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		<title>Guide to Medicine</title>
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		<updated>2022-01-23T20:05:59Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: CentCom isn&amp;#039;t a thing here, changed it to high council&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
The original guide was compiled by a community effort led by WickedTempest and ported here.&lt;br /&gt;
&lt;br /&gt;
Important reminder that it&#039;s possible to stabilize anyone no matter their condition, it just depends on what&#039;s available for you to treat them. Obviously not every situation presents ideal circumstances. Don&#039;t beat yourself up over something that you see now as a simple fix well after the whole ordeal has passed. Just learn, and keep learning.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you&#039;re only joining medical for kinky redhead stutter slut nurse scenes with no intention of doing your job or learning how to do it, then &#039;&#039;&#039;you really shouldn&#039;t be playing medical.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=A Friendly Reminder From The Admins=&lt;br /&gt;
As tempting as it may be to help, remember that it is against the rules to do things like breaking into medbay to treat patients when there are active medical staff on duty. Bandaging up minor injuries with the publicly available first aid kits is usually fine, as is performing CPR or otherwise preventing someone from dying until the medics arrive, but don&#039;t go outright doing someone&#039;s job for them.&lt;br /&gt;
&lt;br /&gt;
At the very least, give the medics a chance to respond - nobody wants to drop everything they&#039;re doing and haul ass across the station with a rollerbed only to find that cargo were already on the scene with a crate of medical supplies and healed the patient up to full in the time it took for them to run from medbay to the gateway.&lt;br /&gt;
&lt;br /&gt;
=Triage=&lt;br /&gt;
Triage is medical&#039;s word for &amp;quot;priority&amp;quot; regarding patients. The goal of triage is to &#039;&#039;&#039;stabilize patients, not cure to 100%.&#039;&#039;&#039; Generally this comes into play when there is &#039;&#039;more than one&#039;&#039; patient. Wearing a [[File:MedGlasses.png]] MedHUD will allow you to assess a patient&#039;s overall health from a glance via a health bar floating above their character.&lt;br /&gt;
*&#039;&#039;&#039;No Healthbar&#039;&#039;&#039;: 100% Health&lt;br /&gt;
*[[File:Hudgreen.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&#039;&#039;&#039;: 78-99% Health&lt;br /&gt;
*[[File:Hudyellow.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Yellow&#039;&#039;&#039;: 42-71% Health&lt;br /&gt;
*[[File:Hudred.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&#039;&#039;&#039;: 1-21% Health&lt;br /&gt;
*[[File:Hudfred.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Red, Flashing&#039;&#039;&#039;: -40-0% Health&lt;br /&gt;
*[[File:Hudcritical.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;Critical!&#039;&#039;&#039;: -85:-50% Health&lt;br /&gt;
*[[File:Huddead.png]]&#039;&#039;&#039;Dead&#039;&#039;&#039;: -100% Health&lt;br /&gt;
&lt;br /&gt;
Patients between Critical and Yellow deserve treatment first with priority starting at Critical and going up. The main exception to this is if any patient that isn&#039;t dead is bleeding (including internal bleeding) and/or has severe internal organ damage, as leaving a patient with these conditions may worsen their overall health rather quickly. From there, get all patients to at least Yellow before resolving the rest of their issues.&lt;br /&gt;
&lt;br /&gt;
===Dead Patients===&lt;br /&gt;
If the patient dies right there or is reported to have died recently, defib them ASAP. If they do not resuscitate, leave them be and tend to the other patients. Do not waste more time than you need to on dead people; either assign another doctor to deal with them or come back to them later once everyone else is healed to Yellow.&lt;br /&gt;
&lt;br /&gt;
===Cryogenics===&lt;br /&gt;
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn&#039;t healed, the cryo tube is basically one gigantic stasis bag minus the terribly short oxygen supply.&lt;br /&gt;
&lt;br /&gt;
==Viral Triage==&lt;br /&gt;
Though rare and seldom (if at all) seen outside of adminbus, a crew member that has been infected with a pathogen signifies the need to act quickly. This list of tasks should be accomplished:&lt;br /&gt;
#Clean up all biohazards (blood, mucus, etc) within medical, instruct sanitation staff to put heightened effort into carrying this out.&lt;br /&gt;
#Retrieve a blood sample from an infected crew member and announce the presence of a pathogen, and for all crew feeling ill to report to medical.&lt;br /&gt;
#Assign tasks to doctors:&lt;br /&gt;
#*One doctor to administer Spaceacillin to arriving crew members and escort them to the quarantine area of Virology.&lt;br /&gt;
#*One doctor to develop antibodies in test subjects to harvest and dilute to distribute to crew.&lt;br /&gt;
#*One doctor to incubate and grow a sample of the virus for detailed analysis. This will allow HUDs to identify crew that are infected.&lt;br /&gt;
#Distribute doses of the antibodies to crew (1u mixed in 4u of water will work).&lt;br /&gt;
&lt;br /&gt;
=Diagnostics=&lt;br /&gt;
It&#039;s important to remember that &#039;&#039;&#039;[[File:Syringes.png]]syringes cannot&#039;&#039;&#039; be used on multiple patients, and will need to be replaced with a fresh syringe that doesn&#039;t have it&#039;s cap removed.&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Brute&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Medical Items#Advanced Trauma Kit|&#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;]]: Heals 3 brute on the target limb immediately and will allow it to heal on it&#039;s own if the damage is below 50. The 3 damage that&#039;s taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfect wounds if applied early.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Burn&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be &#039;husked,&#039; unable to be resuscitated no matter what you do. Treatment for burn damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Medical Items#Advanced Burn Kit|&#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;]]: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: A yellow colored medicine which heals 6 burn per unit, meaning a full (15u) syringe will heal 90 burn damage. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u (one full syringe, be careful).&lt;br /&gt;
* &#039;&#039;&#039;KeloDerm&#039;&#039;&#039;: A yellow colored medicine with Kelotane and Dermaline mixed in 1:1. Since the medicines are separate, they work quicker, though KeloDerm doesn&#039;t heal as much as Dermaline alone. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by toxins make up the green number on the health analyzer, normally caused by poisons, overdosing, plasma exposure/plasma-infected clothes, radiation, infections/necrosis, damaged liver, and critical blood levels. Treatment for toxin damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green colored medicine which heals 4 toxin per unit, and can treat the liver if it&#039;s damage is below 10. No overdose (there is but it just treats itself).&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey colored medicine which heals 8 toxin per unit, but has the side effect of inducing nausea in the patient. Can treat liver damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green colored medicine which heals 10 toxin per unit, but has the side effect of causing minor brute damage. It also metabolizes very slowly. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Suffocation (Hypoxia)&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by lack of oxygenated blood being pumped through the body makes up the blue number on the health analyzer, normally caused by suffocation, low blood levels, heart damage, and lung damage. Treatment for hypoxia on it&#039;s own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A cyan colored medicine which doesn&#039;t actually heal hypoxia, but instead halts any further damage. Overdoses at 60u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]]: A blue colored medicine which heals 15 oxy per unit. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]: A blue colored medicine which heals &#039;&#039;&#039;150 oxy&#039;&#039;&#039; per unit. Best utilized in pill form (though this reduces healing down to 75 oxy per unit) or in a dropper set to one unit, overdoses at 15u (one full syringe).&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 3 oxy damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Genetic&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by either radiation or slime digestion makes up genetic damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for clone damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Clonexadone&#039;&#039;&#039;]]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: A grey medicine which heals genetic damage without the need for cold temperatures. Overdoses at 30u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Radiation&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by exposure to the Supermatter, being EVA during a solar flare, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 30.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green medicine which heals 70 radiation and 10 toxin per unit, but has the side effect of dealing some brute damage. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Organ&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Imidazoline&#039;&#039;&#039;]]: A pale lavender medicine medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the liver if it&#039;s below 10 organ damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey medicine, works the same as Dylovene in it&#039;s use in healing the liver, but can heal it at any damage. No overdose.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is &amp;lt;u&amp;gt;your top priority&amp;lt;/u&amp;gt;, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins, though this only occurs at 40% blood volume. Treatment to stop bleeding is listed below:&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.&lt;br /&gt;
**&#039;&#039;&#039;[[Medical_Items#Roll_of_gauze|Gauze]]&#039;&#039;&#039;: This is the most basic item in medical to treat cuts and lacerations provided you have enough of it.&lt;br /&gt;
**&#039;&#039;&#039;[[Medical_Items#Advanced_Trauma_Kit|Advanced Trauma Kit]]&#039;&#039;&#039;: ATKs are better than gauze as they can disinfect the wound when it&#039;s used, and instantly heals 3 brute damage on the limb it&#039;s applied to.&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Bicaridine and Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery by means of the Fix&#039;O&#039;Vein.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Myelamine]]&#039;&#039;&#039;: A medicine found in (expensive) clotting kits that will seal any internal bleeding. The fastest way to treat.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will, of course, deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Dexalin/Dexalin Plus]]&#039;&#039;&#039;: Will assist in oxygenating the blood, helping to prevent potential brain damage.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: A simple reagent that &#039;&#039;must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Basic nutrients that can be found in protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Animal proteins found in meat and protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20 Iron, 20 Nutriment, 20 Protein&#039;&#039;&#039;: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with compatible blood&#039;&#039;&#039;: Bloodbags can hold 200u of blood (a little less than half a patient&#039;s total blood volume) and is generally the best method of replacing blood.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Infections sprout when a wound isn&#039;t treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it&#039;s bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages, infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (GANGRENE)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain (+25 halloss)&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right side abdomen pain&lt;br /&gt;
**L2: Poor blood filtration (toxins buildup)&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath (+30 oxyloss)&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (All external limbs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain notificiation&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
L2 infections and lower require only 15u of [[Guide_to_Chemistry#Medicine|Spaceacillin]] and monitoring. L3 infections require that Spaceacillin be &#039;&#039;&#039;overdosed (45u)&#039;&#039;&#039; immediately with Carthatoline to accompany the high toxins. If Carth is unavailable, stack Dylovene and Tricordrazine together. [[Guide_to_Chemistry#Medicine|Corophizine]] can treat infections at any stage before total organ necrosis, and works faster than Spaceacillin, but is disabling and uncomfortable to the patient, and has other side-effects. The following will go over further necessary treatments:&lt;br /&gt;
*&#039;&#039;&#039;Limb gangrene&#039;&#039;&#039;:&lt;br /&gt;
**Conduct [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]].&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039;:&lt;br /&gt;
*#Request a replacement synthetic organ from Research immediately. Alternatively you may grow a sleeve of the patient and harvest the sleeve&#039;s organ &#039;&#039;&#039;with the patient&#039;s consent.&#039;&#039;&#039;&lt;br /&gt;
*#[[Surgery#Organ_Removal.2FTransplantation|Remove the organ via surgery and replace it with the synthetic counterpart]] (good luck if it&#039;s the heart).&lt;br /&gt;
**If the brain or heart (unless you&#039;re fast) is necrotic, the patient will need surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about necrosis&#039;&#039;&#039;: If an organ is allegedly necrotic (namely on a printout) but the patient&#039;s temperature is normal and there was no previous infection, then &#039;&#039;surprisingly&#039;&#039; the organ isn&#039;t actually necrotic at all.&lt;br /&gt;
&lt;br /&gt;
===Fractures===&lt;br /&gt;
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:&lt;br /&gt;
*&#039;&#039;&#039;[[Medical_Items#Splint|Splints]]&#039;&#039;&#039;: A half-cast that keeps the fractured bone in place and prevents it from moving. &#039;&#039;&#039;This is a temporary remedy,&#039;&#039;&#039; and requires the following to actually treat...&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039;: By means of bone gel and bone setter (or boneclamp if you have one), a fracture can be mended rather quickly.&lt;br /&gt;
*&#039;&#039;&#039;Osteodaxon&#039;&#039;&#039;: A rare medicine requiring some [[Guide_to_Chemistry#Vorestation_specific_recipes|magic]] to obtain the precursors for, this medicine can heal fractures without surgery (provided the target limb&#039;s damage isn&#039;t above the fracture threshold). Do note, however, that it will cause severe pain, and should probably have Tramadol administered alongside it.&lt;br /&gt;
&lt;br /&gt;
====Dislocations====&lt;br /&gt;
Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the &#039;Undislocate-Joint&#039; verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.&lt;br /&gt;
&lt;br /&gt;
=Loadout=&lt;br /&gt;
Improving the likelihood of a patient&#039;s survival depends not only on your medical knowledge but also on what&#039;s available to you, particularly medicines and equipment on your person. The following will go over optimal loadouts used by many doctors, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.&lt;br /&gt;
&lt;br /&gt;
==Necessary Equipment==&lt;br /&gt;
The equipment that most doctors have equipped:&lt;br /&gt;
*[[File:MedGlasses.png]] A [[Medical_Items#ealth Scanner Hud|MedHUD]] can evaluate someone&#039;s health from a glance, and even hide the health bar if their health is at 100%. Can also show the patient&#039;s job icon next to the health bar. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient&#039;s record.&lt;br /&gt;
*[[File:Medicalbelt.png]] A [[Medical_Items#Medical_Belt|Medical Belt]] to store your medicines. Has seven slots and is obviously worn around the belt slot.&lt;br /&gt;
*[[File:Bottles.gif]] Bicaridine, KeloDerm/Dermaline, Dexalin Plus, Dylovene, and Tramadol placed in your belt.&lt;br /&gt;
*[[File:Syringes.png]] A syringe to extract said medicines. &#039;&#039;&#039;Ensure that you are not sharing the same syringe between patients.&#039;&#039;&#039; Holds 15u and draws/injects by 5u with each click. Can fit on your ear.&lt;br /&gt;
*[[File:Traumakit.png]][[File:Burnkit.png]] [[Medical_Items#Advanced_Trauma_Kit|Advanced Trauma and Burn Kits]] to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.&lt;br /&gt;
*[[File:Healthanalyzer.png]] A [[Medical_Items#Health_Analyzer|Health Analyzer]] for a more in-depth analysis of someone&#039;s health. Gives precise numbers as to someone&#039;s brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.&lt;br /&gt;
*[[File:Labcoat.png]] A [[Medical_Items#Labcoat|Labcoat]] as per [[Standard Operating Procedure]]. Has storage space on the inside of the coat and allows you to use the suit storage slot.&lt;br /&gt;
*[[File:Latex.png]] A pair of [[Medical_Items#Latex Gloves|Latex or Nitrile gloves]] as per SOP and to prevent infection.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]] A [[Medical_Items#Stasis_Bag|Stasis Bag]] to transport critical patients. Note that these bags don&#039;t halt damage at all like what you may be used to, rather they instead slow it down greatly. They also have a limited air supply, about &amp;lt;s&amp;gt;fifteen&amp;lt;/s&amp;gt; SIX MINUTES WORTH OH GOD WHY, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless. Two things to note, however: you can scan the patient&#039;s vitals through the bag simply by clicking it with the health analyzer, and you can load a syringe into the bag to inject into the patient, which can later be retrieved by using a screwdriver on the bag.&lt;br /&gt;
Additional useful equipment is as follows:&lt;br /&gt;
*[[File:WWebbing.png]] [[Medical_Items#Webbing.2FDrop_Pouches|Webbing/Drop Pouches]] to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.&lt;br /&gt;
*[[File:Stethoscope.png]] A [[Medical_Items#Stethoscope|Stethoscope]] to diagnose heart and lung injuries. Attaches to the uniform.&lt;br /&gt;
*[[File:Rollerbed.png]] A [[Medical_Items#Roller_Bed|Roller Bed]] to transport patients safely without dragging. Simply control click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Fits on your back, though it should probably be in your backpack.&lt;br /&gt;
*[[File:PFreezer.png]] A [[Medical_Items#Portable_Freezer|Portable Freezer]] to store organs should someone gib or otherwise have their organs removed.&lt;br /&gt;
*[[File:Defib.gif]] A [[Medical_Items#Defibrillator|Defib]] to resuscitate patients that have recently died. Must go on your back in order to use, on top of having the other hand empty to use the paddles. May need to be recharged after each use.&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:&lt;br /&gt;
&lt;br /&gt;
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===&lt;br /&gt;
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:&lt;br /&gt;
*Provide information on all of the damage types.&lt;br /&gt;
*How much blood the patient has.&lt;br /&gt;
*Show what reagents are in the stomach/blood stream, and how much there is.&lt;br /&gt;
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.&lt;br /&gt;
*Print condensed information to hand to a physician in the event the patient requires surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===&lt;br /&gt;
Next to - or at least not far away from - the body scanner are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:&lt;br /&gt;
*Gives estimated readout of patient&#039;s health by means of number values and colored bar graphs.&lt;br /&gt;
*Allows the injection of:&lt;br /&gt;
**Dylovene&lt;br /&gt;
**Inaprovaline&lt;br /&gt;
**Paracetamol&lt;br /&gt;
**Dexalin&lt;br /&gt;
*Can conduct dialysis on a patient to remove anything that isn&#039;t blood (such as toxins, but medicines are included in this) from their blood stream.&lt;br /&gt;
*Stasis ability, with multiple settings to decide how slow the patient&#039;s body should take damage or process reagents.&lt;br /&gt;
**The lowest setting skips 99 of 100 life ticks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cyrogenics===&lt;br /&gt;
A true marvel of Medical are it&#039;s cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Clonexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient!&lt;br /&gt;
&lt;br /&gt;
====[[File:Freezer.gif]]How to Setup====&lt;br /&gt;
While a nice piece of equipment indeed, it requires some prep in order to use it to it&#039;s full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas cooler, head to the storage room and take the stairs to secondary storage. On the west side of the room is a gas cooler, just click on it and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work.&lt;br /&gt;
&lt;br /&gt;
=Goodies From Departments=&lt;br /&gt;
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can try to get you to break the Non-Disclosure Policy.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research, provided there are miners available, can fabricate a number of nice tools for Medical, most of which will be described here:&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Incision Management System (IMS)&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!&lt;br /&gt;
*[[File:Boneclamp.png]]&#039;&#039;&#039;Boneclamp&#039;&#039;&#039;: Requires silver but another amazing instrument to have. Repairs a bone completely in one click, though this will not work for the skull or rib cage without one use of bone gel, otherwise bone repair surgery can be conducted in three clicks with an IMS.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Different versions depending on what&#039;s available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.&lt;br /&gt;
&lt;br /&gt;
===Chemistry===&lt;br /&gt;
*[[File:BSBeaker.gif]]&#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039;: Requires diamonds but is immensely useful for chemistry, holding 300u over it&#039;s non-bluespace counterpart which can only hold 120u.&lt;br /&gt;
*[[File:CryoBeaker.gif]]&#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039;: Reagents won&#039;t mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.&lt;br /&gt;
*[[File:Pinkbabyslime.gif]]&#039;&#039;&#039;Pink Slime Extract&#039;&#039;&#039;: Pink slimes are essentially smarter medibots, but their extract is what we&#039;re mostly interested in; injecting 5u of blood will create 30u of Myelamine, while injecting 5u of plasma will create Osteodaxon. Simply grind the core in the grinder to extract the reagents.&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*[[File:Mecha_odysseus.png]]&#039;&#039;&#039;Odysseus&#039;&#039;&#039;: A medical mech with three attachments available, usually a syringe gun with two sleepers. Probably the most important feature is the mech&#039;s ability to &#039;&#039;&#039;scan reagents and synthesize them&#039;&#039;&#039;, allowing you to replicate rare medicines.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: A few pieces of equipment, namely the Defibs and [[Hardsuit#Rescue_Hardsuit|Rescue RIG]], use power cells to function. Replacing the defib cells will allow more consecutive uses without having to recharge while upgrading the RIG&#039;s cell will allow the user to use it&#039;s modules more without worrying about losing power after a few uses.&lt;br /&gt;
*[[File:AdvancedBedFolded.png]]&#039;&#039;&#039;Advanced Roller Bed&#039;&#039;&#039;: Essentially a regular roller bed but with Scientific(!) blue acrylic paint smeared over it, somehow reducing it&#039;s size to better fit in your backpack. Just a smaller bed, pretty much.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock it&#039;s maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will probably make anyone go insane. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
Conveniently enough, Cargo is right next door to Medical, allowing quick exchanges of supplies and crates, most of which will be described here:&lt;br /&gt;
*[[File:SMed.png]]&#039;&#039;&#039;Clotting Kit&#039;&#039;&#039;: A kit filled with autoinjectors containing Myelamine, a medicine that can clot internal bleeding. Rather expensive.&lt;br /&gt;
*[[File:VMVoidsuit.png]]&#039;&#039;&#039;Vey-Med Voidsuit&#039;&#039;&#039;: A sleek voidsuit which is a pretty big step up from the regular voidsuits that come stocked every shift.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]]&#039;&#039;&#039;Stasis Bags&#039;&#039;&#039;: Stasis bags are nice to have but there aren&#039;t many. In the event Medical is running low, it&#039;s always a good idea to order more.&lt;br /&gt;
*[[File:Scalpel.png]]&#039;&#039;&#039;Surgical Tools&#039;&#039;&#039;: If you have to order this crate then something terrible has probably happened to the other tools.&lt;br /&gt;
*[[File:Implant_Case.png]]&#039;&#039;&#039;Virus Samples&#039;&#039;&#039;: Virology has no virus samples at the start of the shift, making your job as a Virologist pretty much null. Ordering these crates requires both the authorization and ID of the CBO.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Security is an important department but also a rather nosy one. Aside from treating officers and their prisoners, there are some things that you need to remember when dealing with them. Note that Security isn&#039;t made up of bad people, and there are some instances where you&#039;ll want to call them in case something obviously terrible is happening in medbay.&lt;br /&gt;
&lt;br /&gt;
===Alert Codes===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Code Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Unless the patient consents or an officer has a warrant, Medical cannot divulge information about the patient.&lt;br /&gt;
**Warrants usually only give access to body scans and medical records.&lt;br /&gt;
**Warrants can request a psychiatric evaluation of a patient, but officers are not permitted to listen in on the evaluation itself.&lt;br /&gt;
**Requesting the locations of individuals requires a very good reason, or a warrant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Code Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Security does not need a warrant to access patient info such as records, location, autopsies, or body scans. If it&#039;s relevant and they ask for it, provide it.&lt;br /&gt;
**Security still does not, however, have access to what a patient divulged to a psychiatrist &#039;&#039;unless&#039;&#039; it&#039;s directly related to the alert level elevation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Code Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**You &#039;&#039;&#039;need&#039;&#039;&#039; to provide information about a patient upon request as long as it&#039;s relevant.&lt;br /&gt;
**Suspicious confessions from a psychiatric appointment should probably be mentioned to security.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
*&#039;&#039;&#039;Trespassing&#039;&#039;&#039;: If they aren&#039;t Medical and they don&#039;t have any Medical personnel attending to them and they just ran in just because they could, call Security. They don&#039;t need to be in medbay, they&#039;ll get in the way of everything, and they pose a rather large risk to patient confidentiality.&lt;br /&gt;
*&#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;: If the chemist makes only a few bottles of medicine and rushes elsewhere to do something less productive then you can probably smash this charge over their head. Doctors hanging out in the bar instead of manning the medbay when there&#039;s patients awaiting treatment? Neglect of duty, maybe even manslaughter if a patient dies as a result.&lt;br /&gt;
*&#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;: Doing anything to a corpse outside of what&#039;s elaborated on in their postmortem instructions may land you with this charge, though this mostly only applies when someone decides to butcher, mutilate, or violate the body. Oh yeah, and &#039;&#039;&#039;EATING THE CORPSE FALLS UNDER THIS AS WELL.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;: Monkeys are used for experimentation and harvesting antibodies in the event there&#039;s a viral outbreak, though some experiments aren&#039;t experiments in the slightest, particularly when the experiment&#039;s data doesn&#039;t yield anything useful at all, namely testing reagents to see what happens, pouring acid on a monkey to see how fast they die, &#039;experimenting&#039; with Mutagen, et cetera. Experiment ideas should probably be pitched to the CBO before it is conducted.&lt;br /&gt;
*&#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;: While there&#039;s no real legal consequence to this, the patient will have to undergo a psychiatric evaluation with supervision until the shift ends. If the patient is deemed too unsafe to keep within medical then they will have to be transferred to the brig.&lt;br /&gt;
*&#039;&#039;&#039;Violating Employee Privacy/Breach of Medical Confidentiality&#039;&#039;&#039;: Essentially releasing any information to anyone who isn&#039;t the patient or Medical staff without the patient&#039;s consent will land you with breaching the patient&#039;s privacy. You cannot divulge a patient&#039;s information to anyone, not even the Colony Director or High Council if they ask you unless it&#039;s Code Blue or higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2374</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2374"/>
		<updated>2021-12-19T16:49:52Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: forgot dot at the end of reconsecration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. Baptizing Changelings gibs them. Forcibly removing the cruciform while it&#039;s active causes brain, burn and oxygen damage, irradiation.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp aniamted.gif|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wall protection.gif|180px|frameless|center]]&lt;br /&gt;
|&#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reconsecration&#039;&#039;&#039;&lt;br /&gt;
|The ritual needed for the reactivation and repair of a cruciform that has been unwillingly separated from the body or destroyed by the bearer&#039;s death. The process requires an altar and the cruciform in question to be attached.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2373</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2373"/>
		<updated>2021-12-19T16:48:43Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: Added Reconsecration litany, also updated info on cruciform a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. Baptizing Changelings gibs them. Forcibly removing the cruciform while it&#039;s active causes brain, burn and oxygen damage, irradiation.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp aniamted.gif|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wall protection.gif|180px|frameless|center]]&lt;br /&gt;
|&#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reconsecration&#039;&#039;&#039;&lt;br /&gt;
|The ritual needed for the reactivation and repair of a cruciform that has been unwillingly separated from the body or destroyed by the bearer&#039;s death. The process requires an altar and the cruciform in question to be attached.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2372</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2372"/>
		<updated>2021-12-18T16:32:00Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: Added wall obelisk icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp aniamted.gif|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wall protection.gif|180px|frameless|center]]&lt;br /&gt;
|&#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Wall_protection.gif&amp;diff=2371</id>
		<title>File:Wall protection.gif</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Wall_protection.gif&amp;diff=2371"/>
		<updated>2021-12-18T16:31:12Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: Noobetski uploaded a new version of File:Wall protection.gif&lt;/p&gt;
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&lt;div&gt;Absolute protection&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Eotp_aniamted.gif&amp;diff=2370</id>
		<title>File:Eotp aniamted.gif</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Eotp_aniamted.gif&amp;diff=2370"/>
		<updated>2021-12-18T16:27:52Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
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&lt;div&gt;Eye Of The Absolute animated&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2369</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2369"/>
		<updated>2021-12-18T16:05:29Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp.png|46×60px|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wall protection.gif|46x60px|frameless|center]]&lt;br /&gt;
|&#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Wall_protection.gif&amp;diff=2368</id>
		<title>File:Wall protection.gif</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Wall_protection.gif&amp;diff=2368"/>
		<updated>2021-12-18T15:57:10Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
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&lt;div&gt;Absolute protection&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2367</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2367"/>
		<updated>2021-12-18T15:52:19Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp.png|46×60px|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2366</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2366"/>
		<updated>2021-12-18T15:50:27Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp.png|46×60px|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2365</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2365"/>
		<updated>2021-12-18T15:43:25Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eotp.png|46×60px|frameless|center]] || &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2364</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2364"/>
		<updated>2021-12-18T15:42:54Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|[[File:Eotp.png|46×60px|frameless|center]] || &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2363</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2363"/>
		<updated>2021-12-18T15:42:21Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Eotp.png|46×60px|frameless|center]] || &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Eotp.png&amp;diff=2362</id>
		<title>File:Eotp.png</title>
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		<updated>2021-12-18T15:40:19Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: &lt;/p&gt;
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&lt;div&gt;Eye of The Absolute&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2361</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=2361"/>
		<updated>2021-12-18T15:38:10Z</updated>

		<summary type="html">&lt;p&gt;Noobetski: Added eotp icon&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eotp.png|frameless|center]] || &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
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[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Noobetski</name></author>
	</entry>
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