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	<title>Sojourn - User contributions [en]</title>
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	<updated>2026-05-31T06:54:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:NSD&amp;diff=3697</id>
		<title>User:NSD</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:NSD&amp;diff=3697"/>
		<updated>2022-10-08T01:13:20Z</updated>

		<summary type="html">&lt;p&gt;NSD: continued fuckery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m still fucking angry about red text. This is also a sandbox.&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 13 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Guides]] for Sojourn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:IconTipsie.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #777777; color: white; text-align: center;&amp;quot; |&#039;&#039;&#039;Before Starting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Rules|Server Rules]]&#039;&#039;&#039; — [[Starter Guide|The Basics]] — [[General Help|Tips]] — [[Keyboard Shortcuts|Controls]] — [[Job Selection and Assignment|Job Assignment]] — [[Character Creation]] — [[A Crash Course in Roleplaying|Roleplay]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; |&#039;&#039;&#039;Roleplaying&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore|Server Lore]]&#039;&#039;&#039; — &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; — [[Core Species|Player Species]] — [[Timeline]] — [[Guide to Paperwork|Paperwork]] — [[Example Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #909090; text-align: center;&amp;quot; |&#039;&#039;&#039;Systems&#039;&#039;&#039;&lt;br /&gt;
| [[Stats]] — [[Sanity|Skill Growth]] — [[Perks]] — [[Psionics]] — [[Nanogate]] — [[Guide to Tools and Mods|Tools and Toolmods]] — [[Random Events]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Power|Power Generation]] — [[SMES Manual]] — [[Construction|Basic Construction]] — [[Guide to Advanced Construction|Machine Construction]] — [[Supermatter Engine]] — [[Guide to Atmospherics|Atmospherics]] — [[Guide to Hacking|Hacking]] — [[Guide to Telecommunications|Telcomms]] — [[Solars]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Medicine|General Medicine]] — [[Guide to Chemistry|Chemistry]] — [[Guide to Virology|Virology]] — [[Surgery]] — [[Guide to Cadavers|Autopsy]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; |&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Research and Development|Research]] — [[Guide to Robotics|Robotics]] — [[Guide to Xenobiology|Xenobiology]] — [[Guide to Toxins|Toxins]] — [[Guide To Xenoarchaeology|Xenoarchaeology]] — [[Guide to Genetics|Genetics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #AA4444; text-align: center;&amp;quot; |&#039;&#039;&#039;Combat/Security/Law&#039;&#039;&#039;&lt;br /&gt;
| [[Combat]] — [[Guide to Firearms|Firearms]] — [[Guide to Tools and Mods|Melee Weapons]] — [[Unarmed Combat]] — [[Laws|Colony Law]] — [[Guide to Security|Marshalling]] — [[Critters|Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f1ff17; text-align: center;&amp;quot; | &#039;&#039;&#039;Absolutists&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Absolutism|Church Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; | &#039;&#039;&#039;Lonestar&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Food|Cooking]] — [[Guide to Drinks|Bartending]] — [[Guide to Hydroponics|Hydroponics]] — [[Supply Console]] — [[Lonestar Miner|Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9d866e; text-align: center;&amp;quot; | &#039;&#039;&#039;Hunting Lodge&#039;&#039;&#039;&lt;br /&gt;
| [[Frontier Livin&#039;|Lodge Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to EVA]] — [[Hardsuit|Hardsuit Operation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=3694</id>
		<title>Kriosans</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=3694"/>
		<updated>2022-09-19T16:50:23Z</updated>

		<summary type="html">&lt;p&gt;NSD: per Trilby&amp;#039;s requests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are a long-lived empire that has only just begun its expansion into the stars when coming into contact with Sol, an event that irreversibly shaped their society.&lt;br /&gt;
&lt;br /&gt;
===Quick-Start Guide===&lt;br /&gt;
* Kriosans are adept hunters, tough in body and having honed senses. They get +5 to Toughness and Vigilance. An extra +5 can be gained if their homeworld is chosen in character setup.&lt;br /&gt;
* Kriosans come from a dangerous biome and thus are adapted to toxins. They take half the effects from radiation poisoning and 25% less from toxins.&lt;br /&gt;
* Kriosans are larger and thus have increased dietary requirements, having to eat more often.&lt;br /&gt;
* Kriosan bodies are quite sturdy and take 25% less brute damage than others but are quite sensitive to stimuli, resulting in electrical shocks dealing twice as much pain to them.&lt;br /&gt;
* Kriosan originally evolved underground, granting vision even in the dark with the use of their &amp;quot;Enhanced Senses&amp;quot; Perk.&lt;br /&gt;
* [[Perks|Perk]]: Kriosans gain the perk &amp;quot;Enhanced Senses&amp;quot;, which increases Toughness by +10 and Vigilance by +20 for 1 minute every 15 minutes.&lt;br /&gt;
* Perk: Kriosans gain the perk &amp;quot;Instinctual Skill&amp;quot;, which lets them use weapons one-handed with no recoil penalty, as long as they&#039;re usable one-handed at all.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
The species that would become the Kriosans the galaxy is familiar with today originated and evolved to sentience underground, with many meters of dense stone to shield the inhabitants from the intense solar radiation of the surface, adapting themselves well to the tight confines and darkened realm of the underground. The vast network of caves allowed the first proto-Kriosans to hunt in the dim lights of bioluminescent mushrooms only to later cultivate said fungi into an edible food source. The depths however were not without their own problems, as the most common prey species was a cat-sized lizard, known as an orbos, being attracted to the very fungi the Kriosans cultivated. Despite being a prey animal however, these lizards were highly sensitive to sound and would carry rocks gripped in a prehensile tail to launch towards predators with painful and often times bone-breaking accuracy. This early common enemy necessitated the Kriosan adaptation to using their own ranged weaponry and further encouraged a more developed spatial sense, accomplished by detecting the minute changes in the dark by thermal differences with a weak infrared vision.&lt;br /&gt;
&lt;br /&gt;
Up above, the surface of Krios was constantly bathed in dense solar radiation due to a thin atmosphere, an effect which would oftentimes kill any unfortunate wanderer after long enough exposure. To compound matters, local flora and fauna on the surface were highly adapted to absorbing and surviving the radiation, leading to much of it being too toxic for the proto-Kriosans to eat safely. While early tribal and later pre-industry Kriosans were capable of hunting and foraging on the surface for food such edibles brought down required heavy processing and cooking to remove the present toxins and even then it could never be fully purified. In the earliest days of their civilization, when tribes were the prominent societal structure, living underground as they did was perfectly sustainable. As they became more industrious, and developed modern medicine and weapons to cull dangerous fauna, their population rose sharply and they began carving large bunker compounds out of the stone. These complexes became the first bastions in which the Kriosans called home. &lt;br /&gt;
&lt;br /&gt;
==The Miracle Gene==&lt;br /&gt;
Unfortunately, the industrial growth and medical improvements proved to be disastrous as life expectancy and thus the population swiftly rose, something their agricultural and hunting markets could not keep up with. What bastions that could barely weather the food shortages began sending scouts to the surface to forage and hunt whatever they could to supplement the dwindling food supplies. Few of them returned at all due to the inherent savagery of the surface fauna, and of those that did, fewer still carried little more than a backpack or cart full of food, until one of them returned with an unusual report. An abandoned facility had been found, one of alien origin, with a number of decaying old machines with some salvageable components inside it. The machines were advanced but highly specialized into modifying the genetics of various species, something the scouts reported with fear, as the decaying bodies of monstrous creatures littered the former holding cells. However, seeing as the alternative was mass starvation, the equipment was brought back and work to reverse engineer and study the devices began.&lt;br /&gt;
&lt;br /&gt;
The geneticists collected DNA from native, poisonous quill-hounds that the scouts learned how to domesticate and travel with in order to attempt to splice desired traits with their own DNA. This may explain the superficial resemblances to canids, and was done in order to gain use of the hounds’ excellent sensory capabilities and resistance to UV radiation. Several scientists died during the course of these experiments due to sheer genetic incompatibility and organ rejection until the discovery of a substance referred to as ‘Thaum’, revealed through a gene splicing accident causing a quill-hound to develop lymphoma. According to notes recorded by the original lab staff, the healthy parts of the autoimmune system of the hounds carried and released a number of cellular toxins to kill off the tumor, which left behind mutated, but otherwise healthy and benign cells. These new cells then began functioning as a gland, and began producing the new &#039;Thaum&#039; substance. This gland, when implanted, allowed a greater degree of genetic tampering by adapting the structural enzymes within the thaumic gland to those in the DNA of the person the sample was taken from. The Thaum compound would then be released into the bloodstream, drastically boosting the effectiveness of the host&#039;s immune system, and allowed it to accept organs that would ordinarily not be compatible or present without being artificially introduced.&lt;br /&gt;
&lt;br /&gt;
One of the scouts, bearing the now-common surname ‘Kerensky’ was the first one to volunteer for receiving a thaumic gland, and the associated genetic splicing that would follow. When Kerensky returned to his bastion, he was greeted as a complete stranger at first, appearing to be an alien creature to them, with numerous quills not unlike those of his animal companion. He was able to resist the toxins present in flora and fauna on Krios, and his body was not ravaged by solar radiation the way those around him were. Such a thing drew some curiosity towards the project. Little by little, more volunteers would be brought to the facility by Kerensky, and later other scouts who underwent transformation themselves, and things began to take a positive turn for those xenos who no longer were vulnerable to most of the poisons of the environs surrounding them.&lt;br /&gt;
&lt;br /&gt;
==The Golden Age of Krios and Annexation by the Sol Federation==&lt;br /&gt;
A couple of centuries later, with the aid of both continuing conversion and natural birth, the industrious new Kriosans have all but replaced the original naturally evolved proto-Kriosans with their genetic modified superiors. With new food sources available and a population boom, they established several cities around their old bastions upon the surface with numerous arc smelters erected to take advantage of the plentiful metal content of the planet. Production exploded over time as the industrial boom and advancement in technology (aided by reverse-engineering the now completely stripped alien facility) allowed for the Kriosans to quickly begin their first plans to colonize nearby habitable planets near their own star. The Kriosans however were shaped by the knowledge that somewhere in the vastness of space an alien race, far more advanced than them, existed and began plans to greet them in the methods Kriosans naturally leaned towards, overwhelming firepower. After mastering flight and subsequently space flight, the construction of colonized moons began. Outposts were constructed that descendants of the original scouts populated, forming themselves into a combination of research facilities and planetary defense systems with large anti-spacecraft guns. The powerful magnetic fields of the three moons overlap in such a way as to form a natural EMI &#039;blanket&#039; around Krios, rendering normal subspace communications nigh-useless, but rarely ever interfering with direct fiber optic links, and barely affecting their tight-beam directional relay communication networks. The frontier of the fledgling Kriosan empire came to be known for its Jaegers; Nomads, hunters and travelers who, facing the many dangers of hostile unknown planets and their ravenous fauna, took on the role of settlers, scouts, and frontiersmen who secured areas for the advancement of their people. Jaegers developed their own frontier culture apart from the Kriosan whole, favoring a steep reliance on individuals instead of larger organized groups. For a time, the easiest tell-tale sign of a Kriosan being a Jaeger was their preference for large caliber bolt-action rifles which quickly found a footing in Jager culture. A common Jaeger saying is, “Why load a magazine when a single well-placed shot is enough?” Though other Kriosans dryly consider it as impractical, few can deny that the powerful munitions they use are effective for frontier hunting.&lt;br /&gt;
    &lt;br /&gt;
The leaders of the fledging empire however, feared reprisal from whatever star-farers had originally left the abandoned historic facility on their planet, a common emotion brought about by old pictures of the monstrous skeletons left to rot. The majority of the Kriosan population feared the race who would so willingly create such monsters, having very conveniently forgotten that they themselves did the same so long ago, and many elected officials fed into this paranoia for political gain. This new movement was based on &#039;The Empire’s Defense’ and large amounts of spending was appropriated towards weapons research and the creation of planetary defense forces. Though largely ignored at the time, many political historians note that such massive government spending just so happened to be done through defense contractors conveniently owned by the friends of, relatives of, or simply by the very politicians themselves who advocated for such &#039;necessities&#039;. Corruption aside, in the end the money was still put to good use and the Kriosan military was equipped with various pulse-action weaponry, heavy body armor, and practical multi-purpose military tools.&lt;br /&gt;
&lt;br /&gt;
The kits of a Kriosan military man was one defined by his origin and social class with the most expensive and deadly equipment going towards the city-born imperials referred to as Castellans. This equipment consisted of heavy ablative plating worn on top of a thick flak-absorbent surcoat, which typically has a cloth layer decorated with the regalia of whichever bastion they happen to be serving. Worn beneath the plating is a ballistic weave gambeson that, together with all the other layers, provides exceptional melee and laser protection and can stop ballistic calibers up to and including .408 rifle ball. Such armor, however, was rare and expensive to produce and thus was given to only the elite of the Kriosan armed forces. Castellans were also fond of carrying large axes at their hip likewise forged of Durasteel, which they could use in a fight either when an enemy has charged close enough to warrant it or when ammo ran dry on whatever gun they happened to carry. This axe design had been used as a tool by them since long before coming to the surface, and was a brutally effective weapon to boot since the dense material gave it the weight to crush through armor like a mace. These axes were also status symbols, as the first known example was a bardiche-like poleaxe presented to the first Kaiser. Ever since then, Durasteel axes have been considered a symbol of nobility, whether through one being commissioned as a reward, or owned by right of artisanship as the culmination of a blacksmith’s career training. Sadly, while such lofty equipment was on par with and even exceeded a Sol Federation marine’s standard equipment, this kit was reserved for the small elite forces of the Kriosan military and its political leaders. The rank and file made do with inferior weaponry and armor, a divide that later became more and more apparent among the Jaegers, who rarely had more than makeshift kevlar and steel vests and bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite all preparations, they were woefully unprepared for the appearance of present day Sol Federation fleets in their system, emerging from bluespace and achieving orbit before the great guns could be brought to bear against them. The overwhelming display of potential firepower was so great that Sol Diplomats were hastily invited to a moot by the various Lord Castellans, each representing his fief and its populace which, at the time, looked upon these invaders with fear and hostility. By time of contact, the Sol Federation was well within its swing of conquering and annexing smaller empires and laid out its terms. The Kriosan empire was given a choice of allying with the Sol Federation and gaining access to its infrastructure or being put to the sword and annexed. The reaction proved quite mixed, as many Lord Castellans who were quite politically powerful with great influence over their people sided against surrender, stating that it was better to die a free empire than be a contented slave. While a good portion of the general population, in particular the Jaegers, sided with this notion, these Lord Castellans began to lose power rapidly as the majority of remaining leaders, seeking to avoid a costly war, hastily removed them by consensus and in a few circumstances by force. Kriosans viewed humans and their Federation allies as inferior, citing their small size and lack of physical fortification against the empire&#039;s natural toxic environment. Despite this, even the most stout Kriosan supremacist would begrudgingly admit that the Sol navy had them at gunpoint due to its vastly superior firepower in the form of ship-board atomic weaponry. Seeing no alternative, the remaining pro-Sol Lord Castellans sought surrender under the guise of being allies. This decision, while in the short term was the best choice, proved disastrous as many discrepant groups voiced angry and often violent opinions against a move they saw as utter cowardice.&lt;br /&gt;
&lt;br /&gt;
==Sol quits Krios, the Crash births the Confederacy==&lt;br /&gt;
As with all annexed empires, the Sol Federation began its customary ‘improvements’ by installing Federation bureaucrats in the Kriosan government and supplying it with a planetary defense force and naval ships to act as both peace keepers and watchdogs to their new allies. However, unknown to the Sol Federation, the anti-occupation sentiment was growing by the day, chiefly among the independent Jaegers who became the most vocal against Sol rule. Albeit behind closed doors as reprisal was swift and often brutal. Yet as luck would have it for these hidden rebels, a chance to force their way came in the form of the bluespace crash. When word spread that bluespace travel was now impossible the rebels quickly realized the main advantage the existing Sol defense forces had was cut off, that is, the support of the greater Federation.&lt;br /&gt;
&lt;br /&gt;
Without Bluespace travel to rely upon, the very same navy that had suddenly appeared in the planet&#039;s orbit had lost the main advantage it had over the system and was now in the position of being vastly outnumbered, if not outgunned. The current remaining lord Castellans, ever the wily politicians, very quickly realized rebellion from the Jaegers and general populace was inevitable and did an abrupt about-face. Many Castellans denounced Sol rule and began to openly support the rebels both in public rallies and with donations of arms and supplies. The more moderate of the Castellans, in particular one named Erik Eisenwolfe, addressed the civilian factions of the Sol Federation occupants and promised them amnesty if they surrendered peacefully, despite those doing so becoming second-class citizens themselves after the rebellion. The rebellion was, however, not entirely one-sided. Though the Federation navy and planetary defense force was heavily outnumbered, it was not as outgunned as originally thought, and Sol&#039;s contingent plans went into effect to quell dissidents, rebel fighters and defecting military regiments. The conflict was swift and bloody, with Sol marines refusing surrender and fighting down to the last man. After a period of several months when the smoke cleared, the rebels declared victory despite a heavy cost, as nearly half of the Kriosan combatants were slain despite a notable numerical advantage. The remaining survivors licked their wounds and took solace in the fact they had at last thrown off Sol occupation.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
Though physically, many Kriosans have a superficial resemblance to domestic dogs, Kriosan biology differs from that of human and abhuman very noticeably. The most notable differences, aside from their increased size and appetite, is that Kriosans have a few ancillary organs which are not present in humans, and which give them noticeable physical advantages in certain environments.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious of these is an organ referred to as an “Ossmodula” by humans, and as a “Knochsteigern” by post-imperial Kriosans. It is this organ that is mostly responsible for Kriosans’ increased height and durability relative to humans, and it is also responsible for their bones being thicker, stronger, and more resistant to fracturing. This organ also causes them to grow to heights of up to 7 to 8 ft tall, though the majority of the species are below 7 feet tall, not belonging to the Jaegar or Castellan castes. There are three main influences on how tall a Kriosan can grow: genetics, diet, and upbringing. Due to traditional standards and castes, on the whole there tends not to be much interbreeding between them. Castellans tend to copulate with other Castellans, Jaegers with other Jaegers, and so forth. Jaegers focus their diet and upbringing on being lean and agile, and on having as much stamina as possible, so that they can travel longer distances between meals. As a result, they never reach heights above seven and a half feet tall. On the opposite side of that coin, Castellans focus on building their size, strength, and endurance. They are brought up to be able to hit hard, carry larger and function as enduring combatants. Consequently, Castellans are rarely ever shorter than 7ft tall. &lt;br /&gt;
&lt;br /&gt;
Another common trait of Kriosan physiology is the presence of dull, ferrous quills within the fur. These quills are sensitive to vibrations, touch, and electromagnetic stimuli, and prone to flaring out from time to time in the outdoors and when threatened. This adaptation, alongside a keen sense of smell gives them an excellent sense of direction as well as heightened kinesthetic senses; a sense of where they are in relation to things around them. A steep downside, however, is that electrical shocks are conducted very easily into the body, and the likes of tasers and stun prods can very quickly overwhelm their nervous systems, more so than almost any other humanoid species.&lt;br /&gt;
&lt;br /&gt;
Finally, the last unique quality of the Kriosan are the presence of retractable bone-like growths in the knuckles of each hand that function as sharpened needle-like spikes. The natural weapons themselves are quite sharp and suited for penetrating the hides of creatures native to Krios, however this adaptation is not one naturally evolved from the proto-Kriosan but a result of the genetic splicing with quill-dogs, who used the tools for hunting prey. While the use of these growths is negligible in the modern age, they still persist as a weapon in a pinch should a Kriosan find himself without a better option.&lt;br /&gt;
&lt;br /&gt;
=Culture: Shaped by the Outsider=&lt;br /&gt;
==Historic==&lt;br /&gt;
Kriosan culture is a fickle thing, marked by the change of time and evolution around the knowledge they gained early in their development. The early history of the Kriosan is something rarely spoken of outside academic circles for its troubled past. Historians, philosophers, and socialists often discuss the genetic change the Kriosan species underwent as something to be lamented, with many declaring it as innocence lost at the behest of necessity. Despite this lofty and poetic declaration, even the most mired of academics adhere to an unspoken rule of never showing pictures of pre-surface dwelling Kriosans. The early weaker forms were hairless, ash-skinned, small, and physically weak with larger bulbous eyes suited only for living beneath the earth. Such a form is looked upon with a mixture of existential discomfort and disgust by the average citizen, leading to many old photographic and artistic records being destroyed as a result.&lt;br /&gt;
&lt;br /&gt;
Pre-change Kriosan society was one of pragmatic necessity that focused heavily on the survival of the greater bastions. While present day Kriosans take pride their independent spirits, the life of these first tribalistic people was one built to focus on the survival of the whole. It was not uncommon in those early days for the physically inferior Kriosans to be selected for the worst jobs or as bait when hunting, using themselves as a draw for the slung rocks of commonly hunted lizards known as orbos or as a draw for larger carnivorous predators.&lt;br /&gt;
&lt;br /&gt;
What altered this more ‘greater good’ mindset was the coming of the forced genetic modifications of the species and knowledge that life existed among the stars. The first was the change in mindset, a subtle and social shift noted only by academics as the newly evolved Kriosans began to become the majority population. The tampering of genetics had a resounding effect on the instinctual and mental build of the average Kriosan that synced more functionally with small groups similar to the structure of quill hound packs. The small shift completely changed the societal dynamic, causing many Kriosans to seek approval more in their respective friend groups over their community on the whole. To compound this, quill hounds are a pack animal, but often hunt alone or in pairs to cover as much area as possible when retrieving a kill for the pack. This resulting individualism in the animal became reflected in the minds of gene-spliced Kriosans as they began to lose the sense of their former self from the primitive splicing effects.&lt;br /&gt;
&lt;br /&gt;
The more direct societal change was the knowledge given to them that unknown alien life existed in the deep vastness of space. This subtle but society-wide revelation shaped how the civilization grew as it entered the industrial age with rampant speculation shifting between fear of unknowable enemies and excitement at potential new allies. However, coupled with the shift in mindset that genetic tampering came with and the leaking of several photos of the skeletons of monstrous beasts from the original looted lab, the general consensus towards these star-born strangers became increasingly geared towards the fearful. This dread was further exploited by the fledgling government that later became the Castellan caste, who used this notion of an external threat as an excuse to push policies that broadened their own power and influence. Spending and work towards an uncertain future war against this unknown enemy became the common industry, forming a pivotal profitable sector in the Kriosan economy. The fact such defensive spending supplied and armed the police and military, solidifying the Castellans as the defacto leaders, was merely a coincidence noted only by conspiracy theorists. Or so the government-funded news outlets would claim...&lt;br /&gt;
&lt;br /&gt;
==Castes==&lt;br /&gt;
===Castellan===&lt;br /&gt;
The divide created by the iron grip of the ruling Castellan class gave way to three distinct cultural levels of Kriosan society. At the top was the Castellan who are rigidly trained and schooled at birth to become the leaders of the Kriosan Confederacy. The Castellan are the most disciplined of the three Kriosan castes with a heavy emphasis on schooling in statecraft, political maneuvering, and physical combat. A Castellan is from birth both coddled and deprived of comfort that another caste would have, the early life of a Castellan is rigidly structured towards physical and mental conditioning. A Castellan is expected to be intelligent, cunning, and physically able to appear as superior to other castes and fit for rule. To create a greater distinction, many Castellans are fed growth hormones or further genetically altered to grow even larger in size, supporting a greater bulk for the purpose of having a commanding aura and the physical strength to back it up, as many reach an absolute maximum height of eight feet. While Castellans are rigidly disciplined throughout their life, this does come with drawbacks. With many of this caste lacking personal charisma due to living in an environment based on rigid power structures, many Castellans come off as stuck-up and arrogant to other castes and species, in particular when they do not have the authority that allows them to assert dominance over others. For this reason, most Castellans are loathe to leave Kriosan space as the power they exert in their homeland does not extend past their borders. More than any other caste, the Castellan focus on adhering to strict rules of conduct, respecting the chain of command and authority openly, but oftentimes using political savvy to undermine and position themselves in seats of power.&lt;br /&gt;
&lt;br /&gt;
===Vorhut===&lt;br /&gt;
The second caste and the most common, is the Vorhut or the ‘common Kriosan’ that makes up the general populace. The Vorhut are by and large smaller than the Castellan due to a less rigid diet and genetic tampering to make them larger and stronger, with the average Vorhut being between six and a half to seven feet tall. The Vorhut are more concerned with the self and their small social groups than the societal care the Castellan have. The Vorhut share the core value of caring only for select individuals and will rarely go beyond the expectation of aiding family and friends. Unlike the rigid and superfluous Castellan, the Vorhut are both lacking in modesty but acutely aware of manners. Vorhut will commonly speak of their prior accomplishments with pride and see personal success as something to boast of when dealing with strangers, often making them appear prideful and vain. What most outsiders do not understand however, is that is boasting is a competitive contest between Kriosans that establishes the attitude, skills, and strengths of those they oftentimes work with. Between Kriosans, this is modesty, but to everyone else this comes across as prideful arrogance. Looking past this, the Vorhut are quite focused on manners if they possess an understanding of their audience and take great pains to be polite to others to avoid any misaligned interpretations. This can often lead to assumptions and misinterpretations by the Vorhut as they often judge a person at face value by race and background alone until getting to know them on a deeper level.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
Finally, you have the third and smallest caste, the Jaeger - the frontiersmen of the Confederacy. The Jaegers are the most individualistic of the Kriosans, often focusing even less on matters of pride and appearance outside personal accomplishment through hunting. The common Jaeger is often far more aware of his relation compared to other aliens, as in the advent of exploration they more commonly encounter intelligent xeno life. Jaegers carry less bias towards non-Kriosan and often boast less as a result, often times opting to show their talents over stating them. Jaegers prefer less flashy, utilitarian items, valuing practicality over most other considerations. Their individualism is further compounded by the core value of self-reliance and tight-knit relationships with very few others, often in the form of family and mates. This pride, however, is not without its pitfalls. A Jaeger has a defined set of personal justice and beliefs and is often rigid to the point of stubbornness. It isn’t uncommon for a Jaeger to be belligerent and rarely, violent to enforce what they believe is right. This puts them at odds with most groups, Kriosan or not, but is luckily the exception rather than the rule, as Kriosan morality is relatively similar to most dominant cultures. Jaegers do have their own art style unique to them in the form of scrimshaw. They like to incorporate the sturdy bones and natural weapons of large and dangerous predators into their armor or as bayonets for their rifles, and decorate them differently for the purposes they serve. Specifically, Jaegars will carve their life histories into their armor; places they have seen and want to share the experience of with others, beasts they have hunted and what weapons they hunted with, and other personal milestones that they wish to be remembered for; which will be worn by life-sized statues carved to their likeness from the stone in their communal subterranean tombs after death. The actual acts of killing their prey, however, are carved into their rifles and kris-knives, and passed down to their children, or the children of their siblings failing that. In this way, Jaegars attribute kills to their weapons, but the act of hunting with those weapons to themselves.&lt;br /&gt;
&lt;br /&gt;
==Modern Culture==&lt;br /&gt;
On the greater whole of Kriosan culture, each city on Krios is governed by a Lord Castellan whose seat of power is a large underground bunker complex referred to as a bastion. These bastions are massive, the size of a small city themselves, and using advancements in hydroponics technology introduced by Sol, are built to be self-sustaining. Each bastion houses and supplies, the Lord Castellan and the Bascinets serving under them and, in times of peril, can house the civilian population.&lt;br /&gt;
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On a more civilian note, a heavy emphasis is placed upon a wide range of artisan crafts, ranging from brewers on up to gunsmiths and shipwrights. Kriosans are a people of toil and often seek work constantly. All castes generally find themselves uncomfortable with long periods of rest or relaxation and prefer to keep laboring longer than most people. This mindset of consistent labor has led to a refusal to buy something when it can be made by the individual, making the trade of tools and materials far more important than a finished product. Kriosans by and large do not buy something if they are open to and capable of crafting it themselves unless it is a good bargain. For example, a housewife would prefer to start her own garden in order to feed her family, rather than buy from a farmer on a regular basis. A Jaeger would sooner collect the steel casings from the ammunition he expends and handload his own rounds, rather than buy extra boxes of ammunition that would take up space he can use in his pack for more vital necessities. &lt;br /&gt;
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Despite their emphasis on crafts however, most Kriosans do not value the arts very much, and have a reputation for being terse in both speech and in literature. Castellans are famously laconic, often communicating in as few words as possible and rarely use flowery dialogue if it can be avoided. Imperial citizens also tend to view a number of species, particularly humans, Naramads, Cht’mants, and Marqua as being lesser than them until something significant enough is accomplished to earn a measure of respect. Sol citizens with no interest in joining the Confederacy post-crash, for instance, have been forced to live in the bastions under guard of the Castellans, more or less making them second-class citizens. Only Sablekyne, Cindarites, and Akula have largely avoided this, having generally established themselves as species that the Quill Hounds respect due to common beliefs.&lt;br /&gt;
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==Relations==&lt;br /&gt;
The Kriosan Confederacy is prone to solving problems it has with other groups in the surrounding space through the use of military force, when a significant portion of those problems could more easily have been solved diplomatically. Indeed, the Kriosans almost never deign to bother negotiating if they have a position of military superiority, unless it is obvious to them that there is something more significant to gain through diplomacy instead of conquest, or unless it is with a known power that has earned their respect. Doing otherwise is seen as a sign of weakness, akin to bending the knee to a commoner. The Vorhut are mostly to blame for this, due to their fanatic patriotism post-rebellion, and their desire to exert their perceived superiority over those neighbors who do not fall within their good graces. This is often seen in how the Kriosan Confederacy deals with pirates, often times ruthlessly hunting them in the open, even if said pirates plead mercy or attempt to avoid engagements. Ironically, this mirrors the aggression of Sol, but on a smaller and less sustainable scale. Xianjian and Krios have a famously poor relationship, largely due to the former’s tendency to claim the bodies of the slain, regardless of origin, for their marionette program. Naturally, the Kriosans are disgusted by the resurrection of their dead, and twice as affronted by the fact that they are then made into mindless slaves, or receptacles for soul-less positronic brains. Even despite this, they are not openly warring with one another currently, citing SolFed as a common foe to address first.&lt;br /&gt;
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===Amethyn and Nadezhda===&lt;br /&gt;
Of the nearby Nadezhda colony the Kriosan Confederacy has good relations, having established contact through Jaeger scouts before brokering a treaty. The Confederacy saw the young colony as an ally against the Sol Federation, should they ever return to put down the rebellion and greedily desire the advanced weaponry, mecha, and resources the colony held a monopoly on. Thus, they’ve pledged support to the colony economically by buying most of its exports and providing imports through the intermediary of the Lonestar Shipping Solutions. Should the Sol Federation ever appear despite the bluespace crash, the Confederacy retains a defensive pact with Nadezhda, something many Castellans privately doubt will ever need to be fulfilled, but brokered with the colony to ensure a tighter alliance.&lt;br /&gt;
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{{Species}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=3693</id>
		<title>Kriosans</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=3693"/>
		<updated>2022-09-19T16:36:17Z</updated>

		<summary type="html">&lt;p&gt;NSD: grammar, readability, broke up the text so it&amp;#039;s not as much of a wall&lt;/p&gt;
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&lt;div&gt;The canid aliens of the planet Krios, sometimes referred to as ‘Quill-Dogs’ by the Sol Federation, are a long-lived society that has only just begun its expansion into the stars when coming into contact with Sol, an event that irreversibly shaped their empire.&lt;br /&gt;
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===Quick-Start Guide===&lt;br /&gt;
* Kriosans are adept hunters, tough in body and having honed senses. They get +5 to Toughness and Vigilance. An extra +5 can be gained if their homeworld is chosen in character setup.&lt;br /&gt;
* Kriosans come from a dangerous biome and thus are adapted to toxins. They take half the effects from radiation poisoning and 25% less from toxins.&lt;br /&gt;
* Kriosans are larger and thus have increased dietary requirements, having to eat more often.&lt;br /&gt;
* Kriosan bodies are quite sturdy and take 25% less brute damage than others but are quite sensitive to stimuli, resulting in electrical shocks dealing twice as much pain to them.&lt;br /&gt;
* Kriosan originally evolved underground, granting vision even in the dark with the use of their &amp;quot;Enhanced Senses&amp;quot; Perk.&lt;br /&gt;
* [[Perks|Perk]]: Kriosans gain the perk &amp;quot;Enhanced Senses&amp;quot;, which increases Toughness by +10 and Vigilance by +20 for 1 minute every 15 minutes.&lt;br /&gt;
* Perk: Kriosans gain the perk &amp;quot;Instinctual Skill&amp;quot;, which lets them use weapons one-handed with no recoil penalty, as long as they&#039;re usable one-handed at all.&lt;br /&gt;
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=History=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
The species that would become the Kriosans the galaxy is familiar with today originated and evolved to sentience underground, with many meters of dense stone to shield the inhabitants from the intense solar radiation of the surface, adapting themselves well to the tight confines and darkened realm of the underground. The vast network of caves allowed the first proto-Kriosans to hunt in the dim lights of bioluminescent mushrooms only to later cultivate said fungi into an edible food source. The depths however were not without their own problems, as the most common prey species was a cat-sized lizard, known as an orbos, being attracted to the very fungi the Kriosans cultivated. Despite being a prey animal however, these lizards were highly sensitive to sound and would carry rocks gripped in a prehensile tail to launch towards predators with painful and often times bone-breaking accuracy. This early common enemy necessitated the Kriosan adaptation to using their own ranged weaponry and further encouraged a more developed spatial sense, accomplished by detecting the minute changes in the dark by thermal differences with a weak infrared vision.&lt;br /&gt;
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Up above, the surface of Krios was constantly bathed in dense solar radiation due to a thin atmosphere, an effect which would oftentimes kill any unfortunate wanderer after long enough exposure. To compound matters, local flora and fauna on the surface were highly adapted to absorbing and surviving the radiation, leading to much of it being too toxic for the proto-Kriosans to eat safely. While early tribal and later pre-industry Kriosans were capable of hunting and foraging on the surface for food such edibles brought down required heavy processing and cooking to remove the present toxins and even then it could never be fully purified. In the earliest days of their civilization, when tribes were the prominent societal structure, living underground as they did was perfectly sustainable. As they became more industrious, and developed modern medicine and weapons to cull dangerous fauna, their population rose sharply and they began carving large bunker compounds out of the stone. These complexes became the first bastions in which the Kriosans called home. &lt;br /&gt;
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==The Miracle Gene==&lt;br /&gt;
Unfortunately these improvements proved to have a disastrous consequence as life expectancy and thus the population swiftly rose, something their agricultural and hunting markets could not keep up with. What bastions that could barely weather the food shortages began sending scouts to the surface to forage and hunt whatever they could to supplement dwindling food supplies. Few of them returned at all due to the inherent savagery of the surface fauna, and of those that did, fewer still carried little more than a backpack or cart full of food, until one of them returned with an unusual report. An abandoned facility had been found, one of alien origin, with a number of decaying old machines with some salvageable components inside it. The machines were advanced but highly specialized into modifying the genetics of various species, something the scouts reported with fear, as the decaying bodies of monstrous creatures littered the former holding cells. However, seeing as the alternative was mass starvation, the equipment was brought back and work to reverse engineer and study the devices began.&lt;br /&gt;
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The geneticists collected DNA from native, poisonous quill-hounds that the scouts learned how to domesticate and travel with in order to attempt to splice desired traits with their own DNA. This may explain the superficial resemblances to canids, and was done in order to gain use of the hounds’ excellent sensory capabilities and resistance to UV radiation. Several scientists died during the course of these experiments due to sheer genetic incompatibility and organ rejection until the discovery of a substance referred to as ‘Thaum’, revealed through a gene splicing accident causing a quill-hound to develop lymphoma. According to notes recorded by the original lab staff, the healthy parts of the autoimmune system of the hounds carried and released a number of cellular toxins to kill off the tumor, which left behind mutated, but otherwise healthy and benign cells. These new cells then began functioning as a gland, and began producing the new &#039;Thaum&#039; substance. This gland, when implanted, allowed a greater degree of genetic tampering by adapting the structural enzymes within the thaumic gland to those in the DNA of the person the sample was taken from. The Thaum compound would then be released into the bloodstream, drastically boosting the effectiveness of the host&#039;s immune system, and allowed it to accept organs that would ordinarily not be compatible or present without being artificially introduced.&lt;br /&gt;
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One of the scouts, bearing the now-common surname ‘Kerensky’ was the first one to volunteer for receiving a thaumic gland, and the associated genetic splicing that would follow. When Kerensky returned to his bastion, he was greeted as a complete stranger at first, appearing to be an alien creature to them, with numerous quills not unlike those of his animal companion. He was able to resist the toxins present in flora and fauna on Krios, and his body was not ravaged by solar radiation the way those around him were. Such a thing drew some curiosity towards the project. Little by little, more volunteers would be brought to the facility by Kerensky, and later other scouts who underwent transformation themselves, and things began to take a positive turn for those xenos who no longer were vulnerable to most of the poisons of the environs surrounding them.&lt;br /&gt;
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==The Golden Age of Krios and Annexation by the Sol Federation==&lt;br /&gt;
A couple of centuries later, with the aid of both continuing conversion and natural birth, the industrious new Kriosans have all but replaced the original naturally evolved proto-Kriosans with their genetic modified superiors. With new food sources available and a population boom, they established several cities around their old bastions upon the surface with numerous arc smelters erected to take advantage of the plentiful metal content of the planet. Production exploded over time as the industrial boom and advancement in technology (aided by reverse-engineering the now completely stripped alien facility) allowed for the Kriosans to quickly begin their first plans to colonize nearby habitable planets near their own star. The Kriosans however were shaped by the knowledge that somewhere in the vastness of space an alien race, far more advanced than them, existed and began plans to greet them in the methods Kriosans naturally leaned towards, overwhelming firepower. After mastering flight and subsequently space flight, the construction of colonized moons began. Outposts were constructed that descendants of the original scouts populated, forming themselves into a combination of research facilities and planetary defense systems with large anti-spacecraft guns. The powerful magnetic fields of the three moons overlap in such a way as to form a natural EMI &#039;blanket&#039; around Krios, rendering normal subspace communications nigh-useless, but rarely ever interfering with direct fiber optic links, and barely affecting their tight-beam directional relay communication networks. The frontier of the fledgling Kriosan empire came to be known for its Jaegers; Nomads, hunters and travelers who, facing the many dangers of hostile unknown planets and their ravenous fauna, took on the role of settlers, scouts, and frontiersmen who secured areas for the advancement of their people. Jaegers developed their own frontier culture apart from the Kriosan whole, favoring a steep reliance on individuals instead of larger organized groups. For a time, the easiest tell-tale sign of a Kriosan being a Jaeger was their preference for large caliber bolt-action rifles which quickly found a footing in Jager culture. A common Jaeger saying is, “Why load a magazine when a single well-placed shot is enough?” Though other Kriosans dryly consider it as impractical, few can deny that the powerful munitions they use are effective for frontier hunting.&lt;br /&gt;
    &lt;br /&gt;
The leaders of the fledging empire however, feared reprisal from whatever star-farers had originally left the abandoned historic facility on their planet, a common emotion brought about by old pictures of the monstrous skeletons left to rot. The majority of the Kriosan population feared the race who would so willingly create such monsters, having very conveniently forgotten that they themselves did the same so long ago, and many elected officials fed into this paranoia for political gain. This new movement was based on &#039;The Empire’s Defense’ and large amounts of spending was appropriated towards weapons research and the creation of planetary defense forces. Though largely ignored at the time, many political historians note that such massive government spending just so happened to be done through defense contractors conveniently owned by the friends of, relatives of, or simply by the very politicians themselves who advocated for such &#039;necessities&#039;. Corruption aside, in the end the money was still put to good use and the Kriosan military was equipped with various pulse-action weaponry, heavy body armor, and practical multi-purpose military tools.&lt;br /&gt;
&lt;br /&gt;
The kits of a Kriosan military man was one defined by his origin and social class with the most expensive and deadly equipment going towards the city-born imperials referred to as Castellans. This equipment consisted of heavy ablative plating worn on top of a thick flak-absorbent surcoat, which typically has a cloth layer decorated with the regalia of whichever bastion they happen to be serving. Worn beneath the plating is a ballistic weave gambeson that, together with all the other layers, provides exceptional melee and laser protection and can stop ballistic calibers up to and including .408 rifle ball. Such armor, however, was rare and expensive to produce and thus was given to only the elite of the Kriosan armed forces. Castellans were also fond of carrying large axes at their hip likewise forged of Durasteel, which they could use in a fight either when an enemy has charged close enough to warrant it or when ammo ran dry on whatever gun they happened to carry. This axe design had been used as a tool by them since long before coming to the surface, and was a brutally effective weapon to boot since the dense material gave it the weight to crush through armor like a mace. These axes were also status symbols, as the first known example was a bardiche-like poleaxe presented to the first Kaiser. Ever since then, Durasteel axes have been considered a symbol of nobility, whether through one being commissioned as a reward, or owned by right of artisanship as the culmination of a blacksmith’s career training. Sadly, while such lofty equipment was on par with and even exceeded a Sol Federation marine’s standard equipment, this kit was reserved for the small elite forces of the Kriosan military and its political leaders. The rank and file made do with inferior weaponry and armor, a divide that later became more and more apparent among the Jaegers, who rarely had more than makeshift kevlar and steel vests and bolt-action rifles.&lt;br /&gt;
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Unfortunately, despite all preparations, they were woefully unprepared for the appearance of present day Sol Federation fleets in their system, emerging from bluespace and achieving orbit before the great guns could be brought to bear against them. The overwhelming display of potential firepower was so great that Sol Diplomats were hastily invited to a moot by the various Lord Castellans, each representing his fief and its populace which, at the time, looked upon these invaders with fear and hostility. By time of contact, the Sol Federation was well within its swing of conquering and annexing smaller empires and laid out its terms. The Kriosan empire was given a choice of allying with the Sol Federation and gaining access to its infrastructure or being put to the sword and annexed. The reaction proved quite mixed, as many Lord Castellans who were quite politically powerful with great influence over their people sided against surrender, stating that it was better to die a free empire than be a contented slave. While a good portion of the general population, in particular the Jaegers, sided with this notion, these Lord Castellans began to lose power rapidly as the majority of remaining leaders, seeking to avoid a costly war, hastily removed them by consensus and in a few circumstances by force. Kriosans viewed humans and their Federation allies as inferior, citing their small size and lack of physical fortification against the empire&#039;s natural toxic environment. Despite this, even the most stout Kriosan supremacist would begrudgingly admit that the Sol navy had them at gunpoint due to its vastly superior firepower in the form of ship-board atomic weaponry. Seeing no alternative, the remaining pro-Sol Lord Castellans sought surrender under the guise of being allies. This decision, while in the short term was the best choice, proved disastrous as many discrepant groups voiced angry and often violent opinions against a move they saw as utter cowardice.&lt;br /&gt;
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==Sol quits Krios, the Crash births the Confederacy==&lt;br /&gt;
As with all annexed empires, the Sol Federation began its customary ‘improvements’ by installing Federation bureaucrats in the Kriosan government and supplying it with a planetary defense force and naval ships to act as both peace keepers and watchdogs to their new allies. However, unknown to the Sol Federation, the anti-occupation sentiment was growing by the day, chiefly among the independent Jaegers who became the most vocal against Sol rule. Albeit behind closed doors as reprisal was swift and often brutal. Yet as luck would have it for these hidden rebels, a chance to force their way came in the form of the bluespace crash. When word spread that bluespace travel was now impossible the rebels quickly realized the main advantage the existing Sol defense forces had was cut off, that is, the support of the greater Federation.&lt;br /&gt;
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Without Bluespace travel to rely upon, the very same navy that had suddenly appeared in the planet&#039;s orbit had lost the main advantage it had over the system and was now in the position of being vastly outnumbered, if not outgunned. The current remaining lord Castellans, ever the wily politicians, very quickly realized rebellion from the Jaegers and general populace was inevitable and did an abrupt about-face. Many Castellans denounced Sol rule and began to openly support the rebels both in public rallies and with donations of arms and supplies. The more moderate of the Castellans, in particular one named Erik Eisenwolfe, addressed the civilian factions of the Sol Federation occupants and promised them amnesty if they surrendered peacefully, despite those doing so becoming second-class citizens themselves after the rebellion. The rebellion was, however, not entirely one-sided. Though the Federation navy and planetary defense force was heavily outnumbered, it was not as outgunned as originally thought, and Sol&#039;s contingent plans went into effect to quell dissidents, rebel fighters and defecting military regiments. The conflict was swift and bloody, with Sol marines refusing surrender and fighting down to the last man. After a period of several months when the smoke cleared, the rebels declared victory despite a heavy cost, as nearly half of the Kriosan combatants were slain despite a notable numerical advantage. The remaining survivors licked their wounds and took solace in the fact they had at last thrown off Sol occupation.&lt;br /&gt;
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=Biology=&lt;br /&gt;
Though physically, many Kriosans have a superficial resemblance to domestic dogs, Kriosan biology differs from that of human and abhuman very noticeably. The most notable differences, aside from their increased size and appetite, is that Kriosans have a few ancillary organs which are not present in humans, and which give them noticeable physical advantages in certain environments.&lt;br /&gt;
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The first and most obvious of these is an organ referred to as an “Ossmodula” by humans, and as a “Knochsteigern” by post-imperial Kriosans. It is this organ that is mostly responsible for Kriosans’ increased height and durability relative to humans, and it is also responsible for their bones being thicker, stronger, and more resistant to fracturing. This organ also causes them to grow to heights of up to 7 to 8 ft tall, though the majority of the species are below 7 feet tall, not belonging to the Jaegar or Castellan castes. There are three main influences on how tall a Kriosan can grow: genetics, diet, and upbringing. Due to traditional standards and castes, on the whole there tends not to be much interbreeding between them. Castellans tend to copulate with other Castellans, Jaegers with other Jaegers, and so forth. Jaegers focus their diet and upbringing on being lean and agile, and on having as much stamina as possible, so that they can travel longer distances between meals. As a result, they never reach heights above seven and a half feet tall. On the opposite side of that coin, Castellans focus on building their size, strength, and endurance. They are brought up to be able to hit hard, carry larger and function as enduring combatants. Consequently, Castellans are rarely ever shorter than 7ft tall. &lt;br /&gt;
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Another common trait of Kriosan physiology is the presence of dull, ferrous quills within the fur. These quills are sensitive to vibrations, touch, and electromagnetic stimuli, and prone to flaring out from time to time in the outdoors and when threatened. This adaptation, alongside a keen sense of smell gives them an excellent sense of direction as well as heightened kinesthetic senses; a sense of where they are in relation to things around them. A steep downside, however, is that electrical shocks are conducted very easily into the body, and the likes of tasers and stun prods can very quickly overwhelm their nervous systems, more so than almost any other humanoid species.&lt;br /&gt;
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Finally, the last unique quality of the Kriosan are the presence of retractable bone-like growths in the knuckles of each hand that function as sharpened needle-like spikes. The natural weapons themselves are quite sharp and suited for penetrating the hides of creatures native to Krios, however this adaptation is not one naturally evolved from the proto-Kriosan but a result of the genetic splicing with quill-dogs, who used the tools for hunting prey. While the use of these growths is negligible in the modern age, they still persist as a weapon in a pinch should a Kriosan find himself without a better option.&lt;br /&gt;
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=Culture: Shaped by the Outsider=&lt;br /&gt;
==Historic==&lt;br /&gt;
Kriosan culture is a fickle thing, marked by the change of time and evolution around the knowledge they gained early in their development. The early history of the Kriosan is something rarely spoken of outside academic circles for its troubled past. Historians, philosophers, and socialists often discuss the genetic change the Kriosan species underwent as something to be lamented, with many declaring it as innocence lost at the behest of necessity. Despite this lofty and poetic declaration, even the most mired of academics adhere to an unspoken rule of never showing pictures of pre-surface dwelling Kriosans. The early weaker forms were hairless, ash-skinned, small, and physically weak with larger bulbous eyes suited only for living beneath the earth. Such a form is looked upon with a mixture of existential discomfort and disgust by the average citizen, leading to many old photographic and artistic records being destroyed as a result.&lt;br /&gt;
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Pre-change Kriosan society was one of pragmatic necessity that focused heavily on the survival of the greater bastions. While present day Kriosans take pride their independent spirits, the life of these first tribalistic people was one built to focus on the survival of the whole. It was not uncommon in those early days for the physically inferior Kriosans to be selected for the worst jobs or as bait when hunting, using themselves as a draw for the slung rocks of commonly hunted lizards known as orbos or as a draw for larger carnivorous predators.&lt;br /&gt;
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What altered this more ‘greater good’ mindset was the coming of the forced genetic modifications of the species and knowledge that life existed among the stars. The first was the change in mindset, a subtle and social shift noted only by academics as the newly evolved Kriosans began to become the majority population. The tampering of genetics had a resounding effect on the instinctual and mental build of the average Kriosan that synced more functionally with small groups similar to the structure of quill hound packs. The small shift completely changed the societal dynamic, causing many Kriosans to seek approval more in their respective friend groups over their community on the whole. To compound this, quill hounds are a pack animal, but often hunt alone or in pairs to cover as much area as possible when retrieving a kill for the pack. This resulting individualism in the animal became reflected in the minds of gene-spliced Kriosans as they began to lose the sense of their former self from the primitive splicing effects.&lt;br /&gt;
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The more direct societal change was the knowledge given to them that unknown alien life existed in the deep vastness of space. This subtle but society-wide revelation shaped how the civilization grew as it entered the industrial age with rampant speculation shifting between fear of unknowable enemies and excitement at potential new allies. However, coupled with the shift in mindset that genetic tampering came with and the leaking of several photos of the skeletons of monstrous beasts from the original looted lab, the general consensus towards these star-born strangers became increasingly geared towards the fearful. This dread was further exploited by the fledgling government that later became the Castellan caste, who used this notion of an external threat as an excuse to push policies that broadened their own power and influence. Spending and work towards an uncertain future war against this unknown enemy became the common industry, forming a pivotal profitable sector in the Kriosan economy. The fact such defensive spending supplied and armed the police and military, solidifying the Castellans as the defacto leaders, was merely a coincidence noted only by conspiracy theorists. Or so the government-funded news outlets would claim...&lt;br /&gt;
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==Castes==&lt;br /&gt;
===Castellan===&lt;br /&gt;
The divide created by the iron grip of the ruling Castellan class gave way to three distinct cultural levels of Kriosan society. At the top was the Castellan who are rigidly trained and schooled at birth to become the leaders of the Kriosan Confederacy. The Castellan are the most disciplined of the three Kriosan castes with a heavy emphasis on schooling in statecraft, political maneuvering, and physical combat. A Castellan is from birth both coddled and deprived of comfort that another caste would have, the early life of a Castellan is rigidly structured towards physical and mental conditioning. A Castellan is expected to be intelligent, cunning, and physically able to appear as superior to other castes and fit for rule. To create a greater distinction, many Castellans are fed growth hormones or further genetically altered to grow even larger in size, supporting a greater bulk for the purpose of having a commanding aura and the physical strength to back it up, as many reach an absolute maximum height of eight feet. While Castellans are rigidly disciplined throughout their life, this does come with drawbacks. With many of this caste lacking personal charisma due to living in an environment based on rigid power structures, many Castellans come off as stuck-up and arrogant to other castes and species, in particular when they do not have the authority that allows them to assert dominance over others. For this reason, most Castellans are loathe to leave Kriosan space as the power they exert in their homeland does not extend past their borders. More than any other caste, the Castellan focus on adhering to strict rules of conduct, respecting the chain of command and authority openly, but oftentimes using political savvy to undermine and position themselves in seats of power.&lt;br /&gt;
&lt;br /&gt;
===Vorhut===&lt;br /&gt;
The second caste and the most common, is the Vorhut or the ‘common Kriosan’ that makes up the general populace. The Vorhut are by and large smaller than the Castellan due to a less rigid diet and genetic tampering to make them larger and stronger, with the average Vorhut being between six and a half to seven feet tall. The Vorhut are more concerned with the self and their small social groups than the societal care the Castellan have. The Vorhut share the core value of caring only for select individuals and will rarely go beyond the expectation of aiding family and friends. Unlike the rigid and superfluous Castellan, the Vorhut are both lacking in modesty but acutely aware of manners. Vorhut will commonly speak of their prior accomplishments with pride and see personal success as something to boast of when dealing with strangers, often making them appear prideful and vain. What most outsiders do not understand however, is that is boasting is a competitive contest between Kriosans that establishes the attitude, skills, and strengths of those they oftentimes work with. Between Kriosans, this is modesty, but to everyone else this comes across as prideful arrogance. Looking past this, the Vorhut are quite focused on manners if they possess an understanding of their audience and take great pains to be polite to others to avoid any misaligned interpretations. This can often lead to assumptions and misinterpretations by the Vorhut as they often judge a person at face value by race and background alone until getting to know them on a deeper level.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
Finally, you have the third and smallest caste, the Jaeger - the frontiersmen of the Confederacy. The Jaegers are the most individualistic of the Kriosans, often focusing even less on matters of pride and appearance outside personal accomplishment through hunting. The common Jaeger is often far more aware of his relation compared to other aliens, as in the advent of exploration they more commonly encounter intelligent xeno life. Jaegers carry less bias towards non-Kriosan and often boast less as a result, often times opting to show their talents over stating them. Jaegers prefer less flashy, utilitarian items, valuing practicality over most other considerations. Their individualism is further compounded by the core value of self-reliance and tight-knit relationships with very few others, often in the form of family and mates. This pride, however, is not without its pitfalls. A Jaeger has a defined set of personal justice and beliefs and is often rigid to the point of stubbornness. It isn’t uncommon for a Jaeger to be belligerent and rarely, violent to enforce what they believe is right. This puts them at odds with most groups, Kriosan or not, but is luckily the exception rather than the rule, as Kriosan morality is relatively similar to most dominant cultures. Jaegers do have their own art style unique to them in the form of scrimshaw. They like to incorporate the sturdy bones and natural weapons of large and dangerous predators into their armor or as bayonets for their rifles, and decorate them differently for the purposes they serve. Specifically, Jaegars will carve their life histories into their armor; places they have seen and want to share the experience of with others, beasts they have hunted and what weapons they hunted with, and other personal milestones that they wish to be remembered for; which will be worn by life-sized statues carved to their likeness from the stone in their communal subterranean tombs after death. The actual acts of killing their prey, however, are carved into their rifles and kris-knives, and passed down to their children, or the children of their siblings failing that. In this way, Jaegars attribute kills to their weapons, but the act of hunting with those weapons to themselves.&lt;br /&gt;
&lt;br /&gt;
==Modern Culture==&lt;br /&gt;
On the greater whole of Kriosan culture, each city on Krios is governed by a Lord Castellan whose seat of power is a large underground bunker complex referred to as a bastion. These bastions are massive, the size of a small city themselves, and using advancements in hydroponics technology introduced by Sol, are built to be self-sustaining. Each bastion houses and supplies, the Lord Castellan and the Bascinets serving under them and, in times of peril, can house the civilian population.&lt;br /&gt;
&lt;br /&gt;
On a more civilian note, a heavy emphasis is placed upon a wide range of artisan crafts, ranging from brewers on up to gunsmiths and shipwrights. Kriosans are a people of toil and often seek work constantly. All castes generally find themselves uncomfortable with long periods of rest or relaxation and prefer to keep laboring longer than most people. This mindset of consistent labor has led to a refusal to buy something when it can be made by the individual, making the trade of tools and materials far more important than a finished product. Kriosans by and large do not buy something if they are open to and capable of crafting it themselves unless it is a good bargain. For example, a housewife would prefer to start her own garden in order to feed her family, rather than buy from a farmer on a regular basis. A Jaeger would sooner collect the steel casings from the ammunition he expends and handload his own rounds, rather than buy extra boxes of ammunition that would take up space he can use in his pack for more vital necessities. &lt;br /&gt;
&lt;br /&gt;
Despite their emphasis on crafts however, most Kriosans do not value the arts very much, and have a reputation for being terse in both speech and in literature. Castellans are famously laconic, often communicating in as few words as possible and rarely use flowery dialogue if it can be avoided. Imperial citizens also tend to view a number of species, particularly humans, Naramads, Cht’mants, and Marqua as being lesser than them until something significant enough is accomplished to earn a measure of respect. Sol citizens with no interest in joining the Confederacy post-crash, for instance, have been forced to live in the bastions under guard of the Castellans, more or less making them second-class citizens. Only Sablekyne, Cindarites, and Akula have largely avoided this, having generally established themselves as species that the quill-dogs respect due to common beliefs.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
The Kriosan Confederacy is prone to solving problems it has with other groups in the surrounding space through the use of military force, when a significant portion of those problems could more easily have been solved diplomatically. Indeed, the Kriosans almost never deign to bother negotiating if they have a position of military superiority, unless it is obvious to them that there is something more significant to gain through diplomacy instead of conquest, or unless it is with a known power that has earned their respect. Doing otherwise is seen as a sign of weakness, akin to bending the knee to a commoner. The Vorhut are mostly to blame for this, due to their fanatic patriotism post-rebellion, and their desire to exert their perceived superiority over those neighbors who do not fall within their good graces. This is often seen in how the Kriosan Confederacy deals with pirates, often times ruthlessly hunting them in the open, even if said pirates plead mercy or attempt to avoid engagements. Ironically, this mirrors the aggression of Sol, but on a smaller and less sustainable scale. Xianjian and Krios have a famously poor relationship, largely due to the former’s tendency to claim the bodies of the slain, regardless of origin, for their marionette program. Naturally, the Kriosans are disgusted by the resurrection of their dead, and twice as affronted by the fact that they are then made into mindless slaves, or receptacles for soul-less positronic brains. Even despite this, they are not openly warring with one another currently, citing SolFed as a common foe to address first.&lt;br /&gt;
&lt;br /&gt;
===Amethyn and Nadezhda===&lt;br /&gt;
Of the nearby Nadezhda colony the Kriosan Confederacy has good relations, having established contact through Jaeger scouts before brokering a treaty. The Confederacy saw the young colony as an ally against the Sol Federation, should they ever return to put down the rebellion and greedily desire the advanced weaponry, mecha, and resources the colony held a monopoly on. Thus, they’ve pledged support to the colony economically by buying most of its exports and providing imports through the intermediary of the Lonestar Shipping Solutions. Should the Sol Federation ever appear despite the bluespace crash, the Confederacy retains a defensive pact with Nadezhda, something many Castellans privately doubt will ever need to be fulfilled, but brokered with the colony to ensure a tighter alliance.&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:NSD&amp;diff=2759</id>
		<title>User:NSD</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:NSD&amp;diff=2759"/>
		<updated>2022-09-15T00:55:50Z</updated>

		<summary type="html">&lt;p&gt;NSD: personal curiosity, pay no attention to the man behind the curtain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m still fucking angry about red text. This is also a sandbox.&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 13 align = &amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Guides]] for Sojourn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:IconTipsie.png|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #777777; color: white; text-align: center;&amp;quot; |&#039;&#039;&#039;Before Starting&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Rules|Server Rules]]&#039;&#039;&#039; — [[Starter Guide|The Basics]] — [[General Help|Tips]] — [[Keyboard Shortcuts|Controls]] — [[Job Selection and Assignment|Job Assignment]] — [[Character Creation]] — [[A Crash Course in Roleplaying|Roleplay]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; |&#039;&#039;&#039;Roleplaying&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Lore|Server Lore]]&#039;&#039;&#039; — &#039;&#039;&#039;[[Standard Operating Procedure]]&#039;&#039;&#039; — [[Core Species|Player Species]] — [[Timeline]] — [[Guide to Paperwork|Paperwork]] — [[Example Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #909090; text-align: center;&amp;quot; |&#039;&#039;&#039;Systems&#039;&#039;&#039;&lt;br /&gt;
| [[Stats]] — [[Sanity|Skill Growth]] — [[Perks]] — [[Psionics]] — [[Nanogate]] — [[Guide to Tools and Mods|Tool Modifications]] — [[Random Events]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Tools and Mods|Tools]] — [[Guide to Power|Power Generation]] — [[SMES Manual]] — [[Construction|Basic Construction]] — [[Guide to Advanced Construction|Machine Construction]] — [[Supermatter Engine]] — [[Guide to Atmospherics|Atmospherics]] — [[Guide to Hacking|Hacking]] — [[Guide to Telecommunications|Telcomms]] — [[Solars]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Medicine|General Medicine]] — [[Guide to Chemistry|Chemistry]] — [[Guide to Virology|Virology]] — [[Surgery]] — [[Guide to Cadavers|Autopsy]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; |&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Research and Development|Research]] — [[Guide to Robotics|Robotics]] — [[Guide to Xenobiology|Xenobiology]] — [[Guide to Toxins|Toxins]] — [[Guide To Xenoarchaeology|Xenoarchaeology]] — [[Guide to Genetics|Genetics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #AA4444; text-align: center;&amp;quot; |&#039;&#039;&#039;Combat/Security/Law&#039;&#039;&#039;&lt;br /&gt;
| [[Firearms]] — [[Guide to Tools and Mods|Melee Weapons]] — [[Unarmed Combat]] — [[Laws|Colony Law]] — [[Guide to Security|Marshalling]] — [[Critters|Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #f1ff17; text-align: center;&amp;quot; | &#039;&#039;&#039;Absolutists&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Absolutism|Church Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; | &#039;&#039;&#039;Lonestar&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to Food|Cooking]] — [[Guide to Drinks|Bartending]] — [[Guide to Hydroponics|Hydroponics]] — [[Supply Console]] — [[Lonestar Miner|Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9d866e; text-align: center;&amp;quot; | &#039;&#039;&#039;The Lodge&#039;&#039;&#039;&lt;br /&gt;
| [[Frontier Livin&#039;|Lodge Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; | &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
| [[Guide to EVA]] — [[Hardsuit|Hardsuit Operation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Surgery&amp;diff=2752</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Surgery&amp;diff=2752"/>
		<updated>2022-09-13T22:29:18Z</updated>

		<summary type="html">&lt;p&gt;NSD: /* Surgical Tools */ Link to tool guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=A Preface to Surgical Procedures=&lt;br /&gt;
All surgical procedures are handled primarily by two different variables:&lt;br /&gt;
# The &#039;&#039;&#039;[[Surgery#Surgical_Tools|Qualities]]&#039;&#039;&#039; a tool has. The higher the required quality a tool has, the more effective (fast) that tool will be.&lt;br /&gt;
# Your &#039;&#039;&#039;[[Stats|Biology]]&#039;&#039;&#039; stat. the higher it is, the less likely you are to fail a surgical procedure. Same rings true for any procedures on prosthetics, but with the &#039;&#039;&#039;[[Stats|Mechanical]]&#039;&#039;&#039; stat instead.&lt;br /&gt;
&lt;br /&gt;
Your Biology (or Mechanical in the case of prosthetics) statistic will determine how good you are at diagnosing patient&#039;s conditions. If you don&#039;t quite reach the requirements, the Surgical UI window will show with a single button called &amp;quot;Diagnose&amp;quot;. Once you click it, you will begin to &#039;&#039;&#039;&#039;&#039;attempt&#039;&#039;&#039;&#039;&#039; to diagnose the patient&#039;s condition on the bodypart you&#039;re operating in. If successful, the information such as health and organs&#039; integrity will display. If unsuccessful, you will have to try again and again until you make it, else you won&#039;t be able to perform most of the procedures detailed here.&lt;br /&gt;
&lt;br /&gt;
Only [[Medical Doctor]]s and the [[Chief Biolab Overseer]] are qualified to perform advanced surgery, but nothing bars [[Corpsman|Corpsmen]] or [[Roboticist]]s from doing so when no Doctors (or ideal conditions) are available.&amp;lt;br&amp;gt; Ideally, all surgical procedures require a set of proper Surgical Tools in the Operating Theatre, along with an Operating Table: [[File:Optable.gif]] and Anesthetics [[File:Medical_stand.png]]&lt;br /&gt;
&lt;br /&gt;
The patient must &#039;&#039;&#039;ALWAYS&#039;&#039;&#039; be sedated to perform surgery, both out of ethical practice and to not have them go through the horror of feeling their guts played with. The &#039;&#039;&#039;&#039;&#039;ideal&#039;&#039;&#039;&#039;&#039; way is through the use of Anesthetics [[File:Medical_stand.png]], but in case of not counting with them for whatever reason, using Soporifics (&#039;&#039;&#039;&amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; CHLORAL HYDRATE. [[Guide_to_Chemistry#Soporific|SOPORIFIC]].&#039;&#039;&#039;) is a viable alternative. If somehow lacking both &amp;lt;s&amp;gt;shame on you&amp;lt;/s&amp;gt;, at least numb the patient&#039;s pain through the use of either [[Guide_to_Chemistry#Tramadol|Tramadol]], or better yet, [[Guide_to_Chemistry#Oxycodone|Oxycodone]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;sole&#039;&#039;&#039; exception to this rule are either [[Cht’mant]] (since they cannot feel pain, and most prefer to even watch the surgical procedures due to being &amp;lt;s&amp;gt;sick fucks&amp;lt;/s&amp;gt; scared of impalement with metals), or people who specify either verbally or through their Medical Records to not undergo a state of unconsciousness during surgery, for whatever reason it might be (Preference, past trauma, religious purposes, etc). &#039;&#039;&#039;Always&#039;&#039;&#039; respect people&#039;s wishes first and foremost, as they have the [[Standard_Operating_Procedure#Right_to_Refuse_Treatment|right to refuse]].&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;IF THE PATIENT IS *NOT* BUCKLED, YOU WILL MURDER THEM INSTEAD OF ATTEMPTING SURGERY STEPS!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Field Surgery==&lt;br /&gt;
Generally, this should &#039;&#039;&#039;only&#039;&#039;&#039; be put into play if you are unable to reach Medbay or the operating rooms (e.g. Medbay is full of spiders, exploded or &amp;lt;s&amp;gt;both&amp;lt;/s&amp;gt; otherwise on an expedition far outside the Colony) and surgery needs to be done &#039;&#039;immediately&#039;&#039; to save a patient&#039;s life, or return them to combat capabilities. Since you likely won&#039;t have a proper operating table at hand, a more serviceable option than the floor would be a Roller bed [[File:Rollerbed.png]], since it has the least chance of step failure outside properly suited surfaces. However, if even that convenience isn&#039;t an option, carrying around some metal to construct a Bed [[File:Bed.png]] on the fly should work, as long as the patient remains &#039;&#039;&#039;buckled&#039;&#039;&#039; to it.&amp;lt;br&amp;gt;&lt;br /&gt;
If possible, remove their backpack, put a tank of anesthetic [[File:Anesthetics.png]] on their back and a breathing mask [[File:Breathingmask.png]]on their face, turn it on, and get to it. All of this is accomplished by dragging their character&#039;s sprite to yours, then clicking on the corresponding equipment slots with your hands empty.&amp;lt;br&amp;gt;&lt;br /&gt;
If no anesthetic is supplied, refer to the use of Tramadol or Oxycodone, and tell them to look aside.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;AGAIN, MAKE SURE THEY ARE *BUCKLED* TO THE BED/ROLLER BED OR YOU WILL HURT THEM INSTEAD!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Self Surgery==&lt;br /&gt;
You can also perform surgery on yourself (known as Self-Surgery), but it will require buckling yourself to a [[File:Chair.png]]&#039;&#039;&#039;chair&#039;&#039;&#039; instead of a bed. You won&#039;t be able to do this while unconscious, so at least medicate yourself with some [[Guide_to_Chemistry#Tramadol|strong]] [[Guide_to_Chemistry#Oxycodone|painkillers]] beforehand. And you can&#039;t also operate on your hand if your tool is the one holding it, so you can&#039;t open an incision on your right hand if your right hand is the one holding the scalpel!&lt;br /&gt;
==Surgical Tools==&lt;br /&gt;
For the sake of easier classification and not listing every single item in the game, we will talk about [[Guide to Tools and Mods|Tool Qualities]] first.&lt;br /&gt;
Every surgical step requires a tool with a certain Tool Quality to work. The Qualities used in surgery are:&lt;br /&gt;
* &#039;&#039;&#039;Cutting/Laser Cutting&#039;&#039;&#039;&lt;br /&gt;
*:- This handles incisions and facial reconstruction surgery.&lt;br /&gt;
* &#039;&#039;&#039;Clamping&#039;&#039;&#039;&lt;br /&gt;
*:- This handles stopping the bleeding caused by incisions, and removal of objects.&lt;br /&gt;
* &#039;&#039;&#039;Retracting&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to open the surgery interface window on an open incision.&lt;br /&gt;
* &#039;&#039;&#039;Bone setting&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to set a damaged bone back in its proper place, without fixing the integrity damage.&lt;br /&gt;
* &#039;&#039;&#039;Sawing&#039;&#039;&#039;&lt;br /&gt;
*:- This is used for amputation of organic limbs.&lt;br /&gt;
* &#039;&#039;&#039;Cauterizing&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to cauterize and close surgical incisions cleanly, as well as recconecting transplanted organs.&lt;br /&gt;
* &#039;&#039;&#039;Hammering&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to purposedly break bones.&lt;br /&gt;
* &#039;&#039;&#039;Screw driving&#039;&#039;&#039;&lt;br /&gt;
*:- This is used for opening the hatch on prosthetic limbs, or fixing robotic organs.&lt;br /&gt;
* &#039;&#039;&#039;Bolt turning&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to disconnect (i.e, Amputate) robotic limbs.&lt;br /&gt;
* &#039;&#039;&#039;Prying&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to remove objects from a robotic limb.&lt;br /&gt;
* &#039;&#039;&#039;Bone grafting&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to repair integral damage to bones.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approved Surgical Tools:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:Scalpel.png]] Scalpel&lt;br /&gt;
* [[File:Hemostat.png]] Hemostat&lt;br /&gt;
* [[File:Retractor.png]] Retractors&lt;br /&gt;
* [[File:Surgicalsaw.png]] Circular saw&lt;br /&gt;
* [[File:Cautery.png]] Cautery&lt;br /&gt;
* [[File:Bonesetter.png]] Bone setter&lt;br /&gt;
* [[File:Bonegel.png]] Bone gel&lt;br /&gt;
* [[File:Anesthetics.png]] Anesthetics&lt;br /&gt;
* [[File:Autopsyscan.gif]] Autopsy scanner&lt;br /&gt;
* [[File:Latex.png]] Latex/Nitrile gloves&lt;br /&gt;
* [[File:Traumakit.png]] Advanced Trauma Kit&lt;br /&gt;
* [[File:Burnkit.png]] Advanced Burn Kit&lt;br /&gt;
* [[File:Nanopaste.png]] Nanopaste&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Alternative&amp;quot; Tools:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[File:Cablecoil.png]] Cable Coil (See Robotic Limb Repair)&lt;br /&gt;
*[[File:Wirecutters.png]] Wirecutters (Retracting, Bone setting)&lt;br /&gt;
*[[File:Freeman.png]] Crowbar (Prying, Hammering)&lt;br /&gt;
*[[File:Welder.png]] Welding Tool (Welding, Cauterizing)&lt;br /&gt;
*[[File:Screwdriver.png]] Screwdriver (Screwdrivering, Bone setting)&lt;br /&gt;
*[[File:Wrench.png]] Wrench (Bolt turning, Hammering)&lt;br /&gt;
*[[File:Knife.png]] Any sharp object with Cutting quality.&lt;br /&gt;
*[[File:Lighter.gif]] Any lighter or lit cigarette (Cauterizing)&lt;br /&gt;
*[[File:Saw.png]] Any item with Sawing quality.&lt;br /&gt;
*[[File:Bandaid.png]] Bruise pack (As a trauma kit)&lt;br /&gt;
*[[File:Ointment.png]] Ointment (As a burn kit)&lt;br /&gt;
*[[File:Superglue.png]] Superglue (For healing damaged bones)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Soteria Medical Omnitool [[File: Omnitool.png]] is an excellent implant any respectable Medical Doctor or Corpsmen would love to have installed. It saves space by virtue of being an implant instead of having to carry around an entire Surgical Kit, and works as every tool on it just by clicking on the body (and choosing the steps from the prompt UI) or the Surgery UI window&#039;s buttons with it in hand! Only drawback is requiring a battery to function &amp;lt;s&amp;gt;,but it&#039;s said that there&#039;s a famed Greyson Positronics model that requires no battery at all...&amp;lt;/s&amp;gt; Someone didn&#039;t like that and now even Greyson Medical Omnitools require batteries. Sad! (They&#039;re at least faster than Soteria ones...)&lt;br /&gt;
&lt;br /&gt;
==Preventing Infections==&lt;br /&gt;
&#039;&#039;&#039;ALWAYS&#039;&#039;&#039; wear Latex/Nitrile Gloves (or at least any kind of glove) and wash your hands before (&#039;&#039;&#039;AND AFTER&#039;&#039;&#039;) every surgery. Failure to do so will result in giving your patient an infection which, if left untreated for a long time, can be &amp;lt;s&amp;gt;deadly&amp;lt;/s&amp;gt; very inconveniencing. Make sure both your hands &#039;&#039;&#039;AND&#039;&#039;&#039; your tools are clean from blood &#039;&#039;&#039;&#039;&#039;BEFORE&#039;&#039;&#039;&#039;&#039; attempting surgery. Having a bottle spray filled with [[Guide_to_Chemistry#Sterilizine|Sterilizine]] handy does wonder for keeping infections away if proper sanitization fails. Just spray them with it it after you&#039;re done! [[File: Spray.png]]&lt;br /&gt;
&lt;br /&gt;
==Preparing the Operating Theatre==&lt;br /&gt;
&lt;br /&gt;
* Open any of the lockers inside the room, take out an Anesthetics tank [[File:Anesthetics.png]] and slap it into the Medical Stand [[File:Medstand_empty.png]]&lt;br /&gt;
* It should now look like this: [[File:Medical_stand.png]]&lt;br /&gt;
* Tighten the nut holding the tank in place with a Wrench [[File:Wrench.png]] from the same locker, by clicking on the Medical Stand (with the Anesthetic tank attached) with it.&lt;br /&gt;
&lt;br /&gt;
==Preparing a patient for surgery==&lt;br /&gt;
&lt;br /&gt;
# Lay the patient on the Operating Table [[File:Optable.gif]] This will &#039;&#039;&#039;buckle&#039;&#039;&#039; them to it.&lt;br /&gt;
# Click and hold the Medical Stand&#039;s sprite [[File:Medical_stand.png]] then drag it unto the patient&#039;s sprite. &amp;lt;br&amp;gt; Make sure they are not wearing a mask, a cigarette, or holding anything on their mouths.&amp;lt;br&amp;gt; If there&#039;s a Blood Pack attached to the Medical Stand as well, you&#039;ll get a prompt on wich you want to connect: Blood pack or Mask.&lt;br /&gt;
# Click on the Medical Stand&#039;s sprite with an empty hand, and select &amp;quot;Toggle Valve&amp;quot; to open or close the gas tank&#039;s valve, making them breathe in the anesthetics.&lt;br /&gt;
# Right click the patient&#039;s sprite and Examine them, to ascertain that they are properly asleep.&lt;br /&gt;
# Start the surgical procedures&lt;br /&gt;
&lt;br /&gt;
 If the patient is already dead &amp;lt;s&amp;gt;&#039;&#039;&#039;NANI?!&#039;&#039;&#039;&amp;lt;/s&amp;gt;, forego the use of anesthesics entirely.&amp;lt;br&amp;gt;Don&#039;t forget to perform an Autopsy scan for research points!&lt;br /&gt;
&lt;br /&gt;
=Surgical Procedures List=&lt;br /&gt;
There are many different types of surgeries that can be performed to save the life of a patient. The following list assumes the patient is already buckled to a surgical table/bed/roller bed and properly sedated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Opening a Surgical Incision==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first step to perform every single surgical procedure.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the body part you wish to operate [[File:Targethud.gif]]&lt;br /&gt;
# Click on the patient&#039;s sprite while holding a [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;, or a tool with Cutting quality, to start the incision.&lt;br /&gt;
# Click on the patient with [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or a tool with Clamping quality in hand to stop the bleeding.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;, or a tool with Retracting quality, to open the surgical interface.&lt;br /&gt;
[[File:SurgeryUI.png|center|thumb|An example of the Surgery UI window. This is your main way to interact with internal organs of a patient.&amp;lt;br&amp;gt;Notice that the Diagnostics part will only show by default if your Biology/Mechanical skill is high enough, otherwise it will be replaced with a Diagnose button.]]&lt;br /&gt;
The Surgical UI interface is your main way to interact with everything &#039;&#039;&#039;inside&#039;&#039;&#039; a patient. Unless stated otherwise, all surgical steps are assumed to be performed on the body lying on your table rather than the options inside the Surgery UI window.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If opening an incision with a  [[File:Scalpel3.png]] &#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;, you will get a prompt in the form of a double button UI to do either a normal incision or a laser-assisted one. If you choose the latter (The red scalpel icon, bottom option), forego the Hemostat step entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
 If for some reason you walk away from surgery and the Surgery UI closes, all you need to do is Examine the patient to open up the window again, or just use the Retractor once more, as long as you target the right bodypart.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Closing a Surgical Incision==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The final step of &#039;&#039;&#039;ALL&#039;&#039;&#039; surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the body part with an open incision you wish to close [[File:Targethud.gif]]&lt;br /&gt;
# Use a [[File:Cautery.png]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;, or tool with Cauterizing quality on the patient to seal the incision.&lt;br /&gt;
#: If you didn&#039;t manually close the surgery interface, it will automatically close itself at this point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Always manually examine a patient to see if you forgot to close any incisions! An open bodypart should say that &amp;quot;They have an open incision on their (limb)&amp;quot;.&amp;lt;br&amp;gt;Open incisions lead to pain for patients and possible infections!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Setting and Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting bones back the way they should be, and fixing their integrity damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a fracture [[File:Targethud.gif]]&lt;br /&gt;
# On the surgical screen, click on &amp;quot;Mend&amp;quot; while holding a [[File:Bonesetter.png]] &#039;&#039;&#039;Bone Setter&#039;&#039;&#039; (or a tool with Bone setting quality) to set the bone in place if it&#039;s broken.&lt;br /&gt;
# Click on &amp;quot;Graft&amp;quot; while holding a [[File:Bonegel.png]] &#039;&#039;&#039;Bone Gel&#039;&#039;&#039; (or a tool with Bone Grafting quality) to heal the damage to its integrity.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Brokenbones.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;An example screenshot of a broken ribage.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tissue Reconstitution==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Healing massive ammounts of either Brute or Burn damage to prepare a corpse for revival.&amp;lt;br&amp;gt;Note that bodies with more than 400 Burn damage will require [[Guide_to_Chemistry#Ryetalyn|Ryetalyn]] to unhusk after this surgery to be properly revived.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the Chest [[File:Chest.png]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]], the Retracting step is optional since we won&#039;t be using the Surgery UI window.&lt;br /&gt;
# Click on the patient&#039;s &#039;&#039;&#039;body&#039;&#039;&#039; sprite with a &#039;&#039;&#039;FULL&#039;&#039;&#039;* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039; for healing Brute,&amp;lt;br&amp;gt;or [[File:Burnkit.png]] &#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039; for Burns.&lt;br /&gt;
#: [[File:Bandaid.png]] &#039;&#039;&#039;Bruise Packs&#039;&#039;&#039; and [[File:Ointment.png]] &#039;&#039;&#039;Ointment&#039;&#039;&#039; can also be used on this step for Brute and Burn respectively.&lt;br /&gt;
# Scan the patient with your Health analyzer for an appropiate threshold for revival. If more than 100 Brute/Burn damage is present, repeat Step 3 until the patient is below that ammount.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;*If the Trauma Kit/Burn Kit isn&#039;t full (All five uses left) when performing this surgery, the surgery will consume time but will not work.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===IMPORTANT NOTE===&lt;br /&gt;
 &#039;&#039;&#039;THIS SURGICAL STEP WILL CONSUME ALL 5 (FIVE) USES OF A SINGLE BURN OR TRAUMA KIT TO HEAL AROUND 100 DAMAGE. THIS IS A *VERY* EXPENSIVE PROCEDURE!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Internal Organs Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending damaged organs such as lungs, liver, kidneys, stomach and brain. This also applies for Muscles, Nerves and Blood Veins.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a damaged organ. [[File:Targethud.gif]]&lt;br /&gt;
# Locate the damaged organ and click the Heal/Mend button while holding the corresponding tool in your hand:&lt;br /&gt;
#* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039; or [[File:Bandaid.png]] &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039; for organic organs.&lt;br /&gt;
#* [[File:Screwdriver.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; or [[File:Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; for synthetic/robotic organs.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limb and Stump Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This surgical step is &#039;&#039;&#039;required&#039;&#039;&#039; to [[Surgery#Limb_Replacement|replace a limb]] amputated through enough damage received that it left a stump in its place. Or to replace them with prosthetic variants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the limb or stump you wish to amputate [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on it.&lt;br /&gt;
#* &#039;&#039;&#039;IF THE PATIENT HAS A STUMP ON SCANS BUT YOU GET A &amp;quot;They&#039;re missing that limb!&amp;quot; MESSAGE WHEN ATTEMPTING THIS STEP, PLEASE AHELP AS IT MIGHT BE BUGGED.&#039;&#039;&#039;&lt;br /&gt;
# On the surgery window, scroll down to the bottom until you see the Amputate button in red.&lt;br /&gt;
# Click the Amputate button while holding a [[File:Surgicalsaw.png]] &#039;&#039;&#039;Surgical Saw&#039;&#039;&#039; (or tool with Sawing quality) in hand.&lt;br /&gt;
#* If the limb in question was a Stump, its bleeding will have stopped with this step.&lt;br /&gt;
# Manually close the Surgery UI window (as you won&#039;t be able to cauterize a limb that&#039;s missing!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Amputate_Insert.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These are the buttons you are looking for.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs with new ones. Yes, even the head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If the patient has a stump, perform [[Surgery#Limb_and_Stump_Amputation|Stump Removal surgery]] first.&lt;br /&gt;
# Aim for the patient&#039;s correct zone using the [[File:Targethud.gif]] Damage Zone:&lt;br /&gt;
#* If the missing limb is an Arm or the Head, aim for the Chest. [[File:Chest.png]]&lt;br /&gt;
#* If the missing limb is a Leg, aim for the Groin. [[File:Groin.png]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part.&lt;br /&gt;
# Scroll down to the bottom of the Surgery UI window and click &amp;quot;Insert&amp;quot; with the desired limb in hand.&lt;br /&gt;
#* This limb can be a Prosthetic as well.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
 If the inserted limb was amputated before by less savory individuals, make sure to [[Surgery#Closing_a_Surgical_Incision|Close the incision]] on it too.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Inserting Implants and Toolsets==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;My vision is augmented.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the bodypart in wich you wish to insert the augmentation [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part. Some implants can only be installed on certain bodyparts:&lt;br /&gt;
#* Subdermal Armor can only be installed on the Chest&lt;br /&gt;
#* Mechanical Muscles can only be implanted on Legs&lt;br /&gt;
#* Embedded HUDs can only be implanted on the Head (No need to target the eyes!)&lt;br /&gt;
# Scroll down the Surgery UI window until you see the Insert button and click on it with the augment in hand.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Amputate_Insert.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These are the buttons you are looking for.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Foreign Object Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing embedded shrapnel and objects from the body, as well as Implants (most importantly Excelsior ones) and other stuff that shouldn&#039;t normally be inside a body...&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Scan the patient on the Body Scanner to know the location of foreign objects. They will show up as &amp;quot;Unknown body present&amp;quot; on the corresponding bodypart. Printing the scan and keeping it handy is always recommended.&lt;br /&gt;
# Aim for the implant/unknown body&#039;s location [[File:Targethud.gif]]&lt;br /&gt;
#* When ordered by Blackshield to remove an Excelsior implant, they will most likely be located on the Head.&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part.&lt;br /&gt;
# With your [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; in hand (or a tool with Clamping quality), click on &amp;quot;Extract&amp;quot; below its icon on the Surgery UI window to excise it from the body.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Facial Reconstruction==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;When a person shows as &amp;quot;Unknown&amp;quot; or &amp;quot;&amp;lt;Name&amp;gt; (as &amp;quot;&amp;lt;Name&amp;gt;&amp;quot;)&amp;quot; despite not having their face obscured, it means their vocal chords snapped or their face is most likely manged beyond recognition by severe blunt trauma. Examining a person will most likely tell at a glance that their face &amp;quot;looks horribly mangled!&amp;quot;. This is how we make &#039;em pretty again.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the patient&#039;s Head [[File:Target_Head.png]]&lt;br /&gt;
#* In the Surgery UI window, on the right side below the head&#039;s integrity, the condition should show as &amp;quot;Disfigured face&amp;quot; or &amp;quot;Damaged vocal cords&amp;quot;.&lt;br /&gt;
# Click on &amp;quot;Restore&amp;quot; while holding a [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or tool with Cutting quality on hand.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Disfiguration.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;An example screenshot of a disfigured face. The text is selected for ease of readability.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Extraction/Transplant==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of different organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step one: Locating the organ&#039;&#039;&#039;&lt;br /&gt;
# Aim for the appropiate organ&#039;s location:&lt;br /&gt;
#* Head for Brain/Eyes&lt;br /&gt;
#* Chest for Heart/Lungs/Stomach&lt;br /&gt;
#* Groin for Appendix/Kidneys/Liver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extracting an organ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the desired bodypart containing the organ to remove, then:&lt;br /&gt;
## For the Bones, click on &amp;quot;Extract&amp;quot; with your [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or a tool with Clamping quality in hand.&lt;br /&gt;
## For the rest of the organs, click on &amp;quot;Separate&amp;quot; with your [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or a tool with Cutting quality.&lt;br /&gt;
### Then click on &amp;quot;Extract&amp;quot; with your [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or tool with Clamping quality in hand to remove it.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
 If the extracted organ is the Brain for borgification purposes, place it as soon as you can inside a [[File:MMI_empty.png]] &#039;&#039;&#039;Man-Machine Interface&#039;&#039;&#039; to preserve its integrity.&amp;lt;br&amp;gt; [[File:MMI_full.png]] &amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Beep boop I appreciate it, meatbag.&amp;quot;&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transplanting an organ:&#039;&#039;&#039;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the correct bodypart the organ to transplant belongs to.&lt;br /&gt;
# Scroll down to the bottom of the Surgery UI window and click &amp;quot;Insert&amp;quot; with the organ in hand.&lt;br /&gt;
# The inserted organ should be at the bottom of the list now. Click on &amp;quot;Attach&amp;quot; with a [[File:Cautery.png]] &#039;&#039;&#039;Cautery&#039;&#039;&#039; or tool with Cauterizing quality in hand to &#039;&#039;&#039;properly&#039;&#039;&#039; attach it to the body and begin to do its job.&lt;br /&gt;
#* If the organ is Prosthetic in nature, use a [[File:Screwdriver.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; or tool with Screwdriving quality instead.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;every&#039;&#039;&#039; bodypart contains at least:&lt;br /&gt;
# Its corresponding bone (Skull, Ribcage, Pelvis, Humerus and Femur)&lt;br /&gt;
# Nerve synapses&lt;br /&gt;
# Muscles&lt;br /&gt;
# Blood Veins&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; of these are considered &#039;&#039;&#039;&amp;quot;ORGANS&amp;quot;&#039;&#039;&#039; (Yes, EVEN the bones!) for the purposes of this surgical procedure and can be extracted the same way, with bones having a stronger difficulty compared to the rest of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Purging Toxins/Fixing Neural Degradation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This procedure cures all Toxin damage on a patient, whether alive or dead. It also fixes Neural Degradation on the brain caused by being dead for a long time. If a body died with 200 Toxin, and/or someone refuses to revive due to &amp;quot;Excessive neural degeneration&amp;quot;, this is the surgery you&#039;re looking for.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Target the patient&#039;s Chest [[File: Chest.png]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]], the Retracting step is optional since we won&#039;t be using the Surgery UI window.&lt;br /&gt;
# Use [[File: Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; on the patient&#039;s &#039;&#039;&#039;body&#039;&#039;&#039; to start removing toxin damage and fixing neural degradation.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information. Remember to give a copy of the scans to Science for research points!&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Use your [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or tool with Cutting quality on &#039;&#039;&#039;EVERY SINGLE BODYPART:&#039;&#039;&#039;&lt;br /&gt;
#* Head&lt;br /&gt;
#* Chest&lt;br /&gt;
#* Both arms&lt;br /&gt;
#* Groin&lt;br /&gt;
#* Both legs&lt;br /&gt;
# Use your [[File: Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or tool with Clamping quality on every bodypart you cut to stop the bleeding.&lt;br /&gt;
#* If you used a [[File: Scalpel3.png]] &#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039; and selected the laser-assisted incision, skip this step.&lt;br /&gt;
# Use the [[File:Autopsyscan.gif]] &#039;&#039;&#039;Autopsy Scanner&#039;&#039;&#039; on every single bodypart you cut.&lt;br /&gt;
# Cauterize every single bodypart with a [[File: Cautery.png]] &#039;&#039;&#039;Cautery&#039;&#039;&#039; or tool with Cauterizing quality.&lt;br /&gt;
# Use your [[File:Autopsyscan.gif]] &#039;&#039;&#039;Autopsy Scanner&#039;&#039;&#039; in-hand (press Z on hotkey mode, or click its sprite while it&#039;s on your hand) to print an Autopsy Report&lt;br /&gt;
# Hand this report attached to a written Autopsy report as stated on the [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]]&lt;br /&gt;
# &#039;&#039;&#039;Hand a copy of the Autopsy Report to Science for Research points.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 The Autopsy Scanner will continue to spit the same patient&#039;s autopsy data in a sheet of paper unless a different body is scanned. Remember to always cut and scan &#039;&#039;&#039;EVERY&#039;&#039;&#039; bodypart for increased accuracy on its readouts, and maximizing research point gain out of them.&amp;lt;br&amp;gt; If no one is on science, print from Research &amp;amp; Development a Science Tool (it&#039;s on the Misc cathegory), and use it on the piece of paper to scan it for points, then use it on the RND computer console to add the points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The only way to remove a hardsuit out of a dead or unconscious person to be able to perform surgery on them.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS OR ARTIFICER&#039;S GUILD MEMBERS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.&#039;&#039;&#039;&lt;br /&gt;
# Aim for the chest [[File: Chest.png]]&lt;br /&gt;
# Use a &#039;&#039;&#039;surgical drill&#039;&#039;&#039;, or tool with Drilling quality to cut through the support systems.&lt;br /&gt;
# Click and drag the patient&#039;s sprite to your character&#039;s sprite, and remove the Hardsuit Module from their Back slot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Reinforcement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Are your bones too brittle? With this little surgery you can get &#039;&#039;&#039;stronger&#039;&#039;&#039; bones, at the cost of their weight hampering your walking speed.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This procedure also requires the bone to be damaged (but not broken)&lt;br /&gt;
# Aim for the bodypart that requires bone reinforcement [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart in question.&lt;br /&gt;
# In the Surgery UI window, check the corresponding bodypart&#039;s bone:&lt;br /&gt;
#* If the bone is not broken, click on &amp;quot;Break&amp;quot; with a tool of Hammering quality:&amp;lt;br&amp;gt; A [[File: Freeman.png]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; or [[File: Wrench.png]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; work just as fine as a [[File: Hammer.png]] &#039;&#039;&#039;Hammer&#039;&#039;&#039; would.&lt;br /&gt;
#* If the bone is broken, click on &amp;quot;Reinforce&amp;quot; while holding some [[File: Bone_braces.png]] &#039;&#039;&#039;Bone Braces&#039;&#039;&#039; in hand.&lt;br /&gt;
# If broken, set the bone back in place with a [[File: Bonesetter.png]] &#039;&#039;&#039;Bone setter&#039;&#039;&#039; or tool with Bone setting quality.&lt;br /&gt;
# Mend integrity damage to the bone by using an [[File: Traumakit.png]] &#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039; or a [[File: Bandaid.png]] &#039;&#039;&#039;Bruise pack&#039;&#039;&#039;.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Necrotic Tissue Excision (Sepsis Removal)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;When a patient&#039;s infection gets untreated for a long time, their external organs show signs of sepsis, or rotten body tissue, causing toxin damage over time. This surgery step is used to remove a Septic condition on an infected bodypart.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Scan your patient on the Body Scanner to locate the Septic organ&lt;br /&gt;
# Inject 15 units of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]] (No more than 17 units) on the patient to treat their Infection, so that their germ accumulation begins to go down, and his infection levels decrease over time.&lt;br /&gt;
# Once on the table, aim for the bodypart that contains the Septic organ [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart in question.&lt;br /&gt;
# Click on the &amp;quot;Treat&amp;quot; button while holding a [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or tool with Cutting quality.&lt;br /&gt;
#* Wait a bit. If the Necrosis shows once more, that means the infection level hasn&#039;t gone down to an acceptable threshold, and you will need to repeat this step.&lt;br /&gt;
#* &#039;&#039;&#039;OPTIONAL:&#039;&#039;&#039; Accelerate the process of lowering germs on the bodypart by spraying the body of your patient with a [[File:Spray.png]] &#039;&#039;&#039;Spray Bottle&#039;&#039;&#039; filled with [[Guide_to_Chemistry#Sterilizine|Sterilizine]].&lt;br /&gt;
# Once the Necrosis stops showing on the Conditions window, [[Surgery#Closing_a_Surgical_Incision|close the incision]].&lt;br /&gt;
# Direct your patient to rest on the Recovery Wing, periodically scanning them on the Body Scanner and injecting additional Spaceacillin as necessary until the infection is fully gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Necrosis.png|center|frame|This is what will show up if infections are neglected for a long time!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Infections have multiple stages, and this condition shows up once an infected bodypart reaches Stage 3 and higher, wich code-wise means an accumulation of 1000 units (or more) of germs on a bodypart. Unless the bodypart in question gets its germ_count reduced to below that ammount, the Necrosis will continue to show on the Conditions window.&amp;lt;br&amp;gt;There is, sadly, no in-game way to see the germ count of a patient (other than assuming infection stages through the Body Scanner), so this procedure is guided more by intuition than anything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Prosthetic Procedures for Roboticists=&lt;br /&gt;
For FBP and robotic organ repairs, refer to the [[Guide_to_Robotics#Repairing_Damage|Guide to Robotics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:LongDrill.png&amp;diff=2751</id>
		<title>File:LongDrill.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:LongDrill.png&amp;diff=2751"/>
		<updated>2022-09-12T16:29:07Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Impro_multitool.png&amp;diff=2750</id>
		<title>File:Impro multitool.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Impro_multitool.png&amp;diff=2750"/>
		<updated>2022-09-12T16:28:48Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Tools_and_Mods&amp;diff=2749</id>
		<title>Guide to Tools and Mods</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Tools_and_Mods&amp;diff=2749"/>
		<updated>2022-09-12T16:28:19Z</updated>

		<summary type="html">&lt;p&gt;NSD: Finally decided to clean this up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip | assign = NSD}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Tools and Toolmods&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page, while not an exhaustive guide to every single useful tool, holds the list of many of the tools you will find in and around the colony, ranging from makeshift tools made of scrap you would find anywhere to highly advanced tools that are extremely rare, made by the defunct megacorp Greyson Positronics.&lt;br /&gt;
&lt;br /&gt;
Each variant is typically more effective than the previous, and the best part about them is that they can be upgraded with specialised toolmods. These can improve the workspeed, tool duration, battery capacity or even make the tool silent for hacking into doors or hacking locked closets should you be interested in such endeavors.&lt;br /&gt;
&lt;br /&gt;
===Tool Stats===&lt;br /&gt;
Each tool with a quality has its own stat of &#039;&#039;&#039;Precision&#039;&#039;&#039; and &#039;&#039;&#039;Workspeed&#039;&#039;&#039;, which can be checked if different from normal by either examining the tool, or pressing the &amp;quot;i&amp;quot; button on your HUD when holding it. These values tend to go into the negatives on visibly old tools found in maintenance or during salvage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precision&#039;&#039;&#039; indicates the success rate of a tool in general circumstances. Higher is better, negative not so much. Failure rates are also dependent on your relevant [[Stats]] and the Quality of the tool&#039;s function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Workspeed&#039;&#039;&#039; is the multiplier of how fast a task is when using the tool.&lt;br /&gt;
&lt;br /&gt;
==Construction Tools==&lt;br /&gt;
&lt;br /&gt;
===Screwdrivers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_screwdriver.png|centre]]&lt;br /&gt;
|Screwpusher&lt;br /&gt;
|A little metal rod wrapped in tape, barely qualifies as a tool. This can be fixed with enough tool mods, for which it has ample capacity.&lt;br /&gt;
|Screwdriving: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|centre]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|You can use this to open panels, screw stuff and such things.&lt;br /&gt;
|Screwdriving: 30, Bone Setting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:elec-screwdriver.png|centre]]&lt;br /&gt;
|Electric Screwdriver&lt;br /&gt;
|An electrical screwdriver, powered by an S class cell. Can be used as a drilling tool if necessary, though is not well suited to do so.&lt;br /&gt;
|Screwdriving: 40, Drilling: 10, Bone Setting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combi_driver.png|centre]]&lt;br /&gt;
|Combi Driver&lt;br /&gt;
|Drive screws, drive bolts, drill bones - you can do everything with it. Uses S class cells.&lt;br /&gt;
|Screwdriving: 50, Bolt Turning: 50, Drilling: 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greyson_combidriver.png|centre]]&lt;br /&gt;
|Greyson Combi Driver&lt;br /&gt;
|A combi driver from Greyson Positronics. Does better than the standard combi drivers on the market, but has less slots for tool mods. Also uses S class cells.&lt;br /&gt;
|Screwdriving: 60, Bolt Turning: 60, Drilling: 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrenches ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_wrench.png|centre]]&lt;br /&gt;
|Sheet Spanner&lt;br /&gt;
|A flat bit of metal with some usefully shaped holes cut into it. Would perform better than a regular wrench with some tool mods investment.&lt;br /&gt;
|Bolt Turning: 20, Hammering: 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWrench.png|centre]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|A wrench with many common uses. Can be usually found in your hand.&lt;br /&gt;
|Bolt Turning: 30, Hammering: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:big-wrench.png|centre]]&lt;br /&gt;
|Big Wrench&lt;br /&gt;
|If all else fails - bring a bigger wrench. This time, you&#039;re no longer asking.&lt;br /&gt;
|Bolt Turning: 40, Hammering: 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_saw.png|centre]]&lt;br /&gt;
|Choppa&lt;br /&gt;
|A wicked serrated blade made of whatever nasty sharp things you could find. It would make a pretty decent weapon, given there are more space for some tool mods too.&lt;br /&gt;
|Sawing: 15, Cutting: 10, Wirecutting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saw.png|centre]]&lt;br /&gt;
|Metal Saw&lt;br /&gt;
|For cutting wood and other objects to pieces. Or sawing bones, in case of emergency.&lt;br /&gt;
|Sawing: 30, Cutting: 20, Wirecutting: 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chainsaw.png|centre]]&lt;br /&gt;
|Chainsaw&lt;br /&gt;
|You can cut trees, people, walls and zombies with it, just watch out for fuel.&lt;br /&gt;
|Sawing: 60, Cutting: 50, Wirecutting: 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hypersaw.png|centre]]&lt;br /&gt;
|TM Hypersaw&lt;br /&gt;
|This eco-friendly chainsaw will Rip and Tear until it is done. Runs off of a cell instead of fuel.&lt;br /&gt;
|Sawing: 60, Cutting: 50, Wirecutting: 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wirecutters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_cutter.png|centre]]&lt;br /&gt;
|Wiremanglers&lt;br /&gt;
|An improvised monstrosity made of bent rods which can sometimes be used to snip things. Could serve you well if you stuff it with enough tool mods.&lt;br /&gt;
|Wirecutting: 20, Retracting: 10, Bone Setting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|centre]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|Cuts wires and other objects with it.&lt;br /&gt;
|Wirecutting: 30, Retracting: 15, Bone Setting: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arm-cutter.png|centre]]&lt;br /&gt;
|Armature Cutter&lt;br /&gt;
|Bigger brother of the wirecutter. Can&#039;t do much in terms of emergency surgery, but does its main job better.&lt;br /&gt;
|Wirecutting: 40, Cutting: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pliers.png|centre]]&lt;br /&gt;
|Pliers&lt;br /&gt;
|A multitool from the world of maintenance. Useful for pinching, clamping, and occasionally bolt turning.&lt;br /&gt;
|Wirecutting: 10, Clamping: 20, Bolt Turning: 15, Bone Setting: 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weldingtools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghettowelder.png|centre]]&lt;br /&gt;
|Jury-rigged Torch&lt;br /&gt;
|An assembly of pipes attached to a little gas tank. Serves capably as a welder, though a bit risky. Can be improved greatly with large amount of tool mods.&lt;br /&gt;
|Welding: 15, Cauterizing: 10, Wirecutting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|centre]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|Used to weld or unweld things. Don&#039;t forget your welding helmet/goggles if you value your eyes.&lt;br /&gt;
|Welding: 30, Cauterizing: 10, Wirecutting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adv_welder.png|centre]]&lt;br /&gt;
|Advanced Welding Tool&lt;br /&gt;
|A better version of the welding tool.&lt;br /&gt;
|Welding: 40, Cauterizing: 15, Wirecutting: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arc_welder.png|centre]]&lt;br /&gt;
|Arc Welder&lt;br /&gt;
|A Guild-only reimagining of the welding tool, this one runs off an M class cell, and can even be used to weld things without needing eye protection. Can also be used as a multitool or tazer.&lt;br /&gt;
|Welding: 40, Cauterizing: 15, Wirecutting: 15, Pulsing: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greyson_welder.png|centre]]&lt;br /&gt;
|Greyson Welding Tool&lt;br /&gt;
|A Greyson welding tool. Very powerful and reliable, but its compact design causes it to suffer from a lack of both fuel storage and efficiency.&lt;br /&gt;
|Welding: 30, Cauterizing: 10, Wirecutting: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crowbars ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_crowbar.png|centre]]&lt;br /&gt;
|Rebar&lt;br /&gt;
|A pair of metal rods laboriously twisted into a useful shape. Has more space for tool mods because it&#039;s hand-made.&lt;br /&gt;
|Prying: 10, Digging: 10, Hammering: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|centre]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|Used to remove floors and to pry open doors.&lt;br /&gt;
|Prying: 25, Digging: 10, Hammering: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumo_crowbar.png|centre]]&lt;br /&gt;
|Pneumatic Crowbar&lt;br /&gt;
|When you really need to crack open something. Works on an M class cell.&lt;br /&gt;
|Prying: 40, Digging: 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greyson_crowbar.png|centre]]&lt;br /&gt;
|Greyson Crowbar&lt;br /&gt;
|Looks like a classic one, but more durable. Has more space for mods too.&lt;br /&gt;
|Prying: 25, Digging: 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|centre]]&lt;br /&gt;
|Hammer &lt;br /&gt;
|Used for applying small amounts of blunt force to a surface.&lt;br /&gt;
|Hammering: 20, Prying: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powererd_hammer.png|centre]]&lt;br /&gt;
|Powered Hammer&lt;br /&gt;
|Used for applying excessive blunt force to a surface. Powered edition.&lt;br /&gt;
|Hammering: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greysonhammer.png|centre]]&lt;br /&gt;
|Greyson Sledgehammer&lt;br /&gt;
|A sledgehammer model produced by Greyson Positronics, used for applying immeasurable blunt force to anything in your way. Capable of breaching even the toughest obstacles, and cracking the most resilient skulls.&lt;br /&gt;
|Hammering: 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homewrecker0.png|centre]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|A large steel chunk welded to a long handle which resembles a sledgehammer. Extremely heavy.&lt;br /&gt;
|Hammering: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rockethammer.png|centre]]&lt;br /&gt;
|Rocket Hammer&lt;br /&gt;
|After many issues with Soteria interns trying unsuccessfully to hammer a nail, one small, fuzzy, yet strangely crafty abhuman wondered what could be achieved by attaching a stellar-grade ship engine to the back.&lt;br /&gt;
|On (Hammering: 60) Off (Hammering: 35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multitools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_multitool.png|centre]]&lt;br /&gt;
|Wire Frier&lt;br /&gt;
|A haphazardly-put-together machine used for pulsing wires, measuring electrical grids and bypassing security protocols. Its improvised design heavily consumes power, but allows for a greater range of customization.&lt;br /&gt;
|Pulsing: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMultitool.png|centre]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|Used for pulsing wires to test which to cut, as well as checking the voltage of active powerlines. You can also use this on airlocks, APCs or lockers to try to hack them.&lt;br /&gt;
|Pulsing: 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advmultitool.png|centre]]&lt;br /&gt;
|Advanced Multitool&lt;br /&gt;
|Like a multitool, but can take M class cells and is generally better quality.&lt;br /&gt;
|Pulsing: 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tape and Glue ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Web Tape&lt;br /&gt;
|A strip of fabric covered in an all-natural adhesive. Made by spiders, from spiders, for spiders.&lt;br /&gt;
|Adhesive: 15, Sealing: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|The guildsman&#039;s eternal friend. Fixes just about anything for a while. Leave it to the next shift, they totally got it.&lt;br /&gt;
|Adhesive: 30, Sealing: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fiber_tape.png|centre]]&lt;br /&gt;
|Fiber Tape&lt;br /&gt;
|A roll of flexible adhesive polymer mesh, which sets as strong as welded steel.&lt;br /&gt;
|Adhesive: 50, Sealing: 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flex_tape.png|centre]]&lt;br /&gt;
|Flex Tape&lt;br /&gt;
|The Holy Grail of repairwork, it can fix a whole lotta damage. Maybe even a little more.&lt;br /&gt;
|Adhesive: 100, Sealing: 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superglue.png|centre]]&lt;br /&gt;
|Superglue&lt;br /&gt;
|A bucket of milky white fluid. Can be used to stick things together, but unlike tape, it cannot be used to seal things.&lt;br /&gt;
|Adhesive: 40, Cauterizing: 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cablecoil.png|centre]]&lt;br /&gt;
|Cable Coil&lt;br /&gt;
|An approximately 30m spool of electrical cabling, coming in many fun colors! Prone to [[Guide_to_Tools_and_Mods#Wirecutters|fraying]].&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:munchkin5k.png|centre]]&lt;br /&gt;
|Lonestar &amp;quot;Munchkin 5000&amp;quot;&lt;br /&gt;
|A fuel powered monster of a tool. Its welding attachment is capable of welding things without an eye-damaging flash, so no eye protection is required.&lt;br /&gt;
|Screwdriving: 50, Bolt Turning: 50, Drilling: 20, Welding: 30, Cauterizing: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:engimplant.png|centre]]&lt;br /&gt;
|Engineering Omnitool&lt;br /&gt;
|An all-in-one engineering tool implant. Convenient to use and more effective than the basics, but much less efficient than customized or more specialized tools.&lt;br /&gt;
|Screwdriving: 35, Bolt Turning: 35, Drilling: 15, Welding: 30, Cauterizing: 10, Prying: 25, Digging: 20, Pulsing: 30, Wirecutting: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jollycooperation.png|centre]]&lt;br /&gt;
|&#039;Jolly Co-Operation&#039; Polytool&lt;br /&gt;
|A truly wonderful fusion of the Lonestar &#039;Munchkin&#039; and the Guild Arc Welder, the burning flame it provides is almost grossly incandescent.&lt;br /&gt;
|Screwdriving: 75, Bolt Turning: 75, Drilling: 40, Pulsing: 60, Wirecutting: 30, Welding: 60, Cauterizing: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Construction Device&lt;br /&gt;
|A device used to rapidly build walls and floors.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Piping Device&lt;br /&gt;
|A device used to rapidly build pipes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical Tools ==&lt;br /&gt;
=== Scalpels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shiv.png|centre]]&lt;br /&gt;
|Shiv&lt;br /&gt;
|A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. Could become a decent tool or weapon with right tool mods.&lt;br /&gt;
|Cutting: 15, Wirecutting: 5, Drilling: 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png|centre]]&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Cut, cut, and once more cut.&lt;br /&gt;
|Cutting: 30, Wirecutting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel3.png|centre]]&lt;br /&gt;
|Advanced Scalpel&lt;br /&gt;
|Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|Cutting: 40, Wirecutting: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laserscalp.png|centre]]&lt;br /&gt;
|Laser Scalpel&lt;br /&gt;
|A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|Cutting: 40, Wirecutting: 20, Laser Cutting: 40, Cauterizing: 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hemostats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Hemostat&lt;br /&gt;
|Used to clamp blood vessels to prevent bleeding.&lt;br /&gt;
|Clamping: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Precise Hemostat&lt;br /&gt;
|An advanced hemostat with better vein clamping strength and an adaptive tip tuned to also allow easier extraction of shrapnel, organs, and implants.&lt;br /&gt;
|Clamping: 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retractors ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Retractor&lt;br /&gt;
|Keeps the flesh open during surgery.&lt;br /&gt;
|Retracting: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Extended Retractor&lt;br /&gt;
|Retracts surgical incisions with greater precision and speed than normal.&lt;br /&gt;
|Retracting: 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Setters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Bone Setter&lt;br /&gt;
|Used to set broken or dislocated bones.&lt;br /&gt;
|Bone Setting: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Clamp Bone Setter&lt;br /&gt;
|An advanced bone clamping tool, allows for more precise setting of bones with less wrist force required.&lt;br /&gt;
|Bone Setting: 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cauteries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|Electrocautery&lt;br /&gt;
|This closes and seals opened flesh.&lt;br /&gt;
|Cauterizing: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|High-Powered Electrocautery&lt;br /&gt;
|An electrocautery with self-regulating heat transfer capabilities, allows for quicker and more precise cauterization of surgical incisions.&lt;br /&gt;
|Cauterizing: 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Circular Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|Used to remove limbs, cut lumber or saw through that pesky ribcage.&lt;br /&gt;
|Sawing: 40, Cutting: 30, Wirecutting: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Medical Circular Saw&lt;br /&gt;
|For clean bone cutting but doesn&#039;t seem all that durable. Spins slower than the normal saw to allow for higher surgical precision.&lt;br /&gt;
|Sawing: 60, Cutting: 40, Wirecutting: 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advanced_saw.png|centre]]&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|Removes limbs with greater ease. Either tree or organic, your choice.&lt;br /&gt;
|Sawing: 50, Cutting: 40, Wirecutting: 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgical Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SurgicalDrill.png|centre]]&lt;br /&gt;
|Surgical Drill&lt;br /&gt;
|You can drill using this item. You dig?&lt;br /&gt;
|Drilling: 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LongDrill.png|centre]]&lt;br /&gt;
|Long-Nose Hand Drill&lt;br /&gt;
|A handheld drill with an extended bit and diamond tip, for precision work.&lt;br /&gt;
|Drilling: 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medmulti.png|centre]]&lt;br /&gt;
|Medical Omnitool&lt;br /&gt;
|An all-in-one medical tool implant based on the legendary Greyson&#039;s model. While convenient, it is less efficient than more advanced surgical tools, such as laser scalpels, and requires a power cell.&lt;br /&gt;
|Clamping: 30, Retracting: 30, Bone Setting: 30, Cauterizing: 30, Sawing: 15, Cutting: 30, Wirecutting: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omnitool.png|centre]]&lt;br /&gt;
|Greyson Medmultitool&lt;br /&gt;
|A compact Greyson-brand medical multitool. It has all surgery tools.&lt;br /&gt;
|Clamping: 30, Retracting: 30, Bone Setting: 30, Cauterizing: 30, Sawing: 15, Cutting: 30, Wirecutting: 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Digging and Mining ==&lt;br /&gt;
&lt;br /&gt;
=== Shovels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shovel.png|centre]]&lt;br /&gt;
|Junk Shovel&lt;br /&gt;
|A large but fragile tool for moving dirt and rock, made by hand. Has more than enough space for tool mods to make it better.&lt;br /&gt;
|Shoveling: 25, Digging: 25, Excavation: 10, Hammering: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shovel.png|centre]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|A large tool for digging and moving dirt and rock.&lt;br /&gt;
|Shoveling: 30, Digging: 30, Excavation: 10, Hammering: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crovel.png|centre]]&lt;br /&gt;
|Combat Crovel&lt;br /&gt;
|Whether prying open crates in the market, or tending soil in the garden, this can still cave in the skull of any unfortunate maggot to cross your path.&lt;br /&gt;
|Shoveling: 30, Digging: 30, Excavation: 10, Hammering: 10, Prying: 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powershovel.png|centre]]&lt;br /&gt;
|Power Shovel 9000&lt;br /&gt;
|A powered shovel for all your dumpster diving needs.&lt;br /&gt;
|Shoveling: 60, Digging: 40, Excavation: 20, Hammering: 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pick_hand.png|centre]]&lt;br /&gt;
|Hand Pickaxe&lt;br /&gt;
|A smaller, more precise version of the pickaxe, used for archeology excavation.&lt;br /&gt;
|Excavation: 30, Prying: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pickaxe.png|centre]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|The most basic of mining tools, for short excavations and small mineral extractions.&lt;br /&gt;
|Excavation: 30, Prying: 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greyson_pickaxe.png|centre]]&lt;br /&gt;
|Greyson Pickaxe&lt;br /&gt;
|A standard Greyson tool. A historical remnant from the time actual humans were employed.&lt;br /&gt;
|Digging: 40, Prying: 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jackhammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jackhammer.png|centre]]&lt;br /&gt;
|Jackhammer&lt;br /&gt;
|Cracks rocks with pneumatic impacts, perfect for killing cave lizards.&lt;br /&gt;
|Digging: 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greyson_jackhammer.png|centre]]&lt;br /&gt;
|Greyson Jackhammer&lt;br /&gt;
|A heavy Greyson tool that cracks rocks with pneumatic force, perfect for killing capitalist pigs.&lt;br /&gt;
|Digging: 75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:handdrill.png|centre]]&lt;br /&gt;
|Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the rock walls.&lt;br /&gt;
|Digging: 40, Drilling: 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamonddrill.png|centre]]&lt;br /&gt;
|Diamond-point Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce the heavens!&lt;br /&gt;
|Digging: 50, Drilling: 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greyson_drill.png|centre]]&lt;br /&gt;
|Greyson Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the worker. Metaphorically.&lt;br /&gt;
|Digging: 60, Drilling: 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolmods ==&lt;br /&gt;
=== Reduces Tool Degradation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brace_bar.png|centre]]&lt;br /&gt;
|Brace Bar&lt;br /&gt;
|A sturdy pole made of fiber tape and plasteel rods. Can be used to reinforce the shaft of many tools.&lt;br /&gt;
|Degradation: x 0.65, Force: + 1&lt;br /&gt;
|Any tool that has a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heatsink.png|centre]]&lt;br /&gt;
|Heatsink&lt;br /&gt;
|An array of plasteel fins which dissipates heat, reducing damage and extending the lifespan of power tools.&lt;br /&gt;
|Degradation: x 0.65, Tool Health: + 10&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:reinforcedplate.png|centre]]&lt;br /&gt;
|Reinforced Plating&lt;br /&gt;
|A sturdy bit of plasteel that can be bolted onto any tool to protect it. Tough, but bulky.&lt;br /&gt;
|Degradation: x 0.55, Force: + 1, Precision: -5, Bulk: + 1, Tool Health: + 10&lt;br /&gt;
|Any tool or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metalguard.png|centre]]&lt;br /&gt;
|Metal Guard&lt;br /&gt;
|A bent piece of metal that wraps around sensitive parts of a tool, protecting it from impacts, debris, and stray fingers.&lt;br /&gt;
|Degradation: x 0.75, Precision: +5, Tool Health: + 10&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmablock.png|centre]]&lt;br /&gt;
|Plasmablock&lt;br /&gt;
|A plasmablock is way more efficient to dissipate heat than classic heatsinks or waterblocks thanks to the tremendous heat-transfer capacity of liquid plasma. The fluid that is actively pumped through a radiator and cooled by fans. It greatly extends the lifespan of power tools.&lt;br /&gt;
|Degradation: x 0.45, Tool Health: + 10, Power Use: x 1.05, Fuel Use: x 1.05&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rubbermesh.png|centre]]&lt;br /&gt;
|Rubber Mesh&lt;br /&gt;
|A rubber mesh that can wrapped around sensitive parts of a tool, protecting them from impacts and debris.&lt;br /&gt;
|Degradation: x 0.7, Tool Health: + 5&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Workspeed ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratchetaddon.png|centre]]&lt;br /&gt;
|Ratcheting Mechanism&lt;br /&gt;
|A mechanical upgrade for wrenches and screwdrivers which allows the tool to only turn in one direction.&lt;br /&gt;
|Workspeed: x 0.25&lt;br /&gt;
|Only screwdrivers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paint_red.png|centre]]&lt;br /&gt;
|Red Paint&lt;br /&gt;
|Do red tools really work faster, or is the effect purely psychological?&lt;br /&gt;
|Workspeed: x 0.20, Precision: -10&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whetstone.png|centre]]&lt;br /&gt;
|Sharpening Block&lt;br /&gt;
|A rough single-use block to sharpen a blade. The honed edge cuts smoothly.&lt;br /&gt;
|Workspeed: x 0.15, Precision: 5, Force: x 1.15&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamond_blade.png|centre]]&lt;br /&gt;
|Lonestar &amp;quot;Gleaming Edge&amp;quot;&lt;br /&gt;
|An adaptable industrial grade cutting disc, with diamond dust worked into the metal. Exceptionally durable.&lt;br /&gt;
|Workspeed: x 0.25, Degradation: x 0.85, Force: x 1.10,&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oxyjet.png|centre]]&lt;br /&gt;
|Oxyjet Canister&lt;br /&gt;
|A canister of pure, compressed oxygen with adapters for mounting onto a welding tool. Used alongside fuel, it allows for higher burn temperatures.&lt;br /&gt;
|Workspeed: x 0.20, Force: x 1.15, Degradation: x 1.15, Tool Health: -10&lt;br /&gt;
|Only welders&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hipowermotor.png|centre]]&lt;br /&gt;
|High Power Motor&lt;br /&gt;
|A motor for power tools with a higher horsepower than usually expected. Significantly enhances productivity and lifespan, but more expensive to run and harder to control.&lt;br /&gt;
|Workspeed: x 0.5, Force: x 1.15, Degradation: x 1.15, Power Use: x 1.35, Fuel Use: x 1.35, Precision: -10, Tool Health: -10&lt;br /&gt;
|Any tool that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antistainingpaint.png|centre]]&lt;br /&gt;
|Anti-Staining Paint&lt;br /&gt;
|Applying a thin coat of this paint on a tool prevents stains, dirt blood or dust to adhere to its surface. Everyone works better and faster with clean tools.&lt;br /&gt;
|Workspeed: x 0.30, Precision: 5, Unable to be dirty&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boosterchip.png|centre]]&lt;br /&gt;
|Booster&lt;br /&gt;
|When you do not care about energy consumption and just want to get shit done quickly. This device shunts the power safeties of your tool whether it uses fuel or electricity.&lt;br /&gt;
|Workspeed: x 0.35, Degradation: x 1.15, Power Use: x 1.25, Fuel Use: x 1.25&lt;br /&gt;
|All items that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmainjector.png|centre]]&lt;br /&gt;
|Plamsa Injector&lt;br /&gt;
|If the words &amp;quot;safety regulations&amp;quot; do not mean anything to you, you may consider installing this fine piece of technology on your tool. It injects small amounts of plasma in the fuel mix before combustion to greatly increase its power output, making all kinds of tasks easier to perform.&lt;br /&gt;
|Workspeed: x 0.75, Degradation: x 1.3, Power Use: x 1.3, Fuel Use: x 1.3, Tool Health: -10&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Precision ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser_guide.png|centre]]&lt;br /&gt;
|Lonestar &amp;quot;Guiding Light&amp;quot; laser guide&lt;br /&gt;
|A small visible laser which can be strapped onto any tool, giving an accurate representation of its target. Helps improve precision.&lt;br /&gt;
|Precision: +10&lt;br /&gt;
|Any tool and weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stabilizing.png|centre]]&lt;br /&gt;
|Gyrostabilized Grip&lt;br /&gt;
|A fancy mechanical grip that partially floats around a tool, absorbing tremors and shocks. Allows precise work with a shaky hand.&lt;br /&gt;
|Precision: +10, Tool Health: + 10&lt;br /&gt;
|Any single handed tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:magneticbit.png|centre]]&lt;br /&gt;
|Magnetic Bit&lt;br /&gt;
|Magnetises tools used for handling small objects, reducing instances of dropping screws and bolts.&lt;br /&gt;
|Precision: +10&lt;br /&gt;
|Any screwdriving, clamping and bone setting tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ported_barrel.png|centre]]&lt;br /&gt;
|Ported Barrel&lt;br /&gt;
|A barrel extension for a welding tool which helps manage gas pressure and keep the torch steady.&lt;br /&gt;
|Precision: +12, Degradation: x 1.15, Bulk: + 1, Tool Health: + 10&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous and Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width=5%; background-color:#888888;&#039;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#888888;&#039;|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cell_mount.png|centre]]&lt;br /&gt;
|Heavy Cell Mount&lt;br /&gt;
|A bulky adapter which allows L sized power cells to be installed into small tools.&lt;br /&gt;
|Bulk: + 1, Degradation: x 1.15, Tool Health: -10, Cell Upgrade: S/M &amp;gt; L&lt;br /&gt;
|Any tool or weapons that uses power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:excanister.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank&lt;br /&gt;
|An auxiliary tank which stores 100 extra units of fuel at the cost of degradation.&lt;br /&gt;
|Bulk: + 1, Degradation: x 1.15, Tool Health: -10, Max Fuel: + 100&lt;br /&gt;
|Only tools that use welder fuel/diesel to operate. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CAUTION:&amp;lt;/span&amp;gt; Removing will result in spilled fuel on the floor. Beware of fires.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expandport.png|centre]]&lt;br /&gt;
|Expansion Port&lt;br /&gt;
|A bulky adapter which allows more modifications to be attached to the tool. A bit fragile, but you can compensate.&lt;br /&gt;
|Bulk: + 2, Degradation: x 1.3, Precision: -10, Tool Health: -20, Max Upgrades: + 3&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer_addon.png|centre]]&lt;br /&gt;
|Flat Surface&lt;br /&gt;
|An attachment that fits on almost everything, that gives a simple flat surface to employ the tool for simple hammering.&lt;br /&gt;
|Workspeed: x -0.1, Tool Health: + 5, Hammering: 10&lt;br /&gt;
|All tools.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png|centre]]&lt;br /&gt;
|Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimizes the noise created during use, perfect for stealth operations.&lt;br /&gt;
|Tool Color: Grey, Tool Health: -10, Silent Use&lt;br /&gt;
|All tools and melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Guides&amp;diff=2739</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Guides&amp;diff=2739"/>
		<updated>2022-09-11T23:01:46Z</updated>

		<summary type="html">&lt;p&gt;NSD: Swapping lore article for an actual mechanics-based article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Guides|Guide Table]]&#039;&#039;&#039; [[File:IconTipsie.png]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; | &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; | &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ff3c12&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Random&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Starter Guide]]&lt;br /&gt;
* [[General Help]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[A Crash Course in Roleplaying]]&lt;br /&gt;
* [[Stats|Stats and Skills]]&lt;br /&gt;
* [[Sanity|Insight and Development]]&lt;br /&gt;
* [[Perks|Perk System]]&lt;br /&gt;
*[[Psionics]]&lt;br /&gt;
*[[Nanogate]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Medicine]]&lt;br /&gt;
*[[Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Virology]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Cadavers]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Supermatter Engine|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to Advanced Construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Guide to Tools and Mods]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Hacking]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Guide to Power]]&lt;br /&gt;
*[[SMES Manual]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to Robotics]]&lt;br /&gt;
*[[Guide to Xenobiology]]&lt;br /&gt;
*[[Guide to Toxins]]&lt;br /&gt;
*[[Guide To Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
*[[Guide to Genetics|Guide to Genetics]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Laws|Colony Laws]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Security]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[AI|Guide to AI]]&lt;br /&gt;
*[[Core Species|Player Species Reference]]&lt;br /&gt;
*[[Critters|Monsters]]&lt;br /&gt;
*[[Guide to EVA]]&lt;br /&gt;
*[[Hardsuit|Hardsuit Operation]]&lt;br /&gt;
*[[Voidsuit|Voidsuits]]&lt;br /&gt;
*[[Guide to Food]]&lt;br /&gt;
*[[Guide to Drinks]]&lt;br /&gt;
*[[Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to Paperwork]]&lt;br /&gt;
*[[Random Events]]&lt;br /&gt;
*[[Supply Crates|List of Supply Crates]]&lt;br /&gt;
*[[Guide to Absolutism]]&lt;br /&gt;
*[[Frontier Livin&#039;|Guide to the Hunting Lodge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=2738</id>
		<title>The Hunters Codex</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=2738"/>
		<updated>2022-09-11T22:51:09Z</updated>

		<summary type="html">&lt;p&gt;NSD: Upon further reflection, this is more Lore than Guide. Grammar, linking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword==&lt;br /&gt;
The Codex is written by the Matriarch Smail and is considered the rules and way we operate as an independent faction within the world. The Codex is subject to change, considering how early into the stages of creation the lodge is. The ideal is simplistic though.&lt;br /&gt;
&lt;br /&gt;
Remain Honorable, Don&#039;t cause trouble for our allies and last of all remember your actions reflect on all those around us.&lt;br /&gt;
&lt;br /&gt;
== The Hunter&#039;s Way==&lt;br /&gt;
Amethyn is a land filled with vast landscapes with their own ecological provinces populated by extraordinary magnificent beasts of the wild.  You are one of the honorable hunters, a kinship forged in the hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Diving head long into danger is the way of the hunter. With reckless enthusiasm we fight, with every adventure we master the hunt. Even in our direst times, we face our enemy with a joyful bravado shaped by the thrill of the hunt.&#039;&#039; - Matriarch Smail&lt;br /&gt;
&lt;br /&gt;
== The Hunter&#039;s Duty ==&lt;br /&gt;
The Rules that govern your duties as a hunter are written to separate us from mere savages of the planet. Follow and adhere this rules, for failure will occur punishment. &lt;br /&gt;
&lt;br /&gt;
1: Unless in proper self defense, a Hunter of the Lodge is not to do harm to their own people or other people.&lt;br /&gt;
&lt;br /&gt;
2: Honor those who are among you, respect those whose bonds are shared and forged in combat, those who are friends and allies of the Lodge. Guests of the lodge are to be treated with respect and honor, without any ill will or harmful intent.&lt;br /&gt;
&lt;br /&gt;
3: Respect the Due Order of the lodge.&lt;br /&gt;
&lt;br /&gt;
4: The equipment of your gear and knives are of incredible value. Do not lose them in the slightest bit. And the knowledge as to how to make such equipment must never be revealed.&lt;br /&gt;
&lt;br /&gt;
5: A Hunter finds all that they need from the creatures they hunt and what is available at the Lodge. Looting from areas not owned by the hunters is frowned up, and punishable. The prospectors have their claim, we have ours. Respect it.&lt;br /&gt;
&lt;br /&gt;
6: A Hunter is expected to not only improvise, adapt, and to overcome the challenges that nature throws at them, but to catalogue and share what they know of creatures, plants, and other possible encounters with others within the Lodge and are allied to the lodge.&lt;br /&gt;
&lt;br /&gt;
7: A Hunter must never rely on easy or cheap tricks to defeat their prey. They must be ready to tackle them without such a easy route. Only those that take the hard route become strong. The usage of weaponry is fine as well as the use of a combat mech, although the quality of your prey may not be so good depending on the methods used.&lt;br /&gt;
&lt;br /&gt;
8: Excelsior is a dangerous faction with dangerous tech. Due to its unknown mind controlling capabilities, or the capability to act as a beacon for other Excelsior forces, the usage of Excelsior equipment and tech is strictly forbidden. Any members of the Lodge found using this are to be immediately checked over for a implant before a decision is to be made of their place within the Lodge.&lt;br /&gt;
&lt;br /&gt;
9: Given that the lodge is a home to the Hunters, damage done to it is to be repaired immediately. Do not deliberately damage or attempt to destroy the place that others call home or a resting place within the wilderness.&lt;br /&gt;
&lt;br /&gt;
10: In the events of uncertainty or a matter that was not written within the rules but is known to be wrong. The highest ranking members of the Lodge can and should act as the judge for such matters.&lt;br /&gt;
&lt;br /&gt;
== The Hunter&#039;s Due Order ==&lt;br /&gt;
&#039;&#039;&#039;The Matriarch&#039;&#039;&#039;: The Matriarch ( a title likely to change) is the Factional leader to the lodge and hunters. This at current is Matriarch Jea Smail, who remains matriarch until her death or retirement. The lodge and the hunters faction were both created by The Matriarch, and her word is ultimately the law within the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunt-master&#039;&#039;&#039;: The [[Huntmaster]] is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunter&#039;&#039;&#039;: The [[Hunter]] is main force of the hunters.  Filled the ranks with both new and experienced individuals, they are equipped to hunt the beasts of the land. The reasons why one becomes a hunter is uncertain but the skills gained and the prestige of being part of this Rank should be held with great pride.&lt;br /&gt;
&lt;br /&gt;
== The Hunter&#039;s Hearth==&lt;br /&gt;
The lodge is our home and claim in these wild lands. This monument of perseverance and guild craft stand proud within the wilds. All are welcome into the lodge, to shelter from the strife in the world. For these grounds we gather, prepare and celebrate our adventures. Below is a rough guide of how to treat visitors to the lodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friends of the Lodge&#039;&#039;&#039;: Formed from alliances, these are people known as friends. Whilst they may not actually be someone you are friends with ,They are to be treated with the same respect you would treat your kin. you are to act with honor and credence both in their home as well they are in ours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests of the Lodge&#039;&#039;&#039;: These are not from an alliance but they should be treated kindly and welcome as can be.of course with a lot more caution as they may come with ill intent and Seek the downfall of the lodge. The only exception is excelsior, which is never welcome at our doors.&lt;br /&gt;
&lt;br /&gt;
== The Final Word ==&lt;br /&gt;
&#039;&#039;“Hunters are trained within the skills and weapons provided in good faith through the lodge and Matriarch. If you are uncertain as to what to do, or the codex does not fill in a specific scenario, act with good intentions and refrain from committing crimes. We are a new faction and the world is watching, ready to pounce on every mistake to use against us. If you are unable to act in such a way, Might I recommend the prospectors?&amp;quot;&#039;&#039; - Matriarch Smail&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Surgery&amp;diff=2737</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Surgery&amp;diff=2737"/>
		<updated>2022-09-11T15:41:38Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=A Preface to Surgical Procedures=&lt;br /&gt;
All surgical procedures are handled primarily by two different variables:&lt;br /&gt;
# The &#039;&#039;&#039;[[Surgery#Surgical_Tools|Qualities]]&#039;&#039;&#039; a tool has. The higher the required quality a tool has, the more effective (fast) that tool will be.&lt;br /&gt;
# Your &#039;&#039;&#039;[[Stats|Biology]]&#039;&#039;&#039; stat. the higher it is, the less likely you are to fail a surgical procedure. Same rings true for any procedures on prosthetics, but with the &#039;&#039;&#039;[[Stats|Mechanical]]&#039;&#039;&#039; stat instead.&lt;br /&gt;
&lt;br /&gt;
Your Biology (or Mechanical in the case of prosthetics) statistic will determine how good you are at diagnosing patient&#039;s conditions. If you don&#039;t quite reach the requirements, the Surgical UI window will show with a single button called &amp;quot;Diagnose&amp;quot;. Once you click it, you will begin to &#039;&#039;&#039;&#039;&#039;attempt&#039;&#039;&#039;&#039;&#039; to diagnose the patient&#039;s condition on the bodypart you&#039;re operating in. If successful, the information such as health and organs&#039; integrity will display. If unsuccessful, you will have to try again and again until you make it, else you won&#039;t be able to perform most of the procedures detailed here.&lt;br /&gt;
&lt;br /&gt;
Only [[Medical Doctor]]s and the [[Chief Biolab Overseer]] are qualified to perform advanced surgery, but nothing bars [[Corpsman|Corpsmen]] or [[Roboticist]]s from doing so when no Doctors (or ideal conditions) are available.&amp;lt;br&amp;gt; Ideally, all surgical procedures require a set of proper Surgical Tools in the Operating Theatre, along with an Operating Table: [[File:Optable.gif]] and Anesthetics [[File:Medical_stand.png]]&lt;br /&gt;
&lt;br /&gt;
The patient must &#039;&#039;&#039;ALWAYS&#039;&#039;&#039; be sedated to perform surgery, both out of ethical practice and to not have them go through the horror of feeling their guts played with. The &#039;&#039;&#039;&#039;&#039;ideal&#039;&#039;&#039;&#039;&#039; way is through the use of Anesthetics [[File:Medical_stand.png]], but in case of not counting with them for whatever reason, using Soporifics (&#039;&#039;&#039;&amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; CHLORAL HYDRATE. [[Guide_to_Chemistry#Soporific|SOPORIFIC]].&#039;&#039;&#039;) is a viable alternative. If somehow lacking both &amp;lt;s&amp;gt;shame on you&amp;lt;/s&amp;gt;, at least numb the patient&#039;s pain through the use of either [[Guide_to_Chemistry#Tramadol|Tramadol]], or better yet, [[Guide_to_Chemistry#Oxycodone|Oxycodone]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;sole&#039;&#039;&#039; exception to this rule are either [[Cht’mant]] (since they cannot feel pain, and most prefer to even watch the surgical procedures due to being &amp;lt;s&amp;gt;sick fucks&amp;lt;/s&amp;gt; scared of impalement with metals), or people who specify either verbally or through their Medical Records to not undergo a state of unconsciousness during surgery, for whatever reason it might be (Preference, past trauma, religious purposes, etc). &#039;&#039;&#039;Always&#039;&#039;&#039; respect people&#039;s wishes first and foremost, as they have the [[Standard_Operating_Procedure#Right_to_Refuse_Treatment|right to refuse]].&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;IF THE PATIENT IS *NOT* BUCKLED, YOU WILL MURDER THEM INSTEAD OF ATTEMPTING SURGERY STEPS!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Field Surgery==&lt;br /&gt;
Generally, this should &#039;&#039;&#039;only&#039;&#039;&#039; be put into play if you are unable to reach Medbay or the operating rooms (e.g. Medbay is full of spiders, exploded or &amp;lt;s&amp;gt;both&amp;lt;/s&amp;gt; otherwise on an expedition far outside the Colony) and surgery needs to be done &#039;&#039;immediately&#039;&#039; to save a patient&#039;s life, or return them to combat capabilities. Since you likely won&#039;t have a proper operating table at hand, a more serviceable option than the floor would be a Roller bed [[File:Rollerbed.png]], since it has the least chance of step failure outside properly suited surfaces. However, if even that convenience isn&#039;t an option, carrying around some metal to construct a Bed [[File:Bed.png]] on the fly should work, as long as the patient remains &#039;&#039;&#039;buckled&#039;&#039;&#039; to it.&amp;lt;br&amp;gt;&lt;br /&gt;
If possible, remove their backpack, put a tank of anesthetic [[File:Anesthetics.png]] on their back and a breathing mask [[File:Breathingmask.png]]on their face, turn it on, and get to it. All of this is accomplished by dragging their character&#039;s sprite to yours, then clicking on the corresponding equipment slots with your hands empty.&amp;lt;br&amp;gt;&lt;br /&gt;
If no anesthetic is supplied, refer to the use of Tramadol or Oxycodone, and tell them to look aside.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;AGAIN, MAKE SURE THEY ARE *BUCKLED* TO THE BED/ROLLER BED OR YOU WILL HURT THEM INSTEAD!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Self Surgery==&lt;br /&gt;
You can also perform surgery on yourself (known as Self-Surgery), but it will require buckling yourself to a [[File:Chair.png]]&#039;&#039;&#039;chair&#039;&#039;&#039; instead of a bed. You won&#039;t be able to do this while unconscious, so at least medicate yourself with some [[Guide_to_Chemistry#Tramadol|strong]] [[Guide_to_Chemistry#Oxycodone|painkillers]] beforehand. And you can&#039;t also operate on your hand if your tool is the one holding it, so you can&#039;t open an incision on your right hand if your right hand is the one holding the scalpel!&lt;br /&gt;
==Surgical Tools==&lt;br /&gt;
For the sake of easier classification and not listing every single item in the game, we will talk about Tool Qualities first.&lt;br /&gt;
Every surgical step requires a tool with a certain Tool Quality to work. The Qualities used in surgery are:&lt;br /&gt;
* &#039;&#039;&#039;Cutting/Laser Cutting&#039;&#039;&#039;&lt;br /&gt;
*:- This handles incisions and facial reconstruction surgery.&lt;br /&gt;
* &#039;&#039;&#039;Clamping&#039;&#039;&#039;&lt;br /&gt;
*:- This handles stopping the bleeding caused by incisions, and removal of objects.&lt;br /&gt;
* &#039;&#039;&#039;Retracting&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to open the surgery interface window on an open incision.&lt;br /&gt;
* &#039;&#039;&#039;Bone setting&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to set a damaged bone back in its proper place, without fixing the integrity damage.&lt;br /&gt;
* &#039;&#039;&#039;Sawing&#039;&#039;&#039;&lt;br /&gt;
*:- This is used for amputation of organic limbs.&lt;br /&gt;
* &#039;&#039;&#039;Cauterizing&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to cauterize and close surgical incisions cleanly, as well as recconecting transplanted organs.&lt;br /&gt;
* &#039;&#039;&#039;Hammering&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to purposedly break bones.&lt;br /&gt;
* &#039;&#039;&#039;Screw driving&#039;&#039;&#039;&lt;br /&gt;
*:- This is used for opening the hatch on prosthetic limbs, or fixing robotic organs.&lt;br /&gt;
* &#039;&#039;&#039;Bolt turning&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to disconnect (i.e, Amputate) robotic limbs.&lt;br /&gt;
* &#039;&#039;&#039;Prying&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to remove objects from a robotic limb.&lt;br /&gt;
* &#039;&#039;&#039;Bone grafting&#039;&#039;&#039;&lt;br /&gt;
*:- This is used to repair integral damage to bones.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approved Surgical Tools:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:Scalpel.png]] Scalpel&lt;br /&gt;
* [[File:Hemostat.png]] Hemostat&lt;br /&gt;
* [[File:Retractor.png]] Retractors&lt;br /&gt;
* [[File:Surgicalsaw.png]] Circular saw&lt;br /&gt;
* [[File:Cautery.png]] Cautery&lt;br /&gt;
* [[File:Bonesetter.png]] Bone setter&lt;br /&gt;
* [[File:Bonegel.png]] Bone gel&lt;br /&gt;
* [[File:Anesthetics.png]] Anesthetics&lt;br /&gt;
* [[File:Autopsyscan.gif]] Autopsy scanner&lt;br /&gt;
* [[File:Latex.png]] Latex/Nitrile gloves&lt;br /&gt;
* [[File:Traumakit.png]] Advanced Trauma Kit&lt;br /&gt;
* [[File:Burnkit.png]] Advanced Burn Kit&lt;br /&gt;
* [[File:Nanopaste.png]] Nanopaste&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Alternative&amp;quot; Tools:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[File:Cablecoil.png]] Cable Coil (See Robotic Limb Repair)&lt;br /&gt;
*[[File:Wirecutters.png]] Wirecutters (Retracting, Bone setting)&lt;br /&gt;
*[[File:Freeman.png]] Crowbar (Prying, Hammering)&lt;br /&gt;
*[[File:Welder.png]] Welding Tool (Welding, Cauterizing)&lt;br /&gt;
*[[File:Screwdriver.png]] Screwdriver (Screwdrivering, Bone setting)&lt;br /&gt;
*[[File:Wrench.png]] Wrench (Bolt turning, Hammering)&lt;br /&gt;
*[[File:Knife.png]] Any sharp object with Cutting quality.&lt;br /&gt;
*[[File:Lighter.gif]] Any lighter or lit cigarette (Cauterizing)&lt;br /&gt;
*[[File:Saw.png]] Any item with Sawing quality.&lt;br /&gt;
*[[File:Bandaid.png]] Bruise pack (As a trauma kit)&lt;br /&gt;
*[[File:Ointment.png]] Ointment (As a burn kit)&lt;br /&gt;
*[[File:Superglue.png]] Superglue (For healing damaged bones)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Soteria Medical Omnitool [[File: Omnitool.png]] is an excellent implant any respectable Medical Doctor or Corpsmen would love to have installed. It saves space by virtue of being an implant instead of having to carry around an entire Surgical Kit, and works as every tool on it just by clicking on the body (and choosing the steps from the prompt UI) or the Surgery UI window&#039;s buttons with it in hand! Only drawback is requiring a battery to function &amp;lt;s&amp;gt;,but it&#039;s said that there&#039;s a famed Greyson Positronics model that requires no battery at all...&amp;lt;/s&amp;gt; Someone didn&#039;t like that and now even Greyson Medical Omnitools require batteries. Sad! (They&#039;re at least faster than Soteria ones...)&lt;br /&gt;
&lt;br /&gt;
==Preventing Infections==&lt;br /&gt;
&#039;&#039;&#039;ALWAYS&#039;&#039;&#039; wear Latex/Nitrile Gloves (or at least any kind of glove) and wash your hands before (&#039;&#039;&#039;AND AFTER&#039;&#039;&#039;) every surgery. Failure to do so will result in giving your patient an infection which, if left untreated for a long time, can be &amp;lt;s&amp;gt;deadly&amp;lt;/s&amp;gt; very inconveniencing. Make sure both your hands &#039;&#039;&#039;AND&#039;&#039;&#039; your tools are clean from blood &#039;&#039;&#039;&#039;&#039;BEFORE&#039;&#039;&#039;&#039;&#039; attempting surgery. Having a bottle spray filled with [[Guide_to_Chemistry#Sterilizine|Sterilizine]] handy does wonder for keeping infections away if proper sanitization fails. Just spray them with it it after you&#039;re done! [[File: Spray.png]]&lt;br /&gt;
&lt;br /&gt;
==Preparing the Operating Theatre==&lt;br /&gt;
&lt;br /&gt;
* Open any of the lockers inside the room, take out an Anesthetics tank [[File:Anesthetics.png]] and slap it into the Medical Stand [[File:Medstand_empty.png]]&lt;br /&gt;
* It should now look like this: [[File:Medical_stand.png]]&lt;br /&gt;
* Tighten the nut holding the tank in place with a Wrench [[File:Wrench.png]] from the same locker, by clicking on the Medical Stand (with the Anesthetic tank attached) with it.&lt;br /&gt;
&lt;br /&gt;
==Preparing a patient for surgery==&lt;br /&gt;
&lt;br /&gt;
# Lay the patient on the Operating Table [[File:Optable.gif]] This will &#039;&#039;&#039;buckle&#039;&#039;&#039; them to it.&lt;br /&gt;
# Click and hold the Medical Stand&#039;s sprite [[File:Medical_stand.png]] then drag it unto the patient&#039;s sprite. &amp;lt;br&amp;gt; Make sure they are not wearing a mask, a cigarette, or holding anything on their mouths.&amp;lt;br&amp;gt; If there&#039;s a Blood Pack attached to the Medical Stand as well, you&#039;ll get a prompt on wich you want to connect: Blood pack or Mask.&lt;br /&gt;
# Click on the Medical Stand&#039;s sprite with an empty hand, and select &amp;quot;Toggle Valve&amp;quot; to open or close the gas tank&#039;s valve, making them breathe in the anesthetics.&lt;br /&gt;
# Right click the patient&#039;s sprite and Examine them, to ascertain that they are properly asleep.&lt;br /&gt;
# Start the surgical procedures&lt;br /&gt;
&lt;br /&gt;
 If the patient is already dead &amp;lt;s&amp;gt;&#039;&#039;&#039;NANI?!&#039;&#039;&#039;&amp;lt;/s&amp;gt;, forego the use of anesthesics entirely.&amp;lt;br&amp;gt;Don&#039;t forget to perform an Autopsy scan for research points!&lt;br /&gt;
&lt;br /&gt;
=Surgical Procedures List=&lt;br /&gt;
There are many different types of surgeries that can be performed to save the life of a patient. The following list assumes the patient is already buckled to a surgical table/bed/roller bed and properly sedated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Opening a Surgical Incision==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first step to perform every single surgical procedure.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the body part you wish to operate [[File:Targethud.gif]]&lt;br /&gt;
# Click on the patient&#039;s sprite while holding a [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039;, or a tool with Cutting quality, to start the incision.&lt;br /&gt;
# Click on the patient with [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or a tool with Clamping quality in hand to stop the bleeding.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;Retractor&#039;&#039;&#039;, or a tool with Retracting quality, to open the surgical interface.&lt;br /&gt;
[[File:SurgeryUI.png|center|thumb|An example of the Surgery UI window. This is your main way to interact with internal organs of a patient.&amp;lt;br&amp;gt;Notice that the Diagnostics part will only show by default if your Biology/Mechanical skill is high enough, otherwise it will be replaced with a Diagnose button.]]&lt;br /&gt;
The Surgical UI interface is your main way to interact with everything &#039;&#039;&#039;inside&#039;&#039;&#039; a patient. Unless stated otherwise, all surgical steps are assumed to be performed on the body lying on your table rather than the options inside the Surgery UI window.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; If opening an incision with a  [[File:Scalpel3.png]] &#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;, you will get a prompt in the form of a double button UI to do either a normal incision or a laser-assisted one. If you choose the latter (The red scalpel icon, bottom option), forego the Hemostat step entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
 If for some reason you walk away from surgery and the Surgery UI closes, all you need to do is Examine the patient to open up the window again, or just use the Retractor once more, as long as you target the right bodypart.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Closing a Surgical Incision==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The final step of &#039;&#039;&#039;ALL&#039;&#039;&#039; surgeries.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the body part with an open incision you wish to close [[File:Targethud.gif]]&lt;br /&gt;
# Use a [[File:Cautery.png]] &#039;&#039;&#039;Cautery&#039;&#039;&#039;, or tool with Cauterizing quality on the patient to seal the incision.&lt;br /&gt;
#: If you didn&#039;t manually close the surgery interface, it will automatically close itself at this point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; Always manually examine a patient to see if you forgot to close any incisions! An open bodypart should say that &amp;quot;They have an open incision on their (limb)&amp;quot;.&amp;lt;br&amp;gt;Open incisions lead to pain for patients and possible infections!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Setting and Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting bones back the way they should be, and fixing their integrity damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a fracture [[File:Targethud.gif]]&lt;br /&gt;
# On the surgical screen, click on &amp;quot;Mend&amp;quot; while holding a [[File:Bonesetter.png]] &#039;&#039;&#039;Bone Setter&#039;&#039;&#039; (or a tool with Bone setting quality) to set the bone in place if it&#039;s broken.&lt;br /&gt;
# Click on &amp;quot;Graft&amp;quot; while holding a [[File:Bonegel.png]] &#039;&#039;&#039;Bone Gel&#039;&#039;&#039; (or a tool with Bone Grafting quality) to heal the damage to its integrity.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Brokenbones.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;An example screenshot of a broken ribage.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tissue Reconstitution==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Healing massive ammounts of either Brute or Burn damage to prepare a corpse for revival.&amp;lt;br&amp;gt;Note that bodies with more than 400 Burn damage will require [[Guide_to_Chemistry#Ryetalyn|Ryetalyn]] to unhusk after this surgery to be properly revived.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the Chest [[File:Chest.png]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]], the Retracting step is optional since we won&#039;t be using the Surgery UI window.&lt;br /&gt;
# Click on the patient&#039;s &#039;&#039;&#039;body&#039;&#039;&#039; sprite with a &#039;&#039;&#039;FULL&#039;&#039;&#039;* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039; for healing Brute,&amp;lt;br&amp;gt;or [[File:Burnkit.png]] &#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039; for Burns.&lt;br /&gt;
#: [[File:Bandaid.png]] &#039;&#039;&#039;Bruise Packs&#039;&#039;&#039; and [[File:Ointment.png]] &#039;&#039;&#039;Ointment&#039;&#039;&#039; can also be used on this step for Brute and Burn respectively.&lt;br /&gt;
# Scan the patient with your Health analyzer for an appropiate threshold for revival. If more than 100 Brute/Burn damage is present, repeat Step 3 until the patient is below that ammount.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;*If the Trauma Kit/Burn Kit isn&#039;t full (All five uses left) when performing this surgery, the surgery will consume time but will not work.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===IMPORTANT NOTE===&lt;br /&gt;
 &#039;&#039;&#039;THIS SURGICAL STEP WILL CONSUME ALL 5 (FIVE) USES OF A SINGLE BURN OR TRAUMA KIT TO HEAL AROUND 100 DAMAGE. THIS IS A *VERY* EXPENSIVE PROCEDURE!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Internal Organs Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending damaged organs such as lungs, liver, kidneys, stomach and brain. This also applies for Muscles, Nerves and Blood Veins.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the body part with a damaged organ. [[File:Targethud.gif]]&lt;br /&gt;
# Locate the damaged organ and click the Heal/Mend button while holding the corresponding tool in your hand:&lt;br /&gt;
#* [[File:Traumakit.png]] &#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039; or [[File:Bandaid.png]] &#039;&#039;&#039;Bruise Pack&#039;&#039;&#039; for organic organs.&lt;br /&gt;
#* [[File:Screwdriver.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; or [[File:Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; for synthetic/robotic organs.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limb and Stump Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This surgical step is &#039;&#039;&#039;required&#039;&#039;&#039; to [[Surgery#Limb_Replacement|replace a limb]] amputated through enough damage received that it left a stump in its place. Or to replace them with prosthetic variants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the limb or stump you wish to amputate [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on it.&lt;br /&gt;
#* &#039;&#039;&#039;IF THE PATIENT HAS A STUMP ON SCANS BUT YOU GET A &amp;quot;They&#039;re missing that limb!&amp;quot; MESSAGE WHEN ATTEMPTING THIS STEP, PLEASE AHELP AS IT MIGHT BE BUGGED.&#039;&#039;&#039;&lt;br /&gt;
# On the surgery window, scroll down to the bottom until you see the Amputate button in red.&lt;br /&gt;
# Click the Amputate button while holding a [[File:Surgicalsaw.png]] &#039;&#039;&#039;Surgical Saw&#039;&#039;&#039; (or tool with Sawing quality) in hand.&lt;br /&gt;
#* If the limb in question was a Stump, its bleeding will have stopped with this step.&lt;br /&gt;
# Manually close the Surgery UI window (as you won&#039;t be able to cauterize a limb that&#039;s missing!)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Amputate_Insert.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These are the buttons you are looking for.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs with new ones. Yes, even the head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If the patient has a stump, perform [[Surgery#Limb_and_Stump_Amputation|Stump Removal surgery]] first.&lt;br /&gt;
# Aim for the patient&#039;s correct zone using the [[File:Targethud.gif]] Damage Zone:&lt;br /&gt;
#* If the missing limb is an Arm or the Head, aim for the Chest. [[File:Chest.png]]&lt;br /&gt;
#* If the missing limb is a Leg, aim for the Groin. [[File:Groin.png]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part.&lt;br /&gt;
# Scroll down to the bottom of the Surgery UI window and click &amp;quot;Insert&amp;quot; with the desired limb in hand.&lt;br /&gt;
#* This limb can be a Prosthetic as well.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
 If the inserted limb was amputated before by less savory individuals, make sure to [[Surgery#Closing_a_Surgical_Incision|Close the incision]] on it too.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Inserting Implants and Toolsets==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;My vision is augmented.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the bodypart in wich you wish to insert the augmentation [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part. Some implants can only be installed on certain bodyparts:&lt;br /&gt;
#* Subdermal Armor can only be installed on the Chest&lt;br /&gt;
#* Mechanical Muscles can only be implanted on Legs&lt;br /&gt;
#* Embedded HUDs can only be implanted on the Head (No need to target the eyes!)&lt;br /&gt;
# Scroll down the Surgery UI window until you see the Insert button and click on it with the augment in hand.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Amputate_Insert.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These are the buttons you are looking for.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Foreign Object Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing embedded shrapnel and objects from the body, as well as Implants (most importantly Excelsior ones) and other stuff that shouldn&#039;t normally be inside a body...&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Scan the patient on the Body Scanner to know the location of foreign objects. They will show up as &amp;quot;Unknown body present&amp;quot; on the corresponding bodypart. Printing the scan and keeping it handy is always recommended.&lt;br /&gt;
# Aim for the implant/unknown body&#039;s location [[File:Targethud.gif]]&lt;br /&gt;
#* When ordered by Blackshield to remove an Excelsior implant, they will most likely be located on the Head.&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the proper body part.&lt;br /&gt;
# With your [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; in hand (or a tool with Clamping quality), click on &amp;quot;Extract&amp;quot; below its icon on the Surgery UI window to excise it from the body.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Facial Reconstruction==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;When a person shows as &amp;quot;Unknown&amp;quot; or &amp;quot;&amp;lt;Name&amp;gt; (as &amp;quot;&amp;lt;Name&amp;gt;&amp;quot;)&amp;quot; despite not having their face obscured, it means their vocal chords snapped or their face is most likely manged beyond recognition by severe blunt trauma. Examining a person will most likely tell at a glance that their face &amp;quot;looks horribly mangled!&amp;quot;. This is how we make &#039;em pretty again.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the patient&#039;s Head [[File:Target_Head.png]]&lt;br /&gt;
#* In the Surgery UI window, on the right side below the head&#039;s integrity, the condition should show as &amp;quot;Disfigured face&amp;quot; or &amp;quot;Damaged vocal cords&amp;quot;.&lt;br /&gt;
# Click on &amp;quot;Restore&amp;quot; while holding a [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or tool with Cutting quality on hand.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Disfiguration.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;An example screenshot of a disfigured face. The text is selected for ease of readability.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Extraction/Transplant==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of different organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step one: Locating the organ&#039;&#039;&#039;&lt;br /&gt;
# Aim for the appropiate organ&#039;s location:&lt;br /&gt;
#* Head for Brain/Eyes&lt;br /&gt;
#* Chest for Heart/Lungs/Stomach&lt;br /&gt;
#* Groin for Appendix/Kidneys/Liver&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extracting an organ:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the desired bodypart containing the organ to remove, then:&lt;br /&gt;
## For the Bones, click on &amp;quot;Extract&amp;quot; with your [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or a tool with Clamping quality in hand.&lt;br /&gt;
## For the rest of the organs, click on &amp;quot;Separate&amp;quot; with your [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or a tool with Cutting quality.&lt;br /&gt;
### Then click on &amp;quot;Extract&amp;quot; with your [[File:Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or tool with Clamping quality in hand to remove it.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
 If the extracted organ is the Brain for borgification purposes, place it as soon as you can inside a [[File:MMI_empty.png]] &#039;&#039;&#039;Man-Machine Interface&#039;&#039;&#039; to preserve its integrity.&amp;lt;br&amp;gt; [[File:MMI_full.png]] &amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Beep boop I appreciate it, meatbag.&amp;quot;&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transplanting an organ:&#039;&#039;&#039;&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the correct bodypart the organ to transplant belongs to.&lt;br /&gt;
# Scroll down to the bottom of the Surgery UI window and click &amp;quot;Insert&amp;quot; with the organ in hand.&lt;br /&gt;
# The inserted organ should be at the bottom of the list now. Click on &amp;quot;Attach&amp;quot; with a [[File:Cautery.png]] &#039;&#039;&#039;Cautery&#039;&#039;&#039; or tool with Cauterizing quality in hand to &#039;&#039;&#039;properly&#039;&#039;&#039; attach it to the body and begin to do its job.&lt;br /&gt;
#* If the organ is Prosthetic in nature, use a [[File:Screwdriver.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; or tool with Screwdriving quality instead.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;every&#039;&#039;&#039; bodypart contains at least:&lt;br /&gt;
# Its corresponding bone (Skull, Ribcage, Pelvis, Humerus and Femur)&lt;br /&gt;
# Nerve synapses&lt;br /&gt;
# Muscles&lt;br /&gt;
# Blood Veins&lt;br /&gt;
&#039;&#039;&#039;All&#039;&#039;&#039; of these are considered &#039;&#039;&#039;&amp;quot;ORGANS&amp;quot;&#039;&#039;&#039; (Yes, EVEN the bones!) for the purposes of this surgical procedure and can be extracted the same way, with bones having a stronger difficulty compared to the rest of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Purging Toxins/Fixing Neural Degradation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;This procedure cures all Toxin damage on a patient, whether alive or dead. It also fixes Neural Degradation on the brain caused by being dead for a long time. If a body died with 200 Toxin, and/or someone refuses to revive due to &amp;quot;Excessive neural degeneration&amp;quot;, this is the surgery you&#039;re looking for.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Target the patient&#039;s Chest [[File: Chest.png]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]], the Retracting step is optional since we won&#039;t be using the Surgery UI window.&lt;br /&gt;
# Use [[File: Nanopaste.png]] &#039;&#039;&#039;Nanopaste&#039;&#039;&#039; on the patient&#039;s &#039;&#039;&#039;body&#039;&#039;&#039; to start removing toxin damage and fixing neural degradation.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information. Remember to give a copy of the scans to Science for research points!&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Use your [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or tool with Cutting quality on &#039;&#039;&#039;EVERY SINGLE BODYPART:&#039;&#039;&#039;&lt;br /&gt;
#* Head&lt;br /&gt;
#* Chest&lt;br /&gt;
#* Both arms&lt;br /&gt;
#* Groin&lt;br /&gt;
#* Both legs&lt;br /&gt;
# Use your [[File: Hemostat.png]] &#039;&#039;&#039;Hemostat&#039;&#039;&#039; or tool with Clamping quality on every bodypart you cut to stop the bleeding.&lt;br /&gt;
#* If you used a [[File: Scalpel3.png]] &#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039; and selected the laser-assisted incision, skip this step.&lt;br /&gt;
# Use the [[File:Autopsyscan.gif]] &#039;&#039;&#039;Autopsy Scanner&#039;&#039;&#039; on every single bodypart you cut.&lt;br /&gt;
# Cauterize every single bodypart with a [[File: Cautery.png]] &#039;&#039;&#039;Cautery&#039;&#039;&#039; or tool with Cauterizing quality.&lt;br /&gt;
# Use your [[File:Autopsyscan.gif]] &#039;&#039;&#039;Autopsy Scanner&#039;&#039;&#039; in-hand (press Z on hotkey mode, or click its sprite while it&#039;s on your hand) to print an Autopsy Report&lt;br /&gt;
# Hand this report attached to a written Autopsy report as stated on the [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]]&lt;br /&gt;
# &#039;&#039;&#039;Hand a copy of the Autopsy Report to Science for Research points.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 The Autopsy Scanner will continue to spit the same patient&#039;s autopsy data in a sheet of paper unless a different body is scanned. Remember to always cut and scan &#039;&#039;&#039;EVERY&#039;&#039;&#039; bodypart for increased accuracy on its readouts, and maximizing research point gain out of them.&amp;lt;br&amp;gt; If no one is on science, print from Research &amp;amp; Development a Science Tool (it&#039;s on the Misc cathegory), and use it on the piece of paper to scan it for points, then use it on the RND computer console to add the points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The only way to remove a hardsuit out of a dead or unconscious person to be able to perform surgery on them.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS OR ARTIFICER&#039;S GUILD MEMBERS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.&#039;&#039;&#039;&lt;br /&gt;
# Aim for the chest [[File: Chest.png]]&lt;br /&gt;
# Use a &#039;&#039;&#039;surgical drill&#039;&#039;&#039;, or tool with Drilling quality to cut through the support systems.&lt;br /&gt;
# Click and drag the patient&#039;s sprite to your character&#039;s sprite, and remove the Hardsuit Module from their Back slot.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Reinforcement==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Are your bones too brittle? With this little surgery you can get &#039;&#039;&#039;stronger&#039;&#039;&#039; bones, at the cost of their weight hampering your walking speed.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;THIS PROCEDURE RELIES ON THE [[Stats|MECHANICAL]] STAT AND IS THUS PREFERED TO BE PERFORMED BY ROBOTICISTS. YOU, AS A DOCTOR, WILL MOST LIKELY FAIL THIS STEP MULTIPLE TIMES BEFORE SUCCEEDING. YOU HAVE BEEN WARNED.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This procedure also requires the bone to be damaged (but not broken)&lt;br /&gt;
# Aim for the bodypart that requires bone reinforcement [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart in question.&lt;br /&gt;
# In the Surgery UI window, check the corresponding bodypart&#039;s bone:&lt;br /&gt;
#* If the bone is not broken, click on &amp;quot;Break&amp;quot; with a tool of Hammering quality:&amp;lt;br&amp;gt; A [[File: Freeman.png]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; or [[File: Wrench.png]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; work just as fine as a [[File: Hammer.png]] &#039;&#039;&#039;Hammer&#039;&#039;&#039; would.&lt;br /&gt;
#* If the bone is broken, click on &amp;quot;Reinforce&amp;quot; while holding some [[File: Bone_braces.png]] &#039;&#039;&#039;Bone Braces&#039;&#039;&#039; in hand.&lt;br /&gt;
# If broken, set the bone back in place with a [[File: Bonesetter.png]] &#039;&#039;&#039;Bone setter&#039;&#039;&#039; or tool with Bone setting quality.&lt;br /&gt;
# Mend integrity damage to the bone by using an [[File: Traumakit.png]] &#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039; or a [[File: Bandaid.png]] &#039;&#039;&#039;Bruise pack&#039;&#039;&#039;.&lt;br /&gt;
# [[Surgery#Closing_a_Surgical_Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Necrotic Tissue Excision (Sepsis Removal)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;When a patient&#039;s infection gets untreated for a long time, their external organs show signs of sepsis, or rotten body tissue, causing toxin damage over time. This surgery step is used to remove a Septic condition on an infected bodypart.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Scan your patient on the Body Scanner to locate the Septic organ&lt;br /&gt;
# Inject 15 units of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]] (No more than 17 units) on the patient to treat their Infection, so that their germ accumulation begins to go down, and his infection levels decrease over time.&lt;br /&gt;
# Once on the table, aim for the bodypart that contains the Septic organ [[File:Targethud.gif]]&lt;br /&gt;
# [[Surgery#Opening_a_Surgical_Incision|Open an incision]] on the bodypart in question.&lt;br /&gt;
# Click on the &amp;quot;Treat&amp;quot; button while holding a [[File:Scalpel.png]] &#039;&#039;&#039;Scalpel&#039;&#039;&#039; or tool with Cutting quality.&lt;br /&gt;
#* Wait a bit. If the Necrosis shows once more, that means the infection level hasn&#039;t gone down to an acceptable threshold, and you will need to repeat this step.&lt;br /&gt;
#* &#039;&#039;&#039;OPTIONAL:&#039;&#039;&#039; Accelerate the process of lowering germs on the bodypart by spraying the body of your patient with a [[File:Spray.png]] &#039;&#039;&#039;Spray Bottle&#039;&#039;&#039; filled with [[Guide_to_Chemistry#Sterilizine|Sterilizine]].&lt;br /&gt;
# Once the Necrosis stops showing on the Conditions window, [[Surgery#Closing_a_Surgical_Incision|close the incision]].&lt;br /&gt;
# Direct your patient to rest on the Recovery Wing, periodically scanning them on the Body Scanner and injecting additional Spaceacillin as necessary until the infection is fully gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Necrosis.png|center|frame|This is what will show up if infections are neglected for a long time!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Infections have multiple stages, and this condition shows up once an infected bodypart reaches Stage 3 and higher, wich code-wise means an accumulation of 1000 units (or more) of germs on a bodypart. Unless the bodypart in question gets its germ_count reduced to below that ammount, the Necrosis will continue to show on the Conditions window.&amp;lt;br&amp;gt;There is, sadly, no in-game way to see the germ count of a patient (other than assuming infection stages through the Body Scanner), so this procedure is guided more by intuition than anything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Prosthetic Procedures for Roboticists=&lt;br /&gt;
For FBP and robotic organ repairs, refer to the [[Guide_to_Robotics#Repairing_Damage|Guide to Robotics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Excelsior&amp;diff=2736</id>
		<title>Excelsior</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Excelsior&amp;diff=2736"/>
		<updated>2022-09-11T15:40:48Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SidebarOrganization&lt;br /&gt;
| orgname = Excelsior&lt;br /&gt;
| tagline = &amp;quot;Ever Upwards!&amp;quot;&lt;br /&gt;
| type = Organized Paramilitary Force / Insurgents&lt;br /&gt;
| img_file = &lt;br /&gt;
| presence = Minor&lt;br /&gt;
| focus = Resistance &amp;amp; Insurgency&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
&#039;&#039;&#039;Government Form:&#039;&#039;&#039; &#039;&#039;De Jure&#039;&#039;, Union of Workers Communes / Soviets&lt;br /&gt;
- &#039;&#039;De Facto&#039;&#039;, Dictatorship of the Proletariat; Warlord States&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideology:&#039;&#039;&#039; ‘United Collective’ / Excelsior Marxism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leader(s):&#039;&#039;&#039; Unknown; See Regional Status&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anthem:&#039;&#039;&#039; The Internationale (Various Languages)&lt;br /&gt;
&lt;br /&gt;
Excelsior is a loosely based organization, typically relying off of a hierarchy of seniority. This seniority typically based around one&#039;s indoctrination date alongside their skill and talents. &amp;quot;Liberatees&amp;quot;, simply referred to as slaves by non-Excelsior forces, are upon the lowest-rung. Followed by the &amp;quot;Liberators&amp;quot;, being those who have given to the cause. Though how these Communes or &#039;Excelsior cells&#039; operate depend on the local branch. While Excelsior appears on the outside as a cohesive, united organization - many of its holdings act autonomously of one another. Cooperating often and rarely fighting, but varying in their organization of leadership, tactics and how they approach diplomacy.&lt;br /&gt;
&lt;br /&gt;
While their means may be different, their end goal is always the same. To liberate and free the galaxy of its oppressors, even with extreme violence if needed. To Excelsior, the ends justify the means. &#039;&#039;&#039;Whatever they be.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“One may ask why so few join our cause willingly. It’s because they are like horses being led to the glue factory with binders. We aim to remove that blinder, think freely, and escape what they think is their fate. To roam freely. That is what every man wants. To be free - to be equal.” - The &#039;Commissar&#039;&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The origins of Excelsior are relatively unknown, though their existence is known to have started around 2560 as negotiations of the Sol United Federation began. The Excelsior movement started due to dissent with Sol’s expansionist policies, giving rise to multiple movements mostly composed of workers and students opposing Sol expansionism. It was at this time their motto ‘Ever Upwards!’ came about, capitalizing on anti-capitalist and anti-imperialist sentiments among academics by invoking a classical Latin phrase.&lt;br /&gt;
&lt;br /&gt;
The first recorded use of Excelsior infiltrations came in 2569 as the loose Excelsior movement began to unite into councils, centralizing itself to act as a resistance organization. Infiltrators became the backbone of the organization, carrying out terror bombings, hijackings and sabotage of Sol ships heading towards the still unclaimed frontier. The organization was heavily reliant on captured weapons, leading to many collectives developing their own cheaper and lower cost weapons to mass produce rather than scavenging for weapons.&lt;br /&gt;
&lt;br /&gt;
Despite never being an official government some planets at the frontier were unofficially run by Excelsior, having favorable leaders of distant human colonies for alliances with the movement and either directly house armed wings of the movement or allow for Excelsior communes to exist in their sector for protection. Somewhere around this time was the first use of implants being used on less than ‘enthusiastic’ fighters as practices of conscription within communes began to take place. The constant growth of the Sol Federation required a constant flow of bodies to stop it. As Sol began to crack down on the Excelsior movement harshly though, and with the risk of double agents in the movement, these implants slowly became a mandatory proof of loyalty.&lt;br /&gt;
&lt;br /&gt;
The movement&#039;s heyday was in the early 2600’s, effectively popping up out of nowhere with sleeper cells and small, isolated communes at the edges of Sol controlled space. As Sol moved in these cells would spring into action, sometimes to the dismay of frontier governments that had tolerated the ‘wacky communist cult’s existence. In cases such as Volkovia, Trasmus, Sierra-1 and other planets the Excelsior movement attempted to help warring factions on the planets fight off Sol influence. Their goal was double sided, however. First was fighting off Solarian expansion, second was attempting to use their newly secured position to infiltrate and seize colonial holdings as a new commune; spreading their idea of ‘revolution’ to the masses.&lt;br /&gt;
&lt;br /&gt;
Excelsior fell apart shortly after these cells sprung into action, having received defeat after defeat at the hands of Sol forces and harsh repercussions on its communes by local governments. Many once sympathetic Sol-separatists finally had enough of the ‘cult communists’ disturbing their way of living and bringing in extra Sol attention. By 2630 the organization appeared to have faded from galactic news besides occasional terror attacks and armed militias fighting to establish new communes in the frontiers of space.&lt;br /&gt;
&lt;br /&gt;
Right before the Bluespace crash however there appeared to have been a resurgence of activity. Excelsior activity within Sol began to kick off again, some believing as if they had prepared for something. Excelsior propaganda referred to it as ‘Liberation Day’ only for Bluespace to crash about a year or so after their activity had again commenced. Some blame Excelsior as the cause of the Bluespace crash while others believe they had simply seen it coming as Excelsior had made use of long range teleporters to link communes for decades.&lt;br /&gt;
&lt;br /&gt;
After the crashing of the Soteria fleet and establishment of Nadezhda a few Excelsior cells began to rear their head as time passed. Local to Amereth and Amethyn Ros there appears to be an Excelsior cell operating from a nearby system. It’s whereabouts are unclear as well as it’s size; having stashes of gear within the colony already which implies infiltration efforts. Short range teleporters have been sighted in use in the sector, possibly being responsible for the increase in bluespace entropy in the region.&lt;br /&gt;
&lt;br /&gt;
==Ideology &amp;amp; “The Struggle”==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Struggle&#039;&#039;, otherwise known as &#039;&#039;The Great Struggle&#039;&#039;, is a philosophy of a struggle of the working class. It is best described as a philosophy of double-think, some arguing the great struggle commenced on Liberation Day around the time of Bluespace failure. Others argue that it has yet to start and only will once the working class has been liberated.&lt;br /&gt;
&lt;br /&gt;
While these two beliefs appear to be at odds, Excelsior operatives and communes commonly flip between the two philosophies, usually when it benefits their doctrine at the time. This ideology is methodical, bordering on the edge of being near religious. That if one dies in the struggle he will become immortalized in the revolution. While not inherently spiritual this belief has commonly been misinterpreted as a spiritual belief rather than an ideological or idealist one.&lt;br /&gt;
&lt;br /&gt;
==Regional Status==&lt;br /&gt;
&lt;br /&gt;
Since the Bluespace crash the Excelsior movement appears to have devolved into warlord states according to ex-agents. Local ‘commanders’, elected by the armed wing of the local commune or communes that have effectively taken control of the movement. Some communes are stated to still operate via worker councils and direct voting, akin to anarchic communes, with a separate militia that holds no voting powers. Other groups appear to have a military-like government made up of only soldiers, infiltrators and officers akin to a military structure. Many of these militarized wings proclaim themselves ‘provisional’ governments for the sector and the ‘vanguards of the revolution’.&lt;br /&gt;
&lt;br /&gt;
The latter appears to be the case of the Excelsior group operating around Amereth, calling its center commune simply the ‘Union’. A currently unknown military commander acts as its executive body, unwilling to negotiate. What is known is limited, though tales from ex-operatives talk of a leader of the local group simply known as “the Commissar”; though he appears to go by many names. As Sol is not a threat to the region for the time it appears their goal is to subjugate the local people’s before the Sol Federation returns.&lt;br /&gt;
&lt;br /&gt;
Raids by Excelsior on various colonies, settlements and even government bodies occur; though in rare instances. While some believe this is likely how they continue to increase their numbers it is more likely that these raids are done for the sake of retrieving guns, resources and technology to fuel local warlord-states within the Excelsior organization. While Excelsior is united in name and image many raids in the local star systems appear to be done by various Excelsior groups. Some lurk in space as nomadic ‘pirates’ looking to raid company shipping vessels and even void-wolf ships while others, such as most communes, launch periodic campaigns against local settlements as a means of survival and to fund their local war-machine.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
Excelsior technology is an odd subject to experts. Their technology appears to be remarkably advanced but, due to a shortage of materials in isolated communes, their tech appears to be.. ‘shoddy’ in quality at best. Excelsior teleporters appear to be able to operate in spite of the Bluespace crash, albeit with safety issues, but are unable to process long distance teleportations. Strategies for their expansion seem to be launching probes as beacons to crash into planet surfaces to then act as a node to teleport to. Both of these factors packed together explains the high amount of Bluespace activity local to Armarth in spite of most Bluespace technology failing.&lt;br /&gt;
&lt;br /&gt;
Excelsior weaponry is much the same as their parts and teleporters. Shoddy yet somehow advanced, showing intelligent ingenuity to make stripped down weapons operate as their better processed counterparts - but requiring skilled maintenance knowledge to avoid the rifle from blowing up in their hands. Without proper care, Excelsior guns misfire, break or detonate in the user&#039;s hands without warning. It seems that either their societies instill good gun cleaning habits or their implants they use do.&lt;br /&gt;
&lt;br /&gt;
A common ‘boogeyman’ belief however is that of ‘spiked guns’. This is proven to be true as some weapons of Excelsior are known to implant people who use them, being ‘decoy’ guns or equipment that realistically cannot operate but bait the person into attempting to use it. These decoys either implant the user or, in some cases such as energy cells, blow up to attempt to maim or kill the user. Due to this Excelsior weapons are considered by many to be unsafe and illegal as, commonly, the only way to spot an Excelsior infiltrator short of an implant check is their usage of said weapons.&lt;br /&gt;
&lt;br /&gt;
== Spiked Weapons ==&lt;br /&gt;
The following ‘spiked’ items are known to have been found around Amereth:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiked Weapons&#039;&#039;&#039; - Contain either spiked ammunition to detonate the gun or are decoys planted to implant users into becoming operatives through their grip or trigger mechanism.&lt;br /&gt;
*&#039;&#039;&#039;Spiked Implants&#039;&#039;&#039; - ‘Broken’ implants can be found with Excelsior stashes. These unmarked implants explode upon being inserted into the user&#039;s head. It’s unknown why this tactic is used but rare instances of people attempting self-subversion have occurred.&lt;br /&gt;
*&#039;&#039;&#039;Spiked Cells&#039;&#039;&#039; - Excelsior cells are known for having large amounts of energy stored in them despite their compact size. However many cells are purposefully faulty, set to explode upon usage within a piece of machinery or gun. &lt;br /&gt;
*&#039;&#039;&#039;Spiked Parts / Disks&#039;&#039;&#039; - Excelsior machine parts such as manipulators, lasers or bins are known to be of poor quality and purposefully destroy machines they are used in. Similar occurs with weapon or ammo disks as they tend to brick machines of all sorts.&lt;br /&gt;
*&#039;&#039;&#039;Spiked Armor / Mechs&#039;&#039;&#039; - In the rare case of finding armor of mechs made by Excelsior users should avoid all usage. Both armored suits and mechs have horror stories attached of either injecting the user, failing when life support is needed or, in the case of mechs, violent self-destruct explosions upon unwarranted users attempting to override their controls.&lt;br /&gt;
&lt;br /&gt;
Note: While these may lack mechanics if you are seen using Excelsior tech variations of these exact instances may occur. If you want to be an operative, you can ask. If you want to use the ‘cool commie gear’, expect admemeary.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Relations==&lt;br /&gt;
&lt;br /&gt;
Realistically few groups of people are even remotely friendly to Excelsior, even before the Bluespace crash. Most relations with frontier colonies were that of a ‘annoyance’ at best. Prior to the crash some colonies reported Excelsior communes attempting trades of weapons for materials or goods but after ‘Liberation Day’ any dealings with non-commune members appeared to halt entirely.&lt;br /&gt;
&lt;br /&gt;
Excelsior since the crash has shown only hostilities to all non-commune members, typically attacking them on sight or attempting to sabotage or undermine their colonies, cities and communities. Contact with Excelsior is near impossible besides the occasional mixing of long-range radio frequencies, either intercepting propaganda stations or the rare hailing from Excelsior members attempting to convert people to their cause.&lt;br /&gt;
&lt;br /&gt;
There have been rare exemptions to this however, including various hostile forces operating as contracted agents by Excelsior. There appears to be a variety of reasons, most boiling down to a simple pragmatic stance of &#039;&#039;&amp;quot;The enemy of my enemy is my friend.&amp;quot;&#039;&#039; Though these strange alliances or ceasefires are always temporary, breaking at times right after payment is received.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Mycus&amp;diff=2735</id>
		<title>Mycus</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Mycus&amp;diff=2735"/>
		<updated>2022-09-11T15:33:53Z</updated>

		<summary type="html">&lt;p&gt;NSD: Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mycus can generally be described as ponderous and jovial. The attitude of a mycus, due to hardship rarely being a concept among them, is that life is meant to be interesting and pleasant. The life of a mycus tribesmen is often peaceful, their physiology often letting them ignore creature discomforts such as disease, injury, pain, or death. While a morose mycus is not impossible, it is quite unusual and reserved mainly for elderly cryptics nearing their time of fracturing. Mycus minds are inherently willing to look at all problems, no matter of disastrous, as a temporary discomfort at best.&lt;br /&gt;
&lt;br /&gt;
===Quickstart Guide===&lt;br /&gt;
* Mycus are exceptional powerful, with every part of their body geared towards physical strength, making them the strongest humanoid species on the colony. They receive +20 robustness.&lt;br /&gt;
* Mycus bodies are immune to pain, do not need to breathe, are immune to infections, and cannot suffer toxins due to their fungal infrastructure.&lt;br /&gt;
* Mycus regenerate faster in total darkness, but their fungal bodies take double damage from sources of burn and are quite ponderously slow.&lt;br /&gt;
* Mycus may gain use of a companion known as a shroomling or slime-mold, with a shroomling being a hungry little fungal animal that follows its mycus creator around, generating powerful healing chemicals when given enough food. Slime-molds are immensely strong protectors, working as protectors to a mycus. Despite a slime-molds tiny form, it is capable of going toe to toe with foes many times its own size.&lt;br /&gt;
* All mycus instinctively understand fungi and plants, able to simply look at one to determine its qualities. They gain the Green Thumb perk.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The mycus are a group of sentient mobile parasites similar to fungal species but genetically more closely related to animals. The mycus resemble bipedal “mushroom” men of varying height and breed, separated into categories based on age and genus. Mycus bodies are well adapted for life underground, preferring dark areas with little to not light at all. Mycus bodies are equally suited for strength intensive tasks, having slow but immensely powerful physiology consisting of a rapidly regenerating organs and ‘flesh’ made up of compact sponges working as strong muscular framework. Mycus bodies, due to their adaptation to cave dwelling, are often uncomfortable in areas of light due to its presence slowing their regeneration process. Mycus bodies are also incredible attuned to chemical changes in their own bodies, with mycus immune systems capable of reacting to and incorporating various chemicals normally toxic to other races to render them largely inert. Mycus bodies posses only four major organs, the sponge-like flesh making up the bulk of their bodies and a single retention core functioning similarly to a nuclei. Other ‘meat’ organs are simply repurposed and reclaimed organs from their growth cycle, kept alive to serve the fungal colony residing in the great part of the body.&lt;br /&gt;
&lt;br /&gt;
Disturbingly, what was first thought to be an entirely fungoid species is not quite correct. Mycus are in reality a parasite that has learned to live symbiotically with the life functions of other creatures, of which it supplants and takes over the deceased corpses of to revive them into a quasi-living state. This process of supplanting grows a large fungal colony over the corpse of a deceased creature while various organs are rejuvenated, re-purposed, and moved to where they will be most beneficial. This ‘beginning’ stage of development technically revives the creature, but all instincts, higher functions, or brain activity is completely wiped and replaced with the parasitic mycus. In essence, the creature claimed by a mycus fungal colony is now once more alive, but lobotomized and its meat used to support its new host. Due to complications dealing with higher evolved body types, the mycus are incapable of parasitism in humanoids considered sentient and sapient, making them a non-threat to colony members in this respect.&lt;br /&gt;
&lt;br /&gt;
Mycus bodies, over time, swell with age and accumulated experience. The functional ‘brain’ and other similar complex organs of a mycus are dispersed through out the entire body. Functioning independent of each other. In other words, it can be said that the ‘core’ organs are everywhere and nowhere within a mycus body. The singular ‘brain’ core functions only as a ‘back up’ of that current mycus’ memories and personality, this ‘brain’ is the key to a mycus’ recovery should his body be destroyed. Similar to a mycelium, the brain core is capable of infecting decaying and dead organic matter to functionally ‘regrow’ the mycus’ destroyed body in a matter of days. The regrown body will inevitably be identical to the former mycus the core belonged to. Despite this functional immortality, mycus’ do eventually pass due to age. Additionally, mycus bodies are very highly &#039;sculpt-able&#039; with their physical appearance easily modified to appear in all sorts of various ways, leading to many mycus adopting all sorts of unusual appearances, in particular with the discovery of new and exotic races.&lt;br /&gt;
&lt;br /&gt;
Through out a mycus’ life cycle they will continue to grow in size and strength until their bodies can no longer maintain themselves. A mycus will eventually choose to begin a process known as fracturing, when a mycus has grown so large that the consumption of food requires too much for it to remain viable or requiring more food then its environment can support they will voluntarily begin this process. Fracturing is one of two ways a mycus will “die” with the body of an old and subsequently huge mycus fracturing into separate parts, usually the head, torso, arms, and legs each severing from the body before beginning the process of transforming into new mycuses. These fractured copies will retain all needed knowledge to survive, fight, and thrive, but will have subsequently lost all non-instinctual memories of its sires, growing new nuclei before going their separate ways. The only other method from which a mycus will “die” is from both the body and core nuclei destroyed, however due to the dense powerful structure of a nuclei and the fact it is inedible, this is an extremely rare occurrence.&lt;br /&gt;
&lt;br /&gt;
==Culture: Past and Present==&lt;br /&gt;
The mycus are a people united under a common understanding those among them with the greatest strength, size, and experience are to be respected and followed. Due to mycus biology allowing for them to visually identify experience and knowledge simply by measuring a mycus’ height, this often leads to groups led by the biggest one among them (although this is not guaranteed). Mycus biology is one of self solving nature, things such as disease, environmental threats, technology, or industry is often solved by the cultivation of spores and fungi to fulfill specific niches. The intimate nature of the mycus and their understanding of plant life allow them to grow fungi to meet specific needs. As the mycus are tribes that often move through out the subterranean caves, these cultivated fungi are often made into mobile fungus referred as sporelings, often treated like loyal companions, similar to how humans treat dogs.&lt;br /&gt;
&lt;br /&gt;
Medicine, weapons, and even industry are often done via spore cultivation that can take years or even decades to come to fruition. The mycus measure their decisions in the long term, to a mycus it is considered a short and reasonable time to cultivate a single unique mushroom for six months to two years. Where another race would be hurried, a mycus doesn’t consider the immediate benefit of a task but the long term consequences. This can make them seem indecisive or even ponderous to outsiders, but to a mycus this deliberation is merely the best possible outcome for themselves or whatever mycus exist if or when they fracture.&lt;br /&gt;
&lt;br /&gt;
Mycus live extremely primitively, often dwelling in caves as simple tribes hunting or remaining in quasi-stasis when not actively required to work. Mycus will rarely go to the surface, often only attempting to do so to gather resources unavailable to them in their underground caves or to move to a new cavern. Mycus rarely wear clothes, often doing so simply as a form of armor when out hunting. Due to an asexual reproduction, mycus don’t have much consideration in terms of gender or sexual characteristics, though mycus exposed to races that do will often adopt or cultivate themselves to appear as one or the other based on preference.&lt;br /&gt;
&lt;br /&gt;
Mycus culture is by its very nature economically socialist and socially libertarian. While individual mycus will look to perform work based on what benefits the collective the most what that work entails is often left up to the individual mycus. Only under rare circumstances will the leading mycus, traditionally known as the mold mind, ever directly order a mycus towards a specific task. Often times mycus will simply choose to do what is needed by the community without needing to be told, the concept of greed and accumulation of personal power and wealth are foreign concepts given most of what a mycus needs can simply be grown or hunted.&lt;br /&gt;
&lt;br /&gt;
With the advent of moving to the colony, mycus have been given new perspectives on what is necessary for a thriving frontier world, introducing them to concepts of money, barter, selfishness, and factionized groups. In some ways this had helped mycus improve upon their ideals, focusing their helpful natures towards productive ventures directed by the various colony factions. This in turn, gave them highly specialized tasks best suited for their biology and mindset as they strive for the greater good of those they&#039;ve come to work with. However, this has also negatively impacted their society, as mycus often turn this collectivist but independent ideal into a more defined faction line. A mycus who works for Lonestar puts Lonestar first above all else, one who works for Soteria does similar, with the concept of fungal brotherhood fading but never quite forgotten by the newly created mycus fresh from a fracturing.&lt;br /&gt;
&lt;br /&gt;
==Ethnicity==&lt;br /&gt;
Mycus are seperating into categories based on their predominant fungal origin or age, with the three main types being the mushroom-born, slime-mold, and cryptic. These categories however are generally just displays of what the mycus personally values the most, and often can be changed through careful manipulation of a mycus fungal body.&lt;br /&gt;
&lt;br /&gt;
Mushroom-born are the most common type of mycus and benefit from a robust biology capable of replicating many natural and artificial chemicals. Mushroom mycus are often accompanied by a lesser mushroom capable of replicating various powerful chemicals after being fed. These lesser mushrooms are treated affectionately by them, similar to humans and dogs, with the mycus defending them violently if needed. Unlike other mycus types, mushroom born are much more attuned to the biological needs of both themselves and other races. Mushroom born consider their shroomlings as favored pets and are loathe to leave them out of sight or in harms way unless absolutely needed.&lt;br /&gt;
&lt;br /&gt;
Slime-mold mycus are considered the physically strongest of all the mycus subtypes, often living on diets of pure meat by performing the hunting for a mycus tribe. Slime mold bodies are naturally tougher, more capable of enduring damage and exceptional at healing when remaining in areas of darkness. Mold-born often choose to bring mushroom companions cultivated specifically for fighting, often times using them similar to hunting dogs, but taking care to ensure they do not perish. Slime-molds receive their name from their oily bodies, the sponge-like flesh considered by other races to be ‘gooey’ as it is coated in an enzyme that aids in halting bleeding or flesh tearing. Slime-molds also consider working in tandem with their companions in combat, in particular in melee, second nature.&lt;br /&gt;
&lt;br /&gt;
Cryptic mycus are often considered by their tribe to age prematurely, being the most settled of the mycus types a cryptic will often avoid fighting, choosing instead to cultivate new fungi or work towards solving problems the tribe faces. This often gives cryptic’s the shortest life spans, as their discovery of knowledge and focus towards more thoughtful approaches results in them growing in size faster then other types. This accelerated growth will often lead to early fracturing, but some cryptics stubbornly remain huge for longer than is normal, especially if they become the tribes mold mind. Due to their intellectual pursuits, few cryptics bother with cultivating shroomlings, finding that managing them is more trouble than its worth. A cryptic values intellectual pursuits above all else and their biological mind is well suited for memorizing facts and knowledge with far more ease than most organic life.&lt;br /&gt;
&lt;br /&gt;
==First Contact==&lt;br /&gt;
Mycus were first contacted by the colony due to the attacks by the forgotten, the shroom men tribe local to the area having oft avoided outsiders as they saw no need to interact with them until the colony came into possession of a shroomling belonging to the local mold mind. This forced the mycus out of hiding and upon finding their treasured shroomling alive, opened diplomatic channels with the colony itself. After some weeks of communication, bartering, and presentation of what the colony had to offer the mycus tribe collectively decided to join the colony, carving out a darkened cave system below ground, much to the annoyance of the local cht&#039;mant hive who had done the same.&lt;br /&gt;
&lt;br /&gt;
==Relations with other races==&lt;br /&gt;
The mycus collectively despise the folken, viewing them as their enemies due to centuries of conflict between them. Of other races, they find them alien and at times uncomfortable to be around due to their selfish nature and hyper-active (by comparison) lifestyle. The mycus are generally tolerant of most other organics except the folken, recognizing that they are inherently different. Conflict with the forgotten and the destruction of their homes have also left them distrusting of machines, though they recognize not all machines are the same as the forgotten. This devastation of their homeland is what brought them to the colony in the first place. As a result, few Mycus are trusting towards synthetic life, but most find synthetic slaves quite appealing, likening them to their shroomling companions but more diverse, intelligent, and useful.&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Folken&amp;diff=2734</id>
		<title>Folken</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Folken&amp;diff=2734"/>
		<updated>2022-09-11T15:33:34Z</updated>

		<summary type="html">&lt;p&gt;NSD: Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Folken are pragmatist who view things with extensive consideration, rarely making brash decisions and often deliberating for days, weeks, months, or even decades on a decision if allowed. With functional immortality, folken are willing to allow themselves an indulgence in debate and speech. Free of creature wants such as food, shelter, or other mammalian needs folken often concern themselves largely with philosophy and intellectual pursuits, though this is hampered by a tribal culture lacking industry outside primitive bronze forges. The serious nature of a folken tribes pursuits leads to them coming off as stiff and difficult to read, a matter made more complex by their lack of subtle facial expressions. &lt;br /&gt;
&lt;br /&gt;
===Quickstart Guide===&lt;br /&gt;
* Folken are exceptionally in tune with their natural processes and ever vigilant to threats. They gain +10 Biology and +10 Vigilance.&lt;br /&gt;
* Folken understand plant and fungal life with ease, capable of looking at a plant and understanding it entirely in mere seconds. They gain the Green Thumb perk.&lt;br /&gt;
* Folken passively heal in bright light conditions and gain nutrition very slowly, allowing them to always passively remain healthy. Like other plantoid species, folken are immune to pain and infections.&lt;br /&gt;
* Some folken are capable of enhancing and improving oddities, manipulating the natural energies of the world to change the effects, often for the better.&lt;br /&gt;
* Being mostly plants, folken take double damage from sources of burn.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The folken are a group of plantoid creatures with green verdant skin and bark-like armoring on the extremities, in particular around the hands and feet. Folken vary greatly in size but tend to lean towards the smaller side with V shaped torsos and thin peg-like spikes as legs that lack feet. Folken faces lack much expressive quality, emotion is instead often expressed with movement of the body. While folken possess lips and a tongue for communication, they lack what is traditionally considered teeth, with small thin spikes suited for keeping food in the mouth while it is dissolved, the broken down slurry slipping down the throat before anything that can’t be digested is spat out. Folken lack most secondary organs often critical to higher organic life forms aside from a ‘core’ seed held within the head which controls the greater functions of the folken’s body. Despite possessing a digestive system the folken are not required to eat provided they are in sunlight, as their bodies are fully capable of photosynthesis, however this process can be inefficient when a folken remains highly active for an extended period or in areas without light, thus the evolved ability to digest organic material. Folken bodies are not particularly strong but have multiple sensory organs, giving them exceptional perception to even the smallest sounds or visual stimuli. Due to this dispersed system of sensory organs, folken are highly susceptible to stimulation overload.&lt;br /&gt;
&lt;br /&gt;
Folken are functional immortal, with bodies that age, die, and become replanted with the core seed of the brain. The process of this ‘seeding’ and rebirth comes with both positives and negatives. When a folken has passed before his time, such as through violence, disease, or misfortune, the seeding process creates a new folken. In simple terms, if a folken dies before his time, what is grown from his core will be someone entirely new, with no memories of the former folken they once were. However, if a folken lives long enough, they will eventually begin the process of death naturally. When seeding is done this way, the reborn folken retains all memories, skills, and abilities. This natural life cycle have made folken highly adverse to combat as any death through anything except natural causes is to them a true death, even if the core of them lives on. Reproduction for the folken is done passively, with folken pollination of plants done parasitically. The pollen passively generated by folken may pollinate flowers which, over time, will be taken over to eventually grow into a new folken, though this process so very rarely succeeds that folken population numbers are quite small. Because of this passive nature of reproduction, folken are often unaware if a new folken was a former friend killed by violence and regrown without memories or an entirely new folken freshly budded. Since folken reproduce asexually, few folken are gendered, but some adopt the appearance through cultivation and clothing to better fit in with other races.&lt;br /&gt;
&lt;br /&gt;
Due to an aversion to combat in a hostile world, folken bodies have adapted to unilaterally avoid predators and recover from damage. Exposure to light, even synthetic light, will cause folken bodies to rapidly heal. This regeneration allows for folken bodies to withstand trauma that would otherwise kill other organic life forms. A specialized dispersed organ within the neck also contains a slue of naturally produced healing chemicals capable of restoring lost limbs, though this process takes several days and is less effective than synthetic chemicals made by the Soteria. Folken bodies are, to the Soteria, highly unusual as they seem to be a perfect genetic blend between organic &#039;meat&#039; of most standard humanoids symbiotically combined with plant-life in a way most scientist believe is not a natural occurrence. How or why a folken&#039;s developing body grows non-plant matter to function as auxiliary organs is presently unknown, but without them they would be unable to achieve the actions they do. While it is unknown as to why the folken came to be, there symbiotic biology has proven of exceptional interest to the Soteria, who have successfully managed to transplant organs to and from humans with little in the way of side effects.&lt;br /&gt;
&lt;br /&gt;
==Culture: Past and Present==&lt;br /&gt;
Folken culture is one of cultivation of their environments and control of it. Much like a human and a garden a folken views a forest as something that needs to be maintained and thus controlled. Folken will often solve problems through the cultivation of natural remedies. A herd of tengolo’s are causing problems for the tribe? They shall cull the tengolo’s primary food source to encourage them to move on. A primal render has taken up residence in a nearby cave and disturbed the other wildlife? Collapse the cave with the use of an avalanche to bury the creature. Folken culture carries heavy emphasis on deliberation of simple easy solutions to even the most complex or difficult problems. As a result, folken culture is immensely authoritarian, all power derived from the elders and shamans, flowing downwards to individuals who often form cliques at all steps of the social ladder. Folken form bonds slowly, often taking years or decades to form kinship with another, this process leads to folken often seeing each other under specific groups and rivals regardless of personal feelings. This formation is often tribal, with folken viewing their tribe with preference over those outside of it, but tribes are often split up into smaller factions as well. These smaller groups are often drawn by job, philosophy, or simply kinship.&lt;br /&gt;
&lt;br /&gt;
This in group preferences however does not extend to other races. Folken are more willing to form relationships with non-folken more quickly then with their own, be this the form of domesticating certain animals or seeking beneficial relations outside their tribe. Folken are aware that the life of other creatures are often fleeting, making them look more kindly towards those they feel have shorter less fortunate lives. This dichotomy is viewed in two primary ways, that other life forms are inherently weaker and more in need of cultivation and that the actions of said life forms have more meaning as the lives they live do not last, making every action more important. The questionable nature of this philosophy, however, takes the form of folken being charitable and more willing to aid others outside of their species and tribes, seeing themselves are the benevolent benefactors to lesser races.&lt;br /&gt;
&lt;br /&gt;
Folken are tribal in nature, but do possess some level of industry with the use of bronze tools and weaponry often shaped by smiths through the use of primitive forges. Folken are not opposed to the use of industry, but possess nothing greater than what individual smiths within a tribe can produce. A larger industry that folken use are the husbandry of animals domesticated for use in various tasks. Domestication however does not fit the general understanding of other races, folken do not so much as train or attempt to strong arm beasts but allow them to grow used to a folken’s presence to the point that many animals will simply ignore them. Once this process of familiarization ends, folken then subtlety manipulate these animals by changing their environment, such as growing, destroying, or changing food sources and habitats the animal prefers.&lt;br /&gt;
&lt;br /&gt;
Folken, due to their focus on intellectual and philosophical pursuits, are also deeply spiritual. Folken few the planet and the effects it produces, such as anomalies, as mundane occurrences, having no perspective that other worlds are not like this. Their experience with anomalies allows them to manipulate what they view as the spiritual energy of the objects themselves. The folken believe that the collective emotions put into an object by a person or people is what creates the objects known as oddities. These emotions, to the folken, can be manipulated by their own through the use of rites and chants that individual folken develop. Though even between the shamans that produce these effects reliably, they cannot agree definitively how exactly it is done. The primary school of thought suggest the folken imparts their own emotions, but some believe they are merely drawing out the spiritual energy already within. A topic that is hotly debated, with schools of thought varying heavily by tribe, clique, or even the individual.&lt;br /&gt;
&lt;br /&gt;
With the introduction to the colony, folken society has changed heavily, in many ways enhancing both their best and worst qualities. Folken are inherently authoritarian, viewing those above them as individuals that must be adhered to and respected. This mindset proves exceptionally welcoming to the power structures of the various factions from which recruit these new potential members. However, the in group tribal preference becomes both a boon and a bane, as folken view other folken as inherently with more authority than members of their faction if they formerly held the rank of elder or shaman. Lacking this, however, a folken looks towards its faction leader and head of staff with obedience and a desire to be valued by them. Despite folken belief that they are looking over these younger, less resilient and shorter lived races as a duty, this is not done out of malice or arrogance like for example an opifex would. They see the cultivation and improvement of the colony and its faction as an ultimate benefit to both sides, more than willing to serve and be served.&lt;br /&gt;
&lt;br /&gt;
==Ethnicity==&lt;br /&gt;
Folken seperate themselves into three castes from which authority is drawn. At the top are the elders, who are the longest lived and spiritually inclined of the folken, these types are often leaders to their tribe. Below them are the shamans, who have spent years or decades learning the effects of the planet to manipulate it on a super natural level, though thoughts, disciplines, and philosophies rarely match between different practitioners, often leading to many rivalries. Then at the bottom, making up the bulk of folken are the sproutlings, who are physically suited for menial tasks such as work and sometimes combat, as they heal at a much higher rate than the older shamans and elders.&lt;br /&gt;
&lt;br /&gt;
Elders are folken who have lived for longer than a century and are often highly spiritual but not quite shamans. An elder will have cultivated for themselves an extensive network of personal philosophies, goals, and friends both within and without their tribe. An elder knows that his place is to focus heavily on being an intellectual and discussing the best way to lead their people. Elders within the colony generally come to learn from other races to then give the information back to their tribe to improve them, establishing wide networks of communications and personal power.&lt;br /&gt;
&lt;br /&gt;
Shamans are folken who have spent years or decades understanding the natural processes of the planet, in particular the anomalous nature of it and the objects it creates. A shaman can intuitively understand some anomalous objects, in particular oddities, allowing them to use certain chants and rites to enhance them. Shamans are set apart from other folken by their often quarrelsome rivalry between each other, making shamans favor the presence of non-folken who are often far more agreeable to their proposed ideas and explanations on how the world works.&lt;br /&gt;
&lt;br /&gt;
Sproutlings are folken less than a century old who have yet to decide what they seek. These folken are common, often later in life choosing to become elders or shamans depending on which clique they fall into. Sproutlings have the advantage of refreshed bodies unaffected by age and thus are the most adept for dangerous or risky tasks. Unlike other folken, a sproutling’s healing organ has yet to wear down from use and thus works over twice as effectively as older folken.&lt;br /&gt;
&lt;br /&gt;
==First Contact==&lt;br /&gt;
The folken first contacted the colony, having watched them at a distance for quite some time, yet through a mistake believed the local hunting lodge was directly owned by the colony itself. As a result, the folken first jointly came to the colony with the lodge aiding them in diplomatic matters. Sadly, due to miscommunications and poor treatment by the colony in comparison to the lodge on their first arrival, the folken were reluctant to combine their future with that of the colony. As a result, folken mainly view the lodge as their true allies and the colony an extended ally as a result, but this has not stopped folken from joining the various factions. Much of their decision was based on the need for protection against the forgotten, who many tribes had perished to in the machine creatures bid for expansion.&lt;br /&gt;
&lt;br /&gt;
==Relations with other races==&lt;br /&gt;
Folken generally view other races as fleeting, with short lives and weak bodies, but most folken have come to appreciate this. The idea is not that folken are better because they live longer, but that the shorter lives of other races make them more in-tune with emotion, compassion, anger, and all the good and bad of higher life forms. Many folken appreciate the natural wild nature of other races, in particular their ability to be decisive and what they view as extremely passionate in both their love and their anger. Folken, however, despise the mycus due to the latters often common action of using folken bodies or partially grown seedlings to reconstitute their own bodies. This act of murder, purposeful or not, has made the folken and mycus enemies for centuries.&lt;br /&gt;
&lt;br /&gt;
Outside of the mycus, folken view machines with absolute fascination beyond those of the forgotten. Until joining the colony they believed them as little more than murderous spirits possessing strange metals, but the revelation that independent thoughtful machines exist have given the folken centuries worth of philosophical debates to be had. Most folken, especially shamans, view free willed synthetics as inherently worthy of conversation and discussion and will often make great attempts to bring synthetics into their personal friend network.&lt;br /&gt;
&lt;br /&gt;
Conflict with the forgotten and the destruction of their homes have also left them distrusting of machines, though they recognize not all machines are the same as the forgotten. This devastation of their homeland is what brought them to the colony in the first place.&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=2733</id>
		<title>The Hunters Codex</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=2733"/>
		<updated>2022-09-11T15:32:19Z</updated>

		<summary type="html">&lt;p&gt;NSD: No longer a dead end, added guide category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword==&lt;br /&gt;
The Codex is written by the Matriarch Smail and is considered the rules and way we operate as an independent faction within the world. The Codex is subject to change, considering how early into the stages of creation the lodge is. The ideal is simplistic though. Remain Honorable, Don&#039;t cause trouble for our allies and last of all remember your actions reflect on all those around us.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Way==&lt;br /&gt;
Amethyn is a land filled with vast landscapes with their own ecological provinces populated by extraordinary magnificent beasts of the wild.  You are one of the honorable hunters, a kinship forged in the hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Diving head long into danger is the way of the hunter. With reckless enthusiasm we fight, with every adventure we master the hunt. Even in our direst times, we face our enemy with a joyful bravado shaped by the thrill of the hunt.&#039;&#039; - Matriarch Smail&lt;br /&gt;
&lt;br /&gt;
== The Hunters Duty ==&lt;br /&gt;
The Rules that govern your duties as a hunter are written to separate us from mere savages of the planet. Follow and adhere this rules, for failure will occur punishment. &lt;br /&gt;
&lt;br /&gt;
1: Unless in proper self defense, a Hunter of the Lodge is not to do harm to their own people or other people.&lt;br /&gt;
&lt;br /&gt;
2: Honor those who are among you, respect those whose bonds are shared and forged in combat, those who are friends and allies of the Lodge. Guests of the lodge are to be treated with respect and honor, without any ill will or harmful intent.&lt;br /&gt;
&lt;br /&gt;
3: Respect the Due Order of the lodge.&lt;br /&gt;
&lt;br /&gt;
4: The equipment of your gear and knives are of incredible value. Do not lose them in the slightest bit. And the knowledge as to how to make such equipment must never be revealed.&lt;br /&gt;
&lt;br /&gt;
5: A Hunter finds all that they need from the creatures they hunt and what is available at the Lodge. Looting from areas not owned by the hunters is frowned up, and punishable. The prospectors have their claim, we have ours. Respect it.&lt;br /&gt;
&lt;br /&gt;
6: A Hunter is expected to not only improvise, adapt, and to overcome the challenges that nature throws at them, but to catalogue and share what they know of creatures, plants, and other possible encounters with others within the Lodge and are allied to the lodge.&lt;br /&gt;
&lt;br /&gt;
7: A Hunter must never rely on easy or cheap tricks to defeat their prey. They must be ready to tackle them without such a easy route. Only those that take the hard route become strong. The usage of weaponry is fine as well as the use of a combat mech, although the quality of your prey may not be so good depending on the methods used.&lt;br /&gt;
&lt;br /&gt;
8: Excelsior is a dangerous faction with dangerous tech. Due to its unknown mind controlling capabilities, or the capability to act as a beacon for other Excelsior forces, the usage of Excelsior equipment and tech is strictly forbidden. Any members of the Lodge found using this are to be immediately checked over for a implant before a decision is to be made of their place within the Lodge.&lt;br /&gt;
&lt;br /&gt;
9: Given that the lodge is a home to the Hunters, damage done to it is to be repaired immediately. Do not deliberately damage or attempt to destroy the place that others call home or a resting place within the wilderness.&lt;br /&gt;
&lt;br /&gt;
10: In the events of uncertainty or a matter that was not written within the rules but is known to be wrong. The highest ranking members of the Lodge can and should act as the judge for such matters.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Due Order ==&lt;br /&gt;
&#039;&#039;&#039;The Matriarch&#039;&#039;&#039;: The Matriarch ( a title likely to change) is the Factional leader to the lodge and hunters. This at current is Matriarch Jea smail, who  remains matriarch until her death or retirement. The lodge and the hunters faction were both created by The Matriarch, and her word is ultimately the law within the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunt-master&#039;&#039;&#039;: The Hunt Master is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunter&#039;&#039;&#039;: The hunter is main force of the hunters.  Filled the ranks with both new and experienced individuals, they are equipped to hunt the beasts of the land. The reasons why one becomes a hunter is uncertain but the skills gained and the prestige of being part of this Rank should be held with great pride.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Hearth==&lt;br /&gt;
The lodge is our home and claim in these wild lands. This monument of perseverance and guild craft stand proud within the wilds. All are welcome into the lodge, to shelter from the strife in the world. For these grounds we gather, prepare and celebrate our adventures. Below is a rough guide of how to treat visitors to the lodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friends of the lodge&#039;&#039;&#039;: Formed from alliances, these are people known as friends. Whilst they may not actually be someone you are friends with ,They are to be treated with the same respect you would treat your kin. you are to act with honor and credence both in their home as well they are in ours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests of the lodge&#039;&#039;&#039;: These are not from an alliance but they should be treated kindly and welcome as can be.of course with a lot more caution as they may come with ill intent and Seek the downfall of the lodge. The only exception is excelsior, which is never welcome at our doors.&lt;br /&gt;
&lt;br /&gt;
== The Final Word ==&lt;br /&gt;
&#039;&#039;“Hunters are trained within the skills and weapons provided in good faith through the lodge and Matriarch. If you are uncertain as to what to do, or the codex does not fill in a specific scenario, act with good intentions and refrain from committing crimes. We are a new faction and the world is watching, ready to pounce on every mistake to use against us. If you are unable to act in such a way, Might I recommend the prospectors?&amp;quot;&#039;&#039; - Matriarch Smail&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=2732</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=2732"/>
		<updated>2022-09-11T15:29:03Z</updated>

		<summary type="html">&lt;p&gt;NSD: Grammar, fixing tables, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Requesting this be updated to in-game SIRC, in order to keep the wiki up to date.}}&lt;br /&gt;
&lt;br /&gt;
== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main refrence and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
Pharmaceutical chemicals can usually be identified by a light pink-ish color.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|***After*** administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt; **Without** Sugar Present &lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt;2 parts Carbon &amp;lt;br&amp;gt;0.1 parts Toxin &amp;lt;br&amp;gt;5 parts Plasma (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;0.1 parts Radium &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|More effective than Cryoxadone, same effects.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (clone) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone &amp;lt;br&amp;gt;0.1 parts Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chem on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable_Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K. Use &#039;&#039;&#039;just&#039;&#039;&#039; 2u at a time in a beaker (&#039;&#039;&#039;DO NOT COMBINE WITH CRYO/CRONE, JUST 2U KYPHOTORIN&#039;&#039;&#039;) and wait until the brute damage gets healed, then dyalisis the rest. Chem gets tripled inside a cryotube and using more than 2u will result in a fatal overdose that causes cellular (clone) damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]] &amp;lt;br&amp;gt;Temperature required: 400K-INFINITY&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Oxycodone|Oxycodone]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Carrion) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.001/t In Stomach &lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;1 part Honey&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#Ultrasurgeon|Ultrasurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Adrenaline|Adrenaline]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Synaptazine|Synaptazine]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Blood&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Handyprints|Handyprints]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as [[#Tricordazine|Tricordazine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. &lt;br /&gt;
&lt;br /&gt;
A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker|Mindbreaker]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics. Works identically as [[#Dexalin|Dexalin]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N.A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons. Works as [[#Peridaxon|Peridaxon]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
Works identically as [[#Dylovene|Dylovene]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.&#039;&#039;&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbont&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs.&lt;br /&gt;
&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as [[#Kelotane|Kelotane]] on [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic. Works identically as [[#Bicaridine|Bicaridine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
|Used as a cardiac stimulant.&lt;br /&gt;
&lt;br /&gt;
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=2731</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=2731"/>
		<updated>2022-09-11T15:22:35Z</updated>

		<summary type="html">&lt;p&gt;NSD: /* Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Requesting this be updated to in-game SIRC, in order to keep the wiki up to date.}}&lt;br /&gt;
&lt;br /&gt;
== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main refrence and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades: ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
Pharmaceutical chemicals can usually be identified by a light pink-ish color.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|***After*** administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt; **Without** Sugar Present &lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt;2 parts Carbon &amp;lt;br&amp;gt;0.1 parts Toxin &amp;lt;br&amp;gt;5 parts Plasma (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;0.1 parts Radium &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|More effective than Cryoxadone, same effects.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (clone) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone &amp;lt;br&amp;gt;0.1 parts Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chem on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable_Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K. Use &#039;&#039;&#039;just&#039;&#039;&#039; 2u at a time in a beaker (&#039;&#039;&#039;DO NOT COMBINE WITH CRYO/CRONE, JUST 2U KYPHOTORIN&#039;&#039;&#039;) and wait until the brute damage gets healed, then dyalisis the rest. Chem gets tripled inside a cryotube and using more than 2u will result in a fatal overdose that causes cellular (clone) damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]] &amp;lt;br&amp;gt;Temperature required: 400K-INFINITY&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Oxycodone|Oxycodone]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Carrion) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.001/t In Stomach &lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;1 part Honey&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#Ultrasurgeon|Ultrasurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Adrenaline|Adrenaline]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Synaptazine|Synaptazine]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Blood&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Handyprints|Handyprints]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as [[#Tricordazine|Tricordazine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. &lt;br /&gt;
&lt;br /&gt;
A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker|Mindbreaker]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics. Works identically as [[#Dexalin|Dexalin]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N.A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons. Works as [[#Peridaxon|Peridaxon]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
Works identically as [[#Dylovene|Dylovene]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.&#039;&#039;&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbont&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs.&lt;br /&gt;
&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as [[#Kelotane|Kelotane]] on [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic. Works identically as [[#Bicaridine|Bicaridine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
|Used as a cardiac stimulant.&lt;br /&gt;
&lt;br /&gt;
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2147</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2147"/>
		<updated>2021-08-07T05:02:58Z</updated>

		<summary type="html">&lt;p&gt;NSD: /* Nadezhda Cultural &amp;quot;Cuisine&amp;quot; */ Cubification removes roach toxins, going by the code. Who knew?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2146</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2146"/>
		<updated>2021-08-07T04:54:31Z</updated>

		<summary type="html">&lt;p&gt;NSD: /* Advanced Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 10 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 15 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]] and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 10 Iron, 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Uranium Sheet and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Uranium&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]] and 2 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Iron and 1 Potato.&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]].&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 1 [[#Butter Slice|Butter Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[#Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Muffins.png&amp;diff=2145</id>
		<title>File:Muffins.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Muffins.png&amp;diff=2145"/>
		<updated>2021-08-07T04:43:06Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Muffins.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Liquidfood.png&amp;diff=2144</id>
		<title>File:Liquidfood.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Liquidfood.png&amp;diff=2144"/>
		<updated>2021-08-07T04:37:50Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Liquidfood.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Twinkie.png&amp;diff=2143</id>
		<title>File:Twinkie.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Twinkie.png&amp;diff=2143"/>
		<updated>2021-08-07T04:36:39Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Twinkie.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:RawSticks.png&amp;diff=2142</id>
		<title>File:RawSticks.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:RawSticks.png&amp;diff=2142"/>
		<updated>2021-08-07T04:33:36Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:RawSticks.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Cutlet.png&amp;diff=2141</id>
		<title>File:Cutlet.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Cutlet.png&amp;diff=2141"/>
		<updated>2021-08-07T04:30:27Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Cutlet.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:FlatDough.png&amp;diff=2140</id>
		<title>File:FlatDough.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:FlatDough.png&amp;diff=2140"/>
		<updated>2021-08-07T04:30:12Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:FlatDough.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:DoughSlice.png&amp;diff=2139</id>
		<title>File:DoughSlice.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:DoughSlice.png&amp;diff=2139"/>
		<updated>2021-08-07T04:30:03Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:DoughSlice.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Dough.png&amp;diff=2138</id>
		<title>File:Dough.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Dough.png&amp;diff=2138"/>
		<updated>2021-08-07T04:29:55Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Dough.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Flatbread.png&amp;diff=2137</id>
		<title>File:Flatbread.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Flatbread.png&amp;diff=2137"/>
		<updated>2021-08-07T04:28:31Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Flatbread.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Bun.png&amp;diff=2136</id>
		<title>File:Bun.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Bun.png&amp;diff=2136"/>
		<updated>2021-08-07T04:28:14Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Bun.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:RawCutlet.png&amp;diff=2135</id>
		<title>File:RawCutlet.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:RawCutlet.png&amp;diff=2135"/>
		<updated>2021-08-07T04:27:51Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:RawCutlet.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Superbiteburg.png&amp;diff=2134</id>
		<title>File:Superbiteburg.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Superbiteburg.png&amp;diff=2134"/>
		<updated>2021-08-07T04:26:49Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Superbiteburg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Bigbiteburg.png&amp;diff=2133</id>
		<title>File:Bigbiteburg.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Bigbiteburg.png&amp;diff=2133"/>
		<updated>2021-08-07T04:26:40Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Bigbiteburg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Burg.png&amp;diff=2132</id>
		<title>File:Burg.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Burg.png&amp;diff=2132"/>
		<updated>2021-08-07T04:26:05Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Burg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Frosteddonut.png&amp;diff=2131</id>
		<title>File:Frosteddonut.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Frosteddonut.png&amp;diff=2131"/>
		<updated>2021-08-07T04:24:41Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Frosteddonut.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Donut.png&amp;diff=2130</id>
		<title>File:Donut.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Donut.png&amp;diff=2130"/>
		<updated>2021-08-07T04:24:32Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Donut.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Baguette.png&amp;diff=2129</id>
		<title>File:Baguette.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Baguette.png&amp;diff=2129"/>
		<updated>2021-08-07T04:23:51Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Baguette.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Meatball.png&amp;diff=2128</id>
		<title>File:Meatball.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Meatball.png&amp;diff=2128"/>
		<updated>2021-08-07T04:23:36Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Meatball.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Sugarpack.png&amp;diff=2127</id>
		<title>File:Sugarpack.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Sugarpack.png&amp;diff=2127"/>
		<updated>2021-08-07T04:22:43Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Sugarpack.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Flour.png&amp;diff=2126</id>
		<title>File:Flour.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Flour.png&amp;diff=2126"/>
		<updated>2021-08-07T04:22:33Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Flour.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Sausage.png&amp;diff=2125</id>
		<title>File:Sausage.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Sausage.png&amp;diff=2125"/>
		<updated>2021-08-07T04:22:11Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Sausage.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Enchi.png&amp;diff=2124</id>
		<title>File:Enchi.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Enchi.png&amp;diff=2124"/>
		<updated>2021-08-07T04:19:22Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Enchi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Taco.png&amp;diff=2123</id>
		<title>File:Taco.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Taco.png&amp;diff=2123"/>
		<updated>2021-08-07T04:18:45Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Taco.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Roast.png&amp;diff=2122</id>
		<title>File:Roast.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Roast.png&amp;diff=2122"/>
		<updated>2021-08-07T04:16:53Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Roast.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Cinnamon.png&amp;diff=2121</id>
		<title>File:Cinnamon.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Cinnamon.png&amp;diff=2121"/>
		<updated>2021-08-07T04:16:33Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Icesandwich.png&amp;diff=2119</id>
		<title>File:Icesandwich.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Icesandwich.png&amp;diff=2119"/>
		<updated>2021-08-05T01:00:13Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Stew.png&amp;diff=2118</id>
		<title>File:Stew.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Stew.png&amp;diff=2118"/>
		<updated>2021-08-05T00:59:24Z</updated>

		<summary type="html">&lt;p&gt;NSD: NSD uploaded a new version of File:Stew.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Katsudon.png&amp;diff=2117</id>
		<title>File:Katsudon.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Katsudon.png&amp;diff=2117"/>
		<updated>2021-08-05T00:58:43Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Mashedpotatoes.png&amp;diff=2116</id>
		<title>File:Mashedpotatoes.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Mashedpotatoes.png&amp;diff=2116"/>
		<updated>2021-08-05T00:58:35Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Chikincurry.png&amp;diff=2115</id>
		<title>File:Chikincurry.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Chikincurry.png&amp;diff=2115"/>
		<updated>2021-08-05T00:58:27Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Beefcurry.png&amp;diff=2114</id>
		<title>File:Beefcurry.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Beefcurry.png&amp;diff=2114"/>
		<updated>2021-08-05T00:58:19Z</updated>

		<summary type="html">&lt;p&gt;NSD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NSD</name></author>
	</entry>
</feed>