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	<updated>2026-06-02T14:23:30Z</updated>
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	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3815</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3815"/>
		<updated>2023-01-31T20:59:56Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About Me=&lt;br /&gt;
Hi, I&#039;m a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;br /&gt;
&lt;br /&gt;
= Test Area=&lt;br /&gt;
&lt;br /&gt;
===Chem Stuff===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}[[#Acetone|Acetone]]&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes. Causes toxin damage when ingested.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is really smart and tedious...&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An LC-001-TD document &#039;[found here]&#039; should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Council Meetings &amp;amp; Edicts==&lt;br /&gt;
&lt;br /&gt;
Council Meetings are extended discussions, either in person or over radio communications regarding matters which may require collective decision-making of the council. Therefore, it is the primary means by which the low council may make decisions and alter colony procedures during the course of a shift. &lt;br /&gt;
&lt;br /&gt;
Council Edicts are succinctly the result of such discussions; votes requiring a simple majority to pass/fail, which allow the Lower Council to sway colony policy and make decisions that carry the weight of the law.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meetings:&#039;&#039;&#039; Council meetings may be called by any one member of the Low Council(including the Premier) at their discretion. Such meetings should be called only to discuss particular topics, issues, or matters related to the colony and should generally be held in whichever form is most immediately convenient. &lt;br /&gt;
:*Meetings regarding the discussion of particularly sensitive or important topics should only be held in person with &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors present, while less important matters may be left to radio-comms discussions with members missing, out of comms range, etc.&lt;br /&gt;
:*Any meetings that will require a vote on a matter should ideally include all currently on-shift councilors, particularly for important matters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Edicts:&#039;&#039;&#039; Edicts are the result of council votes. These ‘rulings’ carry the full power of law and may be enacted for any number of reasons; Adjusting colony procedure for a given shift, Law, or making important decisions about how the colony shall proceed in a given matter. &lt;br /&gt;
:*It is notable that while Edicts grant the council wide-ranging powers, they are not without limit— the High Council still retains complete authority in their respective jurisdictions and while edicts may countermand any one factions authority at a time, they may be struck down by the High council as well. &lt;br /&gt;
:*During the course of a Low Council vote, &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors must vote— refusal to vote, abstaining, etc, shall result in immediate dismissal with a fax sent to the respective High Councilor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the above-listed powers there are a handful of matters that must also be considered. As made clear in other sections of colony procedure;&lt;br /&gt;
*The Premier may veto any and all edicts that the Low Council enacts or attempts to enact with the caveat that a unanimous vote of 3 or more Councilors may overrule their veto. &lt;br /&gt;
*Any and all edicts the Low Council passes must be adhered to by all Colonists and Councilors both. Any disagreements with Edicts may be appealed to Provost Marshal Kilmeade but MUST be followed until such a time as the edict is struck down.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3814</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3814"/>
		<updated>2023-01-31T20:39:16Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About Me=&lt;br /&gt;
Hi, I&#039;m a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;br /&gt;
&lt;br /&gt;
= Test Area=&lt;br /&gt;
&lt;br /&gt;
===Chem Stuff===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}[[#Acetone|Acetone]]&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes. Causes toxin damage when ingested.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is really smart and tedious...&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a bipartisan mediator between the council and the accused.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An LC-001-TD document &#039;[found here]&#039; should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Council Meetings &amp;amp; Edicts==&lt;br /&gt;
&lt;br /&gt;
Council Meetings are extended discussions, either in person or over radio communications regarding matters which may require collective decision-making of the council. Therefore, it is the primary means by which the low council may make decisions and alter colony procedures during the course of a shift. &lt;br /&gt;
&lt;br /&gt;
Council Edicts are succinctly the result of such discussions; votes requiring a simple majority to pass/fail, which allow the Lower Council to sway colony policy and make decisions that carry the weight of the law.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meetings:&#039;&#039;&#039; Council meetings may be called by any one member of the Low Council(including the Premier) at their discretion. Such meetings should be called only to discuss particular topics, issues, or matters related to the colony and should generally be held in whichever form is most immediately convenient. &lt;br /&gt;
:*Meetings regarding the discussion of particularly sensitive or important topics should only be held in person with &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors present, while less important matters may be left to radio-comms discussions with members missing, out of comms range, etc.&lt;br /&gt;
:*Any meetings that will require a vote on a matter should ideally include all currently on-shift councilors, particularly for important matters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Edicts:&#039;&#039;&#039; Edicts are the result of council votes. These ‘rulings’ carry the full power of law and may be enacted for any number of reasons; Adjusting colony procedure for a given shift, Law, or making important decisions about how the colony shall proceed in a given matter. &lt;br /&gt;
:*It is notable that while Edicts grant the council wide-ranging powers, they are not without limit— the High Council still retains complete authority in their respective jurisdictions and while edicts may countermand any one factions authority at a time, they may be struck down by the High council as well. &lt;br /&gt;
:*During the course of a Low Council vote, &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors must vote— refusal to vote, abstaining, etc, shall result in immediate dismissal with a fax sent to the respective High Councilor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the above-listed powers there are a handful of matters that must also be considered. As made clear in other sections of colony procedure;&lt;br /&gt;
*The Premier may veto any and all edicts that the Low Council enacts or attempts to enact with the caveat that a unanimous vote of 3 or more Councilors may overrule their veto. &lt;br /&gt;
*Any and all edicts the Low Council passes must be adhered to by all Colonists and Councilors both. Any disagreements with Edicts may be appealed to Provost Marshal Kilmeade but MUST be followed until such a time as the edict is struck down.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3813</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3813"/>
		<updated>2023-01-31T19:57:09Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About Me=&lt;br /&gt;
Hi, I&#039;m a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;br /&gt;
&lt;br /&gt;
= Test Area=&lt;br /&gt;
&lt;br /&gt;
===Chem Stuff===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}[[#Acetone|Acetone]]&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes. Causes toxin damage when ingested.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is really smart and tedious...&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a bipartisan mediator between the council and the accused.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An LC-001-TD document &#039;[found here]&#039; should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Interment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Council Meetings &amp;amp; Edicts==&lt;br /&gt;
&lt;br /&gt;
Council Meetings are extended discussions, either in person or over radio communications regarding matters which may require collective decision-making of the council. Therefore, it is the primary means by which the low council may make decisions and alter colony procedures during the course of a shift. &lt;br /&gt;
&lt;br /&gt;
Council Edicts are succinctly the result of such discussions; votes requiring a simple majority to pass/fail, which allow the Lower Council to sway colony policy and make decisions that carry the weight of the law.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meetings:&#039;&#039;&#039; Council meetings may be called by any one member of the Low Council(including the Premier) at their discretion. Such meetings should be called only to discuss particular topics, issues, or matters related to the colony and should generally be held in whichever form is most immediately convenient. &lt;br /&gt;
:*Meetings regarding the discussion of particularly sensitive or important topics should only be held in person with &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors present, while less important matters may be left to radio-comms discussions with members missing, out of comms range, etc.&lt;br /&gt;
:*Any meetings that will require a vote on a matter should ideally include all currently on-shift councilors, particularly for important matters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Edicts:&#039;&#039;&#039; Edicts are the result of council votes. These ‘rulings’ carry the full power of law and may be enacted for any number of reasons; Adjusting colony procedure for a given shift, Law, or making important decisions about how the colony shall proceed in a given matter. &lt;br /&gt;
:*It is notable that while Edicts grant the council wide-ranging powers, they are not without limit— the High Council still retains complete authority in their respective jurisdictions and while edicts may countermand any one factions authority at a time, they may be struck down by the High council as well. &lt;br /&gt;
:*During the course of a Low Council vote, &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors must vote— refusal to vote, abstaining, etc, shall result in immediate dismissal with a fax sent to the respective High Councilor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the above-listed powers there are a handful of matters that must also be considered. As made clear in other sections of colony procedure;&lt;br /&gt;
*The Premier may veto any and all edicts that the Low Council enacts or attempts to enact with the caveat that a unanimous vote of 3 or more Councilors may overrule their veto. &lt;br /&gt;
*Any and all edicts the Low Council passes must be adhered to by all Colonists and Councilors both. Any disagreements with Edicts may be appealed to Provost Marshal Kilmeade but MUST be followed until such a time as the edict is struck down.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3812</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3812"/>
		<updated>2023-01-31T19:49:16Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: WIP on stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hi, I&#039;m a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;br /&gt;
&lt;br /&gt;
== Test Area==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}[[#Acetone|Acetone]]&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes. Causes toxin damage when ingested.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is really smart and tedious...&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a bipartisan mediator between the council and the accused.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An LC-001-TD document &#039;[found here]&#039; should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Interment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Council Meetings &amp;amp; Edicts==&lt;br /&gt;
&lt;br /&gt;
Council Meetings are extended discussions, either in person or over radio communications regarding matters which may require collective decision-making of the council. Therefore, it is the primary means by which the low council may make decisions and alter colony procedures during the course of a shift. &lt;br /&gt;
&lt;br /&gt;
Council Edicts are succinctly the result of such discussions; votes requiring a simple majority to pass/fail, which allow the Lower Council to sway colony policy and make decisions that carry the weight of the law.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meetings:&#039;&#039;&#039; Council meetings may be called by any one member of the Low Council(including the Premier) at their discretion. Such meetings should be called only to discuss particular topics, issues, or matters related to the colony and should generally be held in whichever form is most immediately convenient. &lt;br /&gt;
:*Meetings regarding the discussion of particularly sensitive or important topics should only be held in person with &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors present, while less important matters may be left to radio-comms discussions with members missing, out of comms range, etc.&lt;br /&gt;
:*Any meetings that will require a vote on a matter should ideally include all currently on-shift councilors, particularly for important matters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Edicts:&#039;&#039;&#039; Edicts are the result of council votes. These ‘rulings’ carry the full power of law and may be enacted for any number of reasons; Adjusting colony procedure for a given shift, Law, or making important decisions about how the colony shall proceed in a given matter. &lt;br /&gt;
:*It is notable that while Edicts grant the council wide-ranging powers, they are not without limit— the High Council still retains complete authority in their respective jurisdictions and while edicts may countermand any one factions authority at a time, they may be struck down by the High council as well. &lt;br /&gt;
:*During the course of a Low Council vote, &#039;&#039;&#039;ALL&#039;&#039;&#039; councilors must vote— refusal to vote, abstaining, etc, shall result in immediate dismissal with a fax sent to the respective High Councilor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Among the above-listed powers there are a handful of matters that must also be considered. As made clear in other sections of colony procedure;&lt;br /&gt;
*The Premier may veto any and all edicts that the Low Council enacts or attempts to enact with the caveat that a unanimous vote of 3 or more Councilors may overrule their veto. &lt;br /&gt;
*Any and all edicts the Low Council passes must be adhered to by all Colonists and Councilors both. Any disagreements with Edicts may be appealed to Provost Marshal Kilmeade but MUST be followed until such a time as the edict is struck down.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Draft:Colonist&amp;diff=3759</id>
		<title>Draft:Colonist</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Draft:Colonist&amp;diff=3759"/>
		<updated>2023-01-10T12:01:19Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Creating the draft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This job has no access. But it&#039;s good to play if you are [[The Basics|a newbie]], because you can have an infinite number of colonists around. The [[Premier]] can give you more access on your identification card, so you can be something other than a random nobody who dies in the tunnels.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
As a Colonist, you don&#039;t get paid! An obvious outrage, so you&#039;ll want to either get a job or just assist with various existing jobs around the colony. Feel free to ask over the radio if anyone would like any assistance. You don&#039;t have much access, so it&#039;ll be pretty hard to get anywhere, but this is still a good job for new players. It&#039;s also a good job to play if you want to hop into the colony but not occupy any actual job slots or have any specific duties, but be advised that the game is generally &#039;&#039;much&#039;&#039; more enjoyable if you take a job that actually gives you something to do when you&#039;re not actively engaged in &amp;lt;s&amp;gt;&amp;lt;small&amp;gt;E&amp;lt;/small&amp;gt;&amp;lt;/s&amp;gt;RP.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3758</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=3758"/>
		<updated>2023-01-10T11:31:37Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hi, I&#039;m a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;br /&gt;
&lt;br /&gt;
== Test Area==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}[[#Acetone|Acetone]]&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes. Causes toxin damage when ingested.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is really smart and tedious...&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=3757</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=3757"/>
		<updated>2023-01-10T11:29:54Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Requesting this be updated to in-game SIRC, in order to keep the wiki up to date.}}&lt;br /&gt;
&lt;br /&gt;
== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main refrence and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
Pharmaceutical chemicals can usually be identified by a light pink-ish color.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt; **Without** Sugar Present &lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt;2 parts Carbon &amp;lt;br&amp;gt;0.1 parts Toxin &amp;lt;br&amp;gt;5 parts Plasma (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Clonexadone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;0.1 parts Radium &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst) &amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#C2C2D6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum &amp;lt;br&amp;gt; 1 part Iron &amp;lt;br&amp;gt;0.1 parts Raw Uncapped Nanobots &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst) &amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone &amp;lt;br&amp;gt;0.1 parts Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable_Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]] &amp;lt;br&amp;gt;Temperature required: 400K-INFINITY&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Oxycodone|Oxycodone]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Carrion) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.001/t In Stomach &lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;1 part Honey&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#Ultrasurgeon|Ultrasurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Adrenaline|Adrenaline]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Synaptazine|Synaptazine]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Blood&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Handyprints|Handyprints]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as [[#Tricordazine|Tricordazine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. &lt;br /&gt;
&lt;br /&gt;
A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker|Mindbreaker]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics. Works identically as [[#Dexalin|Dexalin]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N.A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons. Works as [[#Peridaxon|Peridaxon]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
Works identically as [[#Dylovene|Dylovene]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.&#039;&#039;&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbont&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs.&lt;br /&gt;
&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as [[#Kelotane|Kelotane]] on [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic. Works identically as [[#Bicaridine|Bicaridine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
|Used as a cardiac stimulant.&lt;br /&gt;
&lt;br /&gt;
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=3756</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=3756"/>
		<updated>2023-01-10T11:14:34Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: changes Nanotrasen in Marshal paperwork to Nadezhda&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
First you should take a look at the information your character &#039;&#039;should&#039;&#039; have before starting their first day working on station. (&amp;quot;s&#039;&#039;hould&amp;quot;, some jobs don&#039;t require records, like lodge hunter and outsider, but all colony jobs do require you fill out all three records.)&#039;&#039;  Your character should have the following records: Employment, Medical and Security! These should be filled out as if they were being written about your character from a corporate or hiring staff member&#039;s point of view. &#039;&#039;&#039;&#039;&#039;Just like your actual character please make sure your records fit with our stations &amp;quot;canon” and &amp;quot;[[rules]]&amp;quot;.&#039;&#039;&#039;&#039;&#039; Always remember the golden rule, some records are better than no records and they can be as long or short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS:&lt;br /&gt;
 CURRENT CERTIFICATIONS:&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&#039;&#039;&#039;&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 If blank, put N/A&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before.)&#039;&#039;&#039;&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Faggot[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Genetics&amp;diff=2392</id>
		<title>Guide to Genetics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Genetics&amp;diff=2392"/>
		<updated>2021-12-22T10:54:48Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: second part of the edit, requesting read-over.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is only a basic guide on how to do &#039;&#039;&#039;Genetics&#039;&#039;&#039;. Genetics is rather still in development, meaning that the wiki page can be outdated or have wrong information at any time. That being stated, Genetics is rather easy, fun and powerful if you know what you are doing...&lt;br /&gt;
&lt;br /&gt;
== Harvesting Genes From Animal to Mutants ==&lt;br /&gt;
Genetics is heavily limited at the beginning, this is due to your vital equipment not being upgraded, so it is recommended to get Pico Manipulators for all your machinery to save you DNA, meat and time!&lt;br /&gt;
&lt;br /&gt;
The first thing you will likely notice in the lab is the Gibber, like the Chef&#039;s one it is meant for Monkeys, Spiders and other critters native to maintenance, and outside faunas from birds to even a render if you are lucky, too! You will likely want to hack it by using a multitool on it about 7 times before you are able to grind up those poor, hopefully, dead bodies.&lt;br /&gt;
&lt;br /&gt;
The thing next to the Gibber is a Meat Spike, by grappling anything you can put the corpses up there and harvest meat from it, which is really useful so that, with the Gibber, should give you a fair amount of resources for a good start.&lt;br /&gt;
&lt;br /&gt;
Monkeys and Humans limbs can be butchered for a small amount of meat, simply put legs or arms onto a table and use a knife on it to acquire one more slab of meat needed to finish your project, or get a head start on the next clone!&lt;br /&gt;
&lt;br /&gt;
Once you have meat at hand you have to use the Xenofauna Genetics Pulper, located in the top right of the main genetics lab. When meat is added, turn on the Pulper to convert that slab of meat into DNA samples, upgrading this is vital to saving meat samples! DNA samples are the key to your genetics work so make sure not to scrap every flesh into a smoothie.&lt;br /&gt;
&lt;br /&gt;
Gathering Animal Protein is a huge part of making a clone, at the start of the shift without upgrades a cow can cost around 600u of the liquid, so it is important to not want to waste too much at the start of the shift. That&#039;s where the Soteria Advanced Grinder comes into play, this marvel of science allows anything to the south tile of it to be eaten up automatically, saving you clicks! It can hold a lot of reagents and does not auto-dispense them into bottles unless you tell it to. Lastly, the Soteria Advanced Grinder has the added feature that, when click-dragging a B.I.D.O.N. canister to the machine on its **West tile** will connect them up, and allow you to directly transfer the stored liquid to the canister saving you loads of time filling them by hand or bucket!&lt;br /&gt;
 &lt;br /&gt;
A few tricks to get loads of Animal Protein are - &lt;br /&gt;
# Cutting up meat slabs into slices, this well taking an extra step will result in a few more units of Animal Protein.&lt;br /&gt;
# There is a Cow mutation that lets you milk them for Animal Protein, basically giving you an endless but slow amount.&lt;br /&gt;
# Medical might have a few spare bottles around due to needing roach meat themselves, it might be best to check the chemical fridge or ask around! &lt;br /&gt;
&lt;br /&gt;
== The Belvoix Genetic Analyzer ==&lt;br /&gt;
&lt;br /&gt;
This imposing analyzer can be understood easily after a few minutes of tinkering!&lt;br /&gt;
Adding in the DNA sample will show you plenty of mutations, by looking closely you can notice that they are all called &amp;quot;???&amp;quot; at first, this is due to the machine not having them analyzed. You may only be able to do 2 at a time, but with upgrades it allows for more. Analyzing a block or DNA sample will tell you what mutation it has, by hitting &amp;quot;Analyze&amp;quot; then marking the block you want with the &amp;quot;Mark&amp;quot; button will turn its color from Yellow into Green. For those that are color blind, it turns a checkmark into an &amp;quot;X&amp;quot; as well and states &amp;quot;Unmarked&amp;quot; otherwise.&lt;br /&gt;
&lt;br /&gt;
Hitting &amp;quot;Sync with RnD&amp;quot; will give RnD&#039;s main console points depending on how many DNA you have scanned and what they were, this is handy for RND at the start of the shift or when they need those last few points for new researches, making your lab a likely priority for upgrades!&lt;br /&gt;
&lt;br /&gt;
Getting past the first few unknown blocks is easy but getting to the more advanced and rare nodes may be harder without mutating them. To mutate a block, click the &amp;quot;Combine&amp;quot; or &amp;quot;Key&amp;quot; icon button and merge two or more other mutations to the top list going left to right. In case of a miss-click, you can click the &amp;quot;Remove&amp;quot; button to prevent that copy from being combined. Doing this should give you a new mutation when done correctly with a good match. Though they may need to be analyzed to reveal what the mutations are.&lt;br /&gt;
&lt;br /&gt;
Aside from &amp;quot;Combining&amp;quot;, you might notice the function &amp;quot;Merge&amp;quot;. This will merge two DNA samples into one, rather useful for making super clones of a mutation cocktail. Same mutation stacks onto one another for &amp;quot;Copies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After messing around merging and combining these genes, its &amp;quot;Instability&amp;quot; will rise and fall, fluctuating due to how many mutations are present. Each mutation adds its own amount of Instability. Do **NOT** let things get to 100%!&lt;br /&gt;
&lt;br /&gt;
== DNA Sampling and Wheeling are Done, Now What? ==&lt;br /&gt;
&lt;br /&gt;
To the left side of the lab, you can see three Belvoix Xenofauna Cloning Vats, these large tubular machines are where you add those lovely spliced samples, as well as to the Advanced Grinder and a B.I.D.O.N. canister to the West. The canister must have Animal Protein to clone animals, otherwise, it will stall out. Make sure that you don&#039;t run out of protein or your experiment can end up with a half-cloned flesh pile of wasted materials, time, and work. The Cloning Vat can clone just about any animal as long as they are organic, so long as you can get a viable slab of meat out of it to get that DNA sample. Leaving a Cloning Vat untended can lead to the animal breaking out if fully cloned, making a horrible mess to deal with. It is best to not stray too far from your work, luckily, a fully cloned animal will bang on the glass a few times giving sound and chat cues!&lt;br /&gt;
&lt;br /&gt;
If you want to clone something with the mutations active, you need to head back to Belvoix Genetic Analyzer and make sure that the mutations you want are active in your clone, this is shown by the nodes being colored bright green, the inactive mutations will flash bright red. For those that are color blind, there are written descriptions underneath. Be sure to always check what is and is not active before cloning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be. Sure. To. Always. Check. BEFORE. Cloning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When cloning something that is hostile and dangerous, make sure to have Trauma Teams or armed guards at the ready in case of an attempted breakout, and remember &#039;&#039;&#039;ALWAYS FOLLOW [[Standard_Operating_Procedure#Genetics_Research|SoP]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mutations in You ==&lt;br /&gt;
&lt;br /&gt;
The first thing you should do before having anyone consent to having mutation is to document everything you are doing and testing. If you are testing on yourself, then make sure to note this down. Once that is done, if you are lucky there will be some uranium around the RnD lab in order to print Blue-Ink Mutagenic Purgers, these are vital to clearing mutations and undoing mistakes, so always have at least one or two around for safety.&lt;br /&gt;
&lt;br /&gt;
Cows, birds, and even monkeys are fun to toy with, but now you might test on humans, for Science of course! Well, it is rather simple to get a Mutagenic Injector, load the sample into it and inject yourself. This will inject 9 different mutations at once, and some might not be active. No need to worry as you have Blue-Ink Mutagenic Purgers, this resets all your mutations removing them all in one go, you did print one out, &#039;&#039;&#039;right&#039;&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
== Bureaucracy ==&lt;br /&gt;
To some the most fun, to others a painful paperwork system that has no real reward other than covering you from the iron hammer that is Marshal looking to shut down your fun experiment.&lt;br /&gt;
Be sure to always have your papers, finding and collection of data scanned copied and filed away otherwise you may be visited by a large group of really trigger happy Blackshield and angry Marshals just looking for any reason to start a shootout or an arrest!&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|Follow your sop]]&lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|&#039;&#039;&#039;Follow Your Sop&#039;&#039;&#039;]]&lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|&#039;&#039;&#039;Follow. Your. Sop&#039;&#039;&#039;]]&lt;br /&gt;
# Always make sure to get consent and propper paperwork as outlined in [[Standard_Operating_Procedure#Genetics_Research|Sop]]&lt;br /&gt;
# If you are running low on animals, Lonestar cargo can import basic ones.&lt;br /&gt;
# Many foes the Prospectors face have great mutations and valuable data inside them! Make sure to secure deals with them to get those harder and rare faunas out in the fields!   &lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|&#039;&#039;&#039;Follow! Your! Sop!&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== But what is the room to the right side of the lab? ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s the old DNA genetics lab, which still works too even with this completely better and new system added to Sojourn!&lt;br /&gt;
&lt;br /&gt;
To use that one, here&#039;s a bare bone basic guide - &lt;br /&gt;
Slam in a monkey, and save to buffer.&lt;br /&gt;
&lt;br /&gt;
U.I is how they look, controlling hair colour, eye colour hair and other things like horns and wings.&lt;br /&gt;
&lt;br /&gt;
Rejuvenators are used with a beaker that can be added to the DNA modifier, this allows you to inject your subject with whatever contents were in the said beaker, typing anti-mutation or anti-radiation based chemicals.&lt;br /&gt;
&lt;br /&gt;
Go to its S.E.&lt;br /&gt;
&lt;br /&gt;
Mutate the 3 left most number or letter to a D or greater (E and F are greater)&lt;br /&gt;
&lt;br /&gt;
Print out a single needle of it to test, inject it into someone or yourself. Theirs a small cooldown and you will have to save to an S.E buffer every time you want to test out a new 3 digit code.&lt;br /&gt;
&lt;br /&gt;
See if it gives you powers, repeat as you go though!&lt;br /&gt;
&lt;br /&gt;
Some clear as day mutations are -&lt;br /&gt;
&lt;br /&gt;
TK, X-ray, Blindness, Stuttering, Hulk! Many more.&lt;br /&gt;
&lt;br /&gt;
The test subject doesn&#039;t need to be alive to mutate them, so no need to worry about the dead monkey inside the pod!&lt;br /&gt;
&lt;br /&gt;
Be careful though, as each needle is radioactive and will slowly kill you or your test subject, it&#039;s a silent killer so work with medical to give you anti-radiation chemicals.&lt;br /&gt;
&lt;br /&gt;
Much more inadept guides can be found in other wikis or learned in-game.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=2391</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=2391"/>
		<updated>2021-12-22T10:11:33Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hi, I am a Paradise Station mentor, a now-dead ss13 server admin, and a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;br /&gt;
&lt;br /&gt;
== Test Area==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}[[#Acetone|Acetone]]&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes. Causes toxin damage when ingested.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is really smart and tedious...&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=2390</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=2390"/>
		<updated>2021-12-22T10:11:03Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hi, I am a Paradise Station mentor, a now-dead ss13 server admin, and a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;br /&gt;
&lt;br /&gt;
== Test Area==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#FFDD66;&#039;|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#FFDD66;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#FFEE88;&#039;|{{anchor|Acetone}}[[#Acetone|Acetone]]&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes. Causes toxin damage when ingested.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=2360</id>
		<title>User:Emilitia Ennehrt</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Emilitia_Ennehrt&amp;diff=2360"/>
		<updated>2021-12-17T15:21:35Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Created page with &amp;quot;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #222222; border-radius: .9em; color: #ffdd02; padding: .8em .8em .8em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Welcome to my userpage!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
Hi, I am a Paradise Station mentor, a now-dead ss13 server admin, and a player of Sojourn since October of 2021. I do art, commission, and other creative hobbies, contact me on discord &#039;&#039;&#039;@Emilitia Ennehrt#3586&#039;&#039;&#039; if you have anything you need help with&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:ImportantJob&amp;diff=2359</id>
		<title>Template:ImportantJob</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:ImportantJob&amp;diff=2359"/>
		<updated>2021-12-17T14:53:02Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #a80000; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This is considered a job of high importance, expect to be demoted or jobbanned if you fail to do your job correctly, act incompetently, and generally perform poorly.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;You can and will be scrutinized by admins and players in your department.&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Documentation&amp;diff=2358</id>
		<title>Template:Documentation</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Documentation&amp;diff=2358"/>
		<updated>2021-12-17T14:49:19Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Revision|reason = This... breaks.}}&lt;br /&gt;
&lt;br /&gt;
{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Contribution_guides&amp;diff=2357</id>
		<title>Template:Contribution guides</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Contribution_guides&amp;diff=2357"/>
		<updated>2021-12-17T14:47:06Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{|style=&#039;background-color:#e7e7ff&#039; width=&#039;100%&#039;&lt;br /&gt;
|colspan=&#039;2&#039; style=&#039;background-color:#d8d8ff&#039;|&amp;lt;div align=&#039;center&#039;&amp;gt;&#039;&#039;&#039;Contribution Guides &amp;amp; Game Resources&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#f0f0ff;&#039; |[[Guide to Setting Up a Server]], [[Downloading the Source Code]], [[Guide to Contributing to the Game]], [[:Category:Game Resources|Game Resources category]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&#039;center&#039; |&#039;&#039;&#039;Coding&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#f0f0ff;&#039; |[[Basics of Coding in BYOND]], [[SS13 for Experienced Programmers]], [[Binary flags‎]], [[NanoUI]]&lt;br /&gt;
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|align=&#039;center&#039; |&#039;&#039;&#039;Mapping&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#f0f0ff;&#039; |[[Guide to Mapping]]&lt;br /&gt;
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|align=&#039;center&#039; |&#039;&#039;&#039;Spriting&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#f0f0ff;&#039; |[[Guide to Spriting]]&lt;br /&gt;
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|align=&#039;left&#039; style=&#039;background-color:#f0f0ff;&#039; |[[Guide to Contributing to the Wiki]], [[Style Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Game Resources]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Planets&amp;diff=2356</id>
		<title>Planets</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Planets&amp;diff=2356"/>
		<updated>2021-12-17T14:45:00Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
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&lt;div&gt;{{Outdated Page|reason = Outdated with the lore, plus needing some puncuations.}}&lt;br /&gt;
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=New Damascus=&lt;br /&gt;
Once a bustling forge world that was rich in oxygen and low in moisture, New Damascus is an arid world slowly bringing itself back from the brink of economic collapse. Originally boasting three resource rich moons, this world produced a large amount of ships, weapons, and other metallic goods for the Sol Federation. Unfortunately the mines eventually ran dry and it left New Damascus in a state of stagnation with local rulers growing more draconian and desperate as they watched their reserves and their populations slowly drop. Since the bluespace crash however, New Damascus has seen a resurgence in it&#039;s forges with neighboring systems diverting resources to them due to their proximity. Today, New Damascus has tried to cultivate a reputation for openness and quality of life to draw back expats, however their outlying colonies and stations are still known for being extremely restrictive. Individuals from New Damascus are often diligent, resourceful, rough mannered, and seeking a better future.&lt;br /&gt;
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History: Colonized centuries ago during some of Sol&#039;s initial colonization efforts, New Damascus remained uncharacteristically loyal to Sol, with it&#039;s mines delivering much needed returns to Sol&#039;s colonization investments. Due to this close relationship between Earth and New Damascus, the world found itself aligned with the Sol Federation early on during the Unification wars with its now massive industrial base providing a constant stream of ships and supplies to the Federation war efforts. &lt;br /&gt;
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As the Federation grew however, much of the economic success that New Damascus experienced began to dry up as more resource rich systems and planets were discovered and conquered. The fires of the New Damascus forges began to grow cold as dozens of competitor systems began to sprout up across SolFed space. With the bluespace crash however, New Damascus&#039; proximity to Sol gave it new relevance as it was able to maintain the security of its major tradelanes with far more success than some of its frontier rivals. Despite experiencing its own near economic collapse New Damascus has once again been mass producing starships and other goods for the Federation.&lt;br /&gt;
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Culture: New Damascus is a quintessential consumer culture, with everything from food, entertainment, and religion being serialized and streamlined to the extreme. This over-standardization has found its way into every model apartment, every slum, and every ivory tower on the planet as rich and poor alike are surrounded by the products the planet mass produces and exports across the galaxy. &lt;br /&gt;
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The only exception to this rule can be found at opposite ends of the economic spectrum as the poor develop slum specific accents due to their lack of exposure to the planet&#039;s media, while the wealthy often develop accents more in line with those of Sol natives. Likewise, the poor often find themselves working as street chefs for hungry Foundry workers or as unregulated preachers while their upper class counterparts are able to afford imported foods, luxuries, and even beliefs.&lt;br /&gt;
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One particular facet of New Damascus culture that transcends the usual economic disparities and class strife is the pride New Damascus natives take in their shipbuilding industries. From keel layers and shipbreakers incorporating their professions into their surnames to shipyard magnates making a point to boast about how many ships their yards are able to complete every solar cycle. While most New Damascus natives are or were manual laborers at one point or another, it is very common for them to have surnames like Keelson and Shipwright.&lt;br /&gt;
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Demographics: One benefit of New Damascus&#039; regulated society is the high level of accuracy they are able to achieve with their demographics. &lt;br /&gt;
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Population: 17 Billion&lt;br /&gt;
Ethnic Breakdowns: 60% Human, 25% Abhuman, 15% Non-human.&lt;br /&gt;
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Points of interest: With a population of 17 Billion individuals, New Damascus has no shortage of sights to see for any native residents or touring offworlders. These are a few of those locations:&lt;br /&gt;
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-The &#039;Homestead&#039; Housing complex; while technically a single apartment building, this sprawling complex could easily be considered a city district on nearly any other world. With its own warehouses, shopping centers, and amenities for its residents, this aging facility marked a turning point in New Damascus city planning as it was able to house thousands of factory workers, their families, and service employees all in one economic ecosystem. While Homestead style apartments can be found near every Starport and foundry on New Damascus, this trendsetter can be found in the old industrial district of Jobar City, a must see for any architectural enthusiast, just watch out for pickpockets.&lt;br /&gt;
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-The Unification Memorial Racetrack: Built an embarrassing 100 years too early, the Unification Racetrack is perhaps an overstatement of the planet&#039;s understated enthusiasm and optimism. Considered to be an unrivaled example of a modern Hippodrome, this racetrack has hosted countless races between various wheeled, legged, and jet propelled vehicles for countless SolFed citizens to watch. While local business magnates often sponsor their own racers it is not uncommon for them to compete against racing teams from across SolFed space and beyond. This is a sure place to visit for any native or visitor, don&#039;t forget to try the hotdogs!&lt;br /&gt;
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-The New Damascus Orbital Shipyard: Countless in number and covered in bright lights to allow constant, uninterrupted work, facilities such as the Baja Shipyards appear like constellations all across the New Damascus sky. While mundane for many residents, and difficult to see in some areas due to light pollution, these artificial satellites can make for a spectacular backdrop on any romantic evening and pair well with a quiet rooftop rendezvous.&lt;br /&gt;
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=Neapolis=&lt;br /&gt;
With a reputation as a resort, this lush garden world has modelled itself as an escape for repressed artists, political exiles, and individuals who would largely be ostracized by most major powers. Neapolis is covered with endless plains of Vermillion grass, migratory forests, and deep violet colored oceans and it&#039;s marble white settlements have proven to be highly attractive destinations for tourists and vacationers, but the planet does have a number of drawbacks. The primary issue facing the residents of Neapolis is the lack of settleable land with only a smattering of plateaus being safe enough for permanent settlements in the face of the ever transient forests. Fortunately the second issue- a lack of valuable ores or gasses, has so far been a boon for Neapolitians who have managed to evade major interest from their large- sometimes hostile, neighbors. Individuals from Neapolis are often idealistic, artistic, and sometimes a little naive.&lt;br /&gt;
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History: First surveyed one hundred and fifty years ago, Neapolis is a relatively young planet that has experienced fairly rapid growth as political opponents of Sol&#039;s rapid expansion have found themselves looking for a quiet world to &amp;quot;retire&amp;quot; on. Neapolitan officials have for several years marketed the planet as a vacation spot, with &amp;quot;All the sights and sounds a casual adventurer could ask for!&amp;quot; Unofficially however, the planet has tried to attract people they believe to be &amp;quot;flamboyant&amp;quot; or otherwise marketable as tourist attractions. &lt;br /&gt;
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This peculiar combination of exiles and tourists has not always made for friendly neighbors however, as for many decades the various fifth columnists often found themselves clashing with the SolFed tourists over the various annexations of Cindarites, Naramadi, and others. Things quickly changed however after a prominent SolFed military officer was ambushed by protestors during his vacation which put Neapolis and it&#039;s pet dissidents squarely in the limelight of SolFed&#039;s attention. Since then, many of the ideologies held by the exiles have been inexplicably calmed, with various skeptics and conspiracy theorists insisting that many of the leading voices of dissent on the planet were paid off or replaced.&lt;br /&gt;
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Culture: Neapolitan culture has been shaped largely by the nature of the planet with most things in life being seen as temporary or transitory. Love comes and goes just as easily as the passenger ferries, and political trends slowly creep in and out of sight like the great migratory groves of the coastlands. Whether they are a native, a tourist, amatuer adventurer or budding artist, most Neapolitans have gained a reputation for being not just far calmer than they once were, but also more tranquil than most of their fellow Sol Federation residents.&lt;br /&gt;
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While many believe the planet is dominated by a sense of pacifism, Neapolis boasts a surprisingly robust defense force that is largely under the control of hardened SolFed loyalists as a means to &amp;quot;balance&amp;quot; things on the planet. While many view colonial defense forces as a dime a dozen, the Neapolitan Defense Force is unique in many of its methods as they try to foster a number of &amp;quot;adventurous&amp;quot; vacation activities which they use as recruitment tools, from big game hunting expeditions to canyon glider racers, almost all of them are used to headhunt promising off worlders. Further, the defense force has done it&#039;s best to stay true to the more artistic side of Neapolis with many units having their own artists to field design camouflage patterns and temporary unit insignias.&lt;br /&gt;
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Speaking of artists, Neapolis has strived to promote many of the arts across the planet, with many of their &amp;quot;favorite&amp;quot; exiles being various artists who find patronage from the planet&#039;s wealthy retirees. To this end, nearly every university, academy, and primary school on the planet boasts a robust arts program with nearly every native of the planet being able to paint, sculpt, dance, or perform music. While it is painfully obvious that Neapolis lacks much in the way of industry, it is hardly disputable that everything built or designed on Neapolis has been done so with artistic beauty, from individual homes and vacation resorts to small atmospheric fliers and rovers that are limited in number but coveted the galaxy over.&lt;br /&gt;
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Demographics: With most of the Neapolitan population being temporary visitors, the precise numbers are often debated, but SolFed is increasingly confident in their number assessments.&lt;br /&gt;
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Estimated population: ~4 Billion with roughly three quarters of the population residing (or vacationing) on the planet for more than a year, with the rest being seasonal vacationers and tourists.&lt;br /&gt;
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Ethnic breakdowns: ~50% Human, ~20% Abhuman, ~30% Non-human.&lt;br /&gt;
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Points of interest: As a vacation hotspot with a rich cultural background, Neapolis has no shortage of destinations, these include but are not limited to:&lt;br /&gt;
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-The Acropolis is a large city with a population of approximately 3 million residents and visitors perched upon a massive 7 hundred kilometer² plateau. This city acts as the planetary capital and as such has done it&#039;s best to display all the planet has to offer, from it&#039;s beautiful architecture and it&#039;s small host of artists, to its spas and resorts. Many spacers and travellers make a point of having shore leave here, if only so they can buy a painting or interesting outfit to take home with them.&lt;br /&gt;
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-Coastal Forests dominate many of the planet&#039;s shores, with large &#039;herds&#039; of fungal trees moving along the shores of the planet&#039;s oceans, rivers, and estuaries over the course of several decades. While these migratory forests feed off of the rich microbial life within the planet&#039;s waters, they play host to a large number of animals which are often highly prized by hunters and researchers. Whether you&#039;re looking for data, a fur coat, or just interested in seeing the Majesty of nature, this is a sure stop for you.&lt;br /&gt;
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-Devil&#039;s Run is one of the largest canyons within the Neapolitan solar system and while not as large as the Valles Marineris on Mars, it is still nothing to sneer at. Favored by daredevil pilots, this canyon is a notoriously tricky area to navigate as the white marble walls of the canyon can have a blinding effect on pilots while the sudden twists and turns- coupled with the general length of approximately 3,260kms can be a huge challenge for both jet and glider pilots alike. If you&#039;re hotblooded enough this might just be the place for you- but act quickly, there&#039;s always new legislation attempting to curb the flight attempts here.&lt;br /&gt;
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=Agua Fria=&lt;br /&gt;
Tucked away in a heavily populated system, this large aquatic world has made a reputation for being a substantial food source and home to a number of research institutes. While neighboring worlds boast sprawling hive worlds and smog-filled industrial continents, Agua Fria has raging oceans, thousands of massive fishing trawlers, and less than a dozen starports scattered across rocky, wave battered islands. This has led to a number of local rivalries and power struggles as each of the starports harness their fleets of fishmongers to compete for market shares as they engage in a desperate contest to feed the massive population of their neighboring worlds. These conflicts are often economic, territorial, and electronic, but since the crash the massive ocean trawlers have begun arming themselves more. These conflicts are becoming increasingly frustrating for local researchers who are being treated with more and more hostility from both the fish mongers and their port masters. Individuals from Agua Fria are often skeptical of those outside their social circle, highly adept swimmers, and usually very business minded.&lt;br /&gt;
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History: Although the Delta Serpenti cluster was colonized in the early days of Human exploration, Agua Fria remained uninhabited as the other planets and moons within the Nova Trento system were prioritized for their industrial potential. After the Unification wars however, the ambitions of the Delta Serpenti came to an end, and were replaced by a brutal yet pragmatic SolFed administration. Laden with a large number of POWs from the recent Serpenti campaign, the local interim governor selected the inhospitable yet habitable world of Agua Fria and set the prisoners to work. Using the handful of pre-war research outposts as staging areas, the thousands of prisoners were organized into competing fishing crews and promised shorter sentences for their labor. While this practice lasted a relatively short amount of time it has left a lasting mark on the planet&#039;s history as the vast number of massive fishing trawlers are still locked in an unending competition as they struggle for naval supremacy and the best deals with the offworld merchants.&lt;br /&gt;
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Culture: Prior to unification, the various planets of the Delta Serpenti cluster were fiercely independent and some would say headstrong. While this is largely no longer the case, Agua Fria is one of the few places where the pre-Sol customs can still be observed. Individual sailors will often have little loyalty to the vessel and crew they are employed by, but will rather have a strong bond with people they grew up around- occasionally there will be instances where fishing trawlers are operated solely by one extended clan, but oftentimes this is seen more within the ports as Agua Frians will prioritize taking contracts with their friends and neighbors rather than with people from distant cities or foreign trawlers. Some speculate this phenomenon is due to the &amp;quot;founding&amp;quot; crews being organized along the lines of their planet of origin, but this is still hotly debated.&lt;br /&gt;
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Food on Agua Fria is naturally dominated by the local seafood with many of the common (and often &#039;lower class&#039;s dishes) being seen as rare delicacies across SolFed space. Some examples include the rare &#039;Ketos Cutlet&#039; which is made from the savory and salty musculature of a local type of megafauna with many trawlers priding themselves on how many megalodon-like Ketos sharks they have caught. Conversely is the common &#039;Glowstalk Soup&#039; which is a slightly tangy vegetable soup made from the bioluminescent seaweeds that surround the various islands of the planet which makes it easy to aquire for locals and thus common food for the unemployed port dwellers, but it&#039;s short shelf life it is a rare find offworld.&lt;br /&gt;
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Lastly are the massive trawlers that dominate the perception of Agua Fria for both offworlers and natives. Described as being more salt and rust than ship, these vessels usually range in length from 200 meters to 600 meters with many ships being far older than their crews. Trawlers are slow to build and are usually designed to be modified over the years to house it&#039;s crew, supplies, and the fish they catch in a manner that is not dissimilar to interstellar mining barges. Given the advanced age of many of these ships, the trawlers often have storied histories of their own and many are named after the various planets within the Delta Serpenti cluster including Nova Trento, Alguma Coisa, and even Agua Fria itself. Life aboard these vessels is difficult with the massive vessels needing to battle the unending storms and raging waters all day and night as the crew compete for the limited space and privacy aboard the ships for the duration of their contract.&lt;br /&gt;
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Demographics: Being a non-SolFed planet initially, Agua Fria initially had a large Abhuman population, in recent years however, SolFed has been promoting several human migration projects to &amp;quot;stabilize&amp;quot; the population. &lt;br /&gt;
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Estimated Population: 2.5 Billion with roughly a third of the population working aboard the trawlers, living in the permanent cities, and within the various oceanianic and star ports each.&lt;br /&gt;
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Ethnic Breakdowns: ~50% Abhuman, 30% Human, 20% Non-human.&lt;br /&gt;
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Points of interest: Without much in the way of habitable land, Agua Fria is not the most famous for its tourism appeal, nevertheless there are still some pearls hidden on this oceanic world.&lt;br /&gt;
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-Havana Station was once little more than a collection of huts housing remote research equipment and occasional scientists, Havana Station is now the largest city on the planet. With a population of 30 million people packed onto the small island, Havana Station is often called a &amp;quot;Megacity in a bottle&amp;quot; and it boasts some of the unique and interesting luxuries of the planet. These luxuries include the Triton Opera House which is as much of a theater as it is Aquarium and the so called Red Reef district, inhabited almost exclusively by offworld merchants and wealthy food distributors this luxury housing area is the envy of every Agua Frian.&lt;br /&gt;
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-The so called Polar Straits are a series of open water channels that criss cross the southern and northern ice caps of Agua Fria due in large part to the underwater volcanoes that dominate the polar regions of the planet. Due to these tectonic tendencies, most of the habitable islands are located at the edges of these ice caps, however these straits are incredibly perilous due to the constant storms and turbulent winds causing large chunks of ice to dislodge and seriously damage travelling ships. These caps are a popular destination for researchers and daredevil pilots however, as the planet&#039;s electrical storms are particularly fierce here, and the combination of raging oceans, unpredictable and massive ice build ups, and visually stunning storms is something people across the cluster like to romanticize.&lt;br /&gt;
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-The famous Trireme nuclear submarine is a rarely seen and somewhat controversial vessel that was custom built by the SolFed navy for so-called peacekeeping duties at the end of the Delta Serpenti campaign. The submarine is a massive 400 meters in length and boasts a massive- yet still classified nuclear payload. Initially claimed to be designed to prevent Agua Fria&#039;s original population of prisoners from revolting, it was later revealed to be capable of striking nearly every planet in the Nova Trento system with its powerful IPBM&#039;s while safely hidden within the depths of Agua Fria. Today it is largely considered obsolete, both in terms of purpose and technology, but the vast amount of surveillance data and the unrivaled depths it&#039;s navigated over nearly a century of service, many scientists are eager for it to be retired so they might view it&#039;s wealth of data.&lt;br /&gt;
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=Kurilskaya=&lt;br /&gt;
Originally a small mining facility dug into the crust of a gas giant&#039;s moon, Kurilskaya has since been turned into a hive of scum and villainy. With a unique culture of crime and an overbearing prerogative of secrecy. The people of this rusting, dust filled facility are ruled by a kleptocratic council of ship captains, marine officers, and ore barons. The pathways and housing Habs are often prone to tremors from mining operations, the landing bays are often turned into impromptu market bazaars, and the local restaurants often serve a variety of seafood which is gathered directly from the station&#039;s water filtration systems. Individuals from Kurilskaya are often cut throat, roguish, share a grim sense of humor, and are very secretive about where Kurilskaya is actually located.&lt;br /&gt;
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History: With a history mired in rumor, hearsay, and outright lies, the exact origin of Kurilskaya’s founding is difficult to pinpoint. Most stories seem to agree that at some point a Solfed mining concern named Sino-Sov Industrial Extractions which was known for its prolific number of mining facilities. Having pioneered a simple and versatile design for modular hostile environment facilities, Sino-Sov was able to establish mines, colonies, and other production facilities on countless worlds only to strip them of parts and decommission the facilities the moment they were no longer profitable. After an ill-fated political gambit came to an end however, Sino-Sov Industrial found themselves broke, and their proprietary facility blueprints leaked to the intranet for anyone with an industrial barge to replicate. Whether Kurilskaya was one of their original abandoned facilities, or a newer, kitbashed replica is unknown, but what is known is that Kurilskaya began making a name for itself as a pirate base, a smuggler’s haven, and in its own words, a freeport. While an exact age for Kurilskaya is hard to pin down there have been rumors of its existence for a century at the earliest and researchers suggest the facility has only just started building its own domestic ships in the past twenty-five years. &lt;br /&gt;
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Culture: Kurilskayan culture is tied heavily to their ships, with the basic family unit consisting of the 5-10 people needed to crew one of these ships. These crews are tight knit and incredibly loyal to each other- more so than one would expect from pirates or smugglers, and they will usually stay with their ship until the bitter end. As a result of this shipborne culture, most Kurilskayan families usually take the name of their ship, or the name of the ship’s captain, as their surname with larger, multi-ship clans being extremely rare due to the hazardous nature of piracy and smuggling. &lt;br /&gt;
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Religion among Kurilskayans is largely a mixture of the Eastern Orthodoxy and Shintoism practiced by the initial inhabitants of Kurilskaya. Nearly every crew, individual, or ship has its own small shrine, filled with artistic and highly prized Icons dedicated to the various spirits and ghosts that are revered by the shrine&#039;s owners. To this end, many Kurilskayans consider their ship to have its own spirit, along with the &amp;quot;grim old god&amp;quot; of space, and it is particularly common for Kurilskayan marines to attribute guardian spirits to their own armor and weapons.&lt;br /&gt;
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Politically, Kurilskaya is ruled by a council of influential ship captains, mercenary commanders, and industrial magnates. Most finance their political campaigns with the loot they can pirate or the goods and ores they are able to produce domestically while others trade favors for votes, currying favor with the various crews and port-bound Kurilskayans any way they can. This council often finds itself subject to cut throat political maneuvering and a heavy focus on certain industries and vocations instead of others, such as ship captains holding far more influence in the council than their marine counterparts- at some points in Kurilskayan society this even manifested in ship captains being the only ones who could vote, and is still seen today with captains passing on their surname to their crews.&lt;br /&gt;
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Demographics: Kurilskayan demographics are difficult to pin down with most natives answering that most inhabitants are &amp;quot;Kurilskayans&amp;quot; with varying numbers being &amp;quot;captured&amp;quot; or &amp;quot;immigrants&amp;quot;, with seemingly no distinction being made between species or the willingness of their arrival. &lt;br /&gt;
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Estimated Population: ~1 Million to 1.5 Million permanent inhabitants with an unknown number consisting of non-resident ship crews.&lt;br /&gt;
Ethnic Breakdowns: ~80% Human and Abhuman (largely of Slavic and Eurasian descent), ~20% Non-human (primarily Akula, Cindarite, and Naramadi).&lt;br /&gt;
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Points of interest: With such a small population, and a largely subterranean facility, Kurilskaya is not a place to visit for its historical landmarks but does have a few quaint sights:&lt;br /&gt;
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-The Kurilskayan Verfe is by all accounts a small, hazardous, and inefficient shipyard hidden in the depths of Kurilskaya&#039;s honeycombed hangars, but to inhabitants of Kurilskaya the shipyard is a point of pride and joy. Starting as a large hangar bay used to service captured merchant vessels, the bay was gradually expanded and improved to the point that it&#039;s owners were using it as a drydock to domestically construct some of the first Kurilskayan ships. To own a ship built in the Kurilskayan Verfe is a point of great pride for Kurilskayans.&lt;br /&gt;
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-Black eyed Igor&#039;s Starport Emporium, more commonly known as the Igorium, is a large cavernous Starport warehouse that has been converted into a massive market for visiting spacers and native Kurilskayans to buy and sell incoming goods. Filled with hundreds of merchant vendors and thousands of customers, goods from all across civilized- and uncivilized space. From second hand ship components and weapons to &amp;quot;homemade&amp;quot; combat stims and exotic animals. Market goers are bombarded with a variety of goods and food options, with dozens of street chefs serving food at any given time, as well as several restaurants and bars that have been built into the outer walls of the warehouse. The Igorium is also home to a small bar and club called &#039;Kafe Novi Vek&#039;, or The New Age Cafe which is a favorite among pirates, but it is fierce rivals with the &#039;Leaky Sampler&#039; which is run by the Yllek family.&lt;br /&gt;
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-Mayak 7 is one of the original dozen district modules constructed during Kurilskaya&#039;s founding. It is home to something of a &amp;quot;Chinatown&amp;quot; within Kurilskaya, boasting a number of traditional shrine&#039;s, markets, restaurants, and houses that have been designed to mimic the architectural styles found on Earth. Be sure to visit the Joseon Armor Workshop in the lower levels of Mayak 7 as their heavily armored hardsuits are extremely popular among Kurilskayans.&lt;br /&gt;
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=Thalatta=&lt;br /&gt;
Translated from the ancient Greek term for &amp;quot;The Sea,&#039;&#039; Thalatta is an aptly named cityship that is ever sailing through the great cosmic sea. Built centuries ago by a small sect of religious castaways, the ship has been making a slow journey through the Milky Way in search of a promised land for it&#039;s voidborne occupants. With no objection towards cybernetics, the thousands of occupants of the Thalatta have been slowly adopting the use of implants and robotics to both prolong their lifespans and better synergize with their ship. This has led many outsiders to speculate that the Thalatta and it&#039;s occupants will slowly begin mixing their religious beliefs and technology with scary and unimaginable ends. Ironically while the original beliefs of the Thalattans seem mundane and inoffensive, it may be that another conflict of belief between the Thalattans and their neighbors is inevitable. Individuals from Thalatta are tech savvy, reverent towards fellow believers, and skeptical of outside authority- especially when it&#039;s perceived as being luddic or atheistic.&lt;br /&gt;
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History: Constructed over two centuries ago in the days leading up to the unification wars, the Thalatta faced many challenges to its existence before it even launched. The occupants were members of a small religious sect that had been outspoken of it&#039;s criticism of the lead up to war, and the religious beliefs- which were mainly that of inward focus and meditation, had gotten many of the adherents labelled as cultists for &#039;checking out&#039; of SolFed society. The ship wouldn&#039;t have launched at all if it hadn&#039;t been for some members of the SolFed government deciding it would be easier to let them leave in an unarmored colony ship than to imprison them for treason.&lt;br /&gt;
&lt;br /&gt;
As the Thalatta began its journey through space, the crew found that they had already acquired a certain reputation as being odd, silent, even mystical individuals as rumor and hearsay spread far faster than their ship. Eventually however, as the tempo of the unification wars picked up, the Thalatta and it&#039;s crew slowly changed. The ship was modified at every port, with new sections being welded on, parts replaced, and components modified, after nearly a century of trying to outrun the war the vessel had been transformed into something completely unrecognizable with a bizarre triple hull, oversized enges, and countless burns and pockmarks across it&#039;s bulkheads. &lt;br /&gt;
&lt;br /&gt;
The crew and their beliefs changed as well, as their search for inner perfection and peace became focused on improving and perfecting the world around them, as they came to believe that the best way to purify themselves was by propagating similarly &#039;pure&#039; things. These things started off as ship components, shuttle designs, and even clothing before expanding into cybernetics and robotics. These changes eventually came to a head as they watched the unification wars end and their focus shifted entirely towards their ship and its improvement and maintenance.&lt;br /&gt;
&lt;br /&gt;
As the Unification Wars came to an end, the Thalatta found itself on the very fringes of SolFed space, forgotten by the central human government but having left a trail through the various former nations it had fled through. Many historians, researchers, and theorists speculated about the status of the vessel over the following decades as it has continued to venture off into uncharted space before returning, leaving no clues as to what exactly it is doing or how it is seemingly unaffected by the bluespace crash. &lt;br /&gt;
&lt;br /&gt;
Culture: Thalattan culture is dominated by persistent spiritualism and a pursuit of improvement in all things. While every child is assigned a field of study or specialization once they reach a certain age, all Thalattans are expected to have a mastery of their religious beliefs, allowing every soldier (denoted by their surname of Securitas), technician (Teknica), or researcher (Poly-Teknicas) to act as an equivalent of a priest or missionary should they need to. Furthermore, surnames act solely as a reflection of profession rather than of family connection, however a large number of Thalatta expatriates adopt names that are native to the culture they are travelling to, taking to heart the idea that the &amp;quot;squeaky wheel gets the grease&amp;quot; and naturally, squeaky wheels would be a design flaw.&lt;br /&gt;
&lt;br /&gt;
Food and clothing onboard the Thalatta are kept intentionally simplistic, with most meals consisting of nutrient pastes with exceptions being made for simple fruits and breads, clothing is equally simple, with most being simple colored jumpsuits to denote the wearer&#039;s profession. While most Thalattans are not particularly known for being pilots or spacers, they all understand the importance of devoting most of their resources towards the ship.&lt;br /&gt;
&lt;br /&gt;
Lastly is the matter of hierarchy, with power being determined by age and profession, with the elder navigators and engineers generally being considered the most qualified for leadership positions followed closely by researchers and scholars. Together, the senior ranking officers of the Thalatta&#039;s crew elect each captain and first officer, with elections for each being staggered so that each leader can introduce and acquaint the successors to their positions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demographics: According to the Thalattan Public Archives (which are often held in doubt) the ship has a crew of approximately 783 thousand individuals. While the Thalattans claim that ~80% are Human, with a mere 20% being Abhuman and Non-human, the SolFed government often notes that due to the extensive cyberization and genemodding that has been carried out, the actual percentages would be closer to 90% Abhuman, with &#039;pure&#039; humans and Non-humans combined being a measly 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points of interest: With a length of about 2,500 meters from prow to stern, the Thalatta has a handsome collection of interests the average visitor might wish to see, these include:&lt;br /&gt;
&lt;br /&gt;
-The Observation Deck runs along the spine of the vessel and provides crew members with a spectacular view of the stars. While not part of the original vessel, this deck has been modified extensively and outfitted with an impressive holographic projector suite allowing maps, charts, and virtual cosmic vistas to be displayed for viewing pleasure. This has given the Observation deck a dual purpose of both entertaining visitors, and educating crewmates about the past journey of the Thalatta.&lt;br /&gt;
&lt;br /&gt;
-The Wandering Star Cafe was originally the flight control room for a large hangar before it- and the hangar, were cobbled onto the Thalatta’s hull. Today, it is a cozy bar and restaurant reserved for visiting spacers and traders to eat at while they watch their vessels down below in the massive hangar being loaded or unloaded. It is known for its interesting mixed drinks and the surprisingly well furnished hotel across the hall.&lt;br /&gt;
&lt;br /&gt;
-The ‘Heart of the Ocean’ is the religious name given to the Thalatta’s reactor core. Extensively modified and changed over the ship’s long history, this massive super matter reactor dwarfs the size and power outputs ever envisioned by the original shipwrights, and has been meticulously fine tuned and maintained with a deep- oftentimes unnerving reverence. Should anything go wrong with the reactor, many speculate it would cause an explosion large enough to bake a small planet with radiation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Madinat Yunan=&lt;br /&gt;
Initially selected for habitation for its rich gasses and potential for being located on an upcoming trade lane, this gas giant had many of its economic dreams dashed, with the gaseous mixture of the atmosphere being poor for fuel production and the trade lane never materializing. The initial colonization efforts soon dried up, and the thousands of colonists that had been shipped to the low orbit habitats soon found themselves stranded without supplies and had only just begun requesting evacuation when the Bluespace Crash occurred. As contact was made with the planet again it was discovered that the habitats were destroyed or abandoned and yet the colonists had found a way to survive and thrive. Forming a symbiotic relationship with a bizarre species of titanic whale-like creature, the colonists had taken to hunting and slaughtering them for food only to discover they were sapient but incapable of communication. The whale-like creatures saw feeding the struggling colonists as a necessity and had offered their weakest for slaughter for reasons yet unknown. The grizzly almost sacrificial nature of it makes many outsiders view madinat&#039;s as monsters, but their focus on medical pursuits help belay some suspicions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History: Colonized in 2635, Madinat Yunan was predicted to develop into a massive economic hub as the gas mixture of the planet and the variety of heavy metals found across it&#039;s some twenty three moons were charted to be an excellent source of income and industry, with economists speculating that Madinat Yunan would form a crucial link between the outer sectors of Sol Fed space with some of its close neighbors like the Kriosan Confederacy. Massive shipments of colonists, prefabricated structures, and industrial equipment were shipped to the gas giant and it&#039;s moons in the years leading up to the bluespace crash.&lt;br /&gt;
&lt;br /&gt;
Contact with Madinat Yunan was lost on November 5th, 2645 at approximately 12:05 AM as virtually all bluespace travel and communications came to a sudden halt. Sector Governor Duncan &#039;Duke&#039; Smith had a rescue operation mounted immediately with a handful of military vessels and commandeered civilian transports dispatched to Madinat Yunan immediately. Having travelled completely at sublight speeds, the rescue fleet arrived in 2647 to discover the colonies within the solar system had seemingly collapsed. Nearly every habitation dome and space station within the system were left uninhabited with some falling to infighting over resources, wiped out by technical malfunctions or natural disasters, and others still being abandoned completely without a trace of their colonists. Upsetting still were the dozens of shipwrecks, skeletal remains of massive intersolar vessels that were torn apart mid jump as they had either been arriving or departing from the system.&lt;br /&gt;
&lt;br /&gt;
The flotilla leader had nearly finished writing his after action report regarding the system when sensor reports came in regarding Madinat Yunan itself. A handful of small space stations floating in the cloudy atmosphere of the gas giant were still inhabited and stranger still had managed to stabilize their situation by feeding off of the large gaseous creatures that called Madinat Yunan home. What had been expected to be a tale of tragedy and heartbreak was quickly turned into one of survival and perseverance. What the news reports didn’t include however, was that during the collapse of the system a vessel had managed to leave Madinat Yunan carrying a number of ‘defectors’ towards the Kriosan Confederacy and the voidwolf infested border.&lt;br /&gt;
&lt;br /&gt;
Culture: While many would expect the natives of Madinat Yunan to be strict survivalists, hardened by the few years of incredible chaos they were forced to endure in isolation and bitter about the loss of life and prospects, the common observation appears to be quite the opposite. Natives of Madinat Yunan- both those who chose to stay after the collapse and those who left when they had the chance, are largely optimistic and while they accept that death is a fact of life they still chose to focus on celebrating life and the time they- and the whale like creatures they feed on have, rather than lingering on thoughts of the inevitable end they all face. For this reason, Madinat Yunan is one of the few non-terrestrial planets where certain old Earth holidays are common, such as Easter and other spring festivals. This has led to a small number of religions being popular on some of the atmospheric stations to a larger degree than expected, but most Madinat’s identify as agnostics rather than aligning themselves with any one religion.&lt;br /&gt;
&lt;br /&gt;
The close relationship with the native fauna of Madinat Yunan has also shaped their current culture significantly, with many people shaping their entire careers around the “flocks” of whale-like creatures. Known as ‘Gale Gliders’ by the locals, these creatures were scarcely documented before the bluespace collapse, but after the months and years of isolation, Madinat’s not only perfected hunting them with repurposed skiffs and shuttles, but also herding them, and even treating them, with many natives of the planet becoming incredibly knowledgeable about their biology. While the situation on the planet has normalized itself, there are large numbers of survivors and refugees who became experts at utilizing every part of these creatures, from the hides and meats to the chemical contents found in every part of the gales’ bodies. Medicine, food, clothing, and various trinkets were, for a while, all produced from these creatures. &lt;br /&gt;
&lt;br /&gt;
One particularly interesting facet of the culture of Madinat Yunan is a love for music, which many attribute to their sense of optimism while others claim was a side effect of the use of echno-location and radar to locate gale gliders for food. Whether the instruments were made of wood grown in hydroponics labs, reclaimed metals from salvage expeditions, or from the bones of gale gliders, many people on Madinat Yunan became musicians, often holding concerts in the cramped aero and orbital stations for their fellow colonists and survivors. In the days since Sol Fed has made contact with the planet, many of the colonies have begun transmitting again, with music being among the first things they began to beam out into space with their repaired communications sets. When asked why music was chosen to be their first message sent to Sol Fed in nearly four years, a local simply replied that “It was to show our spirits had been bruised, but not beaten.”&lt;br /&gt;
&lt;br /&gt;
Demographics: Due to the disorder of the Bluespace Crash, the population of the system diminished by nearly 45%, with most of the survivors consolidating in the habitation stations of Madinat Yunan for the promises of food and shelter. For this reason, the planet has exceeded most of the original growth estimates. &lt;br /&gt;
&lt;br /&gt;
Census data reports Madinat Yunan has a population of ~6 billion individuals, with 40% being Human, 30% being Abhuman, and the remaining 30% consisting of Non-humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points of interest: With a radius of approximately 72 thousand kilometers and dozens of atmospheric stations, there is a lot to see, with many of the surviving original colonists claiming it was impossible to see everything the planet had to offer in one lifetime, even before the collapse.&lt;br /&gt;
&lt;br /&gt;
-Caduceus Station as it is called by locals, was originally intended to be part of a massive orbital ring that would be a crowning jewel for the system. During the collapse however, those hopes were dashed and the station found itself acting as a hospital and point of entry for refugees from across the system with the station leadership placing more and more emphasis on expanding their medical facilities as well as training and recruiting more doctors and paramedics. Today Caduceus Station is essentially a massive hospital, training hundreds and thousands of doctors from across the planet, as well as operating a small fleet of orbital fliers to conduct rescue operations for hunting and salvage parties, as well as for research missions and veterinarian purposes for the gale gliders. Whether you’re a visitor or a native, you’ve probably seen a doctor who was trained here.&lt;br /&gt;
&lt;br /&gt;
-The so called ‘Whale Falls’ of Madinat Yunan are when various debris hulks are caught in the planet’s gravity well and sucked down into the crushing depths below the clouds. While these wrecks can range from small abandoned shuttles to massive derelict space stations, the locals make a point to intercept these wrecks and salvage as much of them as possible before they fall too far. Notably are the whale falls that occur at the equatorial cloud layer which is far more dense than the others, giving salvagers the precious few minutes they might not otherwise have. While the sight of hardsuit-clad men and women attempting to tear a flaming shipwreck apart for components as they hurdle below the clouds is a stunning sight, it is an incredibly dangerous and desperate profession. If you’re planning on watching or participating, make sure you have a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
-Pharos Station is considered by Sol Fed to be the current de facto capital of Madinat Yunan and of the entire system, having been one of the only facilities to retain its marine garrison throughout the collapse. It boasts a population of 400 thousand residents and it’s influence has grown significantly since contact was re-established with the outside universe. While many other stations have been forced to convert their shipyards and dry-docks into tanneries and meat processing facilities, the scaffolds of the Pharos shipyards house only starships, skiffs, and fliers as they once again begin fleet building operations. There is hope that this ‘lighthouse city’ will lead the way in reconstructing Madinat Yunan and the system as a whole. While it may take centuries before it can hope to rival a planet like New Damascus, the colonists of Pharos are already dreaming of those better days.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Objects&amp;diff=2355</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Objects&amp;diff=2355"/>
		<updated>2021-12-17T14:41:29Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
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{| align=left width=95% bgcolor=#FAF5FF style=&amp;quot;float:left; margin-right:100%; margin-bottom:1em; font-size:large; border:1px solid #DDCEF2&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:15px&amp;quot; | [[File:roach.png]] [[Critters]]&lt;br /&gt;
| style=&amp;quot;padding:15px&amp;quot; | [[File:serbomat.gif]] [[Vending Machines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
* The [[:Category:Objects|objects category page]].&lt;br /&gt;
* A list of [[Reading Material|recommended reading material]].&lt;br /&gt;
* Various [[Guides|guides]] to playing the game.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Objects&amp;diff=2354</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Objects&amp;diff=2354"/>
		<updated>2021-12-17T14:41:17Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;((Stub}}&lt;br /&gt;
&lt;br /&gt;
{| align=left width=95% bgcolor=#FAF5FF style=&amp;quot;float:left; margin-right:100%; margin-bottom:1em; font-size:large; border:1px solid #DDCEF2&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:15px&amp;quot; | [[File:roach.png]] [[Critters]]&lt;br /&gt;
| style=&amp;quot;padding:15px&amp;quot; | [[File:serbomat.gif]] [[Vending Machines]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
* The [[:Category:Objects|objects category page]].&lt;br /&gt;
* A list of [[Reading Material|recommended reading material]].&lt;br /&gt;
* Various [[Guides|guides]] to playing the game.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Power&amp;diff=2353</id>
		<title>Guide to Power</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Power&amp;diff=2353"/>
		<updated>2021-12-17T14:40:38Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Outdated, should be linked to other engine guides, too Suggest turning this one into a guide specifically detailing the steps to get power generated from different things or areas in the colony (e.g. some might not know the existence of hilltop solar array.}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Power is one of the biggest and most important concepts of engineering, and the sooner you learn about it, the smoother your rounds as an engineer will be regarding how power is distributed and contained.&lt;br /&gt;
&lt;br /&gt;
=Engines=&lt;br /&gt;
Interns that were somehow put in charge of what the colony uses as a power source can&#039;t seem to stop arguing, therefore the engine is changed every shift, currently between the [[Supermatter Engine|supermatter]] and the [[Tesla Engine|tesla]], though there&#039;s word of more engines being utilized in the rotation.&lt;br /&gt;
&lt;br /&gt;
==[[File:Supermatter.png|64px]] [[Supermatter Engine]]==&lt;br /&gt;
The supermatter is basically a highly unstable crystal made up of exotic material, which is able to emit radiation and certain gasses once energized. It can be energized by pretty much anything, but is mainly powered by an emitter. This particular setup uses the SM to heat up gas in the core to be extracted and piped into TEGs, which is utilized in tandem with the cold gas from heat exchanging pipes in space to produce power instead of using radiation collectors. A familiar but somewhat unforgiving engine if allowed to delaminate.&lt;br /&gt;
&lt;br /&gt;
==[[File:Energy_ball.gif|64px]] [[Tesla Engine]]==&lt;br /&gt;
The tesla is the engine that started the rotation. It&#039;s similar to how the singularity engine functions in that there is a containment field holding an unstable, moving, power generating anomaly, except that it is a ball of energy instead of an angry swirling black hole, but the particle accelerator is still present. Power is generated whenever the ball of energy arcs electricity into a tesla coil, harnessing and transferring the energy into the power net to charge the SMES. A rather safe engine, the only thing that could go wrong would be if the grounding rods weren&#039;t secured or if the containment field fails due to a lack of power.&lt;br /&gt;
&lt;br /&gt;
==[[File:R-UST.gif|64px]] [[R-UST Fusion Reactor|R-UST]]==&lt;br /&gt;
The R-UST fusion reactor is an experimental nuclear fusion engine that, on it&#039;s own, utilizes fusion to generate power, though the proposed setup will involve TEGs as well, much like the supermatter setup. Usually deuterium and tritium are fused in a super heated field into helium, releasing a large amount of energy once it occurs. Very safe, will explode if the field is turned off, though, which would probably release super heated kill gas everywhere and EMP a large amount of the equipment surrounding the core.&lt;br /&gt;
&lt;br /&gt;
==[[File:Singularity.gif|64px]] [[Singularity Engine]]==&lt;br /&gt;
A seemingly popular engine, this setup generates a black hole and keeps it contained by means of a containment field after being shot with particles from a particle accelerator with the resulting radiation being captured by radiation collector arrays. A lot can go wrong with this setup if the singularity is fed carelessly, particularly when it&#039;s set loose and begins consuming the station, which would probably warrant an evacuation order.&lt;br /&gt;
&lt;br /&gt;
==Secondary/Backup Power Sources==&lt;br /&gt;
&lt;br /&gt;
===[[File:Solar_rotating.gif|64px]] Solar Farm===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;See also: [[Solars]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out west of Surface 1 is the large solar farm, which is always present. The panels are already setup, all that&#039;s required is to scan for panels, turn on auto tracking, connect the output wire to the SMES units, and turn the SMES on. Most engineers will deconstruct two of the three SMES units to consolidate the coils into one single SMES, which helps with power management.&lt;br /&gt;
&lt;br /&gt;
===[[File:Superpacman.png|64px]] P.A.C.M.A.N.===&lt;br /&gt;
The PACMAN generators are normally used for emergencies when power goes out and must be restored quickly, usually used for the engine room if a crisis strikes there. Wrenching a generator on top a wire knot and turning it on will supply power to that power net. Note that setting their power level to max will generate a lot of heat, and remaining at 300 Celsius (800C for Mrs. PACMAN) will cause the generator to explode. It should also be noted that PACMANs have stock parts and can be upgraded by Research. There are three types of PACMAN generators:&lt;br /&gt;
*&#039;&#039;&#039;P.A.C.M.A.N.&#039;&#039;&#039;: Utilizes plasma to generate power. Rated for 80 kW, can output 100 kW max.&lt;br /&gt;
*&#039;&#039;&#039;Super P.A.C.M.A.N.&#039;&#039;&#039;: Consumes uranium. Rated for 80 kW and can output a maximum of 100 kW, but the fuel lasts twice as long with the side effect of emitting low levels of radiation.&lt;br /&gt;
*&#039;&#039;&#039;Mrs. P.A.C.M.A.N.&#039;&#039;&#039;: Uses tritium for fuel. Rated for 200 kW and can output a maximum of 250 kW, and the fuel lasts twice as long.&lt;br /&gt;
&lt;br /&gt;
=The Net=&lt;br /&gt;
The power net can pretty much be summed up as the nervous system of the station, with wires running all throughout the entire facility, connecting everything and powering important rooms. Below are headings that give a rough idea as to how power flows.&lt;br /&gt;
&lt;br /&gt;
==[[File:SMES_animated.gif|64px]] SMES==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;See also: [[SMES Manual]]&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A SMES (Superconducting Magnetic Energy Storage) unit is basically one large rechargeable battery, capable of storing several megawatts of energy for later distribution, depending on the coils installed inside the unit. These large storage devices are basically what (safely) controls the flow of power throughout the station, determined by how much energy it has and what the output level is set to. In order for a SMES to receive power, a wire must be knotted under the terminal connected to the unit and input must be turned on. In order for a SMES to output the energy it has stored, a wire must be knotted under the unit itself and output must be turned on.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMESCoil.png|64px]] Upgrading===&lt;br /&gt;
The level at which a SMES can output energy and how much energy it can store is based on the coils installed inside the unit. There&#039;s no penalty for mixing different coils. To place coils inside a SMES, unscrew the maintenance panel and simply place them inside, but the SMES has to be completely discharged, otherwise the safety mechanism will prevent you from placing any coils inside (and it&#039;s probably a good thing, otherwise you&#039;ll explode from arc flash). To remove coils, unscrew the maintenance panel, wirecut the terminal wires out, and crowbar the internal mechanisms out, then just retrieve the coils that you want and rebuild the SMES. A SMES can hold six coils, but all pre-built SMES units around the station will have a couple coils inside already. The following are the types of coils that can be installed:&lt;br /&gt;
*&#039;&#039;&#039;Basic Superconductive Magnetic Coil&#039;&#039;&#039;: The most basic of the coils that can be installed in a SMES. Adds 20 kWh to capacity and 150 kW to transmission ability.&lt;br /&gt;
*&#039;&#039;&#039;Superconductive Magnetic Coil&#039;&#039;&#039;: The standard coil that you&#039;ll be seeing in a lot of units. Adds 100 kWh to capacity and 250 kW to transmission ability.&lt;br /&gt;
*&#039;&#039;&#039;Superconductive Capacitance Coil&#039;&#039;&#039;: A coil suited for storing large amounts of energy. Adds 1000 kWh to capacity and 50 kW to transmission ability.&lt;br /&gt;
*&#039;&#039;&#039;Superconductive Transmission Coil&#039;&#039;&#039;: A coil suited for taking in and distributing larger amounts of energy. Adds 10 kWh to capacity and 1000 kW to transmission ability.&lt;br /&gt;
&lt;br /&gt;
===[[File:Breaker.png|64px]] Substations and RCON===&lt;br /&gt;
There are quite a number of SMES units around the station that are easy to overlook, but the purpose of these units is to provide power to particular areas of the station (medbay, security, etc.), which will divide the grid into sub-grids, which carries a few nice reasons for using these:&lt;br /&gt;
*Grub damage/power draw localization&lt;br /&gt;
*Control over specific department power usage&lt;br /&gt;
All pre-built SMES units (except for the AI Core SMES) have something called RCON (Remote CONtrol) enabled, which allows for anyone with access to a RCON console to adjust the input and output of a SMES unit remotely, which is rather convenient given how many units are present on the station, but the console is also used to control the breaker boxes next to the substations which, when toggled (bypass disabled), will separate the area from the main grid, relying on the area&#039;s SMES for power.&lt;br /&gt;
&lt;br /&gt;
==[[File:Cablecoil.png|64px]] Wire==&lt;br /&gt;
Wire cables are what transfer power throughout the entire station, usually from a SMES unit to an APC. The amount of power they can transmit is restricted only to what the power source they&#039;re connected to is generating, and the power currently in the cable can be measured by using a multitool on it.&lt;br /&gt;
&lt;br /&gt;
==[[File:APC.gif|64px]]APC==&lt;br /&gt;
An APC (Area Power Controller) is a console localized to any room that supplies power to equipment, doors and peripherals, and lighting. All APCs have an interface that allows you to control the three categories mentioned, but they all remain locked unless you swipe an engineering ID over it. APCs have terminals connected to them that are, in turn, connected by wire to the power net. Based on the charge of the cell and how much power the APC is receiving, as long as the categories are set to auto, it will automatically turn off equipment to conserve power, starting with turning off equipment, then lighting, then environment once the cell eventually runs out of charge. Conveniently, the screen color on an APC will change depending on it&#039;s status:&lt;br /&gt;
*&amp;lt;span style=&#039;color:green&#039;&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Receiving power, cell at full charge.&lt;br /&gt;
*&amp;lt;span style=&#039;color:blue&#039;&amp;gt;&#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Receiving power, cell charging.&lt;br /&gt;
*&amp;lt;span style=&#039;color:red&#039;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Not receiving power, therefore not charging.&lt;br /&gt;
There are also lights on the side of the APC that show what equipment is receiving power:&lt;br /&gt;
*&#039;&#039;&#039;Black&#039;&#039;&#039;: APC breaker turned off.&lt;br /&gt;
*&amp;lt;span style=&#039;color:blue&#039;&amp;gt;&#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to auto and is turned on.&lt;br /&gt;
*&amp;lt;span style=&#039;color:green&#039;&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to on.&lt;br /&gt;
*&amp;lt;span style=&#039;color:red&#039;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to off.&lt;br /&gt;
*&amp;lt;span style=&#039;color:orange&#039;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt;: Category is set to auto but is turned off.&lt;br /&gt;
&lt;br /&gt;
===[[File:Powercell.png|64px]] Power Cell===&lt;br /&gt;
Power cells are most commonly found inside APCs, but are certainly found in other pieces of equipment as well. Without cells, the APC would quickly cut power to all equipment it&#039;s in charge of the moment there&#039;s a discrepancy in the grid. Below are the different types of power cells as well as their charge capacity:&lt;br /&gt;
*&#039;&#039;&#039;Potato Battery&#039;&#039;&#039;: 0.3k&lt;br /&gt;
*&#039;&#039;&#039;Heavy Duty Cell&#039;&#039;&#039;: 5k&lt;br /&gt;
*&#039;&#039;&#039;Default Borg Cell&#039;&#039;&#039;: 7.5k&lt;br /&gt;
*&#039;&#039;&#039;Charged Slime Core&#039;&#039;&#039;: 10k, plus passive recharging.&lt;br /&gt;
*&#039;&#039;&#039;High Capacity Cell&#039;&#039;&#039;: 15k&lt;br /&gt;
*&#039;&#039;&#039;Super Capacity Cell&#039;&#039;&#039;: 20k&lt;br /&gt;
*&#039;&#039;&#039;Hyper Capacity Cell&#039;&#039;&#039;: 30k&lt;br /&gt;
*&#039;&#039;&#039;Infinite Capacity Cell&#039;&#039;&#039;: Infinite charge, duh.&lt;br /&gt;
&lt;br /&gt;
=SMES Settings=&lt;br /&gt;
Below is a list of RCON settings for the multiple SMES units around the station. Ensure the substation bypasses are disabled when you turn the input and output on for the substations.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that these are only one configuration, and that others can be perfectly acceptable. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! SMES !! Input !! Output !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engine&#039;&#039;&#039; || 250 || 250 || Powers the engine room. Draw is variable depending on the engine, though these two values should remain maxed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Main/Distribution&#039;&#039;&#039; || 1000 || 950 || Powers anything not covered by a substation. This is considered the main grid, though care should be considered regarding the input based on how the engine was setup. It should also be noted that this SMES unit takes priority when drawing power from the engine over the Engine SMES.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Atmos&#039;&#039;&#039; || 200 || 250 || Powers atmospherics. Draw is variable depending on how atmospherics was configured that shift.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cargo&#039;&#039;&#039; || 40 || 80 || Powers the cargo department. Normally draws 8 kW, has 1 recharger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civ West&#039;&#039;&#039; || 40 || 80 || Powers surface EVA, tool storage, and first aid station. Normally draws 7 kW, has 2 rechargers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civilian&#039;&#039;&#039; || 80 || 160 || Powers laundry room, holodeck, cryo pods, and library. Normally draws 32 kW, can raise higher than 80 kW if holodeck is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || 60 || 120 || Powers bridge, CD and HoP offices, teleporter, meeting room, IAA office, and EVA. Normally draws 18 kW, has 3 rechargers and 1 cell charger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering&#039;&#039;&#039; || 80 || 160 || Powers the engineering department, including the three space-side telecomms relays. Normally draws 37 kW, has 4 rechargers and 3 cell chargers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medical&#039;&#039;&#039; || 100 || 200 || Powers the medical department. Normally draws 36 kW, has 2 rechargers and 1 gas cooler. Given high input due to value to the facility.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MedSec&#039;&#039;&#039; || 40 || 80 || Powers surface triage and surface drunk tank. Normally draws 8 kW, has 1 recharger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mining&#039;&#039;&#039; || 40 || 80 || Powers the mining department. Normally draws 7 kW, has 1 recharger and 1 cell charger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Research&#039;&#039;&#039; || 100 || 200 || Powers the research department. Normally draws 46 kW, but has a lot of different rechargers, hence the high input.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Science Outpost&#039;&#039;&#039; || 40 || 160 || Powers the toxins outpost. Normally draws 15 kW, but houses atmospherics equipment which can increase power usage greatly. Otherwise it is mostly unused.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Security&#039;&#039;&#039; || 80 || 160 || Powers the security department. Normally draws 32 kW, has numerous wall rechargers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Surface Civilian&#039;&#039;&#039; || 60 || 120 || Powers hydroponics, the bar and kitchen, reading rooms, plasma shelter, and backup shuttle landing pads. Normally draws 23 kW, has 1 cyborg recharger.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telecomms&#039;&#039;&#039; || 60 || 120 || Powers surface telecommunications. Normally draws 22 kW.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mining Station&#039;&#039;&#039; || 250 || 200 || Powers the off-station mining outpost. Normally draws 5 kW, has 1 recharger, 1 cell charger, and 1 mech charging station. Maxed input is for miners to turn on the PACMAN to power the SMES.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AI Chamber&#039;&#039;&#039; || 200 || 200 || Powers the AI Core. Normally draws 10 kW, but increases to 60 kW if an AI is present. This SMES cannot be accessed remotely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Hardsuit&amp;diff=2352</id>
		<title>Hardsuit</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Hardsuit&amp;diff=2352"/>
		<updated>2021-12-17T14:37:08Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Revision|reason = Does this need revision? What&#039;s the difference between it and [[:Voidsuit]]?.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;smallpic&#039;&amp;gt;&lt;br /&gt;
Hardsuits (also known as Resource Integration Gear, or RIG) are robust and (somewhat) modular pieces of EVA equipment fitted with a plethora of different tools and modules to assist you in your job. Hardsuit functionality can range from boasting high armor and combat-oriented tools to emergency rescue and built-in medical equipment.&lt;br /&gt;
&lt;br /&gt;
= List of RIGs =&lt;br /&gt;
&lt;br /&gt;
== [[File:Evasuit.png|64px]] EVA (Extra Vehicular Activity) ==&lt;br /&gt;
A light rig for repairs and maintenance to the outside of habitats and vessels. Located in EVA Equipment. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, and a cover lock. Provides immunity to biohazards and radiation, very strong defense against energy, very small defense against blunt force and explosions, and barely protects against ballistics and lasers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Plasma Cutter: Costs five energy per use, capable of cutting through walls.&lt;br /&gt;
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.&lt;br /&gt;
*Mounted RCD: Variable energy cost based on configuration, basically a Rapid Construction Device in your arm.&lt;br /&gt;
*Meson Scanner: No energy cost, integrated meson scanners that are active as long as the helmet is deployed and the module is turned on.&lt;br /&gt;
&lt;br /&gt;
== [[File:Rescuesuit.png|64px]] Rescue Hardsuit ==&lt;br /&gt;
A durable suit designed for medical rescue in high risk areas. Located in Medical EMT Bay. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, and a cover lock. It can also be equipped and configured much faster than other hardsuits. Provides immunity to biohazards and radiation, very strong defense against energy, very small defense against blunt force and explosions, and barely protects against ballistics and lasers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.&lt;br /&gt;
*Sprint System: Costs 50 energy per second as long as it&#039;s in use. Noticeably increases running speed.&lt;br /&gt;
*PAT System: Highlight of the suit, allows you to open doors (that you have access to) before you reach them, which costs 10 energy per second. It can also override airlocks that you do not have access to in the event the AI doesn&#039;t have camera coverage of what you&#039;re trying to access, which costs 1000 energy whether the override succeeds or not. Command and Security will be informed over their respective channels should the override succeed.&lt;br /&gt;
*Mounted Chem Injector: Syringe mounted on your arm, capable of injecting Inaprovaline, Tricordrazine, Tramadol, or Dexalin Plus into a mob. Costs 50 energy to regenerate medicines as long as regen is enabled.&lt;br /&gt;
&lt;br /&gt;
== [[File:Amisuit.png|64px]] AMI (Anomalous Material Interaction) ==&lt;br /&gt;
An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it. Located in Anomaly Lab. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, AI suite, and a cover lock.  Provides immunity to biohazards and radiation, very robust defense against energy, strong defense against explosions, moderate defense against lasers and blunt force, and barely protects against ballistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Integrated Intelligence System: A very interesting AI suite that you can hook a pAI into, allowing it to assist you as long as the hardsuit is turned on. Assistance can range from using hardsuit modules to walking you around (perhaps when you&#039;re dead). AI Control must be enabled in the Hardsuit Interface in order for this to be useful.&lt;br /&gt;
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.&lt;br /&gt;
*Alden-Saraspova Counter: No energy cost, exotic particle detector, mostly used to detect anomalies within a radius, providing the range of how far away potential anomalies are from your current position. Small cooldown after each use.&lt;br /&gt;
*Mounted Drill: Costs 1 energy per use, mostly drills through rock. Can also drill through walls as long as they aren&#039;t reinforced.&lt;br /&gt;
&lt;br /&gt;
== [[File:Advancedsuit.png|64px]] Advanced Voidsuit ([[Guild Master|GM]]&#039;s Hardsuit) ==&lt;br /&gt;
An advanced voidsuit that protects against hazardous, low pressure environments. Located in the Guild Master&#039;s Office. Shines with a high polish. Basically a cooler EVA RIG. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, AI suite, and a cover lock. Provides immunity to biohazards and radiation, small protection against explosions and blunt force, very small protection against lasers and energy, and barely protects against ballistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Integrated Intelligence System: A very interesting AI suite that you can hook a pAI into, allowing it to assist you as long as the hardsuit is turned on. Assistance can range from using hardsuit modules to walking you around (perhaps when you&#039;re dead). AI Control must be enabled in the Hardsuit Interface in order for this to be useful.&lt;br /&gt;
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.&lt;br /&gt;
*Plasma Cutter: Costs five energy per use, capable of cutting through walls.&lt;br /&gt;
*Mounted RCD: Variable energy cost based on configuration, basically a Rapid Construction Device in your arm.&lt;br /&gt;
*Meson Scanner: No energy cost, integrated meson scanners that are active as long as the helmet is deployed and the module is turned on.&lt;br /&gt;
&lt;br /&gt;
== [[File:Industrialsuit.png|64px]] Industrial Hardsuit ==&lt;br /&gt;
A heavy, powerful rig used by construction crews and mining corporations. Located in Mining Equipment. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, and a cover lock. Provides immunity to biohazards, strong defense against blunt force, moderate protection against radiation and ballistics, very small defense against explosions and lasers, and barely protects against energy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Plasma Cutter: Costs five energy per use, capable of cutting through walls.&lt;br /&gt;
*Mounted Drill: Costs 1 energy per use, mostly drills through rock. Can also drill through walls as long as they aren&#039;t reinforced.&lt;br /&gt;
*Ore Detector: No energy cost, scans for ore around you. Useful for positioning drill heads.&lt;br /&gt;
*Meson Scanner: No energy cost, integrated meson scanners that are active as long as the helmet is deployed and the module is turned on.&lt;br /&gt;
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.&lt;br /&gt;
&lt;br /&gt;
== [[File:Hazardsuit.png|64px]] Hazard Hardsuit ==&lt;br /&gt;
A bulky, defense themed hardsuit, needing to be procured specially for Security forces. Provides immunity to Biohazards and Radiation, in addition to heavy armor against blunt force and ballistics as well as lasers and explosions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Taser: Costs X energy per use, able to stun targets.&lt;br /&gt;
*Launcher(EMP): Costs X energy per shot, fires an EMP grenade at the target location, disabling or disrupting any electronic device in range.&lt;br /&gt;
*Launcher(Flash): Costs X energy per shot, shoots a blinding flashbang at the target location to incapacitate targets.&lt;br /&gt;
*Launcher(Smoke): Costs X energy per shot, launches a canister to emit covering smoke at a location.&lt;br /&gt;
&lt;br /&gt;
== [[File:Lightsuit.png|64px]] Light Hardsuit ==&lt;br /&gt;
A very lightly armored hardsuit, for when you need to prioritize freedom of motion over protection. Not for any specific department.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*N/A&lt;br /&gt;
&lt;br /&gt;
= Hardsuit Operation =&lt;br /&gt;
Hardsuit control modules are meant to be worn on your back, and it may take some time to put it on. Ensure that you are not wearing anything on the outer clothing or helmet slot. Once equipped, two new tabs will appear in the top-right of your screen with a handful of new verbs, the most important of them being Toggle-Hardsuit in the Hardsuit tab. Details on all verbs can be found below. Once the Toggle-Hardsuit verb is used, the hardsuit will deploy into your outer clothing, gloves, helmet, and shoe slots, and will begin calibrating to your anatomy. If you are already wearing shoes or gloves, then the hardsuit will fit over them automatically. Once calibrated, you will be able to move around freely with some speed penalty. You are able to place your backpack on the suit storage slot as long as the chestpiece is deployed.&lt;br /&gt;
&lt;br /&gt;
== Hardsuit Tab ==&lt;br /&gt;
*&#039;&#039;&#039;Configure Voice Synthesiser:&#039;&#039;&#039; Will allow you to toggle a voice synthesizer on and off, and lets you type in a voice to imitate. Obviously this will do nothing if your hardsuit does not possess the required module&lt;br /&gt;
*&#039;&#039;&#039;Deploy Hardsuit:&#039;&#039;&#039; Deploys all components immediately and simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Engage Module:&#039;&#039;&#039; Summons a pop-up prompt with a list of modules to activate on your suit. Slow and clunky.&lt;br /&gt;
*&#039;&#039;&#039;Open Hardsuit Interface:&#039;&#039;&#039; Opens a sleek window detailing modules, power supply, and suit permissions.&lt;br /&gt;
*&#039;&#039;&#039;Select Module:&#039;&#039;&#039; Summons a pop-up prompt with a list of modules that will standby until you click. Slow and clunky.&lt;br /&gt;
*&#039;&#039;&#039;Switch Vision Mode:&#039;&#039;&#039; Cycles through vision settings. Only useful if your hardsuit has a configurable visor.&lt;br /&gt;
*&#039;&#039;&#039;Toggle Boots/Chestpiece/Gauntlets/Helmet:&#039;&#039;&#039; Un/Deploys the selected component.&lt;br /&gt;
*&#039;&#039;&#039;Toggle Hardsuit:&#039;&#039;&#039; Turns the suit either on or off. The suit must be fully deployed to perform either of these tasks.&lt;br /&gt;
*&#039;&#039;&#039;Toggle Module:&#039;&#039;&#039; Summons a pop-up prompt with a list of modules that you can toggle on or off. Slow and clunky.&lt;br /&gt;
*&#039;&#039;&#039;Toggle Visor:&#039;&#039;&#039; Self explanatory. Won&#039;t work if your suit does not have a configurable visor.&lt;br /&gt;
&lt;br /&gt;
== Hardsuit Modules Tab ==&lt;br /&gt;
This is a nice tab to switch to if you don&#039;t like the game unfocusing when you select a standalone window/prompt. It will display your suit charge, modules, toggles on said modules, and how much energy it will take to perform actions with these modules. Any cost value ending in &#039;&#039;&#039;E&#039;&#039;&#039; means that the suit will consume that much energy immediately upon activation, while values ending in &#039;&#039;&#039;A&#039;&#039;&#039; means the suit will consume that much energy when the module is in use.&lt;br /&gt;
&lt;br /&gt;
=Maintenance=&lt;br /&gt;
Hardsuits may need to be recharged or have their internals refilled, primarily the former, or perhaps the hardsuit itself is damaged. [[Trooper]]s or [[Officer|Marshals]] may need to remove contraband modules from your hardsuit as well.&lt;br /&gt;
&lt;br /&gt;
To start maintenance, do the following:&lt;br /&gt;
*Swipe your [[File:Id regular.png]] &#039;&#039;&#039;ID&#039;&#039;&#039; over the hardsuit to unlock the panel. / [[File:EWelder.png]] Or use a &#039;&#039;&#039;Welder&#039;&#039;&#039; if needed to slice through the lock if an ID isn&#039;t an option.&lt;br /&gt;
*[[File:Ecrowbar.png]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the panel open.&lt;br /&gt;
*(Optional) [[File:EMultitool.png]] Use a &#039;&#039;&#039;Multitool&#039;&#039;&#039; to hack the wires to disable ID checking. Pulsing the wrong wire can cause the suit to emit harmful shocks. Insulated gloves are encouraged.&lt;br /&gt;
**For changing/removing internals:&lt;br /&gt;
**[[File:EWrench.png]] &#039;&#039;&#039;Wrench&#039;&#039;&#039; the tank out.&lt;br /&gt;
**For changing the Power Cell or Modules:&lt;br /&gt;
**[[File:EScrewdriver.png]] &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; the cell/board/module to select which piece to remove. The piece will then fall to the ground.&lt;br /&gt;
*[[File:Ecrowbar.png]] &#039;&#039;&#039;Crowbar&#039;&#039;&#039; the panel closed and [[File: Id regular.png]] optionally engage the lock with your &#039;&#039;&#039;ID&#039;&#039;&#039; on the control module to lock the suit back up.&lt;br /&gt;
&lt;br /&gt;
To repair damage to the hardsuit, remove the control module and do the following:&lt;br /&gt;
*For scorches, use [[File:Metal.png]] Metal.&lt;br /&gt;
*For punctures, use a [[File:EWelder.png]] Welder.&lt;br /&gt;
*For module damage, remove the module and use [[File:Cablecoil.png]] Cable or [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=2351</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=2351"/>
		<updated>2021-12-17T14:35:15Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Outdated as per psionic update.}}&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Racial Perks&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guts and Glory&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Background Perks&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Job Perks&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Implant&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals.&lt;br /&gt;
|[[Job Guides#Soteria Medical Division|Medical Jobs]], [[Job Guides#Soteria Research Division|Science Jobs]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgical Master&#039;&#039;&#039;&lt;br /&gt;
|Increased chances of success in all surgery steps.&lt;br /&gt;
|[[Roboticist]], [[Chief Research Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Defensive Training&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Random Perks&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Telecommunications&amp;diff=2350</id>
		<title>Guide to Telecommunications</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Telecommunications&amp;diff=2350"/>
		<updated>2021-12-17T14:34:30Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BayPage}}&lt;br /&gt;
{{Outdated Page|reason = Telecomms is vastly different, so requesting both revision and update.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;telecommunication&#039;&#039;&#039; system adds an entire realm of complexity to the very simple and previously straight-forward process of radio communication.&lt;br /&gt;
&lt;br /&gt;
== The Central Compartment ==&lt;br /&gt;
A functional telecommunication central compartment (otherwise known as the &amp;quot;Server Room&amp;quot;) contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the &#039;&#039;Processor Units&#039;&#039;, generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;central&#039;&#039; communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.&lt;br /&gt;
&lt;br /&gt;
== The Machines ==&lt;br /&gt;
There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal&#039;s frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sreceiver.gif|64px]] Subspace Receivers ===&lt;br /&gt;
Subspace Receivers are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too &amp;quot;fast&amp;quot; to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto all immediately-linked machines. In a typical scenario only Bus Mainframes would receive the signal.&lt;br /&gt;
&lt;br /&gt;
[[File:SpessChart.png|thumb|left|A simple visual synopsis of a basic radio telecommunication network. It shows the &amp;quot;route&amp;quot; a subspace transmission travels before it reaches its end destination(s).]]&lt;br /&gt;
=== [[File:Bus.gif|64px]] Bus Mainframes ===&lt;br /&gt;
&#039;&#039;Bus Mainframes&#039;&#039; regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They usually transfer data back and forth between servers and processor units. If a Bus Mainframe is missing, network output may be unreliable or slow.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Pro.gif|64px]] Processor Units ===&lt;br /&gt;
&#039;&#039;Processor Units&#039;&#039; decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Server.gif|64px]] Telecommunication Servers ===&lt;br /&gt;
&#039;&#039;Telecommunication Servers&#039;&#039; log network statistics and signal traffic for easy maintenance. Each server represents a &amp;quot;channel&amp;quot; in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal&#039;s information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Broadcaster.gif|64px]] Subspace Broadcasters ===&lt;br /&gt;
&#039;&#039;Subspace Broadcasters&#039;&#039; are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.&lt;br /&gt;
&lt;br /&gt;
== Maintenance Guide ==&lt;br /&gt;
&lt;br /&gt;
Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.&lt;br /&gt;
&lt;br /&gt;
If you suspect the machines aren&#039;t working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they&#039;re still on (flashing/blinking lights, etc) then they are relatively functional. If there&#039;s been some atmospheric depressurization you&#039;re going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.&lt;br /&gt;
&lt;br /&gt;
[[File:MultiTool-Telecommunications.png|thumb|right|The multitool-telecomm interface.]]&lt;br /&gt;
If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you&#039;re going to want to build more. You&#039;re going to have to bug R&amp;amp;D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don&#039;t have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 server, and 1 broadcaster.&lt;br /&gt;
&lt;br /&gt;
== Telecommunication Polymorphism ==&lt;br /&gt;
&lt;br /&gt;
The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines&#039; properties. You can also link together machines with this interface, which is possibly the most important function.&lt;br /&gt;
&lt;br /&gt;
In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)&lt;br /&gt;
&lt;br /&gt;
=== Subspace Receivers ===&lt;br /&gt;
&lt;br /&gt;
You can link Subspace Receivers to &#039;&#039;Processor Units&#039;&#039; if you are unable to link to a functional bus mainframe. This can and will create substantial network lag, because Bus Mainframes are needed for rapid information transferring and advanced port configurations.&lt;br /&gt;
&lt;br /&gt;
=== Bus Mainframes ===&lt;br /&gt;
&lt;br /&gt;
You can link Bus Mainframes to &#039;&#039;Subspace Broadcasters&#039;&#039; if you are unable to link to a functional server. This will not have much of an effect besides a very miniscule performance decrease.&lt;br /&gt;
&lt;br /&gt;
If you do not link to a Processor Unit, signals&#039; readability will suffer substantially. It will also make it impossible to directly link to broadcasters.&lt;br /&gt;
&lt;br /&gt;
=== Processor Units ===&lt;br /&gt;
&lt;br /&gt;
You can link Processor Units to &#039;&#039;Telecommunication Servers&#039;&#039; if you are unable to link to Bus Mainframes. This will naturally have a significant performance cost.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Servers ===&lt;br /&gt;
&lt;br /&gt;
These cannot really be linked to anything else other than a broadcaster. They are only needed to store logs and maintain sane bookkeeping.&lt;br /&gt;
&lt;br /&gt;
=== Subspace Broadcasters ===&lt;br /&gt;
&lt;br /&gt;
These are essential if you want an output. There is nothing you can do with these in terms of polymorphism.&lt;br /&gt;
&lt;br /&gt;
== Radio Silence ==&lt;br /&gt;
A useful traitor tactic to either stop your target using the radio, or luring the [[Chief Engineer]] to the area. Here are some easy ways to make nobody hear the screams of the station.&lt;br /&gt;
&lt;br /&gt;
1.Turn off the coolers. If you read the rest of this post then you know that these machines overheat without the freezer running.&lt;br /&gt;
&lt;br /&gt;
2.Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.&lt;br /&gt;
&lt;br /&gt;
3.Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.&lt;br /&gt;
&lt;br /&gt;
4.Deconstruct the server. Depending on which ones you knock out, you can disable most of the command channels and such.&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Colonist&amp;diff=2349</id>
		<title>Colonist</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Colonist&amp;diff=2349"/>
		<updated>2021-12-17T14:32:23Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
This job has no access. But it&#039;s good to play if you are [[The Basics|a newbie]], because you can have an infinite number of colonists around. The [[Premier]] can give you more access on your identification card, so you can be something other than a random nobody who dies in the tunnels.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
As a Colonist, you don&#039;t get paid! An obvious outrage, so you&#039;ll want to either get a job or just assist with various existing jobs around the colony. Feel free to ask over the radio if anyone would like any assistance. You don&#039;t have much access, so it&#039;ll be pretty hard to get anywhere, but this is still a good job for new players. It&#039;s also a good job to play if you want to hop into the colony but not occupy any actual job slots or have any specific duties, but be advised that the game is generally &#039;&#039;much&#039;&#039; more enjoyable if you take a job that actually gives you something to do when you&#039;re not actively engaged in &amp;lt;s&amp;gt;&amp;lt;small&amp;gt;E&amp;lt;/small&amp;gt;&amp;lt;/s&amp;gt;RP.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Vending_Machines&amp;diff=2348</id>
		<title>Vending Machines</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Vending_Machines&amp;diff=2348"/>
		<updated>2021-12-17T14:31:58Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Missing price and sprite.}}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Getmorechocolate.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Getmore Chocolate Corp&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Candy || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Boritos Crisps Packet || &amp;lt;center&amp;gt;80&lt;br /&gt;
|-&lt;br /&gt;
| Chips Packet|| &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Pistachios Pack|| &amp;lt;center&amp;gt;60&lt;br /&gt;
|-&lt;br /&gt;
| Sunflower Fried Seed Pack || &amp;lt;center&amp;gt;60&lt;br /&gt;
|-&lt;br /&gt;
| Bread Tube || &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Raving Ramen || &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Scaredy&#039;s Beef Jerky || &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| 4No Raisins || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Space Twinkie || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Cheesie Honkers || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate Bar || &amp;lt;center&amp;gt;75&lt;br /&gt;
|-&lt;br /&gt;
| Red Gum Stick || &amp;lt;center&amp;gt;90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |SyndiCakes&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:robustsoftdrink.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Robust Softdrinks&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Cola || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Space Mountain Wind || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Gibb || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Star-Kist || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Space-Up || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Vrisk Serket Iced Tea || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Grapel Juice || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Bottled Water || &amp;lt;center&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Thirteen Loko&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Liquidfood Ration&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Hotcoffee.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Hot Coffee&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Robust Coffee || &amp;lt;center&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
| Dutch Hot Coco || &amp;lt;center&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
| Cup of Black Tea || &amp;lt;center&amp;gt;12&lt;br /&gt;
|-&lt;br /&gt;
| Cup of Green Tea || &amp;lt;center&amp;gt;12&lt;br /&gt;
|-&lt;br /&gt;
| Raving Ramen || &amp;lt;center&amp;gt;100&lt;br /&gt;
|-&lt;br /&gt;
| Sugar Pack || &amp;lt;center&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
| Milk Pack || &amp;lt;center&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Northern Freeze&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Hotsauce Pack&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:boda.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;BODA&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Glass (Soda Water) || &amp;lt;center&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Glass (Space Cola)&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Smoothcigarette.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Smooth Cigarette&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Roach Eyes Packet || &amp;lt;center&amp;gt;40&lt;br /&gt;
|-&lt;br /&gt;
| LoneStar Packet || &amp;lt;center&amp;gt;35&lt;br /&gt;
|-&lt;br /&gt;
| Ishimura Special Packet || &amp;lt;center&amp;gt;70&lt;br /&gt;
|-&lt;br /&gt;
| Tannhauser Gate Packet || &amp;lt;center&amp;gt;45&lt;br /&gt;
|-&lt;br /&gt;
| Brouzouf Message Packet || &amp;lt;center&amp;gt;55&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Nova Packet || &amp;lt;center&amp;gt;75&lt;br /&gt;
|-&lt;br /&gt;
| Shodans Packet || &amp;lt;center&amp;gt;75&lt;br /&gt;
|-&lt;br /&gt;
| TOHA Heavy Industries Packet || &amp;lt;center&amp;gt;100&lt;br /&gt;
|-&lt;br /&gt;
| Fortress Classic Packet || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Fortress RED Lights Packet || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Fortress BLU Menthol Packet || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Cigar Case || &amp;lt;center&amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
| Vapour Mask || &amp;lt;center&amp;gt;150&lt;br /&gt;
|-&lt;br /&gt;
| Smoking Pipe || &amp;lt;center&amp;gt;75&lt;br /&gt;
|-&lt;br /&gt;
| Corn Cob Pipe || &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Glass Pipe || &amp;lt;center&amp;gt;150&lt;br /&gt;
|-&lt;br /&gt;
| Berry Vape Vial || &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Banana Vape Vial|| &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Lemon Vape Vial || &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Nicotine Vape Vial || &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Matchbox || &amp;lt;center&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
| Cheap Lighter|| &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
| Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Blue Zippo Lighter|| &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Red Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Golden Zippo Lighter|| &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Engraved Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Holy Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Moth Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Ironic Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Capitalist Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Royal Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Gonzo Zippo Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Bullet Lighter || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Communist Zippo Lighter&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; | Kitsuhana Singularity Packet&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; | ComRed Packet&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;525&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:sweatmax.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;SweatMAX&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Protein Bar || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Liquidfood Ration  || &amp;lt;center&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| Small Milk Carton || &amp;lt;center&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
| Small Chocolate Milk Carton || &amp;lt;center&amp;gt;40&lt;br /&gt;
|-&lt;br /&gt;
| Small Strawberry Milk Carton || &amp;lt;center&amp;gt;40&lt;br /&gt;
|-&lt;br /&gt;
| Small Soy Milk Carton || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Bottled Water || &amp;lt;center&amp;gt;16&lt;br /&gt;
|-&lt;br /&gt;
| Red Gum Stick || &amp;lt;center&amp;gt;90&lt;br /&gt;
|-&lt;br /&gt;
| Energy Bar || &amp;lt;center&amp;gt;90&lt;br /&gt;
|-&lt;br /&gt;
| Towel || &amp;lt;center&amp;gt;10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:vendboozeomat.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Booze-O-Mat&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Amount&lt;br /&gt;
|-&lt;br /&gt;
| Griffeater Gin || &amp;lt;center&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Contraband&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dinnerware.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Dinnerware Express&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:seed1.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Megaseed Servitor&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Ambrosia Robusto Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Banana Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Berry Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Carrot Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Sample of Chanterelle Spores&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Chili Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Corn Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Eggplant Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Potato Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Soybean Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Sunflower Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Tomato Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Tower Cap Spores&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Wheat Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Apple Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Poppy Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Sugarcane Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Peanut Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of White-Beet Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Watermelon Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Lime Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Lemon Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Orange Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Grass Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Cacao Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Sample of Plump Helmet Spores&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Cabbage Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Grape Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Pumpkin Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Packet of Thaa&#039;dra Lichen seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Cherry Pits&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Sample of Plastellium Spores&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Packet of Rice Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Packet of Gelthi Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Packet of Sun Tear Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Packet of Mercy&#039;s Hand Seeds&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Packet of Amanitamycelium Seeds&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Sample of Glowshroom Spores&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Packet of Libertymycelium Seeds&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Packet of Mtear Seeds&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Packet of Nettle Seeds&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Packet of Reishimycelium Seeds&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Packet of Shand Seeds&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Packet of Ambrosia Vulgaris Seeds&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:seed2.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Nutrimax&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 6x Bottle of E-Z-Nutrient&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Bottle Of Left 4 Zed&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Bottle of Robust Harvest&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Pest-Spray&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Syringe&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Produce Bag&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Bottle of Ammonia&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Bottle of Diethylamine&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:wallmed.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;NanoMed&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 2x Roll of Gauze || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Ointment || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Autoinjector (Inaprovaline) || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 1x Health Analyzer || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Syringe (Anti-Toxin)&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Syringe (Spaceacillin)&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Toxins Pill&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:nanomed.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;MiniPharma Plus&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 4x Dylovene Bottle || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Inaprovaline Bottle || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Soporific Bottle || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Toxin Bottle || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Syringe (Spaceacillin) || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Syringe || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Health Analyzer || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Beaker || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Dropper || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Advanced Trauma Kit || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Advanced Burn Kit || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Medical Splints || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Toxins Pill&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Soporific Pill&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Antitoxin Pill&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:YouTool.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;YouTool&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 10x Cable Coil&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Crowbar&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Welding Tool&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Wirecutters&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Pliers&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| Wrench&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Hammer&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Analyzer&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x T-Ray Scanner&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Screwdriver&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Budget Insulated Gloves&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 1x Insulated Gloves&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Engineering Tools Pouch&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Engineering Supply Pouch&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ptech.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Ptech&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 10x PDA&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Medical Scanner Module&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Reagent Scanner Module&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Atmos Scanner Module&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Paper Scanner Module&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Printer Unit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x ID Card Slot&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x InteliCard Slot&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:EngiVend.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Guild-Vend&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 2x Optical Meson Scanner&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Multitool&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Airlock Electronics&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Circuit Board (Power Control Module)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Air Alarm Electronics&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Lonestar &amp;quot;Robustcell 6000L&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Tool Belt&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Canister&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Welding Kit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Potato Battery&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:toolmaker.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Artificer&#039;s Tool Maker&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 4x Yellow Hard Hat&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Tool Belt&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Optical Meson Scanner&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Gloves&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Screwdriver&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Crowbar&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Wirecutters&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Pliers&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Multitool&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Hammer&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Wrench&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x T-Ray Scanner&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Lonestar &amp;quot;Robustcell 2000L&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Welding Tool&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Welding Helmet&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Canister&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Welding Kit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Light Tube&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Firesuit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Scanning Module&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Micro-Laser&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Matter Bin&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| Micro-Manipulator&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Console Screen&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powermat.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Lonestar Powermat&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 10x Asters &amp;quot;Robustcell 1000L&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Asters &amp;quot;Robustcell 5000L&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 15x Asters &amp;quot;Robustcell 600M&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 15x Asters &amp;quot;Robustcell 800M&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Asters &amp;quot;Robustcell 100S&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Asters &amp;quot;Robustcell 200S&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Asters &amp;quot;Robustcell 15000L&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Asters &amp;quot;Robustcell 1000M&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Asters &amp;quot;Robustcell 300S&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:storageking.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Robotech Deluxe&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 4x Labcoat&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Roboticist&#039;s Jumpsuit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| Cable Coil&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Flash&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Asters &amp;quot;Robustcell 5000L&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Proximity Sensor&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Remote Signaling Device&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Health Analyzer&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Scalpel&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Circular Saw&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Anesthetic Tank&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Medical Mask&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Screwdriver&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Crowbar&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:printmat.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Lonestar Print-Mat&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Data Disk&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
| Basic Data Disk Box&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;100&lt;br /&gt;
|-&lt;br /&gt;
| Lonestar Miscellaneous Pack&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;200&lt;br /&gt;
|-&lt;br /&gt;
| Artificer&#039;s ARK-034 Components&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
| Artificer&#039;s IJIRO-451 Advanced Tools&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;900&lt;br /&gt;
|-&lt;br /&gt;
| Artificer&#039;s ESPO-830 Circuits&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;300&lt;br /&gt;
|-&lt;br /&gt;
| Artificer&#039;s LAT-018 Logistics&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;200&lt;br /&gt;
|-&lt;br /&gt;
| Soteria Medical Designs&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;200&lt;br /&gt;
|-&lt;br /&gt;
| Soteria Computer Parts&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
| Security Miscellaneous Pack&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;300&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;S .35 Economy Pack&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;1500&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;S .40 Lever Action Armstrong&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;1000&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;amp;S Nonlethal Magazines Pack&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;350&lt;br /&gt;
|-&lt;br /&gt;
| Artificer&#039;s KW-841 Power Setters&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;300&lt;br /&gt;
|-&lt;br /&gt;
| Circuit Board (Autolathe)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;350&lt;br /&gt;
|-&lt;br /&gt;
| Circuit Board (Custom Vendomat)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Genericvendor.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Toximate 3000&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 6x Moebius Scientist&#039;s Uniform&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Bio Suit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Bio Hood&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Tank Transfer Valve&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Timer&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Remote Signaling Device&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Proximity Sensor&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Igniter&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons, Armor &amp;amp; Equipment ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:secvendor.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;SecTech&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 8x Handcuffs&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Zip Ties&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x FS FBG &amp;quot;Serra&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x FS TGG &amp;quot;Simon&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Flash&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Pepperspray&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Magazine (6.5mm Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Magazine (10mm Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x SMG Magazine (9mm Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Speed Loader (.44 Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Magazine (.44 Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Box of Beanbag Shells&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Hailer&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x Police Tape&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Evidence Bag Box&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Tactical Knife&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 12x Donut&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:frozenstarguns.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Marshal Portable Armory&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| Flash&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Pepperspray&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x FS HG .32 &amp;quot;Olivaw&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x FS HG .32 &amp;quot;Giskard&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x FS HG .45 &amp;quot;Colt M1911&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x FS PDW E &amp;quot;Martin&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x FS REV .38 &amp;quot;Havelock&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x FS SG &amp;quot;Gladstone&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x FS SG &amp;quot;Kammerer&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Magazine (.32 Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Speed Loader (.38 Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Magazine (.45 Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Ammunition Box (.38 Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Ammunition Box (.32 Rubber)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Ammunition Box (.45)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Box of Beanbag Shells&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Box of Illumination Shells&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Box of Blank Shells&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Shoulder Holster&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Hip Holster&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Waist Holster&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Armpit Holster&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Leg Holster&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Pistol Holster&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 5x Ammo Pouch&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Speed Loader (.38)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Magazine (.32)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Magazine (.45)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Ammunition Box (.38)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Ammunition Box (.32)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20x Ammunition Box (.45)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| Box of Shotgun Slugs&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Box of Shotgun Shells&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 6x Tactical Knife &amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:serbomat.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;From Serbia with Love&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 30x Tunguska Triple Distilled&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Green Uniform Kit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Brown Uniform Kit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Black Uniform Kit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Flak Serbian Uniform Crate&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Light Armor Kit&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 8x SA BR .30 &amp;quot;Novakovic&amp;quot;&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 30x Ammunition Box (7.62mm)&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Storageking.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Storage King&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 2x Freezer&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Closet&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Crate&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:theatre.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Prop Palace&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 2x Potted Plant&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Desk Lamp&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Green Desk Lamp&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 4x Foam Sword&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 2x Plastic Katana&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 3x Red Phone&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:theomat.png|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Theomat&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| 10x NeoTheology Ritual Book&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 10x Candle Pack&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| 20X NeoTheology Cahors Wine&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |Vinculum Cruciform&lt;br /&gt;
| style=&amp;quot;background-color:#ffaaaa;&amp;quot; |&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Kinkmate.gif|75px]]&#039;&#039;&#039;&amp;lt;big&amp;gt;Kinkmate&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:#aaffaa;&amp;quot; width=&amp;quot;75&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|5x Themed Costume Sets&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|5x Muzzle&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|5x Blindfold&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|5x Fuzzy Handcuffs&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|5x Fuzzy Legcuffs&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|5x Tape Roll&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|5x Cable Coil&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|5x Straight Jacket&amp;lt;br&amp;gt; || &amp;lt;center&amp;gt;?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Basic_Construction&amp;diff=2347</id>
		<title>Basic Construction</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Basic_Construction&amp;diff=2347"/>
		<updated>2021-12-17T14:30:31Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
If you want to do any job like [[Guild Adept]] you need to know how to build and subsequently deconstruct things.&lt;br /&gt;
&lt;br /&gt;
For a full list of things you can construct and take apart, see the [[Construction|Guide to Construction]].&lt;br /&gt;
&lt;br /&gt;
== What You&#039;ll Need ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction, you need to gather a few useful tools.&lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue mechanical toolbox on the colony, or printed from an [[Autolathe]].&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Crowbar]]&lt;br /&gt;
 |image = Ecrowbar.png&lt;br /&gt;
 |foundin = Toolboxes, autolathes, tool closets&lt;br /&gt;
 |usedfor = Opening unpowered doors, bashing heads in, prying materials out of broken machinery.&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Usable by any Free Man.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Screwdriver]]&lt;br /&gt;
 |image = EScrewdriver.png&lt;br /&gt;
 |foundin = Toolboxes, autolathes, tool closets&lt;br /&gt;
 |usedfor = Opening machinery panels, eye gouging, adjusting suit sensors on clothing.&lt;br /&gt;
 |strategy = Must be used to remove wood floors if you want to preserve the planks.&lt;br /&gt;
 |description = Not [[Guide_to_Food_and_Drink#Screwdriver|the drink]].&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Welder]]&lt;br /&gt;
 |image = EWelder.png&lt;br /&gt;
 |foundin = Toolboxes, autolathes, tool closets&lt;br /&gt;
 |usedfor = Welding/Unwelding doors, breaking glass panes, reforming glass shards, lighting cigarettes dangerously. Also burning things.&lt;br /&gt;
 |strategy = Get a welding helmet/goggles unless you hate your eyes. Make sure the tool is off before you refill it from the tank.&lt;br /&gt;
 |description = The flame, it burns!&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Wirecutters]]&lt;br /&gt;
 |image = EWirecutters.png&lt;br /&gt;
 |foundin = Toolboxes, autolathes, tool closets&lt;br /&gt;
 |usedfor = Cutting wires, cutting apart grilles, cutting apart people.&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Like a scissors, but mechanical.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Wrench]]&lt;br /&gt;
 |image = EWrench.png&lt;br /&gt;
 |foundin = Toolboxes, autolathes, tool closets&lt;br /&gt;
 |usedfor = Securing/Unsecuring gas tanks and machinery, fitting pipes, bludgeoning people.&lt;br /&gt;
 |strategy = &lt;br /&gt;
 |description = Adjustable, since nobody wants to carry around a million sizes of wrench.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Saw]]&lt;br /&gt;
 |image = Hacksaw.png&lt;br /&gt;
 |foundin = Autolathes, tool closets&lt;br /&gt;
 |usedfor = Cutting up furniture or wood.&lt;br /&gt;
 |strategy = Mostly used to deconstruct dirty lockers into valuable metal.&lt;br /&gt;
 |description = Technically a hacksaw.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
&lt;br /&gt;
To build anything you need materials, the two main materials are [[#Metal|Metal]] [[File:Metal.png]] and [[#Glass|Glass]] [[File:Glass.png]], these can be found around the colony, ordered from the [[Cargo Technician]] or salvaged from parts of the colony itself. If [[Botanist]]s are growing tower caps, you will have planks [[File:Planks.png]] to build with.&lt;br /&gt;
&lt;br /&gt;
====Basic Materials====&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Metal]]&lt;br /&gt;
 |image = Metal.png&lt;br /&gt;
 |foundin = Everywhere, if you&#039;re destructive enough. Also mining.&lt;br /&gt;
 |usedfor = General Construction&lt;br /&gt;
 |strategy = Stacks into 120.&lt;br /&gt;
 |description = Too much carbon to be iron, not enough carbon to be steel.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Rods]]&lt;br /&gt;
 |image = Rods.png&lt;br /&gt;
 |foundin = Everywhere, if you&#039;re destructive enough.&lt;br /&gt;
 |usedfor = General Construction&lt;br /&gt;
 |strategy = Stacks into 120.&lt;br /&gt;
 |description = Intermediary construction material. Used to make Reinforced Glass and table frames.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Glass]]&lt;br /&gt;
 |image = Glass.png&lt;br /&gt;
 |foundin = Windows, fancy tables. Also mining as well.&lt;br /&gt;
 |usedfor = Construction of windows.&lt;br /&gt;
 |strategy = Stacks into 120.&lt;br /&gt;
 |description = Weld glass shards back into sheets of this.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Wood Planks]]&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Botany, Public Garden&lt;br /&gt;
 |usedfor = Making fancy wooden furniture and constructions.&lt;br /&gt;
 |strategy = Stacks into 120. Make ramshackle barriers for that zombie movie feel.&lt;br /&gt;
 |description = Check for Tower Caps in Botany or the gardens, carve up the resulting logs with a hatchet or saw.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
====Advanced Materials====&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Reinforced Glass]]&lt;br /&gt;
 |image = Glass_r.png&lt;br /&gt;
 |foundin = Secure Windows, wherever glass and rods are together.&lt;br /&gt;
 |usedfor = Construction of secure windows.&lt;br /&gt;
 |strategy = Stacks into 120.&lt;br /&gt;
 |description = Weld glass shards back into sheets, add rods to taste.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Plastic]]&lt;br /&gt;
 |image = Plastic.png&lt;br /&gt;
 |foundin = Botany, Science&lt;br /&gt;
 |usedfor = Making plastic things.&lt;br /&gt;
 |strategy = Stacks into 120. Mostly for autolathes.&lt;br /&gt;
 |description = Check for Plastellium sprouts in the gardens, or bother Lonestar or Science.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Plasteel]]&lt;br /&gt;
 |image = Metal_r.png&lt;br /&gt;
 |foundin = Mining, Robotics, autolathes&lt;br /&gt;
 |usedfor = Making much more secure metal constructions.&lt;br /&gt;
 |strategy = Stacks into 120. Makes the most secure walls ever. Can be salvaged from items inserted into an autolathe.&lt;br /&gt;
 |description = Mining sometimes has trouble making this with the smelter. Prepare to pay.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
For any fancier metals, you&#039;ll likely want to inquire with Lonestar.&lt;br /&gt;
Once you have your tools and material you can start building.&lt;br /&gt;
&lt;br /&gt;
==Furniture==&lt;br /&gt;
&lt;br /&gt;
=== Chairs ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chair.png]] &#039;&#039;&#039;Chair&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Decoration&lt;br /&gt;
*Electric Chair&lt;br /&gt;
*Chair Cuffing&lt;br /&gt;
*Buckling in&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you want the chair.&lt;br /&gt;
* Pick up some metal.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
[[File:EWrench.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stools ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stool.png]] &#039;&#039;&#039;Stool&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Decoration&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you want the stool.&lt;br /&gt;
* Pick up some metal.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select stool from menu.&lt;br /&gt;
|-&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
[[File:EWrench.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tables ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:table.png]] &#039;&#039;&#039;Table&#039;&#039;&#039; or [[File:woodtable.png]] &#039;&#039;&#039;Wooden Table&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x1 and any other stacked material x1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Decoration.&lt;br /&gt;
*Tabling.&lt;br /&gt;
*Ghetto [[Surgery]].&lt;br /&gt;
*Placing items on.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Pick up some steel sheets.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select table frame from menu.&lt;br /&gt;
* Use either steel or another material to add plating to the table frame.&lt;br /&gt;
|-&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
[[File:EScrewdriver.png]],[[File:EWrench.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:r-table.png]] &#039;&#039;&#039;Reinforced Table&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*A table with added security&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Follow the instructions above to create metal table parts&lt;br /&gt;
* Hold the stack you&#039;re using to reinforce the table in your hands.&lt;br /&gt;
* Drag the stack from your hands onto the table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:closet.png]]/[[File:Crate.png]] &#039;&#039;&#039;Locker/Crate&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x5/[[File:Plastic.png]]x5 (for crates, optional)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
* A place to put your junk.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Grab some metal&lt;br /&gt;
* Use metal in hand&lt;br /&gt;
* Select Storage, then Locker or Crate as needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Walls==&lt;br /&gt;
&lt;br /&gt;
This is the standard type of wall found around the colony, they are easy to construct and remove but are not as strong as reinforced walls. They also come in the hidden variety.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wall.png]] &#039;&#039;&#039;Normal Wall&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x4&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Keeping people out.&lt;br /&gt;
*Keeping people in.&lt;br /&gt;
*Keeping people from going places.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you want the wall.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select girder from the menu.&lt;br /&gt;
* Click the girder again.&lt;br /&gt;
|-&lt;br /&gt;
!Deconstruction&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
[[File:EWelder.png]],[[File:EWrench.png]]/[[File:Ecrowbar.png]] (To dislodge instead of deconstruct)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wall.png]] &#039;&#039;&#039;Low Wall&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x4&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Keeping people out. Kinda.&lt;br /&gt;
*Keeping people in. Sort of.&lt;br /&gt;
*Keeping people from going places. Unless they really want to.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you want the wall.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select girder from the menu.&lt;br /&gt;
* Click the girder again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Walls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wall.png]] &#039;&#039;&#039;Hidden Wall&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x4&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Almost undetectable escape route.&lt;br /&gt;
*Otherwise, same as normal wall.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you want the wall.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select girder from the menu.&lt;br /&gt;
* Click the girder holding a crowbar.&lt;br /&gt;
* Click the girder holding the metal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reinforced Walls==&lt;br /&gt;
&lt;br /&gt;
This is the reinforced type of wall found in secure areas of the colony, they are reasonably simple to construct, but are very time consuming to remove. They also come in the hidden variety.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:r_wall.png]] &#039;&#039;&#039;Reinforced Plasteel Wall&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x2 [[File:Metal_r.png]]x4 [[File:Screwdriver_tool.png]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Keeping people in and out of high security areas.&lt;br /&gt;
*Keeping people from going into secure places.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you want the reinforced wall.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select girder from the menu.&lt;br /&gt;
* Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
* Click on the girder with the reinforced metal to reinforce it.&lt;br /&gt;
* Click the girder again with the last piece of reinforced metal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Reinforced Walls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:r_wall.png]] &#039;&#039;&#039;Hidden Reinforced Wall&#039;&#039;&#039;&lt;br /&gt;
|[[File:Metal.png]]x2 [[File:Metal_r.png]]x4 [[File:Screwdriver_tool.png]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Almost undetectable escape route.&lt;br /&gt;
*Otherwise, same as reinforced wall.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you want the hidden reinforced wall.&lt;br /&gt;
* Click the metal in hand.&lt;br /&gt;
* Select girder from the menu.&lt;br /&gt;
* Click the girder holding a crowbar.&lt;br /&gt;
* Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
* Click on the girder with the reinforced metal to reinforce it.&lt;br /&gt;
* Click the girder holding the reinforced metal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
Windows come in 2 types: Full and One Direction. Full is basically a weaker, see-through and shoot-through wall, while one direction allows the square it is on to be entered from any direction, except the direction it&#039;s facing.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_panel.png]] [[File:Glass_wall.png]] &#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
|[[File:Glass.png]]x2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Full: See Wall. Usually only used if you don&#039;t have enough.&lt;br /&gt;
for 2-4 one directions or the metal for a wall.&lt;br /&gt;
*One Direction: Stops movement only from the way it faces.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Click the glass in hand.&lt;br /&gt;
* Select Full or One Direction from the menu.&lt;br /&gt;
* Drag where you want it.&lt;br /&gt;
* Rotate to the direction you want, if one directional.&lt;br /&gt;
* Click holding screwdriver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;amount needs to be corrected&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Reinforced Windows==&lt;br /&gt;
Reinforced Windows come in 2 types: Full and One Direction. Full is basically a weaker, see-through and shoot-through wall, while one direction allows the square it is on to be entered from any direction, except the direction it&#039;s facing.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_panel_r.png]] [[File:Glass_wall_r.png]] &#039;&#039;&#039;Secure Windows&#039;&#039;&#039;&lt;br /&gt;
|[[File:Glass_r.png]]x2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Full: See Wall. Usually only used if you don&#039;t have enough &lt;br /&gt;
for 2-4 one directions or the metal for a wall.&lt;br /&gt;
*One Direction: Stops movement only from the way it faces.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Click the reinforced glass in hand.&lt;br /&gt;
* Select Full or One Direction from the menu.&lt;br /&gt;
* Drag where you want it.&lt;br /&gt;
* Rotate to the direction you want, if one directional.&lt;br /&gt;
* Click holding screwdriver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grilles==&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color: #FFEE88;&amp;quot;&lt;br /&gt;
!Object&lt;br /&gt;
!Requires&lt;br /&gt;
!Uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grille.png]] &#039;&#039;&#039;Grille&#039;&#039;&#039;&lt;br /&gt;
|[[File:Rods.png]]x2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
*Keeping people in or out.&lt;br /&gt;
*Securing an area with electrified grilles.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;|&lt;br /&gt;
* Stand where you would like the grille to be placed.&lt;br /&gt;
* Click the metal rods in hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wiring==&lt;br /&gt;
You cannot construct wires. They are only available right now from yellow tool boxes, or scattered about the colony&#039;s construction and storage areas.&lt;br /&gt;
&lt;br /&gt;
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.&lt;br /&gt;
*Insulated gloves negate any electrical shocks to the player.&lt;br /&gt;
*Budget Insulated gloves have a chance to do nothing, completely insulate, or cause DOUBLE damage. Check to see how lucky you feel.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say you have the following situation to fix:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How Do I Wire?===&lt;br /&gt;
Wires are directionally dependent on where you set them down, and will apply adjacently to each &amp;quot;tile&amp;quot; you are standing by.&lt;br /&gt;
Wires will always face inwards to you, sort of like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying1.PNG]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.&lt;br /&gt;
&lt;br /&gt;
In situations where you can&#039;t place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you&#039;re standing on.&lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying2.PNG]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.&lt;br /&gt;
&lt;br /&gt;
=== Dot Wiring ===&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say you have a situation that you need to fix:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring situation.png]]&lt;br /&gt;
&lt;br /&gt;
The easiest method of wiring is dot-wiring. Also known as unsmooth or non-smooth wiring.&lt;br /&gt;
&lt;br /&gt;
Fixing this is simple:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_1_1.PNG]] -&amp;gt; [[File:wire_1_2.PNG]] -&amp;gt; [[File:wire_1_3.PNG]]. Done.&lt;br /&gt;
&lt;br /&gt;
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG]] + [[File:wire_2_2.PNG]] = [[File:wire_2_3.PNG]]&lt;br /&gt;
&lt;br /&gt;
This might look about the same as in the previous image, however it&#039;s not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don&#039;t meet in the center, because the horizontal wire is going east-west without it having a point (or dot) in the center.&lt;br /&gt;
&lt;br /&gt;
===Smooth Wiring===&lt;br /&gt;
&lt;br /&gt;
Just click on wires that are &amp;quot;knotted&amp;quot; at on end (you just need to click on the wire, not the little knotted dot).&lt;br /&gt;
Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.&lt;br /&gt;
&lt;br /&gt;
To fix this situation with smooth wire you&#039;ll have to follow the steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG]] -&amp;gt; [[File:Wire_3_2.PNG]] -&amp;gt; [[File:Wire_3_3.PNG]] -&amp;gt; [[File:Wire_3_4.PNG]]. Done.&lt;br /&gt;
&lt;br /&gt;
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).&lt;br /&gt;
&lt;br /&gt;
This method often uses up more wire than dot-wiring, but it&#039;s prettier and usually preferred.&lt;br /&gt;
&lt;br /&gt;
===Cut the Wire===&lt;br /&gt;
Use wire cutters to trim wires! Simple as that.&lt;br /&gt;
*Wear insulated gloves if you value your life.&lt;br /&gt;
===Wire-net reset===&lt;br /&gt;
This is byond&#039;s attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/ removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it  can shut down the charging of all APCs for a while.&lt;br /&gt;
*Don&#039;t mess with wires unless you have to, it causes problems to everyone in both OOC (due to potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
==Pipes==&lt;br /&gt;
===How do I get pipes?===&lt;br /&gt;
Pipes are only constructed from pipe dispensers in atmospherics.&lt;br /&gt;
To use a pipe dispenser, follow these steps:&lt;br /&gt;
#Put dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the pipe dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
===Placing and Removing Pipes===&lt;br /&gt;
====Disposal====&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
====Gas Pipes====&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe if necessary.&lt;br /&gt;
====How to Remove a Pipe====&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Construction&amp;diff=2346</id>
		<title>Construction</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Construction&amp;diff=2346"/>
		<updated>2021-12-17T14:29:06Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Revision|reason = Content seems outdated, some construction are not listed, might need crafting menu explained here or actually work on [[:Basic Construction]] and [[:Improvised Weapons]].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;background-color:#FAFAFA; position:fixed; bottom:2%; left:0.25%; padding:0; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For the basics on construction and deconstruction, see [[Basic Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of machines, see [[Guide to Advanced Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of weapons, see [[Improvised Weapons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Materials ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Rods.png]] Rods ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor_Tiles.png]] Floor tiles ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_r.png]] Reinforced Glass ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], 1 x [[File:Glass.png|Glass]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; on &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Metal_r.png]] Reinforced Metal ====&lt;br /&gt;
Smelted with a combination of iron ore, coal and platinum ore ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
&lt;br /&gt;
=== Floor ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Lattice.png]] Lattice ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
 Place by having rods in your hand, and clicking on a empty space tile.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Underplating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor_Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic floor which you put things like wires and pipes upon, &#039;all&#039; floor is built on top of this.&lt;br /&gt;
 Place by having the floor tile in your hand, and click on a lattice.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Plating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
 The &amp;quot;floor above the floor&amp;quot;. You can&#039;t usually trip on this, and all tiles attach here.&lt;br /&gt;
 Place by having the metal in your hand, and click on an Underplating.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor.png]] Steel Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why &lt;br /&gt;
 there&#039;s none of these in maintence.&lt;br /&gt;
  Place by having the floor tile in your hand, and click on a Plating tile.  &lt;br /&gt;
&lt;br /&gt;
==== [[File:LightFloor.gif]] Light Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], 1 x [[File:Metal.png|Metal]], 5 x [[File:Cablecoil.png|Wire Coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Assuming there already is a plating&#039;&#039;&lt;br /&gt;
  Use the wire on glass&lt;br /&gt;
  Use the metal on the tile you get&lt;br /&gt;
  Place the light tile on the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:Wall.png]] Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; from the list&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
=== [[File:R_wall.png]] Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 2 x [[File:Metal_r.png|Reinforced metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them&lt;br /&gt;
  Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall&lt;br /&gt;
&lt;br /&gt;
=== [[File:Grille.png]] Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Stand where you wish the grille to be placed&lt;br /&gt;
  Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel_r.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the reinforced glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall_r.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Crowbar&lt;br /&gt;
  Screwdriver &lt;br /&gt;
&lt;br /&gt;
==== [[File:windoor.png]] Window-door (Windoor) ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Glass_r.png|Reinforced glass]], 4x [[File:Rods.png|Rods]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;Windoor&amp;quot; button&lt;br /&gt;
  Wrench&lt;br /&gt;
  Rods(Optional: To create a secure windoor)&lt;br /&gt;
  Cable&lt;br /&gt;
  Airlock Electronics&lt;br /&gt;
  Crowbar&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall.gif]] Regular ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
To turn a wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching, and instead proceed from the &amp;quot;Use crowbar on girders&amp;quot; line above.&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall_r.gif]] Reinforced ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]],2 x [[File:Metal_r.png|Reinforced metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the dislodged girders twice to finish it&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== [[File:APC.png]] APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Ecrowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame &lt;br /&gt;
  Use the frame on the wall you want the APC on.&lt;br /&gt;
  Fit it with the wire coil.&lt;br /&gt;
  Fit it with the Power Control Module.&lt;br /&gt;
  Screwdriver the electronics into place.&lt;br /&gt;
  Add the Power Cell.&lt;br /&gt;
  Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.&lt;br /&gt;
&lt;br /&gt;
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]. If you&#039;re trying to replace a broken APC, you can get the cover off by breaking it, likely with a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
==== [[File:AirAlarm.png]] Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
==== [[File:FireAlarm.png]] Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
===[[file:Hazard Door.png]] Emergency Shutter ===&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], 1x [[File:Cablecoil.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Emergency Shutter Assembly.&lt;br /&gt;
  Wrench it inplace.&lt;br /&gt;
  Add cables to the apparatus.&lt;br /&gt;
  Add Air Alarm Electronics to it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock.gif]] Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], 1x [[File:Glass_r.png|Reinforced glass]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Airlock Assembly &lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Use pen to name the Airlock (OPTIONAL)&lt;br /&gt;
  Add reinforced glass (Only if you wish to make a glass airlock)&lt;br /&gt;
  Add wires&lt;br /&gt;
  Unlock the airlock electronic board with an ID&lt;br /&gt;
  Use the airlock electronic board and set the access level&lt;br /&gt;
  Add the airlock electronic board to the airlock frame. &lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Damaged Airlocks&#039;&#039;&#039;&lt;br /&gt;
  Use metal sheets to repair damaged airlocks. Destroyed airlocks must be deconstructed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Computer_Solar.png]] Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:Cablecoil.png|Wire coil]] (5 pieces), [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; to open the construction panel&lt;br /&gt;
  Choose Computer frame&lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Insert Circuitboard&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Wires&lt;br /&gt;
  &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
=== [[File:AILarge.gif]] AI Core ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  [[File:0AICore.png]]Build Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
  Wrench into place &lt;br /&gt;
  [[File:1AICore.png]]Add Circuit board &lt;br /&gt;
  [[File:2AICore.png]]Screwdriver &lt;br /&gt;
  [[File:3AICore.png]]Add wires &lt;br /&gt;
  [[File:4AICore.png]]Add brain placed in an MMI or a Posibrain (only if you want a NEW AI) &lt;br /&gt;
  [[File:5AICore.png]]Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autolathe.gif]] Machine ===&lt;br /&gt;
&lt;br /&gt;
Their construction detailed in the [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:lightfixture.png]] Light Fixture ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire Coil]], light tube/bulb,[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Build frame from 2 metal sheets (or 1 metal sheet for small lights)&lt;br /&gt;
  Place frame on wall&lt;br /&gt;
  Add wires&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Add light tube (or light bulb for small fixtures)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif]] Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Camera Assembly, 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the camera assembly on the tile where&#039;d you like the camera to be.&lt;br /&gt;
  Wrench it into position&lt;br /&gt;
  Weld it to the wall.&lt;br /&gt;
  Add any additional upgrades. (OPTIONAL)&lt;br /&gt;
  Add wire.&lt;br /&gt;
  Screwdriver the camera to complete it.&lt;br /&gt;
  Set camera network (default is SS13)&lt;br /&gt;
  Set camera direction&lt;br /&gt;
&lt;br /&gt;
For upgrades, insert a sheet of osmium for EMP proofing, a level two (Advanced) scanner modular for X-Ray and a proximity sensor for Motion.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Turret.PNG]] Turrets ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!requires&lt;br /&gt;
|-&lt;br /&gt;
|7 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], 1 x any energy-based gun , 1 x proximity sensor&lt;br /&gt;
|}&lt;br /&gt;
  &lt;br /&gt;
  Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Use a wrench to secure the turret frame(it can be moved around before being secured)&lt;br /&gt;
  Use metal on the turret frame to build the cover&lt;br /&gt;
  Use a wrench on the frame to bolt the cover&lt;br /&gt;
  Add the gun&lt;br /&gt;
  Add the prox sensor&lt;br /&gt;
  Use a screwdriver to secure it all&lt;br /&gt;
  Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame&lt;br /&gt;
  Finally use a welder to secure the second layer of metal&lt;br /&gt;
&lt;br /&gt;
=== [[File:Floorbot.gif]][[File:Generic_borg.png]][[File:Ripley.png]]Robots, cyborgs and mechs ===&lt;br /&gt;
Their construction is described: [[Guide_to_Robotics#Bots|robots]], [[Guide_to_Robotics#Cyborgs|cyborgs]] and [[Guide_to_Robotics#Mechs|mechs]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Flamethrower.gif]] Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:Igniter.png|Igniter]], [[File:Handheld-Plasmatank.png|Plasma Tank]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the welder&lt;br /&gt;
  Add rods to the welder to create the flamethrower&lt;br /&gt;
  Screwdriver the igniter&lt;br /&gt;
  Add the igniter to the flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma tank - high pressures work best&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
It is not very useful but it is used in science and it can destroy alien weeds.&lt;br /&gt;
&lt;br /&gt;
=== [[File:disposal_pipe.png]][[File:disposal_bin.png]][[File:disposal_outlet.png]] Disposal Pipes and Machinery ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Disposal Pipe/Machine, [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]])&lt;br /&gt;
  Crowbar floortile if exists to access plating&lt;br /&gt;
  Move pipe over plating, rotate and flip using the rightclick menu&lt;br /&gt;
  Wrench pipe&lt;br /&gt;
  Weld pipe&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]], [[File:EWrench.png|Wrench]], [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]], [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
  Wrench the solar assembly into place.&lt;br /&gt;
  Add the electronics if you want to create a solar tracker (OPTIONAL)&lt;br /&gt;
  Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
&lt;br /&gt;
=== Bookcase ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Planks.png]], [[File:EWrench.png|Wrench]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Construct a frame with 4 wooden planks.&lt;br /&gt;
  Wrench the frame into place.&lt;br /&gt;
  Add a plank to the frame to make a shelf.&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
=== Floors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]]/[[File:EScrewdriver.png|Screwdriver]], For light floors: [[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  For all floors, use a crowbar on a floor tile to remove it.&lt;br /&gt;
  For wooden floors, use a screwdriver to preserve the tile.&lt;br /&gt;
  &lt;br /&gt;
  If you&#039;re working on a light floor, you can further dismantle the light floor tile:&lt;br /&gt;
    Use a crowbar on the light tile to remove the metal&lt;br /&gt;
    Use wirecutters on the resulting tile to separate wires from glass&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]] (Or [[File:Ecrowbar.png|Crowbar]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Weld off the plating&lt;br /&gt;
  Wrench the girders apart&lt;br /&gt;
  (Alternately, you can use a Crowbar to dislodge the girders and drag them out of the way)&lt;br /&gt;
&lt;br /&gt;
=== Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Wrench.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Wrench.&lt;br /&gt;
&lt;br /&gt;
=== Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use wirecutters twice to destroy the grille OR&lt;br /&gt;
  Use screwdriver to unfasten it&lt;br /&gt;
&lt;br /&gt;
First method destroys it, giving two sets of metal rods. Wirecutters will remove it instantly, attacking the grill will instead kick it, requiring a good few kicks. Second loosens the grille, allowing it to be pulled around. Destroying the grill in this method will leave behind a still-secured section of broken grill which may be walked over but is not aesthetically pleasing. Wirecutters will not instantly remove this remnant. However, using a lit welder will destroy it instantly.&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]],[[File:EWrench.png|wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Lots of Welder usage to destroy it&lt;br /&gt;
  or&lt;br /&gt;
  Screwdriver to detach it from its sockets, then wrench to dismantle it to glass sheets.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to loosen the pane.&lt;br /&gt;
  Crowbar to pop it out.&lt;br /&gt;
  Screwdriver to unscrew the frame.&lt;br /&gt;
&lt;br /&gt;
Hitting the pane repeatedly with a blunt item or welder will smash it into one set of metal rods and a glass shard.&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door (Regular or Reinforced) ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]],[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Welder&lt;br /&gt;
  Wrench&lt;br /&gt;
&lt;br /&gt;
=== Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wrench to disassemble the table.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder to weaken the table.&lt;br /&gt;
  Wrench to disassemble it.&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWelder.png|Welder]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Swipe Card to unlock APC.&lt;br /&gt;
  Remove Power Cell.&lt;br /&gt;
  Screwdriver to unsecure electronics.&lt;br /&gt;
  Crowbar to lift floor tile in front of APC&lt;br /&gt;
  Wirecutters to remove cables.&lt;br /&gt;
  Crowbar to remove Power Control Board.&lt;br /&gt;
  Welder to remover from wall.&lt;br /&gt;
  Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.&lt;br /&gt;
&lt;br /&gt;
==== Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut all the wires using wirecutters.&lt;br /&gt;
 Cut the remaining wires by clicking on the airalarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
==== Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut the wires by clicking on the firealarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Shutter ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
  Weld the shutter closed.&lt;br /&gt;
  Crowbar the Electronics out.&lt;br /&gt;
  Wrench the shutter assembly to unsecure it.&lt;br /&gt;
  Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
&lt;br /&gt;
=== Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EMultitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the door.&lt;br /&gt;
  Use multitool and wirecutters to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] Doorbolts must be up for this to work.&lt;br /&gt;
  Weld the door shut.&lt;br /&gt;
  Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
  Wirecut the wires out.&lt;br /&gt;
  Unsecure it with a wrench.&lt;br /&gt;
  Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock. RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.&lt;br /&gt;
&lt;br /&gt;
=== Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to detach the screen.&lt;br /&gt;
  Crowbar to pry off the screen.&lt;br /&gt;
  Wirecutters to cut the cables.&lt;br /&gt;
  Screwdriver to detach the circuit lid.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wrench to detach the frame.&lt;br /&gt;
  Welder to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Returns all components used in construction.&lt;br /&gt;
&lt;br /&gt;
=== Machine ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Wrench to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Recharge Station ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Unlock the charger with an ID&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Wrench to dislodge the internal plating.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Crowbar to remove the components.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the camera to open the back panel.&lt;br /&gt;
  Use your wirecutter to cut all the wires. (Cutting the alarm wire is optional)&lt;br /&gt;
  Use your welder to unweld the camera from the wall.&lt;br /&gt;
  Wrench the camera to unattach it from the wall.&lt;br /&gt;
  Crowbar the camera assembly to remove any upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Disposal Pipes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder on pipe to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
Note: You can then click and drag the pipe segment onto the disposal pipe dispenser to delete it&lt;br /&gt;
==== Disposal Machinery ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
  If Disposal Bin, turn off the pump&lt;br /&gt;
  Screwdriver to remove power connection&lt;br /&gt;
  Welder on machine to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Take out the panel with a crowbar.&lt;br /&gt;
  If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)&lt;br /&gt;
  Unwrench the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
&lt;br /&gt;
=== Locker ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the locker.&lt;br /&gt;
  Weld the locker.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Research_and_Development&amp;diff=2345</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Research_and_Development&amp;diff=2345"/>
		<updated>2021-12-17T14:23:41Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Unfinished and Outdated.}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=Research &amp;amp; Development=&lt;br /&gt;
Research and development basically consists of a scientist shoving everything he can find into a destructive scanner, where it is disintegrated, its workings analyzed, and the connected computer tries to integrate the technology with other known workings at the highest efficiencies it can. Essentially this means that a scientist in this modern world doesn&#039;t actually have to know any of the concepts he&#039;s working with; it&#039;s all about melting things down and playing with the resulting toys! Ain&#039;t life grand?&lt;br /&gt;
Some machines can even be [[Research_Director#Upgrading_the_station|upgraded by replacing parts with newer parts]] from the protolathe to make them more efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Destructive Analyzer|Deconstruction]]=&lt;br /&gt;
Deconstruction is easy. Simply stick items into the destructive analyzer and turn it on. Remember, you&#039;ll only advance one level at a time per item, and only if the tech level is equal or greater than your current research level. It is possible to eject items from the deconstructive analyzer if, say, security notices their missing laser guns. As always, experiment! Some technology on the station is just so basic that the analyzer won&#039;t even bother with it, but things like bruise packs, flashbangs, and some of the odds and ends in your very lab will all work.&lt;br /&gt;
&lt;br /&gt;
= [[Protolathe]] =&lt;br /&gt;
This is how you create the advanced technologies you (read: the computers) have discovered by increasing tech trees. You will have nothing too exciting at first, but soon you will get increasingly more esoteric devices as you advance the various fields of research. Higher research levels produce items that malfunction once in a while, but putting your broken toys back in the analyzer will allow the computer to see what went wrong and fix the problem. With every broken device, a more efficient device is just around the corner.&lt;br /&gt;
&lt;br /&gt;
= [[Circuit Imprinter]] =&lt;br /&gt;
This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.&lt;br /&gt;
&lt;br /&gt;
= Server Saving =&lt;br /&gt;
Make sure to head into setting and sync with database periodically. This will update the server on the station, making a back-up. The [[Research Director]] can access the R&amp;amp;D server management computer and either transfer or delete research blueprints to other computers on station. If no one else has, you should probably allow [[robotics]] to access your research findings by that computer. It is usually applicable to their research, too!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Advanced_Construction&amp;diff=2344</id>
		<title>Guide to Advanced Construction</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Advanced_Construction&amp;diff=2344"/>
		<updated>2021-12-17T14:21:15Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;smallpic&#039;&amp;gt;&lt;br /&gt;
The page details the construction of &amp;quot;machines&amp;quot;, a class of fairly complex objects used aboard the station. The basic process of construction is the same for all machines; only the parts used change.&lt;br /&gt;
&lt;br /&gt;
*Activate a stack of at least 5 metal sheets in-hand.&lt;br /&gt;
*Select &#039;Frame&#039; from the list that appears&lt;br /&gt;
*After a short crafting time, frame parts will be on the floor where your character is standing. [[File:Frame parts.png]]&lt;br /&gt;
*Pick those up and activate them to select the type of machine you are making. (Most things just use the generic Machine frame or computer) [[File:Empty Machine Frame.png]]&lt;br /&gt;
*After making a frame, right click it to rotate the facing if it&#039;s a directional machine like body scanners or consoles.&lt;br /&gt;
*Use a [[wrench]] on it to secure the frame to the floor.&lt;br /&gt;
*Insert the [[circuit board]] for the machine you are making into the frame. (Get these from R&amp;amp;D.) [[File:Circuit Frame.png]]&lt;br /&gt;
*Apply a screwdriver to secure the circuit board. [[File:Machine Frame.png]]&lt;br /&gt;
*Insert wires into the frame.[[File:Wired Frame.png]]&lt;br /&gt;
*You can now examine the frame to see what extra parts the machine needs. (Also get these parts from R&amp;amp;D. You can use upgraded parts for some machines!)&lt;br /&gt;
*After inserting all required parts (examining will give a message along the lines of &#039;Requires nothing&#039;), use a screwdriver on it again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some machines can be [[Chief Research Overseer#Upgrading_the_station|upgraded by science]] to make them more efficient.&lt;br /&gt;
&lt;br /&gt;
=Machines=&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right: 500px;&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|&lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Name &lt;br /&gt;
! style=&#039;background-color:#9c9c9c;&#039;|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.gif|64px]]&lt;br /&gt;
!Autolathe&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 3 Matter bins &lt;br /&gt;
 1 Console screen &lt;br /&gt;
|-&lt;br /&gt;
![[File:Protolathe.gif|64px]]&lt;br /&gt;
!Protolathe&lt;br /&gt;
!&lt;br /&gt;
 2 Small beakers&lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 2 Matter bins &lt;br /&gt;
|-&lt;br /&gt;
![[File:Destructive_analyzer.gif|64px]]&lt;br /&gt;
!Deconstructive Analyser&lt;br /&gt;
!&lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 1 Scanning Module &lt;br /&gt;
 1 Micro laser&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit_imprinter.gif|64px]]&lt;br /&gt;
!Circuit Imprinter&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 2 Small beakers&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broadcaster.gif|64px]]&lt;br /&gt;
!Subspace Broadcaster&lt;br /&gt;
!&lt;br /&gt;
 1 Pieces of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 subspace crystal&lt;br /&gt;
 1 subspace filter&lt;br /&gt;
 2 High-powered Micro laser&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
!Subspace Receiver&lt;br /&gt;
!&lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 Scanning Module &lt;br /&gt;
 1 Micro laser&lt;br /&gt;
 1 subspace filter&lt;br /&gt;
 1 subspace ansible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
!Exosuit Fabricator&lt;br /&gt;
!&lt;br /&gt;
 1 Manipulator &lt;br /&gt;
 2 Matter bins &lt;br /&gt;
 1 Console screen &lt;br /&gt;
 1 Micro laser&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
!RnD Scanner&lt;br /&gt;
!&lt;br /&gt;
 2 Cable coils&lt;br /&gt;
 1 Scanning module&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
!Telecoms Hub&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 2 Subspace filters &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
!Telecoms Bus&lt;br /&gt;
!&lt;br /&gt;
 1 Piece of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 Subspace filters &lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
!Telecoms Relay&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 2 Subspace filters &lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
!Telecoms Server&lt;br /&gt;
!&lt;br /&gt;
 1 Piece of Cable &lt;br /&gt;
 2 Manipulators &lt;br /&gt;
 1 Subspace filter &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
!Telecoms Processer&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 3 Manipulators &lt;br /&gt;
 1 Subspace filter &lt;br /&gt;
 2 Subspace treatment&lt;br /&gt;
 1 Subspace analyzer&lt;br /&gt;
 1 Subspace amplifier&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
!P.A.C.M.A.N.-type portable Generator&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 1 Micro-laser &lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Capacitor&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
!S.U.P.E.R.P.A.C.M.A.N.-type portable Generator&lt;br /&gt;
!&lt;br /&gt;
 2 Pieces of Cable &lt;br /&gt;
 1 Micro-laser &lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Capacitor&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
!Cyborg Recharging Station&lt;br /&gt;
!&lt;br /&gt;
 2 Capacitors&lt;br /&gt;
 1 Power Cell&lt;br /&gt;
 1 Manipulator&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
!Gas Cooling System&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator&lt;br /&gt;
 2 Capacitors&lt;br /&gt;
 2 Pieces of Cable&lt;br /&gt;
|-&lt;br /&gt;
![[File:Heater.png|64px]]&lt;br /&gt;
!Gas Heating System&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator&lt;br /&gt;
 2 Capacitors&lt;br /&gt;
 5 Pieces of Cable&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
!Biogenerator&lt;br /&gt;
!&lt;br /&gt;
 1 Matter bin&lt;br /&gt;
 1 Manipulator&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borgcharger.png|64px]]&lt;br /&gt;
!Borg Recharger&lt;br /&gt;
!&lt;br /&gt;
 2 Capacitators&lt;br /&gt;
 2 Manipulators&lt;br /&gt;
 1 Power cell&lt;br /&gt;
 5 Pieces of cable&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Wip&amp;diff=2343</id>
		<title>Template:Wip</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Wip&amp;diff=2343"/>
		<updated>2021-12-17T14:20:14Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#E4E47A;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;This section or article is a Work in Progress and should not yet be relied on as factual or complete.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assigned to:&#039;&#039;&#039; [[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, please contact the Creative Director: [[User:Kazkin]] or Wiki Maintainer: [[User:Nightmare]]&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]] [[Category:Work in Progress]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Work in Progress]]&lt;br /&gt;
&lt;br /&gt;
To add the template to a page simply write:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{wip|assign = ExampleUser}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Wip&amp;diff=2342</id>
		<title>Template:Wip</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Wip&amp;diff=2342"/>
		<updated>2021-12-17T14:13:59Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Adding WIP to Revision Request as a whole, so that they can be looked over if some pages marked with WIP are unassigned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#E4E47A;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;This section or article is a Work in Progress and should not yet be relied on as factual or complete.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assigned to:&#039;&#039;&#039; [[User:{{{assign|None}}}|{{{assign|None}}}]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, please contact the Creative Director: [[User:Kazkin]] or Wiki Maintainer: [[User:Nightmare]]&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]] [[Category:Work in Progress]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Work in Progress]]&lt;br /&gt;
&lt;br /&gt;
To add the template to a page simply write:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{wip|assign = ExampleUser}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=2341</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=2341"/>
		<updated>2021-12-17T14:12:39Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Requesting this be updated to in-game SIRC, in order to keep the wiki up to date.}}&lt;br /&gt;
&lt;br /&gt;
== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main refrence and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
Pharmaceutical chemicals can usually be identified by a light pink-ish color.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|When administered at a dose greater than 10 units, will permenantly treats the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Does not treat toxin damage. Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt;2 parts Carbon &amp;lt;br&amp;gt;0.1 parts Toxin &amp;lt;br&amp;gt;5 parts Plasma (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Does not purge any kind of toxins from the body, use [[#Dylovene|Dylovene]] for that instead. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilise the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexadone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;0.1 parts Radium &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|More effective than Cryoxadone, same effects.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (clone) damage, even if the patient is dead.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone &amp;lt;br&amp;gt;0.1 parts Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges &#039;&#039;&#039;EVERY&#039;&#039;&#039; chem on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing chemicals or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes pulse (purely cosmetic effect, has no inference on a player&#039;s life until a proper pulse code is implemented. Don&#039;t administer this at all unless it&#039;s to combine [[#Tricordazine|Tricordazine]])&lt;br /&gt;
&lt;br /&gt;
|0.1/t &lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Prevents infection. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable_Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K. Use &#039;&#039;&#039;just&#039;&#039;&#039; 2u at a time in a beaker (&#039;&#039;&#039;DO NOT COMBINE WITH CRYO/CRONE, JUST 2U KYPHOTORIN&#039;&#039;&#039;) and wait until the brute damage gets healed, then dyalisis the rest. Chem gets tripled inside a cryotube and using more than 2u will result in a fatal overdose that causes cellular (clone) damage.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
More effective than bicardine in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]] &amp;lt;br&amp;gt;Temperature required: 400K-INFINITY&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Oxycodone|Oxycodone]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.02/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.02/t &lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind. Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Carrion) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 5 units or more are present on the body.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;1 part Honey&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#Ultrasurgeon|Ultrasurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Adrenaline|Adrenaline]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Synaptazine|Synaptazine]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Blood&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Handyprints|Handyprints]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as [[#Tricordazine|Tricordazine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. &lt;br /&gt;
&lt;br /&gt;
A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker|Mindbreaker]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics. Works identically as [[#Dexalin|Dexalin]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N.A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons. Works as [[#Peridaxon|Peridaxon]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
Works identically as [[#Dylovene|Dylovene]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.&#039;&#039;&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbont&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs.&lt;br /&gt;
&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as [[#Kelotane|Kelotane]] on [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic. Works identically as [[#Bicaridine|Bicaridine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
|Used as a cardiac stimulant.&lt;br /&gt;
&lt;br /&gt;
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Supply_Crates&amp;diff=2340</id>
		<title>Supply Crates</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Supply_Crates&amp;diff=2340"/>
		<updated>2021-12-17T14:11:11Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Needs Revision|reason = Still need to be looked over for updates again.}}&lt;br /&gt;
&lt;br /&gt;
Supply Crates are ordered at the Cargo Bay by either a [[Cargo Technician]] or the [[Chief Executive Officer|CEO]]. If you don&#039;t feel like walking there, you could send a request for equipment using one of the request consoles on the wall in each department. A safer alternative is to send a PDA message to the [[Cargo Technician]] or [[Chief Executive Officer|CEO]] and receive faster feedback from them.&lt;br /&gt;
&lt;br /&gt;
Please note, some crates with lethal/otherwise restricted contents come locked. Either access or creative access techniques will be required to get at these goods.&lt;br /&gt;
&lt;br /&gt;
The following is a list of the crates available. This list is subject to change, depending on results of various events.&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Corporate Posters Crate&lt;br /&gt;
!&lt;br /&gt;
*5x posters&lt;br /&gt;
!560&lt;br /&gt;
!Supply&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Empty Boxes Crate&lt;br /&gt;
!&lt;br /&gt;
*9x Empty Boxes&lt;br /&gt;
!640&lt;br /&gt;
!Supply&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!EFTPOS scanner crate&lt;br /&gt;
!&lt;br /&gt;
*1x EFTPOS scanner&lt;br /&gt;
!700&lt;br /&gt;
!Supply&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Export Scanners Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Price scanners&lt;br /&gt;
!560&lt;br /&gt;
!Supply&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Janitorial supplies&lt;br /&gt;
!&lt;br /&gt;
*4x wet floor sign&lt;br /&gt;
*1x bucket&lt;br /&gt;
*1x light replacer&lt;br /&gt;
*4x mop&lt;br /&gt;
*1x Trash bag&lt;br /&gt;
*1x Damp Rag&lt;br /&gt;
*1x mop bucket&lt;br /&gt;
*3x space cleaner&lt;br /&gt;
!800&lt;br /&gt;
!Supply&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Cleaner Grenade Crate&lt;br /&gt;
!&lt;br /&gt;
*10x Cleaning Grenades&lt;br /&gt;
!500&lt;br /&gt;
!Supply&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Flare Boxes Crate&lt;br /&gt;
!&lt;br /&gt;
*3x Flare Box&lt;br /&gt;
!800&lt;br /&gt;
!Operations&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Floodlight Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Floodlight&lt;br /&gt;
!1120&lt;br /&gt;
!Operations&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Mulebot crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mulebot&lt;br /&gt;
!960&lt;br /&gt;
!Operations&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Toner cartridges&lt;br /&gt;
!&lt;br /&gt;
*6x Toner cartridge&lt;br /&gt;
!480&lt;br /&gt;
!Operations&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Metal Foam Grenades&lt;br /&gt;
!&lt;br /&gt;
*6x Metal Foam Grenade&lt;br /&gt;
!800&lt;br /&gt;
!Operations&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Empty Crate&lt;br /&gt;
!400&lt;br /&gt;
!Operations&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Special Ops Crate&lt;br /&gt;
Supply Console hacking needed&lt;br /&gt;
!&lt;br /&gt;
*1x box of EMP grenades&lt;br /&gt;
*3x smokebomb&lt;br /&gt;
*1x paralysis pen&lt;br /&gt;
*1x incendiary grenade&lt;br /&gt;
!1360&lt;br /&gt;
!Security&lt;br /&gt;
|- &lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!STS Carbine(.257) Weapons Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*3x STS Carbines&lt;br /&gt;
!2500&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!STS Carbine(7.5) Weapons Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*3x STS Battle Rifles&lt;br /&gt;
!3000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!STS Carbine(.408) Weapons Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*3x STS Heavy Rifles&lt;br /&gt;
!4000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!HS Energy Weapons Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*1x Cassad&lt;br /&gt;
*2x Assorted Energy Weapon&lt;br /&gt;
*2x Martin&lt;br /&gt;
!4800&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!HS Sidearms Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*1x Colt&lt;br /&gt;
*1x Clarissa&lt;br /&gt;
*1x Olivaw&lt;br /&gt;
!2400&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!HS Revolvers Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*3x Assorted Revolver&lt;br /&gt;
!2640&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Lonestar Long Revolver Novelty Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*1x Long-barreled Revolver&lt;br /&gt;
!3000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!CA Energy Weapons Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*2x Laser weapons&lt;br /&gt;
*2x Taser weapons&lt;br /&gt;
*2x Serenity&lt;br /&gt;
!4000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Incendiary Weapons Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*1x Flamethrower (assembled)&lt;br /&gt;
*3x Plasma Tank&lt;br /&gt;
*3x Incendiary Grenade&lt;br /&gt;
!2000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Marshal Surplus Armor Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*4x Armor Vest&lt;br /&gt;
*2x Armor Helmet&lt;br /&gt;
!1200&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Marshal Riot Gear Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*3x Stun Baton&lt;br /&gt;
*3x Riot Shield&lt;br /&gt;
*3x Flashbang box&lt;br /&gt;
*3x Handcuffs&lt;br /&gt;
*3x Riot Helmet&lt;br /&gt;
*3x Riot Armor&lt;br /&gt;
!4880&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Marshal Ballistic Armor Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*2x Bulletproof Armor&lt;br /&gt;
*2x Armor Helmet&lt;br /&gt;
!2400&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!HS Beanbag Shells Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*5x Beanbag shell box&lt;br /&gt;
!800&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!HS Slug Shells Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*5x Slug shell box&lt;br /&gt;
!1200&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!HS Buckshot Shells Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*5x Buckshot shell box&lt;br /&gt;
!1200&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Marshal Ablative Armor Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*2x Laserproof Armor&lt;br /&gt;
*2x Armor Helmet&lt;br /&gt;
!2800&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Security Barrier Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*4x Deployable Security Barrier&lt;br /&gt;
!1600&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Wall Shield Generator Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*4x Shield Generator&lt;br /&gt;
!1600&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Random Gun Mod Crate&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*5x Gun modification addon (assorted)&lt;br /&gt;
!1200&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Little Comet Sidearm Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Little Comet revolver&lt;br /&gt;
!12000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!&#039;Bond&#039; Survival Rifle&lt;br /&gt;
!&lt;br /&gt;
*1x Bond rifle&lt;br /&gt;
*3x 10x24 ammo magazine&lt;br /&gt;
!2000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Secweaponscrate.png|50px]]&lt;br /&gt;
!Assault Armor&lt;br /&gt;
Security access&lt;br /&gt;
!&lt;br /&gt;
*1x Assault voidsuit&lt;br /&gt;
!20000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xanorath Syndicate==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Group&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Image:SerbCrate.png|50px]]&lt;br /&gt;
!Void Wolf Rifles Crate&lt;br /&gt;
!&lt;br /&gt;
*4x AK-47 rifle&lt;br /&gt;
!6500&lt;br /&gt;
!Xanorath Syndicate&lt;br /&gt;
|-&lt;br /&gt;
![[Image:SerbCrate.png|50px]]&lt;br /&gt;
!Void Wolf Recreations Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Autoinjector (drugs)&lt;br /&gt;
*2x Syringe (drugs)&lt;br /&gt;
*1x Zoom pill&lt;br /&gt;
*1x Happy pill&lt;br /&gt;
*1x Ambrosia Deus seed pack&lt;br /&gt;
*1x Ambrosia Vulgaris seed pack&lt;br /&gt;
*3x Ambrosia Deus branch&lt;br /&gt;
*3x Ambrosia Vulgaris branch&lt;br /&gt;
!1000&lt;br /&gt;
!Xanorath Syndicate&lt;br /&gt;
|-&lt;br /&gt;
![[Image:SerbCrate.png|50px]]&lt;br /&gt;
!Void Wolf Gun Mod Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Killer scope&lt;br /&gt;
*1x Boom trigger assembly&lt;br /&gt;
*1x Gauss barrel&lt;br /&gt;
*1x Reverse loading mechanism&lt;br /&gt;
*1x Danger Zone modification&lt;br /&gt;
!1200&lt;br /&gt;
!Xanorath Syndicate&lt;br /&gt;
|-&lt;br /&gt;
![[Image:SerbCrate.png|50px]]&lt;br /&gt;
!Void Wolf Energy Swords Crate&lt;br /&gt;
!&lt;br /&gt;
*4x Energy Cutlass&lt;br /&gt;
!4500&lt;br /&gt;
!Xanorath Syndicate&lt;br /&gt;
|-&lt;br /&gt;
![[Image:SerbCrate.png|50px]]&lt;br /&gt;
!Void Wolf Red Armor Crate&lt;br /&gt;
!&lt;br /&gt;
*4x Xanorath Armor Voidsuit&lt;br /&gt;
!3500&lt;br /&gt;
!Xanorath Syndicate&lt;br /&gt;
|-&lt;br /&gt;
![[Image:SerbCrate.png|50px]]&lt;br /&gt;
!Void Wolf Emperor Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Gyro pistol&lt;br /&gt;
*2x Gyro ammo magazine&lt;br /&gt;
!20000&lt;br /&gt;
!Xanorath Syndicate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hospitality ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:pink&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:pink&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:pink&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:pink&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:pink&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Birthday Catering Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Drinking Glass box&lt;br /&gt;
*1x Shaker&lt;br /&gt;
*1x Flask&lt;br /&gt;
*1x Orange Juice carton&lt;br /&gt;
*1x Space-Up&lt;br /&gt;
*1x Space Cola&lt;br /&gt;
*1x Birthday Cake&lt;br /&gt;
*1x Kitchen Knife&lt;br /&gt;
*3x Heart lunchbox&lt;br /&gt;
*2x Greeting card (Smile)&lt;br /&gt;
*2x Greeting card (Heart)&lt;br /&gt;
*2x Greeting card (Cat)&lt;br /&gt;
*2x Greeting card (Flower)&lt;br /&gt;
*1x Cake hat&lt;br /&gt;
!1120&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Bartending Supply Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Gin bottle&lt;br /&gt;
*2x Whiskey bottle&lt;br /&gt;
*2x Tequila bottle&lt;br /&gt;
*2x Vodka bottle&lt;br /&gt;
*2x Vermouth bottle&lt;br /&gt;
*2x Rum bottle&lt;br /&gt;
*3x Wine bottle&lt;br /&gt;
*2x Cognac bottle&lt;br /&gt;
*3x Kahlua bottle&lt;br /&gt;
*6x Beer bottle&lt;br /&gt;
*6x Ale bottle&lt;br /&gt;
*2x Orange juice carton&lt;br /&gt;
*2x Tomato juice carton&lt;br /&gt;
*2x Lime juice carton&lt;br /&gt;
*2x Cream carton&lt;br /&gt;
*6x Tonic water can&lt;br /&gt;
*5x Space Cola can&lt;br /&gt;
*5x Space-Up can&lt;br /&gt;
*5x Space Mountain Wind can&lt;br /&gt;
*15x Soda water can&lt;br /&gt;
*2x Flask&lt;br /&gt;
*2x Blue Curacao bottle&lt;br /&gt;
*30x Drinking Glass&lt;br /&gt;
*5x Grenadine bottle&lt;br /&gt;
*2x Melon Liquor bottle&lt;br /&gt;
*1x Absinthe bottle&lt;br /&gt;
!1120&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Party Cakes&lt;br /&gt;
!&lt;br /&gt;
*1x Carrot Cake slice&lt;br /&gt;
*1x Vanilla Cake slice&lt;br /&gt;
*1x Orange Cake slice&lt;br /&gt;
*1x Lime Cake slice&lt;br /&gt;
*1x Lemon Cake slice&lt;br /&gt;
*1x Chocolate Cake slice&lt;br /&gt;
!800&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Burger Surprise Crate (x5)&lt;br /&gt;
!&lt;br /&gt;
*5x Burger (random)&lt;br /&gt;
!800&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Cake Surprise Crate (x2)&lt;br /&gt;
!&lt;br /&gt;
*2x Cake (random)&lt;br /&gt;
!800&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Corporate Catering Crate&lt;br /&gt;
!&lt;br /&gt;
*6x Mug&lt;br /&gt;
*1x Teapot&lt;br /&gt;
*1x Wine bottle&lt;br /&gt;
*1x Cognac bottle&lt;br /&gt;
*6x Mint candy&lt;br /&gt;
!960&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Kitchen Supply Crate&lt;br /&gt;
!&lt;br /&gt;
*4x Flour sack&lt;br /&gt;
*1x Universal Enzyme bottle&lt;br /&gt;
*1x Sugar sack&lt;br /&gt;
*2x Milk jug&lt;br /&gt;
*1x Egg box (12 count)&lt;br /&gt;
*2x Tofu slab&lt;br /&gt;
*2x Meat slab&lt;br /&gt;
!720&lt;br /&gt;
!Supply&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Lunchbox Crate&lt;br /&gt;
!&lt;br /&gt;
*3x Cat Lunchbox&lt;br /&gt;
*4x Lunchbox (assorted)&lt;br /&gt;
*4x Rainbow Lunchbox&lt;br /&gt;
!320&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Party Equipment&lt;br /&gt;
!&lt;br /&gt;
*1x Drinking glass box&lt;br /&gt;
*1x Shaker&lt;br /&gt;
*1x Flask&lt;br /&gt;
*1x Patron bottle&lt;br /&gt;
*1x Goldschlager bottle&lt;br /&gt;
*1x Fortress cigarette pack&lt;br /&gt;
*2x Ale bottle&lt;br /&gt;
*4x Beer bottle&lt;br /&gt;
!960&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Pizza Surprise Crate (x5)&lt;br /&gt;
!&lt;br /&gt;
*5x Pizza box (random)&lt;br /&gt;
!800&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Hospitality Dispenser (Booze/Soda/Coffee Dispenser Boards)&lt;br /&gt;
!&lt;br /&gt;
*1x Coffee Master board&lt;br /&gt;
*1x Alcohol dispenser board&lt;br /&gt;
*1x Soda fountain dispenser board&lt;br /&gt;
*2x Drinking glass box&lt;br /&gt;
!850&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|50px]]&lt;br /&gt;
!Piano Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Piano&lt;br /&gt;
!750&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Music Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Guitar&lt;br /&gt;
*1x Multi-guitar&lt;br /&gt;
*1x Synthesizer&lt;br /&gt;
*1x Trumpet&lt;br /&gt;
*1x Violin&lt;br /&gt;
!750&lt;br /&gt;
!Hospitality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:orange&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:orange&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:orange&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:orange&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:orange&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:02crate.png|32x32px]]&lt;br /&gt;
!Internals Crate&lt;br /&gt;
!&lt;br /&gt;
*3x oxygen tank&lt;br /&gt;
*3x gas mask&lt;br /&gt;
!480&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:02crate.png|32x32px]]&lt;br /&gt;
!Emergency Equipment Crate&lt;br /&gt;
!&lt;br /&gt;
*5x Oxygen tanks&lt;br /&gt;
*5x gas masks&lt;br /&gt;
*2x hazard vests&lt;br /&gt;
*2x emergency toolboxes&lt;br /&gt;
!800&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Canister: N2O&lt;br /&gt;
!&lt;br /&gt;
*1x N2O canister&lt;br /&gt;
!1800&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Canister: O2&lt;br /&gt;
!&lt;br /&gt;
*1x O2 Canister&lt;br /&gt;
!1200&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Canister: N2&lt;br /&gt;
!&lt;br /&gt;
*1x N2 Canister&lt;br /&gt;
!720&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Canister: Air&lt;br /&gt;
!&lt;br /&gt;
*1x Air Mix Canister&lt;br /&gt;
!1200&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Inflatable barrier crate&lt;br /&gt;
!&lt;br /&gt;
*5x inflatable barriers&lt;br /&gt;
!1200&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Replacement Lights Crate&lt;br /&gt;
!&lt;br /&gt;
*4x boxes of lightbulbs&lt;br /&gt;
!560&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Metal Sheets Crate&lt;br /&gt;
!&lt;br /&gt;
*120x metal sheets&lt;br /&gt;
!400&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Bulk Metal Sheets Crate&lt;br /&gt;
!&lt;br /&gt;
*480x metal sheets&lt;br /&gt;
!1160&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Glass Sheets Crate (120)&lt;br /&gt;
!&lt;br /&gt;
*120x glass sheets&lt;br /&gt;
!600&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Borosilicate Glass Sheets Crate (120)&lt;br /&gt;
!&lt;br /&gt;
*120x Borosilicate Glass sheets&lt;br /&gt;
!1400&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Wooden Planks Crate (120)&lt;br /&gt;
!&lt;br /&gt;
*120x Wood planks&lt;br /&gt;
!600&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Plasteel Sheets Crate (60)&lt;br /&gt;
!&lt;br /&gt;
*60x Plasteel sheets&lt;br /&gt;
!1300&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Electrical Maintenance Crate&lt;br /&gt;
!&lt;br /&gt;
*2x insulated gloves&lt;br /&gt;
*2x electrical toolboxes&lt;br /&gt;
*2x Large Power cell&lt;br /&gt;
*2x High-capacity Large power cell&lt;br /&gt;
!960&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Mechanical Maintenance Crate&lt;br /&gt;
!&lt;br /&gt;
*2x welding helmets&lt;br /&gt;
*3x utility toolbelts&lt;br /&gt;
*3x hazard vests&lt;br /&gt;
*1x hard hat&lt;br /&gt;
!800&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Tool-Mod Reinforcement Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Heatsink mod&lt;br /&gt;
*2x Reinforced Plating mod&lt;br /&gt;
*2x Rubber Mesh mod&lt;br /&gt;
!1000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Tool-Mod Productivity Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Ergonomic Grip mod&lt;br /&gt;
*2x Ratchet mod&lt;br /&gt;
*1x Red Paint mod&lt;br /&gt;
*1x Oxyjet mod&lt;br /&gt;
*2x Whetstone mod&lt;br /&gt;
*1x High-Power Motor mod&lt;br /&gt;
!1000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Tool-Mod Refinement Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Laser Guide mod&lt;br /&gt;
*2x Stabilized Grip mod&lt;br /&gt;
*2x Magnetic Bit mod&lt;br /&gt;
*2x Ported Barrel mod&lt;br /&gt;
!1000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Tool-Mod Utility Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Cell Mount mod&lt;br /&gt;
*2x Fuel Tank Expansion mod&lt;br /&gt;
*2x Modification Expansion mod&lt;br /&gt;
*2x Aural Dampener mod&lt;br /&gt;
!1000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Tool-Mod Random Assortment Crate&lt;br /&gt;
!&lt;br /&gt;
*3x Tool mod (random, normal)&lt;br /&gt;
*4x Tool mod (random, rare)&lt;br /&gt;
!1200&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Omnitool Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Omnitool&lt;br /&gt;
!2000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Fuel Tank Crate&lt;br /&gt;
!&lt;br /&gt;
*1x fuel tank&lt;br /&gt;
!800&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Fuel Crate (1000)&lt;br /&gt;
!&lt;br /&gt;
*2x Welding Pack&lt;br /&gt;
*3x Welding canister&lt;br /&gt;
!2000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Solar Pack Crate&lt;br /&gt;
!&lt;br /&gt;
*21x Solar assemblies&lt;br /&gt;
*1x Solar control circuit&lt;br /&gt;
*1x Solar Tracker electronics&lt;br /&gt;
*1x Instruction Sheet&lt;br /&gt;
!1300&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Emitter Crate&lt;br /&gt;
GM access&lt;br /&gt;
!&lt;br /&gt;
*2x emitters&lt;br /&gt;
!1200&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Field Generator Crate&lt;br /&gt;
GM access&lt;br /&gt;
!&lt;br /&gt;
*2x field generators&lt;br /&gt;
!TBD&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Collector Crate&lt;br /&gt;
GM access&lt;br /&gt;
!&lt;br /&gt;
*3x Radiation collectors&lt;br /&gt;
!TBD&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Singularity Generator Crate&lt;br /&gt;
GM access.&lt;br /&gt;
!&lt;br /&gt;
*1x Singularity generator&lt;br /&gt;
!TBD&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Particle Accelerator Crate&lt;br /&gt;
GM access&lt;br /&gt;
!&lt;br /&gt;
*1x Particle emitter center&lt;br /&gt;
*1x Particle emitter right&lt;br /&gt;
*1x Particle emitter left&lt;br /&gt;
*1x End cap&lt;br /&gt;
*1x Power box&lt;br /&gt;
*1x Control box&lt;br /&gt;
*1x Fuel chamber&lt;br /&gt;
!3200&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Exosuit Assembly Crate (&amp;quot;Ripley&amp;quot; APLU)&lt;br /&gt;
Robotic access&lt;br /&gt;
!&lt;br /&gt;
*1x Exosuit drill&lt;br /&gt;
*1x Hydraulic clamp&lt;br /&gt;
*1x Ripley main circuit&lt;br /&gt;
*1x Ripley peripherals circuit&lt;br /&gt;
*1x Ripley chassis&lt;br /&gt;
*1x Ripley left arm&lt;br /&gt;
*1x Ripley right arm&lt;br /&gt;
*1x Ripley left leg&lt;br /&gt;
*1x Ripley right leg&lt;br /&gt;
!2400&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Exosuit Assembly Crate (&amp;quot;Odysseus&amp;quot;)&lt;br /&gt;
Robotic access&lt;br /&gt;
!&lt;br /&gt;
*1x Exosuit syringe gun&lt;br /&gt;
*1x Exosuit sleeper unit&lt;br /&gt;
*1x Odysseus main circuit&lt;br /&gt;
*1x Odysseus peripherals circuit&lt;br /&gt;
*1x Odysseus head&lt;br /&gt;
*1x Odysseus chassis&lt;br /&gt;
*1x Odysseus left arm&lt;br /&gt;
*1x Odysseus right arm&lt;br /&gt;
*1x Odysseus left leg&lt;br /&gt;
*1x Odysseus right leg&lt;br /&gt;
!2400&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Robotics Assembly Crate&lt;br /&gt;
Robotic access&lt;br /&gt;
!&lt;br /&gt;
*2x Proximity sensor&lt;br /&gt;
*1x Electrical toolbox&lt;br /&gt;
*4x Flash&lt;br /&gt;
*2x High-capacity Large Power cell&lt;br /&gt;
!800&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Hatton Gas Tubes Crate&lt;br /&gt;
GM Access&lt;br /&gt;
!&lt;br /&gt;
*3x Hatton Gas Tube&lt;br /&gt;
!4000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Supermatter Core Crate (CAUTION)&lt;br /&gt;
GM Access&lt;br /&gt;
!&lt;br /&gt;
*1x Supermatter Crystal&lt;br /&gt;
!100000&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Mk 1 Thermoelectric Generator Crate&lt;br /&gt;
Engine access.&lt;br /&gt;
!&lt;br /&gt;
*1x Mark I thermoelectric generator&lt;br /&gt;
!2400&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Binary Atmospheric Circulator Crate&lt;br /&gt;
Engine access.&lt;br /&gt;
!&lt;br /&gt;
*1x Atmospheric circulator&lt;br /&gt;
!1200&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Pipe Dispenser Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Pipe Dispenser&lt;br /&gt;
!720&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Disposal Pipe Dispenser Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Disposal Pipe Dispenser&lt;br /&gt;
!720&lt;br /&gt;
!Engineering&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical/Science ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical.png|32x32px]]&lt;br /&gt;
!Medical crate&lt;br /&gt;
!&lt;br /&gt;
*1x First Aid Kit&lt;br /&gt;
*1x Fire Medkit&lt;br /&gt;
*1x Toxin Medkit&lt;br /&gt;
*1x O2 Medkit&lt;br /&gt;
*1x Antitoxin bottle&lt;br /&gt;
*1x Inaprovaline bottle&lt;br /&gt;
*1x Soporific bottle&lt;br /&gt;
*1x Syringes box&lt;br /&gt;
*1x autoinjector box&lt;br /&gt;
!800&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical.png|32x32px]]&lt;br /&gt;
!Spare Defibrillator Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Defibrillator&lt;br /&gt;
*1x Large power cell&lt;br /&gt;
!800&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Virus Crate&lt;br /&gt;
CBO access&lt;br /&gt;
!&lt;br /&gt;
*4x random virus dish&lt;br /&gt;
!2000&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:LargeCrate.png|32x32px]]&lt;br /&gt;
!Coolant tank crate&lt;br /&gt;
!&lt;br /&gt;
*1x coolant tank&lt;br /&gt;
!1000&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma.png|32x32px]]&lt;br /&gt;
!Plasma assembly crate&lt;br /&gt;
Toxin storage access&lt;br /&gt;
!&lt;br /&gt;
*3x plasma tanks&lt;br /&gt;
*3x igniters&lt;br /&gt;
*3x proximity sensors&lt;br /&gt;
*3x timers&lt;br /&gt;
!1200&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Surgery Crate&lt;br /&gt;
Medical access&lt;br /&gt;
!&lt;br /&gt;
*1x Surgery kit, full&lt;br /&gt;
*1x medical mask&lt;br /&gt;
*1x anesthetic tank&lt;br /&gt;
!960&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Advanced Surgery Crate&lt;br /&gt;
Medical access&lt;br /&gt;
!&lt;br /&gt;
*1x Surgery kit, advanced&lt;br /&gt;
(Advanced Circular Saw,&lt;br /&gt;
Advanced Scalpel,&lt;br /&gt;
Tramadol Pill bottle,&lt;br /&gt;
ProSurgeon Pill bottle)&lt;br /&gt;
*1x medical mask&lt;br /&gt;
*1x anesthetic tank&lt;br /&gt;
!1260&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Sterile Equipment Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Medical gloves box&lt;br /&gt;
*1x Sterile mask box&lt;br /&gt;
*2x Surgery scrubs, green&lt;br /&gt;
*2x Surgery headwraps, green&lt;br /&gt;
!720&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|32x32px]]&lt;br /&gt;
!Bloodpack Variety Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Bloodpack, empty&lt;br /&gt;
*1x Bloodpack, A+&lt;br /&gt;
*1x Bloodpack, A-&lt;br /&gt;
*1x Bloodpack, B+&lt;br /&gt;
*1x Bloodpack, B-&lt;br /&gt;
*1x Bloodpack, O+&lt;br /&gt;
*1x Bloodpack, O-&lt;br /&gt;
!1200&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|32x32px]]&lt;br /&gt;
!Bloodpack Variety Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Medical Stand&lt;br /&gt;
!560&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical.png|32x32px]]&lt;br /&gt;
!Body Bag crate&lt;br /&gt;
!&lt;br /&gt;
*4x Body bag Boxes&lt;br /&gt;
!480&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:SciCrateSecure.png|32x32px]]&lt;br /&gt;
!Suspension Field Generator Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Suspension Generator&lt;br /&gt;
!2000&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical.png|32x32px]]&lt;br /&gt;
!Raw Nanites Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Nanites vial&lt;br /&gt;
!1200&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical.png|32x32px]]&lt;br /&gt;
!Raw Uncapped Nanites Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Uncapped Nanites vial&lt;br /&gt;
!1600&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|32x32px]]&lt;br /&gt;
!Diamond Sheet Crate&lt;br /&gt;
!&lt;br /&gt;
*10x Diamond sheet&lt;br /&gt;
!8000&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|32x32px]]&lt;br /&gt;
!Research Data Crate&lt;br /&gt;
Science Access&lt;br /&gt;
!&lt;br /&gt;
*2x Research Points disk&lt;br /&gt;
!4000&lt;br /&gt;
!Medical/Science&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|32x32px]]&lt;br /&gt;
!Empty Design Disk Crate&lt;br /&gt;
!&lt;br /&gt;
*6x Empty Design Disk&lt;br /&gt;
!800&lt;br /&gt;
!Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|32x32px]]&lt;br /&gt;
!Compact RPED&lt;br /&gt;
!&lt;br /&gt;
*1x Mini part replacer&lt;br /&gt;
!550&lt;br /&gt;
!Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezercrate.png|50px]]&lt;br /&gt;
!Monkey crate&lt;br /&gt;
!&lt;br /&gt;
*1x monkey cube box&lt;br /&gt;
!1200&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Corgi crate&lt;br /&gt;
!&lt;br /&gt;
*1x corgi (Lisa)&lt;br /&gt;
!3200&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|32x32px]]&lt;br /&gt;
!Cat crate&lt;br /&gt;
!&lt;br /&gt;
*1x Cat&lt;br /&gt;
!2400&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:Critter-case.png|32x32px]]&lt;br /&gt;
!Cow crate&lt;br /&gt;
Hydroponics access&lt;br /&gt;
!&lt;br /&gt;
*1x cow&lt;br /&gt;
!2400&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:Critter-case.png|32x32px]]&lt;br /&gt;
!Chicken Crate&lt;br /&gt;
Hydroponics access&lt;br /&gt;
!&lt;br /&gt;
*5x chicks&lt;br /&gt;
!1200&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:Critter-case.png|32x32px]]&lt;br /&gt;
!Goat crate&lt;br /&gt;
Hydroponics access&lt;br /&gt;
!&lt;br /&gt;
*1x goat&lt;br /&gt;
!2000&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:5.png|32x32px]]&lt;br /&gt;
!Hydroponics Supply Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Plant-B-Gone&lt;br /&gt;
*2x ammonia bottles&lt;br /&gt;
*1x hatchet&lt;br /&gt;
*1x minihoe&lt;br /&gt;
*1x plant analyzer&lt;br /&gt;
*1x hydro apron&lt;br /&gt;
*1x leather gloves&lt;br /&gt;
!720&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:5.png|32x32px]]&lt;br /&gt;
!Seed Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Berry seeds&lt;br /&gt;
*1x Corn seeds&lt;br /&gt;
*1x Eggplant seeds&lt;br /&gt;
*1x Tomato seeds&lt;br /&gt;
*1x Apple seeds&lt;br /&gt;
*1x Soy seeds&lt;br /&gt;
*1x Wheat seeds&lt;br /&gt;
*1x Carrot seeds&lt;br /&gt;
*1x Lemon seeds&lt;br /&gt;
*1x Orange seeds&lt;br /&gt;
*1x Harebell seeds&lt;br /&gt;
*1x Grass seeds&lt;br /&gt;
*1x Sunflower seeds&lt;br /&gt;
*1x Chanter mycelium&lt;br /&gt;
*1x Potato seeds&lt;br /&gt;
*1x Sugarcane seeds&lt;br /&gt;
!640&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sechydro.png|32x32px]]&lt;br /&gt;
!Weed Control Crate&lt;br /&gt;
Hydroponics access&lt;br /&gt;
!&lt;br /&gt;
*4x Weedkiller grenades&lt;br /&gt;
*1x Gas mask&lt;br /&gt;
!800&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:5.png|32x32px]]&lt;br /&gt;
!Exotic Seed Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Reishi mycelium&lt;br /&gt;
*6x exotic seeds, random&lt;br /&gt;
*1x Kudzu seed&lt;br /&gt;
!1200&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:LargeCrate.png|32x32px]]&lt;br /&gt;
!Water Tank Crate&lt;br /&gt;
!&lt;br /&gt;
*1x watertank&lt;br /&gt;
!640&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
![[File:LargeCrate.png|32x32px]]&lt;br /&gt;
!Large Water Tank Crate&lt;br /&gt;
!&lt;br /&gt;
*1x High-capacity Water tank&lt;br /&gt;
!640&lt;br /&gt;
!Hydroponics&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Randomized ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Contraband Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Blood Tomato seed&lt;br /&gt;
*1x Zoom pill bottle&lt;br /&gt;
*1x Kudzu seed&lt;br /&gt;
*1x Happy pill bottle&lt;br /&gt;
*1x Contraband poster&lt;br /&gt;
*1x Poison Berry Wine&lt;br /&gt;
!2400&lt;br /&gt;
!Operations&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Surplus Weapons Crate&lt;br /&gt;
!&lt;br /&gt;
*4x Gun, random&lt;br /&gt;
!4000&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Surplus Ammo Crate&lt;br /&gt;
!&lt;br /&gt;
*4x Ammo magazine, random&lt;br /&gt;
!1200&lt;br /&gt;
!Security&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Surplus Uniform Holsters&lt;br /&gt;
!&lt;br /&gt;
*4x holster, random&lt;br /&gt;
!800&lt;br /&gt;
!Clothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Surplus Pouches Crate&lt;br /&gt;
!&lt;br /&gt;
*5x pouch, random&lt;br /&gt;
!1200&lt;br /&gt;
!Clothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Surplus Voidsuit Crate&lt;br /&gt;
!&lt;br /&gt;
*2x voidsuit, random&lt;br /&gt;
!1200&lt;br /&gt;
!Clothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Surplus Rig Crate&lt;br /&gt;
!&lt;br /&gt;
*2x rig unit, random&lt;br /&gt;
!4000&lt;br /&gt;
!Clothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Surplus Rig Modules Crate&lt;br /&gt;
!&lt;br /&gt;
*2x rig unit module, random&lt;br /&gt;
!2000&lt;br /&gt;
!Clothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recreation ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Action Figure Surprise Crate&lt;br /&gt;
!&lt;br /&gt;
*5x Random Action Figures&lt;br /&gt;
!400&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Arts and Crafts Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Box of Crayons&lt;br /&gt;
*1x Camera&lt;br /&gt;
*2x Camera Film&lt;br /&gt;
*1x Photo Album&lt;br /&gt;
*1x Package Wrap&lt;br /&gt;
*7x Paint (Red, Green, Blue, Yellow, Purple, Black, White)&lt;br /&gt;
*1x Poster&lt;br /&gt;
*3x Wrapping Paper&lt;br /&gt;
!560&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Card Gaming Crate&lt;br /&gt;
!&lt;br /&gt;
*1x CAH White Deck&lt;br /&gt;
*1x CAH Black Deck&lt;br /&gt;
*1x Cardemon Booster Pack&lt;br /&gt;
*1x Spaceball Booster Pack&lt;br /&gt;
*1x Playing Card Holder&lt;br /&gt;
*1x Tarot Cards&lt;br /&gt;
*1x Bag of Dice&lt;br /&gt;
!400&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Laser Tag Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Laser Tag Gun (Red)&lt;br /&gt;
*1x Laser Tag Gun (Blue)&lt;br /&gt;
*1x Laser Tag Armor (Red)&lt;br /&gt;
*1x Laser Tag Armor (Blue)&lt;br /&gt;
!560&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Painting Supplies Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Pipe Painters&lt;br /&gt;
*2x Floor Painters&lt;br /&gt;
!560&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Plushie Surprise Crate&lt;br /&gt;
!&lt;br /&gt;
*5x Random Plushies&lt;br /&gt;
!400&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Recreational Restraints Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Muzzle&lt;br /&gt;
*1x Blindfold&lt;br /&gt;
*1x Fuzzy Handcuffs&lt;br /&gt;
*1x Roll of Duct Tape&lt;br /&gt;
*1x Cable Coil&lt;br /&gt;
*1x Straightjacket&lt;br /&gt;
*1x Fuzzy Legcuffs&lt;br /&gt;
*1x Latex Maid Outfit&lt;br /&gt;
!560&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Tabletop Gaming Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Alien Figure&lt;br /&gt;
*1x Owl Figure&lt;br /&gt;
*1x Griffin Figure&lt;br /&gt;
*1x Lich Figure&lt;br /&gt;
*1x Voidone Figure&lt;br /&gt;
*1x Thief Figure&lt;br /&gt;
*1x Wizard Figure&lt;br /&gt;
*1x Cleric Figure&lt;br /&gt;
*1x Warrior Figure&lt;br /&gt;
*1x Bag of Tabletop Dice&lt;br /&gt;
!400&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Toy Surprise Crate&lt;br /&gt;
!&lt;br /&gt;
*5x Random Toys&lt;br /&gt;
!400&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:GrayCrate.png|50px]]&lt;br /&gt;
!Toy Weapon Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Foam Dart Crossbow&lt;br /&gt;
*1x Foam Sword&lt;br /&gt;
*1x Toy Katana&lt;br /&gt;
*2x Toy Energy Swords&lt;br /&gt;
!400&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|50px]]&lt;br /&gt;
!Drill Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mining Drill Assembly&lt;br /&gt;
!1200&lt;br /&gt;
!Mining&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|50px]]&lt;br /&gt;
!Brace Crate&lt;br /&gt;
!&lt;br /&gt;
*2x Drill Brace Assembly&lt;br /&gt;
!1200&lt;br /&gt;
!Mining&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-wooden-crate.png|50px]]&lt;br /&gt;
!Spare Ore Box Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Ore Crate&lt;br /&gt;
!600&lt;br /&gt;
!Mining&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCloset.png|50px]]&lt;br /&gt;
!Jackhammer Mining Supply Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Spray Cleaner bottle&lt;br /&gt;
*1x Heavy-duty Flashlight&lt;br /&gt;
*1x High-capacity Medium Power Cell&lt;br /&gt;
*1x Ore Sack&lt;br /&gt;
*1x Jackhammer&lt;br /&gt;
!800&lt;br /&gt;
!Mining&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCloset.png|50px]]&lt;br /&gt;
!Diesel Drill Mining Supply Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Spray Cleaner bottle&lt;br /&gt;
*1x Heavy-duty Flashlight&lt;br /&gt;
*1x Ore Sack&lt;br /&gt;
*1x Diesel Mining Drill&lt;br /&gt;
!900&lt;br /&gt;
!Mining&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCloset.png|50px]]&lt;br /&gt;
!Diamond Diesel Drill Mining Supply Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Spray Cleaner bottle&lt;br /&gt;
*1x Heavy-duty Flashlight&lt;br /&gt;
*1x Welding Pack&lt;br /&gt;
*1x Ore Sack&lt;br /&gt;
*1x Diamond-tipped Diesel Mining Drill&lt;br /&gt;
!1100&lt;br /&gt;
!Mining&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[File:Closet.png|50px]]&lt;br /&gt;
!Formalwear Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Bowler hat&lt;br /&gt;
*1x Top hat&lt;br /&gt;
*1x Suit jacket&lt;br /&gt;
*1x Suit jacket, red&lt;br /&gt;
*2x Shoes, black&lt;br /&gt;
*1x Shoes, leather&lt;br /&gt;
*1x Waistcoat, black&lt;br /&gt;
!1200&lt;br /&gt;
!Clothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:SecureCrate.png|50px]]&lt;br /&gt;
!Actor Costumes Crate&lt;br /&gt;
Actor Access&lt;br /&gt;
!&lt;br /&gt;
*1x Pirate costume&lt;br /&gt;
*1x Judge costume&lt;br /&gt;
*1x Waistcoat, black&lt;br /&gt;
*1x Nun costume&lt;br /&gt;
*1x Officer outfit&lt;br /&gt;
*1x Plague Doctor outfit&lt;br /&gt;
*1x Blue Plaid outfit&lt;br /&gt;
*1x Owl costume&lt;br /&gt;
*1x Waiter outfit&lt;br /&gt;
*1x Gladiator costume&lt;br /&gt;
*1x Soviet costume&lt;br /&gt;
*1x Bridal outfit&lt;br /&gt;
*1x Chef outfit&lt;br /&gt;
*1x kilt&lt;br /&gt;
!800&lt;br /&gt;
!Clothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Resources Integration Gear ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Name &amp;amp; Access Required&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Contents&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:lightgrey&amp;quot; |Group&lt;br /&gt;
|-&lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!EVA Hardsuit Crate&lt;br /&gt;
!&lt;br /&gt;
*1x EVA Suit Control Module&lt;br /&gt;
!400&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Hazard Hardsuit Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Hazard Hardsuit Control Module&lt;br /&gt;
!600&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Industrial Hardsuit Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Industrial Hardsuit Control Module&lt;br /&gt;
!500&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Light Hardsuit Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Light Hardsuit Control Module&lt;br /&gt;
!300&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Flash Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Flash Module&lt;br /&gt;
!300&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Energy Gun Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Energy Gun Module&lt;br /&gt;
!700&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Taser Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Taser Gun Module&lt;br /&gt;
!600&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Drill Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Drill Module&lt;br /&gt;
!200&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Ore Scanner Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Ore Scanner Module&lt;br /&gt;
!100&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Health Scanner Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Health Scanner Module&lt;br /&gt;
!100&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Manuevering Jets Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Hardsuit Maneuvering Jets Module&lt;br /&gt;
!250&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Storage Compartment Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Storage Compartment Module&lt;br /&gt;
!400&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Meson Scanners Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Meson Scanners Module&lt;br /&gt;
!200&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Medical HUD Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Medical HUD Module&lt;br /&gt;
!200&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Security HUD Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Security HUD Module&lt;br /&gt;
!100&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
![[Image:GrayCrate.png|50px]]&lt;br /&gt;
!Mounted Night Vision Interface Module Crate&lt;br /&gt;
!&lt;br /&gt;
*1x Mounted Night Vision Goggles Module&lt;br /&gt;
!800&lt;br /&gt;
!RIG&lt;br /&gt;
|- &lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Genetics&amp;diff=2339</id>
		<title>Guide to Genetics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Genetics&amp;diff=2339"/>
		<updated>2021-12-17T09:31:22Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Some grammar/wording/phrase changes, not done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is only a basic guide on how to do &#039;&#039;&#039;Genetics&#039;&#039;&#039;. Genetics is rather still in development, meaning that the wiki page can be outdated or have wrong information at any time. That being stated, Genetics is rather easy, fun and powerful if you know what you are doing...&lt;br /&gt;
&lt;br /&gt;
== Harvesting Genes From Animal to Mutants ==&lt;br /&gt;
Genetics is heavily limited at the beginning, this is due to your vital equipment not being upgraded, so it is recommended to get Pico Manipulators for all your machinery to save you DNA, meat and time!&lt;br /&gt;
&lt;br /&gt;
The first thing you will likely notice in the lab is the Gibber, like the Chef&#039;s one it is meant for Monkeys, Spiders and other critters native to maintenance, and outside faunas from birds to even a render if you are lucky, too! You will likely want to hack it by using a multitool on it about 7 times before you are able to grind up those poor, hopefully, dead bodies.&lt;br /&gt;
&lt;br /&gt;
The thing next to the Gibber is a Meat Spike, by grappling anything you can put the corpses up there and harvest meat from it, which is really useful so that, with the Gibber, should give you a fair amount of resources for a good start.&lt;br /&gt;
&lt;br /&gt;
Monkeys and Humans limbs can be butchered for a small amount of meat, simply put legs or arms onto a table and use a knife on it to acquire one more slab of meat needed to finish your project, or get a head start on the next clone!&lt;br /&gt;
&lt;br /&gt;
Once you have meat at hand you have to use the Xenofauna Genetics Pulper, located in the top right of the main genetics lab. When meat is added, turn on the Pulper to convert that slab of meat into DNA samples, upgrading this is vital to saving meat samples! DNA samples are the key to your genetics work so make sure not to scrap every flesh into a smoothie.&lt;br /&gt;
&lt;br /&gt;
Gathering Animal Protein is a huge part of making a clone, at the start of the shift without upgrades a cow can cost around 600u of the liquid, so it is important to not want to waste too much at the start of the shift. That&#039;s where the Soteria Advanced Grinder comes into play, this marvel of science allows anything to the south tile of it to be eaten up automatically, saving you clicks! It can hold a lot of reagents and does not auto-dispense them into bottles unless you tell it to. Lastly, the Soteria Advanced Grinder has the added feature that, when click-dragging a B.I.D.O.N. canister to the machine on its **West tile** will connect them up, and allow you to directly transfer the stored liquid to the canister saving you loads of time filling them by hand or bucket!&lt;br /&gt;
 &lt;br /&gt;
A few tricks to get loads of Animal Protein are - &lt;br /&gt;
# Cutting up meat slabs into slices, this well taking an extra step will result in a few more units of Animal Protein.&lt;br /&gt;
# There is a Cow mutation that lets you milk them for Animal Protein, basically giving you an endless but slow amount.&lt;br /&gt;
# Medical might have a few spare bottles around due to needing roach meat themselves, it might be best to check the chemical fridge or ask around! &lt;br /&gt;
&lt;br /&gt;
== The Belvoix Genetic Analyzer ==&lt;br /&gt;
&lt;br /&gt;
This imposing analyzer can be understood easily after a few minutes of tinkering!&lt;br /&gt;
Adding in the DNA sample will show you plenty of mutations, by looking closely you can notice that they are all called &amp;quot;???&amp;quot; at first. This is due to the machine not having them analyzed, at first you may only be able to do 2 at a time but with upgrades it allows for much more at the same time. Analyzing a block or DNA sample will tell you what mutation that was. To Analyze a DNA block hit &amp;quot;Analyze&amp;quot; then mark the block you want with the &amp;quot;Mark&amp;quot; button turning its Yellow into Green, for colour blind it&#039;s turning a &amp;quot;Checkmark&amp;quot; into an &amp;quot;X&amp;quot; as well as stating &amp;quot;Unmark&amp;quot; in case you can read.&lt;br /&gt;
&lt;br /&gt;
Hitting &amp;quot;Sync with RnD&amp;quot; will depend on how many you have scanned and what they were will give RnD&#039;s main console points, this is handy for them at the start of the shift or when needing to ink out those last few points, making their investment of better parts into your lab surely more of a priority!&lt;br /&gt;
&lt;br /&gt;
Getting past the first few unknown blocks is easy but getting to the more advanced and rare nodes may be harder taking mutations, to mutate a block click the &amp;quot;Combine&amp;quot; or &amp;quot;Key&amp;quot; icon button and merge two or more other mutations to the top list going left to right. In case of a miss-click, you can click the &amp;quot;Remove&amp;quot; button to prevent that copy from being Combined. Doing this should give you a new mutation if you have done it correctly with a good match! Tho this maybe need to Analyzed to reveal what it does...&lt;br /&gt;
&lt;br /&gt;
With &amp;quot;Combining&amp;quot; comes &amp;quot;Merge&amp;quot; as you likely also noticed, this is to make two DNA samples into one. Rather useful for making super clones of a cocktail of mutations. Same mutation stacks onto one an other for &amp;quot;Copies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After some messing around with Merges and Combining you likely noticed that pesky &amp;quot;Instability&amp;quot; rise and fall a bit, this is due to how many mutations are present! Each mutation adds its own amount of Instability when it gets to 100% bad things happen. Do **NOT** let things get to 100%!&lt;br /&gt;
&lt;br /&gt;
== DNA Sampling and Wheeling are Done, Now What? ==&lt;br /&gt;
&lt;br /&gt;
Looking to your left of the lab you can see three Belvoix Xenofauna Cloning Vats, these large things are what you add that lovely spliced sample into, as well as to the West tile same as the Advanced Grinder, a B.I.D.O.N. canister. The Canister must have Animal Protein to clone animals, otherwise, it will stall out! Make sure that you don&#039;t run out of protein or your experiment can be all wasted on a half-cloned flesh pile of wasted materials, time, and work. The Cloning Vat can clone just about any animal as long as it is not a robot, so long as you can get a viable slab of meat out of it to be able to get that DNA sample. Leaving a Cloning Vat can lead to it breaking out if it fully clones and making a rather horrible mess to deal with so it is best to not stray too far from your work, luckily a fully cloned animal will bang on the glass a few times giving a sound and chat cue!&lt;br /&gt;
&lt;br /&gt;
When you want to clone something and have it with the mutation active, you MUST head back to Belvoix Genetic Analyzer, and make sure that the mutations you want are active in what your clone is Active, this is shown by being bright green, well not active is a bright eye-burning Red. For those that are colour blind, Activate is NOT active well Deactivate means it is not active. Be sure to always check what is and is not active before cloning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be. Sure. To. Always. Check. BEFORE. Cloning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When cloning something that can be a danger, make sure to have Trauma Teams or armed guards at the ready in case of a breakout and remember &#039;&#039;&#039;ALWAYS FOLLOW [[Standard_Operating_Procedure#Genetics_Research|SoP]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mutations in You ==&lt;br /&gt;
&lt;br /&gt;
The first thing you should do before mutating anyone gets their consent, in writing, documenting everything your doing and testing, if you are self-testing then also make sure to note this down! Once that is done, if you are lucky you will have some uranium around the RnD lab to nab to print off a Blue-Ink Mutagenic Purger, these are vital to clearing mutations and undoing mistakes, so always have at least one around but it is best to go with two!&lt;br /&gt;
&lt;br /&gt;
Cows, Birds, and even the odd monkey are fun to toy with but now you might be wanting to do some first-person testing, for Science of course! Well, it is rather simple to get a Mutagenic Injector, load the sample into it and inject yourself. Relies on injecting 9 different mutations at once, and not even all of them are active! No need to worry as you Blue-Ink Mutagenic Purger, this resets all your mutations removing them all in one go, you did print one-off, &#039;&#039;&#039;right&#039;&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
== Study ==&lt;br /&gt;
To some the most fun, to others a painful paperwork system that has no real reward other than covering you from the iron hammer that is Marshals looking to shut down your fun.&lt;br /&gt;
Be sure to always have your papers, finding and collection of data scanned copied and filed away otherwise you may be visited by a large group of really trigger happy Blackshield and Marshals just looking for any reason to start a shootout with you!&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|Follow your sop]]&lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|&#039;&#039;&#039;Follow Your Sop&#039;&#039;&#039;]]&lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|&#039;&#039;&#039;Follow. Your. Sop&#039;&#039;&#039;]]&lt;br /&gt;
# Always make sure to get consent and propper paperwork as outlined in [[Standard_Operating_Procedure#Genetics_Research|Sop]]&lt;br /&gt;
# If you are running low on Animals cargo can maybe help import some basic ones.&lt;br /&gt;
# Many foes the Prospectors face have great mutations and valuable data inside them! Make sure to secure deals with them to get those harder and rare faunas out in the fields!   &lt;br /&gt;
# [[Standard_Operating_Procedure#Genetics_Research|&#039;&#039;&#039;Follow! Your! Sop!&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== But what of the room to the right? ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s the old DNA genetics lab, which still works too even with this completely better and new system added to SoJ!&lt;br /&gt;
&lt;br /&gt;
To use that one here&#039;s a bare bone basic guide - &lt;br /&gt;
Slam in a monkey, and save to buffer.&lt;br /&gt;
&lt;br /&gt;
U.I is how they look, controlling hair colour, eye colour hair and other things like horns and wings.&lt;br /&gt;
&lt;br /&gt;
Rejuvenators are used with a beaker that can be added to the DNA modifier, this allows you to inject your subject with whatever contents were in the said beaker, typing anti-mutation or anti-radiation based chemicals.&lt;br /&gt;
&lt;br /&gt;
Go to its S.E.&lt;br /&gt;
&lt;br /&gt;
Mutate the 3 left most number or letter to a D or greater (E and F are greater)&lt;br /&gt;
&lt;br /&gt;
Print out a single needle of it to test, inject it into someone or yourself. Theirs a small cooldown and you will have to save to an S.E buffer every time you want to test out a new 3 digit code.&lt;br /&gt;
&lt;br /&gt;
See if it gives you powers, repeat as you go though!&lt;br /&gt;
&lt;br /&gt;
Some clear as day mutations are -&lt;br /&gt;
&lt;br /&gt;
TK, X-ray, Blindness, Stuttering, Hulk! Many more.&lt;br /&gt;
&lt;br /&gt;
The test subject doesn&#039;t need to be alive to mutate them, so no need to worry about the dead monkey inside the pod!&lt;br /&gt;
&lt;br /&gt;
Be careful tho, as each needle is radioactive and will slowly kill you or your test subject, it&#039;s a silent killer so work with medical to give you anti-radiation chemicals.&lt;br /&gt;
&lt;br /&gt;
Much more inadept guides can be found in other wikis or learned in-game.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Guides&amp;diff=2338</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Guides&amp;diff=2338"/>
		<updated>2021-12-17T08:46:18Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Added guide to genetics to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Guides|Guide Table]]&#039;&#039;&#039; [[File:IconTipsie.png]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; | &#039;&#039;&#039;Starter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; | &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; | &#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; | &#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ff3c12&amp;quot; |  &#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  &#039;&#039;&#039;Random&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Starter Guide]]&lt;br /&gt;
* [[General Help]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[A Crash Course in Roleplaying]]&lt;br /&gt;
* [[Stats|Stats and Skills]]&lt;br /&gt;
* [[Sanity|Insight and Development]]&lt;br /&gt;
* [[Perks|Perk System]]&lt;br /&gt;
*[[Psionics]]&lt;br /&gt;
*[[Nanogate]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Medicine]]&lt;br /&gt;
*[[Guide to Chemistry]]&lt;br /&gt;
*[[Guide to Virology]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Cadavers]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Supermatter Engine|Guide to the Supermatter Engine]]&lt;br /&gt;
*[[Construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to Advanced Construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Guide to Tools and Mods]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Hacking]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Guide to Power]]&lt;br /&gt;
*[[SMES Manual]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to Robotics]]&lt;br /&gt;
*[[Guide to Xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide to Toxins]]&lt;br /&gt;
*[[Guide To Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
*[[Guide to Genetics|Guide to Genetics]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Laws|Colony Laws]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Security]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[AI|Guide to AI]]&lt;br /&gt;
*[[Core Species|Player Species Reference]]&lt;br /&gt;
*[[Critters|Monsters]]&lt;br /&gt;
*[[Guide to EVA]]&lt;br /&gt;
*[[Hardsuit|Hardsuit Operation]]&lt;br /&gt;
*[[Voidsuit|Voidsuits]]&lt;br /&gt;
*[[Guide to Food]]&lt;br /&gt;
*[[Guide to Drinks]]&lt;br /&gt;
*[[Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to Paperwork]]&lt;br /&gt;
*[[Random Events]]&lt;br /&gt;
*[[Supply Crates|List of Supply Crates]]&lt;br /&gt;
*[[Guide to Absolutism]]&lt;br /&gt;
*[[The Hunters Codex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2337</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2337"/>
		<updated>2021-12-17T08:41:28Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Some of the food recipe are incorrect or outdated}}&lt;br /&gt;
&lt;br /&gt;
Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 15 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]], 1 Seligitillin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]], 5 Starkellin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Gewaltine and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Toxin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]], 5 Fuhrerole and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]], 2 unit Corn Oil&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]], 1 unit Corn Oil&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sbsandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Strawberry Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Base&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar 1u ice 1u cream.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
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		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Category:Revision_Requests&amp;diff=2333"/>
		<updated>2021-12-17T08:23:55Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This category contains the list of all the pages that need update or revision&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please apply pages that require revision instead of manually adding them. Templates can be found here: [[:Category:Maintenance Templates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Category:Maintenance_Templates&amp;diff=2332</id>
		<title>Category:Maintenance Templates</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Category:Maintenance_Templates&amp;diff=2332"/>
		<updated>2021-12-17T08:23:46Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Created page with &amp;quot;This category includes all templates used in order to organize or maintain the wiki.  Category:Categories&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes all templates used in order to organize or maintain the wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Needs_Revision&amp;diff=2331</id>
		<title>Template:Needs Revision</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Needs_Revision&amp;diff=2331"/>
		<updated>2021-12-17T08:21:25Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1f099e; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article needs to be reviewed, updated, or expanded.&amp;lt;br&amp;gt;REASON:&#039;&#039;&#039; {{{reason}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;If you are to make changes, please contact the Creative Director: [[User:Kazkin]] for lore-related pages or Wiki Maintainer: [[User:Nightmare]] for general changes&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]][[Category:Needs Revision]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Revision Requests]]&lt;br /&gt;
&lt;br /&gt;
To add this template, simply write&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Needs Revision|reason = Reason here.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=2330</id>
		<title>Template:Outdated Page</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=2330"/>
		<updated>2021-12-17T08:21:18Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #a64d79; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article  is outdated and needs to be updated to the recent version of the code&amp;lt;br&amp;gt;Reason:&#039;&#039;&#039; {{{reason}}}&amp;lt;/center&amp;gt;&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;If you are to make changes, please contact the Creative Director: [[User:Kazkin]] for lore-related pages or Wiki Maintainer: [[User:Nightmare]] for general changes&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]][[Category:Outdated Pages]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Revision Requests]]&lt;br /&gt;
&lt;br /&gt;
To add this template, simply write&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Outdated Page|reason = Reason here.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Needs_Revision&amp;diff=2329</id>
		<title>Template:Needs Revision</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Needs_Revision&amp;diff=2329"/>
		<updated>2021-12-17T08:17:53Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1f099e; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article needs to be reviewed, updated, or expanded.&amp;lt;br&amp;gt;REASON:&#039;&#039;&#039; {{{reason}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;If you are to make changes, please contact the Creative Director: [[User:Kazkin]] for lore-related pages or Wiki Maintainer: [[User:Nightmare]] for general changes&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]][[Category:Needs Revision]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Revision Requests]]&lt;br /&gt;
&lt;br /&gt;
To add this template, simply write&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Needs Revision|reason = Reason here.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=2328</id>
		<title>Template:Outdated Page</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=2328"/>
		<updated>2021-12-17T08:17:46Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #a64d79; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article  is outdated and needs to be updated to the recent version of the code&amp;lt;br&amp;gt;Reason:&#039;&#039;&#039; {{{reason}}}&amp;lt;/center&amp;gt;&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;If you are to make changes, please contact the Creative Director: [[User:Kazkin]] for lore-related pages or Wiki Maintainer: [[User:Nightmare]] for general changes&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]][[Category:Outdated Pages]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Revision Requests]]&lt;br /&gt;
&lt;br /&gt;
To add this template, simply write&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Outdated Page|reason = Reason here.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=2327</id>
		<title>Template:Outdated Page</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=2327"/>
		<updated>2021-12-17T08:17:19Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #a64d79; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article  is outdated and needs to be updated to the recent version of the code&amp;lt;br&amp;gt;Reason:&#039;&#039;&#039; {{{reason}}}&amp;lt;/center&amp;gt;&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;If you are to make changes, please contact the Creative Director: [[User:Kazkin]] for lore-related pages or Wiki Maintainer: [[User:Nightmare]] for general changes&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requesta]][[Category:Outdated Pages]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Revision Requests]]&lt;br /&gt;
&lt;br /&gt;
To add this template, simply write&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Outdated Page|reason = Reason here.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Needs_Revision&amp;diff=2326</id>
		<title>Template:Needs Revision</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Needs_Revision&amp;diff=2326"/>
		<updated>2021-12-17T08:17:12Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #1f099e; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article needs to be reviewed, updated, or expanded.&amp;lt;br&amp;gt;REASON:&#039;&#039;&#039; {{{reason}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;If you are to make changes, please contact the Creative Director: [[User:Kazkin]] for lore-related pages or Wiki Maintainer: [[User:Nightmare]] for general changes&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requesta]][[Category:Needs Revision]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Revision Requests]]&lt;br /&gt;
&lt;br /&gt;
To add this template, simply write&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Needs Revision|reason = Reason here.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Critters&amp;diff=2325</id>
		<title>Critters</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Critters&amp;diff=2325"/>
		<updated>2021-12-17T08:16:37Z</updated>

		<summary type="html">&lt;p&gt;Emilitia Ennehrt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Psionic mob update.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the guide to pets and other critters.&lt;br /&gt;
&lt;br /&gt;
=What you need to know about critters=&lt;br /&gt;
Critters are controlled by the game&#039;s artificial intelligence, not to be confused with the [[AI]]. Some are friend, and some are foe - some are help, some are hindrance.&lt;br /&gt;
&lt;br /&gt;
Critters are divided into six categories:&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#F7BE81; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#F7BE81;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corgi.PNG|64px]]&lt;br /&gt;
!Ian&lt;br /&gt;
|Ian spawns in the Premier&#039;s office. Usually chases his tail around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Runtime.png|64px|Runtime]]&lt;br /&gt;
!Runtime&lt;br /&gt;
|Runtime is the pet cat of Medbay. She spawns in the Chief Biolab Overseer&#039;s Office. A big fan of chasing mice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lisa.png|64px|Lisa]]&lt;br /&gt;
!Lisa&lt;br /&gt;
|Lisa is the pet of the marshals. Spawns in the Warrant Officer&#039;s Office. Has a cute bow on the top of her head.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizard.png|64px|Lizard]]&lt;br /&gt;
!Lizard&lt;br /&gt;
|Lizard is the pet lizard of Lonestar. He spawns in the CEO&#039;s Office. Lives in the CEO&#039;s bathroom and stares at them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CorporalCollen.png|64px|Corporal Collen]]&lt;br /&gt;
!Corporal Collen&lt;br /&gt;
|The Corporal is the pet penguin of Blackshield. He spawns in the Blackshield Commander&#039;s office. The only member to not have a friendly fire incident.&lt;br /&gt;
|-&lt;br /&gt;
![[File:7k-ten.png|64px|Roomba]]&lt;br /&gt;
!7K-TEN&lt;br /&gt;
|A pink roomba that is the CRO&#039;s personal pet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Poly.png|64px|Bird]]&lt;br /&gt;
!Poly&lt;br /&gt;
|The Guildmaster&#039;s pet. A expert on quantam crack theory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Robots===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#BEF781; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#BEF781;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Floorbot.gif|64px|Floorbot|link=Roboticist#Floorbot]]&lt;br /&gt;
!Floorbot&lt;br /&gt;
|A blue maintenance bot that will replace damaged flooring. Must be reloaded with floor tiles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cleanbot.gif|64px|Cleanbot|link=Roboticist#Cleanbot]]&lt;br /&gt;
!Cleanbot&lt;br /&gt;
|A blue cleaning bot that Will indiscriminately clean anything considered filth on a tile.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medibot.gif|64px|Medibot|link=Roboticist#Medibot]]&lt;br /&gt;
!Medibot&lt;br /&gt;
|A medical bot that talks too often and injects sub-par medicine into patients.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securitron.gif|64px|link=Roboticist#Securitron|Security Robot]]&lt;br /&gt;
!Securitron&lt;br /&gt;
|A security bot that roams around and dispenses justice. Usually gets the right guy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
A mixture of domesticated and wild animals. Friendly, at least until provoked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#81F7D8; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#81F7D8;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cow.png|64px|Cow]]&lt;br /&gt;
!Cow&lt;br /&gt;
|A domestic taurus known for being tipped over. Can be milked for milk with a bucket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chick.png|64px|Chick]]&lt;br /&gt;
!Chick&lt;br /&gt;
|A young chicken. Adorable, but makes quite the racket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chicken.png|64px|Chicken]]&lt;br /&gt;
!Chicken&lt;br /&gt;
|A fully grown chicken. Lays eggs occasionally, resulting in a chicksplosion.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ww.png|64px|Crab]]&lt;br /&gt;
!Crab&lt;br /&gt;
|It&#039;s a crab! Prepare to rave.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fennec.png|64px|Fennec]]&lt;br /&gt;
!Fennec&lt;br /&gt;
|A cave-dwelling fox that enjoys sand and heat.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fennix.png|64px|Fennix]]&lt;br /&gt;
!Fennix&lt;br /&gt;
|A loosely-related cousin of the fennec. They&#039;re more colourful.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goat.png|64px|Goat]]&lt;br /&gt;
!Goat&lt;br /&gt;
|A domestic animal with a bad temper. Can be milked for milk with a bucket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goose.png|64px|Goose]]&lt;br /&gt;
!Goose&lt;br /&gt;
|A bird that flocks around the water. Known for a very bad temper.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizard.png|64px|Lizard]]&lt;br /&gt;
!Lizard&lt;br /&gt;
|A cute silly lizard. Typically found where it&#039;s damp and dark.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|64px|Mouse]]&lt;br /&gt;
!Mouse&lt;br /&gt;
|A pest commonly found around maintenance. Squeaks when stepped on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CorrectMonkey.png|64px|Monkey]]&lt;br /&gt;
!Monkey&lt;br /&gt;
|A cheeky banana-loving creature. Sometimes used as a test subject.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Penguin.png|64px|Penguin]]&lt;br /&gt;
!Penguin&lt;br /&gt;
|An aquatic flightless bird. Isn&#039;t the forest a bit too warm for them?&lt;br /&gt;
|-&lt;br /&gt;
![[File:redpanda.png|64px|Red Panda]]&lt;br /&gt;
!Red Panda&lt;br /&gt;
|A tropical mammal that enjoys dense, hilly regions.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:tindalos.png|64px|Tindalos]]&lt;br /&gt;
!Tindalos&lt;br /&gt;
|A flightless, much larger cousin of the common grasshopper.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:yithian.png|64px|Yithian]]&lt;br /&gt;
!Yithian&lt;br /&gt;
|A tunnelling creature resembling an oversized snail without a shell.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Craokerlord.png|64px|Croaker Lord]]&lt;br /&gt;
!Croaker Lord&lt;br /&gt;
|The thing the &#039;frogs&#039; eventually grow into, proving beyond doubt their alien nature. While one of the strongest monsters on the planet it isn&#039;t normally hostile unless it has a reason and god help you if it finds one, their berserk rages kill nearly everyone when its eyes open. Reported to have a higher level of intelligence than most other wildlife/fauna on the planet. &amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tengolostalker.png|64px|Tengolo Stalker]]&lt;br /&gt;
!Tengolo Stalker&lt;br /&gt;
|A local fauna native to the planet, it is a large cat like creature with multiple tails.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tengolocharger.png|64px|Tengolo Charger]]&lt;br /&gt;
!Tengolo Charger&lt;br /&gt;
|One of the local fauna of Amethyn, it is a female that looks to be a mix of both a elk and a warthog.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tengolobrute.png|64px|Tengolo Brute]]&lt;br /&gt;
!Tengolo Brute &lt;br /&gt;
|A local fauna of Amethyn, it is a male that looks to be a four eyed monkey mixed with a warthog. &amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Schlorgo.png|64px|Schlorgo]]&lt;br /&gt;
!Schlorgo&lt;br /&gt;
|A friendly creature vaguely resembling a squat fat penguin with no feathers and a bulbous nose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hakhmabeetle.png|64px|Hakhma Beetle]]&lt;br /&gt;
!Hakhma Beetle&lt;br /&gt;
| One of the local fauna native to the planet, a large ornery beetle who doesn&#039;t get along with anything but roaches. Mostly peaceful, unless you give it a reason to be hostile.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Primalrenderyearling.png|64px|Primal Render Yearling]]&lt;br /&gt;
!Primal Render Yearling&lt;br /&gt;
| A younger primal render, one that has yet to harden its scales, shed the baby fat, and grow its usual horns and claws. Unlike older ones it has yet to become as fantastically violent to everything, a trait that often gets it hunted by older renders to kill potential developing rivals. Commonly found within the swamp. &amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Helldiver.png|64px|Hell Diver]]&lt;br /&gt;
!Hell Diver&lt;br /&gt;
| One of the local fauna native to the planet, nicknamed hell diver by lonestar miners. They&#039;re usually friendly and highly valued by miners as potential companions as they don&#039;t mind being led around, love food, and tend to rush after hostile life before a miner can see it. They have peerless eyesight in the dark and are quite skilled at killing hostile fauna, more than their small size suggests. They eat practically whatever they can find and tend to allow a miner to heal them. &amp;lt;/s&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beasts===&lt;br /&gt;
The natives of the planet who aren&#039;t so happy to see you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:bats.png|64px|Bat Swarm]]&lt;br /&gt;
!Bat Swarm&lt;br /&gt;
|A horde of bloodsucking bats looking for their next meal.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:bear.png|64px|Bear]]&lt;br /&gt;
!Bear&lt;br /&gt;
|A variety of dangerous bears wander the wilderness, typically black or brown.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:diyaab.png|64px|Diyaab]]&lt;br /&gt;
!Diyaab&lt;br /&gt;
|A small pack animal. Although omnivorous, it will hunt meat on occasion.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frog.png|64px|Frog]]&lt;br /&gt;
!Frog&lt;br /&gt;
|A large carnivorous frog. The fat thing will gladly devour anything.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippo.png|64px|Hippo]]&lt;br /&gt;
!Hippo&lt;br /&gt;
|A large water-dwelling creature known for being viciously territorial.&lt;br /&gt;
|-&lt;br /&gt;
![[File:jelly.gif|64px|Jelly Blob]]&lt;br /&gt;
!Jelly Blob&lt;br /&gt;
|A parasitic creature that gorges intensely on whatever falls into the dark recesses.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vorelizard.png|64px|Primal Lizard]]&lt;br /&gt;
!Primal Lizard&lt;br /&gt;
|A hungry, green lizard that roams around and often competes with larger creatures for prey.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Render.png|64px|Primal Render]]&lt;br /&gt;
!Primal Render&lt;br /&gt;
|A terror on two legs that even hunters dread. You&#039;d best run, fast.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Panther.png|64px|Panther]]&lt;br /&gt;
!Panther&lt;br /&gt;
|A formidable feline of great size and strength. One of the greatest predators.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mimic.png|64px|Mimic]]&lt;br /&gt;
!Mimic&lt;br /&gt;
|This cowardly creature lurks in the guise of common objects. Who knows what it really looks like.&lt;br /&gt;
|-&lt;br /&gt;
![[File:samak.png|64px|Samak]]&lt;br /&gt;
!Samak&lt;br /&gt;
|A tough, armoured predator accustomed to hiding and ambushing in desolate terrain.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shantak.png|64px|Shantak]]&lt;br /&gt;
!Shantak&lt;br /&gt;
|A piglike creature with a bright iridiscent mane. Elegant, but predatory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stalk.png|64px|Nightmare Stalker]]&lt;br /&gt;
!Nightmare Stalker&lt;br /&gt;
|A monstrosity that can not be seen until it is too late for many, it can rend and tear any unprepared colonist or even a slightly well prepared prospector. Just before it strikes, it mimics the voices of people, the cause behind it is unknown, but perhaps to draw in more... That or it&#039;s a sadistic fucking animal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sargoyle.png|64px|Sargoyle]]&lt;br /&gt;
!Sargoyle&lt;br /&gt;
|A large flying creature native to the planet, with leathery wings and a toothy maw. Though blind, this creature uses sonar, making it highly skilled at fighting in the dark.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wurm.png|64px|Wurm]]&lt;br /&gt;
!Wurm&lt;br /&gt;
|A plasma eating wurm capable of firing volatile globs of electric acid if they spot prey. Hated by lonestar miners as many do not know it is there until they are hit by acid. This is a fully grown wurm, bulging sacks of acidic goo hang from its jaw.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wurmyoungling.png|64px|Wurm Youngling]]&lt;br /&gt;
!Wurm Youngling&lt;br /&gt;
|A plasma eating wurm capable of firing volatile globs of electric acid if they spot prey. Hated by lonestar miners as many do not know it is there until they are hit by acid. This is merely a youngling, they are not as dangerous as adults.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carpspawn.png|64px|Carp spawn]]&lt;br /&gt;
!Carp Spawn&lt;br /&gt;
|A ferocious, fang-bearing creature that resembles a fish. This one is quite young.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carp.gif|64px|Carp]]&lt;br /&gt;
!Space Carp&lt;br /&gt;
|A ferocious, fang-bearing creature that resembles a fish.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carpshark.png|64px|Carp shark]]&lt;br /&gt;
!Carp Shark&lt;br /&gt;
|A bigger, angrier cousin of the space carp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greatwhite.png|64px|Great White]]&lt;br /&gt;
!Great White Carp&lt;br /&gt;
|A very rare breed of carp and a very aggressive one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hellpig.png|64px|Hell pig]]&lt;br /&gt;
!Hell pig&lt;br /&gt;
|The venerable evolution of a tengolo charger, morphing into a violent and destructive beast hostile to all but its own berserk kind. Hell pigs represent the end of a charger&#039;s life as upon reaching a certain age they undergo a metamorphosis that turns them into bloodthirsty monsters who rampage until slain.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slepnir.png|64px|Slepnir]]&lt;br /&gt;
!Slepnir&lt;br /&gt;
|The venerable evolution of a tengolo charger, morphing into a violent and destructive beast hostile to all but its own berserk kind. The slepnir, unlike its other berserk kin, only attacks those who draw close, but once its ire is drawn it becomes a relentless pursuer. More disturbingly, upon closer examination one would note its new coloration is the result of his normally blue-ish hide having sloughed off to expose the reddish-brown muscle beneath.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wendigo.png|64px|Wendigo]]&lt;br /&gt;
!Wendigo&lt;br /&gt;
|The venerable evolution of a tengolo stalker, morphing into a violent and destructive beast hostile to all but its own berserk kind. The wendigo is a violent transformation that involves much of the flesh and bone of a tengolo painfully and rapidly mutating, driving the creature insane and violent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drones===&lt;br /&gt;
Some robots aren&#039;t so helpful to the average colonist. These haywire creations will test your mettle with their metal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:white; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:white; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:white;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:drone.png|64px|RMB-A Unit]]&lt;br /&gt;
!Autonomous Drone&lt;br /&gt;
|A sentry robot in both melee and ranged varieties. This machine will dutifully challenge anything.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[File:roomba.png|64px|RMB-A Unit]]&lt;br /&gt;
!RMB-A Unit&lt;br /&gt;
|A small round drone for cleaning floors. However, it can come with some surprising and deadly attachments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:drone2.png|64px|Service Drone]]&lt;br /&gt;
!Service Drone&lt;br /&gt;
|A highly customizable robot suited for cleaning, services, and engineering - and perhaps killing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:drone3.png|64px|FBP Drone]]&lt;br /&gt;
!FBP Drone&lt;br /&gt;
|A highly customizable robot designed in the form of a human, its specific designation is security and it has multiple variants between melee and laser based weaponry. &lt;br /&gt;
|-&lt;br /&gt;
![[File:drone2.png|64px|Greyson Mech]]&lt;br /&gt;
!Greyson Mech&lt;br /&gt;
|A large mech designed for warfare, complete with missile batteries, mini guns, and big stomper feet, the one thing that makes it less of a threat is its faulty AI, although its attacks will be randomized. When enough damage has been done to it, its core will self destruct, damaging anything too close to it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:turret2.png|64px|Turret]]&lt;br /&gt;
!Turret&lt;br /&gt;
|An automated turret designed to guard key areas. Although stationary, you might struggle to get past one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:viscerator.gif|64px|Viscerator]]&lt;br /&gt;
!Viscerator&lt;br /&gt;
|A small, twin-bladed machine capable of inflicting very deadly lacerations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:drone2.png|64px|The Forgotten]]&lt;br /&gt;
!The Forgotten&lt;br /&gt;
|A strangely built autonomous unit from a civilization that is no more, there are several types of them to encounter, from engineering units to security units. They are all that remains and malfunctioning now. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abominations===&lt;br /&gt;
The origins of these creatures are as unpredictable as their behaviour. Tread carefully.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:hivemind2.png|64px|Reject]]&lt;br /&gt;
!Hivemind&lt;br /&gt;
|A feared mesh of flesh and metal. It infests buildings and generates many horrible creations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:otherthing.png|64px|Reject]]&lt;br /&gt;
!Reject&lt;br /&gt;
|This slimy, deficient being can barely do anything except tear into other poor creatures.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Xenomorphs===&lt;br /&gt;
Black monstrosities that adapt incredibly well to their environment. If given the chance, they will certainly consume the planet and all other life.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aliendrone.png|60px]] || Drone || The weakest and most basic of all Xenomorphs, it is weak when alone, but in numbers...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienhunter.png|60px]] || Hunter || A slightly faster Xenomorph, although it isn&#039;t noticeably different from the drone.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aliensentinel.png|60px]] || Sentinel || A stronger Xenomorph than the Drone. Easy to tell with the green spots on its skin.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienspitter.png|60px]] || Spitter || Despite its name, it does not spit projectile vomit at you from range. It walks up to you and vomits on you. Don&#039;t let it do that.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienshrike.png]] || Shrike || A weak Xenomorph that releases a scream in a certain pitch that forces those without ear protection to drop to the ground and hold at their ears.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienrunner.png]] || Runner || An exceptionally fast xenomorph, weaker than the drone.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienwarrior.png]] || Warrior || A larger Xenomorph, incredibly sturdy and lethal compared to the rest.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aliendefender.png]] || Defender || An highly armored Xenomorph, its strikes are not as lethal as a warrior&#039;s but it may as well be a walking tank.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienpanther.png]] || Panther || A stronger more lethal version of the runner, but still weak.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienboiler.png]] || Boiler || Calling it a boiler ain&#039;t fun. Call it a &#039;Boomer&#039; instead. Also due to the sacs containing explosive chemicals on its body, it explodes the moment its heart stops, making it deadly to kill in melee range.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienbull.png]] || Bull || A Xenomorph with horns and weight to knock someone off of their ass. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aliencrusher.png]] || Crusher || A behemoth that can knock almost anyone down to the ground in the first charge, except for the heads of security and their superiors. It&#039;ll crush those bones to dust too if given the chance.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienravager.png]] || Ravager || If you thought it couldn&#039;t get worse, the Ravager is the Xenomorphs&#039; version of a render. Except it&#039;s worse.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aliendefiler.png]] || Defiler || A venomous Xenomorph with toxins dripping from its maw and claws. A single strike will make you feel weak and your mind foggy... More will only worsen it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienhivelord.png]] || Hivelord || A shock trooper amongst the xenomorphs, it is the most durable of them. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienscreecher.png]] || Screecher || A far more stronger and dangerous version of the shrike. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienpraetorian.png]] || Praetorian || A monstrosity birthed by some black pit, it is the second most powerful Xenomorph to encounter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alienqueen.png]] || Queen || A leviathan class creature, it is the most powerful of all Xenomorphs, with a roar that can deafen anyone and have them on the ground. A apex predator and source of the Xenomorphs. It is a avatar of death and destruction. Fight it alone and it will only walk over you like nothing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Roaches===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roach.png|60px]] || Kampfer || The most common pest among the colony.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jagerroach.png|60px]] || Jager || The Kampfer&#039;s bigger cousin, packs a bigger punch and can take a few more as well.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sueche.png|60px]] || Seuche || Creates gas fumes to surprise and mask it&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gluhend.gif|60px]] || Gluhend || Pretty much a radiation roach. Glows in the dark.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unbekannt.png|60px]] || Unbekannt || This shimmering insectoid-like creature greatly resembles a giant cockroach. It flickers in and out of reality, as if it didn&#039;t really belong here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glowy boy.png|60px]] || Gestrahlte || Placeholder &amp;lt;small&amp;gt;I dunno, it&#039;s big, green, and fuckin&#039; ugly, just kill it&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Naniteroach.png|60px]] || Nanite || Tecnho-roach. Can cause small swarms of nanites to spawn and is a good source of nanobots.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Panzerroach.png|60px]] || Panzer || The even bigger cousin of the Kampfer, may even hurt you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fuhrerroach.png|60px]] || Fuhrer || Literally Roach Hitler. It can scream for backup, so if it yells, RUN!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kaiserroach.png]] || Kaiser || The Kaiser roach is a leviathan class creature, a gigantic behemoth compared to the Fuhrer roach, the strongest and most durable of the roaches there is. It has nearly all the capabilities as the rest of the roaches and if there&#039;s a Kaiser, there&#039;s likely a massive horde of roaches following behind it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roachling.png|60px]] || Roachling || A baby roach, can grow up to be whatever it&#039;s heart desires unless you show it the underside of your boot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spiders===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|50px]]  || Warrior || The tougher, more painful spider, approach with caution.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiderhunter.png|50px]]  || Hunter || Your run of the mill large spider. Avoid it&#039;s venomous bite.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spidernurse.png|50px]] || Nurse || The caretaker spider, weaker than the rest, but is responsible for making nests and turning corpses into more spiders. Don&#039;t leave your dying near one of these. A bite from them can knock out anyone within a matter of seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mimic.png|50px]] || Cloaker || A subspecies of the Hunter spiders, Cloakers are just as fast and deadly, although deadlier with their skin enabling them to be nearly invisible, and entirely invisible within the darkness.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiderfortress.png|50px]] || Fortress || A more evolved variant of the Warrior spider, practically a tarantula, the Fortress spider is a monster that can go toe to toe with a fuhrer and come out on top. Its bites are more capable of breaking bone as well. Distinguishable by its more heavily armored body. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiderviper.png|50px]] || Viper || An evolved Hunter spider in the form of a black widow, it is much faster and stronger than the Hunter spider, running is not a option with this type of spider.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spidermidwife.png|50px]] || Midwife || A stronger caretaker spider, it is still responsible for the typical duties of a Nurse spider, however its bite is unique and it injects unstable mutagen into one&#039;s system. Identifiable by the purple marks on its black body. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiderplasma.png|50px]]  || Plasma || A kamikaze unit, the plasma spider will explode once it has bitten anything, creating a small yet devastating blast, as well as plasma in the veins of whatever life it bites into. This one is identifiable due to it being infused with plasma and has mutated spikes protruding from its chitin.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiderrecluse.png|50px]] || Recluse || An incredibly weak spider that acts much like the Nurse and Midwife, although its bite is the deadliest. With a single bite, it can knock anyone out instantly, using Zombie Powder.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiderogre.png|50px]] || Ogre || An absolute unit, the Ogre spider has the same strength and durability of that of a fortress spider, however, it&#039;s much more faster. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spidertrapdoor.png|50px]] || Trapdoor || Another tough, durable, and strong spider. Unlike the usual strong-bodied spiders, this one carries sleep toxin in its deadly fangs. It is a ambush predator, commonly found hidden beneath small webbed holes out in the forest to attack unsuspecting prospectors and hunters.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spiderqueen.png]] || Spider Empress || A matriarch of the spiders, the spider queen is a large black spider that has the same duties as the Midwife and Nurse, although it reinforces the nest further by laying eggs. Stronger than the Fortress spider with a bite that injects combat stims, it is not something to easily go against.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spideremperor.png]] || Emperor || Whether they are the patriarchs of the spiders or not is unknown but what is known is that nothing can outrun a Emperor. It is more intelligent than its kin as it can sometimes lay in wait to ambush from the ceiling, knocking its prey down with a shrilling screech. If you are perceptive, you&#039;ll see its malicious red eyes in the shadows. If one is to survive a encounter, get to medical immediately before its venom kills you. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|50px]] || Reaper|| Upon believing the Emperors were the final stage of evolution for spiders, the Reaper spider came into the light. Classified as a leviathan class creature, a furry white and black monster, it strikes fear into the very hearts of the most powerful and stalwart men, capable of taking down even squads of well equipped and trained forces without much difficulty. If you spot this monstrosity, run or cry for help before it bites you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:5%&#039;|&lt;br /&gt;
! style=&#039;background-color:#D0A9F5; width:10%&#039;|Name&lt;br /&gt;
! style=&#039;background-color:#D0A9F5;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Prospiejunkbot.png|50px]]  || Prospector Junkbot &#039;Kenny&#039; || A prospector forged robot, its made from spare parts, love, and duct tape. Using designs &#039;borrowed&#039; from the Soteria the prospector salvagers made these bots to function as disposable shields or to gaurd specific locations since they do not wander. While lightweight, fast, and capable of a wickedly damaging slash with its armblade, they are not that durable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SIroomba.png|50px]]  || SI Combat Roomba || A small round Soteria branded research drone, usually tasked with menial work. For whatever reason, this one has been tasked for combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SIarmoredroomba.png|50px]]  || SI Armored Roomba || A small round Soteria branded research drone, usually tasked with menial work. For whatever reason, this one has been tasked for combat and given additional armor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SIdrone.png|50px]]  || SI Sword Drone || A soteria branded sword drone, fully robotic and carrying out its combat duty by slaying animals and non-colony humanoids on sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SImantis.png|50px]]  || SI Mantis Drone || A soteria branded heavily armored mantis drone, fully robotic and carrying out its combat duty by slaying animals and non-colony humanoids on sight.&lt;br /&gt;
|}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Emilitia Ennehrt</name></author>
	</entry>
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		<author><name>Emilitia Ennehrt</name></author>
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