&lt;br /&gt;
Crimes committed: [field]&lt;br /&gt;
Time of occurrence: [field]&lt;br /&gt;
Location(s) of occurrence: [field]&lt;br /&gt;
Persons involved: [field][hr]&lt;br /&gt;
Details of Crime: [field]&lt;br /&gt;
Evidence of Crime: [field][hr]&lt;br /&gt;
Arresting officer: [field]&lt;br /&gt;
Reviewing officer: [field]&lt;br /&gt;
Reviewer Comment: [field] [hr]&lt;br /&gt;
Arresting officer Signature: [field]&lt;br /&gt;
Reviewing officer Signature: [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center]&lt;br /&gt;
[center][i]Casenumber: 2563-xxxxxx[/i][/center][hr]&lt;br /&gt;
[b][i]Event Information[/i][/b]&lt;br /&gt;
Reported on: [field]&lt;br /&gt;
Incident occurred between: [field]&lt;br /&gt;
Offense: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Forced entry?: [field]&lt;br /&gt;
Weapon type: [field]&lt;br /&gt;
Stolen goods?: [field] [hr]&lt;br /&gt;
[b][i]Clearance Information[/b][/i]&lt;br /&gt;
Officer reporting: [field]&lt;br /&gt;
Division: [field]&lt;br /&gt;
Supervisor: [field][hr]&lt;br /&gt;
[i][b]Victim Information[/i][/b]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Race: [field]&lt;br /&gt;
Occupation: [field]&lt;br /&gt;
Sex: [field]&lt;br /&gt;
Cause of death/Extent of injury: [field]&lt;br /&gt;
Hate crime related: [field][hr]&lt;br /&gt;
[i][b]Suspect Information[/i][/b]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Race: [field]&lt;br /&gt;
Occupation: [field]&lt;br /&gt;
Sex: [field]&lt;br /&gt;
Hair color: [field]&lt;br /&gt;
Eye color: [field]&lt;br /&gt;
Build: [field]&lt;br /&gt;
Complexion: [field]&lt;br /&gt;
Aliases: [field][hr]&lt;br /&gt;
[i][b]Narrative[/i][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][hr]&lt;br /&gt;
[center][b]Golden rule:[/b] Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][hr]&lt;br /&gt;
[b]Guidelines[/b]&lt;br /&gt;
[*]Talk first, stun second.&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.&lt;br /&gt;
[*]Charge your weapons after every usage.&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.&lt;br /&gt;
[*]Avoid using force where possible.&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you for criminal sentencing. The Warrant Officer outranks them.&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex, updated by SingingSpock&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][hr]&lt;br /&gt;
I, [field], with the rank [field] hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:[i] [field][/i][hr]&lt;br /&gt;
Their sentence is to be no less than [field] minutes, with the following modifiers (if applicable): [i][field][/i][hr]&lt;br /&gt;
They will be arrested by any security personnel that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
Signature of the Authorizing Individual: [field]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armory Item Request by Kakashi57&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
[b]Item(s):[/b] [field]&lt;br /&gt;
[b]Reason:[/b] [field][hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center][hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Robust Armory Item Request by Bamhalazam&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[table][row][cell][center][b][small]Nadezhda Marshals Department[/small][/b]&lt;br /&gt;
[small][b][date][small][/center][/b][hr][center][table][center][small][i][b]REQUISITIONS INFORMATION [/i][/b]&lt;br /&gt;
[table][row][cell][hr][cell][b][small] [/b]&lt;br /&gt;
[row][cell][b][small]ITEM REGISTRATION NO.[/b][cell][small][i][field][/i]&lt;br /&gt;
[row][cell][b][small]ITEM[/b][cell][small][i][field][/i]&lt;br /&gt;
[row][cell][b][small]DATE OF ISSUE[/b][cell][small][i][field][/i]&lt;br /&gt;
[row][cell][b][small]ISSUING OFFICER[/b][cell][small][i][field][/i]&lt;br /&gt;
[row][cell][small][b]NOTES[/b][cell][small][i][field][/i][/table][hr][center][small][i][b]PERSONAL INFORMATION [/i][/b]&lt;br /&gt;
[table][row][cell][hr][cell][b][small] [/b]&lt;br /&gt;
[row][cell][b][small]NAME[/b][cell][small][i][field][/i]&lt;br /&gt;
[row][cell][b][small]RANK[/b][cell][small][i][field][/i]&lt;br /&gt;
[row][cell][b][small]ACCOUNT NUMBER[/b][cell][small][i][field][/i]&lt;br /&gt;
[row][cell][small][b]NOTES[/b][cell][small][i][field][/i][/table][hr] [small] [center] [i] Attached below are materials belonging to the marshals department. &lt;br /&gt;
Please review them carefully.&lt;br /&gt;
Any and all unauthorised redistribution of this document and all attached &lt;br /&gt;
materials is strictly prohibited and is punishable by law.[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][hr]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][/small][hr][b]Item(s) issued: [/b]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Issued by: [/b][field]&lt;br /&gt;
[b]Reason: [/b][field]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field]&lt;br /&gt;
[b]Rank: [/b][field]]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small]&lt;br /&gt;
[hr][b]Recipient&#039;s Signature: [/b][field]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][hr][center][u]Item Return Form[/u][/center]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][hr]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br][hr][small][i](Fill out if applicable)[/i][/small]&lt;br /&gt;
[b]Witness(es): [/b][field]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br][hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field]&lt;br /&gt;
[i]Modifying factors: [/i][field]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field]&lt;br /&gt;
[b]Sentenced by: [/b][field]&lt;br /&gt;
[b]Signature: [/b][field]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][hr][center][b]Prisonner Release Form[/b][/center][small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field]&lt;br /&gt;
[i]If no, reason for early release: [/i][field]&lt;br /&gt;
[b]Signature: [/b][field][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][hr]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field]&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field]&lt;br /&gt;
[b]Extent of search: [/b][field]&lt;br /&gt;
[b]Warrant issued by: [/b][field]&lt;br /&gt;
[b]Signature: [/b][field][hr][small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][field]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Notes: [/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature: [/b][field][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][hr][b]Interviewer&#039;s name: [/b][field]&lt;br /&gt;
[b]Rank: [/b][field]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field]&lt;br /&gt;
[b]Title: [/b][field]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field]&lt;br /&gt;
[b]Other personnel present: [/b][field][hr][b][u]Interview Notes: [/u][/b]&lt;br /&gt;
[field][hr][b]Interviewer&#039;s Signature: [/b][field][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][hr][b]Signature: [/b][field][br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][hr]&lt;br /&gt;
[b]Time:[/b][field]&lt;br /&gt;
[b]Log Number:[/b][field]&lt;br /&gt;
[b]Listed Confiscations:[/b]&lt;br /&gt;
* [field]&lt;br /&gt;
* [field]&lt;br /&gt;
* [field]&lt;br /&gt;
* [field]&lt;br /&gt;
* [field]&lt;br /&gt;
* [field]&lt;br /&gt;
* [field][hr][b]Confiscating officers signature: [field][/b][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crime Scene Catalogue===&lt;br /&gt;
by Bamhalazam&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[table][row][cell][center][b][small]Nadezhda Marshals Department[/small][/b]&lt;br /&gt;
[small][b][date][small][/center][/b][hr][b][center][/small]Catalogue Entry&lt;br /&gt;
[small][b][[date]-[field]][/b][hr][center][/small][b][u]1. REFERENCE SECTION[/u][small]&lt;br /&gt;
[table][row][cell][center][b][small]1.1. GENERAL QUICK REFERENCE TABLE[/b][table][row][cell][small][b]Entry Type [i](MARK WITH X)[/i][cell][/small][small]&lt;br /&gt;
[row][cell][/small][small][b]Area of Interest (AoI)[/b][cell][small][field]&lt;br /&gt;
[row][cell][/small][small][b]Person of Interest (PoI)[/b][cell][small][field]&lt;br /&gt;
[row][cell][/small][small][b]Group of Interest (GoI)[/b][cell][small][field]&lt;br /&gt;
[row][cell][/small][small][b]Object[/b][cell][small][field][/table]&lt;br /&gt;
[b]1.2. FILING QUICK REFERENCE TABLE&lt;br /&gt;
[table][row][cell][small][b]Entry No.[/small][cell][small][field]&lt;br /&gt;
[row][cell][small][b]Date Filed[cell][small][field]&lt;br /&gt;
[row][cell][small][b]Filing Officer[cell][small][field]&lt;br /&gt;
[row][cell][small][b]Filing Series[cell][small][field]&lt;br /&gt;
[/table][i][small][hr][/b]Data marked within both of the quick reference fields is intended for&lt;br /&gt;
recordskeeping purposes only. For use as evidence, please proceed&lt;br /&gt;
to the [b]DESCRIPTION[/b] section.&lt;br /&gt;
[/table][hr][center][/small][b][small][u]2. DESCRIPTION SECTION[/u][small]&lt;br /&gt;
[table][row][cell][center][small][b]2.1. GENERAL DESCRIPTION:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]2.2. FORENSIC DATA[/b]&lt;br /&gt;
[i][b]Mark with X if  data present/applicable[/b][/i]&lt;br /&gt;
[table][row][cell][b][field][/b][/table][table][b][i][center]If present, applicable, refer to table below.[/i][/b]&lt;br /&gt;
[row][cell][small][b]Type of Evidence[/small][cell][small]Present (Y/N)[cell][small]Data String [cell][small]Notes/&lt;br /&gt;
Location&lt;br /&gt;
[row][cell][small][b]Fingerprints[/small][cell][small][field][cell][small][field][cell][small][field]&lt;br /&gt;
[row][cell][small][b]Desoxyribonucleic acid (DNA)[/small][cell][small][field][cell][small][field][cell][small][field]&lt;br /&gt;
[row][cell][small][b]Clothing Fibers[/small][cell][small][field][cell][small][field][cell][small][field]&lt;br /&gt;
[row][cell][small][b]Gunpowder Residue[/small][cell][small][field][cell][small][field][cell][small][field]&lt;br /&gt;
[row][cell][small][b]Injury[/small][cell][small][field][cell][small][field][cell][small][field]&lt;br /&gt;
[row][cell][small][b]Miscellaneous (Object)[/small][cell][small][field][cell][small][field][cell][small][field]&lt;br /&gt;
[row][cell][small][b]Miscellaneous (GoI, AoI, PoI)[/small][cell][small][field][cell][small][field][cell][small][field]&lt;br /&gt;
[/table]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][hr]&lt;br /&gt;
[small][i]The thermal augmentation that the Soteria roboticist/scientist/doctor is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][/small][hr][b]Issued by: [/b][field]&lt;br /&gt;
[b]Reason: [/b][field]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field]&lt;br /&gt;
[b]Rank: [/b][field]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, or doctor[/i][/small][hr][b]Recipient&#039;s Signature: [/b][field]&lt;br /&gt;
[b]Soteria scientist, roboticist, or doctor&#039;s Signature: [/b][field]&lt;br /&gt;
[b]Time of Signing: [/b][field]&lt;br /&gt;
[b]Time of Expiration: [/b][field][hr][b]Warrant Officer&#039;s Stamp Below To Acknowledge[/b][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][hr]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field]&lt;br /&gt;
[b]Rank: [/b][field]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, or doctor.[/i][/small][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Signature: [/b][field]&lt;br /&gt;
[b]Soteria scientist, roboticist, or doctor&#039;s Signature: [/b][field]&lt;br /&gt;
[b]Time of Signing: [/b][field][hr][b]Warrant Officer&#039;s Stamp Below To Acknowledge[/b][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by Nyanlord&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign.[/i][/small]&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SkinkHunt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=4118</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=4118"/>
		<updated>2024-02-25T07:10:57Z</updated>

		<summary type="html">&lt;p&gt;SkinkHunt: Added clarification for admin approval on certain antag mechanics. (namely Excel)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless done properly via an appeal on our [https://sojourn13.space/forum/viewforum.php?f=13 forums] or in an ahelp or otherwise private means as an inquiry to administration staff.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*Circumstance that warrant the interactions of AFK/SSD players are few and far between if there is ever a case were you are REQUIRED for to take any ID/Bag/Gear from someone that is SSD, Ahelp before hand and with your reason why. Not ahelping before may result in HARSH OOC punishment if you are found to be manipulating them while away, or causing any sort of general tampering with the player. (IE. Don&#039;t be an asshole who steals shit from afk players unless its required)&lt;br /&gt;
Note: If your moving someone to cryo after the time, this is ok, as long as you do not remove their items unless it&#039;s faction important and you have the means to return them properly&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you do not like someone&#039;s erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Do not engage in any non-consensual scenes. If you are found to be doing non-consensual scenes even with OOC consent on server you may be banned from the community as a whole. &amp;lt;u&amp;gt;If you have not consented to the scene - A-help IMMEDIATELY&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
**Do not make false allegations of non-consensual scenes in game. Falsely accusing someone of rape or other non-consensual material will result in an immediate ban. This is incredibly bad faith and petty.&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned as this is not tolerated here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, etc. You get the idea. Don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*The existence of dereliction of duty is also to be noted here, if you are working a job expected to perform a role and take time off to go to dorms you can, and likely will be interrupted via a warrant for abandoning your assigned job. For more info see rule 5.6 (You are expected to perform the job you signed up for).&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*If a person is ERPing in a public location they should be asked to vacate to a private dorm room. If they refuse they may be arrested immediately.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
*Death may not be uncommon at the frontiers of space but it is still impactful. When a character dies, or your own character dies and is revived, death should be considered an immensely painful and graphic experience. One should stay in character during said experiences, statements of ‘oh well’ or mutilating a corpse for ‘fun’ would not be reasonable responses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You are to have fleshed out character records.&#039;&#039;&#039; These are used not only for roleplay but are to be utilized, if specified by staff, for long-term consequences for actions. Players are supported to use these as roleplay documents and treat others with these seriously. Our expectations for what should be in these can be found on [[https://sojourn13.space/wiki/Example_Paperwork#Character_Records|the Character Records page of our Example Paperwork wiki.]]&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*Don&#039;t complain in OOC or LOOC when your actions IC get you in trouble. If its a rules violation then Ahelp or open a ticket on the discord.&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
= Create and play server-appropriate characters =&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
&lt;br /&gt;
*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes and Flavor Text are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help.&lt;br /&gt;
&lt;br /&gt;
*To be a colonist your character &#039;&#039;&#039;must&#039;&#039;&#039; have at least a &#039;&#039;basic&#039;&#039; understanding of the English language. Outsiders, however, are exempt from this restriction and may be of people from various backgrounds that may not have a grasp of even basic English.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. If found playing the character again, or a &#039;clone&#039; to circumvent this result, OOC punishment will be issued.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters.&#039;&#039;&#039; This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance incredibly unrealistic or as obnoxious as possible will result in admin intervention. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Following the custom species guide does not make you immune from this rule. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&lt;br /&gt;
&lt;br /&gt;
* These following rules are taken directly from the Character Creation page[[https://sojourn13.space/wiki/Character_Creation]]. &lt;br /&gt;
*Characters who are new to the server should shy away from head position or complicated jobs.&lt;br /&gt;
*Characters who have been present on the station for at least a month are safer to join head positions.&lt;br /&gt;
*Characters who have been present on the station for a decent period of time can work for up to 2 departments. This may be working Lonestar (Chef-Bartender-Janitor-Gardener-Artist-Cargo Tech-Miner) and Marshal (Supply Specialist-Marshal Officer-Ranger), though try to keep it believable within this sense. This may also include Science (Scientist-Roboticist) and Medical (Medical Doctor-Paramedic-Orderly), or any other variation one may think of. Blackshield counts the same as if you were working Marshals, and the Lodge does not count against your picked departments (but does count as a head role).&lt;br /&gt;
*Characters are only allowed to be one head role at any given time. One may not be both Science and Medical, and play both CRO and CBO. One must be chosen over the other.&lt;br /&gt;
&lt;br /&gt;
== Do not kill or attack things (including yourself) for no good reason ==&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is not allowed without prior allowance by an admin. The reason for this is to maintain an atmosphere of reasonable and, at least mostly, mentally sound workers. The subject can be a poor attention grab, be used for guilt, or remove any immersion or story from someone. If you believe you have a reason, ask an admin.&lt;br /&gt;
&lt;br /&gt;
*Excessive force responses are not allowed by our rules. Excessive force responses would be, for example, crushing someone’s skull for cutting you in line, stabbing someone’s eyes with a screwdriver for boredom, killing someone over a single punch, etc. Use proper reasoning for when you act in such a manner.&lt;br /&gt;
&lt;br /&gt;
*Hiding player corpses as a self-antag / antag is not allowed. Staff may give an exemption in the case of an event but the body should still be possible to be found.&lt;br /&gt;
**Similarly, do not destroy bodies purposefully. Accidents happen regarding gibbing of a skull, destruction of someone’s body due to a bomb, etc. But whacking a target that is dead until it starts gibbing its limbs is not. &lt;br /&gt;
**Antags have some exemption to this; such as Blitzshells or Carrions. However admins are to specify if an antag may use these abilities or not as they can possibly end up being round-ending for a player.&lt;br /&gt;
&lt;br /&gt;
*Make it clear through actions or words if you are moving into combat against someone. Even something as simple as “I’m killing you” will suffice - or even placing paper at the entrance to a cave saying ‘KEEP OUT’. Wordlessly shooting people without any clear intent or reasoning may result in administrative action depending on the context. We are a roleplay server.&lt;br /&gt;
**Players are, by no means, required to emote. They may choose to do so if they please. Drawing a gun when in a heated situation, such as when a gun is already drawn on them, or even being visibly armed during a fight is clear intent enough to meet this requirement. Use proper reasoning and judgment. &lt;br /&gt;
**If a player makes their intent known (I.e ‘get on the ground, now’, ‘give me your shit’) - you, as the person receiving said demand, are not required to say anything further. You may retaliate with force at this point if you deem fit. Sometimes ICly is preferable to try and talk, but you are not required to. Just know that actions have consequences ICly and they may apply to you depending on the legality of the order or reasoning of it.&lt;br /&gt;
&lt;br /&gt;
*You are restricted from engaging in round-to-round legal action outside of the specific circumstances described in the post-hoc investigations section of the law. &lt;br /&gt;
&lt;br /&gt;
**You may however, use previous conflicts as a justification for hostility with a person. This falls under self-antagging rules if you decide to pick a fight on your own. You are allowed to do so, but you must accept the consequences for such as it will not be considered legal(E.G murdering your murderer the next round may be valid if self antag rules are followed - but legally it is still murder).&lt;br /&gt;
&lt;br /&gt;
**Fax-complaints about character&#039;s behavior may be faxed inter-round. These faxes should clarify when the event took place and if it is relevant to a current ongoing situation in-round. When in doubt if you can act on an inter-round issue, fax or A-help.&lt;br /&gt;
&lt;br /&gt;
== Do not powergame ==&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
&lt;br /&gt;
== Do not godmode ==&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Admins who are caught abusing admin powers to godmod will be immediately dealt with.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Do not abuse whispers ==&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using whispers, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command. Anyone caught using whispers to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
== Rules of ‘Self-Antag’ ==&lt;br /&gt;
To start with, here are some of the bare bone basic rules when self-antagging.&lt;br /&gt;
* Your goal should be to provide fun for players in the round. Not just for yourself. Create scenarios others can enjoy and interact or involve other players who are receptive to your antics.&lt;br /&gt;
* Don’t Self-Antag without proper IC reasoning. Reasoning along the lines of &amp;quot;I&#039;m bored&amp;quot; or &amp;quot;Giving Security something to do&amp;quot; is NOT a valid reason to be an asshole. Make sure your reason(s) are believable and why your actions make logical IC sense to any Admin.&lt;br /&gt;
* Your main goal should be to get away with something and live to fight another day. Not to aim to murder everyone in your sight.&lt;br /&gt;
* Don’t break machines or items when you are self-antaging, steal them instead. If the item has no worth to you nor any credit worth, don’t take it. If it does or would sell for a pretty penny, you may steal it and use or pawn it off.&lt;br /&gt;
** Similarly, don’t destroy or otherwise effectively grief Soteria or other faction machines that are needed for life-saving or are not replaceable. I.e - cryotubes, surgery tables, RnD machines, etc.&lt;br /&gt;
** This includes infrastructure, such as atmospherics, or SMES&#039;s. &lt;br /&gt;
* Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
* By Self-Antaging, you are consenting to consequences to your actions. Be it from a normal player, or any result that may come from command or security personnel.&lt;br /&gt;
** Do not complain about the consequences you face upon doing such actions. Being fired, brigged, or killed - depending on the severity of your actions - are all possible outcomes. If you value your character and their reputation, don’t do it.&lt;br /&gt;
* Permissible self-antagging does *not* include things that give you a mechanical antag status, such as Excelsior implantation. All mechanical antagging must be approved by admins via ahelp (or by using the Crusade ritual; Crusaders are mechanically antags and the ritual just pings admins asking them to give you the status).&lt;br /&gt;
&lt;br /&gt;
Due to the importance of certain items or objects, to get permission to break into certain high security places or steal specific rare or strong objects requires staff permission first. These include:&lt;br /&gt;
&lt;br /&gt;
* Breaking into any of the colony armories.&lt;br /&gt;
* The AI room or stealing the AI directly.&lt;br /&gt;
* Heads of Staff rooms to steal unreplaceable gear/artifacts.&lt;br /&gt;
* The spare ID in the Premier&#039;s office.&lt;br /&gt;
** The council may borrow the spare to handle activities such as issuing a new or missing ID, but are NOT to abuse it without A-helping first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
* Stealing money, cutting profits, etc.&lt;br /&gt;
&lt;br /&gt;
Now that the guidelines are out of the way, this rule set are examples of what self-antagonists are &#039;&#039;&#039;NOT&#039;&#039;&#039; to do without admin permission.&lt;br /&gt;
&lt;br /&gt;
* Large explosives such as plasma bombs, max-caps, or any form of gas attack (such as the use of plasma fire flooding) are NOT allowed without admin permission.&lt;br /&gt;
** Grenades in casings and the like are, however, free to use as you see fit.&lt;br /&gt;
* Being a self-antag does not mean a license to murder. Doing so may result not only in perma-brig or a PK depending on your actions outcome, but staff involvement as well.&lt;br /&gt;
** Shooting at security while on the run for example is fully fine and acceptable rules-wise, but you are not to purposefully kill people at random.&lt;br /&gt;
Do not self antag more than once per day. This is generous as is, you shouldn’t be running around multiple rounds in a row breaking stuff, stealing stuff, etc. There is a fine line between a self-antagonist and a shitter.&lt;br /&gt;
* Do not use self-antagonism as an excuse to ruin a player&#039;s experience. This includes targeting players you know you do not like, providing purposefully no enjoyment to the situation for them, etc. It’s just dickish behavior.&lt;br /&gt;
* Do not start hostile actions within the first 15-30 minutes of the rounds start. You may use this as prep time, or A-help asking to start early if it’s something you feel you need to do to get the proper prep time to begin with.&lt;br /&gt;
** Similarly, you are to cease escalation of antagonism once a round end vote passes. Security may hunt for you, and you may retaliate in that case - but you are NOT to start self-antaging in the last 15 minutes of a round nor continue actions of self antaging.&lt;br /&gt;
&lt;br /&gt;
Remember - we play on what most servers consider an “Extended round type” and pride ourselves, as a server, sith offering a persistent atmosphere where previous actions are considered ‘canon’ versus the normal SS13 experience of Groundhog Day. We do not have normal full blown antagonists, such as a murderous traitor, a serial killer, a wizard, or Steve from accounting having a bad day and deciding it’s hijack time. We are a PvE server that wishes to allow some players driven conflict and meaningful stories from said conflict.&lt;br /&gt;
&lt;br /&gt;
IC consequences that occur from being caught range. Demotion may result in a job strike against playing a department (these wipe every 3 months), the ‘permanent killing’ of your character in the case of heinous crimes, or other possibilities that players may decide within reason. It is for that reason that, by self-antaging, you are &#039;&#039;&#039;CONSENTING&#039;&#039;&#039; to these consequences for the action you have taken.&lt;br /&gt;
&lt;br /&gt;
=== Outsiders &amp;amp; Self-Antaging === &lt;br /&gt;
&lt;br /&gt;
Outsiders hold some different rules and freedoms to self antaging than others. Outsiders may range from sane, understandable characters - to flawed individuals - to escaped convicts, cannibals, and deranged individuals. As such, their Self antaging takes different forms.&lt;br /&gt;
&lt;br /&gt;
This section is a short one regarding outsiders and their self-antaging specifications. Outsiders hold different restrictions and freedoms from a colonist or lodge member deciding to self-antag. This section will outline these points below.&lt;br /&gt;
&lt;br /&gt;
* Outsiders, unlike colonists, may resort to murder more quickly and for simpler reasons than a colonist. You are still not to make a target unrevivable, destroy their body, or otherwise hide the body without admin permission.&lt;br /&gt;
** That being said, you may do amputations of a body part or two as - say - some antagonistic type of cannibal. But do not go past this limit. Be reasonable&lt;br /&gt;
* Outsiders are still expected, as others, to give some form of indication of intent or use clear wording of what they want or are doing. Mugging someone? Say what you want. Telling someone to get lost? Draw your gun and tell them to get out. &lt;br /&gt;
** Paper notes may also be placed at, say, the entry to your house or on the door warning ‘trespassers will be shot’ as a means to make intentions clear or stake ownership of an area/building. Doing so means you may shoot violators, just as colonists do to infiltrators or trespassers.&lt;br /&gt;
* Outsiders may freely use traps, mines, and mobs to aid in their self-antaging. Be tasteful and do not use them on tiles, such as Z-transitions or staircases, or under trees completely. You may use them on ladders though as players can see down them before climbing.&lt;br /&gt;
* Breaking into the colony is acceptable to do, but you are to obey the previous rules regarding what can be stolen or broken into. Off limit areas, such as armories or the premiers spare ID requires admin permission.&lt;br /&gt;
* Finally, remember - colonists and hunters may kill you just as freely as you may kill them. They are required, as you are, to make their intentions clear. But you do not have the legal protection of a colonist. By playing outsider and, by any means acting strange or akin to a self antag, you lose the right to complain about the consequences that come to you.&lt;br /&gt;
&lt;br /&gt;
== You are expected to perform the job you signed up for ==&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*Job [[Job_Strikes_and_You | Strikes]] are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Lifeline Tech, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job [[Job_Strikes_and_You | Strike]].)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
*Maintenance diving is not a valid reason to be busy from your assigned job. If you are requested to perform the actions of your role while maintenance diving it is expected that you make your way out of maintenance in a timely manner.&lt;br /&gt;
&lt;br /&gt;
== You are expected to obey the chain of command (within reason) ==&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
== You are expected to forget events that are deemed non-canon ==&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
*As a general rule, player deaths in round will be considered &#039;soft canon&#039;. That the character died is canon, the exact details are left vague - this is to ensure that instances of a character being gibbed, eaten by a hivemind, etc - do not either result in a forced PK, nor lore-breaks wherein said character is magically back. Players are encouraged to come up with a believable explanation as to the particular details and others are expected to not reference the original and actual events. &lt;br /&gt;
&lt;br /&gt;
*In line with the above, such &#039;retellings&#039; of events must be in line with server lore particularly [https://sojourn13.space/wiki/Transhumanity Transhumanity] and the The Law of Inviolability.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>SkinkHunt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Lore&amp;diff=4003</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Lore&amp;diff=4003"/>
		<updated>2023-08-05T17:25:56Z</updated>

		<summary type="html">&lt;p&gt;SkinkHunt: Updating end of section, to current in-game year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;big&amp;gt; &#039;&#039;&#039;Welcome to the Sojourn Lore page!&#039;&#039;&#039; &amp;lt;/big&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The pages and links within contain in-character content which pertains to the game&#039;s universe that may or may not be represented in-game mechanically, and is more meant to provide background information on which to build worlds and characters off of. It is commonly known as &amp;quot;fluff&amp;quot; due to this. Things such as a planet&#039;s economics or a species&#039; culture are two such examples of lore that serves as fluff, which can then be used in a character&#039;s background to provide more immersive detail. The vast majority of these pages can be read as if your character is reading it unless stated otherwise. Please keep in mind that the content within however can be changed or edited at any time as corrections to help maintain continuity are not unheard of. If you have any questions, comments or concerns about the lore, please contact [[User:Cora]] for more information.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Note from Server Maintainers=&lt;br /&gt;
Any and all species from other servers do not exist in our lore. Any attempt to bring an alien species from another server will be met with character removal. Any attempt to use lore from other servers will be met with Administrative action. Custom species are required to be in the realm of possibility, and if you want to create a new race that is not an abhuman you are required to use this [[Creating a Race|guide]] or contact a lore maintainer.&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
The brutality of the authoritarian Sol Federation has long proven its intolerance to many. Dissidents, rebels, second class citizens, and aliens living within Sol Federation space have long since been beaten down by the militaristic government that seeks open control of much of the galaxy. One such group, funded by companies looking to exploit this feeling of social animosity, became known as the Nadezhda and began to secretly recruit members looking to escape the oppressive rule of the Sol Federation and its allied empires.&lt;br /&gt;
&lt;br /&gt;
The factions who signed onto this venture were the Sol military deserters, the Artificier’s Guild, the Soteria Institute, and the Lonestar Shipping Solutions. The Marshals were once Sol Federation forces consisting of police, paramilitary, and military operatives trained in keeping the peace and waging small scale warfare in order to ensure Sol Federation dominance in star systems absent of full military support. The deserters were recruits and veterans alike of several conflicts who in an act of open defiance seized what equipment they could and fled with the Nadezhda, all of whom are now branded as pirates and considered criminals by the Sol Federation. The Artificier’s Guild is a faction dedicated to the maintenance and repair of various types of technology among federation controlled space and, after being conscripted for several years to work pro bono for the federation military they officially closed shop, declared bankruptcy, and left with the colony ship. The Soteria Institute is a completely independent corporation that seeks advancement in all areas of science ranging from biology to cybernetic systems and desiring to experiment with plasma and outside the prying eyes of the federation government eagerly signed on to the colony as researchers and doctors. The Church of Absolute, seeking a new land to found their church and faith for a better life after being declared a cult and forced into hiding by the Sol federation. Finally you have the Lonestar Shipping Solutions who organized the entire mission down to every credit from finding people to sign on, buying the ships, loading all the supplies, and getting every faction to fall in line together.&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&#039;&#039;In the year of 2644...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the behest of the allied factions an organized colony ship was deployed and arrived in the Chromin 8 system in the span of two years with the aid of Bluespace FTL to escape the iron fist of the Sol federation. With successful deployment the ship landed on Amethyn and began immediate construction of a full colony. With merely a years time the colonists, with the aid of mechanized and robotic assistance, set up a thriving city. Yet, as luck would have it, several things went wrong in the span of a few months.&lt;br /&gt;
&lt;br /&gt;
First and foremost came the Bluespace crash in the year of 2645, an event which caused the complete disruption of all Bluespace FTL drives in the galaxy to simultaneously fail. It is unknown what caused the crash or even why, but what is known is that Bluespace FTL travel has now become suicidally dangerous. Travel into the Bluespace dimension would often see ships disappear permanently, arrive billions of lightyears away from their target destination, or appear absent their crew and hollowed out into drifting space hulks. It is estimated that only one percent of all ships attempting Bluespace FTL arrive at their destination and all ships now must use the former primitive FTL drives, slowing down travel to a snail&#039;s pace. For better or worse, anyone traveling between the Chromin 8 system to Sol Federation space must now spend eight years using the primitive FTL drives. This effectively rendered the colony of Amethyn stranded and cut off from nearly all other empires. This proved a double edged sword, on the one hand the Sol Federation could not pursue them, but on the other hand they could no longer export or import trade goods and needed supplies.&lt;br /&gt;
&lt;br /&gt;
But the troubles did not end there, shortly after communications were cut with the bluespace crash previously hidden factions began to reveal themselves as time went on. The first of which were the Seelie and Unseelie, the plant-like natives to nearby continent of Ysa. Next was the Kriosan Confederacy, a smaller empire that had long contested Sol Federation rule and controlled the nearby sectors. Then the mondkyne, a group of drug addicted sablekyne exiled from their home system, were found in the company of pirates. This group of smugglers had set up a drug production operation on the moon of Amethyn and had been selling their supplies across the galaxy for the last few decades. Lastly there was, separated by oceans, the relatively unknown dust striders and their supposed shamans who seemed uncaring of the various factions now openly known on the planet.&lt;br /&gt;
&lt;br /&gt;
What followed was a scramble to secure the position of their colony from outside forces. The Kriosan Confederacy, unlike the war mongering Sol Federation, noted the system was claimed by the colonists and requested clearance to set up several outposts after brokering for a trade agreement. In exchange for exporting and importing goods to their nearby controlled sectors the Nadezhda would sell them with medical supplies and rare goods from the Seelie, with which the Nadezhda found quick and easy allies with as they joined the colony for a mutually beneficial agreement. Wary of the mondkyne smugglers and pirates the Nadezhda eagerly agreed to allying with both factions to bolster their numbers and defenses. The Blackshield was formed to defend the colony and after a few short years an uneasy peace was forged, though tensions rise and fall as threats come and go.&lt;br /&gt;
&lt;br /&gt;
Internally, the colony has created a stronger bond between each corporation. Cut off from the outside for the last six years, the formerly competitive factions now see working closely together as a requirement for survival. However, most retain their autonomy and desire profit for themselves and their employees to stay ahead of the curve. A merit based system evolved quickly as the day to day challenge of remaining afloat became an ever present concern. Vigilance in keeping threats both foreign and domestic under control and ensuring the safety of families and loved ones are the prime reason the colony still stands united.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now it is the the year of 2652, eight years after the colony departed from Sol Federation space and six years after the Bluespace crash that left them isolated from all but those within the star system of Chromin 8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Standard Information=&lt;br /&gt;
Here is the basic information that you should look over to get acquainted with the lore, background, and fluff of the Sojourn universe.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
{{Main|Timeline}}&lt;br /&gt;
For a general overview of when the Big Things happened, check here.&lt;br /&gt;
&lt;br /&gt;
===Sol-Fed===&lt;br /&gt;
{{Main|Sol-Fed}}&lt;br /&gt;
The Sol Federation, dominant military power of the galaxy. This is the page for its basic structure and operations.&lt;br /&gt;
&lt;br /&gt;
===Laws===&lt;br /&gt;
{{Main|Laws}}&lt;br /&gt;
These are the rules of Nadezhda, and should be followed during your stay on the colony. This is not only for your fellow colonists safety, but for your own as well.&lt;br /&gt;
&lt;br /&gt;
===Nearby Factions===&lt;br /&gt;
{{Main|Neighbors and Factions}}&lt;br /&gt;
Background groups and forces you should probably be aware of.&lt;br /&gt;
&lt;br /&gt;
===Colony Factions===&lt;br /&gt;
{{Main|List of Factions}}&lt;br /&gt;
Eight major groups have come together to form the different departments located within Nadezhda. The Soteria Institute, Artificers Guild, Prospectors, Marshals, Lonestar Shipping Solutions, the Church of Absolute, and the Blackshield. Each are equally as important as the other, and have their roles to play to further the survival of the colony.&lt;br /&gt;
&lt;br /&gt;
===Colony Design===&lt;br /&gt;
{{Main|Nadezhda Colony}}&lt;br /&gt;
A basic guide to the structure of the colony both in upper and lower.&lt;br /&gt;
&lt;br /&gt;
===Occupations===&lt;br /&gt;
{{Main|Jobs}}&lt;br /&gt;
Each department has its own occupations located within, each handling the different aspects of the department to make sure it runs smoothly. It is good advice to listen to each faction leader while within their department, and while under their employ.&lt;br /&gt;
&lt;br /&gt;
===Guides===&lt;br /&gt;
{{Main|Guides}}&lt;br /&gt;
Each occupation has different tasks that must be completed within the day. Startup procedures are critical tasks while others are of less priority, but each help make sure that the colony is in perfect working order.&lt;br /&gt;
&lt;br /&gt;
===Species===&lt;br /&gt;
{{Main|Core Species}}&lt;br /&gt;
On your time aboard, you will notice that Nadezhda is a rather inclusive colony and welcomes those from a wide variety of backgrounds and even species. When a people is referred to as a &amp;quot;core species&amp;quot;, this is referring to registered species that represent a large portion of the colonist demographics and generally hail from their own culture and empire. Non-core species are recognized members of the colony but make up a much smaller demographic than within the general population.&lt;br /&gt;
&lt;br /&gt;
===Planet Backgrounds===&lt;br /&gt;
{{Main|Planets}}&lt;br /&gt;
There are various planets that are home to millions, and whilst there are few, a large portion of people have been born on these worlds, if not in space, and were raised on these planets. Due to this, their very bodies will be different in slightly unnoticeable ways to the naked eye.&lt;br /&gt;
&lt;br /&gt;
===Technologies===&lt;br /&gt;
{{Main|Technologies}}&lt;br /&gt;
A collection of well-known universal technologies that in some form or another completely altered the course of history, or are so endemic to the modern age, that few live lives without coming into regular contact with these technologies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SkinkHunt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=List_of_Factions&amp;diff=4000</id>
		<title>List of Factions</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=List_of_Factions&amp;diff=4000"/>
		<updated>2023-07-30T20:52:52Z</updated>

		<summary type="html">&lt;p&gt;SkinkHunt: Small edit fixing some atrocious grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The factions represent the place of employment of each colonist. Each faction is expected to cooperate for the good of the colony but retain their autonomy and cannot be ordered to do anything by other factions. Only a decision by the Nadezhda council approved by the Premier can force a faction to perform a task. Thanks to their close cooperation employees under a faction may be employed by up to two factions (but never more than two), though no colonist may have more than one registered head role. For a example, the the blackshield commander could not also be the marshal warrant officer, but could be a marshal gunnery sergeant. The only exception to this rule is the role of premier, which may be held by any faction leader on a volunteer or permanent basis.&lt;br /&gt;
&lt;br /&gt;
=Player Factions=&lt;br /&gt;
&lt;br /&gt;
==The Nadezhda Council==&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = The Council&lt;br /&gt;
| tagline = The Council will now decide your fate.&lt;br /&gt;
| type = Administrative&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Overarching&lt;br /&gt;
| focus = Management&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“We need to maintain unity if we want to survive out here. The people within need direction or they will fracture and turn on each other. Our external threats would want nothing more for us to weaken so they, like so many vultures before them, can opportunistically pick us clean of our life and wealth.” -Boris Kilmeade, during the first meeting that formed the Nadezhda Council.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Joint ownership by each acting faction leader. &#039;&#039;&#039;Leader:&#039;&#039;&#039; Premier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nadezhda council represents the combined leadership of the factions within the colony headed by a single leader who acts as arbiter between them. The acting council members are made up of the current leader of each faction or, in place of them, a subordinate acting in their place should they not be present. In this way the acting directors of each faction are allowed to pursue their own interests and tasks and the day to day operations are delegated to those they trust with the responsibility. The council is formed strictly for the cooperation between factions to handle greater disputes and events concerning the colony as a whole. At the head of the council is the premier, a man or woman selected from one of the factions and working as the sole arbiter of council decisions. The premier has the ability two perform two unique actions, he is the only person capable of changing someone&#039;s access level on the colony. As such he, at the request and only at the request of any faction head, may promote and demote colonists. The premier is also given the sole ability to veto decisions made by the council and can only be overruled by a unanimous vote by all current faction leaders. The premier is not an absolute authority however and may be demoted from his position by a vote of at least three or more currently acting faction leaders. He is also unable to give orders to any colony members barring his personal guards who answer only to him. By this method the council maintains cooperation and balance among the various factions and colonists.&lt;br /&gt;
&lt;br /&gt;
==Colony==&lt;br /&gt;
&lt;br /&gt;
===The Marshals===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Marshals&lt;br /&gt;
| tagline = We are... The Law!&lt;br /&gt;
| type = Security&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Internal Security/Law Enforcement&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“Who but we stand between order and chaos? Who but we fashion for ourselves an armor with which we protect our people? I have my transgressions with the Sol Federation, but we cannot survive without order and structure.” -Boris Kilmeade, in conversation with Ayanda Mwangi.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Board of Trustees; Provost Officer Boris Kilmeade&lt;br /&gt;
&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; Warrant Officer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The origins of the Marshals can be traced back to a group assembled by Boris Kilmeade prior to his defection from the Sol Federal military. Kilmeade served as a commissioned officer, launching a takeover in his local sector prior to the bluespace crash. The group of plotters assembled at the time varied from serving military corpsman, military police, and private security organizations. It was using these service men and women that Kilmeade established the Marshals, starting a private security company prior to his arrival at Nadezhda. This original force was quickly depleted in a prolonged conflict with the Sol Federation forces, leaving Kilmeade to flee Sol Fed’s control towards the frontiers of space. With the Marshal’s numbers depleted, private detectives, urban lawmen, frontier sheriffs, gunsmiths, vigilantes and other able-bodied volunteers were taken on in large numbers prior to the meeting Soteria’s fleet in the sector. With a stringent command structure and professionalism the Marshals were quick to turn from a rugged paramilitary force into a proper police force, typically finding themselves contracted to deal with high-class operations. These ranged from breaching into wrecked ships, performing private security work, to even mundane investigation activities regarding corporate damages.&lt;br /&gt;
&lt;br /&gt;
Upon Nadezhda’s establishment the Marshals have since become a subsidized police force for the colony. The colony itself owns the majority of the Marshal’s shares, ensuring a public service is provided by the group to the colony’s populace without charge and a board of trustees to ensure the Marshals remain as unbiased as possible in terms of corporate dealings. On this board Kilmeade sits as its chairman, operating under the title of ‘Provost Marshal’ as per his founding of the organization. However, private shares of the Marshals are still traded, specifically in its gunsmith and production side. The Marshals are Nadezhda’s number #1 dealers of ballistic firearm designs, using many leftover gun parts to cobble together serviceable weapons or producing their own in-house designs fit for frontier lifestyle use.&lt;br /&gt;
&lt;br /&gt;
===The Blackshield ===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Blackshield&lt;br /&gt;
| tagline = Lock and load!&lt;br /&gt;
| type = Militia&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = External Security/Combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“I don’t order men to die, I tell them where conflict is and they go willingly to sacrifice everything in our defense. We don’t want men who die for our cause, we want men who will die in the name of their cause. God willing I will stand next to them when it happens.” -Ayanda Mwangi, in conversation with Boris Kilmeade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We are an island in a sea of chaos, we must endure.&amp;quot; -Anonymous Blackshield Commander, in a fax to the Council regarding the security of Nadezhda&#039;s perimeter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Ayanda Mwangi&lt;br /&gt;
&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; Blackshield Commander&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackshield were originally founded by the joint Nadezhda factions under the pretense of protecting the colony from external forces in the form of hostile natives, hostile fauna, and potential pirates. Officially speaking the brigadier has the sole authority over the blackshield and members are expected to respond to and eliminate all threats regardless of former affiliations. Core blackshield who are not volunteers are strictly loyal to the colony and rigidly train volunteers with that in mind. That said, nearly half the original blackshield trainers were split between former sol federation citizens and military forces. Among the ranking members of the blackshield there are the corpsmen and troopers who make up the primary ground forces and the blackshield commander and sergeant, who function as leaders and directors in the field of combat. The blackshield follows a rigid command structure and expectations of its members. While the blackshield has its official career personnel who are registered and on duty even during times of peace they also include the volunteer militia, made up of colonists from other jobs who wish to aid the blackshield in dire times.&lt;br /&gt;
&lt;br /&gt;
===The Prospectors===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Prospectors&lt;br /&gt;
| tagline = Is it nailed down? No? Perfect.&lt;br /&gt;
| type = Exploration&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Exploration/Salvage&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“Give me your worst. Give me the bastards, the thugs, the criminal and pious alike. I want every god damn drudge you got because fella, this job requires an independent streak a mile wide and enough grit to fill a god damn bulk mining drill.” -Boss Hogg, founder of the prospectors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Jeremiah Hogg&lt;br /&gt;
&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; Expedition Foreman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prospectors are another faction formed by the colony under the direct leadership of over-boss Jeremiah Hogg. The prospectors were originally founded by members of the Lonestar mining division who had the knack for exploration and scavenging and began to gravitate towards looting old ruins. Due to the inherent risk and cost of such endeavors the Lonestar collectively banned miners from participating in this venture. In response, the foreman of the Lonestar mining division, Jeremiah Hogg, split from the division with several miners and left the colony. Jeremiah Hogg was a popular abhuman of a warthog variant who amassed much respect of those with criminal reputations in the Sol federation and with him many ne&#039;er-do-wells set up their own operations in the wilds looting ruins and fending for themselves. The roughnecks of the group managed to not only carve out a successful living but found many valuable and expensive bits of loot sifting through the ruins. This wealth and success did not go unnoticed and despite tense relations between the sarcastically named ‘prospectors’ the Lonestar saw potential now. Although it took a lot of greased palms and negotiations between the Lonestar, prospectors, and the colony factions eventually the prospectors were allowed to rejoin the colony as an official faction after paying several fines and entry fees. The de facto over boss is still boss Hogg, who now lives in the colony over seeing prospector operations and delegating the day to day expeditions and tasks to his foremans. Additionally, the prospectors follow the same policy as the blackshield and recruit anyone willing to join, either temporarily or permanently, as team members. Perhaps a call back to their original members the prospectors kept the name and willingly help the Lonestar miners, usually as escorts in the dangerous caves or by marking spots they’ve detected large ore deposits with flags, something boss Hogg gives bonuses for doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Soteria Institute===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Soteria Institute&lt;br /&gt;
| tagline = Now THAT&#039;S something I haven&#039;t seen before...&lt;br /&gt;
| type = Medical/Science&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Healthcare/Research&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“Science is made upon the shoulders of giants, as the humans are so fond of saying. I’ve never been one to ask the why or should of something, only if we can. Can we make a combat exosuit that can phase through walls? Can we make bombs that rival nuclear warheads? Can we bring someone back from certain death? The answer is yes, Premier, and I am entirely uncaring of if you take umbrage with this mindset.” -Nakharan Mkne, in conversation with a Premier and Nadezhda council.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Nakharan Mkne&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Acting Leader(s)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medical Division:&#039;&#039;&#039; Chief Biolab Overseer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Research Division:&#039;&#039;&#039; Chief Research Overseer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The soteria institute is considered radical by many within the scientific world of the Sol Federation and their Mar’qua allies for several reasons. The original corporation is a joint operation employed by the empire to research the most advanced technology in all areas from biology to weaponry and has long provided the federation with its most advanced tools of warfare and state crafting. It’s success is largely attributed to its willingness to allow any scientist, regardless of background, to achieve high status through merit alone. Yet one single director of the company, one Nakharan Mkne, stood out among his peers and took the already radical companies ideology and brought it to the extreme. Known as a maverick even among his peers the Mar’qua born Nakharan jumped at the idea of joining his own independent colony and, in a true fashion to his radical ways, opted to join the colony through a long range teleportation device his personal research divisions were working on. On the day of the colonies arrival Nakharan made a grand appearance in the skies of Amethyn as his ships loaded with valuable research and technology appeared in the sky… and exploded. Few ships survived the experimental bluespace teleportation at a long range, sending nearly all of them crashing into the planet and spreading their valuable materials and technology across the surface. Crucially, Nakharan had the foresight to ensure his researchers survival with specially designed and reinforced pods which ensured most of his underlings and himself survived the resulting crash to the planets surface. The soteria institute took the failure in stride and quickly gathered what supplies they could easily salvage and built an advanced research and medical bay. The faction is now headed by Nakharan who oversees both the medical and research divisions of the colony and delegates the day to day work to his chief subordinates, the biolab and research overseers.&lt;br /&gt;
&lt;br /&gt;
===Lonestar Shipping Solutions, LLC.===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = Lonestar Shipping&lt;br /&gt;
| tagline = It&#039;ll cost you...&lt;br /&gt;
| type = Mercantile&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Import/Export, Supplies&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“I want credits to flow my man, ya feel me? Every man has his vice, his luxury, his creature comforts. He’ll pay whatever it takes and baby I’m here to make a mint. You might feel me as a vicious capitalist but baby I funded this and I&#039;m in this for the long haul.” -Robert Ryan, founder and owner of the LSS.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Robert Ryan&lt;br /&gt;
&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; Chief Executive Officer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When it comes to smugglers and deep space runners there is no company more willing to take risks than the Lonestar shipping solutions. Aggressive marketeers seeking untapped sources of profit the Lonestar originally began as a quasi-legal operation working just outside Sol federation jurisdiction. This came about by the Lonestar founder Robert Ryan, a pure human known for his slang filled speech, began filling the niche of frontier gun runner and medical supply depot by finding untapped markets in the frontier in need of the basic necessities. What set the Lonestar apart from its competitors was its ruthless pursuit of profit at any cost and rumors were abound for decades that the Lonestar worked with and for pirates, rebels, and federation forces alike. This quasi-legal operation could not last however and eventually the large profits the Lonestar was making was finally noticed by the Sol federation. The only thing more sure than death now came after the company and that was taxes. Due to the Lonestar working outside of Sol federation jurisdiction they avoided paying taxes on all purchases and deliveries, however, the main office was safely within federation space. The federation bean counters began to tally up every single transaction the Lonestar had made since its founding under the pretense of owing back taxes since its main office was in Sol federation space it owed it for the ‘protection and allowed growth within its borders.’ At the same time the Sol federation courts began a completely transparent bid to sue the LSS and court proceedings began to file seizure to wrest control of the company from then CEO Robert Ryan and claim it as a government corporation.&lt;br /&gt;
&lt;br /&gt;
Robert Ryan, in true fashion with his reputation as an absolute madman, began to do everything in his power to avoid paying the taxes that would bankrupt him while trying to prevent the seizure of his company. By greasing palms of a few easily bribed men in power Ryan was able to slow the already snail’s pace court systems further and began to plot his escape, along with his company assets, from Sol federation space. Using coordinates to a safe and unclaimed star system at the edge of the galactic rim he created the plans needed to form his own colony. After months of back deals, bribes, foreclosures, and market maneuvering the Lonestar corporation managed to broker a deal with several other factions of a similar mind set to create its own independent colony. With a final payment to a bill board displaying Robert Ryan giving the middle finger above his former headquarters the Lonestar left Sol federation space for good. At the colony Robert Ryan remains the owner and proprietor the LSS but spends much of his time off the colony conducting business and market research within the Kriosan confederacy, their largest market for exports. He leaves the day to day operations and tasks to his subordinates, the chief executive officers. The Lonestar currently holds ownership over the mining division, the bar and kitchen, janitorial staff, botany, all cargo traffic, and any/all trade deals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Artificers Guild===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = The Guild&lt;br /&gt;
| tagline = Now that&#039;s a lotta damage!&lt;br /&gt;
| type = Engineering&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Major&lt;br /&gt;
| focus = Power/Facilities Repair&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“It&#039;s a cliche I know but I see every man and woman here, from apprentice to adept, as family. I didn’t begin my path as an engineer, I began it as an apprentice blacksmith at my father’s forge. We made claymores, hunting claymores, my fondest memories of family are at the anvil with my father’s hand guiding my hammer. I can only dream my apprentices see me in the same light.” -Tacitus O&#039;Connor, grand master of the guild, in conversation with Robert Ryan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Tacitus O&#039;Connor&lt;br /&gt;
&#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; Guild Master&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The artificers guild is a relatively small group known among the Sol federation military as competent engineers, techs, and maintenance men who for nearly a decade were solely responsible for the Sol systems military maintenance. The artificers guild were prized largely for their long reputation for fair dealing, honesty, and hard work. The artificers guild is most certainly the oldest faction among the colony and began nearly two centuries ago as a family owned business working as electricians, engineers, plumbers, and star ship repairmen. Over decades of fair service and honest dealings earned them a wide renown for such a small group that nobody could ever quite consider a corporation. This promising reputation is what ultimately led to their undoing as the star system of Sol decided to conscript them, despite their protest, to work pro bono for the Sol militarily defense. For nearly a decade the artificers guild worked for the Sol military without pay, given only what was required to house and feed the many guild workers who grew steadily to resent what they saw as their enslavement. This enslavement changed upon the promotion of a new grand master, Tacitus O’Connor, who unbeknownst to much of the work force and the Sol military had been plotting to free his guild from their conscription. Tacitus is an abhuman of the sablekyne variant and was known as a hard working and fair man, commonly accepted as a brilliant engineer. Tacitus, along with several engineers and computer techs, had been plotting for months with the aid of another rebellious man, Robert Ryan and owner of the lonestar shipping solutions, to escape Sol federation space. Together they worked to find a single window and opening in the Sol defense network that would allow the guilds only ship to escape. Their lucky break came during a militarial parade in honor of the Sol federations successful annexation of another smaller empire. In this brief window of celebration Tacitus and several guild adepts powered up their ship and launched it out of Sol space using a stolen bluespace FTL drive provided to them by the lonestar.&lt;br /&gt;
&lt;br /&gt;
Apart of their deal to aid them in escaping the artificers guild agreed to join the colony as their resident engineers and technicians. This position proved advantageous for the now wanted members of the guild who saw little else in the way of opportunity. The members of the guild are still lead by Tacitus, who oversees all construction and maintenance of the colony while delegating day to day tasks to his guild master. In addition to construction work and repairs the artificers guild provides maintenance to all guns, machines, colony systems, and control the power systems which consist of a gutted ship engine from their ship turned into a power reactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Church of Absolute===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = The Church&lt;br /&gt;
| tagline = All is inevitable.&lt;br /&gt;
| type = Religious&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Minor&lt;br /&gt;
| focus = Spiritual Services, etc.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“You cannot change what &#039;&#039;is&#039;&#039;, dear friend. Everything you do is inevitable, predecided, fixed. Each number begets the next in an ordered line. You cannot change this universal order no matter how much you think you know. Your science is merely discovering the next number in the sequence, nothing more. Call it fate or revelation or mathematics; we all follow it, and eventually we will reach the end of it.” -Augustine Browne, in conversation with Nakharan Mkne.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Augustine Browne &#039;&#039;&#039;Acting Leader:&#039;&#039;&#039; Prime&lt;br /&gt;
&lt;br /&gt;
Of the faiths outlawed by the Sol Federation, none are more steeped in fear and mysticism than the Absolutists. It was not for their beliefs that they were branded outlaws, but for the woman behind the faith and the technology she created. Augustine Browne, former chief of the Soteria Institute&#039;s robotics division and mathematician, founded her religion on the creation of the Cruciform, a revolutionary implant capable of feats akin to magic. Allegedly created to fight the recently-created Hivemind, the Cruciform designs and prototypes were taken by their inventor, who burned down her lab and fled to parts unknown shortly thereafter. Branded a criminal by the Federation, Augustine later reappeared on the fringes of human space at the head of a church full of Cruciform-bearing Absolutists who preached religious unity.&lt;br /&gt;
&lt;br /&gt;
The Federation&#039;s police forces were quick to take notice of the unusual technology, and moved to put an end to the &#039;cult&#039;. Luckily for Augustine and her followers, the Federation&#039;s hold on the frontier was weaker than they thought, and they were able to repel police teams sent to apprehend them. This small victory did not last long, however, and retaliation from the Federation&#039;s fleets was swift and brutal. Despite the powers their Cruciforms held and their extensive preparations, the Church of the Absolute sustained heavy losses and was once more sent into exile, their retreat bought at the sacrifice of those who remained behind. With nowhere else to turn and her followers in mourning, Augustine turned to Nakharan Mkne, an old friend from the Soteria Institute, for help.&lt;br /&gt;
&lt;br /&gt;
Nakharan, who was at the time preparing for the bluespace jump that would take him to what would become Nadezhda, flatly refused to help Augustine and her followers. Nakharan took Augustine&#039;s betrayal of the Institute personally, and would not allow himself to ally with a traitor-- much less one who refused to share so much of her technology. Yet, as though by fate, Augustine left Nakaharan&#039;s office only to meet with Lonestar&#039;s Robert Ryan just outside. Having overheard the heated exchange, the wily capitalist quickly struck a deal, and within weeks the remaining Absolutists gathered, fleeing with Ryan&#039;s ships to found a proper church on the new colony.&lt;br /&gt;
&lt;br /&gt;
For more specific information on the faith itself, see the [[Church of Absolute]] page. For specific guides for church jobs, see [[Prime]] and [[Vector]] guides.&lt;br /&gt;
&lt;br /&gt;
==Other Factions==&lt;br /&gt;
&lt;br /&gt;
===The Hunting Lodge===&lt;br /&gt;
{{SidebarOrganization&lt;br /&gt;
| orgname = The Hunting Lodge&lt;br /&gt;
| tagline = See that animal moving in the distance there? Kill it and skin it.&lt;br /&gt;
| type = Hunting&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Minor&lt;br /&gt;
| focus = Hunting&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;“Diving head long into danger is the way of the hunter. With reckless enthusiasm we fight, with every adventure we master the hunt. Even in our direst times, we face our enemy with a joyful bravado shaped by the thrill of the hunt.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner:&#039;&#039;&#039; Jea Smail &#039;&#039;&#039;Leader:&#039;&#039;&#039; Huntmaster&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A newly risen faction created by Jea Smail, its current Matriarch, the Hunting Lodge is not considered a part of the colony but maintains strong ties with Nadezhda. The Hunting Lodge is a group outside of the colony that allows individuals who are not a part of the colony to join their Lodge, and take part in the hunts that they do against the various wildlife of Amethyn. From hunting the deer to hunting Renders and Xenomorphs, the hunters of the Lodge are strongly independent individuals that are exceptional butchers and survivalists against the cruel wildlife.&lt;br /&gt;
&lt;br /&gt;
After several months of speaking with various heads of staff, her work in bringing the Hunting Lodge to life has been brought to fruition. Taking Sablekyne weapon designs in the form of halberds and crossbows, the very weapons specialized to take down the native fauna and beasts of Amethyn gives the Hunters a edge. Knowledge acquired from the hunters of the Mordecai Hunting Company allows them to make the most use out of butchering and skinning the prizes that Hunters catch, along with a influx of experienced and veteran hunters to new members of Mordecai&#039;s people due to the alliance that was struck between the two. The Hunting Lodge is an independent group from the colony, however currently, the Hunting Lodge currently shares both an alliance and a defensive pact with Nadezhda. The hunters are to come to the colony’s aid when it is under attack by other groups, individuals, or entities, and the colony’s Blackshield forces along with volunteers to the hunter’s aid in such similar conditions.&lt;br /&gt;
&lt;br /&gt;
=Lore Factions=&lt;br /&gt;
==The Nadezhda High Council==&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SkinkHunt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Actor&amp;diff=3999</id>
		<title>Actor</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Actor&amp;diff=3999"/>
		<updated>2023-05-06T13:44:06Z</updated>

		<summary type="html">&lt;p&gt;SkinkHunt: Adding a blurb about the artists bench&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:purple; background-color:#FFFFDD; | Actor&lt;br /&gt;
&amp;quot;I&#039;m whatever you want me to be!&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Lonestar &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Actors Office&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Chief Executive Officer&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Easy&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the actor, your job is simple. Entertain the crew. While its easy on paper its difficult to do successfully and more than once.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As the actor you&#039;ll have access to a small office where you can get various costumes to aid you in entertaining people. That said, you&#039;re not limited to just whats in this office. A unique outfit can bring you some notability and work towards a certain schtick. Are you a funny clown? A sad clown? A clever mime? A well dressed prankster or a homeless mummer? The limits are your imagination and experimentation is encouraged.&lt;br /&gt;
&lt;br /&gt;
Artists Bench: Here, you can make sculptures to sell, donate or showcasing to colonists (for them to adore, or be haunted by depending on what you make). It requires plasteel, steel, glass, wood and plastic. You will need an oddity and fourty units each of materials in order to create a sculpture. What is created will generally also be an oddity. &lt;br /&gt;
&lt;br /&gt;
==Alright, I&#039;m an actor, what now?==&lt;br /&gt;
You decide!&lt;br /&gt;
&lt;br /&gt;
No seriously, this is a heavily roleplayed position and your goals and fun is entirely created by you. You are given somewhat of a bit of leeway to pull pranks and mess with people but remember that you can encounter consequences. See [[Rules|the guide to self antagging]] for more information on what to be wary of. You have the tools to spice up regular rounds or be annoying, its a fine line to tread and always look for improving peoples play instead of trying to frustrate others.&lt;br /&gt;
&lt;br /&gt;
==Potential prank ideas==&lt;br /&gt;
If you&#039;re bored and on the verge of being a dick here is some ideas to avoid causing problems.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you&#039;ll soon resort to just being a dick, here&#039;s a few things a good Clown can do to entertain the crew:&lt;br /&gt;
&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the AutoDrobe&lt;br /&gt;
* Be a pirateclown. Yarr, scurvy dog!&lt;br /&gt;
* Be a gentleman clown. I say, good sir!&lt;br /&gt;
* Be a gladiator clown. Vale!&lt;br /&gt;
* Be a priest clown. Praise the Honkmother!&lt;br /&gt;
* Be a chicken clown. Cluck cluck bagawk!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Build a themed shop in the vacant spot&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Yell fake claims about antags&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from Assistants&lt;br /&gt;
* Make a Conveyor Belt that makes non-stop noise&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people&#039;s pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;small&amp;gt;Vandalize&amp;lt;/small&amp;gt; Improve random departments with crayon and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Make a HonkMech&lt;br /&gt;
* Make some friends and start an underground fight club a circus&lt;br /&gt;
* Become the shaft miner&#039;s plucky comic relief sidekick on a quest for ore&lt;br /&gt;
* Build an art installation and protect it from cleanbots&lt;br /&gt;
* Write a book with your best jokes to preserve them for future generations of actors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>SkinkHunt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=3998</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=3998"/>
		<updated>2023-04-20T14:54:34Z</updated>

		<summary type="html">&lt;p&gt;SkinkHunt: /* Rules of ‘Self-Antag’ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless done properly via an appeal on our [https://sojourn13.space/forum/viewforum.php?f=13 forums] or in an ahelp or otherwise private means as an inquiry to administration staff.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*Circumstance that warrant the interactions of AFK/SSD players are few and far between if there is ever a case were you are REQUIRED for to take any ID/Bag/Gear from someone that is SSD, Ahelp before hand and with your reason why. Not ahelping before may result in HARSH OOC punishment if you are found to be manipulating them while away, or causing any sort of general tampering with the player. (IE. Don&#039;t be an asshole who steals shit from afk players unless its required)&lt;br /&gt;
Note: If your moving someone to cryo after the time, this is ok, as long as you do not remove their items unless it&#039;s faction important and you have the means to return them properly&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you do not like someone&#039;s erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Do not OOCly consent to an non-consensual scene and attempt to report it ICly or OOCly.&#039;&#039;&#039; This is effectively &#039;&#039;forcing&#039;&#039; players to engage in your fetish scene. Topics like this may make players incredibly uncomfortable or distressed. Do not do this. If you have &#039;&#039;not&#039;&#039; consented to the scene - A-help &#039;&#039;&#039;IMMEDIATELY&#039;&#039;&#039;.&lt;br /&gt;
**Do not do scenes such as this in public. Ever. You will not only be player killed (PK) but also have further punishments put upon you. If you want to opt-in for a scene as such, take it to dorms or a area defined properly as a private area.&lt;br /&gt;
**Do not make false allegations of non-consensual scenes in game. Falsely accusing someone of rape or other non-consensual material will result in an immediate ban. This is incredibly bad faith and petty.&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned as this is not tolerated here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, etc. You get the idea. Don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*If a person is ERPing in a public location they should be asked to vacate to a private dorm room. If they refuse they may be arrested immediately.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
*Death may not be uncommon at the frontiers of space but it is still impactful. When a character dies, or your own character dies and is revived, death should be considered an immensely painful and graphic experience. One should stay in character during said experiences, statements of ‘oh well’ or mutilating a corpse for ‘fun’ would not be reasonable responses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You are to have fleshed out character records.&#039;&#039;&#039; These are used not only for roleplay but are to be utilized, if specified by staff, for long-term consequences for actions. Players are supported to use these as roleplay documents and treat others with these seriously. Our expectations for what should be in these can be found on [[https://sojourn13.space/wiki/Example_Paperwork#Character_Records|the Character Records page of our Example Paperwork wiki.]]&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
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* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
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== Keep IC and OOC separate ==&lt;br /&gt;
*Don&#039;t complain in OOC or LOOC when your actions IC get you in trouble. If its a rules violation then Ahelp or open a ticket on the discord.&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
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=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
= Create and play server-appropriate characters =&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
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*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes and Flavor Text are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help.&lt;br /&gt;
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*To be a colonist your character &#039;&#039;&#039;must&#039;&#039;&#039; have at least a &#039;&#039;basic&#039;&#039; understanding of the English language. Outsiders, however, are exempt from this restriction and may be of people from various backgrounds that may not have a grasp of even basic English.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. If found playing the character again, or a &#039;clone&#039; to circumvent this result, OOC punishment will be issued.&lt;br /&gt;
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* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters.&#039;&#039;&#039; This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance incredibly unrealistic or as obnoxious as possible will result in admin intervention. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Following the custom species guide does not make you immune from this rule. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&lt;br /&gt;
&lt;br /&gt;
== Do not kill or attack things (including yourself) for no good reason ==&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is not allowed without prior allowance by an admin. The reason for this is to maintain an atmosphere of reasonable and, at least mostly, mentally sound workers. The subject can be a poor attention grab, be used for guilt, or remove any immersion or story from someone. If you believe you have a reason, ask an admin.&lt;br /&gt;
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*Excessive force responses are not allowed by our rules. Excessive force responses would be, for example, crushing someone’s skull for cutting you in line, stabbing someone’s eyes with a screwdriver for boredom, killing someone over a single punch, etc. Use proper reasoning for when you act in such a manner.&lt;br /&gt;
&lt;br /&gt;
*Hiding player corpses as a self-antag / antag is not allowed. Staff may give an exemption in the case of an event but the body should still be possible to be found.&lt;br /&gt;
**Similarly, do not destroy bodies purposefully. Accidents happen regarding gibbing of a skull, destruction of someone’s body due to a bomb, etc. But whacking a target that is dead until it starts gibbing its limbs is not. &lt;br /&gt;
**Antags have some exemption to this; such as Blitzshells or Carrions. However admins are to specify if an antag may use these abilities or not as they can possibly end up being round-ending for a player.&lt;br /&gt;
&lt;br /&gt;
*Make it clear through actions or words if you are moving into combat against someone. Even something as simple as “I’m killing you” will suffice - or even placing paper at the entrance to a cave saying ‘KEEP OUT’. Wordlessly shooting people without any clear intent or reasoning may result in administrative action depending on the context. We are a roleplay server.&lt;br /&gt;
**Players are, by no means, required to emote. They may choose to do so if they please. Drawing a gun when in a heated situation, such as when a gun is already drawn on them, or even being visibly armed during a fight is clear intent enough to meet this requirement. Use proper reasoning and judgment. &lt;br /&gt;
**If a player makes their intent known (I.e ‘get on the ground, now’, ‘give me your shit’) - you, as the person receiving said demand, are not required to say anything further. You may retaliate with force at this point if you deem fit. Sometimes ICly is preferable to try and talk, but you are not required to. Just know that actions have consequences ICly and they may apply to you depending on the legality of the order or reasoning of it.&lt;br /&gt;
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* You are not allowed to act rounds later on someone legally. This goes for both Security and non-Security members. Admins may permit actions to take place regarding previous round charges if seen reasonable (such as a trial), but unless you are given direct permission this is &#039;&#039;&#039;not&#039;&#039;&#039; allowed.&lt;br /&gt;
** You may, however, use previous conflicts as a justification for hostility with a person. This however falls under the act of Self-Antaging if you pick a fight on your own. This is allowed, but by doing so, you accept consequences for this action. This action will not be considered legal icly.&lt;br /&gt;
** Fax-complaints about character&#039;s behavior may be faxed inter-round. These faxes should clarify when the event took place and if it is relevant to a current ongoing situation in-round. When in doubt if you can act on an inter-round issue, fax or A-help.&lt;br /&gt;
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== Do not powergame ==&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
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== Do not godmode ==&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Admins who are caught abusing admin powers to godmod will be immediately dealt with.&#039;&#039;&#039;&lt;br /&gt;
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== Do not abuse whispers ==&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using whispers, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command. Anyone caught using whispers to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
== Rules of ‘Self-Antag’ ==&lt;br /&gt;
To start with, here are some of the bare bone basic rules when self-antagging.&lt;br /&gt;
* Your goal should be to provide fun for players in the round. Not just for yourself. Create scenarios others can enjoy and interact or involve other players who are receptive to your antics.&lt;br /&gt;
* Don’t Self-Antag without proper IC reasoning. Reasoning along the lines of &amp;quot;I&#039;m bored&amp;quot; or &amp;quot;Giving Security something to do&amp;quot; is NOT a valid reason to be an asshole. Make sure your reason(s) are believable and why your actions make logical IC sense to any Admin.&lt;br /&gt;
* Your main goal should be to get away with something and live to fight another day. Not to aim to murder everyone in your sight.&lt;br /&gt;
* Don’t break machines or items when you are self-antaging, steal them instead. If the item has no worth to you nor any credit worth, don’t take it. If it does or would sell for a pretty penny, you may steal it and use or pawn it off.&lt;br /&gt;
** Similarly, don’t destroy or otherwise effectively grief Soteria or other faction machines that are needed for life-saving or are not replaceable. I.e - cryotubes, surgery tables, RnD machines, etc.&lt;br /&gt;
** This includes infrastructure, such as atmospherics, or SMES&#039;s. &lt;br /&gt;
* Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
* By Self-Antaging, you are consenting to consequences to your actions. Be it from a normal player, or any result that may come from command or security personnel.&lt;br /&gt;
** Do not complain about the consequences you face upon doing such actions. Being fired, brigged, or killed - depending on the severity of your actions - are all possible outcomes. If you value your character and their reputation, don’t do it.&lt;br /&gt;
&lt;br /&gt;
Due to the importance of certain items or objects, to get permission to break into certain high security places or steal specific rare or strong objects requires staff permission first. These include:&lt;br /&gt;
&lt;br /&gt;
* Breaking into any of the colony armories.&lt;br /&gt;
* The AI room or stealing the AI directly.&lt;br /&gt;
* Heads of Staff rooms to steal unreplaceable gear/artifacts.&lt;br /&gt;
* The spare ID in the Premier&#039;s office.&lt;br /&gt;
** The council may borrow the spare to handle activities such as issuing a new or missing ID, but are NOT to abuse it without A-helping first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
* Stealing money, cutting profits, etc.&lt;br /&gt;
&lt;br /&gt;
Now that the guidelines are out of the way, this rule set are examples of what self-antagonists are &#039;&#039;&#039;NOT&#039;&#039;&#039; to do without admin permission.&lt;br /&gt;
&lt;br /&gt;
* Large explosives such as plasma bombs, max-caps, or any form of gas attack (such as the use of plasma fire flooding) are NOT allowed without admin permission.&lt;br /&gt;
** Grenades in casings and the like are, however, free to use as you see fit.&lt;br /&gt;
* Being a self-antag does not mean a license to murder. Doing so may result not only in perma-brig or a PK depending on your actions outcome, but staff involvement as well.&lt;br /&gt;
** Shooting at security while on the run for example is fully fine and acceptable rules-wise, but you are not to purposefully kill people at random.&lt;br /&gt;
Do not self antag more than once per day. This is generous as is, you shouldn’t be running around multiple rounds in a row breaking stuff, stealing stuff, etc. There is a fine line between a self-antagonist and a shitter.&lt;br /&gt;
* Do not use self-antagonism as an excuse to ruin a player&#039;s experience. This includes targeting players you know you do not like, providing purposefully no enjoyment to the situation for them, etc. It’s just dickish behavior.&lt;br /&gt;
* Do not start hostile actions within the first 15-30 minutes of the rounds start. You may use this as prep time, or A-help asking to start early if it’s something you feel you need to do to get the proper prep time to begin with.&lt;br /&gt;
** Similarly, you are to cease escalation of antagonism once a round end vote passes. Security may hunt for you, and you may retaliate in that case - but you are NOT to start self-antaging in the last 15 minutes of a round nor continue actions of self antaging.&lt;br /&gt;
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Remember - we play on what most servers consider an “Extended round type” and pride ourselves, as a server, sith offering a persistent atmosphere where previous actions are considered ‘canon’ versus the normal SS13 experience of Groundhog Day. We do not have normal full blown antagonists, such as a murderous traitor, a serial killer, a wizard, or Steve from accounting having a bad day and deciding it’s hijack time. We are a PvE server that wishes to allow some players driven conflict and meaningful stories from said conflict.&lt;br /&gt;
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IC consequences that occur from being caught range. Demotion may result in a job strike against playing a department (these wipe every 3 months), the ‘permanent killing’ of your character in the case of heinous crimes, or other possibilities that players may decide within reason. It is for that reason that, by self-antaging, you are &#039;&#039;&#039;CONSENTING&#039;&#039;&#039; to these consequences for the action you have taken.&lt;br /&gt;
&lt;br /&gt;
=== Outsiders &amp;amp; Self-Antaging === &lt;br /&gt;
&lt;br /&gt;
Outsiders hold some different rules and freedoms to self antaging than others. Outsiders may range from sane, understandable characters - to flawed individuals - to escaped convicts, cannibals, and deranged individuals. As such, their Self antaging takes different forms.&lt;br /&gt;
&lt;br /&gt;
This section is a short one regarding outsiders and their self-antaging specifications. Outsiders hold different restrictions and freedoms from a colonist or lodge member deciding to self-antag. This section will outline these points below.&lt;br /&gt;
&lt;br /&gt;
* Outsiders, unlike colonists, may resort to murder more quickly and for simpler reasons than a colonist. You are still not to make a target unrevivable, destroy their body, or otherwise hide the body without admin permission.&lt;br /&gt;
** That being said, you may do amputations of a body part or two as - say - some antagonistic type of cannibal. But do not go past this limit. Be reasonable&lt;br /&gt;
* Outsiders are still expected, as others, to give some form of indication of intent or use clear wording of what they want or are doing. Mugging someone? Say what you want. Telling someone to get lost? Draw your gun and tell them to get out. &lt;br /&gt;
** Paper notes may also be placed at, say, the entry to your house or on the door warning ‘trespassers will be shot’ as a means to make intentions clear or stake ownership of an area/building. Doing so means you may shoot violators, just as colonists do to infiltrators or trespassers.&lt;br /&gt;
* Outsiders may freely use traps, mines, and mobs to aid in their self-antaging. Be tasteful and do not use them on tiles, such as Z-transitions or staircases, or under trees completely. You may use them on ladders though as players can see down them before climbing.&lt;br /&gt;
* Breaking into the colony is acceptable to do, but you are to obey the previous rules regarding what can be stolen or broken into. Off limit areas, such as armories or the premiers spare ID requires admin permission.&lt;br /&gt;
* Finally, remember - colonists and hunters may kill you just as freely as you may kill them. They are required, as you are, to make their intentions clear. But you do not have the legal protection of a colonist. By playing outsider and, by any means acting strange or akin to a self antag, you lose the right to complain about the consequences that come to you.&lt;br /&gt;
&lt;br /&gt;
== You are expected to perform the job you signed up for ==&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*Job [[Job_Strikes_and_You | Strikes]] are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Lifeline Tech, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job [[Job_Strikes_and_You | Strike]].)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
*Maintenance diving is not a valid reason to be busy from your assigned job. If you are requested to perform the actions of your role while maintenance diving it is expected that you make your way out of maintenance in a timely manner.&lt;br /&gt;
&lt;br /&gt;
== You are expected to obey the chain of command (within reason) ==&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
== You are expected to forget events that are deemed non-canon ==&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
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*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
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*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
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*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
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*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
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= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
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*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
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*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
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=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
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* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
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= Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to or dungeoneer.&lt;br /&gt;
===Core Dungeoneering===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Foreman | Salvager | Prospector&lt;br /&gt;
* Lodge Hunt Master | Lodge Hunter&lt;br /&gt;
* Outsider&lt;br /&gt;
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=== The Junkfield ===&lt;br /&gt;
The Junkfield has no restrictions on any role or job, do to its infinitely reproducible allowing no gameplay or fun to be lost by people using it.&lt;br /&gt;
* Anyone - Any reason as long as they are not ignoring or breaking their job.&lt;br /&gt;
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===Staff Guide for Handling Dungeoneering===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to decide if the player is affecting the overall round to a negative effect and use in-game traps and mobs to kill the respective offender using the listed guide when needed. (Keep in mind we&#039;re here to have fun not punish people like robots following stonecold laws for breaking the rules. Use your best mindset for this.) However, this comes with a check list of things that need to be verified.&lt;br /&gt;
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# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# &#039;&#039;&#039;Give them a reasonable amount of time to flee the area&#039;&#039;&#039; (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficulty must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a [[Job_Strikes_and_You | Strike]]. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
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[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>SkinkHunt</name></author>
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