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	<id>http://sojourn13.space/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LordVonSepheron</id>
	<title>Sojourn - User contributions [en]</title>
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	<updated>2026-05-31T06:06:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2164</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2164"/>
		<updated>2021-08-15T17:14:20Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Matriarchs Word */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. You are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Rites ==&lt;br /&gt;
There are many respectable leaders upon this planet, from the well known high council to those who lead as head of staff. Whilst normal heads of staff are chosen through experience, hard work and seniority (as well as the age restriction). Hunt-masters are a unique in this sense as they can be anyone regardless of age and Achievement. The hunt-master is better seen as a potential rather then a end. Such as this being the case, the Hunt-master does not ascend promotion in the traditional way. They perform rites in a large ceremony, where they swear and hold their allegiance upon high. This assure the full responsibility that comes with the power is hard earned, rather then taken. How one gets chosen on the otherhand is left to the hunter to discover. &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Matriarchs Word ==&lt;br /&gt;
&#039;&#039;“It is my long held philosophy that anyone can hunt. Though Hunt-Masters stand above that, being both loyal to the cause without being blind-fully so. Each of them is unique with both flaw and boon and honestly? wouldn&#039;t trade them for nothin&#039;.&#039;&#039; - Matriarch Smail In  casual conversation with CEO Rin Mirkir over her Choice of hunt-masters&lt;br /&gt;
&lt;br /&gt;
Rin Mirkir flashes a grin - pausing to sniff. &#039;&#039;&amp;quot;Yeah? I trade them for teeth.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2163</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2163"/>
		<updated>2021-08-15T17:08:53Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Rites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. You are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Rites ==&lt;br /&gt;
There are many respectable leaders upon this planet, from the well known high council to those who lead as head of staff. Whilst normal heads of staff are chosen through experience, hard work and seniority (as well as the age restriction). Hunt-masters are a unique in this sense as they can be anyone regardless of age and Achievement. The hunt-master is better seen as a potential rather then a end. Such as this being the case, the Hunt-master does not ascend promotion in the traditional way. They perform rites in a large ceremony, where they swear and hold their allegiance upon high. This assure the full responsibility that comes with the power is hard earned, rather then taken. How one gets chosen on the otherhand is left to the hunter to discover. &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Matriarchs Word ==&lt;br /&gt;
&#039;&#039;“It is my long held philosophy that anyone can hunt. Though Hunt-Masters stand above that, being both loyal to the cause without being blind-fully so. Each of them is unique with both flaw and boon and honestly? wouldn&#039;t trade them for nothin&#039;.&#039;&#039; - Matriarch Smail In  casual conversation with CEO Rin Mirkir over her Choice of hunt-masters&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2162</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2162"/>
		<updated>2021-08-15T16:51:15Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. You are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Rites ==&lt;br /&gt;
There are many respectable leaders upon this planet, from the well known high council to those who lead as head of staff. Whilst normal heads of staff are chosen through experience, hard work and seniority (as well as the age restriction). Hunt-masters are a unique in this sense as they can be anyone regardless of age and Achievement. The hunt-master is better seen as a potential rather then a end. Such as this being the case, the Hunt-master does not ascend promotion in the traditional way. They perform rites in a large ceremony, where they swear and hold their allegiance upon high. This assure the full responsibility that comes with the power is hard earned, rather then taken. How one gets chosen on the otherhand is left to the hunter to discover. &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Rites ==&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2161</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2161"/>
		<updated>2021-08-15T16:50:33Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Codex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. You are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Rites ==&lt;br /&gt;
There are many respectable leaders upon this planet, from the well known high council to those who lead as head of staff. Whilst normal heads of staff are chosen through experience, hard work and seniority (as well as the age restriction). Hunt-masters are a unique in this sense as they can be anyone regardless of age and Achievement. The hunt-master is better seen as a potential rather then a end. Such as this being the case, the Hunt-master does not ascend promotion in the traditional way. They perform rites in a large ceremony, where they swear and hold their allegiance upon high. This assure the full responsibility that comes with the power is hard earned, rather then taken. How one gets chosen on the otherhand is left to the hunter to discover. &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2160</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2160"/>
		<updated>2021-08-15T16:50:08Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Apex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Rites ==&lt;br /&gt;
There are many respectable leaders upon this planet, from the well known high council to those who lead as head of staff. Whilst normal heads of staff are chosen through experience, hard work and seniority (as well as the age restriction). Hunt-masters are a unique in this sense as they can be anyone regardless of age and Achievement. The hunt-master is better seen as a potential rather then a end. Such as this being the case, the Hunt-master does not ascend promotion in the traditional way. They perform rites in a large ceremony, where they swear and hold their allegiance upon high. This assure the full responsibility that comes with the power is hard earned, rather then taken. How one gets chosen on the otherhand is left to the hunter to discover. &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2159</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2159"/>
		<updated>2021-08-15T16:43:46Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2158</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=2158"/>
		<updated>2021-08-15T16:43:01Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=1687</id>
		<title>The Hunters Codex</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=1687"/>
		<updated>2021-05-08T09:01:50Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword==&lt;br /&gt;
The Codex is written by the Matriarch Smail and is considered the rules and way we operate as an independent faction within the world. The Codex is subject to change, considering how early into the stages of creation the lodge is. The ideal is simplistic though. Remain Honorable, Don&#039;t cause trouble for our allies and last of all remember your actions reflect on all those around us.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Way==&lt;br /&gt;
Amethyn is a land filled with vast landscapes with their own ecological provinces populated by extraordinary magnificent beasts of the wild.  You are one of the honorable hunters, a kinship forged in the hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Diving head long into danger is the way of the hunter. With reckless enthusiasm we fight, with every adventure we master the hunt. Even in our direst times, we face our enemy with a joyful bravado shaped by the thrill of the hunt.&#039;&#039; - Matriarch Smail&lt;br /&gt;
&lt;br /&gt;
== The Hunters Duty ==&lt;br /&gt;
The Rules that govern your duties as a hunter are written to separate us from mere savages of the planet. Follow and adhere this rules, for failure will occur punishment. &lt;br /&gt;
&lt;br /&gt;
1: Unless in proper self defense, a Hunter of the Lodge is not to do harm to their own people or other people.&lt;br /&gt;
&lt;br /&gt;
2: Honor those who are among you, respect those whose bonds are shared and forged in combat, those who are friends and allies of the Lodge. Guests of the lodge are to be treated with respect and honor, without any ill will or harmful intent.&lt;br /&gt;
&lt;br /&gt;
3: Respect the Due Order of the lodge.&lt;br /&gt;
&lt;br /&gt;
4: The equipment of your gear and knives are of incredible value. Do not lose them in the slightest bit. And the knowledge as to how to make such equipment must never be revealed.&lt;br /&gt;
&lt;br /&gt;
5: A Hunter finds all that they need from the creatures they hunt and what is available at the Lodge. Looting from areas not owned by the hunters is frowned up, and punishable. The prospectors have their claim, we have ours. Respect it.&lt;br /&gt;
&lt;br /&gt;
6: A Hunter is expected to not only improvise, adapt, and to overcome the challenges that nature throws at them, but to catalogue and share what they know of creatures, plants, and other possible encounters with others within the Lodge and are allied to the lodge.&lt;br /&gt;
&lt;br /&gt;
7: A Hunter must never rely on easy or cheap tricks to defeat their prey. They must be ready to tackle them without such a easy route. Only those that take the hard route become strong. The usage of weaponry is fine as well as the use of a combat mech, although the quality of your prey may not be so good depending on the methods used.&lt;br /&gt;
&lt;br /&gt;
8: Excelsior is a dangerous faction with dangerous tech. Due to its unknown mind controlling capabilities, or the capability to act as a beacon for other Excelsior forces, the usage of Excelsior equipment and tech is strictly forbidden. Any members of the Lodge found using this are to be immediately checked over for a implant before a decision is to be made of their place within the Lodge.&lt;br /&gt;
&lt;br /&gt;
9: Given that the lodge is a home to the Hunters, damage done to it is to be repaired immediately. Do not deliberately damage or attempt to destroy the place that others call home or a resting place within the wilderness.&lt;br /&gt;
&lt;br /&gt;
10: In the events of uncertainty or a matter that was not written within the rules but is known to be wrong. The highest ranking members of the Lodge can and should act as the judge for such matters.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Due Order ==&lt;br /&gt;
&#039;&#039;&#039;The Matriarch&#039;&#039;&#039;: The Matriarch ( a title likely to change) is the Factional leader to the lodge and hunters. This at current is Matriarch Jea smail, who  remains matriarch until her death or retirement. The lodge and the hunters faction were both created by The Matriarch, and her word is ultimately the law within the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunt-master&#039;&#039;&#039;: The Hunt Master is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunter&#039;&#039;&#039;: The hunter is main force of the hunters.  Filled the ranks with both new and experienced individuals, they are equipped to hunt the beasts of the land. The reasons why one becomes a hunter is uncertain but the skills gained and the prestige of being part of this Rank should be held with great pride.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Hearth==&lt;br /&gt;
The lodge is our home and claim in these wild lands. This monument of perseverance and guild craft stand proud within the wilds. All are welcome into the lodge, to shelter from the strife in the world. For these grounds we gather, prepare and celebrate our adventures. Below is a rough guide of how to treat visitors to the lodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friends of the lodge&#039;&#039;&#039;: Formed from alliances, these are people known as friends. Whilst they may not actually be someone you are friends with ,They are to be treated with the same respect you would treat your kin. you are to act with honor and credence both in their home as well they are in ours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests of the lodge&#039;&#039;&#039;: These are not from an alliance but they should be treated kindly and welcome as can be.of course with a lot more caution as they may come with ill intent and Seek the downfall of the lodge. The only exception is excelsior, which is never welcome at our doors.&lt;br /&gt;
&lt;br /&gt;
== The Final Word ==&lt;br /&gt;
&#039;&#039;“Hunters are trained within the skills and weapons provided in good faith through the lodge and Matriarch. If you are uncertain as to what to do, or the codex does not fill in a specific scenario, act with good intentions and refrain from committing crimes. We are a new faction and the world is watching, ready to pounce on every mistake to use against us. If you are unable to act in such a way, Might I recommend the prospectors?&amp;quot;&#039;&#039; - Matriarch Smail&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1370</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1370"/>
		<updated>2021-04-11T12:47:13Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moo.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A Cow who escaped the colony and underwent moo-tation. These two headed bovines consume wheat to reproduce and are the most valuable beast on the lodge.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clucker1.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|A chicken who managed to escape the colony and mutated.  These single feather chickens produce nutritious eggs and their single feather contains enough painkiller to help with injuries on the field. Feed them poppies to make them reproduce&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cerby.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|The lodges hunting dogs, based heavily on the more wild hell diver. These beasts feast upon mushrooms, with liberty cap being among their favorites. Thanks to long term breeding, they are now safe for ch&#039;mant to approach. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Making the medicine&#039;&#039;&#039;: There is a lot of crafts availible to the lodge and more being added over time. it would take a lot of space to detail each an every crafting method, so I will just cover the most basic and essential. down below is a guide on hwo to produce the two main medicines of the lodge, Tatonka tongue and Tatonka powder pouch.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1369</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1369"/>
		<updated>2021-04-11T12:43:51Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moo.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A Cow who escaped the colony and underwent moo-tation. These two headed bovines consume wheat to reproduce and are the most valuable beast on the lodge.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clucker1.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|A chicken who managed to escape the colony and mutated.  These single feather chickens produce nutritious eggs and their single feather contains enough painkiller to help with injuries on the field. Feed them poppies to make them reproduce&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cerby.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|The lodges hunting dogs, based heavily on the more wild hell diver. These beasts feast upon mushrooms, with liberty cap being among their favorites. Thanks to long term breeding, they are now safe for ch&#039;mant to approach. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1368</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1368"/>
		<updated>2021-04-11T12:38:52Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moo.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clucker1.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cerby.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Moo.png&amp;diff=1367</id>
		<title>File:Moo.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Moo.png&amp;diff=1367"/>
		<updated>2021-04-11T12:38:36Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1366</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1366"/>
		<updated>2021-04-11T12:34:47Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clucker1.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cerby.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Cerby.png&amp;diff=1365</id>
		<title>File:Cerby.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Cerby.png&amp;diff=1365"/>
		<updated>2021-04-11T12:34:29Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1364</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1364"/>
		<updated>2021-04-11T12:33:11Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clucker1.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Clucker1.png&amp;diff=1363</id>
		<title>File:Clucker1.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Clucker1.png&amp;diff=1363"/>
		<updated>2021-04-11T12:32:22Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1362</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1362"/>
		<updated>2021-04-11T12:31:01Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cluckerbirdpng.png]]|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1361</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1361"/>
		<updated>2021-04-11T12:30:23Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cluckerbirdpng.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1360</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1360"/>
		<updated>2021-04-11T12:28:50Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clucker.jpg|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Clucker.jpg&amp;diff=1359</id>
		<title>File:Clucker.jpg</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Clucker.jpg&amp;diff=1359"/>
		<updated>2021-04-11T12:26:47Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1358</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1358"/>
		<updated>2021-04-11T12:23:18Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming and Ranching&#039;&#039;&#039;: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1357</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1357"/>
		<updated>2021-04-11T12:22:28Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure medicine. be sure to use your knife!&lt;br /&gt;
&lt;br /&gt;
Farming: First step is to grow the crops you need for breeding the animals of the lodge. Each animal has specific dietry needs, but will begin to reproduce new offspring once fed. See below for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abominations===&lt;br /&gt;
The origins of these creatures are as unpredictable as their behaviour. Tread carefully.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Tatonka &amp;amp; Tangu&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Clucker&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Ceburus &amp;amp; Chimera&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1311</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1311"/>
		<updated>2021-04-07T14:44:32Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;When your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesn&#039;t rely so heavily on a doctors degree to produce&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure med cine. be sure to use your knife!&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1310</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1310"/>
		<updated>2021-04-07T14:43:38Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Medicine made Easy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&#039;&#039;&amp;quot;when your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesent rely so heavily on a soterian degree&amp;quot;&#039;&#039; - &#039;&#039;&#039;Matriarch Smail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure med cine. be sure to use your knife!&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1309</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1309"/>
		<updated>2021-04-07T14:43:10Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Tools O&amp;#039; trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hammer:&#039;&#039;&#039; Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cable Coil:&#039;&#039;&#039; This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Skinning knife:&#039;&#039;&#039; The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly.&lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&amp;quot;when your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesent rely so heavily on a soterian degree&amp;quot; - matriarch Smail.&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure med cine. be sure to use your knife!&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1308</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1308"/>
		<updated>2021-04-07T14:42:02Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools O&#039; trade ==&lt;br /&gt;
When you arrive to the lodge, take a moment to gather your bearings and then gather your gear. The lodge provides tools and weapons to help with your survival on the frontier. The most notable and useful include:&lt;br /&gt;
&lt;br /&gt;
* Hammer: Thanks in part to luck and somewhat a lack of general chemistry knowledge, most of our medicines can be produced by simply hitting it with a hammer. So picking one up is vital to help with processing medicines. &lt;br /&gt;
&lt;br /&gt;
*Cable Coil: This Guild made wire is strong, resilient and generally useful. Keep a roll of this around to help with production of arms, including Upgrading armors.&lt;br /&gt;
&lt;br /&gt;
*The Skinning knife: The most important tool in the hunters arsenal. Considered almost as valuable as a hunters life, these knifes should not be given away to anyone outside the hunters. The knifes are the sharpest blade on the planet but its forging process makes it too fragile to use as a weapon. Each knife is gifted to the hunter on their joining by the matriarch, either directly or indirectly. &lt;br /&gt;
&lt;br /&gt;
== Medicine made Easy ==&lt;br /&gt;
&amp;quot;when your fighting beasts of the wild everyday, You can&#039;t exactly find yourself a doctor in the middle of no where. So through several months of exploration, I found a solution that is both simple and doesent rely so heavily on a soterian degree&amp;quot; - matriarch Smail.&lt;br /&gt;
&lt;br /&gt;
After gathering the gear needed to process and prepare. its time to prepare medicines and for that a selection of domesticated animals exist to help procure med cine. be sure to use your knife!&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1307</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1307"/>
		<updated>2021-04-07T14:19:44Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Place Holder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&#039;&#039;Welcome to the frontier Kin, This here is a guide for the basics of the lodge, helping you survive in the wilderness of amethyn. This book is penned as a survival guide, for the actual civil stuff. Go and take a look at the hunters codex. Beyond that, be on your wits and you&#039;ll do fine!&#039;&#039; - &#039;&#039;&#039;Matriarch Smail&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1291</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1291"/>
		<updated>2021-03-30T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficient and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Codex&#039;&#039;&#039;: The Codex is the rules and SOP of the lodge. Written by the matriarch herself. A basic understanding is at least required to join the hunters. It is advised to take a moment to look over it before joining.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frontier livin&#039;&#039;&#039;&#039;: A Guide penned by the matriarch on how to survive outside the colony walls. Reading this will explain how to procure medicines, Craft arms and all the basics a hunter needs to survive. &lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1290</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1290"/>
		<updated>2021-03-30T15:01:46Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficient and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Codex&#039;&#039;&#039;: The Codex is the rules and SOP of the lodge. Written by the matriarch herself. A basic understanding is at least required to join the hunters. It is advised to take a moment to look over it before joining.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frontier livin&#039;&#039;&#039;&#039;:A Guide penned by the matriarch on how to survive outside the colony walls. Reading this will explain how to procure medicines, Craft arms and all the basics a hunter needs to survive. &lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1289</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1289"/>
		<updated>2021-03-30T15:01:09Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficient and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters&lt;br /&gt;
&lt;br /&gt;
*The Hunters Codex: The Codex is the rules and SOP of the lodge. Written by the matriarch herself. A basic understanding is at least required to join the hunters. It is advised to take a moment to look over it before joining.&lt;br /&gt;
&lt;br /&gt;
*Frontier livin&#039;: A Guide penned by the matriarch on how to survive outside the colony walls. Reading this will explain how to procure medicines, Craft arms and all the basics a hunter needs to survive. &lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1288</id>
		<title>Frontier Livin&#039;</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Frontier_Livin%27&amp;diff=1288"/>
		<updated>2021-03-30T15:00:59Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: Created page with &amp;quot;== Place Holder ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Place Holder ==&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1287</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1287"/>
		<updated>2021-03-27T19:44:38Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides his kin. whom bow drawn and shaking, aims at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Traditions ==&lt;br /&gt;
Matriarch Smail is known for three things, Long speeches, a very honorable code and a love for traditions. Even though the lodge itself is relatively new compared to the much older colony factions. These traditions will help keep some semblance of organisation in the many hopeful years to come. A hunt master may be of a different dispositions and approaches to the hunt but these tradtions must be treated as Important as practically as possible.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1286</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1286"/>
		<updated>2021-03-27T19:41:37Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides the kin ,whom bow drawn and shaking, aiming at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Traditions ==&lt;br /&gt;
Matriarch Smail is known for three things, Long speeches, a very honorable code and a love for traditions. Even though the lodge itself is relatively new compared to the much older colony factions. These traditions will help keep some semblance of organisation in the many hopeful years to come. A hunt master may be of a different dispositions and approaches to the hunt but these tradtions must be treated as Important as practically as possible.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1285</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1285"/>
		<updated>2021-03-27T19:37:32Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;He adjusts and guides the young one,whom bow drawn and shaking, aiming at the finest prey under the sky.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Traditions ==&lt;br /&gt;
Matriarch Smail is known for three things, Long speeches, a very honorable code and a love for traditions. Even though the lodge itself is relatively new compared to the much older colony factions. These traditions will help keep some semblance of organisation in the many hopeful years to come. A hunt master may be of a different dispositions and approaches to the hunt but these tradtions must be treated as Important as practically as possible.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1280</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1280"/>
		<updated>2021-03-24T12:01:27Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Tradtions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;Arbiter, Diplomat and Babysitter all in one.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Traditions ==&lt;br /&gt;
Matriarch Smail is known for three things, Long speeches, a very honorable code and a love for traditions. Even though the lodge itself is relatively new compared to the much older colony factions. These traditions will help keep some semblance of organisation in the many hopeful years to come. A hunt master may be of a different dispositions and approaches to the hunt but these tradtions must be treated as Important as practically as possible.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1279</id>
		<title>Huntmaster</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Huntmaster&amp;diff=1279"/>
		<updated>2021-03-24T11:57:21Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Huntmaster&lt;br /&gt;
&amp;quot;Arbiter, Diplomat and Babysitter all in one.&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Apex ==&lt;br /&gt;
&lt;br /&gt;
Of the many, you are a chosen few Hunt masters. Your duties will involve leading the hunters in both hunt and home. You may not be the best at everything but the Matriarch has seen in you the apex of her ideals. Your duties involve:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead the hunt:&#039;&#039;&#039; The plains are ripe with fights to be won. You are the few who are tasked with organizing, planning and executing hunts. The hunters are your kin and it falls to you to make sure the hunt does not end in disaster.&lt;br /&gt;
* &#039;&#039;&#039;Protect your kin:&#039;&#039;&#039; The safety granted by the colonies walls and many turrets do not occur at the lodge. we are openly independent and therefore attractive to those who wish harm, the hunt-master is tasked to ensure their kin survive, be it at lose of our home. &lt;br /&gt;
* &#039;&#039;&#039;Keep the peace:&#039;&#039;&#039; in lack of the matriarch presence you are the representative of her and the lodges will. Diplomacy conducted between the lodge and outside influences such as our allies fall to the huntmaster.&lt;br /&gt;
* &#039;&#039;&#039;Keep high spirits:&#039;&#039;&#039; An impossible task, but one that is vital. Hunters fight til the bitter end, and do so with a joyous bravado that legends will sing about for lifetimes to come.&lt;br /&gt;
&lt;br /&gt;
== The Codex ==&lt;br /&gt;
[[The Hunters Codex]] is the law-set written by the matriarch, shaped and formed over the time of the lodges growth. the faction and its ideals are newly formed and therefore subject to many loopholes and grey areas covered in more robust law systems. In these times, it falls upon the hunt master to impart judgement second only to the matriarch. &lt;br /&gt;
&lt;br /&gt;
Enforcement of the codex falls into the huntmasters tasking as well as held strictly against them. you are the Apex of the hunters and therefore lead by example.&lt;br /&gt;
&lt;br /&gt;
== The Tradtions ==&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Jobs&amp;diff=1278</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Jobs&amp;diff=1278"/>
		<updated>2021-03-24T11:54:56Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* Hunter&amp;#039;s Lodge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;background-color:#FAFAFA; position:fixed; bottom:2%; left:0.25%; padding:0; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what you are assigned to do. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Identifying Antagonists]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Laws]], so you know your rights, and [[Standard Operating Procedure]] so you know what you should usually do.&lt;br /&gt;
&lt;br /&gt;
Due to the colony&#039;s open recruitment principle, you might encounter some interesting new [[Core Species|Species]] working alongside you.&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0b60e8;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#0b60e8;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#0b60e8;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:premier.png|64px|link=Premier]]&amp;lt;br&amp;gt;[[Premier]]&lt;br /&gt;
|The premier is a volunteer position each shift usually picked from an existing head of staff, though anyone may chosen. They are the only person on station capable of changing someones access to a new department. Premiers arbitrate disputes between departments, represent those arrested by the marshals, and are capable of vetoing any decision by the council. In addition, the premier acts as an internal affairs agent and lawyer to ensure all legislative functions are fulfilled, such as payroll, and to safeguard against high crimes like embezzlement or fraud.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:steward.png|64px|link=Steward]]&amp;lt;br&amp;gt;[[Steward]]&lt;br /&gt;
|You guard the theoretically most powerful acting man on the colony during the average shift. Stewards are given an special rig suit and weaponry and are expected to follow and listen to the premier as well as provide counsel when asked. Stewards answer to nobody except the premier himself, though they are expected to ensure to premier is acting appropriately at all times.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blackshield ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffeaea;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:militiacommander.png|64px|link=Blackshield Commander]]&amp;lt;br&amp;gt;[[Blackshield Commander]]&lt;br /&gt;
|The Blackshield commander is the first line of defense in the colony. They function as the leader during times of crisis and are expected to command and lead all Blackshield members into battle. Blackshield commanders are expected to lead from the front lines and fight alongside their men while directing them in the colony&#039;s defense.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:sergfinal.png|64px|link=Sergeant]]&amp;lt;br&amp;gt;[[Sergeant]]&lt;br /&gt;
|Sergeants are trained drill instructors and senior operatives who perform duties similar to the Blackshield commander but in a less official capacity. They are expected to maintain order in the ranks and ensure both he Blackshield and marshals are acting in ways befitting security team members. Otherwise, a sergeant is the Blackshield commanders right hand man and de-facto leader if the commander is missing or down.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:corpsman.png|64px|link=Corpsman]]&amp;lt;br&amp;gt;[[Corpsman]]&lt;br /&gt;
|Corpsmen are trained field medics and surgeons who perform triage in or around the heat of battle. They are expected to prioritize removing the wounding and patching them up or if not possible taking them to medbay. Unlike a standard paramedic a corpsmen is expected to be armed and provide fire support when not healing.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:blacktrooper.png|64px|link=Trooper]]&amp;lt;br&amp;gt;[[Trooper]]&lt;br /&gt;
|The colonies rank and file grunts. The trooper is the first in and last out of every code red or greater scenario. When not in active conflict troopers are expected to patrol the exterior of the colony and when requested provide fire support to the prospectors and marshals. In addition, they may be assigned to guard or protect specific assets such as locations or colonists.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffeaea;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:warrantofficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;[[Warrant Officer]]&lt;br /&gt;
|The warrant officer is the one expected to sign and fill out all the paperwork for arrest warrants, search warrants, or permits. They also provide support, communication, and direction for marshal operatives as they conduct their day to day business. The warrant officer is expected to know the law and standard operating procedure to the letter and acts as the final say criminal convictions.&lt;br /&gt;
!Soul Crushing&lt;br /&gt;
|-&lt;br /&gt;
![[File:supplyspecialist.png|64px|link=Supply Specialist]]&amp;lt;br&amp;gt;[[Supply Specialist]]&lt;br /&gt;
|The supply specialist is the sole authority over the colonies armory, with only the warrant officer and council above them, they supply the marshals and blackshield with everything they need from ammunition both lethal and non-lethal, batteries, medical supplies, and crime scene kits.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ranger.png|64px|link=Ranger]]&amp;lt;br&amp;gt;[[Ranger]]&lt;br /&gt;
|The rangers act as investigators both within and outside the colony and are expected to interview suspects, find evidence, and create solve mysteries or cases. Unlike a standard officer a ranger can freely come and go from the colony and is expected to be more self reliant.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:marshalofficer.png|64px|link=Officer]]&amp;lt;br&amp;gt;[[Officer]]&lt;br /&gt;
|The officer is the colonies police force and act as such. They perform arrests, secure locations for the public good, and generally keep the peace. Officers are expected to be good at deescalation and settling matters in the most optimal way. When words fail, they are expected to use non-lethal methods to ensure public safety.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#FFFFDD;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:yellow;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:yellow;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:yellow;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:guildmaster.png|64px|link=Guild Master]]&amp;lt;br&amp;gt;[[Guild Master]]&lt;br /&gt;
|The guild master is the sole authority on station modifications. They are expected to assign tasks to their adepts and keep things organized and running smoothly. In addition to setting up the power the guild master should ensure atmospherics and the colonies integrity is kept in peak condition.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:guildadept.png|64px|link=Guild Adept]]&amp;lt;br&amp;gt;[[Guild Adept]]&lt;br /&gt;
|Guild adepts are assigned the role of keeping the station running smoothly. They should coordinate with the guild master or with each other to assign tasks and ensure the stations integrity is kept. In addition to maintaining atmospherics and general station property guild adepts are responsible for ensuring a safe work environment.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping Solutions ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#FFFFDD;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ceo.png|64px|link=Chief Executive Officer]]&amp;lt;br&amp;gt;[[Chief Executive Officer]]&lt;br /&gt;
|The chief executive officer is responsible for most of the supply and service departments in the colony. They should organize each of their individual departments to work together to make as much profit as possible. The CEO should coordinate between each department so cargo supplies the kitchen with what it needs and mining gives cargo the material it needs for the right amount of points. He should also advise prices and potential sales, including buying items from crew and prospectors.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:cargotech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|The cargo techs handle all imports and exports to the cargo warehouse through the elevator ordering console. They are tasked with loading and unloading crates, properly packaging exports, and delivering imports to the correct buyer. In addition cargo techs may set the prices for items they both sell and purchase to make a tidy profit.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:miner.png|64px|link=Lonestar Miner]]&amp;lt;br&amp;gt;[[Lonestar Miner]]&lt;br /&gt;
|The lonestar miner is one of the most dangerous civilian jobs, tasked with going deep underground to mine precious ores for that they then smelt into usable material to give to cargo for sale. Lonestar miners are also given weaponry to combat potentially hostile wildlife they may encounter.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:bartending.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|The bartender serves drinks to the colonists be they alcoholic or other. The bartender is expected to keep the bar pleasant, clean, and accessible for all patrons to relax in. In addition to mixing complex drinks the bartender should work hand in hand with the chef and botanist to have a wide variety of choices for sale.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:gardening.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|The botanist grows produce specifically for the kitchen and bar for food and drinks. In addition botanist are capable of growing any variety of plant they wish to sell to individual crew members, provided it isn&#039;t contraband. Botanist may also coordinate with scientist to increase the yield and growth speed of various crops.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:servng.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|The chef is expected to cook a variety of meals using whatever produce and food the botanist or cargo brings them. The chef is expected to sell a variety of meals to patrons and make a profit doing so. The chefs may also task colony members with bringing them meat, either by order of cargo or buying hunted animals.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:cleaning.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|The janitor&#039;s primary job is to keep the station clean by mopping floors and cleaning up departments. This primarily involves cleaning up after crew members who track oil from maintenance, the occasionally roach infestation, or the cleaning of cobwebs (and sometimes giant spiders). Due to vermin extermination being a dangerous task at times, janitors are given use of traps, armor, and weaponry of their choice.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:actor.png|64px|link=Actor]]&amp;lt;br&amp;gt;[[Actor]]&lt;br /&gt;
|The actor&#039;s primary job is to assume a role using various costumes and other items to provide entertainment to the crew. This includes dressing up as a clown or mime, holding a stand up comedy routine to tell jokes, or creating community events such as art exhibits or dinners. The limit is only a persons imagination.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Prospectors ==&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:foreman.png|64px|link=Expedition Foreman]]&amp;lt;br&amp;gt;[[Expedition Foreman]]&lt;br /&gt;
|The expedition foreman is the boss of the prospector team and acts as the leader during outings. Expedition foreman have a wide variety of skills and are expected to fill in or assist their subordinates when needed should it be for medical, combat, or salvage reasons. The foreman also has the final say on looting rights for who gets what salvage, in addition to what can and can&#039;t be sold to other colonists.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:prospector.png|64px|link=Prospector]]&amp;lt;br&amp;gt;[[Prospector]]&lt;br /&gt;
|The prospectors are the brawn of the expedition and are equally capable in melee or range combat. Prospectors are expected to focus primarily on combat and use their abilities to slay various creatures and threats that the expedition encounters.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Salvager.png|64px|link=Salvager]]&amp;lt;br&amp;gt;[[Salvager]]&lt;br /&gt;
|The salvagers are the brains of the expedition team capable of providing both technical and medical support. Their primary focus is healing the prospectors as they become injured and recovering any valuable loot. This often includes using tools to take apart broken down machines or shoveling through refuse piles in search of something of value.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soteria Medical Division ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#c3dfe0;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#19ccd6;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#19ccd6;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#19ccd6;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbo.png|64px|link=Chief Biolab Officer]]&amp;lt;br&amp;gt;[[Chief Biolab Overseer]]&lt;br /&gt;
|The chief biolab overseer is the sole authority of the soteria medical division and has the final say in medical treatment matters and medical concerns. The biolab overseer is expected to know every aspect of his department and capable of fulfilling any role at any given time as needed. However, they can and should delegate tasks to their staff and ensure everyone is fulfilling their role properly.&lt;br /&gt;
!Underappreciated&lt;br /&gt;
|-&lt;br /&gt;
![[File:meddoc.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Medical doctors are expected to be on call to diagnose and treat patients that arrive in the medical bay. Medical doctors are expected to know how to work and set up cryo, perform surgery, and what chemicals to use to cure specific conditions. Medical should also know how to make the four basic healing chemicals and should know enough about psychology to determine if someone is mentally unwell and should be verified.&lt;br /&gt;
!Tiresome&lt;br /&gt;
|-&lt;br /&gt;
![[File:chemmy.png|64px|link=Orderly]]&amp;lt;br&amp;gt;[[Orderly]]&lt;br /&gt;
|Orderlies are the guards of medical and act as the right hand man of the chief biolab officer. Their primary duty is to ensure unneeded personnel are removed from medical, nothing is stolen or taken, and any outbreaks within medical or science are contained. The orderly is also expected to act as a nurse, aiding medical doctors in treating patients and paramedics in retrieving the injured. Unlike other medical jobs, orderlies are given standard weapons and equipment to use in dealing with unruly people.&lt;br /&gt;
!Monotonous&lt;br /&gt;
|-&lt;br /&gt;
![[File:psych.png|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|A psychologist is a complex role that is used to determine if a crew member is sane enough for active duty or not. A psychologist is expected to listen to and give advice to general crew members and see dangerous individuals who&#039;s behavior has become erratic.&lt;br /&gt;
!Mind Bending&lt;br /&gt;
|-&lt;br /&gt;
![[File:paramed.png|64px|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|A paramedic is expected to be on call for all emergency and non-emergency responses outside of medbay, such as a crew member passing out or dying within the colony itself. They are expected to treat minor injuries and heal the injured within reason. In the case of dead on arrival or critical patients the paramedic should transport patients in body bags or stasis bags so they may be healed or revived with ease.&lt;br /&gt;
!Exhausting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:cro.png|64px|link=Chief Research Overseer]]&amp;lt;br&amp;gt;[[Chief Research Overseer]]&lt;br /&gt;
|The chief research overseer handles the science portion of the soteria. They are expected to have a healthy knowledge of all areas of their department from genetics to robotics and should ensure that research is done every shift. The CRO is also responsible for approving and denying experimental procedures and tests such as plasma tests, weapons testing, or genetics research on humanoids. &lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:sciency.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Scientist are the main driving force of the research department and may work on a variety of tasks on any given shift from anomaly research to xenobiology. Scientists are expected to follow safe procedure when conducting themselves and shouldn&#039;t take unnecessary risks without the proper paperwork filed and stamped.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:robotech.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Robotics is the busiest department in research and sees the most interaction with general crew. Roboticist build, upgrade, and repair all colony-bound cyborgs and offer cybernetic implantation or replacement to organic crew. Roboticist should know the ins and outs of their assigned tasks dealing with cyborgs and be capable of surgery to graft cybernetic limbs.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Church of the Absolute ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#D8BFD8;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prime.png|64px|link=Prime]]&amp;lt;br&amp;gt;[[Prime]]&lt;br /&gt;
|The prime is the spiritual head of the church and has the most authority and power to direct the vectors and recruit new converts. The prime should give various tasks to his vectors and seek new converts by hosting events or mingling with the crew. The prime may also be called upon to bury the dead in case someone is permanently slain. The prime should also ensure the biogenerator is fueled at all times.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vector.png|64px|link=Vector]]&amp;lt;br&amp;gt;[[Vector]]&lt;br /&gt;
|The vectors are the acolytes of the church and handle much of the general labors of the faith such as collecting biomatter for the generator, tending to the church garden, and whatever tasks the prime has assigned. Vectors are also expected to mingle with the general colony and recruit converts whenever possible.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunter&#039;s Lodge ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#8b8c8f;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#646566;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#646566;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#646566;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:huntmaster.png|64px|link=Huntmaster]]&amp;lt;br&amp;gt;[[Huntmaster]]&lt;br /&gt;
| The Huntmaster leads the lodge as the matriarchs right hand. They&#039;re required to be a diplomat, leader and teacher all in one. The hunters expect you to show them the way, lead the hunt and make trades with the local colony. Only the matriarch outweighs your authority, so this role comes with more power then the average head of staff but also much more responsibility. Take this path with caution.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:hunter.png|64px|link=Hunter]]&amp;lt;br&amp;gt;[[Hunter]]&lt;br /&gt;
| The hunter is main force of the hunters.  Filled the ranks with both new and experienced individuals, they are equipped to hunt the beasts of the land. The reasons why one becomes a hunter is uncertain but the skills gained and the prestige of being part of the vanguard that protects the innocent folk may be enough&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-Bound ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#D8BFD8;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ainew.gif|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The artificial intelligence essentially &#039;&#039;is&#039;&#039; the colony and functions as an all seeing eye capable of manipulating most machines and working as a communicator. The AI also speaks with and communicates with the station bound synthetics and may give them orders as needed. While the AI is instructed to follow any orders from a colonist it is ultimately loyal only to the chief research overseer and chief biolab overseer.&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Station bound cyborgs and robots are machines capable of manipulating the station much like the AI and function as a more direct but far less broad means of aiding the colony. Cyborgs come in various modules with tools for multiple situations and provide additional supports to various departments, but ultimately answer only to the AI or if missing one the chief research overseer and chief biolab overseer.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Maintenance_Drone.png|64px|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Maintenance drones are mindless blank robots who repair the station and never interact with any of the crew or other synthetics except for fellow maintenance drones. Maintenance drones may also clean the station and exterminate mice.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Personal AI are pocket sized machines with a variety of various tools and programs that assist any crew member who manages to download one. They can be used for good (or maligned) purposes and may also be inserted into some hardsuits to assist people wearing them, such as using onboard medical systems and combat stim injectors.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Spooky. &lt;br /&gt;
!None&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|link=Mouse]]&amp;lt;br&amp;gt;[[Mouse]]&lt;br /&gt;
|Pretend to be a regular mouse. Infiltrate areas that you should never be in. Hide under tables and anger the chef. Be the biggest fucking annoyance in the entire game. Get stomped instead and complain in deadchat. Respawn as a mouse a short time later and act like the same annoying fuckwit.&lt;br /&gt;
!Very Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1277</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1277"/>
		<updated>2021-03-23T14:41:00Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficent and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters&lt;br /&gt;
&lt;br /&gt;
*The Hunters Codex: This is will In character either been given to you in written form on joining, taught by one of the many huntmasters or even the matriarch herself. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1276</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1276"/>
		<updated>2021-03-21T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficent and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters&lt;br /&gt;
&lt;br /&gt;
*The hunters codex: This is will In character either been given to you in written form on joining, taught by one of the many huntmasters or even the matriarch herself. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1275</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1275"/>
		<updated>2021-03-21T16:19:31Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficent and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters&lt;br /&gt;
&lt;br /&gt;
*The hunters codex: This is will Icly either been given to you in written form on joining, taught by one of the many huntmasters or even the matriarch herself. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1274</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1274"/>
		<updated>2021-03-21T16:18:09Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficent and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1273</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1273"/>
		<updated>2021-03-21T16:17:34Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Life ==&lt;br /&gt;
Unlike the nearby colony, hunters truly live on the frontier. Being mostly self sufficent and prepared for any danger is key for the hunters. Below will be a list of guides Written and penned by the matriarch herself. Take the time to read it and get familiar with the way hunters work.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1272</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1272"/>
		<updated>2021-03-21T16:05:07Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters Armor&#039;&#039;&#039;: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters halberd&#039;&#039;&#039;: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hunters crossbow&#039;&#039;&#039;: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1271</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1271"/>
		<updated>2021-03-21T16:04:19Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;br /&gt;
&lt;br /&gt;
*The Hunters Armor: Many a foul enemy will seek to harm you and for this, the hunters armor is the best protection for the job. Modifiable with bone for resisting brute attacks, leather for energy and metal for ballistics, this simple yet adaptable armor is important as it also acts as an identifying look to our allies.&lt;br /&gt;
&lt;br /&gt;
*The Hunters halberd: The main weapon of choice for the hunters, based on likableness design. The halberd itself is self explanatory, but best wielded with two hands for maximum effectiveness&lt;br /&gt;
&lt;br /&gt;
*The hunters crossbow: The most advanced piece of tech a hunter has. This is the ranged weapon of the hunters, capable of firing slag bolts at a high rate of fire , similar to that of a shotgun. Bolts are crafted from steel rods, making the ammo efficient and the weapon sufficient without dependence on outside sources.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1270</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1270"/>
		<updated>2021-03-21T15:53:35Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their own call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle, they are trained in the hunters ways to be Different. Even a lack of colonist status does not prevent joining the hunters.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1228</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1228"/>
		<updated>2021-03-10T23:09:11Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their inner call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle. they are trained individuals who  wish for something different. Unlike the other factions on the colony, a hunter does not require to be a member of the colony to join. This makes its the perfect place to try something different and gain an outsiders look at the Server as a whole.&lt;br /&gt;
&lt;br /&gt;
==The Hunters Codex==&lt;br /&gt;
The lodge is unique, as it holds its own laws and customs outside of traditional col only law. So it is heavily recommended you at least take some time to read the hunters codex before joining, even if you are experienced to the server itself. The Codex is written by the matriarch herself, and therefore is the final word unless said otherwise. &lt;br /&gt;
&lt;br /&gt;
If you are uncertain or the codex does not cover an issue. use your commons sense, or do what your character would do. better to have tried and failed, then give up.&lt;br /&gt;
&lt;br /&gt;
==The Hunters arms==&lt;br /&gt;
The lodge has been a hard labor of work between various factions and therefore has access to various arms and gear to assist in the hunt. Whilst you are not limited to these items, they serve as a starting base for your future hunts. These include:&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1227</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1227"/>
		<updated>2021-03-10T22:55:34Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired for work, they answer their inner call to do something legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunters who answer the call can come from any creed or lifestyle. they are trained individuals who  wish for something different. Unlike the other factions on the colonly, a hunter does not require to be a member of the colonly to join. This makes its the perfect place to try something different and gain an outsiders look at the Server as a whole.&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1226</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1226"/>
		<updated>2021-03-10T22:52:56Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;br /&gt;
&#039;&#039;&amp;quot;A hunter is never hired, they merely answer their inner call to do something legendary.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=1225</id>
		<title>The Hunters Codex</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=The_Hunters_Codex&amp;diff=1225"/>
		<updated>2021-03-10T22:51:23Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Final Word */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword==&lt;br /&gt;
The Codex is written by the Matriarch Smail and is considered the rules and way we operate as an independent faction within the world. The Codex is subject to change, considering how early into the stages of creation the lodge is. The ideal is simplistic though. Remain Honorable, Don&#039;t cause trouble for our allies and last of all remember your actions reflect on all those around us.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Way==&lt;br /&gt;
Amethyn is a land filled with vast landscapes with their own ecological provinces populated by extraordinary magnificent beasts of the wild.  You are one of the honorable hunters, a kinship forged in the hunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Diving head long into danger is the way of the hunter. With reckless enthusiasm we fight, with every adventure we master the hunt. Even in our direst times, we face our enemy with a joyful bravado shaped by the thrill of the hunt.&#039;&#039; - Matriarch Smail&lt;br /&gt;
&lt;br /&gt;
== The Hunters Duty ==&lt;br /&gt;
The Rules that govern your duties as a hunter are written to separate us from mere savages of the planet. Follow and adhere this rules, for failure will occur punishment. &lt;br /&gt;
&lt;br /&gt;
1: Unless in proper self defense, a Hunter of the Lodge is not to do harm to their own people or other people.&lt;br /&gt;
&lt;br /&gt;
2: Honor those who are among you, respect those whose bonds are shared and forged in combat, those who are friends and allies of the Lodge. Guests of the lodge are to be treated with respect and honor, without any ill will or harmful intent.&lt;br /&gt;
&lt;br /&gt;
3: Respect the Due Order of the lodge.&lt;br /&gt;
&lt;br /&gt;
4: The equipment of your gear and knives are of incredible value. Do not lose them in the slightest bit. And the knowledge as to how to make such equipment must never be revealed.&lt;br /&gt;
&lt;br /&gt;
5: A Hunter finds all that they need from the creatures they hunt and what is available at the Lodge. They do not have a need to sift through garbage or loot like a prospector does.&lt;br /&gt;
&lt;br /&gt;
6: A Hunter is expected to not only improvise, adapt, and to overcome the challenges that nature throws at them, but to catalogue and share what they know of creatures, plants, and other possible encounters with others within the Lodge and are allied to the lodge.&lt;br /&gt;
&lt;br /&gt;
7: A Hunter must never rely on easy or cheap tricks to defeat their prey. They must be ready to tackle them without such a easy route. Only those that take the hard route become strong. The usage of weaponry is fine as well as the use of a combat mech, although the quality of your prey may not be so good depending on the methods used.&lt;br /&gt;
&lt;br /&gt;
8: Excelsior is a dangerous faction with dangerous tech. Due to its unknown mind controlling capabilities, or the capability to act as a beacon for other Excelsior forces, the usage of Excelsior equipment and tech is strictly forbidden. Any members of the Lodge found using this are to be immediately checked over for a implant before a decision is to be made of their place within the Lodge.&lt;br /&gt;
&lt;br /&gt;
9: Given that the lodge is a home to the Hunters, damage done to it is to be repaired immediately. Do not deliberately damage or attempt to destroy the place that others call home or a resting place within the wilderness.&lt;br /&gt;
&lt;br /&gt;
10: In the events of uncertainty or a matter that was not written within the rules but is known to be wrong. The highest ranking members of the Lodge can and should act as the judge for such matters.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Due Order ==&lt;br /&gt;
&#039;&#039;&#039;The Matriarch&#039;&#039;&#039;: The Matriarch ( a title likely to change) is the Factional leader to the lodge and hunters. This at current is Matriarch Jea smail, who  remains matriarch until her death or retirement. The lodge and the hunters faction were both created by The Matriarch, and her word is ultimately the law within the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunt-master&#039;&#039;&#039;: The Hunt Master is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hunter&#039;&#039;&#039;: The hunter is main force of the hunters.  Filled the ranks with both new and experienced individuals, they are equipped to hunt the beasts of the land. The reasons why one becomes a hunter is uncertain but the skills gained and the prestige of being part of this Rank should be held with great pride.&lt;br /&gt;
&lt;br /&gt;
== The Hunters Hearth==&lt;br /&gt;
The lodge is our home and claim in these wild lands. This monument of perseverance and guild craft stand proud within the wilds. All are welcome into the lodge, to shelter from the strife in the world. For these grounds we gather, prepare and celebrate our adventures. Below is a rough guide of how to treat visitors to the lodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friends of the lodge&#039;&#039;&#039;: Formed from alliances, these are people known as friends. Whilst they may not actually be someone you are friends with ,They are to be treated with the same respect you would treat your kin. you are to act with honor and credence both in their home as well they are in ours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guests of the lodge&#039;&#039;&#039;: These are not from an alliance but they should be treated kindly and welcome as can be.of course with a lot more caution as they may come with ill intent and Seek the downfall of the lodge. The only exception is excelsior, which is never welcome at our doors.&lt;br /&gt;
&lt;br /&gt;
== The Final Word ==&lt;br /&gt;
&#039;&#039;“Hunters are trained within the skills and weapons provided in good faith through the lodge and Matriarch. If you are uncertain as to what to do, or the codex does not fill in a specific scenario, act with good intentions and refrain from committing crimes. We are a new faction and the world is watching, ready to pounce on every mistake to use against us. If you are unable to act in such a way, Might I recommend the prospectors?&amp;quot;&#039;&#039; - Matriarch Smail&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1224</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hunter&amp;diff=1224"/>
		<updated>2021-03-10T22:48:05Z</updated>

		<summary type="html">&lt;p&gt;LordVonSepheron: /* The Hunters call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;style=&amp;quot;color:white; background-color:#646566; | Hunter&lt;br /&gt;
&amp;quot;Through swift winds our bolts fly, each beast another bounty to be had&amp;quot;.&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Department: &lt;br /&gt;
Independent&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Access: &lt;br /&gt;
The Lodge&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Supervisors:&lt;br /&gt;
Hunt master, The Matriarch&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; |Difficulty:&lt;br /&gt;
Hard&lt;br /&gt;
|} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hunters call ==&lt;/div&gt;</summary>
		<author><name>LordVonSepheron</name></author>
	</entry>
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