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		<title>Church of Absolute</title>
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		<updated>2022-03-18T01:41:43Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Monomial Path: Ascetic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
&lt;br /&gt;
All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
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==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
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Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
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===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
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&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
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Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
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Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
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&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to litanies that heal bodily damage in various ways, from genetic and brain damage to curing the body of toxins or cleansing the blood, with their most powerful litanies greatly healing others at the cost of stunning themselves. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
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As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
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Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
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===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
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&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their litanies, which can bolster others for far longer, provide food for their fellows, and even boost the lemniscates speed so they can provide aid faster. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
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Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
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Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
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===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sun Eaters&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Unshakable Will (Toughness), Martial Prowess, Meditation, Philosophy&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
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&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
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As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sun Eaters, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
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===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them litanies that arm them with weaponry, stun enemies, enhance their melee strength, and better allow them to locate enemies.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
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===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
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&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They&#039;re adhering concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to multiple litanies to repair machines, gather design disks, obtain tool or weapon augments, and even recharge held batteries using their cruciform.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
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This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
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Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
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When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
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==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
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==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
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==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
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===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
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===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
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[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
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		<title>Church of Absolute</title>
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		<updated>2022-03-18T01:41:19Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Monomial Path: Ascetic */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to litanies that heal bodily damage in various ways, from genetic and brain damage to curing the body of toxins or cleansing the blood, with their most powerful litanies greatly healing others at the cost of stunning themselves. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their litanies, which can bolster others for far longer, provide food for their fellows, and even boost the lemniscates speed so they can provide aid faster. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sun Eaters&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Unshakable Will (Toughness), Martial Prowess, Meditation, Philosophy&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them litanies that arm them with weaponry, stun enemies, enhance their melee strength, and better allow them to locate enemies.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They&#039;re adhering concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to multiple litanies to repair machines, gather design disks, obtain tool or weapon augments, and even recharge held batteries using their cruciform.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=2513</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=2513"/>
		<updated>2022-03-12T21:00:30Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Lesser Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
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You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
===Lesser Powers===&lt;br /&gt;
Lesser powers are usually a single point or free to use for a psion, they represent the general abilities any psion can use, though more cognitively impressive psions can use them far more often.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Orb (0) || Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. || Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is most costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself for up to 40 brute AND burn, but you take heavy amounts of agony from the effect and may be stunned. || Toughness may mitigate the effect and allow you to resist both the stun and pain damage, painkillers and racial resistance may help.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) || Create a psionic shield that can block melee attacks, bullets, or energy beams. || Functions exactly like a standard shield.&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Transference (1) || Instantly refill your nutrition to full at the expense of some of your blood and taking some toxins. || You gain 100% nutrition but lose 54 units of blood (10%) and take 15 toxins. Easy to recover from with the right reagents.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Powers===&lt;br /&gt;
Greater powers are psionic abilities that cost more essence and may not be usable if you lack the cognition to have enough of a essence pool. These powers are much more useful as a result and range from 2-5 in point cost. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Construction (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (3) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece your wearing but they disappear if you remove it for any reason. || Your suit provides armor 35 in most areas and comes with neat utility bonuses like +20 cognition if you&#039;re wearing the full set. The gloves and boots are both insulated and the boots prevent slipping. On top of that, the hood provides a mood setting light and the entire thing is space worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as deep maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind (2) || You put whoever you are currently grabbing to sleep the moment you use this power. Methods to resist or remove sleeping such as chemicals, shaking awake, or taking damage will get the person to wake up early. This power lasts a long time if the person is left alone after being knocked out. || The sleep effect is long lasting and instant, allowing you to very quickly and easily knock someone out. However, this does not work on synthetics or mind shielded people, such as those with cruciforms.&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals all brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (7) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain psionic grace and in a non-psion they gain mind over matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You take increased damage from all sources and require a bit more food to support the specialized organs you&#039;ve developed. Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head. || Given by your psion organ. Take +20% brute/burn/oxygen/toxins, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to all stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
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[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Mycus&amp;diff=2512</id>
		<title>Mycus</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Mycus&amp;diff=2512"/>
		<updated>2022-03-07T09:24:42Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Culture: Past and Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mycus can generally be described as ponderous and jovial. The attitude of a mycus, due to hardship rarely being a concept among them, is that life is meant to be interesting and pleasant. The life of a mycus tribesmen is often peaceful, their physiology often letting them ignore creature discomforts such as disease, injury, pain, or death. While a morose mycus is not impossible, it is quite unusual and reserved mainly for elderly cryptics nearing their time of fracturing. Mycus minds are inherently willing to look at all problems, no matter of disastrous, as a temporary discomfort at best.&lt;br /&gt;
&lt;br /&gt;
===Quickstart Guide===&lt;br /&gt;
* Mycus are exceptional powerful, with every part of their body geared towards physical strength, making them the strongest humanoid species on the colony. They receive +20 robustness.&lt;br /&gt;
* Mycus bodies are immune to pain, do not need to breathe, are immune to infections, and cannot suffer toxins due to their fungal infrastructure.&lt;br /&gt;
* Mycus regenerate faster in total darkness, but their fungal bodies take double damage from sources of burn and are quite ponderously slow.&lt;br /&gt;
* Mycus may gain use of a companion known as a shroomling or slime-mold, with a shroomling being a hungry little fungal animal that follows its mycus creator around, generating powerful healing chemicals when given enough food. Slime-molds are immensely strong protectors, working as protectors to a mycus. Despite a slime-molds tiny form, it is capable of going toe to toe with foes many times its own size.&lt;br /&gt;
* All mycus instinctively understand fungi and plants, able to simply look at one to determine its qualities. They gain the Green Thumb perk.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The mycus are a group of sentient mobile parasites similar to fungal species but genetically more closely related to animals. The mycus resemble bipedal “mushroom” men of varying height and breed, separated into categories based on age and genus. Mycus bodies are well adapted for life underground, preferring dark areas with little to not light at all. Mycus bodies are equally suited for strength intensive tasks, having slow but immensely powerful physiology consisting of a rapidly regenerating organs and ‘flesh’ made up of compact sponges working as strong muscular framework. Mycus bodies, due to their adaptation to cave dwelling, are often uncomfortable in areas of light due to its presence slowing their regeneration process. Mycus bodies are also incredible attuned to chemical changes in their own bodies, with mycus immune systems capable of reacting to and incorporating various chemicals normally toxic to other races to render them largely inert. Mycus bodies posses only four major organs, the sponge-like flesh making up the bulk of their bodies and a single retention core functioning similarly to a nuclei. Other ‘meat’ organs are simply repurposed and reclaimed organs from their growth cycle, kept alive to serve the fungal colony residing in the great part of the body.&lt;br /&gt;
&lt;br /&gt;
Disturbingly, what was first thought to be an entirely fungoid species is not quite correct. Mycus are in reality a parasite that has learned to live symbiotically with the life functions of other creatures, of which it supplants and takes over the deceased corpses of to revive them into a quasi-living state. This process of supplanting grows a large fungal colony over the corpse of a deceased creature while various organs are rejuvenated, re-purposed, and moved to where they will be most beneficial. This ‘beginning’ stage of development technically revives the creature, but all instincts, higher functions, or brain activity is completely wiped and replaced with the parasitic mycus. In essence, the creature claimed by a mycus fungal colony is now once more alive, but lobotomized and its meat used to support its new host. Due to complications dealing with higher evolved body types, the mycus are incapable of parasitism in humanoids considered sentient and sapient, making them a non-threat to colony members in this respect.&lt;br /&gt;
&lt;br /&gt;
Mycus bodies, over time, swell with age and accumulated experience. The functional ‘brain’ and other similar complex organs of a mycus are dispersed through out the entire body. Functioning independent of each other. In other words, it can be said that the ‘core’ organs are everywhere and nowhere within a mycus body. The singular ‘brain’ core functions only as a ‘back up’ of that current mycus’ memories and personality, this ‘brain’ is the key to a mycus’ recovery should his body be destroyed. Similar to a mycelium, the brain core is capable of infecting decaying and dead organic matter to functionally ‘regrow’ the mycus’ destroyed body in a matter of days. The regrown body will inevitably be identical to the former mycus the core belonged to. Despite this functional immortality, mycus’ do eventually pass due to age. Additionally, mycus bodies are very highly &#039;sculpt-able&#039; with their physical appearance easily modified to appear in all sorts of various ways, leading to many mycus adopting all sorts of unusual appearances, in particular with the discovery of new and exotic races.&lt;br /&gt;
&lt;br /&gt;
Through out a mycus’ life cycle they will continue to grow in size and strength until their bodies can no longer maintain themselves. A mycus will eventually choose to begin a process known as fracturing, when a mycus has grown so large that the consumption of food requires too much for it to remain viable or requiring more food then its environment can support they will voluntarily begin this process. Fracturing is one of two ways a mycus will “die” with the body of an old and subsequently huge mycus fracturing into separate parts, usually the head, torso, arms, and legs each severing from the body before beginning the process of transforming into new mycuses. These fractured copies will retain all needed knowledge to survive, fight, and thrive, but will have subsequently lost all non-instinctual memories of its sires, growing new nuclei before going their separate ways. The only other method from which a mycus will “die” is from both the body and core nuclei destroyed, however due to the dense powerful structure of a nuclei and the fact it is inedible, this is an extremely rare occurrence.&lt;br /&gt;
&lt;br /&gt;
==Culture: Past and Present==&lt;br /&gt;
The mycus are a people united under a common understanding those among them with the greatest strength, size, and experience are to be respected and followed. Due to mycus biology allowing for them to visually identify experience and knowledge simply by measuring a mycus’ height, this often leads to groups led by the biggest one among them (although this is not guaranteed). Mycus biology is one of self solving nature, things such as disease, environmental threats, technology, or industry is often solved by the cultivation of spores and fungi to fulfill specific niches. The intimate nature of the mycus and their understanding of plant life allow them to grow fungi to meet specific needs. As the mycus are tribes that often move through out the subterranean caves, these cultivated fungi are often made into mobile fungus referred as sporelings, often treated like loyal companions, similar to how humans treat dogs.&lt;br /&gt;
&lt;br /&gt;
Medicine, weapons, and even industry are often done via spore cultivation that can take years or even decades to come to fruition. The mycus measure their decisions in the long term, to a mycus it is considered a short and reasonable time to cultivate a single unique mushroom for six months to two years. Where another race would be hurried, a mycus doesn’t consider the immediate benefit of a task but the long term consequences. This can make them seem indecisive or even ponderous to outsiders, but to a mycus this deliberation is merely the best possible outcome for themselves or whatever mycus exist if or when they fracture.&lt;br /&gt;
&lt;br /&gt;
Mycus live extremely primitively, often dwelling in caves as simple tribes hunting or remaining in quasi-stasis when not actively required to work. Mycus will rarely go to the surface, often only attempting to do so to gather resources unavailable to them in their underground caves or to move to a new cavern. Mycus rarely wear clothes, often doing so simply as a form of armor when out hunting. Due to an asexual reproduction, mycus don’t have much consideration in terms of gender or sexual characteristics, though mycus exposed to races that do will often adopt or cultivate themselves to appear as one or the other based on preference.&lt;br /&gt;
&lt;br /&gt;
Mycus culture is by its very nature economically socialist and socially libertarian. While individual mycus will look to perform work based on what benefits the collective the most what that work entails is often left up to the individual mycus. Only under rare circumstances will the leading mycus, traditionally known as the mold mind, ever directly order a mycus towards a specific task. Often times mycus will simply choose to do what is needed by the community without needing to be told, the concept of greed and accumulation of personal power and wealth are foreign concepts given most of what a mycus needs can simply be grown or hunted.&lt;br /&gt;
&lt;br /&gt;
With the advent of moving to the colony, mycus have been given new perspectives on what is necessary for a thriving frontier world, introducing them to concepts of money, barter, selfishness, and factionized groups. In some ways this had helped mycus improve upon their ideals, focusing their helpful natures towards productive ventures directed by the various colony factions. This in turn, gave them highly specialized tasks best suited for their biology and mindset as they strive for the greater good of those they&#039;ve come to work with. However, this has also negatively impacted their society, as mycus often turn this collectivist but independent ideal into a more defined faction line. A mycus who works for Lonestar puts Lonestar first above all else, one who works for Soteria does similar, with the concept of fungal brotherhood fading but never quite forgotten by the newly created mycus fresh from a fracturing.&lt;br /&gt;
&lt;br /&gt;
==Ethnicity==&lt;br /&gt;
Mycus are seperating into categories based on their predominant fungal origin or age, with the three main types being the mushroom-born, slime-mold, and cryptic. These categories however are generally just displays of what the mycus personally values the most, and often can be changed through careful manipulation of a mycus fungal body.&lt;br /&gt;
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Mushroom-born are the most common type of mycus and benefit from a robust biology capable of replicating many natural and artificial chemicals. Mushroom mycus are often accompanied by a lesser mushroom capable of replicating various powerful chemicals after being fed. These lesser mushrooms are treated affectionately by them, similar to humans and dogs, with the mycus defending them violently if needed. Unlike other mycus types, mushroom born are much more attuned to the biological needs of both themselves and other races. Mushroom born consider their shroomlings as favored pets and are loathe to leave them out of sight or in harms way unless absolutely needed.&lt;br /&gt;
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Slime-mold mycus are considered the physically strongest of all the mycus subtypes, often living on diets of pure meat by performing the hunting for a mycus tribe. Slime mold bodies are naturally tougher, more capable of enduring damage and exceptional at healing when remaining in areas of darkness. Mold-born often choose to bring mushroom companions cultivated specifically for fighting, often times using them similar to hunting dogs, but taking care to ensure they do not perish. Slime-molds receive their name from their oily bodies, the sponge-like flesh considered by other races to be ‘gooey’ as it is coated in an enzyme that aids in halting bleeding or flesh tearing. Slime-molds also consider working in tandem with their companions in combat, in particular in melee, second nature.&lt;br /&gt;
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Cryptic mycus are often considered by their tribe to age prematurely, being the most settled of the mycus types a cryptic will often avoid fighting, choosing instead to cultivate new fungi or work towards solving problems the tribe faces. This often gives cryptic’s the shortest life spans, as their discovery of knowledge and focus towards more thoughtful approaches results in them growing in size faster then other types. This accelerated growth will often lead to early fracturing, but some cryptics stubbornly remain huge for longer than is normal, especially if they become the tribes mold mind. Due to their intellectual pursuits, few cryptics bother with cultivating shroomlings, finding that managing them is more trouble than its worth. A cryptic values intellectual pursuits above all else and their biological mind is well suited for memorizing facts and knowledge with far more ease than most organic life.&lt;br /&gt;
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==First Contact==&lt;br /&gt;
Mycus were first contacted by the colony due to the attacks by the forgotten, the shroom men tribe local to the area having oft avoided outsiders as they saw no need to interact with them until the colony came into possession of a shroomling belonging to the local mold mind. This forced the mycus out of hiding and upon finding their treasured shroomling alive, opened diplomatic channels with the colony itself. After some weeks of communication, bartering, and presentation of what the colony had to offer the mycus tribe collectively decided to join the colony, carving out a darkened cave system below ground, much to the annoyance of the local cht&#039;mant hive who had done the same.&lt;br /&gt;
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==Relations with other races==&lt;br /&gt;
The mycus collectively despise the folken, viewing them as their enemies due to centuries of conflict between them. Of other races, they find them alien and at times uncomfortable to be around due to their selfish nature and hyper-active (by comparison) lifestyle. The mycus are generally tolerant of most other organics except the folken, recognizing that they are inherently different. Conflict with the forgotten and the destruction of their homes have also left them distrusting of machines, though they recognize not all machines are the same as the forgotten. This devastation of their homeland is what brought them to the colony in the first place. As a result, few Mycus are trusting towards synthetic life, but most find synthetic slaves quite appealing, likening them to their shroomling companions but more diverse, intelligent, and useful.&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2507</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2507"/>
		<updated>2022-03-06T22:09:16Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* The Paths */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
&lt;br /&gt;
For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
&lt;br /&gt;
==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
&lt;br /&gt;
==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
&lt;br /&gt;
All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to litanies that heal bodily damage in various ways, from genetic and brain damage to curing the body of toxins or cleansing the blood, with their most powerful litanies greatly healing others at the cost of stunning themselves. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their litanies, which can bolster others for far longer, provide food for their fellows, and even boost the lemniscates speed so they can provide aid faster. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Unshakable Will (Toughness), Martial Prowess, Meditation, Philosophy&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them litanies that arm them with weaponry, stun enemies, enhance their melee strength, and better allow them to locate enemies.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They&#039;re adhering concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to multiple litanies to repair machines, gather design disks, obtain tool or weapon augments, and even recharge held batteries using their cruciform.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
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==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
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==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
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===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
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===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
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[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2506</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2506"/>
		<updated>2022-03-06T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Factorial Path: Mason */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
&lt;br /&gt;
==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
&lt;br /&gt;
==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
&lt;br /&gt;
All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
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===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
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===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Unshakable Will (Toughness), Martial Prowess, Meditation, Philosophy&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
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===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
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===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They&#039;re adhering concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to multiple litanies to repair machines, gather design disks, obtain tool or weapon augments, and even recharge held batteries using their cruciform.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
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===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
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===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
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[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2505</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2505"/>
		<updated>2022-03-06T22:04:21Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Factorial Path: Mason */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
&lt;br /&gt;
==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
&lt;br /&gt;
All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Unshakable Will (Toughness), Martial Prowess, Meditation, Philosophy&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They&#039;re adhering concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
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===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
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===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
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[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2504</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2504"/>
		<updated>2022-03-06T22:02:40Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Monomial Path: Ascetic */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
&lt;br /&gt;
==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
&lt;br /&gt;
All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Unshakable Will (Toughness), Martial Prowess, Meditation, Philosophy&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2503</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2503"/>
		<updated>2022-03-06T22:01:51Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Monomial Path: Ascetic */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation, Philosophy&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2502</id>
		<title>Church of Absolute</title>
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		<updated>2022-03-06T22:00:30Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Apothecary */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Diplomatic Peace-keeping&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2501</id>
		<title>Church of Absolute</title>
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		<updated>2022-03-06T21:59:43Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Apothecary */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Peace-making&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2500</id>
		<title>Church of Absolute</title>
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		<summary type="html">&lt;p&gt;Kazkin: /* The Scrap Beacon */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
==The Scrap Beacon==&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2499</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2499"/>
		<updated>2022-03-06T21:58:21Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* The Church and Charity */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
==The Church and Charity==&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2498</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2498"/>
		<updated>2022-03-06T21:58:01Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Monomial Path: Ascetic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist, Sunwalkers&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution, Perfect Self, Inner Peace, and Bulwark of Harmony litanies, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects and the sablekyne faith known as Sunwalker, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2497</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2497"/>
		<updated>2022-03-06T21:50:43Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* The Paths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
* Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
* Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
* Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
* Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
* Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
* Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2496</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2496"/>
		<updated>2022-03-06T21:50:08Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Factorial Path: Mason */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2495</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2495"/>
		<updated>2022-03-06T21:49:58Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Divisor Path: Militant */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2494</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2494"/>
		<updated>2022-03-06T21:49:45Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Monomial Path: Ascetic */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2493</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2493"/>
		<updated>2022-03-06T21:49:28Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Apothecary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture (Medicinal), Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2492</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2492"/>
		<updated>2022-03-06T21:48:55Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Apothecary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2491</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2491"/>
		<updated>2022-03-06T21:48:35Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Lemniscate Path: Herald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2490</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2490"/>
		<updated>2022-03-06T21:47:07Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Shepherd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Apothecary===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2489</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2489"/>
		<updated>2022-03-06T21:46:32Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Factorial Path: Mason */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2488</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2488"/>
		<updated>2022-03-06T21:45:50Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Divisor Path: Militant */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2487</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2487"/>
		<updated>2022-03-06T21:45:37Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Monomial Path: Ascetic */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2486</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2486"/>
		<updated>2022-03-06T21:45:23Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Lemniscate Path: Herald */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2485</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2485"/>
		<updated>2022-03-06T21:45:10Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Shepherd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
* &#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
* &#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
* &#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2484</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2484"/>
		<updated>2022-03-06T21:44:25Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Factorial Path: Artificer */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Mason===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2483</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2483"/>
		<updated>2022-03-06T21:43:14Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Lemniscate Path: Shepherd */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Artificer===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2482</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2482"/>
		<updated>2022-03-06T21:43:03Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Herald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Artificer===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2481</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2481"/>
		<updated>2022-03-06T21:42:03Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Divisor Path: Paladin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Militant===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Artificer===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2480</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2480"/>
		<updated>2022-03-06T21:40:36Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Herald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Catholic, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Paladin===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Artificer===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2479</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2479"/>
		<updated>2022-03-06T21:38:39Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Divisor Path: Paladin */&lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Christian, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Paladin===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Orthodox, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Artificer===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2478</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2478"/>
		<updated>2022-03-06T21:36:45Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Factorial Path: Philosopher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Christian, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Paladin===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Catholic, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Artificer===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2477</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2477"/>
		<updated>2022-03-06T21:36:33Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Tessellate Path: Shepherd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Christian, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Paladin===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Catholic, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Philosopher===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2476</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2476"/>
		<updated>2022-03-06T21:36:21Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* File:Cruciform.pngThe Lemniscate Path: Herald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Christian, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Paladin===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Catholic, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Philosopher===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2475</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2475"/>
		<updated>2022-03-06T18:45:01Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Core Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
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===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
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===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
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===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
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For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
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==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
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==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
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All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
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Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
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&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Christian, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Paladin===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Catholic, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Philosopher===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Prime&amp;diff=2474</id>
		<title>Prime</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Prime&amp;diff=2474"/>
		<updated>2022-03-06T02:48:12Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
Also known as the preacher, the prime&#039;s role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and your office from within the chapel.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
&#039;&#039;&#039;Nomenclature:&#039;&#039;&#039; Primes are named like so with relation to Prime numbers for their euclid nature (Euclid&#039;s theorem) and their infinity, just like their path that must never go astray, requiring the most faith, devotion, and fortitude in the face of challenge and adversity.&lt;br /&gt;
&lt;br /&gt;
The Prime is an important role entrusted with a position of authority and oversight and is understood as those who possess the full priesthood given by vote done by Collinear Vectors or by Augustine herself, and therefore may ordain other clergy and are given responsibilities by Augustine to govern and sanctify a chapel or monastery. Each chapel or Monastery has at least one or two active primes, and when there is two - the second one is referred as a &amp;quot;Co-Prime&amp;quot;, but said example isn&#039;t what happens to the upper colonies Church of Absolute&#039;s main Chapel, as there is only one prime active on the surface unless something absurdly serious happens that needs more Church presence. All primes are former Vectors.&lt;br /&gt;
The Primes are the only ones that permit ordinations of a cruciform user. Even if someone receives their cruciform and unites their soul to the Axis, if one desires so to be elevated from the Laity-class Vector to the Clergy-class Vector, one must first receive the Ritual of Ordination either on the surface of the colony, or in the lower colonies. The process and ceremonies vary from Prime to Prime, but all must be pure of heart and soul, and must end with the new Vector drinking only a singular gulp of Cahors wine. The ritual often involves handing them a full glass and gauging how much or little they drink as a spiritual test, with only a single sip deemed the most acceptable. These ceremonies require the presence of all active Vectors that will pray for the success of the new brother or sister into the brotherhood.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
* Quartan Prime (Novice)&lt;br /&gt;
* Primorial Prime (Experienced)&lt;br /&gt;
* Fermat Prime. (Advisor)&lt;br /&gt;
&lt;br /&gt;
==Quartan Prime==&lt;br /&gt;
Quartan Primes are initiate Primes responsible for one monasteriy and are not only allowed to perform all seven sacraments, being able to perform the Baptism, confirmation, eucharist, penance, anointing the sick, marriage and holy orders, but supposed to guide the vectors into performing some degree of these sacraments if needed. Quartan Primes may initiate primes, yet they are fully responsible for the monastery they control. The main difference of a monastery and a chapel for the Church of the Absolute is that monastery has ownership of a Prime which has permanent control (until their death), but a chapel follows no law of such, as a Chapel is owned by the Church of Absolute alone and because of that, will constantly receive exchange of Primes each shift. This example is most noticeable for the chapel on the surface area of the Colony.&lt;br /&gt;
&lt;br /&gt;
A prime must guide their fellow Vectors and avoid letting them go astray, guiding them along through spoken word and example while administering punishments when required. Quartan Primes are often instrusted with a modicum of the churches coffers, allowing them to spend money as needed or desired if it would aid the church. The Sigil of the Quartan Prime is a buckler with a halberd behind it.&lt;br /&gt;
&lt;br /&gt;
==Primorial Primes==&lt;br /&gt;
Primorial Primes are abundant, well trained and participant Primes. These are the ones that the Church often includes to participate on the day-to-day surface expeditions and political reunions with other head of factions as representative of the Church of Absolute. Primorials Primes must be swift, mentally robust and creative to provide ceremonies to the Colony and be overall work together with their Vectors and never allow them to escape from their gaze, as the Prime is, and must, be not only an authority figure - but an understanding and helpful figure that is present to guide vectors and help them in their day-to-day chores. Primorial Primes are sometimes given control of their own monasteries off world, in other frontier sectors that can range from close by or far away, but often it is rare to meet a prime with such holdings, as they have little reason to be on the colony then. The Sigil of the Primorial Prime is a Golden Shield with two swords behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fermat Primes==&lt;br /&gt;
Fermat Primes are the highest hierarchy below Augustine, containing broad political, economical and spiritual influence and chosen by Augustine herself as her trusted advisor, and if one day Augustine&#039;s heartbeat stops, the most respected Fermat Prime will be chosen by vote or by Absolute&#039;s intervention to become the next Cartographer, considering this, the church of the Absolute may be the most organized faction as they expects anything from the future to avoid - to the best of their abilities- the church from becoming fractured in case of a head of faction&#039;s death. Fermat primes often carry a great deal of influence and power within the church, with a select few capable of activating the crusader protocol in others or the apostle protocol for themselves, bolstering cruciforms as required to keep the colony and church safe. Fermat Primes are not often on the colony surface and those that do often neglect to mention their status within the church, seeing such a thing as an action for collinear vectors or other egoist looking to garner influence. The Sigil of the Fermat Prime is a Golden Shield with wings.&lt;br /&gt;
&lt;br /&gt;
==Prime Duties==&lt;br /&gt;
Each prime is free to invent the details of their rituals and talk with their Vectors on how to perform them. They may even ask them to hold a weapon with both hand as a ceremonial march, preferably a Carpediem musket since it is a ceremonial weapon.&lt;br /&gt;
&lt;br /&gt;
1. Funerals: You have a stock of coffins you can use for wakes and burials. This may be a rare act of yours considering that Soteria is able to revive corpses in absurd states of harm, yet one or two may either not be able to be revived, or have been executed and marked to not revive, on these cases, the Prime have temporary ownership (for the shift they joined in) of the crematorium.&lt;br /&gt;
2. Psychological Care: Not truly necessary anymore considering the existence of the Empath, yet, it is still possible to provide counseling, pharmaceutical remedies, confessions, spiritual and physical guidance. Most colonists rarely if ever will submit to psychological care of their own initiative, and offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
3. Church services: Give sermons and sing hymns. You&#039;re free to take inspiration from existing practices or create your own, just keep them sane.&lt;br /&gt;
4. Cleaning/Charity: You and your vectors have lots of cleaning supplies and the beacon will always need some work. All unused trash at the scrap beacon should always be sent down the trash chutes to be recycled by the Lonestar, as you keep yourself from saying the litanies of Crusade just to seek for a new Hivemind to destroy, to instead declare crusade against dirt and roaches gibs.&lt;br /&gt;
5. Guidance Provider: Provide guidance to the faithful and unfaithful alike.&lt;br /&gt;
6. Start Ceremonies: One of November? Day of the dead! Remember their loved ones, wear skeleton masks and eat well. Easter day? Celebrate the resurrection of Jesus Christ and make chocolate eggs, and sprinkle the joyful people you like with perfumed water! Hanukkah day? Light candles and eat potato pancakes, sing songs! Day of Obon? Put lit candles in a lantern and put it on the lake outside of the gates and light giant bonfires. It all depends on your creativity and how aware that you are of the calendar.&lt;br /&gt;
&lt;br /&gt;
== The Church of the Absolute ==&lt;br /&gt;
The church of the absolute follows a very simple and specific set of rules that all primes and vectors are expected to follow and adhere to. The absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. The founder of the church, Augustine Browne, described the idea using numbers in that if one were to count forward or backwards you would eventually find both the beginning and the end. She described this beginning number and end number as god, the alpha and omega, the beginning and the end and likened the sequence of numbers to time. From the progress of time one would always, no matter their choices or interpretations, come to an end that was absolute and stand before god.&lt;br /&gt;
&lt;br /&gt;
This core belief that all paths end in the same place has lead the absolute to see all other faiths as fractals of themselves. Each faith, its interpretations, and its word for god is merely a lower number in the sequence that will eventually lead them to their absolute destination. Because of this the church is open to all faiths and is considered non-denominational in essence. Those that lack a cruciform and have not joined the church fully are called &#039;fractals&#039; while those who have a cruciform and actively aid the church are known as vectors. Those who lead the flock are known as primes.&lt;br /&gt;
&lt;br /&gt;
Due to their non-denominational stance the day to day tasks and operations of the church are subject to the prime and have a very open approach on how they conduct themselves, the only absolute &amp;lt;s&amp;gt;hah&amp;lt;/s&amp;gt; expectations shared between them are as follows:&lt;br /&gt;
* Full members of the church must have a cruciform installed.&lt;br /&gt;
* The church is expected to provide free food and drink, generally that which is produced by the garden, to all who ask.&lt;br /&gt;
* All members of the church are expected to provide aid, within reason, to those who request it. Be it through the use of their cruciform or their works.&lt;br /&gt;
* The biogenerator must be kept powered at all times.&lt;br /&gt;
* The church is encouraged and qualified, though not required, to repair, rebuild, and maintain most complex devices, ranging from simple machines, consoles and airlocks all the way up to exosuits, telecomms, and robots, should there be an absence of willing or able Artificers or Roboticists. They are also qualified to perform surgery, though they typically only perform it for other members of the church unless there are no qualified doctors on-duty.&lt;br /&gt;
* Due to their outdoor location, the solar arrays are most commonly maintained by the Church.&lt;br /&gt;
&lt;br /&gt;
Though it is not required, members of the church are encouraged to volunteer in other departments and aid them however possible and while it&#039;s allowed, it&#039;s discouraged to help the soteria. Members of the church may work fully in other departments but as per an agreement by all heads of staff but may not work as heads of staff in other departments.&lt;br /&gt;
&lt;br /&gt;
Regarding the installation of the Devout upgrade. It shouldn&#039;t be given out to anyone who isn&#039;t a vector or prime normally, special circumstances like a code red scenario that doesn&#039;t warrant a crusader upgrade could be valid, but under normal procedure it shouldn&#039;t be given out for free. Also, in such scenarios, it is still up to the prime/vector doing the upgrade to decide whether the individual deserves the extra power and litanys. There is a reason why it is given to only the church roles instead of everybody with a cruciform.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
The church of the absolute is considered by the Sol Federation a cult in possession of stolen technology. The original creator of the cruciform and founder of the church, Augustine Browne, was once a member of the soteria institute and tells her primes and vectors that the discovery of the technology allowed her to see a glimpse into the truth of all faiths. During their exodus to the colony on the outer fringes of space (the colony), they sustained heavy losses as Solfed police forces attempted to apprehend them.&lt;br /&gt;
&lt;br /&gt;
The function and use of the cruciform is still a mystery, even to the prime, but what is known is that it can only be charged through the use of an active biogenerator. How the cruciform applies its fantastical abilities is a subject of speculation, in particular to the baffled soteria institute.&lt;br /&gt;
&lt;br /&gt;
== Propitiating the Gods ==&lt;br /&gt;
The pray command is like an adminhelp, but is in character, and should be worded deferentially (e.g. &amp;quot;Oh Great and Wise Absolute, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. &lt;br /&gt;
&lt;br /&gt;
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift with a prayer book that can provide a good resource of knowledge and is highly valuable for both your rituals and in using your cruciform. Keep it with you and safe at all times.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Knife ===&lt;br /&gt;
An odd item that is used in rituals to install a cruciform and induct someone into the church.&lt;br /&gt;
&lt;br /&gt;
=== Your Sword ===&lt;br /&gt;
A specially made crusader sword capable of stunning those without cruciforms if used in both hands. It remains in a stone pedestal and comes with its own unique sheathe.&lt;br /&gt;
&lt;br /&gt;
== Church Armory ==&lt;br /&gt;
In addition to a small ritual room in your personal quarters and office you have an armory locked away with several laser rifles, ballistic pistols, and a munitions for both. This armory is strictly for your followers and should only be opened during a code red scenario to defend church grounds or yourselves. Fortunately, in your personal locker is a ballistic pistol and four spare mags for both non-lethal and lethal variety for your own personal protection. Withdrawing ammunition or weapons from the armory at an inappropriate time will result in disciplinary actions taken by the church internally.&lt;br /&gt;
&lt;br /&gt;
==Heresy and Excommunication==&lt;br /&gt;
Despite the open nature of the church their are things you specifically should not do and if caught doing so you will be demoted to vector permanently or excommunicated from the church entirely. The only person capable of giving judgement on charges of heresy or excommunication is Augustine Browne herself.&lt;br /&gt;
* &#039;&#039;&#039;Heresy&#039;&#039;&#039; - Heresy is the act of installing a cruciform into an unwilling person or installing a cruciform in a person who isn&#039;t allowed to have one such as a criminal or non-faithful. Punishment is excommunication.&lt;br /&gt;
* &#039;&#039;&#039;Abuse of Power&#039;&#039;&#039; - This involves using their cruciform on others only when it benefits the user or using their position to command unreasonable or degenerative acts as arbitrated by Augustine. Punishment is normally permanent demotion to vector but may result in excommunication by discretion.&lt;br /&gt;
* &#039;&#039;&#039;Extortion&#039;&#039;&#039; - This covers selling or benefiting from installing a cruciform on someone through some form of compensation and will result in excommunication of both the prime and buyer.&lt;br /&gt;
* &#039;&#039;&#039;Tampering with a cruciform&#039;&#039;&#039; - This covers modifying a cruciform or allowing another person to modify a cruciform. This changes to excommunication if anyone within the soteria is allowed to study or modify a cruciform.&lt;br /&gt;
* &#039;&#039;&#039;Committing a Exceptional Offenses or higher&#039;&#039;&#039; - Any prime or vector found convicted of a red paragraph crime will be excommunicated as a result as per agreement between faction owners. &#039;&#039;&#039;This is non-negotiable and cannot be overridden, even by Augustine herself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crusader Protocol==&lt;br /&gt;
The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the &amp;quot;Hivemind&amp;quot; as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any prime or vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon an energy sword, energy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objectionable Technology===&lt;br /&gt;
Certain developments of technology are designed to benefit the colony but there appearance can be uncomfortable to the unlearned colonist. As such, any designs or disks found in the primes locker should be kept discrete, along with the devices they may create. Failure to do so can and will result in a prime&#039;s demotion to vector permanently.&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Vector&amp;diff=2473</id>
		<title>Vector</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Vector&amp;diff=2473"/>
		<updated>2022-03-06T02:47:45Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Vectors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as acolytes, the Vector&#039;s role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and the Chapel.&lt;br /&gt;
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=Vectors=&lt;br /&gt;
&#039;&#039;&#039;Nomenclature:&#039;&#039;&#039; Vector has such nomenclature because, geometrically, a Vector is something that has both magnitude and a direction. Vectors have the Magnitude (Having a Cruciform) and a Direction (Upholding the Absolute will)&lt;br /&gt;
&lt;br /&gt;
Vectors are the clergymen, important members of the church with a variety of ways that allow them to provide support to the colony. From their beginning, all vectors have the same starting point, which is the result of the fact that there is no nepotism in the church of the absolute, since all church members must starts as Co-Initial vectors some day in their lives, growing in the hierarchy only with effort and experience alone.&lt;br /&gt;
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Vectors are supposed to teach the religion&#039;s doctrines, practices and rituals to the faithful and unfaithful alike. Vectors are not only a hierarchy of itself, but are fragmented into their very own hierarchy following the chain-of-sigil that mostly shows their experience as a Vector. It&#039;s considered something of high respectability since the church of the absolute does not provide these badges without the vector being considered worthy of having more duties, more ownership, trust, and capabilities to vote for a new preacher on the lower colonies. An exception to the rule, however, is upon the surface as the conditions and stress instead require vectors act on merit more than rank. While vectors can be apart of different divisions of the church, be they paths or otherwise, all follow a similar chain of sigil unless otherwise noted.&lt;br /&gt;
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* Co-Initial Vector (Newcomer)&lt;br /&gt;
* Equal Vector (Practiced)&lt;br /&gt;
* Unit Vector (Versed)&lt;br /&gt;
* Collinear Vector (Long-serving)&lt;br /&gt;
&lt;br /&gt;
===Co-Initial Vectors===&lt;br /&gt;
Co-Initial is a title and sigil given to the third degree of the Order of the Sacrament, belonging to the Church of the Absolute. Co-Initials are novice vectors, normally recently baptized, who are in charge of carrying out the menial services of the ministry of the Absolute, ceasing to be a simple layman and belonging to the clergy group. One Co-Initial Vector must have at their side more experienced vectors to help them in learning about their task, which must be the first and foremost course of action. It is recommended for the Co-Initial Vectors to avoid attempting to gather biomass from hunting in the maintenance, instead, collecting the biomass from the public garden instead, allowing the novice to get used to the less dangerous methods. Co-Initials are not expected to take on arms and might yet not be trained, and are not expected to uphold any type of ceremony, but they are now allowed to study theology for free in the Absolute’s temples, which will provide them chances to rise in experience and rank. It is not uncommon to see them with Vinculum Cruciform, the cruciform normally given to the ones who are yet to know which path they may follow. If someone asks a Co-Initial Vector about what the church stands for, the vector may prefer to tell said person that he is still a novice and guide them to ask said questions to a more experienced Vector instead. The Sigil of the Co-Initial Vector is leathery badge of a ampersand&lt;br /&gt;
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===Unit Vector===&lt;br /&gt;
Unit Vector is a title and sigil given to the second degree of the Order of the Sacrament belonging to the church of the Absolute. Unit Vectors are experienced vectors who are in charge of menial and spiritual services of the ministry of the absolute. One Unit Vector must always keep secrets of the ones who confess their sin, unless said sin is an exceptional offense under the colony’s law. These are the ones who assist in service projects and welfare assignments from the Prime more actively and watch over the church and act as standing ministers, while being involved in missionary efforts, pass the sacrament, gather fast offerings and bless the church with their litanies and a lit censer.&lt;br /&gt;
They may deliver sermons or public explanations of sacred doctrines, most of the time in the church or in the colony. The public explanations may not necessarily be religious, but must have components with moral or social worldview, or philosophy. Unit Vectors are authorized by the church to perform major religious functions such as weddings, baptisms and funerals beyond providing only spiritual guidance to the community. During times of crisis, Unit Vectors are supposed to take on arms and prepare themselves to fight anything that may be attempting to harm the church or the colony, and they may be tasked to clean up the maintenance from roach or spider menace, preferably in groups. They may or may not have spent any years studying theology in a temple, it depends mostly on the experience collected working as a Vector, reading the ritual book and getting to understand other vectors by speaking with them is enough, with time, to be rewarded with a Unit Vector Sigil. The Unit Vector’s sigil is a copper badge with a symbol of a line integral&lt;br /&gt;
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===Equal Vector===&lt;br /&gt;
Equal Vector is a title and Sigil given to the first degree of the Order of the Sacrament belonging to the Church of the Absolute, they are sometimes named “Teachers” (Magisters), Equal Vectors are most of the time seen as a sign of relief for less experienced vectors that may hold questions about their duties or desires to seek explanations about their beliefs. Equal Vectors are the ones who assists the primes with general administrative service and establishment of new local churches, keeping records required by civil or church law, planning and conduct services of public worship, encourage others to be more theocentric, research and study religious scripture or theology and portray it to others, supervise prayer and discussion groups, retreats and seminars while providing religious instructions and training for the new vectors of the church. When designed to provide last rites, they are not only encouraged to administer such a thing but chosen to do so. The Equal Vectors give specific instructions during rituals as the prime is busy with their litany to properly put the newer vectors in line to better feel the brotherhood connection.&lt;br /&gt;
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During times of conflict, the Equal Vector is supposed to guide and enforce organization upon their followers to properly keep a battle formation to avoid friendly fire and ensure each Vector is not ill-equipped or ill-prepared to stand and fight, warning them to properly get suited up or straight out denying the participation of the Vector in case they’d only cause issues. During times of peace, an Equal Vector may provide teaching and training to a following Vector on the ways of combat or explain what each Church weaponry does and how to properly use their construction litanies or any litanies in an overall. The Equal Vector is a disciplinary figure as much as the Prime is, and EVEN have enough respect to discipline the prime if needed and with a reason. The Equal Vector’s sigil silver badge has the symbol of a divergence operator.&lt;br /&gt;
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===Collinear Vector===&lt;br /&gt;
Collinear Vector is a title and Sigil given to the Infinite degree of the Order of the Sacrament belonging to the Church of the Absolute. The ones allowed to perform all seven sacraments, being the Baptism, confirmation, eucharist, penance, anointing the sick, marriage and holy orders, in fact the Collinear Vectors are so influential they may create their own holy orders if they have enough followers to take part of it, most of the time said Collinear Vectors may uphold monastic orders with intentions of cleansing the planet from manifested sins, often calling up arms to hunt down any hivemind infestations in the surface world or besieging deep maintenance against the psionic menace. Collinear Vectors may not be more powerful than their primes on the surface of the Colony, but on the lower colonies they are indeed more influential with non-public domains given by the church to enforce their needs. Their most solemn responsibility is to elect a Vector to become a Prime when there is need to have one, with four Collinear Vectors voting for a new vector to be chosen as Prime, something of high responsibility. The day-of-day governance is in the hands of the Collinear Vectors and they participate in formal meetings called consistories. Beyond these duties, Collinear has Equal Vector’s powers and beyond, being able to select an area to make a new church if needed and with enough funds to do so, skipping major parts of the bureaucracy needed with the exception of the ownership of the land. To become a Collinear Vector, one MUST have finished six years of temple study, that often means that a Collinear Vector was either already studying theology when he came to the colony, or already finished studying. The Collinear Vector’s sigil golden badge has the symbol of the infinite on it.&lt;br /&gt;
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==Vectors Duties==&lt;br /&gt;
Each Vectors is free to invent the details of their rituals but should follow the directions of the prime for day to day operations. They might take efforts into showing lines from the Ritual Book to express their words.&lt;br /&gt;
1. Biomatter Collection: Biomatter is undeniably the most important material that the church can make, the barebones of their equipments, clothes, medicine and melee weapons and because of that, must be produced by their vectors. Biomatter can be collected by growing food and collecting bodies of dead insects and animals to fuel the bioreactor, biogenerator, bioprinter and wall obelisks. One can interact with other factions by attempting to buy monkey cubes or getting insect corpses from prospectors.&lt;br /&gt;
2. Console and provide aid to any colonist seeking help, be it in personal matters or matters of faith. You are allowed to use your cruciform for helping the faithful and unfaithful alike. &lt;br /&gt;
3. Perform rituals in a group, help and incentivize your prime into making a ceremony. Stay with your eyes on the calendar - it might provide you with knowledge of what ceremony you can do, when the day falls for it.&lt;br /&gt;
4. Critter Extermination: The pests from the maintenance must be cleansed as they are products of the colony&#039;s lack of responsibilities and reproduce as fast as they can eat. Spiders and Roaches are the main origin of human harm each shift and because of that, must keep the numbers of pests low. Breaking down burrows is one of the ways to provide the colony proper protection against such a pest, besides being a good way to gather biomatter as their corpses are more valuable than plants, and when butchered it becomes easier to transport.&lt;br /&gt;
5. Follow your Rite and your Benediction to heart. If you are unsure what Path you desire, have no path until you are ready. There is no shame in uncertainty, but there is shame in lying to yourself. The lower colony temple can change the path and protocols to a cruciform safely without removing it, but changing paths is often a difficult and lengthy process, one should only ever take upon themselves a new path with a good reason.&lt;br /&gt;
6. Provide spiritual guidance to the masses, bewildered or not. Exceptions are made to the wicked and hostile, however.&lt;br /&gt;
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== The Church of the Absolute ==&lt;br /&gt;
The Church of the Absolute follows a very simple and specific set of rules that all Primes and Vectors are expected to follow and adhere to. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. The founder of the church, Augustine Browne, described the idea using numbers in that if one were to count forward or backwards you would eventually find both the beginning and the end. She described this beginning number and end number as God, the Alpha and Omega, the Beginning and the End, and likened the sequence of numbers to time. From the progress of time one would always, no matter their choices or interpretations, come to an end and stand before God.&lt;br /&gt;
&lt;br /&gt;
This core belief that all paths end in the same place has lead the Absolute to see all other faiths as fractals of themselves. Each faith, its interpretations, and its word for God is merely a lower number in the sequence that will eventually lead them to their final destination. Because of this the church is open to all faiths and is considered non-denominational in essence. Those that lack a cruciform and have not joined the church fully are called &#039;fractals&#039; while those who have a cruciform and actively aid the church are known as Vectors. Those who lead the flock are known as Primes.&lt;br /&gt;
&lt;br /&gt;
Due to their non-denominational stance the day to day tasks and operations of the church are subject to the Prime and have a very open approach on how they conduct themselves, the only absolute &amp;lt;s&amp;gt;hah&amp;lt;/s&amp;gt; expectations shared between them are as follows:&lt;br /&gt;
* Full members of the church must have a cruciform installed.&lt;br /&gt;
* The church is expected to provide free food and drink, generally that which is produced by the garden, to all who ask.&lt;br /&gt;
* All members of the church are expected to provide aid, within reason, to those who request it. Be it through the use of their cruciform or their works.&lt;br /&gt;
* The biogenerator must be kept powered at all times.&lt;br /&gt;
&lt;br /&gt;
Though it is not required, members of the church are encouraged to volunteer in other departments and aid them however possible and while its allowed its discouraged to help the Soteria. Members of the church may work fully in other departments but as per an agreement by all heads of staff but may not work as heads of staff in other departments.&lt;br /&gt;
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Regarding the installation of the Devout upgrade. It shouldn&#039;t be given out to anyone who isn&#039;t a vector or prime normally, special circumstances like a code red scenario that doesn&#039;t warrant a crusader upgrade could be valid, but under normal procedure it shouldn&#039;t be given out for free. Also, in such scenarios, it is still up to the prime/vector doing the upgrade to decide whether the individual deserves the extra power and litanys. There is a reason why it is given to only the church roles instead of everybody with a cruciform.&lt;br /&gt;
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=== Background Information ===&lt;br /&gt;
The Church of the Absolute is considered by the Sol Federation a cult in possession of stolen technology. The original creator of the cruciform and founder of the church, Augustine Browne, was once a member of the Soteria Institute and tells her Primes and Vectors that the discovery of the technology allowed her to see a glimpse into the truth of all faiths. During their exodus to the colony on the outer fringes of space, they sustained heavy losses as SolFed police forces attempted to apprehend them.&lt;br /&gt;
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The function and use of the cruciform is still a mystery, even to the Prime, but what is known is that it can only be charged through the use of an active biogenerator. How the cruciform applies its fantastical abilities is a subject of speculation, in particular to the baffled Soteria Institute.&lt;br /&gt;
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== Propitiating the Gods ==&lt;br /&gt;
The pray command is like an adminhelp, but is in character, and should be worded deferentially (e.g. &amp;quot;Oh Great and Wise Absolute, please grant your humble servant...). It is advised that you only pray later in the round; the Absolute has a habit of ignoring early prayers. &lt;br /&gt;
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Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
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You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really [[Actor|your]] style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
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Do not expect any prayers to be answered. The Absolute is a fickle being. Nobody knows what they are going to do next in their great design.&lt;br /&gt;
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== Artifacts ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift with a ritual book that can provide a good resource of knowledge and is highly valuable for both your rituals and in using your cruciform. Keep it with you and safe at all times.&lt;br /&gt;
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=== Ritual Knife ===&lt;br /&gt;
An odd item that is used in rituals to install a cruciform and induct someone into the church.&lt;br /&gt;
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==Heresy and Excommunication==&lt;br /&gt;
Despite the open nature of the church their are things you specifically should not do and if caught doing so you will be demoted to Vector permanently or excommunicated from the church entirely. The only person capable of giving judgement on charges of heresy or excommunication is Augustine Browne herself.&lt;br /&gt;
* &#039;&#039;&#039;Heresy&#039;&#039;&#039; - Heresy is the act of installing a cruciform into an unwilling person or installing a cruciform in a person who isn&#039;t allowed to have one such as a criminal or non-faithful. Punishment is excommunication.&lt;br /&gt;
* &#039;&#039;&#039;Abuse of Power&#039;&#039;&#039; - This involves using their cruciform on others only when it benefits the user or using their position to command unreasonable or degenerative acts as arbitrated by Augustine. Punishment is normally permanent demotion to Vector but may result in excommunication by discretion.&lt;br /&gt;
* &#039;&#039;&#039;Extortion&#039;&#039;&#039; - This covers selling or benefiting from installing a cruciform on someone through some form of compensation and will result in excommunication of both the Prime and buyer.&lt;br /&gt;
* &#039;&#039;&#039;Tampering with a cruciform&#039;&#039;&#039; - This covers modifying a cruciform or allowing another person to modify a cruciform. This changes to excommunication if anyone within the Soteria is allowed to study or modify a cruciform.&lt;br /&gt;
* &#039;&#039;&#039;Committing a Exceptional Offenses or higher&#039;&#039;&#039; - Any Prime or Vector found convicted of a red paragraph crime will be excommunicated as a result as per agreement between faction owners. &#039;&#039;&#039;This is non-negotiable and cannot be overridden, even by Augustine herself.&#039;&#039;&#039;&lt;br /&gt;
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==Crusader Protocol==&lt;br /&gt;
The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the &amp;quot;Hivemind&amp;quot; as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any Prime or Vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon an energy sword, energy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2472</id>
		<title>Church of Absolute</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Church_of_Absolute&amp;diff=2472"/>
		<updated>2022-03-06T02:02:52Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: &lt;/p&gt;
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&lt;div&gt;=Core Beliefs=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Full spatial balance is only defined as true when Realspace is in the stability field.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 09:09&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“It is important to keep in mind that entropy decay refers to randomness, and not chaos. We have a way to measure randomness, but chaos cannot be measured. That’s why the teachings of the cartesian plane are so important, and one of the various things we can learn with mathematics.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 11:13&lt;br /&gt;
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==The Teachings of the Cartesian Plane, “The Axis of Stability”==&lt;br /&gt;
“The Teaching” or, “Pivot of Stability” was a theory turned into a dogma - after Augustine had met the Absolute - that introduced new concepts about bluespace reality and the very cause of the bluespace crash. The research of such matters started in 2623 but finished in 2647, two years after the bluespace crash that turned all related tech unstable and highly dangerous. Diversified research groups attempted to understand what was the cause of the bluespace crash and the numericals of the church of the absolute was one of them, finding various relations not only to something they started to call “Reality Punctures”, but the knowledge of how to avoid and even potentially repair them. These tears in reality were first observed by Augustine, who discovered them in her research into the creation of the first cruciform. These bluespace theorems and machines created what was essentially a defined structure, not so much making but discovering a function that revealed how reality was structured by way of matching its form to bluespace. This proved, beyond reasonable doubt, that a pattern existed within chaos and that infinity could reach in any direction, but always returned to a single definitive point.&lt;br /&gt;
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This structure itself was referred to as the Cartesian plane, as it easily and readily fit exactly do mathematical models of a similar nature. Bluespace became a measurement of the &#039;negative&#039; area of the plane, representing things immaterial, chaotic, and often unknowable. While above a certain point the positive area became real space, where reality and normality existed in an easier to understand sense. As all people are within this realm of understanding, it makes it mundane and easily measured, while areas beyond adhere to different rules, thus making it inherently unknowable. Movement between these zones are essentially teleportation, using rifts or changes known as variables, that effect both the points people may move both within the realm of normality and the realm of bluespace. These variables, however, are the chief cause of bluespace entropy, causing all manner of strange and chaotic changes where normality weakens as the result of mottling both by mortals and by entities within bluespace.&lt;br /&gt;
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The limit of this plane is defined four fold and essentially limitless, the understanding being that their are essentially four potential realities, but of them we only understand two of them, that being real space and blue space. From this point of understanding we see all that extends before the beginning and all that may be understood. We do not create nor truly define things within our reality or another, merely we discover and map what is already defined, allowing us to see and understand it.&lt;br /&gt;
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==The Plane of Stability, “The Axis” and the Four-edge star==&lt;br /&gt;
While some believe that there are two other dimensions yet unknown and that one of them represents spirit and the other death, what many can agree on is that all four dimensions, no matter their purpose, meet at the Axis point. This point is where all things unreal, real, natural, and supernatural meet. The cross roads where mind and body cease to differ and all that has ever been, will be, has been exist under a singular entity that created and controls it all.&lt;br /&gt;
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The four dimensions, also called the four edges, are treated as a star from which all sides can overlap with each other. This points, often referred to as zero events, are places in which blue space can invade into real space. What causes this impulse of activity is not quite known, as sometimes they happen without bluespace use, as entropy is not fully understood even by the church. The nature of the Axis is not inherently understood either, as it has no reflection on any of the existing planes, yet is clearly the starting point of all of them. It is only through the cruciforms that the faithful can even tap into this &#039;zero point&#039; which allows them to use their fantastical abilities. Just as well, this method is incredibly safe, as the use of bluespace or other unusual technology wantonly causes entropic tears usually called &#039;bluespace anomalies&#039; or by the church &amp;quot;impulse tears&amp;quot;. These themselves can be monitored and even potentially quelled by the church, but is not fully understood.&lt;br /&gt;
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When a bluespace technology is able to change the planes slowly, it does so randomly, real space can change by chance as much as a dice being thrown on a table, either horizontally, vertically or diagonally and then settles after some time. If the bluespace technology is used in a short term of time, or uses a lot of Bluespace’s power, the real space may not settle and instead continue roaming on other planes, gathering impulse as it does so, which most of the time is the reason bluespace calamities happens when it encounters the soft lines of the Axis, puncturing it, and setting all variables of each plane to react chaotically. The way to measure the impulse of the Realspace plane swap is with an method:&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;”Following the Absolute is not only a faith, but a lifestyle.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The Absolutism Faith is both a persecuted religion and cultural movement that follows the recognition and respect of all religions and their gods, or lack thereof, letting it clear that all faiths contain truths in their own way, it is said that all religions are absolute-given for certain time periods and teaches the essential worth of all faiths and unity of all people. It is said that the major religions are fundamentally unified in purpose, but varied in social practices and interpretations.&lt;br /&gt;
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The Church of the Absolute is a faction representing their faith in the colony of Nadezhda, and they handle a wide variety of tasks both spiritual and mundane. The church is considered by many quite mysterious due to the nature of their customized technology and the implant all of its followers carry. The church contains multiple divisions and is by and large the most independent of any group on the colony. They are led by their &amp;quot;cartographer&amp;quot; and prophet, Augustine Browne, a member of the High Council. Due to a past steeped in conflict with the Sol Federation, they generally favor peace and independence, a mantra that is at odds with their advanced weapons designs and production of arms and armor. The church has existed now for nearly half a century and was once quite widespread in frontier space, giving them some level of legitimacy until the attack by the Sol Federation resulted in many casualties and an exodus to the colony.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Religious wars are not caused by the fact that there is more than one religion, but because of intolerance. The spread of which can only be regarded as the total eclipse of human reason.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 14:06&lt;br /&gt;
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For millennia there were conflicts of religions in diverse bellum sacrum (holy wars) not only with the Humans, but with Sablekyne, Kriosans, Akulas, Mar&#039;Qua and Naramads during their history as well, with none of these having any of the support of Absolute itself. None of the disgraces, deaths, suffering that so much religions dared to say their gods would approve or receive the help of, or even blame the gods for such wars, had the Absolute’s intervention, much to the contrary - the absolute provides their creations free will to do as they will, if the mortals so wish to use their free will for evil, they will be judged in afterlife. It is only through the grace of Absolute that free will becomes the capacity of the mortals to choose salvation instead of the cataclysm that mortals so dared to use for their own selfish goals. The lies they speak of attempting to cope with their choices by saying it was god&#039;s will are just that, lies.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One must not gore his fellows for their interpretations, as they have the same amount of truth in their faith as you do. Religious conflict must be rejected and instead, shamed, since no matter the faith, it all has only one end, the absolute.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:22&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“For so long bloodshed was done in the name of a god in the past, unknowingly fighting for the same god that was not amused by their actions. For long they deceit the naive into fearing the fellow men, considering them heretics, only for their own selfish desires of power.”&#039;&#039;&amp;lt;/big&amp;gt; - Topology, 15:23&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“Here comes the blessed, which for so long bled for the truth to be achieved, reaching their hands above tolerance, but acceptance, as we all are made from the same clay, the same atoms, the same waters of life. The church of Absolute shows their true colors when religious conflicts become a mere thing of the past, as it should be since the start.”&#039;&#039;&amp;lt;/big&amp;gt; - Theorem, 01:02&lt;br /&gt;
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With that said, one of the important aspects of the church and the very backbone of their teachings includes the instruction of their followers to seek improvement both physical, emotional and spiritual through training, personal discovery, trust in the brotherhood, meditation, individual reflection, and many other ways that the church provides not only for their faithful, but for the unfaithful alike. These aspects follow the philosophy of Arete, what implies that to achieve real results - one must live up to their own full potential, but differently of the first concepts that only referred to knowledge, the church of absolute’s Arete includes three primordial divisions, that is most importantly named “Tripartite Path”.&lt;br /&gt;
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===The Body===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Reject modernity, embrace your temple.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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The mindset that says that men do not need to be strong again because of technology is disgraceful. It is fine to be weak, yet it is not fine to accept your weakness as a way of life. It is not fine to indulge in bad habits. Addictions to drugs? Pornography? The junk of modernity? Fast food? All are but ways to fill the body-temple with disgrace and weakness. I know anyone can understand that all of what was said is bad, yet most merely cope with such disgrace in an attempt to fulfill the void within yourself instead of seeking salvation from such dependencies. If one seeks improvement, step closer to our holy grounds.&lt;br /&gt;
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The body is deemed holy as it is your temple and highest place of value, well treated and well trained - a sign of physical development that so allows the church member to surpass the tests of life, either in a fight against manifested sins, or to not fall into the weakness of modernity that so plagues the society. Strength of body is inherent to the ability to resist temptation and sin, discipline of the flesh is discipline of the mind. To aid in this regard the church invests heavily in methods that provide both members and the colony with healthier living habits, ranging from gym equipment, public pools, and quality food. The cultivation of the body is something pleasing to the absolute, something to be encouraged readily by members of the church and by the environment the colony resides in.&lt;br /&gt;
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===The Mind===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Allow your mind to dignify and intensify. This will be the cause of your personal victory.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Be not afraid of the dark days, do not be afraid of the haunting words, do not be afraid of the twisted ladders of failure or stress, be not afraid of the jagged teeth that collect the ones most dearly loved, be not afraid of the tumbles of the mind. You will know your failures, the absolute protects and safeguards your soul and eternal life will be granted to the most pious, but to be pious, you need courage and will to do what is right and not bow to such hostilities.&lt;br /&gt;
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The mind is deemed holy as it is what truly defines you as a singular individual, one who breathes and seeks for knowledge and the right path and right ways. You are independent yet cooperative, things that can and must go hand-to-hand in the church of the absolute, one that ensures that you are you, all the time. To train the mind one must speak with others and obtain knowledge of their ways, talk about your own faiths and get to know your kin and decipher what truly your mind and heart understands as right, beyond being a way to never stay ignorant to others beliefs. You may change your belief as you wish during your life and there is nothing to be ashamed of, because that’s maturity. You choose with care your faith, political and hobby beliefs that way, but keeping one thing in mind: Do not hold any prejudice towards others for their beliefs, no matter how unsettling unless said belief is harmful (such as using living bodies as sacrifices) which, by standard, is not accepted by the Absolute either. &lt;br /&gt;
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===The Spirit===&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“The moment the Cruciform is at your chest, the spirit and your body become the same.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Every single mortal creature was given a soul long before they were conceived, the very core of what makes you truly you beyond your mind, not only is the spirit apart of you, but it also has their own feelings and aspirations - as much as if your soul were to be separate from your body for a long period of time, they&#039;d break away and go on to have their own lives. The moment you have a Cruciform, it forever unites you with your spirit until it is pried away, the reason this action is deadly is because the moment the cruciform is forcefully removed, it is in fact splitting you in half in the Axis.&lt;br /&gt;
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The spirit is the soul, a collective accomplishment of a persons journey through one or many lives. Someone can be the veteran of a thousand different lifetimes, a thousand different journeys, and a million acts of good or sin. Nobody knows how many times their spirit has returned, nor how many lives they have lived, but the spirit remembers such acts. The spirit is not something that can be destroyed, it remains eternal and just like the body and mind is both strengthened and weakened by the health of both. All good deeds empower the spirit, something that is manifested physically by the cruciform. The cruciform can be considered an anchor to the point in the universe that all things exist, commonly called the Axis. It is why, when separated from one&#039;s cruciform, the action is often lethal.&lt;br /&gt;
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==The Absolute==&lt;br /&gt;
The Absolute is the supreme, gender-less entity at the center of reality, seen differently through what followers call a mask or more accurately their interpretation of what the Absolute is. The Absolute is transcendent (independent of material) and eternal God who is the creator of all but the evil essences, which are the manifestations of sin that always existed since the creation of the rational mind. His genuine love is beyond recognition of the mortal mind as something so pure that the mere act of getting to know a little bit of said love the Absolute feels for every single living creature is enough to soften even the most stone-like of hearts.&lt;br /&gt;
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The absolute goes by various names as this is the god who constantly changes his masks, not with intention of hiding himself or what he is, but because he has no limits of what he can be, no mortal boundaries limits the various masks he uses to portray himself and allow mortals to seek themselves. The Absolute is the patron of self development and is believed to work with subtly within all cultures to form all pious faith. It was only with the discovery of the cruciform, a direct link to the Absolute, did his teachings become more directly manifest through the prophet Augustine.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;“One may call the Absolute any names, may it be God, Odin, Osiris, Allah, El-Shaddai, Jehovah, Adonai, Light - all names are one of the masks of our dear Absolute who so attempts to provide us guidance towards their teachings. Yet our mortal desires overlooked said teachings and instead, sought bloodshed against the other religions and declared them heretical. Little did our ancestors know, we not only caused disdain towards the Absolute, but we killed our own brothers in faith for mere variables.”&#039;&#039;&amp;lt;/big&amp;gt; - Augustine, 01:03&lt;br /&gt;
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The ideals of Absolute are not inherently complex, yet they are a truly patient god, allowing a person to spend years, decades, and even multiple lifetimes seeking enlightenment. The achievement of the self must be done without divine intervention, one must strive to be selfless, self sacrificing, and always better with each passing day. It is only when one has reached the pinnacle of physical, emotional, and spiritual development that they have reached the end of their path. The Absolute, however, is far from uncaring. When he intervenes, it is done for only the most noble or dire of reasons, those that attempt to harm the bearers of the cruciform with heretical creations such as the hivemind will find the Absolute&#039;s wrath manifested through his followers.&lt;br /&gt;
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Beyond the cultivation of the self and protection of the brotherhood, the ideal of every follower is to reach an immaterial place referred to as the Axis, the meeting point of all paths where the Absolute awaits all. What this Axis point is differs heavily by one&#039;s interpretation of the Absolute&#039;s mask. To some this point is the end of one&#039;s journey to enlightenment, the essential achievement of lifetimes worth of work towards the perfect self. To others this is the final resting place of those that have given everything of themselves, a place to hang up their swords and join those they have lost along the way. The variables differ, but to all it is their own paradise, their own perfection reflected in the world around them. The Axis, however, is not denied to those outside the faith. Those without cruciforms, if they were of good deed and good workings in life will find themselves as readily welcomed as the most devout prime or vector. What matters more is what we do than what banner we held, to the Absolute.&lt;br /&gt;
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===Heaven=== &lt;br /&gt;
The Absolute’s Heaven, or the “place of true spatial balance” is a multi-layered place in the axis that follows only one coordinate: (0,0) which is the reward of the devout. It does not need to be a cruciform user to achieve heaven, but be a good person that practiced Absolute’s wills with charity and honesty. The ones who follow deeper into the Absolute’s will may be enlightened into becoming one of his angels, messengers and warriors. The place of true spatial balance will be different for each soul, depending of their beliefs - it may be a quiet, relaxing  place with technologies of modernity, or it may be a quiet, relaxing place with only nature, or may be a place which you are eternalized in the glory of a never ending battle. One may even change the layers of the place and take a feel of how each layer is, and the variety of layers is as big as the amount of variables on the Axis. &lt;br /&gt;
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==Condemned Sins==&lt;br /&gt;
In the past, many have argued that their are seven sins, but in truth the church only recognizes two. Greed and Pride. Greed is the desire for excess, it encompasses lust, sloth, and gluttony. It covets unending pleasure, relaxation, and all mortal delights. While pride encompasses wrath and envy, it makes one believe that they deserve what others have no matter how deserved. It makes one believe that their anger and desire for revenge has become justice. As a result, the church recognizes the seven major sins, but only two are truly condemned, because they are the sires of the others. &lt;br /&gt;
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&#039;&#039;&#039;Greed&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&amp;quot;They say the flesh is weak and the blood is cheap, the machines that substitute your body are inconsistent and that the only thing with persistence is gold. They may surely tell the truth about the gold&#039;s persistence, yet they fail to realize the gold&#039;s true value is not on the market. Monetary values fall and rise, but the soul is only one.&amp;quot;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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Greed is one of the cardinal sins which is one of the sins of desire, but it is applied to rapacious pursuit of material possessions beyond necessity, the extreme desire for valuable things, power or knowledge, associated with ambition. The worse of all greed is the ambition for artificial values, such as money - a sheet of paper without government has no value, knowing how to spend or invest the money is the key to avoid falling into greed, and donations and charity is the most popular way to avoid greed as greed is saw as the root of all evil considering that almost all wars that happened before was because of someone that wants something of other to themselves, mostly lands and money, and such misdeeds includes purchase of selling of sacraments, one of the reasons the church does NOT sell artifacts or products with symbolic value for profit - these ones you only pay the price for material and production, keeping the price absurdly low - exception are given to church products that have values beyond symbolic, such as utilities, medicines and weapons.&lt;br /&gt;
The church has met the physical form of Greed - and such was the Hivemind.&lt;br /&gt;
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&#039;&#039;&#039;Pride&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;“Arrogance when unchecked becomes a cancer, and it will never be classified as a healthy confidence. It doesn’t matter how much you swear and attempt to prove yourself - the absolute created everyone the same. Attempting to surpass others just to call their attention and attention of others will merely call his disdain.”&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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One of the most powerful sins, identified as dangerously corrupt and selfish when someone puts their own desire, urges, wants, whims before the welfare of other people. The constant belief that one is essentially and necessarily better, more important and superior to others while failing to acknowledge the accomplishment, importance and development growth of others is a clear sign of pride. The admiration of the personal self and refusing to acknowledge one&#039;s own boundaries is beyond acceptable.&lt;br /&gt;
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If one sees oneself as better than others because of a quality, said person is committing the sin of Pride and must be placed where they belong, under the prime with a litany of pain. Words for situations such as this are absolutely rejectable, one must acknowledge their own humility alone and attempting to talk said people down will only give them more attention, what they are looking for to begin with.&lt;br /&gt;
There is a difference between being proud of what you are, and pride that puts you above all else.&lt;br /&gt;
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==Divisions of the Church==&lt;br /&gt;
===Saints===&lt;br /&gt;
The Saints are the church&#039;s charity and public relations branch who focus on keeping the colony more welcoming to them. Charity is their day to day mantra and many Saints do volunteer work to upkeep the colony. This often takes the form of members growing and producing vegetables and fruits to feed the members in the colony who struggle to make ends meet. The Saints also work as community service members and diligently clean the colony at no cost using supplies produced by their biogenerator. A part of this secondary cleaning service also includes the removal and cleaning of any slain animals to avoid potential health hazards. Many members of the church, in particular those of the Tessellate path, also provide medical aid through practical use of church produced medical supplies and the use of their healing litanies. Conversely, the Saints also handle the merchant accounts of the church where they sell supplies to other factions such as medical equipment to the Soteria, holsters to security, general clothing and raw food supplies to the Lonestar, and weaponry for the discerning colonist. Despite their heavy focus on charity work, the Saints provide many supplies to the colony itself at a cost, leading to them having rather lucrative and deep pockets that are third to Soteria and Lonestar, respectively.&lt;br /&gt;
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===Numericals===&lt;br /&gt;
The Numericals are the research division of the church and responsible for most of its technological designs ranging from the cruciform to the biogenerator systems. The Numericals are by far the smallest division and overseen by Augustine herself who approves new creations be they weapon designs or the formation of new prayers and litanies. Many Numericals are former or current Soteria scientists who followed Augustine after she departed from the Institute itself. Their position presently in the Soteria is... Tenuous at best, as their usefulness and the Soteria&#039;s limited hiring pool force director Mkne to make allowances. As Numericals are small in number, they are rarely seen on the upper levels of the colony due to its various dangers and their high value. Those that are found will always state (or claim) that they do not quite understand the full workings of church technology and it is only Augustine&#039;s guidance that allow their inner workings to function.&lt;br /&gt;
&lt;br /&gt;
===The Testament===&lt;br /&gt;
The Testament is the arms and armor manufacturer of the church who produce weaponry from designs created by the Numericals and later sold by the Saints. The Testament designs are factored into the Old Testament and the New Testament, with the old weaponry being created pre-Exodus and the newer designs being created upon or after arrival to the colony itself. The Testament sells the weapons and limited-use design disks in abundance to most buyers which makes church armaments quite prolific, if quite expensive. A secondary and less known task of the Testament, is to create armor for church disciples that come in various forms. Such as steel plated [[Vector]] and [[Prime]] armor, to sleeker, more subtle protection such as the Prime coat, Divisor great coat, and the stylish church branded sports jacket. Such defensive designs are almost exclusive to active church members however, as are their most advanced weapon designs such as the crusader great sword and tower shield. While not all members of the Testament follow the Divisor path, as some Monomials do, most Divisors choose to work in this division at some point.&lt;br /&gt;
&lt;br /&gt;
===Scalars===&lt;br /&gt;
Nomenclature: Scalars, different of Vectors, has only magnitude but no direction. That means that Scalars have a cruciform (Magnitude) but are not upholding the Absolute’s wills (Direction)&lt;br /&gt;
Scalars, or “The Baptized Faithful” are cruciform users unrelated to the Clergy, these are the Laity class of the church that didn’t receive the Ritual of Ordination. Nonetheless, they possess a cruciform and have been baptized and for this, are united with the Axis and are able to manifest power from it. They do not hold the powers that the clergy possess, as said powers are only given to the ones working as vectors, or known vectors (but in another role) providing major help to the church. &lt;br /&gt;
&lt;br /&gt;
===Fractals===&lt;br /&gt;
Nomenclature: Fractal is the &amp;quot;reduced-size of the whole&amp;quot;, &amp;quot;fragmented geometric shape&amp;quot;, as relation to their lack of unity with their soul, coming with the name of “fragmented”&lt;br /&gt;
Fractals, or “The Unbaptized Faithfull” are cruciform users unrelated to the clergy that do not contain the cruciform in their chest, and because of that, have no relation with the Axis and remain with their soul split. Many reasons may come to make a Fractal to remain unbaptized, either by still learning about the church (remember, the cruciform is a REWARD for the faithful), or is somehow unable to receive the cruciform because of either not being able to have anything metallic embedded on their chest, or simply not wanting to. &lt;br /&gt;
&lt;br /&gt;
For information on [[Vector]] and [[Prime]], look to their respective wiki page.&lt;br /&gt;
&lt;br /&gt;
==Commandments of the Absolute==&lt;br /&gt;
The Church of the Absolute is in and of itself non-denominational and accepts most forms of worship from external religions should they be palatable by the general population. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. However the church does have a set of commandants all members are expected to follow without question. &lt;br /&gt;
* Thou shall always aid and comfort a fellow colonist in need, if said comfort will aid them.&lt;br /&gt;
* Thou shall always aid fellow colonists by reciting thy cruciform litanies when requested.&lt;br /&gt;
* A member of the fold shall never harm another member, unless by inaction would an innocent person die.&lt;br /&gt;
* A member of the fold shall never demand of or treat unfairly a fellow member.&lt;br /&gt;
* A member shall not use the Scrying litany on another member without permission, those in the church must respect each others privacy.&lt;br /&gt;
* A member shall never misuse the Atonement litany, nor those like it, for unjust punishment is a grave sin.&lt;br /&gt;
* None shall desecrate a cruciform or church artifice, such objects are sacred and deserve respect.&lt;br /&gt;
* One&#039;s path, be it rite and benediction, must always be respected. Failure to perform them shall result in atonement.&lt;br /&gt;
&lt;br /&gt;
==Blessed Technology==&lt;br /&gt;
===The Cruciform===&lt;br /&gt;
The physical cornerstone of Absolutism and the key that allows Axis’s manifestations under the Absolute’s will when activated on the faithful’s chest, sitting comfortably on the space of a mortal’s rib cage. The cruciform is considered an anchor of the spirit to the mind and body an as such allows the bearer to tap into the power of the Absolute and his domain, the Axis. This pivot point allows for the faithful to create changes to reality through the power of prayer, though newly baptized followers will often find their litanies are weaker, needing time to grow a strong connection with their cruciform and to select a path so that they may further define themselves and their faith. This manifestation of faith is flexible, a plane-piercing or dimensional shifting belief that draws power directly from the Axis and the Cartesian plane. &lt;br /&gt;
&lt;br /&gt;
All of reality can be considered a mapped plane of existence, this plane referred to as the Cartesian plane is represented within the cruciform, which takes the form of the Tau cross. At the center, representing the Axis and thus the center of reality is a gem stone that takes the color of one&#039;s path. The cruciform itself is immensely strong, capable of withstanding heavy blows, cutting knives, or even high caliber bullets with not a scratch. It&#039;s symbol is found everywhere within the church, upon obelisks, books, weaponry, and armor. The surest way to know who is of the church is to look if they bear the cruciform. Yet, beyond that, the cruciform is also a manifestation of protection, the device shields one&#039;s mind from influence, be it through the mechanical meddling of enslaving implants or the psychic whispers of psions. To bear a cruciform is to know that one bears himself alone.&lt;br /&gt;
&lt;br /&gt;
Do remember: The Cruciform is a gift for the faithful and to the faithful alone. If you are ever going to baptize someone - ensure yourself that this person is truthful to their words and know the path that they are leading themselves into. If you are a Vector and are unsure, await for a Prime first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Biomatter Technology===&lt;br /&gt;
The very foundation of a major part of the Church’s equipment and their most formidable ways of recycling carbon structures by refining carbon matter into rubbery, synthetic stem cells. Biomatter is most commonly used as fuel - and still is by Lonestar and Soteria&#039;s more primitive biogenerators - but said biomatter is not the same as the church’s biomatter. The most marked difference is these biomatter samples are physically weak, only toxic when drank, and cannot be refined into a wide variety of materials, often stuck at being basic organic material. On the other hand, church biomatter is capable of being more widely shaped due to its specialized structure. This structure, however, can be highly toxic if mishandled, with liquid forms solidifying naturally into toxic clumps of biomass. Alternatively, when properly shaped and treated into biomatter sheets, the material becomes safe to handle even with bare hands. Exposure to congealed and toxic biomass causes severe and rapid poisoning, making the handling of biogenerators only done by those with proper training. Biomatter sheets in their basic form have little use, but when properly shaped through either litanies or a biolathe can be made into all manner of things, from food to medicine to weapons or armor. Due to the complex nature of this technology, however, few outsiders know any way to properly manipulate biomatter without using specialized machines or directly using church artifice and disks.&lt;br /&gt;
&lt;br /&gt;
==The Paths==&lt;br /&gt;
The Church of the Absolute, by its very nature, is one of a personal spiritual enlightenment taking influences from various religions due to many converts being from former faiths. These influences over time have built into what is known as the paths, forms and styles of worship that focus on specific areas of faith. The major paths themselves are capable of unique representations of faith in the form of litanies known only by those who walk such paths. The choice of a path is often personal and can be difficult to change as the litanies are derived from the persons cruciform. Due to the complexities and fail-safes built into cruciforms, it is exceedingly difficult to have one replaced without first facing a trial worthy of having it altered. It is not entirely unheard of for a person to walk multiple paths, but it is exceedingly rare. Those who choose a path also have a rite and benediction they are expected to perform when the situation permits it, detailed below. A rite is a specific task that a church member should make an effort to perform on a weekly or daily basis, while a benediction is a customized prayer separate from cruciform litanies in which they speak aloud in specific situations.&lt;br /&gt;
&lt;br /&gt;
Those who choose no path and thus use the Vinculum cruciform are not held to any rites or benedictions, but may choose to perform them if they wish.&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Primer&lt;br /&gt;
Former Converts – What religions a flock member may be from before converting to the church. While this represents the most common faith, it is not a hard rule.&lt;br /&gt;
Mask – The name this path gives for the absolute, often called a mask as all paths follow the same god, merely a different interpretation of the correct way to do so, likened to a mask.&lt;br /&gt;
Discipline – Skills that the path often encourage or readily teach, usually carrying a practical purpose of some sort.&lt;br /&gt;
Bans – Strictly banned items that the path does not allow its users to use or partake in, usually a result of the former teachings or traditions from prior converts faiths.&lt;br /&gt;
Traditions – Various rites and benedictions performed by members of the path that offer both a duty and a role required by there specific sect.&lt;br /&gt;
Beliefs – A general over view of the path and what they believe in, giving them a grounded foundation on how to approach most situations they would commonly find on the frontier.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Tessellate Path: Shepherd===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Protestant, Christian, Quaker&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Father, Lord, God.&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Medicine (Biology), Agriculture, Husbandry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Stimulants, non-medicinal drug use, attacking first or starting conflict&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: Those who walk the Tessellate path are expected to aid those not of the fold, and the act of following fellow colonists on expeditions and excursions to aid and heal them is seen as a holy duty. This may take the form of aiding a team of prospectors or Blackshield, or simply accompanying one or two colonists to ensure their safety.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Tessellate is required to beseech the Absolute before each excursion to ensure the safety and health of those they follow by prayer, usually by speaking it aloud so all involved will hear the words and know they have the protection of the Absolute upon them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Tessellate path is one of healing and grace, for those who desire unity within the colony through the form of tending to the wounds of others. Those who walk the Tessellate path often see it as their duty to aid everyone, be they within the church or not. Those who walk the Tessellate see mercy as the greatest virtue and its gift the hand of God itself. The Tessellate cruciform users have access to the Healing Word and Graceful Repose litany, both of each heal the wounds of all who heard their words be they within the church or not. Many within the Tessellate path also see healing as the best way to have others support or join the church, often times being the most willing to preach the benefits of the Absolute to bring in new converts. &lt;br /&gt;
&lt;br /&gt;
As many converts are former members of traditionally pacifistic religions, this takes shape by way of a defensive doctrine towards diplomacy. Where peace cannot be done with spoken word, the tessellate shall only respond to violence when first attacked, making all conflicts strictly reactionary defense. Tessellates will never take the course of the first strike and must always accept the surrender of an enemy unless that enemy is anathema to life and the church itself. Formerly Abrahamic, many of the tessellates believe in a strict egalitarian principle, focusing on equality and merit over lineage and legacy.&lt;br /&gt;
&lt;br /&gt;
Such a history however, does bring with it older traditions, tessellates find the use of narcotics, stimulants, or any non-medicinal drug abhorrent no matter its supposed benefit or purpose. Many tessellates are often loathe to indulge in excessive alcohol consumption as well, but do not strictly ban it, instead merely preaching to avoid excess. As a rule, tessellates are peaceful, willing to look out for their fellow man regardless of affiliation, and primarily spiritual healers.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Lemniscate Path: Herald===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Jewish, Pagan (Druidic)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Yahweh, Awen&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Awareness (Vigilance), Agriculture, Mercantile, Music, Culinary Art&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Profiting from fellow members of the church, slaying of docile non-cattle animals, habitat destruction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: The rite of the Lemniscate is one of bolstering relations with those outside the church. During the completion any notable event, be it success at the colonies defense, destruction of its enemies, achievement of those on duty, or any celebration, the Lemniscate are expected to put together a feast or general reward for the colony as a whole. This can take the form of ordering (and subsequently paying for) a feast from the kitchens or cargo, creating and setting aside supplies for people to freely take such as arms or medicine, or supplying useful sundry items in the form of gifts such as pouches, belts, or other useful items. This rite may also be performed before such events instead of after as a way of boosting morale.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Lemniscate have a single benediction which is spoken before any challenge is under taken. The words vary depending on the litany that is often tied with it, but the goal is always the same. They pray for the Absolute to guide them on in their tasks, so that they and those around them will succeed on the challenges ahead. Often times this takes the form of asking for perseverance in the face of adversity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
Those who follow the Lemniscate path are known commonly as the heralds of the Absolute and are often quite charismatic, channeling the power of their cruciforms into empowering prayers with such willful enthusiasm that the effects last longer than any other word of power. The Lemniscate believe that camaraderie and friendship is the key to unity, not necessarily charity, and see all people within the colony as just as important as any member of the church. An idea that takes the form in their unique words of power which last three times as long as the standard vector or prime would have. The Lemniscate are also, conversely, the most willing to work outside the church itself by volunteering in other factions to spread the good word.&lt;br /&gt;
&lt;br /&gt;
Curiously, the lemniscate are mostly made up of often diametrically opposed faiths, with many converts being formerly of Jewish and druidic pagan faiths. Where they often meet on agreeable grounds if being both matrilinear and matriarchal, with a heavy importance placed on lineage through family and bloodline traced through the mother. To many lemniscates the heraldry of a person can often matter as much as their merit, though few are blind enough to favor the former over the latter.&lt;br /&gt;
&lt;br /&gt;
Where lemniscates often quarrel is on the matter of business and preservation, with many of the formerly pagan stock focusing very heavily the preservation of the natural order of the environment, be it the urban jungle of the colony or the external jungle of nature and former Jewish sects believe that industry is both key to progress and business. One side wishes to till the land in peace, while the other desires to spread the fruits of labor through commerce. Surprisingly, while discussions and debates of what should be done are extremely common, the over all lemniscate path is united in that they wish to continually spread the faith both through their works and their businesses, mixing a blend of fair prices and at rare times, charity.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Monomial Path: Ascetic===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Buddhist, Shintoist&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Kami, Nirvana&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Self-Control (Toughness), Martial Prowess, Meditation&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Use of any non-medicinal chemicals (no stimulants, smoking, drugs, or alcohol), painkillers in all forms, attacking any non-hostile creature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Monomial is a master of the self, of the body and mind, pain is simply a weakness to be overcome. A Monomial shall never take any form of painkiller or medicine to relieve his nerves. Any pain is to be endured and resisted with only the words of prayer as comfort. To stutter under the effects of pain is to show weakness, a Monomial must remain calm and silent, enduring until the hurt has passed.&lt;br /&gt;
&lt;br /&gt;
Benediction: The Monomial has a single prayer that is only spoken when the Monomial believes that what will happen soon will result in his death. This prayer is a dirge of acceptance to whatever may happen, however it happens, often times this takes the form of confessing ones sins or mistakes and coming to terms with them. If the Monomial perishes and is later revived, it is customary for them to seek out a Prime and repeat the benediction to them so they may be absolved. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Monomial order is one of personal self reflection and self improvement. The Monomial is often considered the path of the monk and is also the only path to focus on the self. Monomials have access to the Resolution and Perfect Self litany, powers which allow them to expand on the limits of what their body is capable of. The path of the Monomial is often one of solitude and philosophy, however this focus on self improvement often translates to guiding others on their own path to the perfect self with studious words of wisdom.&lt;br /&gt;
&lt;br /&gt;
As formerly Asian faiths of the Buddhist and the Shinto sects, the monomial path is focused primarily on two separate disciplines. The first is the perfection of the self and the overcoming of all suffering or ignorance of mind and body. This belief often takes the form of physical and mental training, with monomials seeing both the exertion of the body and the study of all a aspects of the universe as inherently noble and holy. There secondary function, taken from the Shintoist, is the idea that all objects, creatures, and artifice around a monomial is possessed by a spirit that must be honored, lest they grow angry.&lt;br /&gt;
&lt;br /&gt;
Within Nadezhda, this idea that spirits takes the form of the belief that anomalies, psionics, and bluespace are they themselves manifestations of shinto spirits who are angered or pleased by the actions of the people at large. Monomials have come to the consensus that the way to honor the good Shinto spirits is to accept and put to use their more unusual gifts such as oddities or blue cross weaponry in hands which will benefit and treat these objects with respect. Equally, the preservation of these objects and maintaining balance with bluespace is seen as an inherent duty, with most monomials making active efforts to prevent such potentially dangerous actions.&lt;br /&gt;
&lt;br /&gt;
Where the Buddhist and Shinto sects meet in full agreement is that the area known as “deep maintenance” is seen as an inherent abomination. The Shintoist see all psionic creatures as yokai, or demons, that must be put down as they are evil spirits who are too corrupted to be redeemed. This in turn is encouraged by the Buddhist, who see sojourns into this realm a test of both body and mind, treating the journeys into this realm as equal parts training and test of their labors.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Divisor Path: Paladin===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Muslim, Hindu, Catholic, Pagan (Odinist)&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; Allah, Odin, All-Father, Brahma, Vishnu, Shiva&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Militarist (Robustness), self-control, strict adherence to authority&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Complicated. The divisor path bans are based on former faith. Islamic converts ban alcohol. Catholic converts ban smoking. Hindu converts ban conflict between fellow members of the church in all forms and Pagans ban cowardice, retreating, and refusing to fight. Converts who are not from these former faiths are required to adhere to all of the bans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A Divisor is a shield, first and foremost, looking out for the interest and safety of fellow members of the fold. A Divisor is expected to place himself between any and all threats to the church and its members. A Divisor who fails to perform this rite and allows fellow church members in good standing to come to harm must request a Prime to perform atonement upon them until the Divisor falls to the ground.&lt;br /&gt;
&lt;br /&gt;
Benediction: A Divisor sees his duties not as a task to be enjoyed, but a labor to be endured. Whenever someone of the church perishes (though some Divisors may perform this benediction for any colonist) they must pray for the safe return and revival of the body. This benediction is to be spoken first and foremost, any delays are considered sacrilegious, and should the person be incapable of revival the Divisor is expected to retrieve and carry their cruciform until midnight that day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The Divisor path was once the smallest of all paths, known for its focus on martial ability and combat as its primary area of perfection. The Divisors have since grown in number since the attack and subsequent exodus of the church and now boasts a healthy host of followers. The Divisors believe that the protection of the church and its members come first and fore most beyond anything else and vow never to let another catastrophe happen again. This focus has also made them somewhat of a church police force, enforcing the commandments and expectations of the church to ensure apostates and heretics are rooted out. Their focus on martial success grants them the Canticle of Defense and the Ire litanies, respectively.&lt;br /&gt;
&lt;br /&gt;
As one of the largest and far reaching paths, the Divisors are amusingly quite divisive in their beliefs. Divisors are mainly strictly patriarchal, with many converts believing that women have no place in their ranks, no on the battlefield at all. This primarily is true of the Catholic, Muslim, and Hindu converts, but many female divisors choose to claim or follow the Odinist belief, which takes a more egalitarian approach on who may take up arms. This schism is further driven by the fact that they have never collectively decided on what their paths would ban, fracturing to their own personal beliefs being considered of greater importance.&lt;br /&gt;
&lt;br /&gt;
What allows this path to maintain cohesion, however, is that all converts believe in strict adherence to authority in all manners. Submission to those of higher ranks is considered required and those who shirk their duty, willingly, unwillingly, knowingly or unknowingly will incur swift discipline and the litany of punishment. This is further compounded by specific rules of engagement, as a path primarily focused on violence and conflict, divisors see only a small number of rules. Divisors, during times of conflict, are to put aside all differences, all rivalries, and fight as a singular unit to their full potential. Beliefs that would normally cause conflict are set aside and every divisor must fight side by side regardless of personal feelings. No member of the church is to be left behind and all actions of recovering fallen members bodies or protecting weaker members, even to the point of death, is considered a &#039;&#039;&#039;required&#039;&#039;&#039; duty.&lt;br /&gt;
&lt;br /&gt;
Equally, in times of peace divisors are expected to be constantly maintaining vigil on the church and the colony, forming patrols and, if possible, working with other factions to ensure that the colony is safe and free of infestations. Most often, this merely comes with divisors patrolling maintenance and clearing out roaches and spiders, but may sometimes involve going on expeditions with prospectors, hunting trips with the lodge, or crusades into deep maintenance with monomials. When not actively performing a more militant duty, divisors are expected to be training, stockpiling, or otherwise encouraging the production of defenses, such as setting colony shields, purchasing munitions and firearms from other factions, or helping arm fellow members of the church with better weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cruciform.png]]The Factorial Path: Philosopher===&lt;br /&gt;
&#039;&#039;&#039;Former Converts:&#039;&#039;&#039; Thellatist, Technocrats, Machine Intelligence(s), Opifex&lt;br /&gt;
&#039;&#039;&#039;Mask:&#039;&#039;&#039; God-Machine&lt;br /&gt;
&#039;&#039;&#039;Disciplines:&#039;&#039;&#039; Machinery (Mechanical), Cybernetics, Robotics, Plasma Weaponry&lt;br /&gt;
&#039;&#039;&#039;Bans:&#039;&#039;&#039; Allowing an allied combat mech to be destroyed, allowing a rook golem to be destroyed, allowing church machinery to be misused, substituting any church technology for other makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traditions&#039;&#039;&#039;&lt;br /&gt;
Rite: A factorial believes that progression of the church and the colony is a technological question, that advancement is only done on the bleeding edge of science and research. Spreading the churches advanced technology is seen only as a benefit, as such a factorial should encourage and aid anyone seeking church technology for noble uses. They shall provide bioprinters, church weaponry and armor, and implants to those who ask, should the factorial believe in doing so will aid the colony as a whole.&lt;br /&gt;
&lt;br /&gt;
Benediction: A factorial is bound by the ideal that they must adhere to the rules of the path. A factorial must always keep machines, colony integrity, and fortifications in working order. A factorial must offer aid in repairing damaged parts of the colony, repairing the augments and devices of others, and upgrading of machines that require it. Operation of machines without upgrades is seen as a waste of resources, use of old or damaged technology is an insult as it should be recycled and produced anew, and a damaged or destroyed home spits upon the Absolute. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs&#039;&#039;&#039;&lt;br /&gt;
The factorial path is one of the least followed path by the general church, but one of the most popular among those who rely heavily on synthetic augmentation, be they synth morphs, bio morphs, or full synthetics. Factorials believe that perfection, protection, and piety is best found within infallible machinery. They adhere concept that computers and technology can perform operations at such an accelerated rate that they are more capable for performing church duties, with some of the more strict adherents believing that a lack of augmentation is weakness. Their extreme focus on mechanical augmentation gives them access to three litanies, one to repair ones own augments, one to repair others, and one to restore the power of cells held in hand at the cost of cruciform power.&lt;br /&gt;
&lt;br /&gt;
Factorials are considered some of the most alien in thought process among the church, as they believe machines can be inherently holy and focus heavily on both the creation and propagation of church technology. This often puts them at odds with other paths, who feel that nature and agriculture is integral to a healthy and pious society. This division in thought, however, is mostly one sided. Many factorials do not consider or care how other paths see them or feel about them, content to continue building their factory like production rooms and various machine shops.&lt;br /&gt;
&lt;br /&gt;
This does not, however, mean that the factorials are not without their own religious ruless. Factorials see certain technology as the pinnacle of what one can accomplish and adhere to both a preference and innate protection towards this. Colony/church aligned mechs are considered inherently holy objects, being the pinnacle of technology in their respective areas, factorials will go to great lengths to ensure the mechs are not destroyed and operate at maximum efficiency. This same adherence also goes towards church crafted Rook golems, which are seen as the pinnacle of automatic synthetic security systems. Many factorials will go out of their way to build a Rook and often dote upon them, working extensively to use them effectively and prevent them from being destroyed.&lt;br /&gt;
&lt;br /&gt;
Factorials are also in belief that the bleeding edge of science is now the churches domain and as such will rarely use technology that is not church branded. Turrets will always be obelisks, plasma rifles will always be purgers or dominions. Autolathes will always be biolathes instead. Many factorials are entirely loathe to even use, arguably better, technology from other groups. A few less adherent radicals will do so, but will always give them sanctification with proper church augments, usually through a church excruciator or sanctifier.&lt;br /&gt;
&lt;br /&gt;
When pressed into using technology that is not of church make by necessity, factorials will seek to upgrade whatever they are using to their maximum potential. Some of the factorial path consider this a sufficient blessing to consider a piece of technology now “church branded” after being thoroughly and fully upgraded by a factorial, who by their very pious nature have now made lesser tech improved by the God-Machines will.&lt;br /&gt;
&lt;br /&gt;
===The Church and Charity===&lt;br /&gt;
As one would expect of a church, they are highly involved in all things charity be it through food programs, cleaning services, or sharing their advanced technology. This, however, is by choice and is not an obligation on the surface floor. Should a member of the church wish to donate things (pouches, weapons, armor, medical supplies, etc.) then that is their choice. This does not, even under our commandments of aiding colonist, require you to give away everything for free or without charging monetary value. The church is, after all, in control of several business sectors in which they ensure the coffer&#039;s cups ever runneth over. Should a fellow colonist, even ones with cruciforms, demand items for free it is up to the discretion of the prime or vector in question to determine if they should charge for it. Supplies and biomass are finite and in short supply, after all.&lt;br /&gt;
&lt;br /&gt;
===The Scrap Beacon===&lt;br /&gt;
The scrap beacon is a marvelous technology capable of bringing trash from space down to the colony for people to salvage. The beacon is, however, quite dangerous and should not be mistreated. Gloves and gas masks are advised at all times and one should heed any and all alarms while the beacon is active and pulling trash down. Trash piles also may reveal lockers with roaches in them, so members of the church should keep the wall obelisks filled with biomass to protect them and colonist when they are not around. Additionally, while the scrap beacon is owned and operated by the church, it is considered a rule that it is public access and neither primes nor vectors can bar anyone from using it, as per an agreement among the factions. Vectors and primes are, however, encouraged to build additional standard obelisk if materials are abundant to ensure additional safety. One final note, is that salvage rights for the beacon are based on first come first served. The first person to touch a trash pile has the rights to everything in it.&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Church==&lt;br /&gt;
===Hivemind===&lt;br /&gt;
The hivemind is a living cancer, a manifestation of machine, flesh, biomatter, and psionics in an unholy torment that was first discovered by the Soteria and later nearly destroyed by the prophet Augustine. Thankfully, after the Hivemind&#039;s attack on the colony of Nadezhda, they are largely destroyed, with only small weaker pockets incapable of growing to the threat they once were popping up occasional. Weak or not, the church treats the presence of even minor infestations with incredibly seriousness, ascended those within the ranks of the clergy into crusaders and giving them specialized suits of crusader armor and weapons to cleave through the infection at its source.&lt;br /&gt;
&lt;br /&gt;
===Carrion===&lt;br /&gt;
A mutant that is largely unknown and not quite understood. Carrions are a type of spider-like mutation capable of hiding inside of regular people without cruciforms, these abominations can assume the form and identity of others and have an unnatural ability to control spiders both small and massive. What is known for sure is carrion&#039;s have a taste for the flesh of intelligent, thinking creatures and treat others as prey and food. This, coupled with their vicious cunning and evil, have made the prophet deign them as irredeemable heretics that should be killed on the spot by whatever means are possible. Those of the divisor path have litanies that specialize in finding carrions, making the hunter into prey beneath a divisor&#039;s sword.&lt;br /&gt;
&lt;br /&gt;
===Psi-Monsters===&lt;br /&gt;
Creatures of partial myth locked deeply into deep maintenance, seen as abominations that should be purged or avoided at all cost. While consistently a threat to the colony, they have shown to be incapable of leaving deep maintenance, making them far less of an active issue for the church and the colony. Still, their existence is considered unnatural and anathema to the Absolute, so calls to fight and purge the nightmare realm are often made. Monomials in particular often work with divisors to put psionic creatures to the sword.&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Prime&amp;diff=2471</id>
		<title>Prime</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Prime&amp;diff=2471"/>
		<updated>2022-03-05T22:01:12Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
Also known as the preacher, the prime&#039;s role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and your office from within the chapel.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
Nomenclature: Primes are named like so with relation to Prime numbers for their euclid nature (Euclid&#039;s theorem) and their infinity, just like their path that must never go astray, requiring the most faith, devotion, and fortitude in the face of challenge and adversity.&lt;br /&gt;
&lt;br /&gt;
The Prime is an important role entrusted with a position of authority and oversight and is understood as those who possess the full priesthood given by vote done by Collinear Vectors or by Augustine herself, and therefore may ordain other clergy and are given responsibilities by Augustine to govern and sanctify a chapel or monastery. Each chapel or Monastery has at least one or two active primes, and when there is two - the second one is referred as a &amp;quot;Co-Prime&amp;quot;, but said example isn&#039;t what happens to the upper colonies Church of Absolute&#039;s main Chapel, as there is only one prime active on the surface unless something absurdly serious happens that needs more Church presence. All primes are former Vectors.&lt;br /&gt;
The Primes are the only ones that permit ordinations of a cruciform user. Even if someone receives their cruciform and unites their soul to the Axis, if one desires so to be elevated from the Laity-class Vector to the Clergy-class Vector, one must first receive the Ritual of Ordination either on the surface of the colony, or in the lower colonies. The process and ceremonies vary from Prime to Prime, but all must be pure of heart and soul, and must end with the new Vector drinking only a singular gulp of Cahors wine. The ritual often involves handing them a full glass and gauging how much or little they drink as a spiritual test, with only a single sip deemed the most acceptable. These ceremonies require the presence of all active Vectors that will pray for the success of the new brother or sister into the brotherhood.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
* Quartan Prime (Novice)&lt;br /&gt;
* Primorial Prime (Experienced)&lt;br /&gt;
* Fermat Prime. (Advisor)&lt;br /&gt;
&lt;br /&gt;
==Quartan Prime==&lt;br /&gt;
Quartan Primes are initiate Primes responsible for one monasteriy and are not only allowed to perform all seven sacraments, being able to perform the Baptism, confirmation, eucharist, penance, anointing the sick, marriage and holy orders, but supposed to guide the vectors into performing some degree of these sacraments if needed. Quartan Primes may initiate primes, yet they are fully responsible for the monastery they control. The main difference of a monastery and a chapel for the Church of the Absolute is that monastery has ownership of a Prime which has permanent control (until their death), but a chapel follows no law of such, as a Chapel is owned by the Church of Absolute alone and because of that, will constantly receive exchange of Primes each shift. This example is most noticeable for the chapel on the surface area of the Colony.&lt;br /&gt;
&lt;br /&gt;
A prime must guide their fellow Vectors and avoid letting them go astray, guiding them along through spoken word and example while administering punishments when required. Quartan Primes are often instrusted with a modicum of the churches coffers, allowing them to spend money as needed or desired if it would aid the church. The Sigil of the Quartan Prime is a buckler with a halberd behind it.&lt;br /&gt;
&lt;br /&gt;
==Primorial Primes==&lt;br /&gt;
Primorial Primes are abundant, well trained and participant Primes. These are the ones that the Church often includes to participate on the day-to-day surface expeditions and political reunions with other head of factions as representative of the Church of Absolute. Primorials Primes must be swift, mentally robust and creative to provide ceremonies to the Colony and be overall work together with their Vectors and never allow them to escape from their gaze, as the Prime is, and must, be not only an authority figure - but an understanding and helpful figure that is present to guide vectors and help them in their day-to-day chores. Primorial Primes are sometimes given control of their own monasteries off world, in other frontier sectors that can range from close by or far away, but often it is rare to meet a prime with such holdings, as they have little reason to be on the colony then. The Sigil of the Primorial Prime is a Golden Shield with two swords behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fermat Primes==&lt;br /&gt;
Fermat Primes are the highest hierarchy below Augustine, containing broad political, economical and spiritual influence and chosen by Augustine herself as her trusted advisor, and if one day Augustine&#039;s heartbeat stops, the most respected Fermat Prime will be chosen by vote or by Absolute&#039;s intervention to become the next Cartographer, considering this, the church of the Absolute may be the most organized faction as they expects anything from the future to avoid - to the best of their abilities- the church from becoming fractured in case of a head of faction&#039;s death. Fermat primes often carry a great deal of influence and power within the church, with a select few capable of activating the crusader protocol in others or the apostle protocol for themselves, bolstering cruciforms as required to keep the colony and church safe. Fermat Primes are not often on the colony surface and those that do often neglect to mention their status within the church, seeing such a thing as an action for collinear vectors or other egoist looking to garner influence. The Sigil of the Fermat Prime is a Golden Shield with wings.&lt;br /&gt;
&lt;br /&gt;
==Prime Duties==&lt;br /&gt;
Each prime is free to invent the details of their rituals and talk with their Vectors on how to perform them. They may even ask them to hold a weapon with both hand as a ceremonial march, preferably a Carpediem musket since it is a ceremonial weapon.&lt;br /&gt;
&lt;br /&gt;
1. Funerals: You have a stock of coffins you can use for wakes and burials. This may be a rare act of yours considering that Soteria is able to revive corpses in absurd states of harm, yet one or two may either not be able to be revived, or have been executed and marked to not revive, on these cases, the Prime have temporary ownership (for the shift they joined in) of the crematorium.&lt;br /&gt;
2. Psychological Care: Not truly necessary anymore considering the existence of the Empath, yet, it is still possible to provide counseling, pharmaceutical remedies, confessions, spiritual and physical guidance. Most colonists rarely if ever will submit to psychological care of their own initiative, and offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
3. Church services: Give sermons and sing hymns. You&#039;re free to take inspiration from existing practices or create your own, just keep them sane.&lt;br /&gt;
4. Cleaning/Charity: You and your vectors have lots of cleaning supplies and the beacon will always need some work. All unused trash at the scrap beacon should always be sent down the trash chutes to be recycled by the Lonestar, as you keep yourself from saying the litanies of Crusade just to seek for a new Hivemind to destroy, to instead declare crusade against dirt and roaches gibs.&lt;br /&gt;
5. Guidance Provider: Provide guidance to the faithful and unfaithful alike.&lt;br /&gt;
6. Start Ceremonies: One of November? Day of the dead! Remember their loved ones, wear skeleton masks and eat well. Easter day? Celebrate the resurrection of Jesus Christ and make chocolate eggs, and sprinkle the joyful people you like with perfumed water! Hanukkah day? Light candles and eat potato pancakes, sing songs! Day of Obon? Put lit candles in a lantern and put it on the lake outside of the gates and light giant bonfires. It all depends on your creativity and how aware that you are of the calendar.&lt;br /&gt;
&lt;br /&gt;
== The Church of the Absolute ==&lt;br /&gt;
The church of the absolute follows a very simple and specific set of rules that all primes and vectors are expected to follow and adhere to. The absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. The founder of the church, Augustine Browne, described the idea using numbers in that if one were to count forward or backwards you would eventually find both the beginning and the end. She described this beginning number and end number as god, the alpha and omega, the beginning and the end and likened the sequence of numbers to time. From the progress of time one would always, no matter their choices or interpretations, come to an end that was absolute and stand before god.&lt;br /&gt;
&lt;br /&gt;
This core belief that all paths end in the same place has lead the absolute to see all other faiths as fractals of themselves. Each faith, its interpretations, and its word for god is merely a lower number in the sequence that will eventually lead them to their absolute destination. Because of this the church is open to all faiths and is considered non-denominational in essence. Those that lack a cruciform and have not joined the church fully are called &#039;fractals&#039; while those who have a cruciform and actively aid the church are known as vectors. Those who lead the flock are known as primes.&lt;br /&gt;
&lt;br /&gt;
Due to their non-denominational stance the day to day tasks and operations of the church are subject to the prime and have a very open approach on how they conduct themselves, the only absolute &amp;lt;s&amp;gt;hah&amp;lt;/s&amp;gt; expectations shared between them are as follows:&lt;br /&gt;
* Full members of the church must have a cruciform installed.&lt;br /&gt;
* The church is expected to provide free food and drink, generally that which is produced by the garden, to all who ask.&lt;br /&gt;
* All members of the church are expected to provide aid, within reason, to those who request it. Be it through the use of their cruciform or their works.&lt;br /&gt;
* The biogenerator must be kept powered at all times.&lt;br /&gt;
* The church is encouraged and qualified, though not required, to repair, rebuild, and maintain most complex devices, ranging from simple machines, consoles and airlocks all the way up to exosuits, telecomms, and robots, should there be an absence of willing or able Artificers or Roboticists. They are also qualified to perform surgery, though they typically only perform it for other members of the church unless there are no qualified doctors on-duty.&lt;br /&gt;
* Due to their outdoor location, the solar arrays are most commonly maintained by the Church.&lt;br /&gt;
&lt;br /&gt;
Though it is not required, members of the church are encouraged to volunteer in other departments and aid them however possible and while it&#039;s allowed, it&#039;s discouraged to help the soteria. Members of the church may work fully in other departments but as per an agreement by all heads of staff but may not work as heads of staff in other departments.&lt;br /&gt;
&lt;br /&gt;
Regarding the installation of the Devout upgrade. It shouldn&#039;t be given out to anyone who isn&#039;t a vector or prime normally, special circumstances like a code red scenario that doesn&#039;t warrant a crusader upgrade could be valid, but under normal procedure it shouldn&#039;t be given out for free. Also, in such scenarios, it is still up to the prime/vector doing the upgrade to decide whether the individual deserves the extra power and litanys. There is a reason why it is given to only the church roles instead of everybody with a cruciform.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
The church of the absolute is considered by the Sol Federation a cult in possession of stolen technology. The original creator of the cruciform and founder of the church, Augustine Browne, was once a member of the soteria institute and tells her primes and vectors that the discovery of the technology allowed her to see a glimpse into the truth of all faiths. During their exodus to the colony on the outer fringes of space (the colony), they sustained heavy losses as Solfed police forces attempted to apprehend them.&lt;br /&gt;
&lt;br /&gt;
The function and use of the cruciform is still a mystery, even to the prime, but what is known is that it can only be charged through the use of an active biogenerator. How the cruciform applies its fantastical abilities is a subject of speculation, in particular to the baffled soteria institute.&lt;br /&gt;
&lt;br /&gt;
== Propitiating the Gods ==&lt;br /&gt;
The pray command is like an adminhelp, but is in character, and should be worded deferentially (e.g. &amp;quot;Oh Great and Wise Absolute, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. &lt;br /&gt;
&lt;br /&gt;
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift with a prayer book that can provide a good resource of knowledge and is highly valuable for both your rituals and in using your cruciform. Keep it with you and safe at all times.&lt;br /&gt;
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=== Ritual Knife ===&lt;br /&gt;
An odd item that is used in rituals to install a cruciform and induct someone into the church.&lt;br /&gt;
&lt;br /&gt;
=== Your Sword ===&lt;br /&gt;
A specially made crusader sword capable of stunning those without cruciforms if used in both hands. It remains in a stone pedestal and comes with its own unique sheathe.&lt;br /&gt;
&lt;br /&gt;
== Church Armory ==&lt;br /&gt;
In addition to a small ritual room in your personal quarters and office you have an armory locked away with several laser rifles, ballistic pistols, and a munitions for both. This armory is strictly for your followers and should only be opened during a code red scenario to defend church grounds or yourselves. Fortunately, in your personal locker is a ballistic pistol and four spare mags for both non-lethal and lethal variety for your own personal protection. Withdrawing ammunition or weapons from the armory at an inappropriate time will result in disciplinary actions taken by the church internally.&lt;br /&gt;
&lt;br /&gt;
==Heresy and Excommunication==&lt;br /&gt;
Despite the open nature of the church their are things you specifically should not do and if caught doing so you will be demoted to vector permanently or excommunicated from the church entirely. The only person capable of giving judgement on charges of heresy or excommunication is Augustine Browne herself.&lt;br /&gt;
* &#039;&#039;&#039;Heresy&#039;&#039;&#039; - Heresy is the act of installing a cruciform into an unwilling person or installing a cruciform in a person who isn&#039;t allowed to have one such as a criminal or non-faithful. Punishment is excommunication.&lt;br /&gt;
* &#039;&#039;&#039;Abuse of Power&#039;&#039;&#039; - This involves using their cruciform on others only when it benefits the user or using their position to command unreasonable or degenerative acts as arbitrated by Augustine. Punishment is normally permanent demotion to vector but may result in excommunication by discretion.&lt;br /&gt;
* &#039;&#039;&#039;Extortion&#039;&#039;&#039; - This covers selling or benefiting from installing a cruciform on someone through some form of compensation and will result in excommunication of both the prime and buyer.&lt;br /&gt;
* &#039;&#039;&#039;Tampering with a cruciform&#039;&#039;&#039; - This covers modifying a cruciform or allowing another person to modify a cruciform. This changes to excommunication if anyone within the soteria is allowed to study or modify a cruciform.&lt;br /&gt;
* &#039;&#039;&#039;Committing a Exceptional Offenses or higher&#039;&#039;&#039; - Any prime or vector found convicted of a red paragraph crime will be excommunicated as a result as per agreement between faction owners. &#039;&#039;&#039;This is non-negotiable and cannot be overridden, even by Augustine herself.&#039;&#039;&#039;&lt;br /&gt;
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==Crusader Protocol==&lt;br /&gt;
The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the &amp;quot;Hivemind&amp;quot; as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any prime or vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon an energy sword, energy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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===Objectionable Technology===&lt;br /&gt;
Certain developments of technology are designed to benefit the colony but there appearance can be uncomfortable to the unlearned colonist. As such, any designs or disks found in the primes locker should be kept discrete, along with the devices they may create. Failure to do so can and will result in a prime&#039;s demotion to vector permanently.&lt;br /&gt;
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{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Vector&amp;diff=2470</id>
		<title>Vector</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Vector&amp;diff=2470"/>
		<updated>2022-03-05T21:43:57Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as acolytes, the Vector&#039;s role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and the Chapel.&lt;br /&gt;
&lt;br /&gt;
=Vectors=&lt;br /&gt;
Nomenclature: Vector has such nomenclature because, geometrically, a Vector is something that has both magnitude and a direction. Vectors have the Magnitude (Having a Cruciform) and a Direction (Upholding the Absolute will)&lt;br /&gt;
&lt;br /&gt;
Vectors are the clergymen, important members of the church with a variety of ways that allow them to provide support to the colony. From their beginning, all vectors have the same starting point, which is the result of the fact that there is no nepotism in the church of the absolute, since all church members must starts as Co-Initial vectors some day in their lives, growing in the hierarchy only with effort and experience alone.&lt;br /&gt;
&lt;br /&gt;
Vectors are supposed to teach the religion&#039;s doctrines, practices and rituals to the faithful and unfaithful alike. Vectors are not only a hierarchy of itself, but are fragmented into their very own hierarchy following the chain-of-sigil that mostly shows their experience as a Vector. It&#039;s considered something of high respectability since the church of the absolute does not provide these badges without the vector being considered worthy of having more duties, more ownership, trust, and capabilities to vote for a new preacher on the lower colonies. An exception to the rule, however, is upon the surface as the conditions and stress instead require vectors act on merit more than rank. While vectors can be apart of different divisions of the church, be they paths or otherwise, all follow a similar chain of sigil unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
* Co-Initial Vector (Newcomer)&lt;br /&gt;
* Equal Vector (Practiced)&lt;br /&gt;
* Unit Vector (Versed)&lt;br /&gt;
* Collinear Vector (Long-serving)&lt;br /&gt;
&lt;br /&gt;
===Co-Initial Vectors===&lt;br /&gt;
Co-Initial is a title and sigil given to the third degree of the Order of the Sacrament, belonging to the Church of the Absolute. Co-Initials are novice vectors, normally recently baptized, who are in charge of carrying out the menial services of the ministry of the Absolute, ceasing to be a simple layman and belonging to the clergy group. One Co-Initial Vector must have at their side more experienced vectors to help them in learning about their task, which must be the first and foremost course of action. It is recommended for the Co-Initial Vectors to avoid attempting to gather biomass from hunting in the maintenance, instead, collecting the biomass from the public garden instead, allowing the novice to get used to the less dangerous methods. Co-Initials are not expected to take on arms and might yet not be trained, and are not expected to uphold any type of ceremony, but they are now allowed to study theology for free in the Absolute’s temples, which will provide them chances to rise in experience and rank. It is not uncommon to see them with Vinculum Cruciform, the cruciform normally given to the ones who are yet to know which path they may follow. If someone asks a Co-Initial Vector about what the church stands for, the vector may prefer to tell said person that he is still a novice and guide them to ask said questions to a more experienced Vector instead. The Sigil of the Co-Initial Vector is leathery badge of a ampersand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unit Vector===&lt;br /&gt;
Unit Vector is a title and sigil given to the second degree of the Order of the Sacrament belonging to the church of the Absolute. Unit Vectors are experienced vectors who are in charge of menial and spiritual services of the ministry of the absolute. One Unit Vector must always keep secrets of the ones who confess their sin, unless said sin is an exceptional offense under the colony’s law. These are the ones who assist in service projects and welfare assignments from the Prime more actively and watch over the church and act as standing ministers, while being involved in missionary efforts, pass the sacrament, gather fast offerings and bless the church with their litanies and a lit censer.&lt;br /&gt;
They may deliver sermons or public explanations of sacred doctrines, most of the time in the church or in the colony. The public explanations may not necessarily be religious, but must have components with moral or social worldview, or philosophy. Unit Vectors are authorized by the church to perform major religious functions such as weddings, baptisms and funerals beyond providing only spiritual guidance to the community. During times of crisis, Unit Vectors are supposed to take on arms and prepare themselves to fight anything that may be attempting to harm the church or the colony, and they may be tasked to clean up the maintenance from roach or spider menace, preferably in groups. They may or may not have spent any years studying theology in a temple, it depends mostly on the experience collected working as a Vector, reading the ritual book and getting to understand other vectors by speaking with them is enough, with time, to be rewarded with a Unit Vector Sigil. The Unit Vector’s sigil is a copper badge with a symbol of a line integral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equal Vector===&lt;br /&gt;
Equal Vector is a title and Sigil given to the first degree of the Order of the Sacrament belonging to the Church of the Absolute, they are sometimes named “Teachers” (Magisters), Equal Vectors are most of the time seen as a sign of relief for less experienced vectors that may hold questions about their duties or desires to seek explanations about their beliefs. Equal Vectors are the ones who assists the primes with general administrative service and establishment of new local churches, keeping records required by civil or church law, planning and conduct services of public worship, encourage others to be more theocentric, research and study religious scripture or theology and portray it to others, supervise prayer and discussion groups, retreats and seminars while providing religious instructions and training for the new vectors of the church. When designed to provide last rites, they are not only encouraged to administer such a thing but chosen to do so. The Equal Vectors give specific instructions during rituals as the prime is busy with their litany to properly put the newer vectors in line to better feel the brotherhood connection.&lt;br /&gt;
&lt;br /&gt;
During times of conflict, the Equal Vector is supposed to guide and enforce organization upon their followers to properly keep a battle formation to avoid friendly fire and ensure each Vector is not ill-equipped or ill-prepared to stand and fight, warning them to properly get suited up or straight out denying the participation of the Vector in case they’d only cause issues. During times of peace, an Equal Vector may provide teaching and training to a following Vector on the ways of combat or explain what each Church weaponry does and how to properly use their construction litanies or any litanies in an overall. The Equal Vector is a disciplinary figure as much as the Prime is, and EVEN have enough respect to discipline the prime if needed and with a reason. The Equal Vector’s sigil silver badge has the symbol of a divergence operator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Collinear Vector===&lt;br /&gt;
Collinear Vector is a title and Sigil given to the Infinite degree of the Order of the Sacrament belonging to the Church of the Absolute. The ones allowed to perform all seven sacraments, being the Baptism, confirmation, eucharist, penance, anointing the sick, marriage and holy orders, in fact the Collinear Vectors are so influential they may create their own holy orders if they have enough followers to take part of it, most of the time said Collinear Vectors may uphold monastic orders with intentions of cleansing the planet from manifested sins, often calling up arms to hunt down any hivemind infestations in the surface world or besieging deep maintenance against the psionic menace. Collinear Vectors may not be more powerful than their primes on the surface of the Colony, but on the lower colonies they are indeed more influential with non-public domains given by the church to enforce their needs. Their most solemn responsibility is to elect a Vector to become a Prime when there is need to have one, with four Collinear Vectors voting for a new vector to be chosen as Prime, something of high responsibility. The day-of-day governance is in the hands of the Collinear Vectors and they participate in formal meetings called consistories. Beyond these duties, Collinear has Equal Vector’s powers and beyond, being able to select an area to make a new church if needed and with enough funds to do so, skipping major parts of the bureaucracy needed with the exception of the ownership of the land. To become a Collinear Vector, one MUST have finished six years of temple study, that often means that a Collinear Vector was either already studying theology when he came to the colony, or already finished studying. The Collinear Vector’s sigil golden badge has the symbol of the infinite on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vectors Duties==&lt;br /&gt;
Each Vectors is free to invent the details of their rituals but should follow the directions of the prime for day to day operations. They might take efforts into showing lines from the Ritual Book to express their words.&lt;br /&gt;
1. Biomatter Collection: Biomatter is undeniably the most important material that the church can make, the barebones of their equipments, clothes, medicine and melee weapons and because of that, must be produced by their vectors. Biomatter can be collected by growing food and collecting bodies of dead insects and animals to fuel the bioreactor, biogenerator, bioprinter and wall obelisks. One can interact with other factions by attempting to buy monkey cubes or getting insect corpses from prospectors.&lt;br /&gt;
2. Console and provide aid to any colonist seeking help, be it in personal matters or matters of faith. You are allowed to use your cruciform for helping the faithful and unfaithful alike. &lt;br /&gt;
3. Perform rituals in a group, help and incentivize your prime into making a ceremony. Stay with your eyes on the calendar - it might provide you with knowledge of what ceremony you can do, when the day falls for it.&lt;br /&gt;
4. Critter Extermination: The pests from the maintenance must be cleansed as they are products of the colony&#039;s lack of responsibilities and reproduce as fast as they can eat. Spiders and Roaches are the main origin of human harm each shift and because of that, must keep the numbers of pests low. Breaking down burrows is one of the ways to provide the colony proper protection against such a pest, besides being a good way to gather biomatter as their corpses are more valuable than plants, and when butchered it becomes easier to transport.&lt;br /&gt;
5. Follow your Rite and your Benediction to heart. If you are unsure what Path you desire, have no path until you are ready. There is no shame in uncertainty, but there is shame in lying to yourself. The lower colony temple can change the path and protocols to a cruciform safely without removing it, but changing paths is often a difficult and lengthy process, one should only ever take upon themselves a new path with a good reason.&lt;br /&gt;
6. Provide spiritual guidance to the masses, bewildered or not. Exceptions are made to the wicked and hostile, however.&lt;br /&gt;
&lt;br /&gt;
== The Church of the Absolute ==&lt;br /&gt;
The Church of the Absolute follows a very simple and specific set of rules that all Primes and Vectors are expected to follow and adhere to. The Absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. The founder of the church, Augustine Browne, described the idea using numbers in that if one were to count forward or backwards you would eventually find both the beginning and the end. She described this beginning number and end number as God, the Alpha and Omega, the Beginning and the End, and likened the sequence of numbers to time. From the progress of time one would always, no matter their choices or interpretations, come to an end and stand before God.&lt;br /&gt;
&lt;br /&gt;
This core belief that all paths end in the same place has lead the Absolute to see all other faiths as fractals of themselves. Each faith, its interpretations, and its word for God is merely a lower number in the sequence that will eventually lead them to their final destination. Because of this the church is open to all faiths and is considered non-denominational in essence. Those that lack a cruciform and have not joined the church fully are called &#039;fractals&#039; while those who have a cruciform and actively aid the church are known as Vectors. Those who lead the flock are known as Primes.&lt;br /&gt;
&lt;br /&gt;
Due to their non-denominational stance the day to day tasks and operations of the church are subject to the Prime and have a very open approach on how they conduct themselves, the only absolute &amp;lt;s&amp;gt;hah&amp;lt;/s&amp;gt; expectations shared between them are as follows:&lt;br /&gt;
* Full members of the church must have a cruciform installed.&lt;br /&gt;
* The church is expected to provide free food and drink, generally that which is produced by the garden, to all who ask.&lt;br /&gt;
* All members of the church are expected to provide aid, within reason, to those who request it. Be it through the use of their cruciform or their works.&lt;br /&gt;
* The biogenerator must be kept powered at all times.&lt;br /&gt;
&lt;br /&gt;
Though it is not required, members of the church are encouraged to volunteer in other departments and aid them however possible and while its allowed its discouraged to help the Soteria. Members of the church may work fully in other departments but as per an agreement by all heads of staff but may not work as heads of staff in other departments.&lt;br /&gt;
&lt;br /&gt;
Regarding the installation of the Devout upgrade. It shouldn&#039;t be given out to anyone who isn&#039;t a vector or prime normally, special circumstances like a code red scenario that doesn&#039;t warrant a crusader upgrade could be valid, but under normal procedure it shouldn&#039;t be given out for free. Also, in such scenarios, it is still up to the prime/vector doing the upgrade to decide whether the individual deserves the extra power and litanys. There is a reason why it is given to only the church roles instead of everybody with a cruciform.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
The Church of the Absolute is considered by the Sol Federation a cult in possession of stolen technology. The original creator of the cruciform and founder of the church, Augustine Browne, was once a member of the Soteria Institute and tells her Primes and Vectors that the discovery of the technology allowed her to see a glimpse into the truth of all faiths. During their exodus to the colony on the outer fringes of space, they sustained heavy losses as SolFed police forces attempted to apprehend them.&lt;br /&gt;
&lt;br /&gt;
The function and use of the cruciform is still a mystery, even to the Prime, but what is known is that it can only be charged through the use of an active biogenerator. How the cruciform applies its fantastical abilities is a subject of speculation, in particular to the baffled Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
== Propitiating the Gods ==&lt;br /&gt;
The pray command is like an adminhelp, but is in character, and should be worded deferentially (e.g. &amp;quot;Oh Great and Wise Absolute, please grant your humble servant...). It is advised that you only pray later in the round; the Absolute has a habit of ignoring early prayers. &lt;br /&gt;
&lt;br /&gt;
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really [[Actor|your]] style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. The Absolute is a fickle being. Nobody knows what they are going to do next in their great design.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift with a ritual book that can provide a good resource of knowledge and is highly valuable for both your rituals and in using your cruciform. Keep it with you and safe at all times.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Knife ===&lt;br /&gt;
An odd item that is used in rituals to install a cruciform and induct someone into the church.&lt;br /&gt;
&lt;br /&gt;
==Heresy and Excommunication==&lt;br /&gt;
Despite the open nature of the church their are things you specifically should not do and if caught doing so you will be demoted to Vector permanently or excommunicated from the church entirely. The only person capable of giving judgement on charges of heresy or excommunication is Augustine Browne herself.&lt;br /&gt;
* &#039;&#039;&#039;Heresy&#039;&#039;&#039; - Heresy is the act of installing a cruciform into an unwilling person or installing a cruciform in a person who isn&#039;t allowed to have one such as a criminal or non-faithful. Punishment is excommunication.&lt;br /&gt;
* &#039;&#039;&#039;Abuse of Power&#039;&#039;&#039; - This involves using their cruciform on others only when it benefits the user or using their position to command unreasonable or degenerative acts as arbitrated by Augustine. Punishment is normally permanent demotion to Vector but may result in excommunication by discretion.&lt;br /&gt;
* &#039;&#039;&#039;Extortion&#039;&#039;&#039; - This covers selling or benefiting from installing a cruciform on someone through some form of compensation and will result in excommunication of both the Prime and buyer.&lt;br /&gt;
* &#039;&#039;&#039;Tampering with a cruciform&#039;&#039;&#039; - This covers modifying a cruciform or allowing another person to modify a cruciform. This changes to excommunication if anyone within the Soteria is allowed to study or modify a cruciform.&lt;br /&gt;
* &#039;&#039;&#039;Committing a Exceptional Offenses or higher&#039;&#039;&#039; - Any Prime or Vector found convicted of a red paragraph crime will be excommunicated as a result as per agreement between faction owners. &#039;&#039;&#039;This is non-negotiable and cannot be overridden, even by Augustine herself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crusader Protocol==&lt;br /&gt;
The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the &amp;quot;Hivemind&amp;quot; as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any Prime or Vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon an energy sword, energy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2464</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2464"/>
		<updated>2022-02-23T22:06:47Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Additional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red paragraph crimes may not, for any reason, be dropped barring a determination of no wrongdoing from the Warrant Officer or Ranger after an investigation, or a pardon from the Provost Marshal. This means that should a victim die to an accidental death, or an intentional one, the victim may not drop charges, as such charges are a threat to the colony itself and not just the victim. Red paragraph crimes includes &amp;quot;Exceptional&amp;quot; and &amp;quot;Capitol&amp;quot; offenses.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Addendum: Should the Warrant Officer or Ranger be found to be abusing the authority they possess, they should be charged following steps detailed for arresting heads of staff, or in criminal laws respectively. Falsifying evidence to prosecute a colonist falls under criminal acts that are determined based upon the extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* Double jeopardy applies, once you&#039;ve been charged and served your time OR you&#039;ve been determined innocent, you cannot be arrested or charged again for that singular instance. This does not apply to different instances or separate crimes discovered after the fact.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Items dropped from colonists or allies due to severe injuries.&lt;br /&gt;
* The areas within the Colony (unless otherwise stated), areas owned by it&#039;s allies or factions (such as Voidwolf Ships or the Soteria Solar Outpost), the Hunters Lodge, and clearly defined departmental zones are barred from allowing salvage claims. &#039;&#039;&#039;This does not include the Maintenance Tunnels or scrap piles that appear at the scrap beacon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Functioning Cryptographic Sequencer(Also known as Emag | E-mag)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any Moderate or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Trauma Team&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a member of trauma team, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including marshals, attempting to take a patient from a member of trauma team and then being disabled by said trauma team personnel or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the member of trauma team followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes marshals, up to and including warrant officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with trauma team with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
| -&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §304-attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival. If the person dies due to this teleportation, the charge is upped to §404-manslaughter or §504-murder, pending investigation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess to their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For minor (green paragraph) infractions (or specialty charges (00x) applied that are not connected to a moderate+ infraction), at the officer&#039;s discretion, the officer may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put someone into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined. An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2463</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2463"/>
		<updated>2022-02-23T21:46:42Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Interpretation of the Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red paragraph crimes may not, for any reason, be dropped barring a determination of no wrongdoing from the Warrant Officer or Ranger after an investigation, or a pardon from the Provost Marshal. This means that should a victim die to an accidental death, or an intentional one, the victim may not drop charges, as such charges are a threat to the colony itself and not just the victim. Red paragraph crimes includes &amp;quot;Exceptional&amp;quot; and &amp;quot;Capitol&amp;quot; offenses.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Addendum: Should the Warrant Officer or Ranger be found to be abusing the authority they possess, they should be charged following steps detailed for arresting heads of staff, or in criminal laws respectively. Falsifying evidence to prosecute a colonist falls under criminal acts that are determined based upon the extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Items dropped from colonists or allies due to severe injuries.&lt;br /&gt;
* The areas within the Colony (unless otherwise stated), areas owned by it&#039;s allies or factions (such as Voidwolf Ships or the Soteria Solar Outpost), the Hunters Lodge, and clearly defined departmental zones are barred from allowing salvage claims. &#039;&#039;&#039;This does not include the Maintenance Tunnels or scrap piles that appear at the scrap beacon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Functioning Cryptographic Sequencer(Also known as Emag | E-mag)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any Moderate or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Trauma Team&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a member of trauma team, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including marshals, attempting to take a patient from a member of trauma team and then being disabled by said trauma team personnel or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the member of trauma team followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes marshals, up to and including warrant officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with trauma team with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
| -&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
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! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §304-attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival. If the person dies due to this teleportation, the charge is upped to §404-manslaughter or §504-murder, pending investigation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
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! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
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! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess to their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For minor (green paragraph) infractions (or specialty charges (00x) applied that are not connected to a moderate+ infraction), at the officer&#039;s discretion, the officer may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put someone into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined. An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2462</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2462"/>
		<updated>2022-02-23T21:46:20Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Interpretation of the Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilty.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red paragraph crimes may not, for any reason, be dropped barring a determination of no wrongdoing from the Warrant Officer or Ranger after an investigation, or a pardon from the Provost Marshal. This means that should a victim die to an accidental death, or an intentional one, the victim may not drop charges, as such charges are a threat to the colony itself and not just the victim. Red paragraph crimes includes &amp;quot;Exceptional&amp;quot; and &amp;quot;Capitol&amp;quot; offenses.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Addendum: Should the Warrant Officer or Ranger be found to be abusing the authority they possess, they should be charged following steps detailed for arresting heads of staff, or in criminal laws respectively. Falsifying evidence to prosecute a colonist falls under criminal acts that are determined based upon the extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Items dropped from colonists or allies due to severe injuries.&lt;br /&gt;
* The areas within the Colony (unless otherwise stated), areas owned by it&#039;s allies or factions (such as Voidwolf Ships or the Soteria Solar Outpost), the Hunters Lodge, and clearly defined departmental zones are barred from allowing salvage claims. &#039;&#039;&#039;This does not include the Maintenance Tunnels or scrap piles that appear at the scrap beacon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Functioning Cryptographic Sequencer(Also known as Emag | E-mag)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any Moderate or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Trauma Team&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a member of trauma team, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including marshals, attempting to take a patient from a member of trauma team and then being disabled by said trauma team personnel or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the member of trauma team followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes marshals, up to and including warrant officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with trauma team with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
| -&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §304-attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival. If the person dies due to this teleportation, the charge is upped to §404-manslaughter or §504-murder, pending investigation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
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! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
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! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
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! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess to their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For minor (green paragraph) infractions (or specialty charges (00x) applied that are not connected to a moderate+ infraction), at the officer&#039;s discretion, the officer may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put someone into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined. An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2460</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2460"/>
		<updated>2022-02-22T00:01:15Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Profit Distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
== Colony Labor Rights ==&lt;br /&gt;
As per the conditions of the Nadezhda Declaration of Sentient Rights, all employees are granted specific legally afforded rights as colonists in the city of Nadezhda.&lt;br /&gt;
&lt;br /&gt;
* Everyone has the right to work, free choice of employment, just and favorable conditions of work, and to protection against unemployment.&lt;br /&gt;
** What it means: Barring an emergency in which you are qualified and able to help safely resolve, you cannot be conscripted or otherwise forced into an occupation that you have no desire or ability to meet the responsibilities of. For example, a Cargo Technician cannot be fired for not following orders to go mining, because that&#039;s a completely different job.&lt;br /&gt;
* Everyone, without any discrimination, has the right to equal pay for equal work.&lt;br /&gt;
** What it means: You cannot be denied work or pay because of your appearance, race, gender, species, or religious affiliation within reason. For example, a naramad cannot be removed from command just for being a naramad.&lt;br /&gt;
* Everyone who works has the right to just and favorable remuneration ensuring for himself and his family an existence worthy of a sentient being&#039;s dignity, and supplemented, if necessary, by other means of social protection.&lt;br /&gt;
** What it means: You are paid a living wage in the form of credits via electronic deposit in such a way that you may access and spend those funds freely. You are also granted, if you so desire, certain benefits from the colony such as safe and affordable housing in protected colony zones. For example, paying you with commodities such as meat is not permitted (even if you would be okay with being paid in meat).&lt;br /&gt;
* Everyone has the right to form and to join trade unions for the protection of his/her interests.&lt;br /&gt;
** What it means: You can be part of a union. This is self explanatory. Heads of staff may fire any employee at any time for forming a union.&lt;br /&gt;
* Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay.&lt;br /&gt;
** What it means: All employees are entitled to break time, vacations, and holidays as outlined in your employee handbook. (( What this actually means OOCly: Nobody can come along and fire you or punish you for not doing your job 24/7 on the server. As long as the needs of your current job are met within reason, and there&#039;s no current emergencies, you can bugger off to do lewds or RP. Nobody likes a kill joy. ))&lt;br /&gt;
* Each faction has the right to fire an employee for a valid reason, repeated termination may result in a temporary or indefinite suspension. Basic workers in a department who have been fired three times on valid grounds within the span of 1 month will receive an indefinite suspension until an appeal is made. Heads of staff fired by their respective faction leaders are suspended from the department indefinitely until an appeal is made.&lt;br /&gt;
** OOC: What is considered valid for a strike is determined by an admin, usually with consensus from other admins, on a case by case basis. Generally committing crimes, refusing to follow valid orders, refusing to do your job, or causing notable strife among other people in your department is considered valid grounds for termination from your job.&lt;br /&gt;
&lt;br /&gt;
Violation of employee labor rights is punishable under [[Laws]] &amp;amp;sect;103.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Privacy Policy ==&lt;br /&gt;
Under normal colony operation, the invasion of private areas such as locked dorms, bathrooms, personal offices, personal belongings, personal lockers, or other personal space is highly illegal without consent of the owner or a search warrant. Furthermore, the use of thermal imaging goggles or other artificial means of observing crew in private areas such as tracking devices is also strictly forbidden without explicit consent or warrant, and the tools used to conduct such crimes are considered contraband. If your right to privacy is violated by the marshals or other members of the crew, contact the premier or warrant officer to submit an official complaint. If this violation of privacy results in the conviction of a crime, you may be eligible to have the incident voided by order of a Nadezhda council and be compensated for wrongful arrest.&lt;br /&gt;
&lt;br /&gt;
The Privacy Laws extends to every individual colonist and ally of the colony, especially in the Medical and Security Sector. The essence of it is help and report crimes whenever you can, but to not hurt a persons reputation immediately by doing so. Sometimes you will witness things out of context. You can always say &amp;quot;I just witnessed someone break into the premiers office!&amp;quot; instead of calling out their name immediately. You can always report the crime to a marshal or blackshield member later.&lt;br /&gt;
&lt;br /&gt;
The location of suit sensors may never be reported under any circumstances unless the individual in question calls for help, the person is wanted for a dangerous crime/considered to be a threat to other colonists or there is good reason to fear a medical emergency. This is extended below in the appropriate sections, so do not just use the previous sentence as the final say. All employees are recommended to let their head of staff know about their whereabouts or if they decide to take a break and for how long. An employee going or on a break never has to reveal their location, unless they decide to leave the colony. Every Head of Staff has the right to see the Gatelog in the Guardhouse if requested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An unconscious person that called for help previously or is showing a medical emergency on suit sensors (including death) always and automatically consents to their location being made public information. This can never change. It is recommended to keep the person identity private to avoid any charges.&lt;br /&gt;
&lt;br /&gt;
Transporting injured personnel should be ideally be done by at least stretchers, but is recommended to use a stasis bag instead to protect the privacy of the person. A dead person should be transported via a body bag.&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to notify another colonist of the injured colonists medical status. Soteria Medical Personnel and Corpsman are excluded from this providing it is done in a private location or on the medical channel. This may be extended to other colonists capable of treating a person in the medical facilities, however the location and radio channel previously mentioned still apply. The only person that should be contacted is the relevant Head of Staff in case of serious injury or death. If a Head of Staff is seriously injured or dead other Command Members may be informed. Medical Records may reveal a next-of-kin or emergency contacts and if they are on duty are allowed to be contacted.&lt;br /&gt;
In the event of an unrevivable death of a colonist only the relevant Head of Staff must be informed. Otherwise post-mortem instructions are to be followed and the death should not be revealed to other colonists. A fax should be sent to the High Council with an autopsy report attached.&lt;br /&gt;
&lt;br /&gt;
Medical issues such as addictions and mental problems are never to be discussed with anyone, unless consent is provided.&lt;br /&gt;
&lt;br /&gt;
Informing the Medical Team of an emergency coming in is appropriate as well as the extent of their wounds, however it is recommended that the persons identity should not be revealed to avoid any potential charges.&lt;br /&gt;
&lt;br /&gt;
If a treated individual discusses their wounds and status on a public channel - namely common radio -, they waive any right to medical privacy for the issue they have mentioned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to discuss the crimes or alleged crimes with any other colonists. This does not apply to marshals, but should be done in private or over security radios. While members of the Blackshield have access to this channel, they should not interfere in such a conversation unless they can contribute information regarding the crime. A green paragraph crime is not be shared with the relevant Head of Staff. A yellow paragraph crime or higher must be shared with the relevant Head of Staff. A red paragraph crime has to be reported to the Faction Owner of the person who committed the crime via fax. This may be handled by the Marshals or another Command Member, preferring the relevant Head of Staff. Records may never be shared without consent.&lt;br /&gt;
&lt;br /&gt;
Any colonist has the right to accuse another colonist of a crime and an investigation should be launched. The accuser&#039;s name should be kept hidden and private to prevent repercussions and revenge. Any marshal or someone who has been granted the appropriate authority to deal with internal security issues (most likely a blackshield member) who fails to launch an investigation can be charged with Negligence. If the accuser charges someone in bad faith, revenge or to waste their time, they should be charged with Obstruction of Duty. Failing to find evidence for a crime is not an accusation done in bad faith. The accuser has the right to be informed of the outcome of the investigation. They do not have the right to make this public knowledge.&lt;br /&gt;
&lt;br /&gt;
You are always allowed to report a crime you witnessed even if it does not involve you, just do so privately with a Marshal. It is recommended to call a marshal over to you or move to the Marshal Area. If you are being robbed it may be better if you stay quiet for your own safety and then report the crime. If you are being attacked self defense laws apply. It is recommended you disable/hide in an area and then immediately call for help - details are not important in such a moment and you can give a full report after the situation is safer.&lt;br /&gt;
&lt;br /&gt;
During interrogation a second colonist should be present as a witness to the statements of the accuser or accused. Who the witness is may change depending on circumstances, but a ranking order is given here as a reference: Warrant Officer, Ranger, Marshal Officer, Supply Specialist, Premier, Blackshield Commander, Sergeant, Any Head of Staff, Corpsman/Trooper. This is subject to change depending on duties and personnel involved in the incident.&lt;br /&gt;
&lt;br /&gt;
While Suit Sensors may be used to look for someone who has committed a crime, they may not be called out over public communication. This rule is only dismissed if the subject is found to be a danger to themselves or others. A danger to themselves falls under the medical emergency category and is classified as a person that is at risk of committing suicide or someone that is dying of wounds. A danger to others only applies if the subject is actively trying to hurt someone, violently breaking into staffed areas or breaking vital colony equipment. Examples: A person that uses drugs and/or distributes them is not a danger to others. A person that subdues others and forces drugs on them is dangerous to others.&lt;br /&gt;
&lt;br /&gt;
Any colonist charged with a crime or accused of a crime loses their right to privacy regarding the crime they talk about if they mention/discuss it in a public forum -mainly common radio channel-.&lt;br /&gt;
&lt;br /&gt;
This privacy policy may at times be suspended for the greater security of the station crew. If heightened security alertness is abused by the command staff, such as failing to lower the alert level after an incident, or raising the alert level when there is no incident, please contact your premier as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Violation of employee privacy is punishable under [[Laws]] &amp;amp;sect;103. Other crime charges may apply.&lt;br /&gt;
&lt;br /&gt;
A colonist that chooses forced labor as a punishment loses some of his rights to privacy laws - namely their location needs to be transmitted via suit sensors at all times and any crimes/medical emergencies involving the colonist in debt during this period can be publicly communicated regardless of circumstances. Records and previous location/medical issues/crimes may not be discussed.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Dress Code ==&lt;br /&gt;
Certain positions within Nadezhda are expected to maintain a specific dress code. The strictness of these codes are &#039;&#039;Enforced&#039;&#039;, &#039;&#039;Recommended&#039;&#039;, and &#039;&#039;Suggested&#039;&#039;. They are defined as follows:&lt;br /&gt;
&lt;br /&gt;
* Marshal and blackshield staff are enforced to wear department specific clothing, or any clothing with dominant colors of green, black, blue, or gray depending on their respective job assignment. Individuals may not conduct activities naked while representing the blackshield or marshals. At a minimum, pants and an undershirt or tank top are mandatory.&lt;br /&gt;
* Medical staff are enforced to wear sterile lab clothing while working in Medical&#039;s facilities.&lt;br /&gt;
* Engineering staff are recommended but not enforced to wear bright and easily recognizable clothing, such as yellows or oranges, to be easily spotted in case of an emergency.&lt;br /&gt;
* Service staff are recommended but not enforced to wear aprons while preparing or harvesting food. Bartenders and waiter staff have no specific dress code, but it is suggested that they agree on similar clothing to wear for the day.&lt;br /&gt;
* Science staff are suggested but not enforced to wear uniforms of purple and white. If a VIP is visiting the station, please dress appropriately for your department.&lt;br /&gt;
* Cargo/Mining staff are suggested but not enforced to wear uniforms made of highly durable cloth so as to avoid damage caused by physical labor.&lt;br /&gt;
* The premier and steward are required to wear their clothing while on duty, it is suggested though not enforced they wear their official uniforms. &#039;&#039;&#039;Failure to remain clothed in public will result in immediate termination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failure or refusal to adhere to suggested dress codes are valid grounds for punishment up to and including termination and will likely result in a lack of respect from co-workers. Other staff and visitors are not bound by any dress code and may dress within reason so long as it does not violate [[Laws]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== Code Green - All Clear ===&lt;br /&gt;
Default operating level. No immediate or clear threat to the colony. All departments may carry out work as normal. This alert level can be set at the Communications Console with a head of staff level ID. Privacy laws are in effect.&lt;br /&gt;
&lt;br /&gt;
===Code Blue - Potential Threat===&lt;br /&gt;
Code blue scenarios can include but are not limited to:&lt;br /&gt;
* An active manhunt for a criminal within the colony.&lt;br /&gt;
* Station wide power failure.&lt;br /&gt;
* Station lock down or quarantine.&lt;br /&gt;
* Notable threats outside the colony that pose a potential threat. This can include a large pack of animals, dangerous but singular animals like renders, or wildlife acting in strange and unusual ways. Code blue should only be called if the threat is on going and not something a single person with a rifle could solve easily.&lt;br /&gt;
&lt;br /&gt;
Code blue scenarios rarely require active action by non-relevant staff and should be adhered to depending on the scenario. An active manhunt may have the warrant officer or blackshield commander order staff to remain in their departments. A quarantine may have the biolab overseer or research overseer order infected personnel to medical to be cured. Orders from the relevant heads of staff are considered valid and must be followed to the letter even if normal procedure states otherwise. During a code blue scenario or higher&lt;br /&gt;
&lt;br /&gt;
===Code Red - Serious Threat===&lt;br /&gt;
Code red scenarios can include but are not limited to:&lt;br /&gt;
* Serious external or internal threats to the colony such as massive roach groupings, numerous xenomorph attacks, void wolf attacks, or large groupings of synthetic life forms.&lt;br /&gt;
* The appearance of a blob somewhere on the colony.&lt;br /&gt;
* Any sign of a hive-mind, be it radio signals or visual confirmation.&lt;br /&gt;
* Malfunctioning or rogue AI.&lt;br /&gt;
* Terran Federation activity.&lt;br /&gt;
&lt;br /&gt;
Code red scenarios almost always involve the entirety of the colony and under such circumstances priority of orders is often given to the blackshield commander, warrant officer, or premier (in order of importance). In code red scenarios colonists are considered able to volunteer for assisting the blackshield be it with combat, mechanical, or medical skills. All orders from a blackshield member to a volunteering colony member is considered valid and must be adhered to. During a code red scenario all colonists should activate their suit sensors as an emergency precaution. During code red, all contraband policies towards weapons, including mechs, are lifted unless otherwise stated by the commanding head of staff.&lt;br /&gt;
&lt;br /&gt;
===Code Delta - Abandon All Hope===&lt;br /&gt;
Code delta scenarios are only called when the colony faces total destruction and the only scenario in which the blackshield commander or equivalent can perform field executions for disobeying an order. Code delta is called only by the high council. All orders from heads of staff are considered a necessity and refusal may result in immediate and swift termination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lonestar Service ==&lt;br /&gt;
The service department includes the jobs of Gardener, Cook, Bartender, Janitor and Actor. The service department is a largely independent (except for Janitor) necessity sponsored by Lonestar.&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
Your job is very simple, however crucially needed - clean the colony. You are in the second highest income bracket of all colonist - you are expected to do your job.&lt;br /&gt;
*Gear up in your Janitor Preparation Room&lt;br /&gt;
*Move around the Colony and clean the tiles&lt;br /&gt;
*Make sure to put down a wet floor sign BEFORE cleaning the tiles. Try to keep at least one path open at all times for colonists to use without the fear of slipping. Make sure to point at it when someone slips.&lt;br /&gt;
*Do not clean crucial areas in use such as the way from the elevator to med bay IF a medical emergency is announced (for example). If you cause issues by doing this you will be charged with Negligence and may be demoted.&lt;br /&gt;
*For large messes use a cleaning grenade instead.&lt;br /&gt;
*Make an effort to ask for entry into departments to clean them.&lt;br /&gt;
*Carry a handgun on you at all times, you move around the most and are likely to spot roaches/spiders during your duty.&lt;br /&gt;
*When you have cleaned all areas, you are allowed to go into maintenance and clean up there. As long as you are not needed you may alternatively do whatever you want. If you plan to leave the colony try to be back within the next 30 minutes. If you leave for longer you may be demoted at the discretion of the CEO or other staff, if reported.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Staff ===&lt;br /&gt;
Your job is to provide various services to the crew. In case of foreign guests, diplomats or emissaries arriving you are also encouraged to cater to their needs and provide whatever services they require. Work together with the CEO and Lonestar Shipping in this regard.&lt;br /&gt;
*The Gardener, Cook and Bartender may all work in each others departments as long as no one else works there or they have permission to do so. The CEO may also work in these areas if required, but should try to delegate the work instead.&lt;br /&gt;
*For food you have to charge at least 50 credits and no more than 200 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred to the Lonestar Account.&lt;br /&gt;
*Water is free. For all other drinks you have to charge at least 50 credits and no more than 100 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred ot the Lonestar Account. &lt;br /&gt;
* Use the following paperwork format for all recipes: [[Example_Paperwork#Lonestar_Service_Receipt]]&lt;br /&gt;
*You are encouraged to ask for tips.&lt;br /&gt;
*Act professional, always smile!&lt;br /&gt;
*Not collecting money or refusing to hand it over is considered theft of Lonestar property and the money may be seized from you. Legal charges and a demotion should apply as well. As a side note, bartenders, gardeners, and chefs collect a cut of 20% from purchases they collect from customers.&lt;br /&gt;
*Lonestar may provide you with additional resources from the Cargo Deparmtent, provided your job is done well. Otherwise you will have to pay with your own credits. This should be decided by the CEO.&lt;br /&gt;
&lt;br /&gt;
=== Artist ===&lt;br /&gt;
* You are a colonist with your own office essentially. Try to entertain people.&lt;br /&gt;
* Using your office to commit or hide crimes is a reason to for demotion.&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping ==&lt;br /&gt;
With the Lonestar radio fully repaired, it is to fully remain in Lonestar proper. It cannot be brought out of the department, it cannot be in the Lonestar service areas, such as the bar, janitor&#039;s room, or the artist&#039;s room. It is to fully remain in Lonestar proper. Whilst colonists that are not members of Lonestar are near, the radio is to remain off if they are in hearing distance of it. Violations of this will result in immediate confiscation and application of law 103 and 106. Commenting on sensitive matters, on public comms or to other departments, can also be a applicable charge of 103 and 106. &lt;br /&gt;
&lt;br /&gt;
Lonestar provides a collection of [[Example Paperwork#Cargo|Example Paperwork for Cargo]] that can be used during a shift. Keep several copies available at all times.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this at least this format for Orders from the Cargo Console: [[Example Paperwork#Lonestar Shipping Reciept v2]] and at least this format for selling your mined materials: [[Example Paperwork#Confirmation Form v2]] as receipts to justify your personal profits and keep an ordered paper trail.&lt;br /&gt;
&lt;br /&gt;
=== Ordering Cargo ===&lt;br /&gt;
Cargo orders are a matter of buying and selling. Cargo will always charge more for a crate than the listed price as a way to make a profit on it. Cargo can sell anything to anyone with the reasonable restriction of needing a paper trail of all orders, receipts, and requests. If someone purchases something that is then used for a crime cargo is not liable if the proper record keeping has been done.&lt;br /&gt;
&lt;br /&gt;
The following steps are needed for a proper order:&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If it has been declined, stamp the request form with the &amp;quot;Denied&amp;quot; stamp, and put it in the file cabinet next to the cargo computer. Inform the customer that their request has been declined, and the reason why. Give the denied customer a copy of the form below, and keep a copy for your own records and paperclip it to the request form that was denied.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Cargo Request Denial Record&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Lonestar Shipping Solutions, LLC.&lt;br /&gt;
[logo]&lt;br /&gt;
[large][u]Cargo Request Denial[/u][/large][/b][/center][hr][small][i]To be filled out by cargo personnel handling the request. All sections are required to be filled out.[/small]&lt;br /&gt;
[small]A copy of this form should be archived upon denial of any request. The requesting employee whose request was denied is also to be given a copy of this form.[/i][/small]&lt;br /&gt;
[b]Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Faction of Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Requested Cargo:[/b] [field]&lt;br /&gt;
[b]Reason for Request:[/b] [field]&lt;br /&gt;
[b]Reason for Denial:[/b] [field]&lt;br /&gt;
[hr][b]Cargo Employee&#039;s Signature:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If the order is declined, this is the final step. Open the cargo computer and decline the order if it exists.&lt;br /&gt;
# The order has been accepted. Accept the agreed upon payment and open the cargo computer to accept the order, or place the order and accept it if the order does not exist.&lt;br /&gt;
# Do not immediately call the cargo shuttle. Confirm with the customer, &amp;quot;Will that be all?&amp;quot; If so, or if they just wander off without confirming this, you may now call the cargo shuttle.&lt;br /&gt;
# Wait for the cargo shuttle to arrive. Ask the customer how they would like the cargo delivered. There are three methods of delivery: Pickup, mail, or courier. By default, cargo is pickup. &#039;&#039;&#039;Dangerous cargo is &#039;&#039;pickup only&#039;&#039;.&#039;&#039;&#039; is to be returned to if the order cannot be picked up within 30 minutes of arrival.&lt;br /&gt;
# Upon arrival of the cargo, bring all cargo to the center of the cargo bay. You may be dealing with multiple orders from multiple people, so ensure you have sorted the cargo to its correct owner before delivering anything. Leave notes if necessary. &#039;&#039;&#039;Do not&#039;&#039;&#039; open any crates for any reason unless instructed to do so by the customer.&lt;br /&gt;
# Once the cargo is sorted, deliver the cargo using the specified method to the specified location. By default, it is to be sent to the customer&#039;s department. Pickup orders are to be kept in the cargo bay (not the lobby) until the customer arrives to pick it up. Mailed orders are to be wrapped and tagged in the mail room and sent through the pipe network to their destination. Courier delivered orders must have a cargo technician bring the order(s) directly to the destination.&lt;br /&gt;
# Upon delivery of any order, ensure you are given back the manifest of the order. All cargo technicians are responsible for stamping manifests and returning them to the cargo warehouse.&lt;br /&gt;
# If possible, collect the empty crates of any completed orders for return to the cargo warehouse. If you have any stamped manifests, put them in one of these crates.&lt;br /&gt;
# Return the shuttle to cargo warehouse.&lt;br /&gt;
# You&#039;re done! Relax and wait for the next cargo request.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Mining is the section of Lonestar that goes down to the deep tunnels to harvest minerals either through the use of a hand drill or bulk mining drill. Miners are generally equipped with a weapon of their choice and go below ground to run their day to day operations. In addition miners are given an oxygen-supplied voidsuit should they ever become lost underground, the suit even comes with armor for dealing with any dangerous creatures found in the depths.&lt;br /&gt;
&lt;br /&gt;
Miners should always perform these tasks:&lt;br /&gt;
* &#039;&#039;Get equipped:&#039;&#039; Miners should at the minimum take a mining satchel, ore scanner, shovel or drill, armored voidsuit, a toolbelt (with at minimum a screwdriver, crowbar, duct tape, and wrench), a weapon, a shortwave hand radio, and basic medical supplies.&lt;br /&gt;
* &#039;&#039;Upgrade your tools:&#039;&#039; Miners should consider getting an tool upgrades for their shovel or drill. Miners who use the drill should consider getting an advanced motor, expanded fuel tank, and ergonomic grip. Shovel users should consider an ergonomic grip and whetstone for a sharpened edge and, if possible, a diamond edge.&lt;br /&gt;
* &#039;&#039;Bigger, better batteries:&#039;&#039; Miners should see about getting larger and more powerful batteries from either the Prospectors or Soteria if they plan to use the bulk mining drills. The standard batteries within leave much to be desired. Additional batteries are also very useful for optical meson scanners.&lt;br /&gt;
* &#039;&#039;Regular maintenance:&#039;&#039; Miners should always bring an ore crate with which they can empty the bulk mining drills to prevent them from grinding to a halt due to being full. Hand tool miners should always use duct tape regularly to maintain and fix their tools so they don&#039;t break mid-outing. Be advised, a broken tool cannot be recovered, nor its tool augments.&lt;br /&gt;
* &#039;&#039;Stay alive:&#039;&#039; You&#039;re no use to the colony or your fellow miners if you bleed out or pass out from injury. A regular medkit, a few tramadol pills, and a single syringe of Dylovene can keep you alive long enough to get back topside for proper treatment.&lt;br /&gt;
* &#039;&#039;Communication:&#039;&#039; Always keep in contact with your fellow miners in case you get in trouble and need help. A shortwave radio is a great back up if regular communications go down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miners should never bring their non-pistol weaponry into public colony areas and should leave all contraband weapons in the mining prep area or personnel lockers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon returning, miners are expected to fill out a [[Example Paperwork#Lonestar Mining Report v2|mineral inventory form]] with an accurate count of all minerals collected. A copy of this form should be provided to the [[Chief Executive Officer]] and filed in the main cargo desk area for easy bookkeeping. This form must be filled out for every shipment of minerals taken up from the deep tunnels separately.&lt;br /&gt;
&lt;br /&gt;
=== Profit Distribution ===&lt;br /&gt;
Lonestar&#039;s goal is to make as many credits as possible, although a deal that continues after one transaction is considered more profitable than a one-time deal. Anyone working for Lonestar is generously supplied with a wage for their basic living needs. While promotions are not always possible, every Lonestar employee should have the potential to earn money for both themselves and Lonestar.&lt;br /&gt;
* All transactions done by Lonestar offer a 20% commission from the profit margin to any Lonestar employee facilitating the transaction. Example, a cargo tech sells a crate that cost 500 credits, but was able to negotiate the buyer into paying 1000 credits. The profit is 500 credits, 20% of that (100 credits) is then directly claimable by the employee who managed the transaction.&lt;br /&gt;
* All service members (bartender, chef, and gardener) may charge whatever prices they see fit for their respective services. Employees are &#039;&#039;&#039;recommended&#039;&#039;&#039; to charge above 10 credits but no more than 100 credits per drink or food item depending on the difficulty/challenge of fulfilling said order. Service members do not collect a commission for the sale of drinks and food (this is handled with their hourly wages) but are entitled to the full amount of any tips offered and may pocket it at their discretion.&lt;br /&gt;
* Trade beacons may be used freely by all lonestar employees using their personal accounts for purchasing or selling goods. Lonestar automatically collects a 20% market fee that is directly removed and then added to the Lonestar account whenever an item is sold through the trade beacon. Lonestar has no service charge, nor tax on goods bought through the trade beacon, only goods sold. Cargo technicians and CEOs with access to Lonestars main account are expected to only use the trade beacon to gain a profit for Lonestar if they are using Lonestars main account.&lt;br /&gt;
* Miners receive a 20% commission on all profits generated by the materials they dig up. Since dug up and refined minerals are generally pure profitability, lonestar miners may simply total the complete cost of the materials &#039;&#039;&#039;cargo sale value&#039;&#039;&#039; and request that commission from any CEO or cargo technician (with the proper paperwork). Alternatively, miners may try to sell the materials to fellow colonist themselves at whatever price they negotiate. As with normal commissions, they may take a 20% cut of all profits generated, but are required to keep paperwork detailing who bought what and for how much (if tools and goods are traded in the place of credits, list the tools innate numerical value).&lt;br /&gt;
&lt;br /&gt;
== Lonestar and Prospector Relationship ==&lt;br /&gt;
The merge of Lonestar and the Prospectors is entirely based around the idea of profits. While some access is shared, there is no shared authority between the CEO and Foreman. They are encouraged to work together at all times to maximize profits for both lonestar and the individuals of the prospectors. Lonestar and Prospectors must respect each others areas and equipment at all times. Taking anything from the other department without permission is considered theft. Causing trouble for the other department may be used as a reason for demotion. A CEO can never command the Prospectors or demand anything of them. A Foreman can never command the Lonestar department or demand anything from them.&lt;br /&gt;
&lt;br /&gt;
The following are suggestions for a better working relationship:&lt;br /&gt;
* If miners are available, prospectors should never do any mining, however to avoid medical bills and injuries it is highly suggested to bring a prospector along to guard the miner. A prospector is entitled to 10% of the profits just as a miner. This money should be taken from the total made.&lt;br /&gt;
* If miners are lacking, other Lonestar-Cargo personnel should be utilized first if avaliable and volunteering for the job. Otherwise a prospector can be used for mining, however they are still only entitled to 10% of the profits.&lt;br /&gt;
* CEO and Foreman are encouraged to negotiate prices and how much share each expedition member gets beforehand&lt;br /&gt;
* Lacking a head of staff, both faction members are encouraged to temporarely step up as the leader of the faction, take control in these matters. For Lonestar, this only applies to Lonestar-Cargo.&lt;br /&gt;
* You are expected to deal with issues among yourselves before faxing Hogg or Ryan. Only fax them if its absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
== Prospector SOP ==&lt;br /&gt;
===General===&lt;br /&gt;
Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. &lt;br /&gt;
* Prospector are encouraged to go in groups to a single destination.&lt;br /&gt;
* It is generally advisable to keep track of each others locations in case a colleague requires assistance.&lt;br /&gt;
* Salvagers should stock up on medical or engineering supplies, Prospectors should stock up on combat supplies.&lt;br /&gt;
* All loot should be divided as seen fit by the members of the group.&lt;br /&gt;
* Dying alone outside the colony means you have to pay a recovery fee of 800 credits to Blackshield and may result in your demotion as you are seen unfit for this job - you are supposed to make a profit. Dying is acceptable, dying alone and relying on the boys in black isn&#039;t.&lt;br /&gt;
* If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible.&lt;br /&gt;
* Do not hoard. Sell it. The who or why doesn&#039;t matter, just net a profit.&lt;br /&gt;
* Comply with the law. Just because you found fancy guns and armor doesn&#039;t mean you can suddenly fight the Blackshield or Marshals, they can and will bring the proverbial hammer down on not just you but your entire department.&lt;br /&gt;
* Expect to be demoted if you lose a lot of money or get yourself put in hold until transfer.&lt;br /&gt;
&lt;br /&gt;
====Pre-Mission Setup====&lt;br /&gt;
* All weapon-trained crew should be offered the opportunity to arm themselves from prospector supplies or they may bring whatever weapon of choice they decide.&lt;br /&gt;
* Non-prospector participants, if given weapons, should be energy based only, such as lasers. (The reason for this is inexperienced personnel often have very poor weapon discipline, so friendly fire is an unfortunate but common occurrence. Laser burns are easier to treat than ballistic trauma while in the field.)&lt;br /&gt;
* For safety, the participants should be in sealed pressure suits unless the destination is already known, and confirmed to have a habitable atmosphere.&lt;br /&gt;
* The foreman calls the shots, he may or may not order someone to be his second in command, if he does you follow that persons orders as well as his.&lt;br /&gt;
* As each team member&#039;s loadout is complete, they should wait at prospector prep.&lt;br /&gt;
&lt;br /&gt;
====Mid-Mission Operations====&lt;br /&gt;
* If separated from the group, or in an airless environment, establish communication immediately with other members of the group. If you are unable to re-establish communications, wait where you are for rescue. If you are in danger of running out of oxygen or supplies, move back towards the start of the mission, following any markers that were laid down.&lt;br /&gt;
* If the group is scattered for whatever reason, communications and regrouping should be the number one priority.&lt;br /&gt;
* Anything valuable should be looted, if its nailed down remove said nails and then steal said nails for good measure. Unusual life forms should be noted, as should the best way to kill them. Bringing the body back may prove worthwhile for Soteria.&lt;br /&gt;
* If an expedition participant is injured and needs surgery, they should be evacuated to the colony immediately if field surgery is not possible. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue.&lt;br /&gt;
&lt;br /&gt;
====Post-Mission Debriefing====&lt;br /&gt;
* The returning crew are not to leave the prep room or shuttle hangar until allowed to do so by the foreman, or if the foreman is absent, then by the team leader, or next in command. During this time, participants should be screened for contraband, health, and mental well-being before returning to the rest of the colony.&lt;br /&gt;
* If any staff are at risk of health complications such as parasitic life forms, viral infections, insanity, etc, they are to be immediately evacuated to the medical department for treatment. All loot they may or may not have should be left in the hanger or at the gate house.&lt;br /&gt;
* Excluding items that the research department wants to study, marshals are to confiscate any contraband discovered during the mission. This does not include weapons or armor, both experimental and mechanized combat units, unless they are capable of causing an explosion or are a threat to the colony itself such as having a heavy radioactive aura. [[Example_Paperwork#Evidence_Log|All items confiscated should be moved to evidence storage and recorded in a evidence log, with a copy of the file given to the foreman.]]&lt;br /&gt;
* All weapons taken for the trip that are not considered melee or pistol quality should be returned to the prospectors respective prep area or personal locker.&lt;br /&gt;
* Other excess supplies are to be returned to their rightful department.&lt;br /&gt;
* A [[Example_Paperwork#Mission_Report|post-mission report]] should be given to the council detailing any unusual discoveries or events. This report is only required under the discovery of unusual artifacts or items, general expeditions within regular perimeters do not require a report but it is recommended.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Colony ==&lt;br /&gt;
*Every Colonist has the right (but not the access) to leave the colony. As a note, Blackshield has the right and power to deny a colonist leave of the colony if they have reason. Heads of staff are exempt from this unless explicitly said otherwise by either the Blackshield Commander or Warrant Officer.&lt;br /&gt;
*Breaking the Gatehouse or perimeter fence without very good reason is a crime of Infiltration and Sabotage. Other such illegal forms of entering the colony is a crime of infiltration and sabotage, and possibly more depending on circumstances.&lt;br /&gt;
*Blackshield may search you on your way out. Blackshield must search you on your way in.&lt;br /&gt;
*It is recommmended you comply with Blackshields recommendations before heading out (have some armor/weapon/supplies/suit sensors)&lt;br /&gt;
*It is recommended you do not leave alone.&lt;br /&gt;
*If Blackshield has to rescue you from any area outside the colony, Blackshield MUST charge you a recovery fee of 800 credits for every person recovered. Remember medical charges may apply as well.&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Power ===&lt;br /&gt;
The main duty of the Guild is to keep power running to all stations. A Guild Master may choose their preferred method of power generation and a Guild Adept needs to follow those orders. Lacking a Guild Master, a Guild Adept may choose their own way of generating power.&lt;br /&gt;
* Solars can be found on the mountain top and outside the colony near the scrap beacon. Usually the Scrap beacon solars are used and set up by the Church, however a Guild Adept may offer to assist or just do it in case they have a Cruciform installed. The mountain solars can be accessed by the elevator in the &amp;quot;engine room&amp;quot;&lt;br /&gt;
* The second method is using materials to power the generators in the engine room. This may require some more oversight, but usually generates more power than the Solars.&lt;br /&gt;
=== Construction / Repairs ===&lt;br /&gt;
The method of construction and repair changes depending on the goals and orders of the guild master, however, the general rules below should be considered the default operation.&lt;br /&gt;
&lt;br /&gt;
* The area should have all non-guild personnel removed or standing at a safe distance, in particular when working with exposed electrical wire or potentially hazardous equipment.&lt;br /&gt;
* In the event the area requires use of a oxygen supplied void suit all exits and entrances should be taped off with engineering tape and covered by inflatable doors or walls. All entry ways used by guild personnel should have two inflatable doors to prevent accidental atmospheric issues, in particular when dealing with fires or gas leaks.&lt;br /&gt;
* Each task for construction or repair should be assigned by the guild master to separate each task for timely completion of each project. Example, a fire broke out that burned down several walls, one adept is assigned to fixing the atmos, another is given the task of restoring the walls, and the guild master chooses to weld the damaged floors and remaining walls.&lt;br /&gt;
&lt;br /&gt;
The method and choices of how the guild proceeds is ultimately up to the guild master but the general principles above should be followed. Failure to do so may result in negligence charges.&lt;br /&gt;
&lt;br /&gt;
=== Fire and Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control hazard.&lt;br /&gt;
* The guild master and guild adepts are to remove all materials that could further spread or worsen these hazards before dispatching them.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Storm ===&lt;br /&gt;
* All crew to move to lower levels of the colony.&lt;br /&gt;
* Damage is to be repaired by the guild master and guild adepts after the threat has passed.&lt;br /&gt;
&lt;br /&gt;
=== Shield Generator ===&lt;br /&gt;
* The Colony&#039;s Shield Generator room is a new addition to the colony&#039;s defense systems. It has been established that it will be officially maintained by the Artificer&#039;s Guild. Due to this, the Guild has access to this room. All Artificer Engineers are to keep in mind that the shield generator room is considered a high security area, any and all abnormalities or issues regarding it are to be reported to the colony&#039;s security forces. &lt;br /&gt;
* The generator is to be maintained, on top of the other regular duties that Adepts have. The Guild can choose to ignore doing this, if there&#039;s really only one Adept and they have a lot more other pressing matters to handle.&lt;br /&gt;
* The shield generator is to be wrenched after shift start, as it starts unwrenched. If not wrenched and anchored, it will not acquire power over the course of the shift. Furthermore, the SMES units inside of the room start empty, and will need their coils changed. &lt;br /&gt;
* Be careful with powering the generator, as it can drain the entirety of the network if unmonitored. If one seeks to acquire more power for the generator, requesting the Church to use their biogenerator or utilizing the Guild&#039;s generators and equipment to produce more can be done, and is suggested. &lt;br /&gt;
&lt;br /&gt;
== Soteria Biolab Division ==&lt;br /&gt;
=== The Way Of Soteria ===&lt;br /&gt;
Progress is inherent to the goal of the Soteria, the question should never be one of morals or reasoning, but of possibility and potential. Researchers in medical and science are expected to push both the boundaries and limits of what they are capable of. Those who are constrained by the ethics and morality of an experiment will quickly find that the leadership of Soteria does not wish to consider such primitive and foolish concepts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Progress at any cost.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That is the mantra of the Soteria.&lt;br /&gt;
&lt;br /&gt;
===Payment for Treatment===&lt;br /&gt;
Medical does not have unlimited medical supplies and while they are required to treat critical patients there is a limit to the amount resources being given to one person freely. All critical forms of healing such as defibbing, surgery, and use of chemicals &#039;&#039;&#039;are free the first time they are given to a single colonist per shift&#039;&#039;&#039;. If the treatment is not critical, the colonist may decide to pay instead of receiving free treatment. All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
* Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
* Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
* Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff. &lt;br /&gt;
* Use of a sleeper: 150 credits&lt;br /&gt;
&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but &#039;&#039;only&#039;&#039; if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
=== Non-Disclosure Policy ===&lt;br /&gt;
All patient records, treatments, therapies, prescriptions, etc, almost anything the medical crew does, is &#039;&#039;&#039;not&#039;&#039;&#039; to be disclosed to other members of the station outside of Medbay without the (unanimous) permission of (all) the patient(s) directly involved, or the Chief Biolab Overseer. Even marshals, the premier, and council are not allowed to share details of any past or ongoing treatments, and you are not required to inform them should they inquire unless you have the direct consent of the patient.&lt;br /&gt;
&lt;br /&gt;
Warrants and Code Blue (and above) may still grant security access to review autopsies and medical records, but you are not to divulge information directly when questioned about any patients unless overridden by the CBO.&lt;br /&gt;
&lt;br /&gt;
Repeated failure to obey the non-disclosure policy is grounds for termination from the medical department. See [[Example_Paperwork#Dismissal_Order|dismissal forms]].&lt;br /&gt;
&lt;br /&gt;
=== Right to Refuse Treatment ===&lt;br /&gt;
As a patient, to consent to or refuse treatment, you must have the capacity to make that decision. Capacity means the ability to use and understand information to make a decision.&lt;br /&gt;
&lt;br /&gt;
Under colony procedure, all adults are presumed to have sufficient capacity to decide on their own medical treatment, unless there is significant evidence to suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
For consent to treatment or refusal of treatment to be valid, the decision must be voluntary and you must be appropriately informed:&lt;br /&gt;
* Voluntary: you must make your decision to consent to or refuse treatment alone, and your decision must not be due to pressure by healthcare professionals, friends, or family.&lt;br /&gt;
* Appropriately informed: You must be given full information about what the treatment involves, including the benefits and risks, whether there are reasonable alternative treatments, and what will happen if treatment doesn’t go ahead.&lt;br /&gt;
&lt;br /&gt;
Doctors are authorized to refuse treatment if they believe alternative procedures would be even more detrimental to the well being of the patient (such as refusing anesthetics before a major surgery, which could cause the patient bleed out or go into shock or be harmed by moving during aforementioned surgery). If you have capacity and make a voluntary and appropriately informed decision to refuse a treatment, your decision must be respected. This applies even if your decision would result in your death.&lt;br /&gt;
&lt;br /&gt;
=== Viral Outbreak ===&lt;br /&gt;
* All infected crew to be isolated in Virology or Medbay.&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until outbreak can be contained and disease can be treated.&lt;br /&gt;
&lt;br /&gt;
=== Autopsy ===&lt;br /&gt;
In the event that a deceased individual is discovered, or an individual perishes while under your care, an autopsy should be performed if one has not been done already.&lt;br /&gt;
* Security should be informed any time a corpse is discovered, regardless of whether the cause of death is known or not.&lt;br /&gt;
* An autopsy should be performed and recorded in an effort to resolve any questions that may arise later on, or if evidence is needed by Security.&lt;br /&gt;
* If you have valid reason to believe the death was a suicide, see [[Standard_Operating_Procedure#Suicide_or_other_voluntary_death|Suicide or other voluntary death]] below for how to proceed.&lt;br /&gt;
&lt;br /&gt;
=== What is considered &#039;dead&#039; ===&lt;br /&gt;
Due to how corroded the colonists&#039; opinions have become about death in the upper levels, we&#039;ll make it clear on what is considered death. &lt;br /&gt;
** When a patient or colonist seizes up then becomes limp, with their eyes both lifeless and dead, then they are considered dead.&lt;br /&gt;
** When the health analyzer shows that their overall status is &#039;Dead&#039;, then they are dead, along with corresponding damage to show that they are dead. For example, over two hundred points of kinetic brute damage on their body.&lt;br /&gt;
** If they require a defibrillator, then that means they&#039;re &#039;&#039;&#039;dead&#039;&#039;&#039;. &lt;br /&gt;
** In regards of FBPs and other alien life, a firm understanding of the alien&#039;s biology will help you classify if they are dead or not, specifically in regards of Mycus and Folken. For FBPs, it is situational but if their battery is taken out or if they require specific equipment, then they are considered &#039;dead&#039; for the time being.&lt;br /&gt;
* Zombie powder can mess with these statistics at times, so do consider it from time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Suicide or other voluntary death ===&lt;br /&gt;
In &#039;&#039;&#039;all&#039;&#039;&#039; cases of potential suicides, Security should be contacted to investigate, just in case it&#039;s actually murder.&lt;br /&gt;
&lt;br /&gt;
* If they are missing one of the two records, consult their medical records for any indications that they are do not resuscitate.&lt;br /&gt;
* If at any time you believe a DNR order has been falsified, or unjustly ordered, you should bring it to the attention of council immediately. Falsifying a DNR order is punishable and is viewed as attempted murder by [[Laws]].&lt;br /&gt;
* A valid DNR is usually:&lt;br /&gt;
# A confirmed desire to not be revived. See also [[Standard_Operating_Procedure#Right to Refuse Treatment|Right to Refuse Treatment]]. An employee may also specify a standing DNR in their medical and/or employment records. These are witnessed by the soteria biolab office&#039;s and are legally binding.&lt;br /&gt;
# Reasonable order from a station&#039;s chief biolab overseer or council to withhold resuscitation for known suicidal&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; individuals. Note there must be hard evidence of a suicide for this to be valid, such as announcing the suicide on the radio, or a note left behind, multiple eye witnesses, etc.&lt;br /&gt;
# Legal execution by order of the high council and/or tribunal of the acting council as listed under legal code.&lt;br /&gt;
# Reviving a proven or unproven suicide (in the case of unproven, suspected suicides should have an autopsy and full investigation before revival), enemies of the colony (unless Council or higher decide otherwise), or a person marked for execution is grounds for a job strike/demotion from medical duties, this includes ranks such as corpsman, salvager, or soteria researchers aiding medical. Reviving someone to ask them if they committed suicide is an automatic and permanent removal from all medical positions indefinitely. Medical records cannot be accessed by Corpsmen or Salvagers, communication is key in informing them of such instances, else they cannot be demoted due to them not having the access to know such information. Reviving a person with a DNR in their medical record can be situational in terms of demoting/job striking medical staff. &lt;br /&gt;
# Unless their postmortem says that they&#039;re not to be revived in some manner, it is to be assumed to attempt revival before burying, cremating, or putting them in the morgue.&lt;br /&gt;
&lt;br /&gt;
===Medical Structure===&lt;br /&gt;
The Chief Biological Overseer is the boss of the department. After that, each respective job has its own authority in different matters but doctors and psychiatrists do not have authority over orderlies or paramedics, and vice versa. They are expected to work together and handle their duties to the best of their capabilities. &lt;br /&gt;
&lt;br /&gt;
===Medical Paperwork===&lt;br /&gt;
* [[Example_Paperwork#Prescription_Form|Prescription Forms]]&lt;br /&gt;
* [[Example_Paperwork#Autopsy_Report|Autopsy Reports]]&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
=== Marshals and Blackshield ===&lt;br /&gt;
With the truth of Soteria being responsible for the Hivemind&#039;s creation now fully revealed, the Marshals and Blackshield have been given absolute authority to fully stop any experiments that can be considered &#039;dangerous&#039; or &#039;unusual&#039;. Whilst the terms are broad, this does not mean they can shut down any and all experiments, only the ones that pose more danger and consequences for others that are not just the scientists and researchers conducting said experiments. For example, they can shut down experiments with bluespace due to how dangerous it can become, and the incredible instability of bluespace. Trying to push these experiments in disregard of their authority already exercised can result in charges being applied to the persons involved in the experiment.&lt;br /&gt;
=== Cyborg Handling ===&lt;br /&gt;
* In cases were [[Identifying_Antagonists#AI_Malfunction|Cyborgs are confirmed to be malfunctioning]], detonation of the cyborg shell may be used if containing, and locking down the cyborg unit are unsuccessful or deemed too dangerous by acting Soteria Institute Overseers.&lt;br /&gt;
* Cyborgs that are illegally modified should be remotely locked down. If unable to locked down, overloading its sensors with a flash or controlled EMP to remove the Cyborg&#039;s actuator and or cell should be done before detonation takes place. &lt;br /&gt;
* In cases where destruction of the Cyborg is necessary, the acting CRO must fax a report to the High Council.&lt;br /&gt;
* Unwarranted or illegal destruction of a Cyborg or AI count as [[Laws#Exceptional_Offenses|Sabotage]]&lt;br /&gt;
* Cyborgs are Soteria Institue property, and are expected to be maintained and upgraded by the institute where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Changing Silicon Laws ===&lt;br /&gt;
* In code blue or higher situations no head of staff (barring the CRO) is to enter the AI Upload or AI Core unless accompanied by at least one other head of staff, or at least one officer if no other heads of staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&lt;br /&gt;
* In all other situations, two Heads of Staff are recommended, but not necessary. A chief research overseer and chief biolab overseer are exempt from these rules and may enter at will on all code levels. If both the CRO and CBO agree to modify AI laws they may do so on any code level.&lt;br /&gt;
&lt;br /&gt;
=== Waiver Clause ===&lt;br /&gt;
* Any sapient crew members who volunteer for experimentation &#039;&#039;&#039;must&#039;&#039;&#039; [[Example_Paperwork#R.26D_Testing_Waiver|sign a waiver]] absolving the scientist of all responsibility for any injuries, deaths, or associated damage to the individual, regardless of the purpose of that experiment. Failure to obtain a waiver will result in a &#039;negligence&#039; charge for the test subject and for any involved Soteria personnel.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Laboratory Procedure ===&lt;br /&gt;
* Internals required at all time while inside labs.&lt;br /&gt;
* During mixing process, explosive ordnance disposal suit to be worn at all times.&lt;br /&gt;
* When mixing process is complete, mixing chamber is to be vented using the pipe disposal system.&lt;br /&gt;
* All detonations are to be announced over public comms with a countdown, and must be detonated at a designated location.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Research ===&lt;br /&gt;
With the new genetics technology and lab in place, the genetics field has changed drastically for Nadezhda. The following procedures are to be followed at all times, failure may result in legal action.&lt;br /&gt;
&lt;br /&gt;
Genetic cloning: &lt;br /&gt;
* Armed and preferably combat trained personnel are to be present when cloning dangerous creatures. &lt;br /&gt;
* Always ensure that the containment pens are in perfect condition, and if cloning extremely dangerous creatures, reinforced if possible.&lt;br /&gt;
* Soteria is able to genetically clone any and all creatures save for the Hivemind and the Leviathan class entities: Xenomorph Queen, the Kaiser roach, and the Reaper spider. The Croaker lord, whilst a Leviathan class entity, is excluded and can be freely cloned. The Marshals and Blackshield have the power to shut down cloning experiments on specific creatures if believed to be too dangerous. &lt;br /&gt;
** When it comes to genetically cloning the Leviathan class entities, permission must be sought from the CRO or CBO, who will inform the rest of the Council or necessary security forces that it will be occurring. If neither are on duty, permission can be acquired from the Council. &lt;br /&gt;
* If cloning subjects escape pens and enter public colony areas, all damages (property, colonists, etc) done by escaped subjects will be turned into applicable charges onto the scientist responsible for their creation. The Soteria department can choose to pay for their employees fines but that is at the discretion of the CBO or CRO. &lt;br /&gt;
&lt;br /&gt;
Genetic Experimentation:&lt;br /&gt;
* All crew subject to testing must have a [[Example_Paperwork#R.26D_Testing_Waiver|written and signed waiver]] with a stamp from the chief research overseen, chief biolab overseer, or premier (in order of importance). Failing the presence of any of those, a signature from the researchers and patience will suffice.&lt;br /&gt;
* Soteria can reach out for volunteers from anyone within the colony, even outsiders. Those that volunteer and sign the contracts are to understand that what happens to them genetically may not be temporary, and negative traits acquired from genetic splicing can occur. &lt;br /&gt;
* Individuals coming to Soteria for specific genetic splices are to both sign a contract and pay Soteria for services. If Soteria is unable to provide said genetic traits from splicing, then for a discount up to 50% depending on creatures, and their lethality, brought to them, they can have said trait, so long as it does not breach colony law or genetic SOP.&lt;br /&gt;
** Prices vary depending on what is desired but can go from 500 credits to 1,500, depending on what is specifically desired, rarity of the gene, quantity, etc. It can also be &#039;free&#039; if they are willing to be experimented on for said genetic trait. &lt;br /&gt;
* All individuals that are released whilst genetically &#039;enhanced&#039; are to be documented by Soteria, with copies sent to Marshals in the instance said individuals commit crimes.&lt;br /&gt;
* Most genetic genes are legal to have, and typically does not require one to go through additional steps to acquire. However, there are some genetic materials and others that are deemed illegal by the colony&#039;s standards.&lt;br /&gt;
** The following genes are considered illegal and require additional steps to be followed in order to acquire permission to use. Failure to do such will result in the automatic shut down of the genetics lab for the rest of the shift, and the arrest of scientists that took part: Greater cloaking, EMP blast, and X-RAY. Other genetic materials may be added in the future. The HULK gene is absolutely forbidden unless code Delta has been engaged. &lt;br /&gt;
** The cloaking gene is not strictly considered illegal but it is not something to disregard. Marshals or Blackshield can shut down the genetics lab if issues arise due to the cloaking gene. As a further note, Marshals and Blackshield can shut down both the genetics lab if issues arise, this also goes for cloning experimentation as well. &lt;br /&gt;
** The Warrant Officer can clear the use of these genetic traits, so long as they&#039;re given a proper reason and the appropriate paperwork is filled out, and both Blackshield and Marshals are informed of it by the WO themselves. The Blackshield Commander, in situational circumstances, can only authorize their use for colony defense and operations, so long as those genetically enhanced by their authority have the genetic traits wiped by Soteria at the end. The WO can overrule this if they have sufficient reason to. The Provost Marshal or Brigadier can be faxed in regards of this to give a final ruling but if it proves to be time wasting, then a charge may be applied. &lt;br /&gt;
* In the instance that a genetically enhanced colonist is arrested by Marshals, Soteria is to provide them with a purger to fully wipe out their genetic enhancements. Soteria is not responsible for what colonists after they legally go through the process of legally getting themselves genetically modified. Marshals and Blackshield can also dictate on whether or not a colonist can receive further genetic work, depending on their attitude, behavior, or past criminal activities whilst genetically modified. For example, they can tell Soteria to not give John Doe further genetic splicing as he used those acquired traits to break into Lonestar to break and steal Lonestar merchandise and property. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medical Treatment ===&lt;br /&gt;
* If there are no doctors or corpsman available the Science Division may help out in the treatment center.&lt;br /&gt;
* Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
* All Medical SOP applies to the Science Division when they are acting in the capacity of medical.&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
=== Permits ===&lt;br /&gt;
Any permit legally distributed by the warrant officer, the council, or (in the case of multi-shift permits) high council, some aspects of standard operating procedure may be overridden--within reason. The warrant officer&#039;s signature is also required for all permits. Likewise, if the warrant officer is not available, the blackshield commander may substitute for this signature. A permit may be signed by the premier and blackshield commander in absence of a warrant officer and is considered valid. Both the warrant officer and blackshield commander (or equivalent) must stamp the document with their appropriate department head of staffs stamps for the document to be valid. Only a member of high council can bypass this process with both a valid signature and a signature from the member on the permit form. The terms of the permit will be explicitly explained on the document. A permit is null and void if the member in question commits a crime of any kind. A warrant officer, blackshield commander, or premier may revoke a permit at any time for any reason, in which it becomes immediately null and void.&lt;br /&gt;
&lt;br /&gt;
=== Relevant Terminology ===&lt;br /&gt;
* &#039;&#039;&#039;The Brig&#039;&#039;&#039;: The part of the station used to detain those who violate the colony&#039;s [[Laws]].&lt;br /&gt;
* &#039;&#039;&#039;Robust&#039;&#039;&#039;: As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.&lt;br /&gt;
* &#039;&#039;&#039;Shitcurity&#039;&#039;&#039;: Slang for describing a marshal officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a marshal officer who simply doesn&#039;t follow standard operating procedure.&lt;br /&gt;
* &#039;&#039;&#039;Lethals&#039;&#039;&#039;: Weapons designed for or able to switch to configurations intended for lethal force.&lt;br /&gt;
* &#039;&#039;&#039;Non-lethals&#039;&#039;&#039;: Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.&lt;br /&gt;
* &#039;&#039;&#039;Use of Force&#039;&#039;&#039;: Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Stun&#039;&#039;&#039;: Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is &#039;&#039;shoot&#039;&#039;-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Disable&#039;&#039;&#039;: Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Kill&#039;&#039;&#039;: Using lethal weapons, engaging a target until the target is neutralized. This doesn&#039;t actually mean you &#039;&#039;have&#039;&#039; to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.&lt;br /&gt;
* &#039;&#039;&#039;Armed&#039;&#039;&#039;: Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039;: Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
* On code green all arrests the warrant must be authorized by either the premier, warrant officer, supply specialist, or ranger to be considered valid. In the absence of all the stated jobs a marshal officer may use his own signature and fax the high council should he do so. A physical arrest warrant should be signed and filled out before the arrest is made but is not required to. It is, however, required to be filled out within a reasonable and fashionable amount of time. Failure to have a warrant physically on file within a determined reasonable time, typically described as either by the time the prisoner leaves the brig or at least towards the end of their time, the officer may be fined, charged and/or potentially fired for multiple violations of the colony&#039;s Laws. It is recommended that should an officer wait to fill out an arrest warrant they should fill it out after the suspect is either let go due to not being charged or sitting in a cell serving their time.&lt;br /&gt;
** Note that this only applies to arrest warrants. Search warrants are required to be written, signed or stamped, before the search is conducted. Failure to do so will result in all charges being dropped.&lt;br /&gt;
** The Warrant Assist program may be used to place warrants and act upon them; but paperwork should always be done within the aforementioned &#039;reasonable time&#039;. This may vary case to case; such as on lower crimes or fines as either a low timer or no timer at all may be issued. But word of thumb is that an officer should have paperwork for an arrest finished by the time the suspect is leaving the brig after the average duration of a major/exceptional offense timer.&lt;br /&gt;
* During an investigation, two or more witnesses are preferred, but in situations where only one is present an investigator may rule that the sole witness is an impartial one. Under this scenario, if the investigator believes a sole witness/arresting officer has no bias and is completely impartial, they may treat their sole testimony as valid evidence. The investigator/arresting officer may do this with their own witness testimony as well, if they observe a crime being committed. Under all circumstances, the person being arrested may request the impartial witness be reviewed, either by the investigators superiors (in the event of officers to rangers to warrant officers) or someone meant to be impartial like a head of staff, premier, or steward.&lt;br /&gt;
* When confronting a suspect for any green paragraph crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Laws]]. The fine is to be turned in to the warrant officer or supply specialist. If the fine is refused, they are to be arrested.&lt;br /&gt;
* Calling for backup over a level 1 crime is usually considered a waste of resources. Two officers should be enough.&lt;br /&gt;
* When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to have their case reviewed by the premier, or lack there of, any member of the council willing to do so by volunteer. If there is no one capable of reviewing their case, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See [[Standard Operating Procedure#Appeals|Appeals]] for details.)&lt;br /&gt;
* Refusal of handcuffs does not constitute resisting arrest, as per [[Laws]] &amp;amp;sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by, preferably, no less than two armed security personnel to the brig. Attempting to cuff a compliant subject is considered a §117 volition of employee rights, the subject may resist the initial cuffing but should not flee else they will be charged with §202 resisting arrest. Any security personnel who use violence as a means to restrain and cuff an otherwise compliant colonist for resisting the initial cuffing is to be charged with §112 excessive force of detainment.&lt;br /&gt;
** If you cannot handcuff someone that requires cuffs, such as they are using a deployed hardsuit or have a missing hand, you must warn them at least three times to comply with the arrest. If they continue to refuse after the third warning is given marshal personnel and only marshal personnel may break their legs. &#039;&#039;&#039;In the event the suspect dies from this the officer is not liable and cannot be charged with any crime provided he gave three verbal warnings and has at least one witness to attest to this. As always, marshal officers should use the absolute minimum amount of force to get the subject to comply and should a higher ranking officer deem excessive force was used, you can and will be charged.&#039;&#039;&#039;&lt;br /&gt;
** If, in the event you are dealing with an unruly subject who is immune to most forms of non-lethal stuns (such as a cht&#039;mant) the use of eye-based stuns are recommended. If the cht&#039;mant (or other individual) refuses to comply and is wearing eye covering the use of other disabling methods are allowed (such as flashbangs or table slams). In the event said individual is refusing to comply and armed, shoot to kill is authorized, but caution must be taken to ensure they may be cuffed and revived in medical. Rendering the body unrevivable is considered murder.&lt;br /&gt;
* A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.&lt;br /&gt;
* When confronting an armed suspect, always call for additional backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.&lt;br /&gt;
* If a suspect uses a mech to resist arrest, shoot-to-kill is authorized. Deployment of barricades and use of flipped tables for cover is also advised to create choke points where security can fire upon the target.&lt;br /&gt;
* If a suspect is green, screaming, and able to punch down walls, they&#039;re probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CBO did not directly inform Security in advance, a &#039;hulk&#039; outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.&lt;br /&gt;
* If a suspect escapes the colony, shoot-to-kill is authorized for any personnel within the marshals or blackshield who go out to pursue. Scoped rifles and GPS devices are recommended for the pursuit, as are mechs. Additionally, the blackshield should be informed so they may watch station access points and various outposts to guard them. The marshals may request fire support from the blackshield to aid in hunting down and killing the suspect.&lt;br /&gt;
* During Code Delta, any noncompliance from staff is to be met with lethal force.&lt;br /&gt;
* For secure areas, see below for specific rules of engagement.&lt;br /&gt;
* In terms of dealing with genetically enhanced colonists, Blackshield or Marshals can switch to lethals if they are too problematic to take down by normal means (EMP blast takes out tasers, they are incapable of feeling pain due to a specific strain, capable of cloaking and avoiding them, etc). &lt;br /&gt;
&lt;br /&gt;
=== Secure areas ===&lt;br /&gt;
* In code green, secure areas like the AI core, research server room, telecommunications, bridge, all armories (security, bridge, and church) etc, should never be blocked. Use of deployable barriers to block areas during code green is considered illegal under [[Laws]] &amp;amp;sect;307. Trespassing in these areas is covered under &amp;amp;sect;309 or 508.&lt;br /&gt;
* All armories are considered secure areas and have their own section SOP.&lt;br /&gt;
* The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the research overseer or premier to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.&lt;br /&gt;
* The research server room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.&lt;br /&gt;
* The brig is considered a high security area. Unauthorized personnel attempting to break in, or any &amp;quot;Hold until Transfer&amp;quot; inmates attempting to break out, are both shoot to kill.&lt;br /&gt;
* The telecomms is a highly sensitive area that provides vital communications among the crew and to the high council, thus any unauthorized personnel who have accessed the control room are shoot-to-kill.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Processing ===&lt;br /&gt;
See [[Laws]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Laws]] &amp;amp;sect;206.&lt;br /&gt;
&lt;br /&gt;
Criminal processing should not take more than a few minutes at most. Don&#039;t needlessly waste time with additional questioning and interrogation until they&#039;re already properly arrested. Detained prisoners are the responsibility of the arresting officer or, if one volunteers, another officer, the supply specialist, or the warrant officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon arrest of a criminal, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
# State the main reason for their arrest, even if you have already. This is not required, but it&#039;s good practice.&lt;br /&gt;
# Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.&lt;br /&gt;
# Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Laws]] for details. Anything else &#039;&#039;not&#039;&#039; considered contraband but still may compromise the security of the cell (such as a chef&#039;s kitchen knife, or an engineer&#039;s tools) should also be temporarily confiscated and returned after the sentence is served.&lt;br /&gt;
#  The warrant officer, or if one is not present, a ranger should determine the validity of any charges based upon evidence gathered or witnesses present. Example, a marshal officer says he saw a prospector break a window and the prospector says it was broken when he found it. The window is indeed broken, but the one witness is not enough and the prospector may be telling the truth. Best judgement is advised.&lt;br /&gt;
# Calculate sentencing based on the total charges. &#039;&#039;&#039;Multiple instances of the same offense counts in this case.&#039;&#039;&#039; For example, if a suspect stole three items, you cannot charge them theft three times. If they have already been arrested for the same crime during that shift, follow [[Laws#Modifiers_.26_Special_Situations|the laws on special circumstances]].&lt;br /&gt;
# Update the prisoner&#039;s security records accordingly. Set their status to &amp;quot;Imprisoned&amp;quot;.&lt;br /&gt;
# Return the prisoner&#039;s PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).&lt;br /&gt;
# Follow security privacy laws, and inform those that need to be informed, depending on the severity of the crime. You have no authority to demote anyone.&lt;br /&gt;
# Escort the prisoner to their cell, preferably with another officer to aid you. Bring any of their belongings that you did not confiscate.&lt;br /&gt;
# Find a vacant cell and buckle the prisoner to the bed. If the sentence is longer than 10 minutes, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.&lt;br /&gt;
# Put all of their belongings (besides communication) that are not evidence for a crime into the cell&#039;s locker, which will lock automatically when you start the timer.&lt;br /&gt;
# Set and start the timer. The door will close and the locker will be locked.&lt;br /&gt;
# Enter the cell with a flash at the ready and remove the prisoner&#039;s handcuffs. If possible, have a second officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.&lt;br /&gt;
# Ensure someone is monitoring the prison area for the duration of the prisoner&#039;s sentence, or at least be there when it ends.&lt;br /&gt;
# Wait for the sentence to expire. Proceed to final step once it has expired.&lt;br /&gt;
# Return all temporarily confiscated goods.&lt;br /&gt;
# Allow the prisoner to leave Security. Set the prisoner&#039;s status to &amp;quot;released&amp;quot; or &amp;quot;patrolled&amp;quot; depending on their conviction or there lack-of.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Expectations ===&lt;br /&gt;
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.&lt;br /&gt;
* If you are incarcerated, do not attempt escape.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the warden, the warrant officer, premier, or a willing council member (in that order of first to last) to appeal your case.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Rights ===&lt;br /&gt;
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.&lt;br /&gt;
* All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/2 of their sentence is considered a violation of this right so long as the prisoner is cooperating.&lt;br /&gt;
* All prisoners are entitled to medical examination and aid if requested.&lt;br /&gt;
* All prisoners are entitled to speak to the premier or volunteer council member for legal defense if requested.&lt;br /&gt;
* All prisoners are entitled to food and water if requested.&lt;br /&gt;
* All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.&lt;br /&gt;
* All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig&#039;s communal area if serving a sentence longer than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
* The prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad, plasma gassing, or, in rare cases, melee fights to the death.&lt;br /&gt;
* The prisoner is to be granted a final request (within reason, because obviously &amp;quot;let me go&amp;quot; or &amp;quot;kill this dude for me&amp;quot; isn&#039;t reasonable).&lt;br /&gt;
* The prisoner is given their last meal.&lt;br /&gt;
* The prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of a doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.&lt;br /&gt;
* It is required for the premier and at least three council members to be present, or an execution may not proceed.&lt;br /&gt;
&lt;br /&gt;
= Armory =&lt;br /&gt;
There are four armories on the colony. The first is the general armory, owned by the Marshals, north of the Security Lobby. The second is the Church&#039;s Armory found in the Prime&#039;s private department. The third is the command armory, behind the private rooms of the Steward and Premier. The fourth is the Blackshield armory to the west of the Blackshield&#039;s triage room. Unless you have access, are invited, or otherwise specified, anyone in the armory is Shoot-to-Kill excluding the Premier/Steward who may have a reason to break SOP. If this is found to be untrue, proceed with an arrest and legal ramifications.&lt;br /&gt;
The Church Armory is only accessible by the Prime. This is only to be accessed during serious threats to the colony or church and can only be handed out to members of the church. Not following this SOP for good reason is grounds for demotion and church-related consequences.&lt;br /&gt;
The Command Armory is only accessible by the Premier and Steward. Stewards should arm up with their preferred guns at this location, premiers may do so. Weapons should generally not be handed out, unless the other armories are not avaliable or guns are missing. Guns from this armory should be handed out primarily to other heads of staff first.&lt;br /&gt;
&lt;br /&gt;
=== Marshal Armory ===&lt;br /&gt;
The Marshal armory is divided into two sections - the public shop area and the storage area. Everything in the room behind the shop is the storage area. The shop has two sections, the secure area behind the windows that allows access to the display cases and front-room storage, and that of the public area in front of the desk and on the non-windoor side of the display cases. Unless asked to leave or banned from the armory shop, the public shop area is publicly accessible to anyone providing the blast doors are open. Any colonist may buy, sell or trade with the appropriate authorities there. Behind the desk is considered, similar to the armory, a secure area.&lt;br /&gt;
* In regards to the storage area of the armory, the Supply Specialist is the controller of the armory. They are a Marshal. When it comes to the armory, their word is law. They are responsible for handing out weapons, keeping everything stocked and inventoried, and running the shop. While the Warrant Officer, Commander and Sergeant may have access, the Supply Specialist is to be respected. If they tell you to leave, you leave. Failure to comply leaves you open to legal ramifications such as abuse of powers, grand trespass or other charges that may be levied.&lt;br /&gt;
* In case of a weapon request from Marshals/Blackshield, the Supply Specialist must always utilize paperwork that determines what was removed from the Armory. The weapon that gets replaced should also be noted on the paperwork and handed in with all ammo.&lt;br /&gt;
* In case of selling items from the armory, the Supply Specialist should keep a receipt on what item(s) were sold and how many credits were made. Any loans to the individual Marshals or the Blackshield department should likewise be recorded on a receipt for record-keeping purposes.&lt;br /&gt;
* If no Supply Specialist is present or available, the rank order of ownership goes to the Warrant Officer. If no Warrant Officer is present a CO, Sergeant or Premier may access the armory but only in exceptional situations; such as the need to arm other Marshals in an emergency situation. The marshal armory is not a play-thing.&lt;br /&gt;
* Under normal circumstances no equipment should be handed out for free to non-marshal department staff.&lt;br /&gt;
* In a Code-Red scenario, the armory should be fully utilized and weapons should be handed out to Marshal officers first, volunteers of Blackshield second and colonists last. These should be returned when the crisis is over or else the individual may face legal consequences. Abusing access, authority or carelessly using the resources is a reason for demotion under charges 411 or 508; depending on circumstances.&lt;br /&gt;
* The Department Account is trusted to the Supply Specialist to use, as well as the Warrant Officer and Blackshield CO. All personnel in these positions are trusted to use the finances responsibly to upgrade or equip the department as required. This may include purchasing weapons, allowing loans for equipment, and so on for members of the Marshal and Blackshield department.&lt;br /&gt;
&lt;br /&gt;
=== Blackshield Armory ===&lt;br /&gt;
Similar to the Marshal armory, the Blackshield armory consists of two parts. The barracks room, containing the lathe and ammo, and the secure armory back room. The front room is considered to be a normal Blackshield room that can be accessed by Blackshield personnel as needed. The secure armory behind the blast doors is the Blackshield armory, being considered a secure room - just as the Marshal armory is.&lt;br /&gt;
* The Blackshield armory can be accessed by both the CO and the Sergeant, holding specialized armaments and ammunition for field actions. This gear is there to be issued when required for combat purposes or in cases of emergency. All gear within it should only be issued to Blackshield personnel and should be returned to the armory at the end of the shift.&lt;br /&gt;
* While the Premier, Marshal WO and Supply Specialist have access to the Blackshield armory they are not to use said access unless in an emergency situation or upon the request of Blackshield personnel over security concerns. Even when accessed by either person the issued equipment may not be issued to anyone but Blackshield personnel. Violation of this can result in either 411 or 508 charges levied against the offender.&lt;br /&gt;
* The Blackshield armory falls under the jurisdiction of the CO. If no CO is present, authority over the Blackshield armory falls to the Sergeant. The CO may also delegate authority over the issuing of gear from the armory to the Sergeant.&lt;br /&gt;
* Equipment from the Blackshield armory may be loaned to the Marshals by a CO with paperwork. All equipment must be returned unless traded for gear of equal value and usage or greater. Otherwise no sales or loans of Blackshield armory gear should occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Blackshield =&lt;br /&gt;
=== General Duties ===&lt;br /&gt;
The duties of the Blackshield are first and foremost the protection of the colony and its citizens above all else. The Blackshield is on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
The Blackshield is &#039;&#039;&#039;heavily recommended&#039;&#039;&#039; to guard the surface level of the colonies main gate at all times and should inspect all incoming and out going traffic. All exiting people should be recorded in a gate log with the time, name, and rank of the person noted down. A photograph is optional but not required. All returning colonists should be noted down in the same log in a new entry before being allowed to declare any contraband items they may have found outside the colony walls. After all contraband is declared and forfeited that are to be searched for any remaining contraband. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §113 or §212 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures.&lt;br /&gt;
* All Blackshield staff must be armed with a minimum one long-arm (rifles,shotgun,ect) or short-arm (smg,saw-off,ect) type weapon, one pistol type weapon, and one deadly melee weapon. Blackshield members are required to have at least two magazines worth of lethal quality ammunition for any weapons they carry and may choose to carry non-lethal.&lt;br /&gt;
* All Blackshield staff may request a different weapon from the armory. They have to respect the authority of the Supply Specialist if one is available. If not, the Warrant Officer is the highest authority of the Armory followed by the Commander and then Sergeant. An armory request form has to be filled out and if a Commander or Sergeant is available, approved by them first via signature or stamp. A request may be refused at anytime for any reason.&lt;br /&gt;
* All Blackshield staff are required to carry, either on their person or within their bag, one suit of body armor and one helmet.&lt;br /&gt;
* Blackshield staff under no circumstance during code green should loan their equipment, munitions, or weapons out to any colonist, including the marshals unless during a code blue or higher scenario.&lt;br /&gt;
* Blackshield staff are authorized and encouraged to act as members of security if no marshals are present on site. If marshals are present however, they should provide support only when asked. They may make arrests, investigate crimes, or detain criminals even during code green as required. When Blackshield staff members act as a member of the marshals, all orders, even from a standard officer, must be obeyed and take priority even over the Blackshield commander.&lt;br /&gt;
&lt;br /&gt;
===General Guidelines===&lt;br /&gt;
* Calling non-Blackshield ‘Civilian’ or ‘Citizen’ is derisive and is to be avoided. Blackshield is a militia, and in no way is above another colonist outside of their assigned role, &#039;&#039;&#039;this is not a military&#039;&#039;&#039;.&lt;br /&gt;
* You are serving in the Blackshield to serve the colony. In most circumstances, this goes hand in hand with your own goals, however there is nothing stopping you from playing like any other colonist.&lt;br /&gt;
* Remaining calm in challenging circumstances will reinforce a professional appearance, however there is room for leeway in regards to how you handle these situations. So long as a situation is handled with minimal casualties, the situation is handled.&lt;br /&gt;
* The past of members of Blackshield is irrelevant. Whether criminal, prior military, pirate, machine, or ghost, all members of the militia are given equal opportunity for advancement and acceptance so long as they prove competent during training, and during their assigned daily tasks. Volunteers additionally are given equal opportunity to be accepted.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks the law. If either the Commander or the sergeant gives you an order you cannot follow without breaking the law, telling them clearly that you can not follow that order is better than making a scene.&lt;br /&gt;
* The Premier and the Steward hold no authority over any department, and as such their orders hold no weight. However, if they give you a suggestion that is in good faith and advisory, it may be wise to listen to them. However, they may be requested to vacate any area within the Blackshield sector, or the Gatehouse, at the attending Marshal&#039;s or Blackshield&#039;s preference. They may also, at the behest of a Corpsman, Sergeant, or Commander, be asked to remain off the Blackshield Channel.&lt;br /&gt;
* Other command staff may be designated as someone acceptable to take orders from below the Sergeant within specific circumstances. For example, the Chief Research Overseer may be designated as a temporary superior if providing security at a dig site. &lt;br /&gt;
* Members of the Blackshield may use and customize their firearms or weaponry as they desire, using whatever energy, projectile, and melee weapon they desire. In the case of better or more fitting non-standard equipment existing within the armory, Blackshield personnel may request better armaments from the Supply Specialist and/or Blackshield Commander within reason. (Such as exchanging out standard-issue 7.5 boltgun for a .257 Kalash, .35 Bullpup, or any other weapon that is considered carbine-sized or above).&lt;br /&gt;
* Blackshield equipment cannot be sold without facing legal ramifications. If you want new equipment, either through purchase or requisition, return your prior equipment to your locker, or to the Armory if requesting equipment from there.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; Blackshield are not allowed to mine within the Gulag, as it is a location for convicted prisoners or debt defaulters to work. This &#039;&#039;&#039;cannot&#039;&#039;&#039; be overruled by the Blackshield Commander under any circumstances. Furthermore, Blackshield cannot use it as a mining operation area unless for specific rare situations where materials are needed and Lonestar is a) not around or b) unable to provide in a timely manner. Marshals can charge the Blackshield that misuse the Gulag with 301. Demotions might be issued out if it is a continued issue, either by the Commander or the Brigadier.&lt;br /&gt;
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===Gate Operations===&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority. By default, it is recommended that there should always at least be one trooper, corpsman, or the sergeant at the gate. &lt;br /&gt;
The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
&lt;br /&gt;
All command staff, &#039;&#039;&#039;barring the Warrant Officer, Steward, and Premier&#039;&#039;&#039;, are authorized to depart the colony of their own volition and have access to the doors as a result.&lt;br /&gt;
Non-command staff, barring Prospectors and Marshals, have no access to the gates. They should be allowed through if they wish to leave.&lt;br /&gt;
When individuals are leaving the gate, bound for the forest, they are not necessary to search and it’s advisable to not search them unless there’s reasonable suspicion of contraband. Notify them that they will be searched on return, however.&lt;br /&gt;
&lt;br /&gt;
For proper logging, a trooper, corpsman, or sergeant is to ask that the individual show their ID, state their destination, and for medevac purposes, are to turn on their suit sensors to maximum if they are not already on. Colonists leaving the colony &#039;&#039;&#039;alone&#039;&#039;&#039; are to be informed that if Blackshield is to perform a medevac to rescue the colonist, that a 800 credit fee will be incurred immediately and paid to a Blackshield member. The cost of used medical supplies and ammunition is not included in the 800 credit medevac fee, and additional charges may be accrued for their use. A colonist cannot be charged a medevac bill if they were retrieved right from the middle of the gates by Blackshield, nor right in front of them.&lt;br /&gt;
If a colonist, prospector, etc, fails to properly follow these three simple requests, Blackshield can deny them their right to leave the colony on these grounds (Hunters are exempt from this). The only ones that cannot be denied are command staff. Only orders by Marshals, the Sergeant, and the Blackshield Commander can keep command staff from leaving, so long as there is a reason behind them. &lt;br /&gt;
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On returning, all individuals must be searched. &#039;&#039;&#039;This includes the Commander, Warrant Officer, other Blackshield, and other Marshals.&#039;&#039;&#039; A full search is authorized from the start, including the bag, pockets, wallets, boxes, and other storage items. If they refuse to comply, cuffing them for the search is authorized.&lt;br /&gt;
If contraband is found in the bag, detainment is authorized and the individual must be requested, first, to voluntarily allow cuffing. If they refuse, forced cuffing is authorized. &lt;br /&gt;
After detainment and a full search, alert the Marshals to the detainment, move the individual to the gate cell, and await arrival of the Marshals to allow them to take custody of the individual.&lt;br /&gt;
If the individual in question with contraband is a member of Blackshield or the Marshals, and they didn’t report that they were bringing contraband for destruction or holding, the relevant command should be notified and previous procedure followed.&lt;br /&gt;
Failure to do a proper search, or even a search at all, can be grounds for dismissal. If a situation occurs because a trooper did not search the individual at the gates and collect contraband items that were used by the individual, they can be charged with &amp;amp;sect;301, Negligence. Officer discretion is heavily advised in this matter.&lt;br /&gt;
&lt;br /&gt;
Patrols must be carried out along the fence every so often to ensure that the fence itself is intact and there are no hostile creatures at the perimeter that the turrets did not handle.&lt;br /&gt;
In the event of a hole in the fence, call for the Guild to mend it, then stand guard. Ensure that all on the Blackshield or Marshal channel are notified of the damage. Take note of the hole in the fence. If it was a clean cut, someone likely cut in or out. If the broken grille is visible, it may have been a creature but was also likely someone breaking in or out.&lt;br /&gt;
Movement to blue alert may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Marshals and the Colony===&lt;br /&gt;
The relationship with the Marshals is one of cooperation. The Blackshield provides the external security, and the Marshals the internal. They are two parts of the colony’s defense, and should work together when it comes to said defense. The Commander and the Warrant Officer, both command staff, are expected to work together, share resources as needed, share comms, and be willing to reach out to the other if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It should be noted, however, that if there is no Marshals, Blackshield may step in as colony Law Enforcement.&#039;&#039;&#039; Militia intervention in civil legal matters is likely to result in injuries if left unchecked, however, and for the most part the use of weapons unless strictly required is barred. In the event that weaponry is required, nonlethals, followed by less-than-lethals (rubbers/beanbags), followed by lethals is the order that must be followed.&lt;br /&gt;
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If the Warrant Officer, or other Marshal personnel, requests Blackshield assistance to augment their manpower, or to deal with high risk suspects, the Commander or Sergeant can and should authorize Troopers to aid the Marshals, but is not required to do so. In such circumstances, the Marshals they accompany are their temporary superiors.&lt;br /&gt;
The Warrant Officer is not to command Blackshield to act in lieu of a Commander or Sergeant, but Troopers can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
In the event that there is a severe external threat to the colony (ex. Xenomorph swarms), the Commander is able to request Marshal assistance to supplement their manpower. As with the opposite, the Warrant Officer can and should authorize Marshal assistance, but is not required to do so. Any Marshals that assist are placed under temporary Blackshield orders. Likewise, the Commander is not to command the Marshals in lieu of a Warrant Officer. Marshals can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
Other command staff may request Blackshield assistance where applicable. For example, a Chief Research Overseer requesting troopers to help protect a high-risk dig site may be authorized at the discretion of the Commander or Sergeant. If neither exist, Troopers can willingly assist, but are recommended not to unless prudent.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Prospectors===&lt;br /&gt;
The Relationship with the Marshals aside, Prospectors share a large amount of interaction with Blackshield. This includes, but is not limited to, asking for escort to dangerous away sites, searches upon return due to their primary role of being outside the colony, medical evacuations, and so on. This does not mean that the Prospectors are well liked by Blackshield, however, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Blackshield may, &#039;&#039;&#039;upon request by a Foreman or with approval of the Blackshield Commander&#039;&#039;&#039; (Both is preferable, if available), give an escort to Prospectors should they be heading into dangerous areas that they believe they are not equipped for, as per their goal of defending the colony and it&#039;s colonists. The Foreman or requesting prospector/salvager (if accepted by the commander) should draft out a form that is signed and, if applicable, stamped, to pay for Blackshield&#039;s assistance. This form should include the following:&lt;br /&gt;
&lt;br /&gt;
* The time you wish to leave, as well as where you are heading.&lt;br /&gt;
* The estimated danger that comes where you are going. This includes whether there will be turrets, abandoned defense systems, Greyson Security Units, a large amount of Spiders, so on, and so forth.&lt;br /&gt;
* The items specifically offered to Blackshield as payment for their services. This includes weaponry, tools, equipment, design disks, and materials. If items are not specified, a percentage should be specified, which is a minimum of 30% to Blackshield for the assistance.&lt;br /&gt;
* If the last point is not filled out in forms of equipment, a financial option is available. Prospectors may pay for Blackshield assistance in the form of credits, with a fee of 400 per Blackshield Trooper or Sergeant assigned, 600 if a Corpsman is assigned to assist, as well as additional fees for Ammunition and Medical Supplies required for use by Blackshield personnel during the escort.&lt;br /&gt;
* A signature of the Foreman, Blackshield Commander, Requesting Prospector, or Requesting Salvager.&lt;br /&gt;
* A Stamp of the Blackshield Commander, or Foreman who authorized the escort.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Blackshield_Escort_Request|Or, an example paper can be found here.]]&lt;br /&gt;
&lt;br /&gt;
Failure to abide by the proper procedure means that criminal charges may be pressed in the event of an escort. For example, if no items that are listed on a manifest are given, Prospectors or Salvagers may be charged for failure to pay for an escort. Defaulting on a Debt is the proper charge to use in this case, until the Credits for the escort, as explained above, are given to Blackshield by the department.&lt;br /&gt;
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Should Blackshield take items that are not listed on the manifest, or take items at all should the financial option have been taken, they may be charged with Theft, as due to salvage claims that is property of the Prospectors, Salvagers, and Foreman respectively.&lt;br /&gt;
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===Medevac shuttle===&lt;br /&gt;
The medevac shuttle near the gatehouse is to be operated for the sole purpose of medivacs that are conducted by Blackshield. This shuttle can go to several locations on the planet of Amethyn. In the instance a medevac has to be done, follow normal Blackshield protocol in forming a group before boarding the shuttle. However, bring at least three members if using the shuttle. The shuttle is the safest and also fastest form of travel currently.&lt;br /&gt;
* When operating the shuttle, always make sure occupants are buckled down, no one is standing behind the engines, and that the shuttle&#039;s door is closed and bolted. &lt;br /&gt;
* The usage of the medivac shuttle does not make the Blackshield medevac bill increase from 800. &lt;br /&gt;
* Remain buckled during travel to destinations. When the shuttle has landed, armed personnel are to exit out of the shuttle first and ensure the surrounding area is clear before proceeding to rescue colonists. &lt;br /&gt;
* As a precaution to prevent hijacking or sabotage of the shuttle, a armed guard of at least one is to remain with the shuttle.&lt;br /&gt;
* Upon returning to the shuttle with the wounded, use the body scanner and sleeper during the trip back to stabilize them before taking them to Soteria medical.&lt;br /&gt;
* The Marshals also have the authority to use the medevac shuttle for the rare occasion of collecting a colonist from the Lodge if there have been issues with them, or to capture/intercept a criminal out in the wilderness. Blackshield can be requested to come along and are recommended to accept such requests unless there is only one, then it is to be immediately denied so that the colony is not left unguarded in a official capacity. &lt;br /&gt;
All Blackshield, Marshals, and heads of staff can access the shuttle. For marshals, they are to follow the above if leaving the colony in the medevac shuttle. For heads of staff, refer to the Council SOP. The Blackshield Commander may choose to use the medevac shuttle in other situations but cannot order the use of the shuttle if there are no immediate medevacs to be done, or situations. The Commander however is authorized to train personnel on use of the shuttle from time to time.&lt;br /&gt;
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= The Council =&lt;br /&gt;
The council is made up of each faction head of staff and the premier (who is usually a volunteer head of staff who chose to take a shift as the premier). A decision from the council has absolute authority and precedence over all other decisions, regulations, and rules except during a code red or code delta scenario (the brigadier/blackshield commander supersedes the council in these scenarios). Members of the council are given only a small set of rules that apply during any council vote or decision.&lt;br /&gt;
&lt;br /&gt;
* All heads of staff must respect a decision made by the council and follow said decision. Issues with a vote can be taken to provost marshal Boris via faxes as he presides over much of the legality on the colony, but must still be followed even when contested.&lt;br /&gt;
* All heads of staff are required to vote yay or nay during a decision. Any head of staff that refuses to make a decision or abstains is to be demoted on the spot. &#039;&#039;&#039;This is not negotiable, you are a leader and expected to make choices, especially hard choices.&#039;&#039;&#039; Those who are demoted from a head position for abstaining from a vote will be permanently barred from any head of staff position unless an appeal is made.&lt;br /&gt;
* The Soteria overseers may only have a collective vote of one and only if both agree on the decision. This means that when the votes are tallied both overseers count as a singular vote and only if they both arrived at the same vote. If the CRO and CBO cannot come to an agreement on where they vote, they instead lose their vote entirely. The inability for them to agree is &#039;&#039;&#039;not&#039;&#039;&#039; a valid grounds for demotion of either overseers. If there is only one overseer active, they have a single vote.&lt;br /&gt;
* The steward does not have a vote. They are a secretary and bodyguard and while they are considered command staff, it is the job of the premier to sway or veto votes.&lt;br /&gt;
* Only the Warrant Officer, Premier, and Steward are required to remain on the colony at all times except when aiding in the colonies defense or colonists safety. Other heads of staff may come and go at their discretion but should &#039;&#039;&#039;always&#039;&#039;&#039; inform the council and their staff team should they leave outside radio range. A head of staff may elect a member of their staff team to make decisions in their absence up to and including council votes, in all other cases, they should be contacted and retrieved before council votes are made.&lt;br /&gt;
* All council members and by extension heads of staff must be at least thirty Terran years of age or older. Heads of staff found to be younger than thirty are to be demoted due to not fulfilling the basic requirements of the job. The only exception to this rule is the expedition foreman, who may be of any age.&lt;br /&gt;
* All heads of staff can use the medivac shuttle in times of crisis if there are no Blackshield nor Marshals. When using the shuttle, bring at least two other individuals with you, one to be left behind at least to guard the shuttle. If found to be using the medivac shuttle for personal reasons or reasons that do not qualify the usage of the shuttle, i.e. prospectors using it to get to locations that they scavenge from, then this can and will be charged by a &amp;amp;sect;406, exceeding official powers. &lt;br /&gt;
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===Demoting Staff===&lt;br /&gt;
In the event of a head of staff desires the demotion of a staff member in their faction they must meet one of the following criteria.&lt;br /&gt;
# Dereliction of Duty, the subject in question failed to perform there job duty at the bare minimum satisfaction.&lt;br /&gt;
# Negligence, the subject in question performed a grossly incompetent action while on duty that result in injury, loss of life, damages, or loss of property.&lt;br /&gt;
# Criminal activity, the subject in question performed a orange or red paragraph crime in which they were successfully convicted of.&lt;br /&gt;
# Failure to execute an order, the subject willfully and knowingly defied a valid order from their respective head of staff. Note that this only covers valid orders pertaining to their department, a head of staff could enforce a no smoking policy on his staff inside medical but not outside of medical.&lt;br /&gt;
# When the counsel is calling a vote their must be at lest three heads of staff to be accounted, CBO and CRO count as two heads of staff for this even with their singular vote.&lt;br /&gt;
&lt;br /&gt;
All valid demotions from a head of staff are recorded and noted in an employee file. Employees who have been demoted three times from their respective faction will be permanently demoted and unable to take work in any positions within that department. Not all demotions are considered valid and they should be recorded [[Example_Paperwork#Dismissal_Order|with the proper paperwork using a dismissal form]] before being faxed to their respective faction owner for review.&lt;br /&gt;
&lt;br /&gt;
Heads of staff may be demoted by a council vote and approval from the respective faction owner using a [[Example_Paperwork#Demotion_form|demotion form]] and proper signature from a premier or, if one is not present, the steward. Lacking both, the signature may remain blank.&lt;br /&gt;
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===How to order an execution===&lt;br /&gt;
In the rare and unfortunate event that a crew member has committed a crime in which execution is considered a certain criteria must be met in order for the execution to be valid.&lt;br /&gt;
# Assuming the person in question is successfully convicted and placed within the brig a premier must be present to arbitrate the crime to first ensure that the conviction is entirely valid with appropriate evidence and witnesses.&lt;br /&gt;
# A premier and at minimum three heads of staff must be present for a execution vote to be made. An execution vote may be called by any head of staff except for the premier. Once called all members must meet and discuss the case, all evidence, and what should be done.&lt;br /&gt;
# For an execution to be considered valid upon finishing discussion of the case all heads of staff must vote unanimously for execution and then sign and stamp a document that will be faxed to whichever faction owner presides over the prisoner. A reply will then be made back approving said execution.&lt;br /&gt;
# The prisoner is then executed in accordance to Marshal policy once approved by the relevant faction owner.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
As a head of staff and Council member, you are the most responsible person within your department and as such are expected to handle most situations without having to fax the High Council. Only when it is absolutely necessary or outside of your hands, experience, or capabilities, should you fax the High Council. &lt;br /&gt;
The High Council may not always respond to a fax sent to them, especially when the fax sent does not warrant a response from the High Council. Only when it&#039;s absolutely needed, the High Council will send a response. (OOCly speaking, heads of staff are expected and trusted to handle most things and should not need the oversight of head/admins).&lt;br /&gt;
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=== Shield Generator ===&lt;br /&gt;
* The Shield Generator on the colony surface is a new defense mechanism for the colony&#039;s safety. Whilst Council have access to it, it is not advised to enter the shield generator room unless there is a valid reason. It is currently classified under the same high risk condition that Telecommunications is listed under.&lt;br /&gt;
&lt;br /&gt;
* Apart from the Council, the Blackshield, Marshals, and Guild have access to the room. As maintainers of the Shield room, Guild are allowed to enter and exit the place as they will. Blackshield and Marshals should only enter and utilize the shield generator when there is a security matter. Untrained personnel, that are not the Guild, setting up the generator run the risk of being charged with Negligence if a issue or incident occurs.&lt;br /&gt;
&lt;br /&gt;
* Given that the shield generator room serves a important role in colony safety, and should not be tampered nor trespassed, whether by those with access or not. These following charges can and will be applied upon investigation of any incidents or situations: Grand trespass, negligence, sabotage, terrorism, and possibly more. &lt;br /&gt;
&lt;br /&gt;
* It is heavily suggested to set the generator&#039;s radius at 85, as that covers the entirety of the colony&#039;s defenses. There are various settings on the shield generator, some of these settings should only be turned on depending on the code level. &lt;br /&gt;
** On code green, the shield generator can be operated, although not generally advised due to power draw, with these settings active: Unknown Lifeforms (Blocks unknown life forms.), Hyperkinetic Projectiles, and Photonic Dispersion.&lt;br /&gt;
** On code blue, the shield generator can be operated more freely with these settings: Humanoid Lifeforms (Blocks humans, abhumans, Cht&#039;mant, sentient life), Silicon Lifeforms (Blocks cyborgs and other robots), Atmospheric Containment, Diffuser Bypass (Individuals with certain technology can bypass the shield generator, this setting negates that but draws a lot of power), Adaptive Field Harmonics.&lt;br /&gt;
** On code red, the shield generator is heavily advised to be put into use, along with weaponizing it with: Field Overcharge.&lt;br /&gt;
 &lt;br /&gt;
* The only individuals with direct authority to operate the shield generator on &#039;&#039;&#039;any&#039;&#039;&#039; code level are the Blackshield Commander and Warrant Officer, so long as they have valid cause (Hostile or suspicious outsiders, criminals on the run, etc). The two can cancel each other&#039;s orders out in regards of the Shield Generator, but there should also be a valid reason behind it, else the BC/WO runs the risk of being charged or demoted on the spot. The Council can also vote to choose that the cause was not valid and must fax the High Council if such is decided, including the cause that was overruled by the Council. If the High Council believes otherwise, or does not receive sufficient information, the vote is overturned and the Council may suffer consequences for time wasting decisions and faxes.&lt;br /&gt;
&lt;br /&gt;
= Foreigner Treatment =&lt;br /&gt;
The authority of the Colony ends currently at the electrified fence. Laws still apply to all colonists even outside the fenced area, however they do not apply to foreigners as long as long as they remain outside the colony. Circumstances may change this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allies of the Colony are granted the same rights as a normal colonists. They may enter and leave and are subject to searches at the Gatehouse, Laws and Departmental SOP (if applicable). Allies of the colony are permitted to not have an ID on them, however it is encouraged to grant them a Guest Pass. Any ally of the colony may move freely inside the colonies public areas including the bar and kitchen (customer area), which should always be accessible to them unless they commit a crime there at which point it may be applied to them. Yellow paragraph crimes do not have to be reported to the High Council. If a debt of an allied member cannot be paid a fax should be sent to the Void Wolf Alliance or High Council for other factions. Any orange or higher paragraph crime must be reported to Boris Kilmaede immediately and additional measures may be taken against the person. All allied members are entitled to unlimited free life-saving treatment and unlimited free treatment regarding serious injury. Other injuries should be charged accordingly. If an allied member misbehaves, causes issues or plans to act against the Colony the High Council should be informed immediately. Due to possible diplomatic issues, strong evidence must be gathered BEFORE a fax is send. If an allied member turns hostile they should be ideally captured alive or revived and kept under watch while the High Council is informed. Making an allied member unrevivable even after they committed a hostile crime is considered a terroristic act as it may immensely cripple diplomatic relations. This is ignored if the unrevivable injury is sustained through combat.&lt;br /&gt;
&lt;br /&gt;
Any contraband (other than excelsior equipment) may be temporarily confiscated at the gatehouse and must be returned when the individual/group of allies is leaving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral/Unknown Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These factions may have been hostile in the past or their allegiances are unknown. While it is best to find out their allegiance, they may keep this secret or their faction is unknown to the colony. Some neutral factions are indifferent or outright will ignore the colony. Hostile attempts may be stopped lethally or non-lethally. Neutral Factions that are not invited inside the colony do not have any rights or protection from the law, however a colonist going out of their way to potentially harm relationship with a neutral faction may face a terrorism charge. Any HOSTILE encounter with a neutral faction should be reported to the high council immediately. If a HOSTILE neutral person is taking alive they should be treated as a Hold until Transfer Prisoner until a decision is made by the High Council. Depending on severety this decision may be delegated to the council (head of departments).&lt;br /&gt;
&lt;br /&gt;
If a peaceful or non-hostile neutral faction or person wishes to enter the colony, the council should be informed and are expected to make a decision within 15 minutes of the arrival. It is recommended the person is to be searched and asked for their business inside the colony. If the council cannot come to a unanimous decision a vote may be held with the premier as a tie-breaker vote only to let the individual in or not. If let in they are allowed to move at least freely in between the fenced area and the entrance of the colony (colony entrance/church to wall/gatehouse). All other public access should be discussed first, however every department head is allowed to give them access to their own department for any reason at anytime (only applicable if they were let in at the first place). It is recommended, however not enforced, that a neutral person is given some free medical treatment and food or access to the kitchen customer area. Bartering and Trading is encouraged. Due to the fact that a neutral person may not be aware of the colony laws and contraband policies, they may not be charged with bringing in any illegal equipment. Depending on circumstances these may be either confiscated or held at the Gate until the neutral party wishes to leave. This rule is suspended in case of excelsior equipment at which point they are to be treated as a hostile faction. If a neutral faction willingly commits any crime inside the colony or towards a colonist outside the colony they should be seen as Hold until Transfer and the High Council should be informed. If such a person becomes violent and cannot be detained peacefully, lethals are authorized. Unless another order is given a neutral member that turns hostile is not to be revived.&lt;br /&gt;
&lt;br /&gt;
In case two neutral factions fight each other, the colony may decide to join and help either or neither. This should be decided by the council, but other colonists have a right to have their say in the matter too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Hostile Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a member of a hostile faction wishes to engage in peaceful negotation or is surrendering, they are considered to be Shoot on Sight. This applies to unarmed non-surrendering hostiles. If their presence is known to any colonist, it should be repored to the Blackshield which in turn should alert all colonists. Increasing the alert status to blue is appropriate. A killed hostile faction member should never be revived unless there is a good reason such as thinking they have important intel or are a valuable target. A critically wounded enemy may be captured alive at the order of the highest ranking combat member or if the council decides to do so. Enemy bodies are not to be dismembered or abused - going against this order is a crime of disrespect for the dead. They may be looted freely by any colonist. Hostile bodies should be left where they were killed unless inside the colony. If they were killed inside the colony they should be transported a decent distance outside the colony. These rule do not apply to enemies that can regenerate from death. Any captured hostile enemy should be treated as &amp;quot;Hold until Transfer&amp;quot; and the High Council should be informed of the situation. &lt;br /&gt;
&lt;br /&gt;
Anyone abusing prisoners, regardless of their faction, should be charged with battery/assault/attempted murder/murder. Depending on the reason for such a retaliation the amount of time spend in prison may be reduced or completely waived, however a temporary ban of carrying weapons should be applied. This is at the discretion of the council and especially warrant officer. If there is a disagreement Boris Kilmaede should be informed.&lt;br /&gt;
&lt;br /&gt;
Any excelsior agent that is captured alive should have their implant removed. If removal is successful they are to be treated as a neutral faction. The council should deliberate how to treat the individual in question. It is recommended, but not necessary, to run a psychological evaluation.&lt;br /&gt;
&lt;br /&gt;
== The Lodge ==&lt;br /&gt;
Given that the Lodge is a faction that is expected to have more regular and closer interactions than others, these details have been provided to help colonists.&lt;br /&gt;
&lt;br /&gt;
1: There are currently no trade agreements in place between the colony’s factions and the Lodge. As such, with individual hunters and colonists, they are to negotiate their own prices in regards of deals.&lt;br /&gt;
&lt;br /&gt;
2: The location in which the Lodge resides is its sovereign territory, and the plains that connect to the Lodge is considered its territory. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Nadezhda’s territory lies in the very place it occupies, the meadows south of it and the adjacent forest area. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Hunters can move through these territories to reach the colony and vice versa for colonists. The swamp is considered neutral territory for the time being.&lt;br /&gt;
&lt;br /&gt;
3: Any hunters found breaching the fifth rule of the Hunters Codex are to be reported to a hunt master or the Matriarch of the Lodge to be handled. The fifth rule within the Codex strictly forbids Hunters from scavenging and looting like prospectors.&lt;br /&gt;
&lt;br /&gt;
4: The skinning knives and the Matriarch&#039;s shotgun that the Hunting Lodge has are to be treated in a similar fashion to the Absolute’s tech and equipment. If they are stolen or taken, grand theft may and can be applied.&lt;br /&gt;
&lt;br /&gt;
= Duels =&lt;br /&gt;
The only acceptable way of fighting another colonist that CANNOT result in a charge of crime as long as all rules are followed.&lt;br /&gt;
=== How to initiate a duel ===&lt;br /&gt;
Anyone colonist may at anytime challenge another colonist to a duel (including CQC training). If accepted, you must follow the following steps:&lt;br /&gt;
1. Set a time and place to proceed with the duel. (Do it somewhere, where you are not going to stand in the way of others)(OOC: The basketball court is a popular spot since its an arena people can watch easily.)&lt;br /&gt;
2. The place must be set in a publicly accessible area.&lt;br /&gt;
3. Agree on at least 1 neutral observer to oversee the duel. While a premier or command member is preferred, anyone can do this. If you cannot agree on a neutral observer, both attendees need to be bring an observer who may be a friend, department member or other. If no one volunteers or is available, you cannot duel.&lt;br /&gt;
4. Let the Marshals and Blackshield know you are carrying this out to avoid misunderstandings.&lt;br /&gt;
5. When the time has come, get into position, let the neutral observer countdown the fight. In case of no neutral observer, one of the attendees may count down. The rules should be recited by the neutral observer or attendee that does not count down the fight.&lt;br /&gt;
=== Rules of the Duel ===&lt;br /&gt;
# You cannot leave permanent damage on your opponent (ooc: read PULL YOUR PUNCHES. IC Tab -&amp;gt; Pull Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your opponent goes down to the ground or gets knocked out, stop immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
# No leaving the designated area unless you wish to surrender. If an opponent surrenders, respect it.&amp;lt;br&amp;gt;&lt;br /&gt;
# No one from the outside is allowed to intervene in the fight. If they do, you may press charges of Violation of Employee Rights as well as other charges if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
# If either dueler breaks the rules, this is to be considered a charge of at battery, assault, attempted murder or murder - depending on circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2459</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2459"/>
		<updated>2022-02-21T23:55:02Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Profit Distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
== Colony Labor Rights ==&lt;br /&gt;
As per the conditions of the Nadezhda Declaration of Sentient Rights, all employees are granted specific legally afforded rights as colonists in the city of Nadezhda.&lt;br /&gt;
&lt;br /&gt;
* Everyone has the right to work, free choice of employment, just and favorable conditions of work, and to protection against unemployment.&lt;br /&gt;
** What it means: Barring an emergency in which you are qualified and able to help safely resolve, you cannot be conscripted or otherwise forced into an occupation that you have no desire or ability to meet the responsibilities of. For example, a Cargo Technician cannot be fired for not following orders to go mining, because that&#039;s a completely different job.&lt;br /&gt;
* Everyone, without any discrimination, has the right to equal pay for equal work.&lt;br /&gt;
** What it means: You cannot be denied work or pay because of your appearance, race, gender, species, or religious affiliation within reason. For example, a naramad cannot be removed from command just for being a naramad.&lt;br /&gt;
* Everyone who works has the right to just and favorable remuneration ensuring for himself and his family an existence worthy of a sentient being&#039;s dignity, and supplemented, if necessary, by other means of social protection.&lt;br /&gt;
** What it means: You are paid a living wage in the form of credits via electronic deposit in such a way that you may access and spend those funds freely. You are also granted, if you so desire, certain benefits from the colony such as safe and affordable housing in protected colony zones. For example, paying you with commodities such as meat is not permitted (even if you would be okay with being paid in meat).&lt;br /&gt;
* Everyone has the right to form and to join trade unions for the protection of his/her interests.&lt;br /&gt;
** What it means: You can be part of a union. This is self explanatory. Heads of staff may fire any employee at any time for forming a union.&lt;br /&gt;
* Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay.&lt;br /&gt;
** What it means: All employees are entitled to break time, vacations, and holidays as outlined in your employee handbook. (( What this actually means OOCly: Nobody can come along and fire you or punish you for not doing your job 24/7 on the server. As long as the needs of your current job are met within reason, and there&#039;s no current emergencies, you can bugger off to do lewds or RP. Nobody likes a kill joy. ))&lt;br /&gt;
* Each faction has the right to fire an employee for a valid reason, repeated termination may result in a temporary or indefinite suspension. Basic workers in a department who have been fired three times on valid grounds within the span of 1 month will receive an indefinite suspension until an appeal is made. Heads of staff fired by their respective faction leaders are suspended from the department indefinitely until an appeal is made.&lt;br /&gt;
** OOC: What is considered valid for a strike is determined by an admin, usually with consensus from other admins, on a case by case basis. Generally committing crimes, refusing to follow valid orders, refusing to do your job, or causing notable strife among other people in your department is considered valid grounds for termination from your job.&lt;br /&gt;
&lt;br /&gt;
Violation of employee labor rights is punishable under [[Laws]] &amp;amp;sect;103.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Privacy Policy ==&lt;br /&gt;
Under normal colony operation, the invasion of private areas such as locked dorms, bathrooms, personal offices, personal belongings, personal lockers, or other personal space is highly illegal without consent of the owner or a search warrant. Furthermore, the use of thermal imaging goggles or other artificial means of observing crew in private areas such as tracking devices is also strictly forbidden without explicit consent or warrant, and the tools used to conduct such crimes are considered contraband. If your right to privacy is violated by the marshals or other members of the crew, contact the premier or warrant officer to submit an official complaint. If this violation of privacy results in the conviction of a crime, you may be eligible to have the incident voided by order of a Nadezhda council and be compensated for wrongful arrest.&lt;br /&gt;
&lt;br /&gt;
The Privacy Laws extends to every individual colonist and ally of the colony, especially in the Medical and Security Sector. The essence of it is help and report crimes whenever you can, but to not hurt a persons reputation immediately by doing so. Sometimes you will witness things out of context. You can always say &amp;quot;I just witnessed someone break into the premiers office!&amp;quot; instead of calling out their name immediately. You can always report the crime to a marshal or blackshield member later.&lt;br /&gt;
&lt;br /&gt;
The location of suit sensors may never be reported under any circumstances unless the individual in question calls for help, the person is wanted for a dangerous crime/considered to be a threat to other colonists or there is good reason to fear a medical emergency. This is extended below in the appropriate sections, so do not just use the previous sentence as the final say. All employees are recommended to let their head of staff know about their whereabouts or if they decide to take a break and for how long. An employee going or on a break never has to reveal their location, unless they decide to leave the colony. Every Head of Staff has the right to see the Gatelog in the Guardhouse if requested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An unconscious person that called for help previously or is showing a medical emergency on suit sensors (including death) always and automatically consents to their location being made public information. This can never change. It is recommended to keep the person identity private to avoid any charges.&lt;br /&gt;
&lt;br /&gt;
Transporting injured personnel should be ideally be done by at least stretchers, but is recommended to use a stasis bag instead to protect the privacy of the person. A dead person should be transported via a body bag.&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to notify another colonist of the injured colonists medical status. Soteria Medical Personnel and Corpsman are excluded from this providing it is done in a private location or on the medical channel. This may be extended to other colonists capable of treating a person in the medical facilities, however the location and radio channel previously mentioned still apply. The only person that should be contacted is the relevant Head of Staff in case of serious injury or death. If a Head of Staff is seriously injured or dead other Command Members may be informed. Medical Records may reveal a next-of-kin or emergency contacts and if they are on duty are allowed to be contacted.&lt;br /&gt;
In the event of an unrevivable death of a colonist only the relevant Head of Staff must be informed. Otherwise post-mortem instructions are to be followed and the death should not be revealed to other colonists. A fax should be sent to the High Council with an autopsy report attached.&lt;br /&gt;
&lt;br /&gt;
Medical issues such as addictions and mental problems are never to be discussed with anyone, unless consent is provided.&lt;br /&gt;
&lt;br /&gt;
Informing the Medical Team of an emergency coming in is appropriate as well as the extent of their wounds, however it is recommended that the persons identity should not be revealed to avoid any potential charges.&lt;br /&gt;
&lt;br /&gt;
If a treated individual discusses their wounds and status on a public channel - namely common radio -, they waive any right to medical privacy for the issue they have mentioned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to discuss the crimes or alleged crimes with any other colonists. This does not apply to marshals, but should be done in private or over security radios. While members of the Blackshield have access to this channel, they should not interfere in such a conversation unless they can contribute information regarding the crime. A green paragraph crime is not be shared with the relevant Head of Staff. A yellow paragraph crime or higher must be shared with the relevant Head of Staff. A red paragraph crime has to be reported to the Faction Owner of the person who committed the crime via fax. This may be handled by the Marshals or another Command Member, preferring the relevant Head of Staff. Records may never be shared without consent.&lt;br /&gt;
&lt;br /&gt;
Any colonist has the right to accuse another colonist of a crime and an investigation should be launched. The accuser&#039;s name should be kept hidden and private to prevent repercussions and revenge. Any marshal or someone who has been granted the appropriate authority to deal with internal security issues (most likely a blackshield member) who fails to launch an investigation can be charged with Negligence. If the accuser charges someone in bad faith, revenge or to waste their time, they should be charged with Obstruction of Duty. Failing to find evidence for a crime is not an accusation done in bad faith. The accuser has the right to be informed of the outcome of the investigation. They do not have the right to make this public knowledge.&lt;br /&gt;
&lt;br /&gt;
You are always allowed to report a crime you witnessed even if it does not involve you, just do so privately with a Marshal. It is recommended to call a marshal over to you or move to the Marshal Area. If you are being robbed it may be better if you stay quiet for your own safety and then report the crime. If you are being attacked self defense laws apply. It is recommended you disable/hide in an area and then immediately call for help - details are not important in such a moment and you can give a full report after the situation is safer.&lt;br /&gt;
&lt;br /&gt;
During interrogation a second colonist should be present as a witness to the statements of the accuser or accused. Who the witness is may change depending on circumstances, but a ranking order is given here as a reference: Warrant Officer, Ranger, Marshal Officer, Supply Specialist, Premier, Blackshield Commander, Sergeant, Any Head of Staff, Corpsman/Trooper. This is subject to change depending on duties and personnel involved in the incident.&lt;br /&gt;
&lt;br /&gt;
While Suit Sensors may be used to look for someone who has committed a crime, they may not be called out over public communication. This rule is only dismissed if the subject is found to be a danger to themselves or others. A danger to themselves falls under the medical emergency category and is classified as a person that is at risk of committing suicide or someone that is dying of wounds. A danger to others only applies if the subject is actively trying to hurt someone, violently breaking into staffed areas or breaking vital colony equipment. Examples: A person that uses drugs and/or distributes them is not a danger to others. A person that subdues others and forces drugs on them is dangerous to others.&lt;br /&gt;
&lt;br /&gt;
Any colonist charged with a crime or accused of a crime loses their right to privacy regarding the crime they talk about if they mention/discuss it in a public forum -mainly common radio channel-.&lt;br /&gt;
&lt;br /&gt;
This privacy policy may at times be suspended for the greater security of the station crew. If heightened security alertness is abused by the command staff, such as failing to lower the alert level after an incident, or raising the alert level when there is no incident, please contact your premier as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Violation of employee privacy is punishable under [[Laws]] &amp;amp;sect;103. Other crime charges may apply.&lt;br /&gt;
&lt;br /&gt;
A colonist that chooses forced labor as a punishment loses some of his rights to privacy laws - namely their location needs to be transmitted via suit sensors at all times and any crimes/medical emergencies involving the colonist in debt during this period can be publicly communicated regardless of circumstances. Records and previous location/medical issues/crimes may not be discussed.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Dress Code ==&lt;br /&gt;
Certain positions within Nadezhda are expected to maintain a specific dress code. The strictness of these codes are &#039;&#039;Enforced&#039;&#039;, &#039;&#039;Recommended&#039;&#039;, and &#039;&#039;Suggested&#039;&#039;. They are defined as follows:&lt;br /&gt;
&lt;br /&gt;
* Marshal and blackshield staff are enforced to wear department specific clothing, or any clothing with dominant colors of green, black, blue, or gray depending on their respective job assignment. Individuals may not conduct activities naked while representing the blackshield or marshals. At a minimum, pants and an undershirt or tank top are mandatory.&lt;br /&gt;
* Medical staff are enforced to wear sterile lab clothing while working in Medical&#039;s facilities.&lt;br /&gt;
* Engineering staff are recommended but not enforced to wear bright and easily recognizable clothing, such as yellows or oranges, to be easily spotted in case of an emergency.&lt;br /&gt;
* Service staff are recommended but not enforced to wear aprons while preparing or harvesting food. Bartenders and waiter staff have no specific dress code, but it is suggested that they agree on similar clothing to wear for the day.&lt;br /&gt;
* Science staff are suggested but not enforced to wear uniforms of purple and white. If a VIP is visiting the station, please dress appropriately for your department.&lt;br /&gt;
* Cargo/Mining staff are suggested but not enforced to wear uniforms made of highly durable cloth so as to avoid damage caused by physical labor.&lt;br /&gt;
* The premier and steward are required to wear their clothing while on duty, it is suggested though not enforced they wear their official uniforms. &#039;&#039;&#039;Failure to remain clothed in public will result in immediate termination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failure or refusal to adhere to suggested dress codes are valid grounds for punishment up to and including termination and will likely result in a lack of respect from co-workers. Other staff and visitors are not bound by any dress code and may dress within reason so long as it does not violate [[Laws]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== Code Green - All Clear ===&lt;br /&gt;
Default operating level. No immediate or clear threat to the colony. All departments may carry out work as normal. This alert level can be set at the Communications Console with a head of staff level ID. Privacy laws are in effect.&lt;br /&gt;
&lt;br /&gt;
===Code Blue - Potential Threat===&lt;br /&gt;
Code blue scenarios can include but are not limited to:&lt;br /&gt;
* An active manhunt for a criminal within the colony.&lt;br /&gt;
* Station wide power failure.&lt;br /&gt;
* Station lock down or quarantine.&lt;br /&gt;
* Notable threats outside the colony that pose a potential threat. This can include a large pack of animals, dangerous but singular animals like renders, or wildlife acting in strange and unusual ways. Code blue should only be called if the threat is on going and not something a single person with a rifle could solve easily.&lt;br /&gt;
&lt;br /&gt;
Code blue scenarios rarely require active action by non-relevant staff and should be adhered to depending on the scenario. An active manhunt may have the warrant officer or blackshield commander order staff to remain in their departments. A quarantine may have the biolab overseer or research overseer order infected personnel to medical to be cured. Orders from the relevant heads of staff are considered valid and must be followed to the letter even if normal procedure states otherwise. During a code blue scenario or higher&lt;br /&gt;
&lt;br /&gt;
===Code Red - Serious Threat===&lt;br /&gt;
Code red scenarios can include but are not limited to:&lt;br /&gt;
* Serious external or internal threats to the colony such as massive roach groupings, numerous xenomorph attacks, void wolf attacks, or large groupings of synthetic life forms.&lt;br /&gt;
* The appearance of a blob somewhere on the colony.&lt;br /&gt;
* Any sign of a hive-mind, be it radio signals or visual confirmation.&lt;br /&gt;
* Malfunctioning or rogue AI.&lt;br /&gt;
* Terran Federation activity.&lt;br /&gt;
&lt;br /&gt;
Code red scenarios almost always involve the entirety of the colony and under such circumstances priority of orders is often given to the blackshield commander, warrant officer, or premier (in order of importance). In code red scenarios colonists are considered able to volunteer for assisting the blackshield be it with combat, mechanical, or medical skills. All orders from a blackshield member to a volunteering colony member is considered valid and must be adhered to. During a code red scenario all colonists should activate their suit sensors as an emergency precaution. During code red, all contraband policies towards weapons, including mechs, are lifted unless otherwise stated by the commanding head of staff.&lt;br /&gt;
&lt;br /&gt;
===Code Delta - Abandon All Hope===&lt;br /&gt;
Code delta scenarios are only called when the colony faces total destruction and the only scenario in which the blackshield commander or equivalent can perform field executions for disobeying an order. Code delta is called only by the high council. All orders from heads of staff are considered a necessity and refusal may result in immediate and swift termination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lonestar Service ==&lt;br /&gt;
The service department includes the jobs of Gardener, Cook, Bartender, Janitor and Actor. The service department is a largely independent (except for Janitor) necessity sponsored by Lonestar.&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
Your job is very simple, however crucially needed - clean the colony. You are in the second highest income bracket of all colonist - you are expected to do your job.&lt;br /&gt;
*Gear up in your Janitor Preparation Room&lt;br /&gt;
*Move around the Colony and clean the tiles&lt;br /&gt;
*Make sure to put down a wet floor sign BEFORE cleaning the tiles. Try to keep at least one path open at all times for colonists to use without the fear of slipping. Make sure to point at it when someone slips.&lt;br /&gt;
*Do not clean crucial areas in use such as the way from the elevator to med bay IF a medical emergency is announced (for example). If you cause issues by doing this you will be charged with Negligence and may be demoted.&lt;br /&gt;
*For large messes use a cleaning grenade instead.&lt;br /&gt;
*Make an effort to ask for entry into departments to clean them.&lt;br /&gt;
*Carry a handgun on you at all times, you move around the most and are likely to spot roaches/spiders during your duty.&lt;br /&gt;
*When you have cleaned all areas, you are allowed to go into maintenance and clean up there. As long as you are not needed you may alternatively do whatever you want. If you plan to leave the colony try to be back within the next 30 minutes. If you leave for longer you may be demoted at the discretion of the CEO or other staff, if reported.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Staff ===&lt;br /&gt;
Your job is to provide various services to the crew. In case of foreign guests, diplomats or emissaries arriving you are also encouraged to cater to their needs and provide whatever services they require. Work together with the CEO and Lonestar Shipping in this regard.&lt;br /&gt;
*The Gardener, Cook and Bartender may all work in each others departments as long as no one else works there or they have permission to do so. The CEO may also work in these areas if required, but should try to delegate the work instead.&lt;br /&gt;
*For food you have to charge at least 50 credits and no more than 200 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred to the Lonestar Account.&lt;br /&gt;
*Water is free. For all other drinks you have to charge at least 50 credits and no more than 100 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred ot the Lonestar Account. &lt;br /&gt;
* Use the following paperwork format for all recipes: [[Example_Paperwork#Lonestar_Service_Receipt]]&lt;br /&gt;
*You are encouraged to ask for tips.&lt;br /&gt;
*Act professional, always smile!&lt;br /&gt;
*Not collecting money or refusing to hand it over is considered theft of Lonestar property and the money may be seized from you. Legal charges and a demotion should apply as well. As a side note, bartenders, gardeners, and chefs collect a cut of 20% from purchases they collect from customers.&lt;br /&gt;
*Lonestar may provide you with additional resources from the Cargo Deparmtent, provided your job is done well. Otherwise you will have to pay with your own credits. This should be decided by the CEO.&lt;br /&gt;
&lt;br /&gt;
=== Artist ===&lt;br /&gt;
* You are a colonist with your own office essentially. Try to entertain people.&lt;br /&gt;
* Using your office to commit or hide crimes is a reason to for demotion.&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping ==&lt;br /&gt;
With the Lonestar radio fully repaired, it is to fully remain in Lonestar proper. It cannot be brought out of the department, it cannot be in the Lonestar service areas, such as the bar, janitor&#039;s room, or the artist&#039;s room. It is to fully remain in Lonestar proper. Whilst colonists that are not members of Lonestar are near, the radio is to remain off if they are in hearing distance of it. Violations of this will result in immediate confiscation and application of law 103 and 106. Commenting on sensitive matters, on public comms or to other departments, can also be a applicable charge of 103 and 106. &lt;br /&gt;
&lt;br /&gt;
Lonestar provides a collection of [[Example Paperwork#Cargo|Example Paperwork for Cargo]] that can be used during a shift. Keep several copies available at all times.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this at least this format for Orders from the Cargo Console: [[Example Paperwork#Lonestar Shipping Reciept v2]] and at least this format for selling your mined materials: [[Example Paperwork#Confirmation Form v2]] as receipts to justify your personal profits and keep an ordered paper trail.&lt;br /&gt;
&lt;br /&gt;
=== Ordering Cargo ===&lt;br /&gt;
Cargo orders are a matter of buying and selling. Cargo will always charge more for a crate than the listed price as a way to make a profit on it. Cargo can sell anything to anyone with the reasonable restriction of needing a paper trail of all orders, receipts, and requests. If someone purchases something that is then used for a crime cargo is not liable if the proper record keeping has been done.&lt;br /&gt;
&lt;br /&gt;
The following steps are needed for a proper order:&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If it has been declined, stamp the request form with the &amp;quot;Denied&amp;quot; stamp, and put it in the file cabinet next to the cargo computer. Inform the customer that their request has been declined, and the reason why. Give the denied customer a copy of the form below, and keep a copy for your own records and paperclip it to the request form that was denied.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Cargo Request Denial Record&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Lonestar Shipping Solutions, LLC.&lt;br /&gt;
[logo]&lt;br /&gt;
[large][u]Cargo Request Denial[/u][/large][/b][/center][hr][small][i]To be filled out by cargo personnel handling the request. All sections are required to be filled out.[/small]&lt;br /&gt;
[small]A copy of this form should be archived upon denial of any request. The requesting employee whose request was denied is also to be given a copy of this form.[/i][/small]&lt;br /&gt;
[b]Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Faction of Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Requested Cargo:[/b] [field]&lt;br /&gt;
[b]Reason for Request:[/b] [field]&lt;br /&gt;
[b]Reason for Denial:[/b] [field]&lt;br /&gt;
[hr][b]Cargo Employee&#039;s Signature:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If the order is declined, this is the final step. Open the cargo computer and decline the order if it exists.&lt;br /&gt;
# The order has been accepted. Accept the agreed upon payment and open the cargo computer to accept the order, or place the order and accept it if the order does not exist.&lt;br /&gt;
# Do not immediately call the cargo shuttle. Confirm with the customer, &amp;quot;Will that be all?&amp;quot; If so, or if they just wander off without confirming this, you may now call the cargo shuttle.&lt;br /&gt;
# Wait for the cargo shuttle to arrive. Ask the customer how they would like the cargo delivered. There are three methods of delivery: Pickup, mail, or courier. By default, cargo is pickup. &#039;&#039;&#039;Dangerous cargo is &#039;&#039;pickup only&#039;&#039;.&#039;&#039;&#039; is to be returned to if the order cannot be picked up within 30 minutes of arrival.&lt;br /&gt;
# Upon arrival of the cargo, bring all cargo to the center of the cargo bay. You may be dealing with multiple orders from multiple people, so ensure you have sorted the cargo to its correct owner before delivering anything. Leave notes if necessary. &#039;&#039;&#039;Do not&#039;&#039;&#039; open any crates for any reason unless instructed to do so by the customer.&lt;br /&gt;
# Once the cargo is sorted, deliver the cargo using the specified method to the specified location. By default, it is to be sent to the customer&#039;s department. Pickup orders are to be kept in the cargo bay (not the lobby) until the customer arrives to pick it up. Mailed orders are to be wrapped and tagged in the mail room and sent through the pipe network to their destination. Courier delivered orders must have a cargo technician bring the order(s) directly to the destination.&lt;br /&gt;
# Upon delivery of any order, ensure you are given back the manifest of the order. All cargo technicians are responsible for stamping manifests and returning them to the cargo warehouse.&lt;br /&gt;
# If possible, collect the empty crates of any completed orders for return to the cargo warehouse. If you have any stamped manifests, put them in one of these crates.&lt;br /&gt;
# Return the shuttle to cargo warehouse.&lt;br /&gt;
# You&#039;re done! Relax and wait for the next cargo request.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Mining is the section of Lonestar that goes down to the deep tunnels to harvest minerals either through the use of a hand drill or bulk mining drill. Miners are generally equipped with a weapon of their choice and go below ground to run their day to day operations. In addition miners are given an oxygen-supplied voidsuit should they ever become lost underground, the suit even comes with armor for dealing with any dangerous creatures found in the depths.&lt;br /&gt;
&lt;br /&gt;
Miners should always perform these tasks:&lt;br /&gt;
* &#039;&#039;Get equipped:&#039;&#039; Miners should at the minimum take a mining satchel, ore scanner, shovel or drill, armored voidsuit, a toolbelt (with at minimum a screwdriver, crowbar, duct tape, and wrench), a weapon, a shortwave hand radio, and basic medical supplies.&lt;br /&gt;
* &#039;&#039;Upgrade your tools:&#039;&#039; Miners should consider getting an tool upgrades for their shovel or drill. Miners who use the drill should consider getting an advanced motor, expanded fuel tank, and ergonomic grip. Shovel users should consider an ergonomic grip and whetstone for a sharpened edge and, if possible, a diamond edge.&lt;br /&gt;
* &#039;&#039;Bigger, better batteries:&#039;&#039; Miners should see about getting larger and more powerful batteries from either the Prospectors or Soteria if they plan to use the bulk mining drills. The standard batteries within leave much to be desired. Additional batteries are also very useful for optical meson scanners.&lt;br /&gt;
* &#039;&#039;Regular maintenance:&#039;&#039; Miners should always bring an ore crate with which they can empty the bulk mining drills to prevent them from grinding to a halt due to being full. Hand tool miners should always use duct tape regularly to maintain and fix their tools so they don&#039;t break mid-outing. Be advised, a broken tool cannot be recovered, nor its tool augments.&lt;br /&gt;
* &#039;&#039;Stay alive:&#039;&#039; You&#039;re no use to the colony or your fellow miners if you bleed out or pass out from injury. A regular medkit, a few tramadol pills, and a single syringe of Dylovene can keep you alive long enough to get back topside for proper treatment.&lt;br /&gt;
* &#039;&#039;Communication:&#039;&#039; Always keep in contact with your fellow miners in case you get in trouble and need help. A shortwave radio is a great back up if regular communications go down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miners should never bring their non-pistol weaponry into public colony areas and should leave all contraband weapons in the mining prep area or personnel lockers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon returning, miners are expected to fill out a [[Example Paperwork#Lonestar Mining Report v2|mineral inventory form]] with an accurate count of all minerals collected. A copy of this form should be provided to the [[Chief Executive Officer]] and filed in the main cargo desk area for easy bookkeeping. This form must be filled out for every shipment of minerals taken up from the deep tunnels separately.&lt;br /&gt;
&lt;br /&gt;
=== Profit Distribution ===&lt;br /&gt;
Lonestar&#039;s goal is to make as many credits as possible, although a deal that continues after one transaction is considered more profitable than a one-time deal. Anyone working for Lonestar is generously supplied with a wage for their basic living needs. While promotions are not always possible, every Lonestar employee should have the potential to earn money for both themselves and Lonestar.&lt;br /&gt;
* All transactions done by Lonestar offer a 20% commission from the profit margin to any Lonestar employee facilitating the transaction. Example, a cargo tech sells a crate that cost 500 credits, but was able to negotiate the buyer into paying 1000 credits. The profit is 500 credits, 20% of that (100 credits) is then directly claimable by the employee who managed the transaction.&lt;br /&gt;
* All service members (bartender, chef, and gardener) may charge whatever prices they see fit for their respective services. Employees are &#039;&#039;&#039;recommended&#039;&#039;&#039; to charge above 10 credits but no more than 100 credits per drink or food item depending on the difficulty/challenge of fulfilling said order. Service members do not collect a commission for the sale of drinks and food (this is handled with their hourly wages) but are entitled to the full amount of any tips offered and may pocket it at their discretion.&lt;br /&gt;
* Trade beacons may be used freely by all lonestar employees using their personal accounts for purchasing or selling goods. Lonestar automatically collects a 20% market fee that is directly removed and then added to the Lonestar account whenever an item is sold through the trade beacon. Lonestar has no service charge, nor tax on goods bought through the trade beacon, only goods sold. Cargo technicians and CEOs with access to Lonestars main account are expected to only use the trade beacon to gain a profit for Lonestar if they are using Lonestars main account.&lt;br /&gt;
&lt;br /&gt;
== Lonestar and Prospector Relationship ==&lt;br /&gt;
The merge of Lonestar and the Prospectors is entirely based around the idea of profits. While some access is shared, there is no shared authority between the CEO and Foreman. They are encouraged to work together at all times to maximize profits for both lonestar and the individuals of the prospectors. Lonestar and Prospectors must respect each others areas and equipment at all times. Taking anything from the other department without permission is considered theft. Causing trouble for the other department may be used as a reason for demotion. A CEO can never command the Prospectors or demand anything of them. A Foreman can never command the Lonestar department or demand anything from them.&lt;br /&gt;
&lt;br /&gt;
The following are suggestions for a better working relationship:&lt;br /&gt;
* If miners are available, prospectors should never do any mining, however to avoid medical bills and injuries it is highly suggested to bring a prospector along to guard the miner. A prospector is entitled to 10% of the profits just as a miner. This money should be taken from the total made.&lt;br /&gt;
* If miners are lacking, other Lonestar-Cargo personnel should be utilized first if avaliable and volunteering for the job. Otherwise a prospector can be used for mining, however they are still only entitled to 10% of the profits.&lt;br /&gt;
* CEO and Foreman are encouraged to negotiate prices and how much share each expedition member gets beforehand&lt;br /&gt;
* Lacking a head of staff, both faction members are encouraged to temporarely step up as the leader of the faction, take control in these matters. For Lonestar, this only applies to Lonestar-Cargo.&lt;br /&gt;
* You are expected to deal with issues among yourselves before faxing Hogg or Ryan. Only fax them if its absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
== Prospector SOP ==&lt;br /&gt;
===General===&lt;br /&gt;
Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. &lt;br /&gt;
* Prospector are encouraged to go in groups to a single destination.&lt;br /&gt;
* It is generally advisable to keep track of each others locations in case a colleague requires assistance.&lt;br /&gt;
* Salvagers should stock up on medical or engineering supplies, Prospectors should stock up on combat supplies.&lt;br /&gt;
* All loot should be divided as seen fit by the members of the group.&lt;br /&gt;
* Dying alone outside the colony means you have to pay a recovery fee of 800 credits to Blackshield and may result in your demotion as you are seen unfit for this job - you are supposed to make a profit. Dying is acceptable, dying alone and relying on the boys in black isn&#039;t.&lt;br /&gt;
* If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible.&lt;br /&gt;
* Do not hoard. Sell it. The who or why doesn&#039;t matter, just net a profit.&lt;br /&gt;
* Comply with the law. Just because you found fancy guns and armor doesn&#039;t mean you can suddenly fight the Blackshield or Marshals, they can and will bring the proverbial hammer down on not just you but your entire department.&lt;br /&gt;
* Expect to be demoted if you lose a lot of money or get yourself put in hold until transfer.&lt;br /&gt;
&lt;br /&gt;
====Pre-Mission Setup====&lt;br /&gt;
* All weapon-trained crew should be offered the opportunity to arm themselves from prospector supplies or they may bring whatever weapon of choice they decide.&lt;br /&gt;
* Non-prospector participants, if given weapons, should be energy based only, such as lasers. (The reason for this is inexperienced personnel often have very poor weapon discipline, so friendly fire is an unfortunate but common occurrence. Laser burns are easier to treat than ballistic trauma while in the field.)&lt;br /&gt;
* For safety, the participants should be in sealed pressure suits unless the destination is already known, and confirmed to have a habitable atmosphere.&lt;br /&gt;
* The foreman calls the shots, he may or may not order someone to be his second in command, if he does you follow that persons orders as well as his.&lt;br /&gt;
* As each team member&#039;s loadout is complete, they should wait at prospector prep.&lt;br /&gt;
&lt;br /&gt;
====Mid-Mission Operations====&lt;br /&gt;
* If separated from the group, or in an airless environment, establish communication immediately with other members of the group. If you are unable to re-establish communications, wait where you are for rescue. If you are in danger of running out of oxygen or supplies, move back towards the start of the mission, following any markers that were laid down.&lt;br /&gt;
* If the group is scattered for whatever reason, communications and regrouping should be the number one priority.&lt;br /&gt;
* Anything valuable should be looted, if its nailed down remove said nails and then steal said nails for good measure. Unusual life forms should be noted, as should the best way to kill them. Bringing the body back may prove worthwhile for Soteria.&lt;br /&gt;
* If an expedition participant is injured and needs surgery, they should be evacuated to the colony immediately if field surgery is not possible. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue.&lt;br /&gt;
&lt;br /&gt;
====Post-Mission Debriefing====&lt;br /&gt;
* The returning crew are not to leave the prep room or shuttle hangar until allowed to do so by the foreman, or if the foreman is absent, then by the team leader, or next in command. During this time, participants should be screened for contraband, health, and mental well-being before returning to the rest of the colony.&lt;br /&gt;
* If any staff are at risk of health complications such as parasitic life forms, viral infections, insanity, etc, they are to be immediately evacuated to the medical department for treatment. All loot they may or may not have should be left in the hanger or at the gate house.&lt;br /&gt;
* Excluding items that the research department wants to study, marshals are to confiscate any contraband discovered during the mission. This does not include weapons or armor, both experimental and mechanized combat units, unless they are capable of causing an explosion or are a threat to the colony itself such as having a heavy radioactive aura. [[Example_Paperwork#Evidence_Log|All items confiscated should be moved to evidence storage and recorded in a evidence log, with a copy of the file given to the foreman.]]&lt;br /&gt;
* All weapons taken for the trip that are not considered melee or pistol quality should be returned to the prospectors respective prep area or personal locker.&lt;br /&gt;
* Other excess supplies are to be returned to their rightful department.&lt;br /&gt;
* A [[Example_Paperwork#Mission_Report|post-mission report]] should be given to the council detailing any unusual discoveries or events. This report is only required under the discovery of unusual artifacts or items, general expeditions within regular perimeters do not require a report but it is recommended.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Colony ==&lt;br /&gt;
*Every Colonist has the right (but not the access) to leave the colony. As a note, Blackshield has the right and power to deny a colonist leave of the colony if they have reason. Heads of staff are exempt from this unless explicitly said otherwise by either the Blackshield Commander or Warrant Officer.&lt;br /&gt;
*Breaking the Gatehouse or perimeter fence without very good reason is a crime of Infiltration and Sabotage. Other such illegal forms of entering the colony is a crime of infiltration and sabotage, and possibly more depending on circumstances.&lt;br /&gt;
*Blackshield may search you on your way out. Blackshield must search you on your way in.&lt;br /&gt;
*It is recommmended you comply with Blackshields recommendations before heading out (have some armor/weapon/supplies/suit sensors)&lt;br /&gt;
*It is recommended you do not leave alone.&lt;br /&gt;
*If Blackshield has to rescue you from any area outside the colony, Blackshield MUST charge you a recovery fee of 800 credits for every person recovered. Remember medical charges may apply as well.&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Power ===&lt;br /&gt;
The main duty of the Guild is to keep power running to all stations. A Guild Master may choose their preferred method of power generation and a Guild Adept needs to follow those orders. Lacking a Guild Master, a Guild Adept may choose their own way of generating power.&lt;br /&gt;
* Solars can be found on the mountain top and outside the colony near the scrap beacon. Usually the Scrap beacon solars are used and set up by the Church, however a Guild Adept may offer to assist or just do it in case they have a Cruciform installed. The mountain solars can be accessed by the elevator in the &amp;quot;engine room&amp;quot;&lt;br /&gt;
* The second method is using materials to power the generators in the engine room. This may require some more oversight, but usually generates more power than the Solars.&lt;br /&gt;
=== Construction / Repairs ===&lt;br /&gt;
The method of construction and repair changes depending on the goals and orders of the guild master, however, the general rules below should be considered the default operation.&lt;br /&gt;
&lt;br /&gt;
* The area should have all non-guild personnel removed or standing at a safe distance, in particular when working with exposed electrical wire or potentially hazardous equipment.&lt;br /&gt;
* In the event the area requires use of a oxygen supplied void suit all exits and entrances should be taped off with engineering tape and covered by inflatable doors or walls. All entry ways used by guild personnel should have two inflatable doors to prevent accidental atmospheric issues, in particular when dealing with fires or gas leaks.&lt;br /&gt;
* Each task for construction or repair should be assigned by the guild master to separate each task for timely completion of each project. Example, a fire broke out that burned down several walls, one adept is assigned to fixing the atmos, another is given the task of restoring the walls, and the guild master chooses to weld the damaged floors and remaining walls.&lt;br /&gt;
&lt;br /&gt;
The method and choices of how the guild proceeds is ultimately up to the guild master but the general principles above should be followed. Failure to do so may result in negligence charges.&lt;br /&gt;
&lt;br /&gt;
=== Fire and Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control hazard.&lt;br /&gt;
* The guild master and guild adepts are to remove all materials that could further spread or worsen these hazards before dispatching them.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Storm ===&lt;br /&gt;
* All crew to move to lower levels of the colony.&lt;br /&gt;
* Damage is to be repaired by the guild master and guild adepts after the threat has passed.&lt;br /&gt;
&lt;br /&gt;
=== Shield Generator ===&lt;br /&gt;
* The Colony&#039;s Shield Generator room is a new addition to the colony&#039;s defense systems. It has been established that it will be officially maintained by the Artificer&#039;s Guild. Due to this, the Guild has access to this room. All Artificer Engineers are to keep in mind that the shield generator room is considered a high security area, any and all abnormalities or issues regarding it are to be reported to the colony&#039;s security forces. &lt;br /&gt;
* The generator is to be maintained, on top of the other regular duties that Adepts have. The Guild can choose to ignore doing this, if there&#039;s really only one Adept and they have a lot more other pressing matters to handle.&lt;br /&gt;
* The shield generator is to be wrenched after shift start, as it starts unwrenched. If not wrenched and anchored, it will not acquire power over the course of the shift. Furthermore, the SMES units inside of the room start empty, and will need their coils changed. &lt;br /&gt;
* Be careful with powering the generator, as it can drain the entirety of the network if unmonitored. If one seeks to acquire more power for the generator, requesting the Church to use their biogenerator or utilizing the Guild&#039;s generators and equipment to produce more can be done, and is suggested. &lt;br /&gt;
&lt;br /&gt;
== Soteria Biolab Division ==&lt;br /&gt;
=== The Way Of Soteria ===&lt;br /&gt;
Progress is inherent to the goal of the Soteria, the question should never be one of morals or reasoning, but of possibility and potential. Researchers in medical and science are expected to push both the boundaries and limits of what they are capable of. Those who are constrained by the ethics and morality of an experiment will quickly find that the leadership of Soteria does not wish to consider such primitive and foolish concepts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Progress at any cost.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That is the mantra of the Soteria.&lt;br /&gt;
&lt;br /&gt;
===Payment for Treatment===&lt;br /&gt;
Medical does not have unlimited medical supplies and while they are required to treat critical patients there is a limit to the amount resources being given to one person freely. All critical forms of healing such as defibbing, surgery, and use of chemicals &#039;&#039;&#039;are free the first time they are given to a single colonist per shift&#039;&#039;&#039;. If the treatment is not critical, the colonist may decide to pay instead of receiving free treatment. All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
* Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
* Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
* Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff. &lt;br /&gt;
* Use of a sleeper: 150 credits&lt;br /&gt;
&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but &#039;&#039;only&#039;&#039; if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
=== Non-Disclosure Policy ===&lt;br /&gt;
All patient records, treatments, therapies, prescriptions, etc, almost anything the medical crew does, is &#039;&#039;&#039;not&#039;&#039;&#039; to be disclosed to other members of the station outside of Medbay without the (unanimous) permission of (all) the patient(s) directly involved, or the Chief Biolab Overseer. Even marshals, the premier, and council are not allowed to share details of any past or ongoing treatments, and you are not required to inform them should they inquire unless you have the direct consent of the patient.&lt;br /&gt;
&lt;br /&gt;
Warrants and Code Blue (and above) may still grant security access to review autopsies and medical records, but you are not to divulge information directly when questioned about any patients unless overridden by the CBO.&lt;br /&gt;
&lt;br /&gt;
Repeated failure to obey the non-disclosure policy is grounds for termination from the medical department. See [[Example_Paperwork#Dismissal_Order|dismissal forms]].&lt;br /&gt;
&lt;br /&gt;
=== Right to Refuse Treatment ===&lt;br /&gt;
As a patient, to consent to or refuse treatment, you must have the capacity to make that decision. Capacity means the ability to use and understand information to make a decision.&lt;br /&gt;
&lt;br /&gt;
Under colony procedure, all adults are presumed to have sufficient capacity to decide on their own medical treatment, unless there is significant evidence to suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
For consent to treatment or refusal of treatment to be valid, the decision must be voluntary and you must be appropriately informed:&lt;br /&gt;
* Voluntary: you must make your decision to consent to or refuse treatment alone, and your decision must not be due to pressure by healthcare professionals, friends, or family.&lt;br /&gt;
* Appropriately informed: You must be given full information about what the treatment involves, including the benefits and risks, whether there are reasonable alternative treatments, and what will happen if treatment doesn’t go ahead.&lt;br /&gt;
&lt;br /&gt;
Doctors are authorized to refuse treatment if they believe alternative procedures would be even more detrimental to the well being of the patient (such as refusing anesthetics before a major surgery, which could cause the patient bleed out or go into shock or be harmed by moving during aforementioned surgery). If you have capacity and make a voluntary and appropriately informed decision to refuse a treatment, your decision must be respected. This applies even if your decision would result in your death.&lt;br /&gt;
&lt;br /&gt;
=== Viral Outbreak ===&lt;br /&gt;
* All infected crew to be isolated in Virology or Medbay.&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until outbreak can be contained and disease can be treated.&lt;br /&gt;
&lt;br /&gt;
=== Autopsy ===&lt;br /&gt;
In the event that a deceased individual is discovered, or an individual perishes while under your care, an autopsy should be performed if one has not been done already.&lt;br /&gt;
* Security should be informed any time a corpse is discovered, regardless of whether the cause of death is known or not.&lt;br /&gt;
* An autopsy should be performed and recorded in an effort to resolve any questions that may arise later on, or if evidence is needed by Security.&lt;br /&gt;
* If you have valid reason to believe the death was a suicide, see [[Standard_Operating_Procedure#Suicide_or_other_voluntary_death|Suicide or other voluntary death]] below for how to proceed.&lt;br /&gt;
&lt;br /&gt;
=== What is considered &#039;dead&#039; ===&lt;br /&gt;
Due to how corroded the colonists&#039; opinions have become about death in the upper levels, we&#039;ll make it clear on what is considered death. &lt;br /&gt;
** When a patient or colonist seizes up then becomes limp, with their eyes both lifeless and dead, then they are considered dead.&lt;br /&gt;
** When the health analyzer shows that their overall status is &#039;Dead&#039;, then they are dead, along with corresponding damage to show that they are dead. For example, over two hundred points of kinetic brute damage on their body.&lt;br /&gt;
** If they require a defibrillator, then that means they&#039;re &#039;&#039;&#039;dead&#039;&#039;&#039;. &lt;br /&gt;
** In regards of FBPs and other alien life, a firm understanding of the alien&#039;s biology will help you classify if they are dead or not, specifically in regards of Mycus and Folken. For FBPs, it is situational but if their battery is taken out or if they require specific equipment, then they are considered &#039;dead&#039; for the time being.&lt;br /&gt;
* Zombie powder can mess with these statistics at times, so do consider it from time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Suicide or other voluntary death ===&lt;br /&gt;
In &#039;&#039;&#039;all&#039;&#039;&#039; cases of potential suicides, Security should be contacted to investigate, just in case it&#039;s actually murder.&lt;br /&gt;
&lt;br /&gt;
* If they are missing one of the two records, consult their medical records for any indications that they are do not resuscitate.&lt;br /&gt;
* If at any time you believe a DNR order has been falsified, or unjustly ordered, you should bring it to the attention of council immediately. Falsifying a DNR order is punishable and is viewed as attempted murder by [[Laws]].&lt;br /&gt;
* A valid DNR is usually:&lt;br /&gt;
# A confirmed desire to not be revived. See also [[Standard_Operating_Procedure#Right to Refuse Treatment|Right to Refuse Treatment]]. An employee may also specify a standing DNR in their medical and/or employment records. These are witnessed by the soteria biolab office&#039;s and are legally binding.&lt;br /&gt;
# Reasonable order from a station&#039;s chief biolab overseer or council to withhold resuscitation for known suicidal&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; individuals. Note there must be hard evidence of a suicide for this to be valid, such as announcing the suicide on the radio, or a note left behind, multiple eye witnesses, etc.&lt;br /&gt;
# Legal execution by order of the high council and/or tribunal of the acting council as listed under legal code.&lt;br /&gt;
# Reviving a proven or unproven suicide (in the case of unproven, suspected suicides should have an autopsy and full investigation before revival), enemies of the colony (unless Council or higher decide otherwise), or a person marked for execution is grounds for a job strike/demotion from medical duties, this includes ranks such as corpsman, salvager, or soteria researchers aiding medical. Reviving someone to ask them if they committed suicide is an automatic and permanent removal from all medical positions indefinitely. Medical records cannot be accessed by Corpsmen or Salvagers, communication is key in informing them of such instances, else they cannot be demoted due to them not having the access to know such information. Reviving a person with a DNR in their medical record can be situational in terms of demoting/job striking medical staff. &lt;br /&gt;
# Unless their postmortem says that they&#039;re not to be revived in some manner, it is to be assumed to attempt revival before burying, cremating, or putting them in the morgue.&lt;br /&gt;
&lt;br /&gt;
===Medical Structure===&lt;br /&gt;
The Chief Biological Overseer is the boss of the department. After that, each respective job has its own authority in different matters but doctors and psychiatrists do not have authority over orderlies or paramedics, and vice versa. They are expected to work together and handle their duties to the best of their capabilities. &lt;br /&gt;
&lt;br /&gt;
===Medical Paperwork===&lt;br /&gt;
* [[Example_Paperwork#Prescription_Form|Prescription Forms]]&lt;br /&gt;
* [[Example_Paperwork#Autopsy_Report|Autopsy Reports]]&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
=== Marshals and Blackshield ===&lt;br /&gt;
With the truth of Soteria being responsible for the Hivemind&#039;s creation now fully revealed, the Marshals and Blackshield have been given absolute authority to fully stop any experiments that can be considered &#039;dangerous&#039; or &#039;unusual&#039;. Whilst the terms are broad, this does not mean they can shut down any and all experiments, only the ones that pose more danger and consequences for others that are not just the scientists and researchers conducting said experiments. For example, they can shut down experiments with bluespace due to how dangerous it can become, and the incredible instability of bluespace. Trying to push these experiments in disregard of their authority already exercised can result in charges being applied to the persons involved in the experiment.&lt;br /&gt;
=== Cyborg Handling ===&lt;br /&gt;
* In cases were [[Identifying_Antagonists#AI_Malfunction|Cyborgs are confirmed to be malfunctioning]], detonation of the cyborg shell may be used if containing, and locking down the cyborg unit are unsuccessful or deemed too dangerous by acting Soteria Institute Overseers.&lt;br /&gt;
* Cyborgs that are illegally modified should be remotely locked down. If unable to locked down, overloading its sensors with a flash or controlled EMP to remove the Cyborg&#039;s actuator and or cell should be done before detonation takes place. &lt;br /&gt;
* In cases where destruction of the Cyborg is necessary, the acting CRO must fax a report to the High Council.&lt;br /&gt;
* Unwarranted or illegal destruction of a Cyborg or AI count as [[Laws#Exceptional_Offenses|Sabotage]]&lt;br /&gt;
* Cyborgs are Soteria Institue property, and are expected to be maintained and upgraded by the institute where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Changing Silicon Laws ===&lt;br /&gt;
* In code blue or higher situations no head of staff (barring the CRO) is to enter the AI Upload or AI Core unless accompanied by at least one other head of staff, or at least one officer if no other heads of staff are available. The AI Upload and AI Core are explicitly off-limits to all other personnel.&lt;br /&gt;
* In all other situations, two Heads of Staff are recommended, but not necessary. A chief research overseer and chief biolab overseer are exempt from these rules and may enter at will on all code levels. If both the CRO and CBO agree to modify AI laws they may do so on any code level.&lt;br /&gt;
&lt;br /&gt;
=== Waiver Clause ===&lt;br /&gt;
* Any sapient crew members who volunteer for experimentation &#039;&#039;&#039;must&#039;&#039;&#039; [[Example_Paperwork#R.26D_Testing_Waiver|sign a waiver]] absolving the scientist of all responsibility for any injuries, deaths, or associated damage to the individual, regardless of the purpose of that experiment. Failure to obtain a waiver will result in a &#039;negligence&#039; charge for the test subject and for any involved Soteria personnel.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Laboratory Procedure ===&lt;br /&gt;
* Internals required at all time while inside labs.&lt;br /&gt;
* During mixing process, explosive ordnance disposal suit to be worn at all times.&lt;br /&gt;
* When mixing process is complete, mixing chamber is to be vented using the pipe disposal system.&lt;br /&gt;
* All detonations are to be announced over public comms with a countdown, and must be detonated at a designated location.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Research ===&lt;br /&gt;
With the new genetics technology and lab in place, the genetics field has changed drastically for Nadezhda. The following procedures are to be followed at all times, failure may result in legal action.&lt;br /&gt;
&lt;br /&gt;
Genetic cloning: &lt;br /&gt;
* Armed and preferably combat trained personnel are to be present when cloning dangerous creatures. &lt;br /&gt;
* Always ensure that the containment pens are in perfect condition, and if cloning extremely dangerous creatures, reinforced if possible.&lt;br /&gt;
* Soteria is able to genetically clone any and all creatures save for the Hivemind and the Leviathan class entities: Xenomorph Queen, the Kaiser roach, and the Reaper spider. The Croaker lord, whilst a Leviathan class entity, is excluded and can be freely cloned. The Marshals and Blackshield have the power to shut down cloning experiments on specific creatures if believed to be too dangerous. &lt;br /&gt;
** When it comes to genetically cloning the Leviathan class entities, permission must be sought from the CRO or CBO, who will inform the rest of the Council or necessary security forces that it will be occurring. If neither are on duty, permission can be acquired from the Council. &lt;br /&gt;
* If cloning subjects escape pens and enter public colony areas, all damages (property, colonists, etc) done by escaped subjects will be turned into applicable charges onto the scientist responsible for their creation. The Soteria department can choose to pay for their employees fines but that is at the discretion of the CBO or CRO. &lt;br /&gt;
&lt;br /&gt;
Genetic Experimentation:&lt;br /&gt;
* All crew subject to testing must have a [[Example_Paperwork#R.26D_Testing_Waiver|written and signed waiver]] with a stamp from the chief research overseen, chief biolab overseer, or premier (in order of importance). Failing the presence of any of those, a signature from the researchers and patience will suffice.&lt;br /&gt;
* Soteria can reach out for volunteers from anyone within the colony, even outsiders. Those that volunteer and sign the contracts are to understand that what happens to them genetically may not be temporary, and negative traits acquired from genetic splicing can occur. &lt;br /&gt;
* Individuals coming to Soteria for specific genetic splices are to both sign a contract and pay Soteria for services. If Soteria is unable to provide said genetic traits from splicing, then for a discount up to 50% depending on creatures, and their lethality, brought to them, they can have said trait, so long as it does not breach colony law or genetic SOP.&lt;br /&gt;
** Prices vary depending on what is desired but can go from 500 credits to 1,500, depending on what is specifically desired, rarity of the gene, quantity, etc. It can also be &#039;free&#039; if they are willing to be experimented on for said genetic trait. &lt;br /&gt;
* All individuals that are released whilst genetically &#039;enhanced&#039; are to be documented by Soteria, with copies sent to Marshals in the instance said individuals commit crimes.&lt;br /&gt;
* Most genetic genes are legal to have, and typically does not require one to go through additional steps to acquire. However, there are some genetic materials and others that are deemed illegal by the colony&#039;s standards.&lt;br /&gt;
** The following genes are considered illegal and require additional steps to be followed in order to acquire permission to use. Failure to do such will result in the automatic shut down of the genetics lab for the rest of the shift, and the arrest of scientists that took part: Greater cloaking, EMP blast, and X-RAY. Other genetic materials may be added in the future. The HULK gene is absolutely forbidden unless code Delta has been engaged. &lt;br /&gt;
** The cloaking gene is not strictly considered illegal but it is not something to disregard. Marshals or Blackshield can shut down the genetics lab if issues arise due to the cloaking gene. As a further note, Marshals and Blackshield can shut down both the genetics lab if issues arise, this also goes for cloning experimentation as well. &lt;br /&gt;
** The Warrant Officer can clear the use of these genetic traits, so long as they&#039;re given a proper reason and the appropriate paperwork is filled out, and both Blackshield and Marshals are informed of it by the WO themselves. The Blackshield Commander, in situational circumstances, can only authorize their use for colony defense and operations, so long as those genetically enhanced by their authority have the genetic traits wiped by Soteria at the end. The WO can overrule this if they have sufficient reason to. The Provost Marshal or Brigadier can be faxed in regards of this to give a final ruling but if it proves to be time wasting, then a charge may be applied. &lt;br /&gt;
* In the instance that a genetically enhanced colonist is arrested by Marshals, Soteria is to provide them with a purger to fully wipe out their genetic enhancements. Soteria is not responsible for what colonists after they legally go through the process of legally getting themselves genetically modified. Marshals and Blackshield can also dictate on whether or not a colonist can receive further genetic work, depending on their attitude, behavior, or past criminal activities whilst genetically modified. For example, they can tell Soteria to not give John Doe further genetic splicing as he used those acquired traits to break into Lonestar to break and steal Lonestar merchandise and property. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medical Treatment ===&lt;br /&gt;
* If there are no doctors or corpsman available the Science Division may help out in the treatment center.&lt;br /&gt;
* Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
* All Medical SOP applies to the Science Division when they are acting in the capacity of medical.&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
=== Permits ===&lt;br /&gt;
Any permit legally distributed by the warrant officer, the council, or (in the case of multi-shift permits) high council, some aspects of standard operating procedure may be overridden--within reason. The warrant officer&#039;s signature is also required for all permits. Likewise, if the warrant officer is not available, the blackshield commander may substitute for this signature. A permit may be signed by the premier and blackshield commander in absence of a warrant officer and is considered valid. Both the warrant officer and blackshield commander (or equivalent) must stamp the document with their appropriate department head of staffs stamps for the document to be valid. Only a member of high council can bypass this process with both a valid signature and a signature from the member on the permit form. The terms of the permit will be explicitly explained on the document. A permit is null and void if the member in question commits a crime of any kind. A warrant officer, blackshield commander, or premier may revoke a permit at any time for any reason, in which it becomes immediately null and void.&lt;br /&gt;
&lt;br /&gt;
=== Relevant Terminology ===&lt;br /&gt;
* &#039;&#039;&#039;The Brig&#039;&#039;&#039;: The part of the station used to detain those who violate the colony&#039;s [[Laws]].&lt;br /&gt;
* &#039;&#039;&#039;Robust&#039;&#039;&#039;: As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.&lt;br /&gt;
* &#039;&#039;&#039;Shitcurity&#039;&#039;&#039;: Slang for describing a marshal officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a marshal officer who simply doesn&#039;t follow standard operating procedure.&lt;br /&gt;
* &#039;&#039;&#039;Lethals&#039;&#039;&#039;: Weapons designed for or able to switch to configurations intended for lethal force.&lt;br /&gt;
* &#039;&#039;&#039;Non-lethals&#039;&#039;&#039;: Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.&lt;br /&gt;
* &#039;&#039;&#039;Use of Force&#039;&#039;&#039;: Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Stun&#039;&#039;&#039;: Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is &#039;&#039;shoot&#039;&#039;-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Disable&#039;&#039;&#039;: Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Kill&#039;&#039;&#039;: Using lethal weapons, engaging a target until the target is neutralized. This doesn&#039;t actually mean you &#039;&#039;have&#039;&#039; to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.&lt;br /&gt;
* &#039;&#039;&#039;Armed&#039;&#039;&#039;: Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039;: Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
* On code green all arrests the warrant must be authorized by either the premier, warrant officer, supply specialist, or ranger to be considered valid. In the absence of all the stated jobs a marshal officer may use his own signature and fax the high council should he do so. A physical arrest warrant should be signed and filled out before the arrest is made but is not required to. It is, however, required to be filled out within a reasonable and fashionable amount of time. Failure to have a warrant physically on file within a determined reasonable time, typically described as either by the time the prisoner leaves the brig or at least towards the end of their time, the officer may be fined, charged and/or potentially fired for multiple violations of the colony&#039;s Laws. It is recommended that should an officer wait to fill out an arrest warrant they should fill it out after the suspect is either let go due to not being charged or sitting in a cell serving their time.&lt;br /&gt;
** Note that this only applies to arrest warrants. Search warrants are required to be written, signed or stamped, before the search is conducted. Failure to do so will result in all charges being dropped.&lt;br /&gt;
** The Warrant Assist program may be used to place warrants and act upon them; but paperwork should always be done within the aforementioned &#039;reasonable time&#039;. This may vary case to case; such as on lower crimes or fines as either a low timer or no timer at all may be issued. But word of thumb is that an officer should have paperwork for an arrest finished by the time the suspect is leaving the brig after the average duration of a major/exceptional offense timer.&lt;br /&gt;
* During an investigation, two or more witnesses are preferred, but in situations where only one is present an investigator may rule that the sole witness is an impartial one. Under this scenario, if the investigator believes a sole witness/arresting officer has no bias and is completely impartial, they may treat their sole testimony as valid evidence. The investigator/arresting officer may do this with their own witness testimony as well, if they observe a crime being committed. Under all circumstances, the person being arrested may request the impartial witness be reviewed, either by the investigators superiors (in the event of officers to rangers to warrant officers) or someone meant to be impartial like a head of staff, premier, or steward.&lt;br /&gt;
* When confronting a suspect for any green paragraph crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Laws]]. The fine is to be turned in to the warrant officer or supply specialist. If the fine is refused, they are to be arrested.&lt;br /&gt;
* Calling for backup over a level 1 crime is usually considered a waste of resources. Two officers should be enough.&lt;br /&gt;
* When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to have their case reviewed by the premier, or lack there of, any member of the council willing to do so by volunteer. If there is no one capable of reviewing their case, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See [[Standard Operating Procedure#Appeals|Appeals]] for details.)&lt;br /&gt;
* Refusal of handcuffs does not constitute resisting arrest, as per [[Laws]] &amp;amp;sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by, preferably, no less than two armed security personnel to the brig. Attempting to cuff a compliant subject is considered a §117 volition of employee rights, the subject may resist the initial cuffing but should not flee else they will be charged with §202 resisting arrest. Any security personnel who use violence as a means to restrain and cuff an otherwise compliant colonist for resisting the initial cuffing is to be charged with §112 excessive force of detainment.&lt;br /&gt;
** If you cannot handcuff someone that requires cuffs, such as they are using a deployed hardsuit or have a missing hand, you must warn them at least three times to comply with the arrest. If they continue to refuse after the third warning is given marshal personnel and only marshal personnel may break their legs. &#039;&#039;&#039;In the event the suspect dies from this the officer is not liable and cannot be charged with any crime provided he gave three verbal warnings and has at least one witness to attest to this. As always, marshal officers should use the absolute minimum amount of force to get the subject to comply and should a higher ranking officer deem excessive force was used, you can and will be charged.&#039;&#039;&#039;&lt;br /&gt;
** If, in the event you are dealing with an unruly subject who is immune to most forms of non-lethal stuns (such as a cht&#039;mant) the use of eye-based stuns are recommended. If the cht&#039;mant (or other individual) refuses to comply and is wearing eye covering the use of other disabling methods are allowed (such as flashbangs or table slams). In the event said individual is refusing to comply and armed, shoot to kill is authorized, but caution must be taken to ensure they may be cuffed and revived in medical. Rendering the body unrevivable is considered murder.&lt;br /&gt;
* A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.&lt;br /&gt;
* When confronting an armed suspect, always call for additional backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.&lt;br /&gt;
* If a suspect uses a mech to resist arrest, shoot-to-kill is authorized. Deployment of barricades and use of flipped tables for cover is also advised to create choke points where security can fire upon the target.&lt;br /&gt;
* If a suspect is green, screaming, and able to punch down walls, they&#039;re probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CBO did not directly inform Security in advance, a &#039;hulk&#039; outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.&lt;br /&gt;
* If a suspect escapes the colony, shoot-to-kill is authorized for any personnel within the marshals or blackshield who go out to pursue. Scoped rifles and GPS devices are recommended for the pursuit, as are mechs. Additionally, the blackshield should be informed so they may watch station access points and various outposts to guard them. The marshals may request fire support from the blackshield to aid in hunting down and killing the suspect.&lt;br /&gt;
* During Code Delta, any noncompliance from staff is to be met with lethal force.&lt;br /&gt;
* For secure areas, see below for specific rules of engagement.&lt;br /&gt;
* In terms of dealing with genetically enhanced colonists, Blackshield or Marshals can switch to lethals if they are too problematic to take down by normal means (EMP blast takes out tasers, they are incapable of feeling pain due to a specific strain, capable of cloaking and avoiding them, etc). &lt;br /&gt;
&lt;br /&gt;
=== Secure areas ===&lt;br /&gt;
* In code green, secure areas like the AI core, research server room, telecommunications, bridge, all armories (security, bridge, and church) etc, should never be blocked. Use of deployable barriers to block areas during code green is considered illegal under [[Laws]] &amp;amp;sect;307. Trespassing in these areas is covered under &amp;amp;sect;309 or 508.&lt;br /&gt;
* All armories are considered secure areas and have their own section SOP.&lt;br /&gt;
* The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the research overseer or premier to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.&lt;br /&gt;
* The research server room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.&lt;br /&gt;
* The brig is considered a high security area. Unauthorized personnel attempting to break in, or any &amp;quot;Hold until Transfer&amp;quot; inmates attempting to break out, are both shoot to kill.&lt;br /&gt;
* The telecomms is a highly sensitive area that provides vital communications among the crew and to the high council, thus any unauthorized personnel who have accessed the control room are shoot-to-kill.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Processing ===&lt;br /&gt;
See [[Laws]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Laws]] &amp;amp;sect;206.&lt;br /&gt;
&lt;br /&gt;
Criminal processing should not take more than a few minutes at most. Don&#039;t needlessly waste time with additional questioning and interrogation until they&#039;re already properly arrested. Detained prisoners are the responsibility of the arresting officer or, if one volunteers, another officer, the supply specialist, or the warrant officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon arrest of a criminal, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
# State the main reason for their arrest, even if you have already. This is not required, but it&#039;s good practice.&lt;br /&gt;
# Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.&lt;br /&gt;
# Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Laws]] for details. Anything else &#039;&#039;not&#039;&#039; considered contraband but still may compromise the security of the cell (such as a chef&#039;s kitchen knife, or an engineer&#039;s tools) should also be temporarily confiscated and returned after the sentence is served.&lt;br /&gt;
#  The warrant officer, or if one is not present, a ranger should determine the validity of any charges based upon evidence gathered or witnesses present. Example, a marshal officer says he saw a prospector break a window and the prospector says it was broken when he found it. The window is indeed broken, but the one witness is not enough and the prospector may be telling the truth. Best judgement is advised.&lt;br /&gt;
# Calculate sentencing based on the total charges. &#039;&#039;&#039;Multiple instances of the same offense counts in this case.&#039;&#039;&#039; For example, if a suspect stole three items, you cannot charge them theft three times. If they have already been arrested for the same crime during that shift, follow [[Laws#Modifiers_.26_Special_Situations|the laws on special circumstances]].&lt;br /&gt;
# Update the prisoner&#039;s security records accordingly. Set their status to &amp;quot;Imprisoned&amp;quot;.&lt;br /&gt;
# Return the prisoner&#039;s PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).&lt;br /&gt;
# Follow security privacy laws, and inform those that need to be informed, depending on the severity of the crime. You have no authority to demote anyone.&lt;br /&gt;
# Escort the prisoner to their cell, preferably with another officer to aid you. Bring any of their belongings that you did not confiscate.&lt;br /&gt;
# Find a vacant cell and buckle the prisoner to the bed. If the sentence is longer than 10 minutes, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.&lt;br /&gt;
# Put all of their belongings (besides communication) that are not evidence for a crime into the cell&#039;s locker, which will lock automatically when you start the timer.&lt;br /&gt;
# Set and start the timer. The door will close and the locker will be locked.&lt;br /&gt;
# Enter the cell with a flash at the ready and remove the prisoner&#039;s handcuffs. If possible, have a second officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.&lt;br /&gt;
# Ensure someone is monitoring the prison area for the duration of the prisoner&#039;s sentence, or at least be there when it ends.&lt;br /&gt;
# Wait for the sentence to expire. Proceed to final step once it has expired.&lt;br /&gt;
# Return all temporarily confiscated goods.&lt;br /&gt;
# Allow the prisoner to leave Security. Set the prisoner&#039;s status to &amp;quot;released&amp;quot; or &amp;quot;patrolled&amp;quot; depending on their conviction or there lack-of.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Expectations ===&lt;br /&gt;
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.&lt;br /&gt;
* If you are incarcerated, do not attempt escape.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the warden, the warrant officer, premier, or a willing council member (in that order of first to last) to appeal your case.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Rights ===&lt;br /&gt;
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.&lt;br /&gt;
* All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/2 of their sentence is considered a violation of this right so long as the prisoner is cooperating.&lt;br /&gt;
* All prisoners are entitled to medical examination and aid if requested.&lt;br /&gt;
* All prisoners are entitled to speak to the premier or volunteer council member for legal defense if requested.&lt;br /&gt;
* All prisoners are entitled to food and water if requested.&lt;br /&gt;
* All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.&lt;br /&gt;
* All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig&#039;s communal area if serving a sentence longer than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
* The prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad, plasma gassing, or, in rare cases, melee fights to the death.&lt;br /&gt;
* The prisoner is to be granted a final request (within reason, because obviously &amp;quot;let me go&amp;quot; or &amp;quot;kill this dude for me&amp;quot; isn&#039;t reasonable).&lt;br /&gt;
* The prisoner is given their last meal.&lt;br /&gt;
* The prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of a doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.&lt;br /&gt;
* It is required for the premier and at least three council members to be present, or an execution may not proceed.&lt;br /&gt;
&lt;br /&gt;
= Armory =&lt;br /&gt;
There are four armories on the colony. The first is the general armory, owned by the Marshals, north of the Security Lobby. The second is the Church&#039;s Armory found in the Prime&#039;s private department. The third is the command armory, behind the private rooms of the Steward and Premier. The fourth is the Blackshield armory to the west of the Blackshield&#039;s triage room. Unless you have access, are invited, or otherwise specified, anyone in the armory is Shoot-to-Kill excluding the Premier/Steward who may have a reason to break SOP. If this is found to be untrue, proceed with an arrest and legal ramifications.&lt;br /&gt;
The Church Armory is only accessible by the Prime. This is only to be accessed during serious threats to the colony or church and can only be handed out to members of the church. Not following this SOP for good reason is grounds for demotion and church-related consequences.&lt;br /&gt;
The Command Armory is only accessible by the Premier and Steward. Stewards should arm up with their preferred guns at this location, premiers may do so. Weapons should generally not be handed out, unless the other armories are not avaliable or guns are missing. Guns from this armory should be handed out primarily to other heads of staff first.&lt;br /&gt;
&lt;br /&gt;
=== Marshal Armory ===&lt;br /&gt;
The Marshal armory is divided into two sections - the public shop area and the storage area. Everything in the room behind the shop is the storage area. The shop has two sections, the secure area behind the windows that allows access to the display cases and front-room storage, and that of the public area in front of the desk and on the non-windoor side of the display cases. Unless asked to leave or banned from the armory shop, the public shop area is publicly accessible to anyone providing the blast doors are open. Any colonist may buy, sell or trade with the appropriate authorities there. Behind the desk is considered, similar to the armory, a secure area.&lt;br /&gt;
* In regards to the storage area of the armory, the Supply Specialist is the controller of the armory. They are a Marshal. When it comes to the armory, their word is law. They are responsible for handing out weapons, keeping everything stocked and inventoried, and running the shop. While the Warrant Officer, Commander and Sergeant may have access, the Supply Specialist is to be respected. If they tell you to leave, you leave. Failure to comply leaves you open to legal ramifications such as abuse of powers, grand trespass or other charges that may be levied.&lt;br /&gt;
* In case of a weapon request from Marshals/Blackshield, the Supply Specialist must always utilize paperwork that determines what was removed from the Armory. The weapon that gets replaced should also be noted on the paperwork and handed in with all ammo.&lt;br /&gt;
* In case of selling items from the armory, the Supply Specialist should keep a receipt on what item(s) were sold and how many credits were made. Any loans to the individual Marshals or the Blackshield department should likewise be recorded on a receipt for record-keeping purposes.&lt;br /&gt;
* If no Supply Specialist is present or available, the rank order of ownership goes to the Warrant Officer. If no Warrant Officer is present a CO, Sergeant or Premier may access the armory but only in exceptional situations; such as the need to arm other Marshals in an emergency situation. The marshal armory is not a play-thing.&lt;br /&gt;
* Under normal circumstances no equipment should be handed out for free to non-marshal department staff.&lt;br /&gt;
* In a Code-Red scenario, the armory should be fully utilized and weapons should be handed out to Marshal officers first, volunteers of Blackshield second and colonists last. These should be returned when the crisis is over or else the individual may face legal consequences. Abusing access, authority or carelessly using the resources is a reason for demotion under charges 411 or 508; depending on circumstances.&lt;br /&gt;
* The Department Account is trusted to the Supply Specialist to use, as well as the Warrant Officer and Blackshield CO. All personnel in these positions are trusted to use the finances responsibly to upgrade or equip the department as required. This may include purchasing weapons, allowing loans for equipment, and so on for members of the Marshal and Blackshield department.&lt;br /&gt;
&lt;br /&gt;
=== Blackshield Armory ===&lt;br /&gt;
Similar to the Marshal armory, the Blackshield armory consists of two parts. The barracks room, containing the lathe and ammo, and the secure armory back room. The front room is considered to be a normal Blackshield room that can be accessed by Blackshield personnel as needed. The secure armory behind the blast doors is the Blackshield armory, being considered a secure room - just as the Marshal armory is.&lt;br /&gt;
* The Blackshield armory can be accessed by both the CO and the Sergeant, holding specialized armaments and ammunition for field actions. This gear is there to be issued when required for combat purposes or in cases of emergency. All gear within it should only be issued to Blackshield personnel and should be returned to the armory at the end of the shift.&lt;br /&gt;
* While the Premier, Marshal WO and Supply Specialist have access to the Blackshield armory they are not to use said access unless in an emergency situation or upon the request of Blackshield personnel over security concerns. Even when accessed by either person the issued equipment may not be issued to anyone but Blackshield personnel. Violation of this can result in either 411 or 508 charges levied against the offender.&lt;br /&gt;
* The Blackshield armory falls under the jurisdiction of the CO. If no CO is present, authority over the Blackshield armory falls to the Sergeant. The CO may also delegate authority over the issuing of gear from the armory to the Sergeant.&lt;br /&gt;
* Equipment from the Blackshield armory may be loaned to the Marshals by a CO with paperwork. All equipment must be returned unless traded for gear of equal value and usage or greater. Otherwise no sales or loans of Blackshield armory gear should occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Blackshield =&lt;br /&gt;
=== General Duties ===&lt;br /&gt;
The duties of the Blackshield are first and foremost the protection of the colony and its citizens above all else. The Blackshield is on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
The Blackshield is &#039;&#039;&#039;heavily recommended&#039;&#039;&#039; to guard the surface level of the colonies main gate at all times and should inspect all incoming and out going traffic. All exiting people should be recorded in a gate log with the time, name, and rank of the person noted down. A photograph is optional but not required. All returning colonists should be noted down in the same log in a new entry before being allowed to declare any contraband items they may have found outside the colony walls. After all contraband is declared and forfeited that are to be searched for any remaining contraband. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §113 or §212 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures.&lt;br /&gt;
* All Blackshield staff must be armed with a minimum one long-arm (rifles,shotgun,ect) or short-arm (smg,saw-off,ect) type weapon, one pistol type weapon, and one deadly melee weapon. Blackshield members are required to have at least two magazines worth of lethal quality ammunition for any weapons they carry and may choose to carry non-lethal.&lt;br /&gt;
* All Blackshield staff may request a different weapon from the armory. They have to respect the authority of the Supply Specialist if one is available. If not, the Warrant Officer is the highest authority of the Armory followed by the Commander and then Sergeant. An armory request form has to be filled out and if a Commander or Sergeant is available, approved by them first via signature or stamp. A request may be refused at anytime for any reason.&lt;br /&gt;
* All Blackshield staff are required to carry, either on their person or within their bag, one suit of body armor and one helmet.&lt;br /&gt;
* Blackshield staff under no circumstance during code green should loan their equipment, munitions, or weapons out to any colonist, including the marshals unless during a code blue or higher scenario.&lt;br /&gt;
* Blackshield staff are authorized and encouraged to act as members of security if no marshals are present on site. If marshals are present however, they should provide support only when asked. They may make arrests, investigate crimes, or detain criminals even during code green as required. When Blackshield staff members act as a member of the marshals, all orders, even from a standard officer, must be obeyed and take priority even over the Blackshield commander.&lt;br /&gt;
&lt;br /&gt;
===General Guidelines===&lt;br /&gt;
* Calling non-Blackshield ‘Civilian’ or ‘Citizen’ is derisive and is to be avoided. Blackshield is a militia, and in no way is above another colonist outside of their assigned role, &#039;&#039;&#039;this is not a military&#039;&#039;&#039;.&lt;br /&gt;
* You are serving in the Blackshield to serve the colony. In most circumstances, this goes hand in hand with your own goals, however there is nothing stopping you from playing like any other colonist.&lt;br /&gt;
* Remaining calm in challenging circumstances will reinforce a professional appearance, however there is room for leeway in regards to how you handle these situations. So long as a situation is handled with minimal casualties, the situation is handled.&lt;br /&gt;
* The past of members of Blackshield is irrelevant. Whether criminal, prior military, pirate, machine, or ghost, all members of the militia are given equal opportunity for advancement and acceptance so long as they prove competent during training, and during their assigned daily tasks. Volunteers additionally are given equal opportunity to be accepted.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks the law. If either the Commander or the sergeant gives you an order you cannot follow without breaking the law, telling them clearly that you can not follow that order is better than making a scene.&lt;br /&gt;
* The Premier and the Steward hold no authority over any department, and as such their orders hold no weight. However, if they give you a suggestion that is in good faith and advisory, it may be wise to listen to them. However, they may be requested to vacate any area within the Blackshield sector, or the Gatehouse, at the attending Marshal&#039;s or Blackshield&#039;s preference. They may also, at the behest of a Corpsman, Sergeant, or Commander, be asked to remain off the Blackshield Channel.&lt;br /&gt;
* Other command staff may be designated as someone acceptable to take orders from below the Sergeant within specific circumstances. For example, the Chief Research Overseer may be designated as a temporary superior if providing security at a dig site. &lt;br /&gt;
* Members of the Blackshield may use and customize their firearms or weaponry as they desire, using whatever energy, projectile, and melee weapon they desire. In the case of better or more fitting non-standard equipment existing within the armory, Blackshield personnel may request better armaments from the Supply Specialist and/or Blackshield Commander within reason. (Such as exchanging out standard-issue 7.5 boltgun for a .257 Kalash, .35 Bullpup, or any other weapon that is considered carbine-sized or above).&lt;br /&gt;
* Blackshield equipment cannot be sold without facing legal ramifications. If you want new equipment, either through purchase or requisition, return your prior equipment to your locker, or to the Armory if requesting equipment from there.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; Blackshield are not allowed to mine within the Gulag, as it is a location for convicted prisoners or debt defaulters to work. This &#039;&#039;&#039;cannot&#039;&#039;&#039; be overruled by the Blackshield Commander under any circumstances. Furthermore, Blackshield cannot use it as a mining operation area unless for specific rare situations where materials are needed and Lonestar is a) not around or b) unable to provide in a timely manner. Marshals can charge the Blackshield that misuse the Gulag with 301. Demotions might be issued out if it is a continued issue, either by the Commander or the Brigadier.&lt;br /&gt;
&lt;br /&gt;
===Gate Operations===&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority. By default, it is recommended that there should always at least be one trooper, corpsman, or the sergeant at the gate. &lt;br /&gt;
The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
&lt;br /&gt;
All command staff, &#039;&#039;&#039;barring the Warrant Officer, Steward, and Premier&#039;&#039;&#039;, are authorized to depart the colony of their own volition and have access to the doors as a result.&lt;br /&gt;
Non-command staff, barring Prospectors and Marshals, have no access to the gates. They should be allowed through if they wish to leave.&lt;br /&gt;
When individuals are leaving the gate, bound for the forest, they are not necessary to search and it’s advisable to not search them unless there’s reasonable suspicion of contraband. Notify them that they will be searched on return, however.&lt;br /&gt;
&lt;br /&gt;
For proper logging, a trooper, corpsman, or sergeant is to ask that the individual show their ID, state their destination, and for medevac purposes, are to turn on their suit sensors to maximum if they are not already on. Colonists leaving the colony &#039;&#039;&#039;alone&#039;&#039;&#039; are to be informed that if Blackshield is to perform a medevac to rescue the colonist, that a 800 credit fee will be incurred immediately and paid to a Blackshield member. The cost of used medical supplies and ammunition is not included in the 800 credit medevac fee, and additional charges may be accrued for their use. A colonist cannot be charged a medevac bill if they were retrieved right from the middle of the gates by Blackshield, nor right in front of them.&lt;br /&gt;
If a colonist, prospector, etc, fails to properly follow these three simple requests, Blackshield can deny them their right to leave the colony on these grounds (Hunters are exempt from this). The only ones that cannot be denied are command staff. Only orders by Marshals, the Sergeant, and the Blackshield Commander can keep command staff from leaving, so long as there is a reason behind them. &lt;br /&gt;
&lt;br /&gt;
On returning, all individuals must be searched. &#039;&#039;&#039;This includes the Commander, Warrant Officer, other Blackshield, and other Marshals.&#039;&#039;&#039; A full search is authorized from the start, including the bag, pockets, wallets, boxes, and other storage items. If they refuse to comply, cuffing them for the search is authorized.&lt;br /&gt;
If contraband is found in the bag, detainment is authorized and the individual must be requested, first, to voluntarily allow cuffing. If they refuse, forced cuffing is authorized. &lt;br /&gt;
After detainment and a full search, alert the Marshals to the detainment, move the individual to the gate cell, and await arrival of the Marshals to allow them to take custody of the individual.&lt;br /&gt;
If the individual in question with contraband is a member of Blackshield or the Marshals, and they didn’t report that they were bringing contraband for destruction or holding, the relevant command should be notified and previous procedure followed.&lt;br /&gt;
Failure to do a proper search, or even a search at all, can be grounds for dismissal. If a situation occurs because a trooper did not search the individual at the gates and collect contraband items that were used by the individual, they can be charged with &amp;amp;sect;301, Negligence. Officer discretion is heavily advised in this matter.&lt;br /&gt;
&lt;br /&gt;
Patrols must be carried out along the fence every so often to ensure that the fence itself is intact and there are no hostile creatures at the perimeter that the turrets did not handle.&lt;br /&gt;
In the event of a hole in the fence, call for the Guild to mend it, then stand guard. Ensure that all on the Blackshield or Marshal channel are notified of the damage. Take note of the hole in the fence. If it was a clean cut, someone likely cut in or out. If the broken grille is visible, it may have been a creature but was also likely someone breaking in or out.&lt;br /&gt;
Movement to blue alert may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Marshals and the Colony===&lt;br /&gt;
The relationship with the Marshals is one of cooperation. The Blackshield provides the external security, and the Marshals the internal. They are two parts of the colony’s defense, and should work together when it comes to said defense. The Commander and the Warrant Officer, both command staff, are expected to work together, share resources as needed, share comms, and be willing to reach out to the other if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It should be noted, however, that if there is no Marshals, Blackshield may step in as colony Law Enforcement.&#039;&#039;&#039; Militia intervention in civil legal matters is likely to result in injuries if left unchecked, however, and for the most part the use of weapons unless strictly required is barred. In the event that weaponry is required, nonlethals, followed by less-than-lethals (rubbers/beanbags), followed by lethals is the order that must be followed.&lt;br /&gt;
&lt;br /&gt;
If the Warrant Officer, or other Marshal personnel, requests Blackshield assistance to augment their manpower, or to deal with high risk suspects, the Commander or Sergeant can and should authorize Troopers to aid the Marshals, but is not required to do so. In such circumstances, the Marshals they accompany are their temporary superiors.&lt;br /&gt;
The Warrant Officer is not to command Blackshield to act in lieu of a Commander or Sergeant, but Troopers can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
In the event that there is a severe external threat to the colony (ex. Xenomorph swarms), the Commander is able to request Marshal assistance to supplement their manpower. As with the opposite, the Warrant Officer can and should authorize Marshal assistance, but is not required to do so. Any Marshals that assist are placed under temporary Blackshield orders. Likewise, the Commander is not to command the Marshals in lieu of a Warrant Officer. Marshals can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
Other command staff may request Blackshield assistance where applicable. For example, a Chief Research Overseer requesting troopers to help protect a high-risk dig site may be authorized at the discretion of the Commander or Sergeant. If neither exist, Troopers can willingly assist, but are recommended not to unless prudent.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Prospectors===&lt;br /&gt;
The Relationship with the Marshals aside, Prospectors share a large amount of interaction with Blackshield. This includes, but is not limited to, asking for escort to dangerous away sites, searches upon return due to their primary role of being outside the colony, medical evacuations, and so on. This does not mean that the Prospectors are well liked by Blackshield, however, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Blackshield may, &#039;&#039;&#039;upon request by a Foreman or with approval of the Blackshield Commander&#039;&#039;&#039; (Both is preferable, if available), give an escort to Prospectors should they be heading into dangerous areas that they believe they are not equipped for, as per their goal of defending the colony and it&#039;s colonists. The Foreman or requesting prospector/salvager (if accepted by the commander) should draft out a form that is signed and, if applicable, stamped, to pay for Blackshield&#039;s assistance. This form should include the following:&lt;br /&gt;
&lt;br /&gt;
* The time you wish to leave, as well as where you are heading.&lt;br /&gt;
* The estimated danger that comes where you are going. This includes whether there will be turrets, abandoned defense systems, Greyson Security Units, a large amount of Spiders, so on, and so forth.&lt;br /&gt;
* The items specifically offered to Blackshield as payment for their services. This includes weaponry, tools, equipment, design disks, and materials. If items are not specified, a percentage should be specified, which is a minimum of 30% to Blackshield for the assistance.&lt;br /&gt;
* If the last point is not filled out in forms of equipment, a financial option is available. Prospectors may pay for Blackshield assistance in the form of credits, with a fee of 400 per Blackshield Trooper or Sergeant assigned, 600 if a Corpsman is assigned to assist, as well as additional fees for Ammunition and Medical Supplies required for use by Blackshield personnel during the escort.&lt;br /&gt;
* A signature of the Foreman, Blackshield Commander, Requesting Prospector, or Requesting Salvager.&lt;br /&gt;
* A Stamp of the Blackshield Commander, or Foreman who authorized the escort.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Blackshield_Escort_Request|Or, an example paper can be found here.]]&lt;br /&gt;
&lt;br /&gt;
Failure to abide by the proper procedure means that criminal charges may be pressed in the event of an escort. For example, if no items that are listed on a manifest are given, Prospectors or Salvagers may be charged for failure to pay for an escort. Defaulting on a Debt is the proper charge to use in this case, until the Credits for the escort, as explained above, are given to Blackshield by the department.&lt;br /&gt;
&lt;br /&gt;
Should Blackshield take items that are not listed on the manifest, or take items at all should the financial option have been taken, they may be charged with Theft, as due to salvage claims that is property of the Prospectors, Salvagers, and Foreman respectively.&lt;br /&gt;
&lt;br /&gt;
===Medevac shuttle===&lt;br /&gt;
The medevac shuttle near the gatehouse is to be operated for the sole purpose of medivacs that are conducted by Blackshield. This shuttle can go to several locations on the planet of Amethyn. In the instance a medevac has to be done, follow normal Blackshield protocol in forming a group before boarding the shuttle. However, bring at least three members if using the shuttle. The shuttle is the safest and also fastest form of travel currently.&lt;br /&gt;
* When operating the shuttle, always make sure occupants are buckled down, no one is standing behind the engines, and that the shuttle&#039;s door is closed and bolted. &lt;br /&gt;
* The usage of the medivac shuttle does not make the Blackshield medevac bill increase from 800. &lt;br /&gt;
* Remain buckled during travel to destinations. When the shuttle has landed, armed personnel are to exit out of the shuttle first and ensure the surrounding area is clear before proceeding to rescue colonists. &lt;br /&gt;
* As a precaution to prevent hijacking or sabotage of the shuttle, a armed guard of at least one is to remain with the shuttle.&lt;br /&gt;
* Upon returning to the shuttle with the wounded, use the body scanner and sleeper during the trip back to stabilize them before taking them to Soteria medical.&lt;br /&gt;
* The Marshals also have the authority to use the medevac shuttle for the rare occasion of collecting a colonist from the Lodge if there have been issues with them, or to capture/intercept a criminal out in the wilderness. Blackshield can be requested to come along and are recommended to accept such requests unless there is only one, then it is to be immediately denied so that the colony is not left unguarded in a official capacity. &lt;br /&gt;
All Blackshield, Marshals, and heads of staff can access the shuttle. For marshals, they are to follow the above if leaving the colony in the medevac shuttle. For heads of staff, refer to the Council SOP. The Blackshield Commander may choose to use the medevac shuttle in other situations but cannot order the use of the shuttle if there are no immediate medevacs to be done, or situations. The Commander however is authorized to train personnel on use of the shuttle from time to time.&lt;br /&gt;
&lt;br /&gt;
= The Council =&lt;br /&gt;
The council is made up of each faction head of staff and the premier (who is usually a volunteer head of staff who chose to take a shift as the premier). A decision from the council has absolute authority and precedence over all other decisions, regulations, and rules except during a code red or code delta scenario (the brigadier/blackshield commander supersedes the council in these scenarios). Members of the council are given only a small set of rules that apply during any council vote or decision.&lt;br /&gt;
&lt;br /&gt;
* All heads of staff must respect a decision made by the council and follow said decision. Issues with a vote can be taken to provost marshal Boris via faxes as he presides over much of the legality on the colony, but must still be followed even when contested.&lt;br /&gt;
* All heads of staff are required to vote yay or nay during a decision. Any head of staff that refuses to make a decision or abstains is to be demoted on the spot. &#039;&#039;&#039;This is not negotiable, you are a leader and expected to make choices, especially hard choices.&#039;&#039;&#039; Those who are demoted from a head position for abstaining from a vote will be permanently barred from any head of staff position unless an appeal is made.&lt;br /&gt;
* The Soteria overseers may only have a collective vote of one and only if both agree on the decision. This means that when the votes are tallied both overseers count as a singular vote and only if they both arrived at the same vote. If the CRO and CBO cannot come to an agreement on where they vote, they instead lose their vote entirely. The inability for them to agree is &#039;&#039;&#039;not&#039;&#039;&#039; a valid grounds for demotion of either overseers. If there is only one overseer active, they have a single vote.&lt;br /&gt;
* The steward does not have a vote. They are a secretary and bodyguard and while they are considered command staff, it is the job of the premier to sway or veto votes.&lt;br /&gt;
* Only the Warrant Officer, Premier, and Steward are required to remain on the colony at all times except when aiding in the colonies defense or colonists safety. Other heads of staff may come and go at their discretion but should &#039;&#039;&#039;always&#039;&#039;&#039; inform the council and their staff team should they leave outside radio range. A head of staff may elect a member of their staff team to make decisions in their absence up to and including council votes, in all other cases, they should be contacted and retrieved before council votes are made.&lt;br /&gt;
* All council members and by extension heads of staff must be at least thirty Terran years of age or older. Heads of staff found to be younger than thirty are to be demoted due to not fulfilling the basic requirements of the job. The only exception to this rule is the expedition foreman, who may be of any age.&lt;br /&gt;
* All heads of staff can use the medivac shuttle in times of crisis if there are no Blackshield nor Marshals. When using the shuttle, bring at least two other individuals with you, one to be left behind at least to guard the shuttle. If found to be using the medivac shuttle for personal reasons or reasons that do not qualify the usage of the shuttle, i.e. prospectors using it to get to locations that they scavenge from, then this can and will be charged by a &amp;amp;sect;406, exceeding official powers. &lt;br /&gt;
&lt;br /&gt;
===Demoting Staff===&lt;br /&gt;
In the event of a head of staff desires the demotion of a staff member in their faction they must meet one of the following criteria.&lt;br /&gt;
# Dereliction of Duty, the subject in question failed to perform there job duty at the bare minimum satisfaction.&lt;br /&gt;
# Negligence, the subject in question performed a grossly incompetent action while on duty that result in injury, loss of life, damages, or loss of property.&lt;br /&gt;
# Criminal activity, the subject in question performed a orange or red paragraph crime in which they were successfully convicted of.&lt;br /&gt;
# Failure to execute an order, the subject willfully and knowingly defied a valid order from their respective head of staff. Note that this only covers valid orders pertaining to their department, a head of staff could enforce a no smoking policy on his staff inside medical but not outside of medical.&lt;br /&gt;
# When the counsel is calling a vote their must be at lest three heads of staff to be accounted, CBO and CRO count as two heads of staff for this even with their singular vote.&lt;br /&gt;
&lt;br /&gt;
All valid demotions from a head of staff are recorded and noted in an employee file. Employees who have been demoted three times from their respective faction will be permanently demoted and unable to take work in any positions within that department. Not all demotions are considered valid and they should be recorded [[Example_Paperwork#Dismissal_Order|with the proper paperwork using a dismissal form]] before being faxed to their respective faction owner for review.&lt;br /&gt;
&lt;br /&gt;
Heads of staff may be demoted by a council vote and approval from the respective faction owner using a [[Example_Paperwork#Demotion_form|demotion form]] and proper signature from a premier or, if one is not present, the steward. Lacking both, the signature may remain blank.&lt;br /&gt;
&lt;br /&gt;
===How to order an execution===&lt;br /&gt;
In the rare and unfortunate event that a crew member has committed a crime in which execution is considered a certain criteria must be met in order for the execution to be valid.&lt;br /&gt;
# Assuming the person in question is successfully convicted and placed within the brig a premier must be present to arbitrate the crime to first ensure that the conviction is entirely valid with appropriate evidence and witnesses.&lt;br /&gt;
# A premier and at minimum three heads of staff must be present for a execution vote to be made. An execution vote may be called by any head of staff except for the premier. Once called all members must meet and discuss the case, all evidence, and what should be done.&lt;br /&gt;
# For an execution to be considered valid upon finishing discussion of the case all heads of staff must vote unanimously for execution and then sign and stamp a document that will be faxed to whichever faction owner presides over the prisoner. A reply will then be made back approving said execution.&lt;br /&gt;
# The prisoner is then executed in accordance to Marshal policy once approved by the relevant faction owner.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
As a head of staff and Council member, you are the most responsible person within your department and as such are expected to handle most situations without having to fax the High Council. Only when it is absolutely necessary or outside of your hands, experience, or capabilities, should you fax the High Council. &lt;br /&gt;
The High Council may not always respond to a fax sent to them, especially when the fax sent does not warrant a response from the High Council. Only when it&#039;s absolutely needed, the High Council will send a response. (OOCly speaking, heads of staff are expected and trusted to handle most things and should not need the oversight of head/admins).&lt;br /&gt;
&lt;br /&gt;
=== Shield Generator ===&lt;br /&gt;
* The Shield Generator on the colony surface is a new defense mechanism for the colony&#039;s safety. Whilst Council have access to it, it is not advised to enter the shield generator room unless there is a valid reason. It is currently classified under the same high risk condition that Telecommunications is listed under.&lt;br /&gt;
&lt;br /&gt;
* Apart from the Council, the Blackshield, Marshals, and Guild have access to the room. As maintainers of the Shield room, Guild are allowed to enter and exit the place as they will. Blackshield and Marshals should only enter and utilize the shield generator when there is a security matter. Untrained personnel, that are not the Guild, setting up the generator run the risk of being charged with Negligence if a issue or incident occurs.&lt;br /&gt;
&lt;br /&gt;
* Given that the shield generator room serves a important role in colony safety, and should not be tampered nor trespassed, whether by those with access or not. These following charges can and will be applied upon investigation of any incidents or situations: Grand trespass, negligence, sabotage, terrorism, and possibly more. &lt;br /&gt;
&lt;br /&gt;
* It is heavily suggested to set the generator&#039;s radius at 85, as that covers the entirety of the colony&#039;s defenses. There are various settings on the shield generator, some of these settings should only be turned on depending on the code level. &lt;br /&gt;
** On code green, the shield generator can be operated, although not generally advised due to power draw, with these settings active: Unknown Lifeforms (Blocks unknown life forms.), Hyperkinetic Projectiles, and Photonic Dispersion.&lt;br /&gt;
** On code blue, the shield generator can be operated more freely with these settings: Humanoid Lifeforms (Blocks humans, abhumans, Cht&#039;mant, sentient life), Silicon Lifeforms (Blocks cyborgs and other robots), Atmospheric Containment, Diffuser Bypass (Individuals with certain technology can bypass the shield generator, this setting negates that but draws a lot of power), Adaptive Field Harmonics.&lt;br /&gt;
** On code red, the shield generator is heavily advised to be put into use, along with weaponizing it with: Field Overcharge.&lt;br /&gt;
 &lt;br /&gt;
* The only individuals with direct authority to operate the shield generator on &#039;&#039;&#039;any&#039;&#039;&#039; code level are the Blackshield Commander and Warrant Officer, so long as they have valid cause (Hostile or suspicious outsiders, criminals on the run, etc). The two can cancel each other&#039;s orders out in regards of the Shield Generator, but there should also be a valid reason behind it, else the BC/WO runs the risk of being charged or demoted on the spot. The Council can also vote to choose that the cause was not valid and must fax the High Council if such is decided, including the cause that was overruled by the Council. If the High Council believes otherwise, or does not receive sufficient information, the vote is overturned and the Council may suffer consequences for time wasting decisions and faxes.&lt;br /&gt;
&lt;br /&gt;
= Foreigner Treatment =&lt;br /&gt;
The authority of the Colony ends currently at the electrified fence. Laws still apply to all colonists even outside the fenced area, however they do not apply to foreigners as long as long as they remain outside the colony. Circumstances may change this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allies of the Colony are granted the same rights as a normal colonists. They may enter and leave and are subject to searches at the Gatehouse, Laws and Departmental SOP (if applicable). Allies of the colony are permitted to not have an ID on them, however it is encouraged to grant them a Guest Pass. Any ally of the colony may move freely inside the colonies public areas including the bar and kitchen (customer area), which should always be accessible to them unless they commit a crime there at which point it may be applied to them. Yellow paragraph crimes do not have to be reported to the High Council. If a debt of an allied member cannot be paid a fax should be sent to the Void Wolf Alliance or High Council for other factions. Any orange or higher paragraph crime must be reported to Boris Kilmaede immediately and additional measures may be taken against the person. All allied members are entitled to unlimited free life-saving treatment and unlimited free treatment regarding serious injury. Other injuries should be charged accordingly. If an allied member misbehaves, causes issues or plans to act against the Colony the High Council should be informed immediately. Due to possible diplomatic issues, strong evidence must be gathered BEFORE a fax is send. If an allied member turns hostile they should be ideally captured alive or revived and kept under watch while the High Council is informed. Making an allied member unrevivable even after they committed a hostile crime is considered a terroristic act as it may immensely cripple diplomatic relations. This is ignored if the unrevivable injury is sustained through combat.&lt;br /&gt;
&lt;br /&gt;
Any contraband (other than excelsior equipment) may be temporarily confiscated at the gatehouse and must be returned when the individual/group of allies is leaving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral/Unknown Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These factions may have been hostile in the past or their allegiances are unknown. While it is best to find out their allegiance, they may keep this secret or their faction is unknown to the colony. Some neutral factions are indifferent or outright will ignore the colony. Hostile attempts may be stopped lethally or non-lethally. Neutral Factions that are not invited inside the colony do not have any rights or protection from the law, however a colonist going out of their way to potentially harm relationship with a neutral faction may face a terrorism charge. Any HOSTILE encounter with a neutral faction should be reported to the high council immediately. If a HOSTILE neutral person is taking alive they should be treated as a Hold until Transfer Prisoner until a decision is made by the High Council. Depending on severety this decision may be delegated to the council (head of departments).&lt;br /&gt;
&lt;br /&gt;
If a peaceful or non-hostile neutral faction or person wishes to enter the colony, the council should be informed and are expected to make a decision within 15 minutes of the arrival. It is recommended the person is to be searched and asked for their business inside the colony. If the council cannot come to a unanimous decision a vote may be held with the premier as a tie-breaker vote only to let the individual in or not. If let in they are allowed to move at least freely in between the fenced area and the entrance of the colony (colony entrance/church to wall/gatehouse). All other public access should be discussed first, however every department head is allowed to give them access to their own department for any reason at anytime (only applicable if they were let in at the first place). It is recommended, however not enforced, that a neutral person is given some free medical treatment and food or access to the kitchen customer area. Bartering and Trading is encouraged. Due to the fact that a neutral person may not be aware of the colony laws and contraband policies, they may not be charged with bringing in any illegal equipment. Depending on circumstances these may be either confiscated or held at the Gate until the neutral party wishes to leave. This rule is suspended in case of excelsior equipment at which point they are to be treated as a hostile faction. If a neutral faction willingly commits any crime inside the colony or towards a colonist outside the colony they should be seen as Hold until Transfer and the High Council should be informed. If such a person becomes violent and cannot be detained peacefully, lethals are authorized. Unless another order is given a neutral member that turns hostile is not to be revived.&lt;br /&gt;
&lt;br /&gt;
In case two neutral factions fight each other, the colony may decide to join and help either or neither. This should be decided by the council, but other colonists have a right to have their say in the matter too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Hostile Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a member of a hostile faction wishes to engage in peaceful negotation or is surrendering, they are considered to be Shoot on Sight. This applies to unarmed non-surrendering hostiles. If their presence is known to any colonist, it should be repored to the Blackshield which in turn should alert all colonists. Increasing the alert status to blue is appropriate. A killed hostile faction member should never be revived unless there is a good reason such as thinking they have important intel or are a valuable target. A critically wounded enemy may be captured alive at the order of the highest ranking combat member or if the council decides to do so. Enemy bodies are not to be dismembered or abused - going against this order is a crime of disrespect for the dead. They may be looted freely by any colonist. Hostile bodies should be left where they were killed unless inside the colony. If they were killed inside the colony they should be transported a decent distance outside the colony. These rule do not apply to enemies that can regenerate from death. Any captured hostile enemy should be treated as &amp;quot;Hold until Transfer&amp;quot; and the High Council should be informed of the situation. &lt;br /&gt;
&lt;br /&gt;
Anyone abusing prisoners, regardless of their faction, should be charged with battery/assault/attempted murder/murder. Depending on the reason for such a retaliation the amount of time spend in prison may be reduced or completely waived, however a temporary ban of carrying weapons should be applied. This is at the discretion of the council and especially warrant officer. If there is a disagreement Boris Kilmaede should be informed.&lt;br /&gt;
&lt;br /&gt;
Any excelsior agent that is captured alive should have their implant removed. If removal is successful they are to be treated as a neutral faction. The council should deliberate how to treat the individual in question. It is recommended, but not necessary, to run a psychological evaluation.&lt;br /&gt;
&lt;br /&gt;
== The Lodge ==&lt;br /&gt;
Given that the Lodge is a faction that is expected to have more regular and closer interactions than others, these details have been provided to help colonists.&lt;br /&gt;
&lt;br /&gt;
1: There are currently no trade agreements in place between the colony’s factions and the Lodge. As such, with individual hunters and colonists, they are to negotiate their own prices in regards of deals.&lt;br /&gt;
&lt;br /&gt;
2: The location in which the Lodge resides is its sovereign territory, and the plains that connect to the Lodge is considered its territory. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Nadezhda’s territory lies in the very place it occupies, the meadows south of it and the adjacent forest area. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Hunters can move through these territories to reach the colony and vice versa for colonists. The swamp is considered neutral territory for the time being.&lt;br /&gt;
&lt;br /&gt;
3: Any hunters found breaching the fifth rule of the Hunters Codex are to be reported to a hunt master or the Matriarch of the Lodge to be handled. The fifth rule within the Codex strictly forbids Hunters from scavenging and looting like prospectors.&lt;br /&gt;
&lt;br /&gt;
4: The skinning knives and the Matriarch&#039;s shotgun that the Hunting Lodge has are to be treated in a similar fashion to the Absolute’s tech and equipment. If they are stolen or taken, grand theft may and can be applied.&lt;br /&gt;
&lt;br /&gt;
= Duels =&lt;br /&gt;
The only acceptable way of fighting another colonist that CANNOT result in a charge of crime as long as all rules are followed.&lt;br /&gt;
=== How to initiate a duel ===&lt;br /&gt;
Anyone colonist may at anytime challenge another colonist to a duel (including CQC training). If accepted, you must follow the following steps:&lt;br /&gt;
1. Set a time and place to proceed with the duel. (Do it somewhere, where you are not going to stand in the way of others)(OOC: The basketball court is a popular spot since its an arena people can watch easily.)&lt;br /&gt;
2. The place must be set in a publicly accessible area.&lt;br /&gt;
3. Agree on at least 1 neutral observer to oversee the duel. While a premier or command member is preferred, anyone can do this. If you cannot agree on a neutral observer, both attendees need to be bring an observer who may be a friend, department member or other. If no one volunteers or is available, you cannot duel.&lt;br /&gt;
4. Let the Marshals and Blackshield know you are carrying this out to avoid misunderstandings.&lt;br /&gt;
5. When the time has come, get into position, let the neutral observer countdown the fight. In case of no neutral observer, one of the attendees may count down. The rules should be recited by the neutral observer or attendee that does not count down the fight.&lt;br /&gt;
=== Rules of the Duel ===&lt;br /&gt;
# You cannot leave permanent damage on your opponent (ooc: read PULL YOUR PUNCHES. IC Tab -&amp;gt; Pull Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your opponent goes down to the ground or gets knocked out, stop immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
# No leaving the designated area unless you wish to surrender. If an opponent surrenders, respect it.&amp;lt;br&amp;gt;&lt;br /&gt;
# No one from the outside is allowed to intervene in the fight. If they do, you may press charges of Violation of Employee Rights as well as other charges if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
# If either dueler breaks the rules, this is to be considered a charge of at battery, assault, attempted murder or murder - depending on circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=2458</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=2458"/>
		<updated>2022-02-21T23:42:27Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Lonestar Shipping Receipt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
First you should take a look at the information your character &#039;&#039;should&#039;&#039; have before starting their first day working on station. (&amp;quot;s&#039;&#039;hould&amp;quot;, some jobs don&#039;t require records, like lodge hunter and outsider, but all colony jobs do require you fill out all three records.)&#039;&#039;  Your character should have the following records: Employment, Medical and Security! These should be filled out as if they were being written about your character from a corporate or hiring staff member&#039;s point of view. &#039;&#039;&#039;&#039;&#039;Just like your actual character please make sure your records fit with our stations &amp;quot;canon” and &amp;quot;[[rules]]&amp;quot;.&#039;&#039;&#039;&#039;&#039; Always remember the golden rule, some records are better than no records and they can be as long or short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS:&lt;br /&gt;
 CURRENT CERTIFICATIONS:&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&#039;&#039;&#039;&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 If blank, put N/A&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before.)&#039;&#039;&#039;&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Faggot[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NANOTRASEN COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NANOTRASEN COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=2457</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=2457"/>
		<updated>2022-02-21T23:42:10Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Lonestar Shipping Receipt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
First you should take a look at the information your character &#039;&#039;should&#039;&#039; have before starting their first day working on station. (&amp;quot;s&#039;&#039;hould&amp;quot;, some jobs don&#039;t require records, like lodge hunter and outsider, but all colony jobs do require you fill out all three records.)&#039;&#039;  Your character should have the following records: Employment, Medical and Security! These should be filled out as if they were being written about your character from a corporate or hiring staff member&#039;s point of view. &#039;&#039;&#039;&#039;&#039;Just like your actual character please make sure your records fit with our stations &amp;quot;canon” and &amp;quot;[[rules]]&amp;quot;.&#039;&#039;&#039;&#039;&#039; Always remember the golden rule, some records are better than no records and they can be as long or short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS:&lt;br /&gt;
 CURRENT CERTIFICATIONS:&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&#039;&#039;&#039;&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 If blank, put N/A&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before.)&#039;&#039;&#039;&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]LSS Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Faggot[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NANOTRASEN COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NANOTRASEN COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Akula&amp;diff=2456</id>
		<title>Akula</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Akula&amp;diff=2456"/>
		<updated>2022-02-21T20:50:46Z</updated>

		<summary type="html">&lt;p&gt;Kazkin: /* Biological overview - Less shark, more shark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;&amp;quot;It has been said by some that violence is never be the answer. It is not &#039;&#039;&#039;the&#039;&#039;&#039; answer, but rather, it is always &#039;&#039;&#039;an&#039;&#039;&#039; answer. The correctness of it to a given question is where practical morality shows itself. Any given question can be answered through ever escalating violence. A solution can be found through ever mounting force. &#039;&#039;&#039;A&#039;&#039;&#039; solution, however, does not imply the &#039;&#039;&#039;correct&#039;&#039;&#039; solution.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite rumors and slurs, the Akula are in fact a race of amphibious repto-mammals as akin to ravenous lemurs as they are to any sort of fish. Reaching at the stars from the harsh wilds of their tumultuous homeworld, the Akula are an ancient species sculpted to brutal elegance by fundamental laws of biology and competition. From the industrialized clans of yore, to the fierce mercenaries, soldiers, poets, and craftsmen found across the galaxy, an Akula is known for his or her dedication to a craft or skill. Often seen as blunt, violent instruments, they frequently find themselves overlooked by other species in favor of more “predictable” options.&lt;br /&gt;
&lt;br /&gt;
===Quick Start Guide===&lt;br /&gt;
Because no one can remember it all.&lt;br /&gt;
* Akula, big space shark people standing on the average of 180-200cm. Pseudo-reptilian reptomammals, no relation to Earth sharks. &lt;br /&gt;
* Modestly covered and usually wearing protective clothing.&lt;br /&gt;
* Robusto.&lt;br /&gt;
* Digitigrade.&lt;br /&gt;
* Acta non verba. Arguments and pettiness are beneath acknowledging.&lt;br /&gt;
* Ultra-traditional, restrained, meditative, and contemplative.&lt;br /&gt;
* Predatory omnivores.&lt;br /&gt;
* True Akula are always a bit chilly when out of the water.&lt;br /&gt;
* Sudak(plural Sudaek), genespliced cutsy sharky folks averaging 160-180cm. Also used as a slur. Free spirited sharks that are essentially fishy humans.&lt;br /&gt;
* Uacilla is a binary star system with Uacilla Major (Huycau) and Minor (Barastyr).&lt;br /&gt;
* Donbettyr, the stormy, rocky homeworld with dual moons, Huyaendon and Aeldar.&lt;br /&gt;
* Dzerassae, main continent with forests at each tip. Batraz, resource rich cliffy continent. Tlepsh, harsh volcano hellscape.&lt;br /&gt;
* Stylistically space-cowboys, Mongolian nomads, and classical Slavs.&lt;br /&gt;
* Mongolian throat singing.&lt;br /&gt;
* Lots of “ae”.&lt;br /&gt;
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Akula as a species may be the oldest species of sophonts currently active in the galaxy. Cursed with poor public relations, they are a divided people split between loose genemodded free spirits, and ultra-traditional stoics. Sleek and clean death machines, they represent completely opposite ends of political, social, biological, and aesthetic spectrums. Rain-soaked cowboys, gold-hearted firebrands, spacefaring mercenaries, grass-skirted dances, and everything in between. The Akula are a diverse, ancient people slowly sinking their teeth into what the galaxy has to offer, whether the rest of the universe likes it or not.&lt;br /&gt;
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* Akula are amazingly tough and thus get +10 to their toughness stat. An extra +10 can be gained if their homeworld is chosen in character setup.&lt;br /&gt;
* Akula are far more comfortable in colder temperatures than humans and have a much stronger appetite by comparison.&lt;br /&gt;
* Akula have a heavy and blunt tail, an appendage suited for striking hard but not fully harming others. (Similar to a pulled punch)&lt;br /&gt;
* [[Perks|Perk]]: Akula gain the perk &amp;quot;Reckless Frenzy&amp;quot;, which increases their toughness and robustness by +60 but reduces every other stat by -100 for 1 minute every 15 minutes. Using the perk has a loud and vocal growl.&lt;br /&gt;
* Akukla gain the perk &amp;quot;Iron Flesh&amp;quot;, which makes them immune to projectiles and melee weapons embedding in them.&lt;br /&gt;
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==Home system and planet - High Tide==&lt;br /&gt;
Uacilla is a binary star system of dual main-sequence stars, Uacilla Major (Huycau) and Minor (Barastyr). The majority of planets orbit the larger sun, Uacilla Major; Kurdalaegon - The innermost planet, a red terrestrial world devoid of anything but minerals and heat; Donbettyr - The only life-bearing world in several hundred lightyears, a rocky ocean world of near constant storms  and two synchronous moons, Huyaendon and Aeldar; And the two gas giants, Tutyr and Faelvaera respectively, and the many moons and captured asteroids thereof from the haphazard system belt. On the other hand, Uacilla Minor only has the small, desolate world of Aminon.&lt;br /&gt;
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Donbettyr is an old, battered ocean world, with its little land coming in the form of rocky island chains and sparse,  windswept continents. Under the waves lives a nearly unimaginable biodiversity which is still undergoing extensive cataloging. Unique geology and wind erosion dot the ocean sides with spires and arches, while the steppes are adorned with literal steps of geological jutting and collapse, and the strange rocky waves of eroded mountains and overhangs. The northern hemisphere suffers harsh prevailing winds and frequent storms, and rarely do three days pass without showers in a constant North-Atlantic squall. While in contrast, the equator is dotted with thousands of islands of every form, though with the massive tidal shifts from the harsh gravity wells of the moons and the entire system, and frequent tsunamis, the cliffs, volcanos, and massive saltwater mangroves are often the only permanent refuge. &lt;br /&gt;
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The equatorial atolls and mangroves are a hot, wet paradise in the short ‘dry’ season of midsummer, with rich reefs and tropical vistas. The paradise is only a temporary respite from the harsh tropical storms that always linger on the most distant horizons. In stark contrast to the islands, the few distant continents exist largely as dead rocks of moss and lichens, and grassy steppes. &lt;br /&gt;
The primary continent, Dzerassae, is relatively small by most standards and divided in half by a east-to-west  massive erosion valley through the central steppes, and is home to the “Serpent’s Ribs” of several hundred meter half-arches along the valley’s edge. The two largest forests on the planet reside on the north and south of Dzerassae, both temperate and tropical rainforests respectively. The second largest, Batraz lay approximately 1,200km to the East of Dzerassae and was at some point part of joined supercontinent. Batraz is known for its harsh, black cliffs and deep grazing valleys, rich in non-mineral resources. The smallest of the naturally inhabited continents, Tlepsh contains the densest and highest quality mineral deposits above sea level under its barren volcanic wastes.&lt;br /&gt;
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==Biological overview - Less shark, more shark==&lt;br /&gt;
Akula evolution has been one of the longest and oldest amongst modern sophonts, with their homeworld reaching the Palaeozoic equivalency before the Last Universal Common Ancestor split on Earth. Following the laws of hydrodynamics, the ancestors of most of Donbettyr’s amphibious predators followed a striking resemblance to the various iterations of sharks found in nearly every ocean in the galaxy. These pseudo-reptilian ancient monsters ruled the lands and shoals for nearly a billion years, while the swirling nightmares in the endless seas outpaced the slow evolutions of the land. From stubby, flopping amphibians came the repto-mammals which spread and become the majority of carnivores on the land.&lt;br /&gt;
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Over the course of a long, creeping evolutionary tree, climbing hunters vaguely resembling modern Akula took to the trees and cliffs, avoiding larger predators while taking to diving for prey of their own. These bizarre, naked shark-lemurs developed into a niche specialization of diving social pack hunters and ambush predators. For five million years, their slow rise to sapience grew, as ever more complex needs and strategies arose. &lt;br /&gt;
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Two hundred and thirty thousand years ago, the approximate anatomically modern Akula formed. In the time since, they’ve softened slightly from the monsters of both land and sea of old. Averaging between 185cm and 220cm, the modern Akula is a sleek, powerful sculpture of darwinian efficiency. With robust, hydro-dynamically shaped snouts and skulls, and broad diamond teeth, their origin as semi-aquatic predators marks nearly all their features. &lt;br /&gt;
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:* Starting from the ears, pointed and rear-swept shape allows them to be pinned back and streamlined once on the attack, protecting them from damage and drag.&lt;br /&gt;
:* Their eyes focus primarily on distance, adapted to the plains and searching the waters for prey, leaving most to be somewhat farsighted. A protective third eyelid, known as a Nictitating Membrane involuntarily shields the eye from damage and scratching while diving and in extreme frenzies.:&lt;br /&gt;
:* The braincase holds a secondary viscous layer of non-newtonian gel, acting as a secondary blood-brain barrier and a shear-thickening pressure buffer. This aids in protecting the brain from concussive waves and shocks through air and water, but offers little against direct blunt trauma.:&lt;br /&gt;
:* Moving to the snout, the tip is reinforced against shock, and has fewer electroreceptors than the rest of the nose. The nostrils have a small closure to keep water from rushing into the sinuses when diving and thrashing.&lt;br /&gt;
:* These sinuses lead through the skull from the nose to the upper neck, through an olfactory  cavity to a set of tubular semi-vestigial internal gills, and out of a pair of small slits located roughly behind  where human ears lie on the neck, which are virtually invisible while closed. These gills cannot handle a sufficient volume of water to survive and function underwater indefinitely. However, they serve an unusual function of keeping the brain safely oxygenated while the Akula remains in a “zen” meditation of slowed cardiovascular function while underwater, sensing and waiting for prey. &lt;br /&gt;
:* The upper body muscle structure is well suited to climbing the sheer cliffs and tree trunks of their homeworld, though less so for swimming. Females have typical mammalian features, being warm-blooded repto-mammals.&lt;br /&gt;
:* The respiratory and cardiovascular systems feature a high oxygen pre-loading, able to more easily double or triple the body’s normal oxygen saturation safely, or slowing down the vascular processes to a crawl. In combination with the pseudo-gills and pre-breathing, an Akula can remain perfectly still underwater for upwards of ten to fifteen minutes without any additional equipment or training.&lt;br /&gt;
:* Four digit hands end proportionally balanced arms, though double-jointed, the claws and palms clearly define the inside to be the primary grasping surface.&lt;br /&gt;
:* The stomach and digestive tract are not overly picky about protein structures, and are able to extract nutrients from virtually any meat or animal products in the galaxy.&lt;br /&gt;
:* The most striking and noticeable feature of any Akula is their large, highly functional tails. At up to a quarter of their total body weight and containing a significant portion of their muscle mass, an Akula’s tail is the key to their impeccable balance and unrivaled swimming abilities amongst sophonts.&lt;br /&gt;
:* Reproductive anatomy comes in fairly simple form, as is the reproduction itself. Male and female genital structures are both simple, self-lubricating, and sleek. Females give live birth to animalistic pups after a short seven month gestation period in single or litter births from one to three pups. The pups are unusually independent and instinctual until they finish achieving sapience at roughly age three and transition to exclusively bipedal.:&lt;br /&gt;
:* Akula legs are quite powerful and are well developed for climbing and leaping clear of rocks or branches. Digitigrade legs end in three clawed, webbed toes, with a vestigial dewclaw sometimes removed at birth. Despite this power, they are not well suited to long distance running or land speed, but exceptional at marching with heavy loads.&lt;br /&gt;
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Thermal regulation is achieved through metabolic means, panting, and sweating, while cold survival is more of an innate evolutionary factor of Donbettyr life. Unless in water or in heat of approximately 30c and above, the average akula is faced with a dull chill despite temperatures rarely exceeding this threshold anywhere but midsummer on the equator. Conversely, this chill fluctuates little until roughly 0c to 5c. Their skin is non-scaled and variably rough or smooth depending on location, with typical patterns of lighter underbellies and darker patches or stripes along the “upper” surfaces relative to being belly-down in the water. Skin colors tend to be shades of grey, tan or brown, or slightly blue or green-grey. Bright tones do not occur naturally. Hair colors average in the brown, black, grey, silver, and red shades with blonde or other colors not appearing in any unmodified populations.&lt;br /&gt;
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==History and cultures - More bite than bark==&lt;br /&gt;
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One of the most striking factors in Akula biology, evolution, and culture is the duality in all things. A species of ultra violent predators leashed with cultural and religious traditions of restraint and personal responsibility.  Nearly a hundred thousand years of myth, legends, and oral traditions weave endless tapestries of empires, nations, religions and ideals which have ebbed and flowed in the tides. Legends and population distribution suggest that before the last Ice Age on Donbettyr, Akula civilization had achieved global circumnavigation and empires before approximately 70,000-85,000 years BCE. Meticulously carved neolithic ruins both above and under the seas suggest advanced societal structures and tool usage on and off at least as long, and potentially as early as 130,000BCE. Despite this, by the time of humanity’s first contact with them, the species was still a form of pseudo-industrial, coal and oil burning society.&lt;br /&gt;
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During first contact, the broader continent of Dzerassae was divided into a “lukewarm” war that had been underway for two hundred and sixty years as far could be determined. In fact, much of the world was embattled in low-level colonial skirmishes, piracy, and clan rivalry. This, however, was the norm, and for as long as memory and records served, this was how it had been. Tribes, clans, and nations variably skirmishing over resources, territory, or egos. City states dotted the rare useful lands, low rise sprawls tucked away or perched at critical junctures or on ancient ruins over the cliffs.&lt;br /&gt;
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Cultures and religions vary naturally, especially given the immense stretches of time between them. An eternal stalemate to survive, let alone thrive. A consistent thread throughout, however, is the idea of the Mother Culture, long dead and unknown. The virtues of restraint, clarity, introspection, and the good of the family are a common theme seen as all that separates the Akula from the barbarity of the wilds. Naturally boisterous and reactionary, the species is leashed by self discipline, personal responsibility, and holding back the instincts and inherent violence for the hunt and the battlefield. These ideas are the building blocks of nearly all religions, suggestion a common root. &lt;br /&gt;
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Owing to the brutal, uncaring desolation and endless seas, the Akula way of life is disciplined and collectivized to survive. An individual’s value can generally be measured not by their riches, but in deeds for their groups’ well-being, or in the refinement of their craft.  Clans, packs, and families form strong bonds of in-group loyalty, often with tribal ties between even modern corporations and syndicates. Wars have been averted and waged along the lines of these ties. These traditions extend to the near innumerable vessels and fleets that sail the relentless seas, and the predictable oceangoing ways that have shaped societies for millennia. &lt;br /&gt;
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Naval warfare, piracy, and privateering are constant staples of Akula history, and the lines where any of the three begin or end are blurred by the alliances, syndicates, and overall chaos of the near-anarchic political world. The few unified nations capable of supporting significant naval power have historically risen and fallen countless times, to the point where nations exist effectively separate from their governing entities, returning to recover their few material possessions and rebuild once the newest warlord has taken power. This eternal cycle has trapped the Akula in a nearly perpetual state of semi-industrialized dark age for several thousand years, after at least three renaissance and enlightenment ages.&lt;br /&gt;
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The Akula way of life is rough, and often violent. For the most part, societies are largely egalitarian, with men and women expected to pull their weight in labor, defense, childcare, hunting, and farming. Civil rights tend to be limited more by tradition and religion than law, though law tended to be dealt by the gun, the sword, and the rope until the establishment of Sol Federation courts. Decades of strife against the rapid advancement and social degradation and degeneracy have seen the rise of sub-militias and mercenary bands ostentatiously acting as SolFed aligned supplementary Planetary Defense Forces have formed along the ancient tribal, religious, and modern national lines. Despite being one of the oldest and loyalist client species of the Solar Federation, the situation on Donbettyr is only kept stable by the looming threat of SolFed peacekeepers bringing order should any faction act out of line. One can take a shark out of the water, but that does not make it tame.&lt;br /&gt;
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==First Contact==&lt;br /&gt;
Discovered fairly early in human expansion and colonization, Uacilla was happened upon by the survey vessel CEV Old Bull during the first waves of human expeditions through interstellar space. The discovery came as part of colonial prospecting in an expedition investigating planets on the NOMAD IV catalog identified through exoplanet atmosphere spectroscopy to have nitrogen-oxygen atmospheres  within the goldilocks zones of their respective stars. &lt;br /&gt;
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The Old Bull sent for additional resources and vessels while a forward listening post could be established on Aeldar. In the intervening years or months (depending on relative reference frame), teams of xenolinguists and biologists listened and observed while the planet was mapped, sampled, and studied. By the time the Needless Defiance and CEV Ares arrived in-system, the Old Bull had collected enough data to develop a very basic translation system based on primitive radio communications, and rumored abductions. On October 12th, shuttles of the Old Bull and Ares were escorted by drop-ships from the Needless Defiance to every major landmass on Donbettyr. On all identified channels, messages were delivered in the three primary languages translated at the time. &lt;br /&gt;
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Heavy rainfall prevented initial contact for several hours. Word of the alien landings made its way quickly to skeptical leaders around the world, and life went on. Frontline skirmishes between North and South Dzerassae slowed during the first few days while the logistics of investigating the alien presence were dealt with by the locals. In the northern plains of Dzerassae, the Jaesso were the first to make meaningful contact with Humanity and acquiesced to the human requests to establish a base on their land. &lt;br /&gt;
Once word of the discovery reached the public of Sol, a colonization effort soon took form. Human settlements formed on the tropical archipelagoes to become centers of tourism and trade while several plant species on the mainlands were exterminated to eradicate their anaphylactic and carcinogenic pollens. The SolFed takeover of Donbettyr required quite little in the way of manpower or violence on the part of Humanity. Instead, over the course of three years, the Last World War was won by human-allied nations and war-bands using basic laser weapons supplied in exchange for loyalty.&lt;br /&gt;
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==Modern Society - Fish out of water==&lt;br /&gt;
As an old, loyal part of the Federation, Uacillia underwent rapid industrialization and colonization, with Humans and Akula having permanent facilities or colonies on or around every celestial body in the system, and several in surrounding systems. Until the development of Bluespace transportation, Uacilla and Donbettyr laid towards the fringes of Federation space and as such remained a relatively independent entity until the long journey to these far-flung fringes became within reach to the casual interstellar traveler. &lt;br /&gt;
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Human development of the tropical islands and archipelagos into tourist and luxury destinations flourished the otherwise fledgling economy of the Uacillia system, between the actual tourism and eager investments which brought the industrial might of the Solar Federation to the system in a meaningful way. The oceangoing floating paradise cities that dot the seas are a popular attraction for the galaxy’s wealthy, and the less extravagant areas are within reach of the upper middle classes. &lt;br /&gt;
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For all the advancement and good that colonization has brought, a significant and seemingly irreparable social divide widens by the day. A stubborn, ancient people, the Akula largely prefer to develop and use tools, machines, vehicles, and weapons which have been designed and built by Akula with inspiration from alien technology before purchasing human made products. Exceptions are common, of course, but the craftsman culture remains alive and well. &lt;br /&gt;
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Competition within and between social groups is a simple way of life, and even with the low-rise urbanization, population density has never been higher for this territorial species. From corporations, gangs, and even labor groups, brawls are frequent, yet grudges  between groups tend to de-escalate as they demonstrate their honor and skill in these skirmishes. These issues are almost universally set aside for festivals and holidays, in keeping with hospitality customs meant to absorb new members into groups.&lt;br /&gt;
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Though a number of mind-altering plants and undersea flora exist, the only accepted methods of intoxication are alcohol and a cactus-like flowering plant known as kolyuchkha and the honey thereof. The kolyuchka plant can be processed into salves, dried and made into tea, or smoked, all of which provide a very mild, mildly addictive calming clarity and numbness. Though these effects are lesser in other species, the plant and its honey are widely exported for its medicinal properties. The thorns were also used for early needles and darts. All other more destructive forms of drugs are violently opposed, with drug dealers regularly being hung from bridges and lamp posts. Users, pushers, and dealers are generally not recognized as having rights, despite the law.&lt;br /&gt;
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Personal aviation and boating are common pastimes, with many families having some form of hobby craft. As well, nomadic tribes took early on to using motorcycles and hover-bikes which have become cultural icons akin to the horse in human history, and the rough nomadic men and women are often featured as masculine ideals and biker gangs as charming rogue counterparts. Due to vague geological similarities and the traditional nomadic lifestyle, the term “Mongols” has been attached by humans to these bands, though allusions to cowboys are nearly as common. &lt;br /&gt;
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Family and clan values continue to exist as a driving factor for many, and ancient modesty traditions hold true today. With the exceptions of strict practicality, Akula clothing tends to be baggy and unflattering, with hooded cloaks, coats, and ponchos being ubiquitous on the planet of near constant rain and mist. Dull earthy tones, washed-out cool or dark warm colors with small touches of brighter accents and embellishment  are the most common, with outliers often facing communal ridicule for childish tastes and attention seeking. This sort of social shaming is a cultural constant, as with the in-group collectivism, being an outlier or degenerate shames the entire family/clan/tribe/nation/species.&lt;br /&gt;
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The same cannot be said for the “New Akula” of the oldest human settlements.&lt;br /&gt;
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==The Sudak - New kids on the block==&lt;br /&gt;
As with wherever humans have tread, change follows. With them came wondrous technology, medicine, and genetic modification. The latter of which has created many things, and in the eyes of the average Akula, nothing good. Through genesplicing and manipulations, the Akula subspecies came to be in a matter of decades. &lt;br /&gt;
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The Sudak (Sudaek plural) are extremely closely related to, and are considered a subspecies and splice of Akula with Human features, rather than Humans with shark-like features (though in the server are counted as abhumans for  the sake of species selection rather than Akula themselves). More fair and lithe than their mainland counterparts, Sudak average 10-25cm shorter and significantly lighter and less dense. Hair and skin tones vary greatly from typical True Akula, with garish bright pigments being the norm, though more traditional colors do exist. &lt;br /&gt;
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Though being the only biologically compatible species for breeding, mixed couples are rare and result in exile from True Akula clans in the vast majority of cases. &lt;br /&gt;
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Notable differences between True Akula and Sudak/Sudaek are as follows, in order of visibility:&lt;br /&gt;
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* Coloration is often much more vibrant, and rare markings are exaggerated.&lt;br /&gt;
* Slighter builds.&lt;br /&gt;
* Human jointed hands, sometimes with five fingers.&lt;br /&gt;
* Plantigrade, four or five toed feet.&lt;br /&gt;
* Eyes tend to be more open and expressive.&lt;br /&gt;
* (Occasionally) Actual shark gills attached to the throat rather than the smaller gill slits.&lt;br /&gt;
* Smaller teeth, less aggressive teeth and larger molars.&lt;br /&gt;
* More human like mannerisms, with an almost exclusively human neural structure. &lt;br /&gt;
* Generally more positive and “open” personalities.&lt;br /&gt;
* Looser sexual practices and standards.&lt;br /&gt;
* Unusual genital structures.&lt;br /&gt;
* Existence of hermaphrodites or other malformations otherwise purged from Akula genetics.&lt;br /&gt;
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Some Akula accept the existence of the Sudak, and individuals thereof. They, however, are a small minority against the overwhelming disgust held by the average person. For both physical, ethical, and social reasons, Sudak are considered aberrations and the term Sudak used on a True Akula is tantamount to a harsh slur and a sure way to start a fight. Racial tension remains at an all-time high, with Sudaks/Sudaek often seen as the antithesis to True Akula morals and ideals. That said, the Sudaek have earned a permanent place rooted deep in the SolFed workings in the entire galactic region, being much more amicable with Human preferences and practices. This has earned them a reputation as manipulators and rootless cosmopolitans more interested in status than the good of the people. The willingness to take and issue loans has also earned a great deal of ire amongst various religious groups, on top of already being seen as unnatural mutants, religious anti-usury practices are older than any records found to date and deep-rooted homophobia further widens the divide. Much of this has been found to be a result of uncanny valley, however.&lt;br /&gt;
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In direct contrast, the belief in being evolutionary superior and more refined permeates the budding Sudaek culture, fueled by early persecution. Seeing their ancestors as brutes and bigots, Sudaek generally identify more with human culture and customs. Tropical life with the openness of their vacationers’ paradise and the comforts of cutting edge technology, they’re typically quite outgoing, bubbly, and “comfortable” in many aspects, even by Human standards, let alone the refined stoicism of their mainland cousins. Favored for their more positive demeanor and less intimidating features, the Sudaek have a disproportionate public representation in media, marketing, and customer focused roles throughout the Federation. The face of Donbettyr is that of a smiling Sudak girl in a grass skirt on a tropical vista, as opposed to the stoic, robed and gun-toting Akula warrior poets of the Serpent’s Ribs.&lt;br /&gt;
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==Akula and the Galaxy - Sharks in space==&lt;br /&gt;
Despite their long presence in the Federation, the Akula remain a minority against the human and abhuman Federation. Saddled with a storied reputation as brutes and warmongers due in large part to the quite famous images of the “New species of laser-shark berzerkers” from the earliest colonization, Akula have a limited public image outside their galactic region beyond engineers, miners, military, and exploration roles. At large, a significant deal of confusion between the Akula and Sudaek exists in the public eye, with the Sudaek being more prominent in media and often identifying themselves as Akula to avoid the somewhat insulting name, and true Akula remaining insular to human and Akula groups. &lt;br /&gt;
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On top of this, is the confusion that True Akula are exclusively warriors or workers, while the Sudaek are the poets, artisans, and craftsmen. The rarely understood truth is that Sudaek are much more in the service, banking, media, and humanities. As well, reputations for sexual diversity and freedom blanket the public perception, much to the dismay of the prudish, modest traditionalists that make up the majority of the species… And to the disappointment of many would-be suitors.&lt;br /&gt;
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Akula-Human relations are the strongest inter species tie for the polite xenophobes. Abhuman races are generally politely tolerated and respected if they earn it, but not something to bring home to the family. Pure humans can become recognized as part of families, tribes, and clans, and while it may be begrudgingly given by some, being accepted by a group is a significant honor and comes with the perks and protections thereof. Much like being a citizen of ancient Rome, declaring oneself a member of a band or clan carries a significant social sway and responsibility.&lt;br /&gt;
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Relations with other species are less favorable. The most common first contact method any species has with Akula comes as the spearhead of SolFed annexation or from pirate raiders beyond the edges of civilization. As such, Akula Breacher Teams are renowned, feared, or reviled depending on who hired them. &lt;br /&gt;
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The Mar&#039;Qua, for example, have had overwhelmingly negative encounters and relations with Akula, despite a vague biological similarity. Both sides claim objective superiority over each other, and Mar&#039;Qua media representation of Akula as nothing more than monsters has created significant tension between the species on top of extreme differences in culture and morals. Body language readability and the stoicism of Akula until their indignation boils over lends to the belief of being short-tempered and spontaneously violent by the uninitiated layman. Mar&#039;Qua in in turn, are seen as blind, pompous, and willfully ignorant. &lt;br /&gt;
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Likewise, relations with the Naramadi are tense at best, and openly hostile at worst. Virtually all contact between the species comes from conscription into the various branches in the SolFed military. Significant human oversight and mediation is needed to reduce the number of “accidents” incurred against Naramadi, with mixed units requiring Human officers to prevent fragging. Inherent social and biological differences between species draws harsh ire from Akula troopers, who are self-motivated and see service as a duty and regular part of adulthood, in direct contrast to the impression of Naramadi being individually cowardly and requiring harsh leaders to motivate them into brutal combatants. As such, Naramadi are considered immature and akin to dull, merping, overgrown pups suitable for distractions and cannon fodder. Few acts of intelligence and heroism are sufficient to earn Naramadi recognition as fellow warriors instead of attack dogs. &lt;br /&gt;
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Expansion outwards from their wet home has been slow-going compared to most other species in the Federation. Conversely, it’s also been the most ethnically homogeneous non-human expansion in the Federation, with Akula staking claims to a number of second and third tier habitable planets. The few Akula colonies are far-flung and highly selective for conditions similar to Donbettyr. On the other hand, many have found their way across the galaxy as traders and workers, and indeed, some as soldiers and mercenaries. &lt;br /&gt;
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Without the restraints of the Solar Federation, it’s impossible to know the path this species will take, between stagnation, genocide, or expansion into Andromeda, only time will tell.&lt;br /&gt;
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==Summary==&lt;br /&gt;
For Akula players&lt;br /&gt;
A “True Akula” features:&lt;br /&gt;
* Digitigrade legs with three toes with claws, and a vestigial dewclaw.&lt;br /&gt;
* Four-digit hands with claws and double joints.&lt;br /&gt;
* A single small closing slit near where human ears would be for exit-only vestigial gills.&lt;br /&gt;
* Single-rows of large, broad teeth.&lt;br /&gt;
* Modesty in clothing.&lt;br /&gt;
* Extreme traditionalism and family/clan values or rebellion against that tradition.&lt;br /&gt;
* Cold resistance, but always feel slightly cold out of water.&lt;br /&gt;
* No mutations due to disposing of mutant children before or at birth for over a hundred thousand years.&lt;br /&gt;
* Nictitating membranes.&lt;br /&gt;
* Biting is seen as extremely vulgar.&lt;br /&gt;
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You are a member of a species of consummate professionals with ancient traditions of meditation and restraint. Passions are embers or thermite fires, behind masks of predatory stoics. Your people are exceptionally traditional and bigoted, but polite and respectful, showing a dignity to animals and people, even the people that are considered no more than savage animals. You are an ambassador of your people, your family, your clan, and your species, and you actions are your net worth. Arguments and petty squabbles are below you, and your slates cleaned of grudges once your long, controlled fuse runs out and you put someone in their place. &lt;br /&gt;
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You are an alien, you are not trusted, your people face significant prejudice and a reputation as mindless monsters without culture. Your family history is likely older than the Roman Empire and your clan sailed the waves while woolie mammoths still roamed the Earth. &lt;br /&gt;
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Naming and general cultural hints should fall in the broader Eurasia inspirations, Slavic, Caucus, Tartar, and Mongolian. Regular human names are uncommon, but not egregious. Muted tones and high standards are running themes. Mutations are virtually non-existent and body modifications are grounds for exile. You’re most likely from a brutal under-developed world, or born in space. You’re always a bit cold without your modest, practical clothes, jackets, cloaks, or scarves. Your colors are expected to be fairly natural and sharky, though very grey greens and blues are fine. Bright neon tones are not socially acceptable, though outcasts can be found in space trying to escape these norms and dogmas.&lt;br /&gt;
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You are not reproductively compatible with any humans or abhumans except Sukaek, and that is wildly taboo, and produces only True Akula or only Sudaek offspring depending on the mother’s species. Interracial couples are excommunicated from Akula social groups. The sexual revolution was crushed with an iron fist.&lt;br /&gt;
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Your effeminate, weak, mutant cousins are social, biological, and ethical chromosomatic aberrations. The sight, smell, and sound of them makes your eyes roll and twitch with disgust at these domesticated playtoys of the rich and powerful. Being called a Sudak is fighting words and a curse against your name.&lt;br /&gt;
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For Sudak players&lt;br /&gt;
A “Sudak” or genespliced Akula features:&lt;br /&gt;
* Typically plantigrade, human style legs and feet.&lt;br /&gt;
* Normal, five digit hands.&lt;br /&gt;
* Optionally, actual shark gills.&lt;br /&gt;
* Smaller teeth, optionally with disposable teeth.&lt;br /&gt;
* Genemodding.&lt;br /&gt;
* Optionally, colorful hair or markings, possibly even with scales or fur.&lt;br /&gt;
* Free spirits.&lt;br /&gt;
* Cute.&lt;br /&gt;
* Unusual genitalia or atypical combinations.&lt;br /&gt;
* Generally socially comfortable.&lt;br /&gt;
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You are the anime shark-girl of everyone’s dreams. Essentially a human with a snout, a tail, gills, and pointed animal ears, you’re free to be as colorful, garish, and degenerate as you’d like. You’re less physically imposing, still unusually durable, but only the most trained and dedicated, genemodded bodybuilding Sudak compares to the nature of True Akula. In exchange, you’re not burdened by the staunch traditions and etiquette, backwards religions or bigotry. You can be as free a spirit as you’d like. &lt;br /&gt;
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You cannot pass as a True Akula unless taking significant and active measures to blend in, and even then you’ll look noticeably effeminate and child-like to your shark-monster cousins, even if you don’t to human eyes. You fit somewhere more akin to other abhumans, despite being biologically very Akula.&lt;br /&gt;
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Your firebrand temper, or mild demeanor are just as socially valid as anyone else, as are your lusts and desires. As free as anyone can be in times like these, you’re not nearly as affected by the ever present chill, and can comfortably show as much skin as legally allowed. Your kind is known for their hospitality and pleasant, if intense ways. You can live hard, love hard, and play hard. &lt;br /&gt;
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You and your family are inherently a higher economic strata than your brutish relatives, with your charm and sleek looks. The blood of an ambush predator still runs through you, and without the raw power to use that, your grace, wits, and body, you can navigate the modern hunting grounds of wealth and influence just as well as the ancients hunted the seas. You’re the next evolution in Akula, and you wear the name proudly, even if just to spite the brutes who call themselves the “True” Akula to undermine your kin.&lt;br /&gt;
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For everyone else:&lt;br /&gt;
At first glance, the average person might have trouble telling apart an Akula from a Sudak, if even remotely aware there’s a difference. Previous experiences and familiarity largely depend on the character’s background. Service, business, and medical/research types have likely encountered mostly the “cute” and lithe Sudaks/Sudaek subspecies of genespliced Akula, which are generally rowdy humans with tails. Sometimes known for being especially “comfortable” around people.&lt;br /&gt;
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On the other hand, those in more hands-on professions might have experience with “True Akula”, large, digitigrade shark monsters which keep to themselves or their working groups. They’re seen as warmongers, pirates, and savages, with their culture mostly ignored in all depictions. Often seen as antisocial, this is a defense mechanism against starting pointless arguments or damaging productivity.&lt;br /&gt;
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{{Species}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Kazkin</name></author>
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